Merge pull request #2 from pwatts6060/tool-hightlight

Add relevant tool highlighting feature
This commit is contained in:
Alex Matheson
2022-06-12 17:56:13 +10:00
committed by GitHub
9 changed files with 388 additions and 34 deletions

View File

@@ -8,9 +8,18 @@ Helpful overlays for the Giant's Foundry minigame
- Shows number of actions required to move to the next stage
- Shows number of actions before gaining/losing too much heat
- Shows best moulds to use
- Highlights relevant tool with status colors
* Red = Wrong temperature
* Green = Right temperature
* Orange = one action or temperature change remaining
* Cyan = Click tool again for bonus progress
- Highlights Kovac, Crucible, and Mould Jig when relevant
- Highlights waterfall/lava pool when temperature is wrong
## Contributors
- [Patrick](https://github.com/pwatts6060 "Patrick's github")
* Best moulds interface feature
* Highlight relevant tools with status colors
* Kovac, Crucible, and Mould Jig highlights
* Highlight waterfall/lava pool when temperature is wrong

View File

@@ -24,7 +24,7 @@ dependencies {
}
group = 'com.toofifty'
version = '1.0.1'
version = '1.0.2'
sourceCompatibility = '1.8'
tasks.withType(JavaCompile) {

View File

@@ -66,7 +66,7 @@ public class EasyGiantsFoundryHelper
{
Heat heatStage = state.getCurrentHeat();
Stage stage = state.getCurrentStage();
if (heatStage.getColor() != stage.getColor())
if (heatStage != stage.getHeat())
{
// not the right heat to start with
return 0;

View File

@@ -1,11 +1,10 @@
package com.toofifty.easygiantsfoundry;
import lombok.extern.slf4j.Slf4j;
import net.runelite.api.GameObject;
import net.runelite.api.GameState;
import net.runelite.api.InventoryID;
import net.runelite.api.events.GameObjectDespawned;
import net.runelite.api.events.GameObjectSpawned;
import net.runelite.api.events.ItemContainerChanged;
import net.runelite.api.events.ScriptPostFired;
import net.runelite.api.events.*;
import net.runelite.client.eventbus.Subscribe;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor;
@@ -20,7 +19,18 @@ import javax.inject.Inject;
)
public class EasyGiantsFoundryPlugin extends Plugin
{
private static final int TRIP_HAMMER = 44619;
private static final int GRINDSTONE = 44620;
private static final int POLISHING_WHEEL = 44621;
private static final int LAVA_POOL = 44631;
private static final int WATERFALL = 44632;
private static final int CRUCIBLE = 44776;
private static final int MOULD_JIG = 44777;
private static final int KOVAC_NPC = 11472;
private static final int PREFORM = 27010;
@Inject
@@ -33,7 +43,10 @@ public class EasyGiantsFoundryPlugin extends Plugin
private OverlayManager overlayManager;
@Inject
private EasyGiantsFoundryOverlay overlay;
private FoundryOverlay2D overlay2d;
@Inject
private FoundryOverlay3D overlay3d;
@Inject
private MouldHelper mouldHelper;
@@ -41,30 +54,103 @@ public class EasyGiantsFoundryPlugin extends Plugin
@Override
protected void startUp()
{
overlayManager.add(overlay);
overlayManager.add(overlay2d);
overlayManager.add(overlay3d);
}
@Override
protected void shutDown()
{
overlayManager.remove(overlay);
overlayManager.remove(overlay2d);
overlayManager.remove(overlay3d);
}
@Subscribe
public void onGameObjectSpawned(GameObjectSpawned event)
{
if (event.getGameObject().getId() == POLISHING_WHEEL)
GameObject gameObject = event.getGameObject();
switch (gameObject.getId())
{
case POLISHING_WHEEL:
state.setEnabled(true);
overlay3d.polishingWheel = gameObject;
break;
case GRINDSTONE:
overlay3d.grindstone = gameObject;
break;
case LAVA_POOL:
overlay3d.lavaPool = gameObject;
break;
case WATERFALL:
overlay3d.waterfall = gameObject;
break;
case TRIP_HAMMER:
overlay3d.tripHammer = gameObject;
break;
case MOULD_JIG:
overlay3d.mouldJig = gameObject;
break;
case CRUCIBLE:
overlay3d.crucible = gameObject;
break;
}
}
@Subscribe
public void onGameStateChanged(GameStateChanged event)
{
if (event.getGameState().equals(GameState.LOADING))
{
state.setEnabled(false);
}
}
@Subscribe
public void onGameObjectDespawned(GameObjectDespawned event)
{
if (event.getGameObject().getId() == POLISHING_WHEEL)
GameObject gameObject = event.getGameObject();
switch (gameObject.getId())
{
case POLISHING_WHEEL:
state.setEnabled(false);
overlay3d.polishingWheel = null;
break;
case GRINDSTONE:
overlay3d.grindstone = null;
break;
case LAVA_POOL:
overlay3d.lavaPool = null;
break;
case WATERFALL:
overlay3d.waterfall = null;
break;
case TRIP_HAMMER:
overlay3d.tripHammer = null;
break;
case MOULD_JIG:
overlay3d.mouldJig = null;
break;
case CRUCIBLE:
overlay3d.crucible = null;
break;
}
}
@Subscribe
public void onNpcSpawned(NpcSpawned event)
{
if (event.getNpc().getId() == KOVAC_NPC)
{
overlay3d.kovac = event.getNpc();
}
}
@Subscribe
public void onNpcDespawned(NpcDespawned event)
{
if (event.getNpc().getId() == KOVAC_NPC)
{
overlay3d.kovac = null;
}
}

