heat range: the stage ranges are inclusive. showing incorrect out of range when is in range.
additional note on previous commit f58e5ad (don't want to force push an ammend)
the race condition caused an invalid state which showing incorrect prediction when race condition occurs - when the menu click and the heat/cool ticks occurs simultaniously.
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@@ -153,19 +153,19 @@ public class EasyGiantsFoundryState
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int heat = getHeatAmount();
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int heat = getHeatAmount();
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int[] low = getLowHeatRange();
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int[] low = getLowHeatRange();
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if (heat > low[0] && heat < low[1])
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if (heat >= low[0] && heat <= low[1])
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{
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{
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return Heat.LOW;
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return Heat.LOW;
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}
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}
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int[] med = getMedHeatRange();
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int[] med = getMedHeatRange();
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if (heat > med[0] && heat < med[1])
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if (heat >= med[0] && heat <= med[1])
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{
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{
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return Heat.MED;
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return Heat.MED;
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}
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}
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int[] high = getHighHeatRange();
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int[] high = getHighHeatRange();
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if (heat > high[0] && heat < high[1])
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if (heat >= high[0] && heat <= high[1])
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{
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{
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return Heat.HIGH;
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return Heat.HIGH;
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}
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}
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@@ -326,7 +326,7 @@ public class EasyGiantsFoundryState
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int[] range = getCurrentHeatRange();
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int[] range = getCurrentHeatRange();
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int actions = 0;
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int actions = 0;
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int heat = getHeatAmount();
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int heat = getHeatAmount();
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while (heat > range[0] && heat < range[1])
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while (heat >= range[0] && heat <= range[1])
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{
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{
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actions++;
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actions++;
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heat += stage.getHeatChange();
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heat += stage.getHeatChange();
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