minor:refactor for tool to lava/water distances for clarity
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@@ -121,15 +121,6 @@ public class HeatActionSolver
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};
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// index 1 is stage, ordinal order
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// index 2 [0] = lava [1] = waterfall
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// in units of tiles
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public static final int[][] DISTANCE_TO_STAGE = new int[][] {
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new int[] {4, 14},
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new int[] {7, 9},
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new int[] {12, 10}
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};
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// index is stage, ordinal order
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public static final int[] TOOL_TICK_CYCLE = new int[] {
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5,
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@@ -368,9 +359,15 @@ public class HeatActionSolver
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private static int solveTravelTicks(boolean isRunning, Stage stage, boolean isLava)
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{
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final int index1 = stage.ordinal();
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final int index2 = isLava ? 0 : 1;
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final int distance = DISTANCE_TO_STAGE[index1][index2];
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final int distance;
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if (isLava)
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{
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distance = stage.getDistanceToLava();
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}
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else
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{
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distance = stage.getDistanceToWaterfall();
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}
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if (isRunning)
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{
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@@ -7,15 +7,18 @@ import lombok.Getter;
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@AllArgsConstructor
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public enum Stage
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{
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TRIP_HAMMER("Hammer", Heat.HIGH, 20, -25),
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GRINDSTONE("Grind", Heat.MED, 10, 15),
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POLISHING_WHEEL("Polish", Heat.LOW, 10, -17);
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TRIP_HAMMER("Hammer", Heat.HIGH, 20, -25, 4, 14),
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GRINDSTONE("Grind", Heat.MED, 10, 15, 7, 19),
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POLISHING_WHEEL("Polish", Heat.LOW, 10, -17, 12, 10);
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private final String name;
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private final Heat heat;
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private final int progressPerAction;
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private final int heatChange;
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private final int distanceToLava;
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private final int distanceToWaterfall;
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public boolean isHeating()
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{
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return heatChange > 0;
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@@ -25,4 +28,5 @@ public enum Stage
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{
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return heatChange < 0;
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}
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}
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