Initial community commit
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156
Src/Plugins/Input/in_vorbis/c_string.h
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156
Src/Plugins/Input/in_vorbis/c_string.h
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#pragma once
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template <class myChar>
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class string_base
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{
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private:
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myChar * ptr;
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UINT size,used;
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void makespace(UINT s);
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static UINT mylen(const myChar * p) {UINT r=0;while(p[r]) r++;return r;}
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public:
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void AddChar(myChar c)
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{
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makespace(used+2);
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ptr[used++]=c;
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ptr[used]=0;
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}
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string_base()
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{
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used=0;
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size=128;
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ptr=(myChar*)malloc(size*sizeof(myChar));
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ptr[0]=0;
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}
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~string_base() { if (ptr) free(ptr);}
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operator const myChar*() const {return ptr;}
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const myChar & operator*() const {return *ptr;}
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UINT Length() const {return used;}
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void AddString(const myChar * c)
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{
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UINT d=mylen(c);
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makespace(used+d+1);
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memcpy(ptr+used,c,sizeof(myChar)*d);
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used+=d;
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ptr[used]=0;
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}
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void Reset() {Truncate(0);}
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void Truncate(UINT x) {if (used>x) {used=x;ptr[x]=0;}}
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void SetString(const myChar * s) {Reset();AddString(s);}
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myChar * BufferStart(UINT n)
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{
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makespace(n+1);
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memset(ptr,0,size);
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return ptr;
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}
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inline void BufferDone() {used=mylen(ptr);}
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void SetChar(UINT offset,myChar c)//hack for some ghey routines
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{
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if (!c) Truncate(offset);
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else if (offset<used) ptr[offset]=c;
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}
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};
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template<class myChar>
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class StringTemp
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{
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private:
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string_base<myChar> * parent;
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myChar * data;
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public:
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StringTemp(string_base<myChar> & s,UINT siz) {parent=&s;data=s.BufferStart(siz);}
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~StringTemp() {parent->BufferDone();}
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operator myChar* () {return data;}
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};
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#define StringTempW StringTemp<WCHAR>
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#define StringTempA StringTemp<char>
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class StringW;
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class String : public string_base<char>
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{
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public:
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String() {}
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String(HWND w) {s_GetWindowText(w);}
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String(const char* z) {SetString(z);}
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String(const WCHAR* z) {SetStringW(z);}
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String(const String& z) {SetString(z);}
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String(const StringW& z);
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void AddStringW(const WCHAR * c);
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void SetStringW(const WCHAR * c);
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void s_GetWindowText(HWND w);
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void s_SetWindowText(HWND w);
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void operator=(const char * s) {SetString(s);}
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void operator+=(const char * s) {AddString(s);}
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void operator=(String & s) {SetString(s);}
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void operator+=(String & s) {AddString(s);}
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inline void s_GetDlgItemText(HWND w,UINT id) {s_GetWindowText(GetDlgItem(w,id));}
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inline void s_SetDlgItemText(HWND w,UINT id) {s_SetWindowText(GetDlgItem(w,id));}
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};
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class StringW : public string_base<WCHAR>
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{
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public:
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StringW() {}
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StringW(HWND w) {s_GetWindowText(w);}
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StringW(const WCHAR * z) {SetString(z);}
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void AddStringA(const char * c);
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void SetStringA(const char * c);
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StringW(const char * z) {SetStringA(z);}
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StringW(const StringW & z) {SetString(z);}
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StringW(const String & z) {SetStringA(z);}
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void s_GetWindowText(HWND w);
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void s_SetWindowText(HWND w);
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void operator=(const WCHAR * s) {SetString(s);}
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void operator+=(const WCHAR * s) { if (s) AddString(s);}
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void operator=(StringW & s) {SetString(s);}
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void operator+=(StringW & s) {AddString(s);}
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inline void s_GetDlgItemText(HWND w,UINT id) {s_GetWindowText(GetDlgItem(w,id));}
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inline void s_SetDlgItemText(HWND w,UINT id) {s_SetWindowText(GetDlgItem(w,id));}
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bool reg_read(const char *name);
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void reg_write(const char *name);
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};
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class StringPrintf : public String
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{
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public:
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StringPrintf(const char * fmt,...);
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};
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class StringPrintfW : public StringW
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{
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public:
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StringPrintfW(const WCHAR * fmt,...);
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};
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template<class myChar>
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class StringF2T : public string_base<myChar>
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{
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public:
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StringF2T(const myChar * fn)
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{
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const myChar * ptr=fn,*dot=0,*src=fn;
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while(ptr && *ptr)
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{
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if (*ptr=='\\' || *ptr=='/' || *ptr==':') src=ptr+1;
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else if (*ptr=='.') dot=ptr;
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ptr++;
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}
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while(src && *src && (!dot || src<dot)) AddChar(*(src++));
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}
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};
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#define StringF2T_A StringF2T<char>
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#define StringF2T_W StringF2T<WCHAR>
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