Commit Graph

25 Commits

Author SHA1 Message Date
riktenx
5cb7de46c6 text visibility enhancements
* add config for text outline, draw text over gameobject highlight
* add configurable dynamic overlay font
* space heat/action text according to font height
* draw text manually
* add configurable text background
2025-08-29 11:59:15 -04:00
Louis Hong
77e2e2ebe4 heat solver: decay calculations now considers distances to tools. can now use 0 padding without issues. 2024-11-21 11:46:46 -08:00
Louis Hong
d6281c1754 removed unused code 2024-11-21 11:39:52 -08:00
Louis Hong
148ee94347 bugfix: sometimes perspective returns null, I assume because object culled? 2024-11-21 11:37:10 -08:00
Louis Hong
47842501b7 made config settings effective for hovering over lava/waterfall action info 2024-11-09 02:40:32 -08:00
Louis Hong
914113b1fb hovering lava/waterfall now shows prediction preview & added more menu actions that may inturpt state machine 2024-11-09 02:20:30 -08:00
Louis Hong
dd73d961c0 stored preform stage added & heat/cool prediction state machine filters only gameobject actions
previously, when preform is stored in storage, plugin assumes it's time to talk to kovac for new commision.

previously, any menu action will interupt and stop the heat/cooling statemachine state.
2024-11-09 01:28:17 -08:00
Louis Hong
319f77af3c heat/cool prediction: continued important algorithm bug fix for prediction. Added configurable padding ticks for afk/inefficiency. 2024-11-02 17:28:55 -07:00
Louis Hong
9d7304a436 comments and renaming for easier to read code 2024-10-30 22:58:33 -07:00
Louis Hong
f1edc659fa mould/preform score: unboxed Integer into int using -1 representing unset state (instead of null). 2024-10-29 03:27:56 -07:00
Louis Hong
3c2075fc6e mould/preform overlay: toggling "Mould Info Overlay" will correctly turn off mould/preform score overlay. 2024-10-29 01:06:11 -07:00
Louis Hong
1e41e5733d heat/cool prediction: fixed embarassing off-by-1 bug! removed the "margin of error" config convering up this bug. 2024-10-29 00:47:36 -07:00
Louis Hong
475cb1c1f0 sword & mould score: sword score = mould score + crucible score - (mistake * 10)
This score is displayed over the title of mould, the mould panel title, and over the preform in stage == 2.

*mistakes are not tracked right now.
2024-10-28 01:32:24 -07:00
Louis Hong
2a821017f2 fix crucible: fixed incorrect metal score calculations 2024-10-26 12:19:16 -07:00
Louis Hong
db62e7c655 Changed crucible quality to only display integers 2024-02-25 05:40:13 -08:00
Louis Hong
23752b2ef6 Crucible Overlay, Tools action overlay, Lava/waterfall prediction
Added crucible content and alloy quality calculation and overlay
Added tools action/heat status overlay
Added lava/waterfall action prediction and overlay
Added border highlighting
2024-02-23 04:56:59 -08:00
Patrick
f7ab23f07c Add config options to customize colors 2023-08-15 00:34:20 +04:00
Patrick
63a3cb52b1 Fix color dependency for drawing heat changers 2023-08-15 00:33:13 +04:00
Patrick
61b4b572a4 Remove anim check for kovac highlight - redundant after osrs update 2022-06-23 22:46:41 +04:00
Patrick
eac082b05e Refactor Bonus Widget 2022-06-23 19:49:16 +04:00
Patrick
c89f1fe181 Add configs for all 3d highlight overlays 2022-06-23 19:24:51 +04:00
Patrick
1a30693d0f Add config to FoundryOverlay3D 2022-06-23 19:02:21 +04:00
Patrick
07eabe6704 Add highlighting of waterfall/lava pool when wrong temperature 2022-06-11 13:27:06 +04:00
Patrick
7f03681768 Add highlights for mould, crucible, and kovac when relevant 2022-06-11 01:36:54 +04:00
Patrick
ac7c764645 Add relevant tool highlighting feature 2022-06-10 20:51:48 +04:00