View File

@@ -2,17 +2,16 @@ package com.toofifty.easygiantsfoundry;
import com.toofifty.easygiantsfoundry.enums.Heat;
import com.toofifty.easygiantsfoundry.enums.Stage;
import java.util.ArrayList;
import java.util.List;
import javax.inject.Inject;
import javax.inject.Singleton;
import lombok.Getter;
import lombok.Setter;
import net.runelite.api.Client;
import net.runelite.api.Player;
import net.runelite.api.coords.WorldPoint;
import net.runelite.api.widgets.Widget;
import javax.inject.Inject;
import javax.inject.Singleton;
import java.util.ArrayList;
import java.util.List;
@Singleton
public class EasyGiantsFoundryState
{
@@ -29,14 +28,14 @@ public class EasyGiantsFoundryState
// 1 - set mould
// 2 - collect preform
// 3 -
private static final int VARBIT_GAME_STAGE = 13914;
static final int VARBIT_GAME_STAGE = 13914;
private static final int WIDGET_HEAT_PARENT = 49414153;
private static final int WIDGET_LOW_HEAT_PARENT = 49414163;
private static final int WIDGET_MED_HEAT_PARENT = 49414164;
private static final int WIDGET_HIGH_HEAT_PARENT = 49414165;
private static final int WIDGET_PROGRESS_PARENT = 49414219;
static final int WIDGET_PROGRESS_PARENT = 49414219;
// children with type 3 are stage boxes
// every 11th child is a sprite
@@ -176,4 +175,33 @@ public class EasyGiantsFoundryState
return Heat.NONE;
}
public int getHeatChangeNeeded()
{
Heat requiredHeat = getCurrentStage().getHeat();
int heat = getHeatAmount();
int[] range;
switch (requiredHeat)
{
case LOW:
range = getLowHeatRange();
break;
case MED:
range = getMedHeatRange();
break;
case HIGH:
range = getHighHeatRange();
break;
default:
return 0;
}
if (heat < range[0])
return range[0] - heat;
else if (heat > range[1])
return range[1] - heat;
else
return 0;
}
}

View File

@@ -2,18 +2,22 @@ package com.toofifty.easygiantsfoundry;
import com.toofifty.easygiantsfoundry.enums.Heat;
import com.toofifty.easygiantsfoundry.enums.Stage;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.*;
import javax.inject.Inject;
import javax.inject.Singleton;
import net.runelite.api.Client;
import net.runelite.api.GameObject;
import net.runelite.api.Point;
import net.runelite.client.ui.ColorScheme;
import net.runelite.client.ui.components.ProgressBar;
import net.runelite.client.ui.overlay.OverlayPanel;
import net.runelite.client.ui.overlay.components.LineComponent;
import net.runelite.client.ui.overlay.components.TitleComponent;
@Singleton
public class EasyGiantsFoundryOverlay extends OverlayPanel
public class FoundryOverlay2D extends OverlayPanel
{
@Inject
private EasyGiantsFoundryState state;
@@ -52,7 +56,7 @@ public class EasyGiantsFoundryOverlay extends OverlayPanel
LineComponent.builder().left("Heat").right(heat.getName() + " (" + state.getHeatAmount() / 10 + "%)").rightColor(heat.getColor()).build()
);
panelComponent.getChildren().add(
LineComponent.builder().left("Stage").right(stage.getName() + " (" + state.getProgressAmount() / 10 + "%)").rightColor(stage.getColor()).build()
LineComponent.builder().left("Stage").right(stage.getName() + " (" + state.getProgressAmount() / 10 + "%)").rightColor(stage.getHeat().getColor()).build()
);
int actionsLeft = helper.getActionsLeftInStage();

