heat solver: decay calculations now considers distances to tools. can now use 0 padding without issues.
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@@ -520,15 +520,15 @@ public interface EasyGiantsFoundryConfig extends Config
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max = 50
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)
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@ConfigItem(
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keyName = "heatActionBuffer", // renamed to reset player's settings for previous bugged implementation
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name = "Lava/Waterfall Padding Ticks",
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description = "Units in ticks; buffers more than optimal heat when in lava/waterfall calculations to compensate for heat decay when the player is afk or running/walking slower than optimal.",
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keyName = "paddingTicks", // renamed to reset player's settings for previous bugged implementation
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name = "Padding Ticks",
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description = "Number of inefficient idle ticks between actions; calculations will pad more than optimal heat compensate for heat decay during idle/afk.",
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position = 0,
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section = advancedSettings
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)
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default int heatActionPadTicks()
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{
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return 4;
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return 3;
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}
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@ConfigItem(
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