heat solver: decay calculations now considers distances to tools. can now use 0 padding without issues.
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@@ -230,7 +230,8 @@ public class FoundryOverlay3D extends Overlay
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state.getHeatAmount(),
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true,
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isLava,
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config.heatActionPadTicks() * 2
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config.heatActionPadTicks(),
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state.isPlayerRunning()
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);
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final int fastDuration = fastResult.getDuration();
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@@ -242,7 +243,8 @@ public class FoundryOverlay3D extends Overlay
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state.getHeatAmount(),
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false,
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isLava,
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config.heatActionPadTicks() * 2
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config.heatActionPadTicks(),
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state.isPlayerRunning()
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);
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final int slowDuration = slowResult.getDuration();
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