nice
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package ee.futur.easygiantsfoundry;
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public class EasyGiantsFoundryClientIDs
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{
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// heat and progress are from 0-1000
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protected static final int VARBIT_HEAT = 13948;
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protected static final int VARBIT_PROGRESS = 13949;
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protected static final int VARBIT_BRONZE_COUNT = 13931;
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protected static final int VARBIT_IRON_COUNT = 13932;
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protected static final int VARBIT_STEEL_COUNT = 13933;
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protected static final int VARBIT_MITHRIL_COUNT = 13934;
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protected static final int VARBIT_ADAMANT_COUNT = 13935;
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protected static final int VARBIT_RUNE_COUNT = 13936;
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protected static final int VARBIT_FORTE_SELECTED = 13910;
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protected static final int VARBIT_BLADE_SELECTED = 13911;
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protected static final int VARBIT_TIP_SELECTED = 13912;
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// 0 - load bars
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// 1 - set mould
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// 2 - collect preform
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// 3 -
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protected static final int VARBIT_GAME_STAGE = 13914;
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protected static final int VARBIT_PREFORM_STORED = 13947;
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protected static final int WIDGET_HEAT_PARENT = 49414153;
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protected static final int WIDGET_LOW_HEAT_PARENT = 49414163;
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protected static final int WIDGET_MED_HEAT_PARENT = 49414164;
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protected static final int WIDGET_HIGH_HEAT_PARENT = 49414165;
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protected static final int WIDGET_PROGRESS_PARENT = 49414219;
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// children with type 3 are stage boxes
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// every 11th child is a sprite
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protected static final int SPRITE_ID_TRIP_HAMMER = 4442;
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protected static final int SPRITE_ID_GRINDSTONE = 4443;
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protected static final int SPRITE_ID_POLISHING_WHEEL = 4444;
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protected static final int ANIMATION_HEATING = 827;
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protected static final int ANIMATION_COOLING = 832;
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}
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