418 lines
11 KiB
Java
418 lines
11 KiB
Java
package ee.futur.easygotr;
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import net.runelite.client.config.*;
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@ConfigGroup("EasyGOTR")
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public interface EasyGOTRConfig extends Config {
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@ConfigItem(
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keyName = "Toggle",
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name = "Toggle",
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description = "",
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position = 0
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)
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default Keybind toggle() {
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return Keybind.NOT_SET;
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}
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@ConfigSection(
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name = "Easy GOTR Configuration",
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description = "Configure your settings for the Easy GOTR plugin",
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position = 1,
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closedByDefault = true
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)
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String easyGOTRConfig = "easyGOTRConfig";
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@ConfigItem(
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keyName = "prioritizeBloodDeath",
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name = "Always use blood/death altars",
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description = "Will ignore point balance for these altars and always use them if available.",
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position = 2,
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section = easyGOTRConfig
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)
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default boolean prioritizeBloodDeath() {
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return true;
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}
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@ConfigItem(
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keyName = "dropRunes",
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name = "Drop Runes",
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description = "Drop Runes instead of depositing (kek uim)",
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position = 3,
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section = easyGOTRConfig
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)
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default boolean dropRunes() {
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return false;
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}
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@ConfigItem(
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keyName = "dropRunesFilter",
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name = "Drop Runes Filter",
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description = "If Drop Runes is not enabled and this has runes entered, the type of rune entered here will still get dropped, others will get deposited (ex: air, Mind, Body). Add runes with full name, air rune, mind rune , cosmic rune, etc... and split with comma ','",
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position = 5,
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section = easyGOTRConfig
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)
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default String dropRunesFilter() {
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return "";
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}
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@ConfigItem(
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keyName = "collectUnchargedCells",
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name = "Collect Uncharged Cells",
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description = "When disabled, the plugin will no longer recommend picking up uncharged cells.",
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position = 6,
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section = easyGOTRConfig
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)
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default boolean collectUnchargedCells() {
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return true;
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}
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@ConfigItem(
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keyName = "keepImbueRunes",
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name = "Keep Imbue Runes",
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description = "Ignore water and fire runes when deciding to deposit runes (useful for Magic Imbue).",
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position = 7,
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section = easyGOTRConfig
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)
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default boolean keepImbueRunes() {
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return false;
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}
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@ConfigItem(
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keyName = "usePouches",
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name = "Use Essence Pouches?",
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description = "Requires NPC Contact runes in Rune Pouch or Redwood lit Lantern",
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position = 8,
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section = easyGOTRConfig
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)
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default boolean usePouches() {
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return false;
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}
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@ConfigItem(
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keyName = "startFrags",
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name = "Starting Fragments (0 to wait for first portal)",
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description = "How many fragments you should get before leaving the starting zone",
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position = 10,
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section = easyGOTRConfig
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)
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default int startingFrags() {
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return 0;
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}
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@ConfigSection(
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name = "Altar Ignore Configuration",
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description = "",
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position = 60,
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closedByDefault = true
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)
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String ignoreSection = "ignoreSection";
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@ConfigItem(
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keyName = "ignoreAir",
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name = "Ignore Air Altar",
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description = "",
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position = 61,
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section = ignoreSection
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)
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default boolean ignoreAir() {
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return false;
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}
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@ConfigItem(
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keyName = "ignoreMind",
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name = "Ignore Mind Altar",
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description = "",
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position = 62,
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section = ignoreSection
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)
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default boolean ignoreMind() {
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return false;
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}
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@ConfigItem(
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keyName = "ignoreWater",
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name = "Ignore Water Altar",
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description = "",
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position = 63,
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section = ignoreSection
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)
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default boolean ignoreWater() {
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return false;
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}
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@ConfigItem(
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keyName = "ignoreEarth",
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name = "Ignore Earth Altar",
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description = "",
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position = 64,
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section = ignoreSection
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)
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default boolean ignoreEarth() {
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return false;
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}
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@ConfigItem(
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keyName = "ignoreFire",
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name = "Ignore Fire Altar",
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description = "",
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position = 65,
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section = ignoreSection
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)
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default boolean ignoreFire() {
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return false;
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}
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@ConfigItem(
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keyName = "ignoreBody",
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name = "Ignore Body Altar",
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description = "",
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position = 66,
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section = ignoreSection
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)
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default boolean ignoreBody() {
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return false;
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}
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@ConfigItem(
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keyName = "ignoreCosmic",
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name = "Ignore Cosmic Altar",
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description = "",
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position = 67,
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section = ignoreSection
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)
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default boolean ignoreCosmic() {
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return false;
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}
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@ConfigItem(
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keyName = "ignoreChaos",
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name = "Ignore Chaos Altar",
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description = "",
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position = 68,
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section = ignoreSection
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)
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default boolean ignoreChaos() {
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return false;
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}
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@ConfigItem(
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keyName = "ignoreNature",
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name = "Ignore Nature Altar",
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description = "",
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position = 69,
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section = ignoreSection
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)
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default boolean ignoreNature() {
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return false;
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}
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@ConfigItem(
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keyName = "ignoreLaw",
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name = "Ignore Law Altar",
