Files
k4rli-plugins/src/main/java/com/toofifty/easygiantsfoundry/EasyGiantsFoundryState.java

340 lines
7.6 KiB
Java

package com.toofifty.easygiantsfoundry;
import static com.toofifty.easygiantsfoundry.MathUtil.max1;
import static com.toofifty.easygiantsfoundry.EasyGiantsFoundryClientIDs.*;
import com.toofifty.easygiantsfoundry.enums.Heat;
import com.toofifty.easygiantsfoundry.enums.Stage;
import static com.toofifty.easygiantsfoundry.enums.Stage.GRINDSTONE;
import static com.toofifty.easygiantsfoundry.enums.Stage.POLISHING_WHEEL;
import static com.toofifty.easygiantsfoundry.enums.Stage.TRIP_HAMMER;
import lombok.Getter;
import lombok.Setter;
import net.runelite.api.Client;
import net.runelite.api.widgets.Widget;
import javax.inject.Inject;
import javax.inject.Singleton;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
@Singleton
public class EasyGiantsFoundryState
{
@Inject
private Client client;
@Setter
@Getter
private boolean enabled;
@Getter
private int bonusActionsReceived = 0;
@Setter
private int smithsOutfitPieces;
@Setter
@Getter
private int mouldScore = -1; // starts -1 because mould score is unknown
@Setter
@Getter
private int lastKnownCrucibleScore = -1; // will be set when "Pour"ed
private final List<Stage> stages = new ArrayList<>();
private double heatRangeRatio = 0;
public void reset()
{
stages.clear();
heatRangeRatio = 0;
bonusActionsReceived = 0;
}
public int getHeatAmount()
{
return client.getVarbitValue(VARBIT_HEAT);
}
public int getProgressAmount()
{
return client.getVarbitValue(VARBIT_PROGRESS);
}
public double getHeatRangeRatio()
{
if (heatRangeRatio == 0)
{
Widget heatWidget = client.getWidget(WIDGET_HEAT_PARENT);
Widget medHeat = client.getWidget(WIDGET_MED_HEAT_PARENT);
if (medHeat == null || heatWidget == null)
{
return 0;
}
heatRangeRatio = medHeat.getWidth() / (double) heatWidget.getWidth();
}
return heatRangeRatio;
}
public int[] getLowHeatRange()
{
return new int[]{
(int) ((1 / 6d - getHeatRangeRatio() / 2) * 1000),
(int) ((1 / 6d + getHeatRangeRatio() / 2) * 1000),
};
}
public int[] getMedHeatRange()
{
return new int[]{
(int) ((3 / 6d - getHeatRangeRatio() / 2) * 1000),
(int) ((3 / 6d + getHeatRangeRatio() / 2) * 1000),
};
}
public int[] getHighHeatRange()
{
return new int[]{
(int) ((5 / 6d - getHeatRangeRatio() / 2) * 1000),
(int) ((5 / 6d + getHeatRangeRatio() / 2) * 1000),
};
}
public List<Stage> getStages()
{
if (stages.isEmpty())
{
Widget progressParent = client.getWidget(WIDGET_PROGRESS_PARENT);
if (progressParent == null || progressParent.getChildren() == null)
{
return new ArrayList<>();
}
for (Widget child : progressParent.getChildren())
{
switch (child.getSpriteId())
{
case SPRITE_ID_TRIP_HAMMER:
stages.add(TRIP_HAMMER);
break;
case SPRITE_ID_GRINDSTONE:
stages.add(GRINDSTONE);
break;
case SPRITE_ID_POLISHING_WHEEL:
stages.add(POLISHING_WHEEL);
break;
}
}
}
return stages;
}
public Stage getCurrentStage()
{
int index = (int) (getProgressAmount() / 1000d * getStages().size());
if (index < 0 || index > getStages().size() - 1)
{
return null;
}
return getStages().get(index);
}
public Heat getCurrentHeat()
{
int heat = getHeatAmount();
int[] low = getLowHeatRange();
if (heat > low[0] && heat < low[1])
{
return Heat.LOW;
}
int[] med = getMedHeatRange();
if (heat > med[0] && heat < med[1])
{
return Heat.MED;
}
int[] high = getHighHeatRange();
if (heat > high[0] && heat < high[1])
{
return Heat.HIGH;
}
return Heat.NONE;
}
public int getHeatChangeNeeded()
{
Heat requiredHeat = getCurrentStage().getHeat();
int heat = getHeatAmount();
int[] range;
switch (requiredHeat)
{
case LOW:
range = getLowHeatRange();
break;