View File

@@ -0,0 +1,226 @@
package com.toofifty.easygiantsfoundry;
import com.toofifty.easygiantsfoundry.enums.Heat;
import com.toofifty.easygiantsfoundry.enums.Stage;
import net.runelite.api.Client;
import net.runelite.api.GameObject;
import net.runelite.api.NPC;
import net.runelite.api.Point;
import net.runelite.api.widgets.Widget;
import net.runelite.client.ui.ColorScheme;
import net.runelite.client.ui.overlay.Overlay;
import net.runelite.client.ui.overlay.OverlayPosition;
import javax.inject.Inject;
import java.awt.*;
public class FoundryOverlay3D extends Overlay {
private static final int BONUS_COLOR = 0xfcd703;
private static final int BONUS_WIDGET = 49414148;
private static final int HAND_IN_WIDGET = 49414221;
private static final int FINISH_ANIM = 9457;
GameObject tripHammer;
GameObject grindstone;
GameObject polishingWheel;
GameObject lavaPool;
GameObject waterfall;
GameObject mouldJig;
GameObject crucible;
NPC kovac;
private final Client client;
private final EasyGiantsFoundryState state;
private final EasyGiantsFoundryHelper helper;
@Inject
private FoundryOverlay3D(Client client, EasyGiantsFoundryState state, EasyGiantsFoundryHelper helper)
{
setPosition(OverlayPosition.DYNAMIC);
this.client = client;
this.state = state;
this.helper = helper;
}
private Color getObjectColor(Stage stage, Heat heat)
{
if (stage.getHeat() != heat)
{
return ColorScheme.PROGRESS_ERROR_COLOR;
}
Widget bonusWidget = client.getWidget(BONUS_WIDGET);
if (bonusWidget != null
&& bonusWidget.getChildren() != null
&& bonusWidget.getChildren().length != 0
&& bonusWidget.getChild(0).getTextColor() == BONUS_COLOR) {
return Color.CYAN;
}
int actionsLeft = helper.getActionsLeftInStage();
int heatLeft = helper.getActionsForHeatLevel();
if (actionsLeft <= 1 || heatLeft <= 1)
{
return ColorScheme.PROGRESS_INPROGRESS_COLOR;
}
return ColorScheme.PROGRESS_COMPLETE_COLOR;
}
private GameObject getStageObject(Stage stage)
{
switch (stage)
{
case TRIP_HAMMER:
return tripHammer;
case GRINDSTONE:
return grindstone;
case POLISHING_WHEEL:
return polishingWheel;
}
return null;
}
@Override
public Dimension render(Graphics2D graphics)
{
if (!state.isEnabled())
{
return null;
}
drawKovacIfHandIn(graphics);
if (state.getCurrentStage() == null)
{
drawMouldIfNotSet(graphics);
drawCrucibleIfMouldSet(graphics);
return null;
}
Heat heat = state.getCurrentHeat();
Stage stage = state.getCurrentStage();
GameObject stageObject = getStageObject(stage);
if (stageObject == null)
{
return null;
}
Color color = getObjectColor(stage, heat);
Shape objectClickbox = stageObject.getClickbox();
if (objectClickbox != null)
{
Point mousePosition = client.getMouseCanvasPosition();
if (objectClickbox.contains(mousePosition.getX(), mousePosition.getY()))
{
graphics.setColor(color.darker());
}
else
{
graphics.setColor(color);
}
graphics.draw(objectClickbox);
graphics.setColor(new Color(color.getRed(), color.getGreen(), color.getBlue(), 20));
graphics.fill(objectClickbox);
}
if (color.equals(ColorScheme.PROGRESS_ERROR_COLOR))
{
drawHeatChangers(graphics);
}
return null;
}
private void drawHeatChangers(Graphics2D graphics)
{
int change = state.getHeatChangeNeeded();
Shape shape = null;
if (change < 0)
{
shape = waterfall.getClickbox();
} else if (change > 0)
{
shape = lavaPool.getClickbox();
}
if (shape != null)
{
Point mousePosition = client.getMouseCanvasPosition();
Color color = ColorScheme.PROGRESS_COMPLETE_COLOR;
if (shape.contains(mousePosition.getX(), mousePosition.getY()))
{
graphics.setColor(color.darker());
}
else
{
graphics.setColor(color);
}
graphics.draw(shape);
graphics.setColor(new Color(color.getRed(), color.getGreen(), color.getBlue(), 20));
graphics.fill(shape);
}
}
private void drawCrucibleIfMouldSet(Graphics2D graphics)
{
if (client.getVarbitValue(MouldHelper.SWORD_TYPE_1_VARBIT) == 0)
{
return;
}
if (client.getVarbitValue(EasyGiantsFoundryState.VARBIT_GAME_STAGE) != 1)
{
return;
}
Shape shape = crucible.getConvexHull();
if (shape != null)
{
Color color = Color.CYAN;
graphics.setColor(color);
graphics.draw(shape);
graphics.setColor(new Color(color.getRed(), color.getGreen(), color.getBlue(), 20));
graphics.fill(shape);
}
}
private void drawMouldIfNotSet(Graphics2D graphics)
{
if (client.getWidget(EasyGiantsFoundryState.WIDGET_PROGRESS_PARENT) != null
|| client.getVarbitValue(MouldHelper.SWORD_TYPE_1_VARBIT) == 0
|| (client.getVarbitValue(EasyGiantsFoundryState.VARBIT_GAME_STAGE) != 0
&& client.getVarbitValue(EasyGiantsFoundryState.VARBIT_GAME_STAGE) != 2))
{
return;
}
Shape shape = mouldJig.getConvexHull();
if (shape != null)
{
Color color = Color.CYAN;
graphics.setColor(color);
graphics.draw(shape);
graphics.setColor(new Color(color.getRed(), color.getGreen(), color.getBlue(), 20));
graphics.fill(shape);
}
}
private void drawKovacIfHandIn(Graphics2D graphics)
{
Widget handInWidget = client.getWidget(HAND_IN_WIDGET);
if (handInWidget != null && !handInWidget.isHidden()
&& client.getLocalPlayer().getAnimation() != FINISH_ANIM)
{
Shape shape = kovac.getConvexHull();
if (shape != null)
{
Color color = Color.CYAN;
graphics.setColor(color);
graphics.draw(shape);
graphics.setColor(new Color(color.getRed(), color.getGreen(), color.getBlue(), 20));
graphics.fill(shape);
}
}
}
}

