Merge branch 'master' into master

This commit is contained in:
Patrick Watts
2024-09-18 11:22:40 +04:00
committed by GitHub
29 changed files with 1988 additions and 686 deletions

View File

@@ -1,256 +1,414 @@
package com.toofifty.easygiantsfoundry;
import java.awt.Color;
import net.runelite.client.config.Config;
import net.runelite.client.config.ConfigGroup;
import net.runelite.client.config.ConfigItem;
import net.runelite.client.config.ConfigSection;
import net.runelite.client.config.Range;
import net.runelite.client.ui.ColorScheme;
@ConfigGroup(EasyGiantsFoundryConfig.GROUP)
public interface EasyGiantsFoundryConfig extends Config {
String GROUP = "easygiantsfoundry";
String SOUND_ID = "soundID";
String POINTS_KEY = "easygiantsfoundrypoints";
public interface EasyGiantsFoundryConfig extends Config
{
String GROUP = "easygiantsfoundry";
String SOUND_ID = "soundID";
String POINTS_KEY = "easygiantsfoundrypoints";
@ConfigSection(
name = "Notifications",
description = "Notifications",
position = 0
)
String notificationList = "notificationList";
@ConfigSection(
name = "Notifications",
description = "Notifications",
position = 0
)
String notificationList = "notificationList";
@ConfigItem(
keyName = "giantsFoundryStageNotification",
name = "Notify stage changes",
description = "Notifies just before completing a stage",
position = 0,
section = notificationList
)
default boolean showGiantsFoundryStageNotifications() {
return true;
}
@ConfigItem(
keyName = "giantsFoundryStageNotification",
name = "Notify stage changes",
description = "Notifies just before completing a stage",
position = 0,
section = notificationList
)
default boolean showGiantsFoundryStageNotifications()
{
return true;
}
@ConfigItem(
keyName = "giantsFoundryHeatNotification",
name = "Notify heat changes",
description = "Notifies just before overheating/cooling when using tools",
position = 1,
section = notificationList
)
default boolean showGiantsFoundryHeatNotifications() {
return true;
}
@ConfigItem(
keyName = "giantsFoundryHeatNotification",
name = "Notify heat changes",
description = "Notifies just before overheating/cooling when using tools",
position = 1,
section = notificationList
)
default boolean showGiantsFoundryHeatNotifications()
{
return true;
}
@ConfigItem(
keyName = "giantsFoundryStageThreshold",
name = "Stage threshold notification",
description = "The number of actions left required for the notification.",
position = 2,
section = notificationList
)
default int StageNotificationsThreshold() {
return 1;
}
@ConfigItem(
keyName = "giantsFoundryStageThreshold",
name = "Stage threshold notification",
description = "The number of actions left required for the notification.",
position = 2,
section = notificationList
)
default int StageNotificationsThreshold()
{
return 1;
}
@ConfigItem(
keyName = "giantsFoundryHeatThreshold",
name = "Heat threshold notification",
description = "The heat level left required for the notification.",
position = 3,
section = notificationList
)
default int HeatNotificationsThreshold() {
return 1;
}
@ConfigItem(
keyName = "giantsFoundryHeatThreshold",
name = "Heat threshold notification",
description = "The heat level left required for the notification.",
position = 3,
section = notificationList
)
default int HeatNotificationsThreshold()
{
return 1;
}
@ConfigItem(
keyName = "bonusNotification",
name = "Notify bonus",
description = "Notifies when bonus appears",
position = 4,
section = notificationList
)
default boolean bonusNotification() {
return false;
}
@ConfigItem(
keyName = "bonusNotification",
name = "Notify bonus",
description = "Notifies when bonus appears",
position = 4,
section = notificationList
)
default boolean bonusNotification()
{
return false;
}
@ConfigItem(
keyName = "bonusSound",
name = "Bonus sound",
description = "Plays a sound when bonus appears",
position = 5,
section = notificationList
)
default boolean bonusSoundNotify() {
return true;
}
@ConfigItem(
keyName = "bonusSound",
name = "Bonus sound",
description = "Plays a sound when bonus appears",
position = 5,
section = notificationList
)
default boolean bonusSoundNotify()
{
return true;
}
@ConfigItem(
keyName = SOUND_ID,
name = "Bonus sound ID",
description = "Sound Effect ID to play when bonus appears",
position = 6,
section = notificationList
)
default int soundId() {
return 4212;
}
@ConfigItem(
keyName = SOUND_ID,
