package ee.futur.easygiantsfoundry;

public class EasyGiantsFoundryClientIDs
{
	// heat and progress are from 0-1000
	protected static final int VARBIT_HEAT = 13948;
	protected static final int VARBIT_PROGRESS = 13949;

	protected static final int VARBIT_BRONZE_COUNT = 13931;
	protected static final int VARBIT_IRON_COUNT = 13932;
	protected static final int VARBIT_STEEL_COUNT = 13933;
	protected static final int VARBIT_MITHRIL_COUNT = 13934;
	protected static final int VARBIT_ADAMANT_COUNT = 13935;
	protected static final int VARBIT_RUNE_COUNT = 13936;

	protected static final int VARBIT_FORTE_SELECTED = 13910;
	protected static final int VARBIT_BLADE_SELECTED = 13911;
	protected static final int VARBIT_TIP_SELECTED = 13912;

	// 0 - load bars
	// 1 - set mould
	// 2 - collect preform
	// 3 -
	protected static final int VARBIT_GAME_STAGE = 13914;

	protected static final int VARBIT_PREFORM_STORED = 13947;

	protected static final int WIDGET_HEAT_PARENT = 49414153;
	protected static final int WIDGET_LOW_HEAT_PARENT = 49414163;
	protected static final int WIDGET_MED_HEAT_PARENT = 49414164;
	protected static final int WIDGET_HIGH_HEAT_PARENT = 49414165;

	protected static final int WIDGET_PROGRESS_PARENT = 49414219;
	// children with type 3 are stage boxes
	// every 11th child is a sprite

	protected static final int SPRITE_ID_TRIP_HAMMER = 4442;
	protected static final int SPRITE_ID_GRINDSTONE = 4443;
	protected static final int SPRITE_ID_POLISHING_WHEEL = 4444;

	protected static final int ANIMATION_HEATING = 827;
	protected static final int ANIMATION_COOLING = 832;
}
