heat/cool prediction: continued important algorithm bug fix for prediction. Added configurable padding ticks for afk/inefficiency.
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@@ -502,6 +502,31 @@ public interface EasyGiantsFoundryConfig extends Config
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description = "Advanced Settings",
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position = 5
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)
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String generalSettings = "generalSettings";
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String advancedSettings = "generalSettings";
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@ConfigItem(
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keyName = "heatActionBuffer", // renamed to reset player's settings for previous bugged implementation
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name = "Lava/Waterfall Padding Ticks",
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description = "Units in ticks; buffers more than optimal heat when in lava/waterfall calculations to compensate for heat decay when the player is afk or running/walking slower than optimal.",
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position = 0,
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section = advancedSettings
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)
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default int heatActionPadTicks()
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{
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return 3;
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}
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@ConfigItem(
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keyName = "debugging",
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name = "Show Debugging",
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description = "Shows debugging visuals used for development",
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position = 0,
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section = advancedSettings,
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warning = "Only used for development."
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)
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default boolean debugging()
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{
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return false;
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}
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}
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