name = "Bonus sound ID",
description = "Sound Effect ID to play when bonus appears",
position = 6,
section = notificationList
)
default int soundId()
{
return 4212;
}
@ConfigSection(
name = "Highlights",
description = "3D npc/object highlights",
position = 1
)
String highlightList = "highlightList";
@ConfigSection(
name = "Highlights",
description = "3D npc/object highlights",
position = 1
)
String highlightList = "highlightList";
@ConfigItem(
keyName = "toolsHighlight",
name = "Highlight Tools",
description = "Highlights current tool with symbolic colors",
position = 0,
section = highlightList
)
default boolean highlightTools() {
return true;
}
@ConfigItem(
name = "Highlight Style",
description = "The style of the highlight",
position = 0,
section = highlightList,
keyName = "overlayOption")
default HighlightStyle highlightStyle()
{
return HighlightStyle.HIGHLIGHT_CLICKBOX;
}
@ConfigItem(
keyName = "waterLavaHighlight",
name = "Highlight Waterfall/Lava Pool",
description = "Highlight Lava Pool / Waterfall when heat change required",
position = 1,
section = highlightList
)
default boolean highlightWaterAndLava() {
return true;
}
@Range(
min = 1,
max = 4
)
@ConfigItem(
keyName = "borderThickness",
name = "Border Thickness",
description = "The thickness of the border",
position = 1,
section = highlightList
)
default int borderThickness()
{
return 1;
}
@ConfigItem(
keyName = "mouldHighlight",
name = "Highlight Mould",
description = "Highlight Mould when it should be clicked",
position = 2,
section = highlightList
)
default boolean highlightMould() {
return true;
}
@Range(
min = 0,
max = 4
)
@ConfigItem(
keyName = "borderFeather",
name = "Border Feather",
description = "The feather of the border",
position = 2,
section = highlightList
)
default int borderFeather()
{
return 0;
}
@ConfigItem(
keyName = "crucibleHighlight",
name = "Highlight Crucible",
description = "Highlight Crucible when it should be filled/poured",
position = 3,
section = highlightList
)
default boolean highlightCrucible() {
return true;
}
// alpha
@Range(
min = 0,
max = 255
)
@ConfigItem(
keyName = "borderAlpha",
name = "Border Alpha",
description = "The alpha of the border highlight",
position = 3,
section = highlightList
)
default int borderAlpha()
{
return 255;
}
@ConfigItem(
keyName = "kovacHighlight",
name = "Highlight Kovac for hand in",
description = "Highlight Kovac when sword can be handed in",
position = 4,
section = highlightList
)
default boolean highlightKovac() {
return true;
}
@ConfigItem(
keyName = "toolsHighlight",
name = "Highlight Tools",
description = "Highlights current tool with symbolic colors",
position = 4,
section = highlightList
)
default boolean highlightTools()
{
return true;
}
@ConfigItem(
keyName = "waterLavaHighlight",
name = "Highlight Waterfall/Lava Pool",
description = "Highlight Lava Pool / Waterfall when heat change required",
position = 5,
section = highlightList
)
default boolean highlightWaterAndLava()
{
return true;
}
@ConfigSection(
name = "Info Panel",
description = "Settings for the Info Panel overlay",
position = 2
)
String infoPanelList = "infoPanelList";
@ConfigItem(
keyName = "mouldHighlight",
name = "Highlight Mould",
description = "Highlight Mould when it should be clicked",
position = 6,
section = highlightList
)
default boolean highlightMould()
{
return true;
}
@ConfigItem(
keyName = "infoTitle",
name = "Title",
description = "Toggle for \"Easy Giant's Foundry\" text",
position = 0,
section = infoPanelList
)
default boolean drawTitle() {
return true;
}
@ConfigItem(
keyName = "crucibleHighlight",
name = "Highlight Crucible",
description = "Highlight Crucible when it should be filled/poured",
position = 7,
section = highlightList
)
default boolean highlightCrucible()
{
return true;
}
@ConfigItem(
keyName = "heatInfo",
name = "Heat",
description = "Toggle for Heat text",
position = 1,
section = infoPanelList
)
default boolean drawHeatInfo() {
return true;
}
@ConfigItem(
keyName = "kovacHighlight",
name = "Highlight Kovac for hand in",
description = "Highlight Kovac when sword can be handed in",
position = 8,
section = highlightList
)
default boolean highlightKovac()
{
return true;
}
@ConfigItem(
keyName = "stageInfo",
name = "Stage",
description = "Toggle for Stage text",
position = 2,
section = infoPanelList
)
default boolean drawStageInfo() {
return true;
}
@ConfigItem(
