Initial community commit

This commit is contained in:
Jef
2024-09-24 14:54:57 +02:00
parent 537bcbc862
commit 20d28e80a5
16810 changed files with 4640254 additions and 2 deletions

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[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=1.000000
fVideoEchoZoom=0.999800
fVideoEchoAlpha=0.499900
nVideoEchoOrientation=2
nWaveMode=6
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.254574
fWaveScale=0.203135
fWaveSmoothing=0.000000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.008147
fShader=0.000000
zoom=1.001600
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=1.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.005000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.900000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
per_frame_1=warp=0;
per_frame_2=le=1+.5+2*sin(bass_att);
per_frame_3=bpulse=band(above(le,bth),above(le-bth,bblock));
per_frame_4=bblock=le-bth;
per_frame_5=bth=if(above(le,bth),le+114/(le+10)-7.407,
per_frame_6=bth+bth*.07/(bth-12)+below(bth,2.7)*.1*(2.7-bth));
per_frame_7=bth=if(above(bth,6),6,bth);
per_frame_8=bres=bpulse*sin(pulse+le*.5) + bnot(bpulse)*bres;
per_frame_9=
per_frame_10=le=1+.5+2*sin(treb_att);
per_frame_11=tpulse=band(above(le,tth),above(le-tth,tblock));
per_frame_12=tblock=le-tth;
per_frame_13=tth=if(above(le,tth),le+114/(le+10)-7.407,
per_frame_14=tth+tth*.07/(tth-12)+below(tth,2.7)*.1*(2.7-tth));
per_frame_15=tth=if(above(tth,6),6,tth);
per_frame_16=tres=tpulse*sin(pulse+le*.5) + bnot(tpulse)*tres;
per_frame_17=
per_frame_18=le=1+.5+2*sin(mid_att);
per_frame_19=mpulse=band(above(le,mth),above(le-mth,mblock));
per_frame_20=mblock=le-mth;
per_frame_21=mth=if(above(le,mth),le+114/(le+10)-7.407,
per_frame_22=mth+mth*.07/(mth-12)+below(mth,2.7)*.1*(2.7-mth));
per_frame_23=mth=if(above(mth,6),6,mth);
per_frame_24=mres=mpulse*sin(pulse+le*.5) + bnot(mpulse)*mres;
per_frame_25=
per_frame_26=
per_frame_27=
per_frame_28=pulse=if(above(abs(pulse),3.14),-3.14,pulse+(bth+mth+tth)*.003);
per_frame_29=q1=bres;
per_frame_30=q2=tres;
per_frame_31=q3=mres;
per_frame_32=q4=sin(pulse);
per_frame_33=
per_frame_34=mod_state=(above(q1,0)+above(q2,0)+above(q3,0))*(1+above(q4,0));
per_frame_35=ccl=ccl+tpulse+mpulse-bpulse;
per_frame_36=q5=cos(pulse*(.5+.1*mod_state));
per_frame_37=q6=sin(pulse*(.5+pow(.25,mod_state)));
per_frame_38=q7=mod_state;
per_frame_39=q8=ccl;
per_frame_40=ob_r=.5+.5*cos(q1+q7);
per_frame_41=ob_g=.5+.5*cos(q2*3.14+q7);
per_frame_42=ob_b=.5+.5*cos(q3*2+sin(time*.0816));
per_frame_43=ib_size=.025+.02*q2;
per_frame_44=ob_size=.03+.02*q3-.002*q7;
per_frame_45=wave_r=.5+.5*sin(q1*q7+time*2.183);
per_frame_46=wave_g=.5+.5*sin(q2*3+time*1.211);
per_frame_47=wave_b=.5+.5*sin(q3+time*1.541);
per_frame_48=
per_frame_49=decay=.997+.0015*q3+.0015*q1;
per_frame_50=ob_a=.8+.2*q2;
per_pixel_1=snee=bnot(above(sin(ang)-x,.5)*above(q2,0)+above(y-cos(ang),.5)*above(q1,0));
per_pixel_2=snur=bnot(below(x,.5)*above(q3,0)+below(y,.5)*below(q7,4));
per_pixel_3=grid=sin(sigmoid(sin(y*6.28*q2),sin(x*6.28*q6))*(10+q7));
per_pixel_4=rot=bnot(above(x,.5)+
per_pixel_5= y*10%5)*cos(rad+3.14*if(above(grid,0),snur,bnot(snur))*(.5+.5*sin(rad*3.14*q1)))*q6*.3;
per_pixel_6=sx=sx-bor(snee,snur)*cos(y*q2)*.05;
per_pixel_7=sy=sy-bor(bnot(snee),snur)*cos(x*q1)*.03;
per_pixel_8=cx=cx+sin(x*3.14*q6)*snur*.45;
per_pixel_9=cy=cx+sin(y*3.14*q5)*snee*.5;
per_pixel_10=zoom=zoom+.1*snee*bnot(snur)-.1*snur*bnot(snee);

