package ee.futur.baseapi.nono.packets; import ee.futur.baseapi.nono.packets.utils.PacketDef; import ee.futur.baseapi.nono.packets.utils.PacketReflection; import net.runelite.api.coords.WorldPoint; public class MovementPackets { public static void queueMovement(int worldPointX, int worldPointY, boolean ctrlDown) { int ctrl = ctrlDown ? 1 : 0; PacketReflection.sendPacket(PacketDef.getMoveGameClick(), worldPointX, worldPointY, ctrl, 5); } public static void queueMovement(WorldPoint location) { queueMovement(location.getX(), location.getY(), false); } }