heat solver: decay calculations now considers distances to tools. can now use 0 padding without issues.

This commit is contained in:
Louis Hong
2024-11-21 11:46:46 -08:00
parent d6281c1754
commit 77e2e2ebe4
5 changed files with 64 additions and 11 deletions

View File

@@ -520,15 +520,15 @@ public interface EasyGiantsFoundryConfig extends Config
max = 50
)
@ConfigItem(
keyName = "heatActionBuffer", // renamed to reset player's settings for previous bugged implementation
name = "Lava/Waterfall Padding Ticks",
description = "Units in ticks; buffers more than optimal heat when in lava/waterfall calculations to compensate for heat decay when the player is afk or running/walking slower than optimal.",
keyName = "paddingTicks", // renamed to reset player's settings for previous bugged implementation
name = "Padding Ticks",
description = "Number of inefficient idle ticks between actions; calculations will pad more than optimal heat compensate for heat decay during idle/afk.",
position = 0,
section = advancedSettings
)
default int heatActionPadTicks()
{
return 4;
return 3;
}
@ConfigItem(