heat solver: decay calculations now considers distances to tools. can now use 0 padding without issues.

This commit is contained in:
Louis Hong
2024-11-21 11:46:46 -08:00
parent d6281c1754
commit 77e2e2ebe4
5 changed files with 64 additions and 11 deletions

View File

@@ -230,7 +230,8 @@ public class FoundryOverlay3D extends Overlay
state.getHeatAmount(),
true,
isLava,
config.heatActionPadTicks() * 2
config.heatActionPadTicks(),
state.isPlayerRunning()
);
final int fastDuration = fastResult.getDuration();
@@ -242,7 +243,8 @@ public class FoundryOverlay3D extends Overlay
state.getHeatAmount(),
false,
isLava,
config.heatActionPadTicks() * 2
config.heatActionPadTicks(),
state.isPlayerRunning()
);
final int slowDuration = slowResult.getDuration();