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description = "",
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position = 70,
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section = ignoreSection
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)
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default boolean ignoreLaw() {
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return false;
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}
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@ConfigItem(
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keyName = "ignoreDeath",
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name = "Ignore Death Altar",
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description = "",
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position = 71,
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section = ignoreSection
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)
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default boolean ignoreDeath() {
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return false;
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}
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@ConfigItem(
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keyName = "ignoreBlood",
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name = "Ignore Blood Altar",
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description = "",
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position = 72,
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section = ignoreSection
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)
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default boolean ignoreBlood() {
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return false;
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}
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@ConfigSection(
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name = "Game Tick Configuration",
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description = "Configure how to handles game tick delays, 1 game tick equates to roughly 600ms",
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position = 100,
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closedByDefault = true
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)
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String delayTickConfig = "delayTickConfig";
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@Range(
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max = 10
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)
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@ConfigItem(
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keyName = "tickDelayMin",
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name = "Game Tick Min",
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description = "",
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position = 101,
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section = delayTickConfig
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)
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default int tickDelayMin() {
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return 1;
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}
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@Range(
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max = 10
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)
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@ConfigItem(
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keyName = "tickDelayMax",
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name = "Game Tick Max",
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description = "",
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position = 102,
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section = delayTickConfig
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)
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default int tickDelayMax() {
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return 3;
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}
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@ConfigItem(
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keyName = "tickDelayEnabled",
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name = "Tick delay",
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description = "enables some tick delays",
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position = 103,
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section = delayTickConfig
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)
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default boolean tickDelay() {
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return false;
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}
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@ConfigSection(
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name = "Debug Highlights",
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description = "Enable debug highlighting for specific game elements. Useful for debugging plugin behavior.",
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position = 200,
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closedByDefault = true
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)
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String debugSection = "debugSection";
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@ConfigItem(
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keyName = "debugHighlightBarriers",
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name = "Highlight Barriers",
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description = "Highlight barrier objects",
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position = 201,
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section = debugSection
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)
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default boolean debugHighlightBarriers() {
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return false;
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}
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@ConfigItem(
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keyName = "debugHighlightPortals",
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name = "Highlight Portals",
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description = "Highlight portal objects (huge guardian portal, altar portals)",
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position = 202,
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section = debugSection
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)
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default boolean debugHighlightPortals() {
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return false;
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}
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@ConfigItem(
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keyName = "debugHighlightAltars",
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name = "Highlight Altars/Guardians",
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description = "Highlight guardian portals (altar entrances)",
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position = 203,
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section = debugSection
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)
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default boolean debugHighlightAltars() {
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return false;
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}
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@ConfigItem(
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keyName = "debugHighlightWorkbench",
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name = "Highlight Workbench",
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description = "Highlight the workbench for crafting essence",
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position = 204,
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section = debugSection
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)
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default boolean debugHighlightWorkbench() {
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return false;
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}
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@ConfigItem(
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keyName = "debugHighlightGreatGuardian",
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name = "Highlight Great Guardian",
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description = "Highlight the Great Guardian NPC",
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position = 205,
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section = debugSection
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)
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default boolean debugHighlightGreatGuardian() {
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return false;
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}
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@ConfigItem(
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keyName = "debugHighlightRemains",
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name = "Highlight Guardian Remains",
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description = "Highlight guardian remains (regular, large, huge) for mining",
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position = 206,
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section = debugSection
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)
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default boolean debugHighlightRemains() {
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return false;
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}
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@ConfigItem(
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keyName = "debugHighlightRubble",
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name = "Highlight Rubble/Climb Points",
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description = "Highlight climbable rubble to access east mine",
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position = 207,
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section = debugSection
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)
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default boolean debugHighlightRubble() {
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return false;
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}
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@ConfigItem(
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keyName = "debugHighlightDepositPool",
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name = "Highlight Deposit Pool",
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description = "Highlight the deposit pool for runes",
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position = 208,
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section = debugSection
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)
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default boolean debugHighlightDepositPool() {
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return false;
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}
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@ConfigItem(
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keyName = "debugHighlightUnchargedCells",
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name = "Highlight Uncharged Cells",
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description = "Highlight uncharged cell containers",
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position = 209,
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section = debugSection
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)
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default boolean debugHighlightUnchargedCells() {
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return false;
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}
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@ConfigItem(
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keyName = "debugHighlightCellTiles",
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name = "Highlight Cell Tiles",
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description = "Highlight cell tiles for barrier placement",
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position = 210,
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section = debugSection
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)
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default boolean debugHighlightCellTiles() {
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return false;
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}
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@ConfigItem(
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keyName = "debugHighlightBindingNecklace",
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name = "Highlight Binding Necklace",
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description = "Highlight binding necklace in inventory when broken",
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position = 211,
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section = debugSection
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)
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default boolean debugHighlightBindingNecklace() {
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return false;
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}
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}
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