Add configs for all 3d highlight overlays
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@@ -3,19 +3,27 @@ package com.toofifty.easygiantsfoundry;
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import net.runelite.client.config.Config;
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import net.runelite.client.config.ConfigGroup;
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import net.runelite.client.config.ConfigItem;
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import net.runelite.client.config.ConfigSection;
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@ConfigGroup(EasyGiantsFoundryConfig.GROUP)
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public interface EasyGiantsFoundryConfig extends Config {
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String GROUP = "easygiantsfoundry";
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@ConfigSection(
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name = "Notifications",
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description = "Notifications",
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position = 0
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)
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String notificationList = "notificationList";
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@ConfigItem(
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keyName = "giantsFoundryStageNotification",
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name = "Notify stage changes",
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description = "Notifies just before completing a stage",
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position = 0
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position = 0,
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section = notificationList
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)
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default boolean showGiantsFoundryStageNotifications()
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{
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default boolean showGiantsFoundryStageNotifications() {
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return false;
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}
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@@ -23,11 +31,73 @@ public interface EasyGiantsFoundryConfig extends Config {
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keyName = "giantsFoundryHeatNotification",
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name = "Notify heat changes",
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description = "Notifies just before overheating/cooling when using tools",
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position = 1
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position = 1,
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section = notificationList
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)
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default boolean showGiantsFoundryHeatNotifications()
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{
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default boolean showGiantsFoundryHeatNotifications() {
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return false;
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}
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@ConfigSection(
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name = "Highlights",
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description = "3D npc/object highlights",
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position = 1
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)
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String highlightList = "highlightList";
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@ConfigItem(
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keyName = "toolsHighlight",
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name = "Highlight Tools",
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description = "Highlights current tool with symbolic colors",
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position = 0,
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section = highlightList
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)
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default boolean highlightTools() {
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return true;
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}
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@ConfigItem(
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keyName = "waterLavaHighlight",
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name = "Highlight Waterfall/Lava Pool",
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description = "Highlight Lava Pool / Waterfall when heat change required",
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position = 1,
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section = highlightList
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)
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default boolean highlightWaterAndLava() {
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return true;
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}
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@ConfigItem(
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keyName = "mouldHighlight",
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name = "Highlight Mould",
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description = "Highlight Mould when it should be clicked",
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position = 2,
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section = highlightList
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)
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default boolean highlightMould() {
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return true;
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}
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@ConfigItem(
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keyName = "crucibleHighlight",
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name = "Highlight Crucible",
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description = "Highlight Crucible when it should be filled/poured",
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position = 3,
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section = highlightList
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)
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default boolean highlightCrucible() {
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return true;
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}
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@ConfigItem(
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keyName = "kovacHighlight",
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name = "Highlight Kovac for hand in",
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description = "Highlight Kovac when sword can be handed in",
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position = 4,
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section = highlightList
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)
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default boolean highlightKovac() {
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return true;
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}
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}
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@@ -95,27 +95,35 @@ public class FoundryOverlay3D extends Overlay {
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return null;
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}
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drawKovacIfHandIn(graphics);
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if (config.highlightKovac())
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{
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drawKovacIfHandIn(graphics);
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}
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if (state.getCurrentStage() == null)
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{
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drawMouldIfNotSet(graphics);
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drawCrucibleIfMouldSet(graphics);
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if (config.highlightMould())
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{
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drawMouldIfNotSet(graphics);
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}
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if (config.highlightCrucible())
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{
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drawCrucibleIfMouldSet(graphics);
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}
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return null;
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}
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Heat heat = state.getCurrentHeat();
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Stage stage = state.getCurrentStage();
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GameObject stageObject = getStageObject(stage);
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if (stageObject == null)
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{
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return null;
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}
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Heat heat = state.getCurrentHeat();
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Color color = getObjectColor(stage, heat);
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Shape objectClickbox = stageObject.getClickbox();
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if (objectClickbox != null)
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if (objectClickbox != null && config.highlightTools())
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{
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Point mousePosition = client.getMouseCanvasPosition();
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if (objectClickbox.contains(mousePosition.getX(), mousePosition.getY()))
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@@ -131,7 +139,7 @@ public class FoundryOverlay3D extends Overlay {
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graphics.fill(objectClickbox);
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}
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if (color.equals(ColorScheme.PROGRESS_ERROR_COLOR))
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if (color.equals(ColorScheme.PROGRESS_ERROR_COLOR) && config.highlightWaterAndLava())
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{
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drawHeatChangers(graphics);
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}
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