heat/cool prediction: fixed embarassing off-by-1 bug! removed the "margin of error" config convering up this bug.
This commit is contained in:
@@ -134,7 +134,7 @@ public class FoundryOverlay3D extends Overlay
|
||||
return null;
|
||||
}
|
||||
|
||||
drawHeatingActionOverlay(graphics, stageObject);
|
||||
drawActionOverlay(graphics, stageObject);
|
||||
|
||||
Heat heat = state.getCurrentHeat();
|
||||
Color color = getObjectColor(stage, heat);
|
||||
@@ -155,11 +155,11 @@ public class FoundryOverlay3D extends Overlay
|
||||
|
||||
if (state.heatingCoolingState.isCooling())
|
||||
{
|
||||
drawHeatingActionOverlay(graphics, waterfall, false);
|
||||
drawHeatingCoolingOverlay(graphics, waterfall);
|
||||
}
|
||||
if (state.heatingCoolingState.isHeating())
|
||||
{
|
||||
drawHeatingActionOverlay(graphics, lavaPool, true);
|
||||
drawHeatingCoolingOverlay(graphics, lavaPool);
|
||||
}
|
||||
|
||||
|
||||
@@ -192,10 +192,10 @@ public class FoundryOverlay3D extends Overlay
|
||||
modelOutlineRenderer.drawOutline(stageObject, config.borderThickness(), _color, config.borderFeather());
|
||||
}
|
||||
|
||||
private void drawHeatingActionOverlay(
|
||||
private void drawHeatingCoolingOverlay(
|
||||
Graphics2D graphics,
|
||||
GameObject stageObject,
|
||||
boolean isLava /* and not cooling */)
|
||||
GameObject stageObject
|
||||
)
|
||||
{
|
||||
if (!config.drawLavaWaterInfoOverlay())
|
||||
{
|
||||
@@ -208,22 +208,10 @@ public class FoundryOverlay3D extends Overlay
|
||||
}
|
||||
|
||||
String text;
|
||||
if (isLava)
|
||||
{
|
||||
// %d heats or %d dunks
|
||||
text = String.format("%d %s",
|
||||
state.heatingCoolingState.getRemainingDuration(),
|
||||
state.heatingCoolingState.getActionName()
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
// %d cools
|
||||
text = String.format("%d %s",
|
||||
state.heatingCoolingState.getRemainingDuration(),
|
||||
state.heatingCoolingState.getActionName()
|
||||
);
|
||||
}
|
||||
text = String.format("%d %s",
|
||||
state.heatingCoolingState.getRemainingDuration(),
|
||||
state.heatingCoolingState.getActionName()
|
||||
);
|
||||
|
||||
LocalPoint stageLoc = stageObject.getLocalLocation();
|
||||
stageLoc = new LocalPoint(stageLoc.getX(), stageLoc.getY());
|
||||
@@ -437,7 +425,7 @@ public class FoundryOverlay3D extends Overlay
|
||||
}
|
||||
}
|
||||
|
||||
private void drawHeatingActionOverlay(Graphics2D graphics, GameObject gameObject)
|
||||
private void drawActionOverlay(Graphics2D graphics, GameObject gameObject)
|
||||
{
|
||||
int actionsLeft = state.getActionsLeftInStage();
|
||||
int heatLeft = state.getActionsForHeatLevel();
|
||||
|
||||
Reference in New Issue
Block a user