package ee.futur.easygiantsfoundry; public class EasyGiantsFoundryClientIDs { // heat and progress are from 0-1000 protected static final int VARBIT_HEAT = 13948; protected static final int VARBIT_PROGRESS = 13949; protected static final int VARBIT_BRONZE_COUNT = 13931; protected static final int VARBIT_IRON_COUNT = 13932; protected static final int VARBIT_STEEL_COUNT = 13933; protected static final int VARBIT_MITHRIL_COUNT = 13934; protected static final int VARBIT_ADAMANT_COUNT = 13935; protected static final int VARBIT_RUNE_COUNT = 13936; protected static final int VARBIT_FORTE_SELECTED = 13910; protected static final int VARBIT_BLADE_SELECTED = 13911; protected static final int VARBIT_TIP_SELECTED = 13912; // 0 - load bars // 1 - set mould // 2 - collect preform // 3 - protected static final int VARBIT_GAME_STAGE = 13914; protected static final int VARBIT_PREFORM_STORED = 13947; protected static final int WIDGET_HEAT_PARENT = 49414153; protected static final int WIDGET_LOW_HEAT_PARENT = 49414163; protected static final int WIDGET_MED_HEAT_PARENT = 49414164; protected static final int WIDGET_HIGH_HEAT_PARENT = 49414165; protected static final int WIDGET_PROGRESS_PARENT = 49414219; // children with type 3 are stage boxes // every 11th child is a sprite protected static final int SPRITE_ID_TRIP_HAMMER = 4442; protected static final int SPRITE_ID_GRINDSTONE = 4443; protected static final int SPRITE_ID_POLISHING_WHEEL = 4444; protected static final int ANIMATION_HEATING = 827; protected static final int ANIMATION_COOLING = 832; }