riktenx
5cb7de46c6
text visibility enhancements
...
* add config for text outline, draw text over gameobject highlight
* add configurable dynamic overlay font
* space heat/action text according to font height
* draw text manually
* add configurable text background
2025-08-29 11:59:15 -04:00
Louis Hong
77e2e2ebe4
heat solver: decay calculations now considers distances to tools. can now use 0 padding without issues.
2024-11-21 11:46:46 -08:00
Louis Hong
d6281c1754
removed unused code
2024-11-21 11:39:52 -08:00
Louis Hong
148ee94347
bugfix: sometimes perspective returns null, I assume because object culled?
2024-11-21 11:37:10 -08:00
Louis Hong
47842501b7
made config settings effective for hovering over lava/waterfall action info
2024-11-09 02:40:32 -08:00
Louis Hong
914113b1fb
hovering lava/waterfall now shows prediction preview & added more menu actions that may inturpt state machine
2024-11-09 02:20:30 -08:00
Louis Hong
dd73d961c0
stored preform stage added & heat/cool prediction state machine filters only gameobject actions
...
previously, when preform is stored in storage, plugin assumes it's time to talk to kovac for new commision.
previously, any menu action will interupt and stop the heat/cooling statemachine state.
2024-11-09 01:28:17 -08:00
Louis Hong
319f77af3c
heat/cool prediction: continued important algorithm bug fix for prediction. Added configurable padding ticks for afk/inefficiency.
2024-11-02 17:28:55 -07:00
Louis Hong
9d7304a436
comments and renaming for easier to read code
2024-10-30 22:58:33 -07:00
Louis Hong
f1edc659fa
mould/preform score: unboxed Integer into int using -1 representing unset state (instead of null).
2024-10-29 03:27:56 -07:00
Louis Hong
3c2075fc6e
mould/preform overlay: toggling "Mould Info Overlay" will correctly turn off mould/preform score overlay.
2024-10-29 01:06:11 -07:00
Louis Hong
1e41e5733d
heat/cool prediction: fixed embarassing off-by-1 bug! removed the "margin of error" config convering up this bug.
2024-10-29 00:47:36 -07:00
Louis Hong
475cb1c1f0
sword & mould score: sword score = mould score + crucible score - (mistake * 10)
...
This score is displayed over the title of mould, the mould panel title, and over the preform in stage == 2.
*mistakes are not tracked right now.
2024-10-28 01:32:24 -07:00
Louis Hong
2a821017f2
fix crucible: fixed incorrect metal score calculations
2024-10-26 12:19:16 -07:00
Louis Hong
db62e7c655
Changed crucible quality to only display integers
2024-02-25 05:40:13 -08:00
Louis Hong
23752b2ef6
Crucible Overlay, Tools action overlay, Lava/waterfall prediction
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Added crucible content and alloy quality calculation and overlay
Added tools action/heat status overlay
Added lava/waterfall action prediction and overlay
Added border highlighting
2024-02-23 04:56:59 -08:00
Patrick
f7ab23f07c
Add config options to customize colors
2023-08-15 00:34:20 +04:00
Patrick
63a3cb52b1
Fix color dependency for drawing heat changers
2023-08-15 00:33:13 +04:00
Patrick
61b4b572a4
Remove anim check for kovac highlight - redundant after osrs update
2022-06-23 22:46:41 +04:00
Patrick
eac082b05e
Refactor Bonus Widget
2022-06-23 19:49:16 +04:00
Patrick
c89f1fe181
Add configs for all 3d highlight overlays
2022-06-23 19:24:51 +04:00
Patrick
1a30693d0f
Add config to FoundryOverlay3D
2022-06-23 19:02:21 +04:00
Patrick
07eabe6704
Add highlighting of waterfall/lava pool when wrong temperature
2022-06-11 13:27:06 +04:00
Patrick
7f03681768
Add highlights for mould, crucible, and kovac when relevant
2022-06-11 01:36:54 +04:00
Patrick
ac7c764645
Add relevant tool highlighting feature
2022-06-10 20:51:48 +04:00