From 61b4b572a4cef6ed2546c1d1f6a3a16eea5cc163 Mon Sep 17 00:00:00 2001 From: Patrick Date: Thu, 23 Jun 2022 22:46:41 +0400 Subject: [PATCH] Remove anim check for kovac highlight - redundant after osrs update --- .../java/com/toofifty/easygiantsfoundry/FoundryOverlay3D.java | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/main/java/com/toofifty/easygiantsfoundry/FoundryOverlay3D.java b/src/main/java/com/toofifty/easygiantsfoundry/FoundryOverlay3D.java index 6fe5d06..b434633 100644 --- a/src/main/java/com/toofifty/easygiantsfoundry/FoundryOverlay3D.java +++ b/src/main/java/com/toofifty/easygiantsfoundry/FoundryOverlay3D.java @@ -17,7 +17,6 @@ import java.awt.*; public class FoundryOverlay3D extends Overlay { private static final int HAND_IN_WIDGET = 49414221; - private static final int FINISH_ANIM = 9457; GameObject tripHammer; GameObject grindstone; @@ -213,8 +212,7 @@ public class FoundryOverlay3D extends Overlay { private void drawKovacIfHandIn(Graphics2D graphics) { Widget handInWidget = client.getWidget(HAND_IN_WIDGET); - if (handInWidget != null && !handInWidget.isHidden() - && client.getLocalPlayer().getAnimation() != FINISH_ANIM) + if (handInWidget != null && !handInWidget.isHidden()) { Shape shape = kovac.getConvexHull(); if (shape != null)