Add highlights for mould, crucible, and kovac when relevant
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@@ -2,17 +2,16 @@ package com.toofifty.easygiantsfoundry;
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import com.toofifty.easygiantsfoundry.enums.Heat;
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import com.toofifty.easygiantsfoundry.enums.Stage;
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import java.util.ArrayList;
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import java.util.List;
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import javax.inject.Inject;
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import javax.inject.Singleton;
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import lombok.Getter;
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import lombok.Setter;
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import net.runelite.api.Client;
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import net.runelite.api.Player;
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import net.runelite.api.coords.WorldPoint;
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import net.runelite.api.widgets.Widget;
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import javax.inject.Inject;
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import javax.inject.Singleton;
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import java.util.ArrayList;
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import java.util.List;
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@Singleton
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public class EasyGiantsFoundryState
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{
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@@ -29,14 +28,14 @@ public class EasyGiantsFoundryState
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// 1 - set mould
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// 2 - collect preform
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// 3 -
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private static final int VARBIT_GAME_STAGE = 13914;
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static final int VARBIT_GAME_STAGE = 13914;
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private static final int WIDGET_HEAT_PARENT = 49414153;
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private static final int WIDGET_LOW_HEAT_PARENT = 49414163;
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private static final int WIDGET_MED_HEAT_PARENT = 49414164;
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private static final int WIDGET_HIGH_HEAT_PARENT = 49414165;
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private static final int WIDGET_PROGRESS_PARENT = 49414219;
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static final int WIDGET_PROGRESS_PARENT = 49414219;
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// children with type 3 are stage boxes
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// every 11th child is a sprite
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