case MED:
range = getMedHeatRange();
break;
case HIGH:
range = getHighHeatRange();
break;
default:
return 0;
}
if (heat < range[0])
return range[0] - heat;
else if (heat > range[1])
return range[1] - heat;
else
return 0;
}
public int getBonusActionsExpected()
{
if (getStages().size() >= 6)
{
return 3;
}
return 2;
}
public void addBonusActionReceived()
{
++bonusActionsReceived;
}
public int getCrucibleCount()
{
int bronze = client.getVarbitValue(VARBIT_BRONZE_COUNT);
int iron = client.getVarbitValue(VARBIT_IRON_COUNT);
int steel = client.getVarbitValue(VARBIT_STEEL_COUNT);
int mithril = client.getVarbitValue(VARBIT_MITHRIL_COUNT);
int adamant = client.getVarbitValue(VARBIT_ADAMANT_COUNT);
int rune = client.getVarbitValue(VARBIT_RUNE_COUNT);
return bronze + iron + steel + mithril + adamant + rune;
}
public double getCrucibleScore()
{
// https://oldschool.runescape.wiki/w/Giants%27_Foundry#Metal_score
if (getCrucibleCount() == 0) return 0;
final int BRONZE_VALUE = 1;
final int IRON_VALUE = 2;
final int STEEL_VALUE = 3;
final int MITHRIL_VALUE = 4;
final int ADAMANT_VALUE = 5;
final int RUNE_VALUE = 6;
final int bronzeNum = client.getVarbitValue(VARBIT_BRONZE_COUNT);
final int ironNum = client.getVarbitValue(VARBIT_IRON_COUNT);
final int steelNum = client.getVarbitValue(VARBIT_STEEL_COUNT);
final int mithrilNum = client.getVarbitValue(VARBIT_MITHRIL_COUNT);
final int adamantNum = client.getVarbitValue(VARBIT_ADAMANT_COUNT);
final int runeNum = client.getVarbitValue(VARBIT_RUNE_COUNT);
final double bronzeVal = (10 * BRONZE_VALUE * bronzeNum) / 28.0;
final double ironVal = (10 * IRON_VALUE * ironNum) / 28.0;
final double steelVal = (10 * STEEL_VALUE * steelNum) / 28.0;
final double mithrilVal = (10 * MITHRIL_VALUE * mithrilNum) / 28.0;
final double adamantVal = (10 * ADAMANT_VALUE * adamantNum) / 28.0;
final double runeVal = (10 * RUNE_VALUE * runeNum) / 28.0;
Double[] metals = new Double[] {
bronzeVal,
ironVal,
steelVal,
mithrilVal,
adamantVal,
runeVal
};
// Descending order
Arrays.sort(metals, Collections.reverseOrder());
return
((10 * metals[0] + 10 * metals[1]) + max1(metals[0]) * max1(metals[1])) / 10.0;
}
/**
* Get the amount of progress each stage needs
*/
public double getProgressPerStage()
{
return 1000d / getStages().size();
}
public int getActionsLeftInStage()
{
int progress = getProgressAmount();
double progressPerStage = getProgressPerStage();
double progressTillNext = progressPerStage - progress % progressPerStage;
Stage current = getCurrentStage();
// Each Smith's Outfit piece adds 20% chance to increase action progress by 1, or 100% for all 4 pieces.
double smithsOutfitBonus = smithsOutfitPieces == 4 ? 1 : 0.2 * smithsOutfitPieces;
return (int) Math.ceil(progressTillNext / (current.getProgressPerAction() + smithsOutfitBonus));
}
public int[] getCurrentHeatRange()
{
switch (getCurrentStage())
{
case POLISHING_WHEEL:
return getLowHeatRange();
case GRINDSTONE:
return getMedHeatRange();
case TRIP_HAMMER:
return getHighHeatRange();
default:
return new int[]{0, 0};
}
}
/**
* Get the amount of current stage actions that can be
* performed before the heat drops too high or too low to
* continue
*/
public int getActionsForHeatLevel()
{
Heat heatStage = getCurrentHeat();
Stage stage = getCurrentStage();
if (heatStage != stage.getHeat())
{
// not the right heat to start with
return 0;
}
int[] range = getCurrentHeatRange();
int actions = 0;
int heat = getHeatAmount();
while (heat > range[0] && heat < range[1])
{
actions++;
heat += stage.getHeatChange();
}
return actions;
}
public HeatActionStateMachine heatingCoolingState = new HeatActionStateMachine();
}