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@@ -8,7 +8,8 @@ import net.runelite.api.widgets.Widget;
import net.runelite.client.callback.ClientThread;
import javax.inject.Inject;
import java.util.*;
import java.util.LinkedHashMap;
import java.util.Map;
public class MouldHelper
{
@@ -17,8 +18,8 @@ public class MouldHelper
static final int REDRAW_MOULD_LIST_SCRIPT = 6095;
static final int RESET_MOULD_SCRIPT = 6108;
public static final int SELECT_MOULD_SCRIPT = 6098;
private static final int SWORD_TYPE_1_VARBIT = 13907; // 4=Broad
private static final int SWORD_TYPE_2_VARBIT = 13908; // 3=Flat
static final int SWORD_TYPE_1_VARBIT = 13907; // 4=Broad
static final int SWORD_TYPE_2_VARBIT = 13908; // 3=Flat
private static final int DISABLED_TEXT_COLOR = 0x9f9f9f;
private static final int GREEN = 0xdc10d;

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@@ -9,12 +9,12 @@ import net.runelite.client.ui.ColorScheme;
@AllArgsConstructor
public enum Stage
{
TRIP_HAMMER("Hammer", ColorScheme.PROGRESS_ERROR_COLOR, 20, -25),
GRINDSTONE("Grind", ColorScheme.PROGRESS_INPROGRESS_COLOR, 10, 15),
POLISHING_WHEEL("Polish", ColorScheme.PROGRESS_COMPLETE_COLOR, 10, -17);
TRIP_HAMMER("Hammer", Heat.HIGH, 20, -25),
GRINDSTONE("Grind", Heat.MED, 10, 15),
POLISHING_WHEEL("Polish", Heat.LOW, 10, -17);
private final String name;
private final Color color;
private final Heat heat;
private final int progressPerAction;
private final int heatChange;
}