keyName = "crucibleContent",
name = "Show Crucible content and quality",
description = "Show the content and quality of the crucible",
position = 9,
section = highlightList
)
default boolean showCrucibleContent()
{
return true;
}
@ConfigItem(
keyName = "actionsLeft",
name = "Actions Left",
description = "Toggle for Actions left text",
position = 3,
section = infoPanelList
)
default boolean drawActionsLeft() {
return true;
}
@ConfigSection(
name = "Info Panel",
description = "Settings for the Info Panel overlay",
position = 2
)
String infoPanelList = "infoPanelList";
@ConfigItem(
keyName = "heatLeft",
name = "Heat Left",
description = "Toggle for Heat left text",
position = 4,
section = infoPanelList
)
default boolean drawHeatLeft() {
return true;
}
@ConfigItem(
keyName = "infoTitle",
name = "Title",
description = "Toggle for \"Easy Giant's Foundry\" text",
position = 0,
section = infoPanelList
)
default boolean drawTitle()
{
return true;
}
@ConfigItem(
keyName = "bonusActions",
name = "Bonus Actions",
description = "Toggle for Bonus actions text",
position = 5,
section = infoPanelList
)
default boolean drawBonusActions() {
return true;
}
@ConfigItem(
keyName = "heatInfo",
name = "Heat",
description = "Toggle for Heat text",
position = 1,
section = infoPanelList
)
default boolean drawHeatInfo()
{
return true;
}
@ConfigItem(
keyName = "shopPoints",
name = "Reputation",
description = "Toggle for reputation text",
position = 6,
section = infoPanelList
)
default boolean drawShopPoints()
{
return false;
}
@ConfigItem(
keyName = "stageInfo",
name = "Stage",
description = "Toggle for Stage text",
position = 2,
section = infoPanelList
)
default boolean drawStageInfo()
{
return true;
}
@ConfigItem(
keyName = "actionLeft",
name = "Actions Left",
description = "Toggle for actions left text",
position = 3,
section = infoPanelList
)
default boolean drawActionsLeft()
{
return true;
}
@ConfigItem(
keyName = "heatLeft",
name = "Heat Left",
description = "Toggle for heat left text",
position = 4,
section = infoPanelList
)
default boolean drawHeatLeft()
{
return true;
}
@ConfigItem(
keyName = "bonusActions",
name = "Bonus Actions",
description = "Toggle for Bonus actions text",
position = 5,
section = infoPanelList
)
default boolean drawBonusActions()
{
return true;
}
@ConfigItem(
keyName = "shopPoints",
name = "Reputation",
description = "Toggle for reputation text",
position = 6,
section = infoPanelList
)
default boolean drawShopPoints()
{
return false;
}
@ConfigSection(
name = "Info Overlay",
description = "Overlay Text Info On Objects",
position = 3
)
String infoOverlay = "infoOverlay";
@ConfigItem(
keyName = "actionLeftOverlay",
name = "Actions Left Overlay",
description = "Toggle for actions left overlay",
position = 0,
section = infoOverlay
)
default boolean drawActionLeftOverlay()
{
return true;
}
@ConfigItem(
keyName = "heatLeftOverlay",
name = "Heat Left Overlay",
description = "Toggle for heat left overlay",
position = 1,
section = infoOverlay
)
default boolean drawHeatLeftOverlay()
{
return true;
}
@ConfigItem(
keyName = "crucibleInfoOverlay",
name = "Crucible Info Overlay",
description = "Toggle for crucible info overlay",
position = 2,
section = infoOverlay
)
default boolean drawCrucibleInfoOverlay()
{
return true;
}
@ConfigItem(
keyName = "mouldInfoOverlay",
name = "Mould Info Overlay",
description = "Toggle for mould info overlay",
position = 3,
section = infoOverlay
)
default boolean drawMouldInfoOverlay()
{
return true;
}
@ConfigItem(
keyName = "LavaWaterInfoOverlay",
name = "Lava/Waterfall Info Overlay",
description = "Toggle for lava/waterfall info overlay",
position = 4,
section = infoOverlay
)
default boolean drawLavaWaterInfoOverlay()
{
return true;
}
@ConfigSection(
name = "Colour",
description = "Colours",
position = 3
position = 4
)
String colourList = "colourList";
@@ -338,4 +496,23 @@ public interface EasyGiantsFoundryConfig extends Config {
{
return Color.CYAN;
}
@ConfigSection(
name = "Advanced",
description = "Advanced Settings",
position = 5
)
String generalSettings = "generalSettings";
@ConfigItem(
keyName = "heatingCoolingMarginOfError",
name = "Heating/Cooling Margin of Error",
description = "The margin of error for lava/waterfall calculations to compensate for decay and overshooting.",
position = 0,
section = generalSettings
)
default int heatingCoolingBuffer()
{
return 20;
}
}