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MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=0
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=1.399
fDecay=1.000
fVideoEchoZoom=1.488
fVideoEchoAlpha=0.300
nVideoEchoOrientation=0
nWaveMode=5
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.691
fWaveScale=4.778
fWaveSmoothing=0.000
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.00000
fShader=1.000
zoom=0.99951
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01010
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.100
ib_size=0.000
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=wave_r = wave_r + 0.5*sin(time*1.13);
per_frame_2=wave_g = wave_g + 0.5*sin(time*1.23);
per_frame_3=wave_b = wave_b + 0.5*sin(time*1.33);
per_frame_4=
per_frame_5=wave_x = wave_x + 0.2*sin(0.32*time);
per_frame_6=wave_y = wave_y + 0.2*cos(0.32*time);
per_frame_7=
per_frame_8=ob_r = wave_r;
per_frame_9=ob_g = wave_g;
per_frame_10=ob_b = wave_b;
per_frame_11=// the möbius transformation
per_frame_12=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector
per_frame_13=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c
per_frame_14=// so a/c and mu can be calculated outside of the shader
per_frame_15=
per_frame_16=//before inversion
per_frame_17=
per_frame_18=scale = 1;
per_frame_19=angle = time*.2;
per_frame_20=translation_x = 0;
per_frame_21=translation_y = 0.12;
per_frame_22=
per_frame_23=a_r = cos(angle)*scale;
per_frame_24=a_i = sin(angle)*scale;
per_frame_25=b_r = translation_x;
per_frame_26=b_i = translation_y;
per_frame_27=
per_frame_28=//complex inverted
per_frame_29=scale = 1;
per_frame_30=angle = sin(time*0.1337)*0.3;
per_frame_31=translation_u = 0;
per_frame_32=translation_v = -0.2;
per_frame_33=
per_frame_34=// c
per_frame_35=q15 = cos(angle)*scale;
per_frame_36=q16 = sin(angle)*scale;
per_frame_37=
per_frame_38=// d
per_frame_39=q17 = translation_u;
per_frame_40=q18 = translation_v;
per_frame_41=
per_frame_42=// c^(-1)
per_frame_43=c_inv_r = q15/(q15*q15+q16*q16);
per_frame_44=c_inv_i = q16/(q15*q15+q16*q16);
per_frame_45=
per_frame_46=// a*c^(-1)
per_frame_47=q11 = (a_r*c_inv_r - a_i*c_inv_i);
per_frame_48=q12 = (a_r*c_inv_i - a_i*c_inv_r);
per_frame_49=
per_frame_50=// (bc-ad)
per_frame_51=bcad_r = (b_r*q15 - b_i*q16)-(a_r*q17-a_i*q18);
per_frame_52=bcad_i = (b_r*q16 - b_i*q15)-(a_r*q18-a_i*q17);
per_frame_53=
per_frame_54=// mu*c^(-1)
per_frame_55=q13 = bcad_r*c_inv_r - bcad_i*c_inv_i;
per_frame_56=q14 = bcad_r*c_inv_i - bcad_i*c_inv_r;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=zoom = zoom + 0.0095*(sin(10*ang) + sin(sin(time*2*sin(time)*rad))*0.3 - cos(rad)*0.1);
per_pixel_5=rot = rot + 0.08*abs(0.746-rad)*sin(2.2*(0.5-rad)+5.7*sin(0.1*time));
per_pixel_6=sx = sx + 0.01*(0.99*1-rad)*sin(0.733*time)*below(sin(time),0);
per_pixel_7=sy = sy + 0.01*(0.99*1-rad)*cos(0.953*time)*above(sin(time),0);
per_pixel_8=zoom = zoom - 0.015*(0.5*abs(3)-rad)*below(rad,1.5);
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`float2 ac = float2(q11,q12);
comp_5=`float2 mu = float2(q13,q14);
comp_6=`float2 c = float2(q15,q16);
comp_7=`float2 d = float2(q17,q18);
comp_8=`
comp_9=`float2 z = (uv-0.5);
comp_10=`
comp_11=`// (c*z + d)
comp_12=`float2 czd = float2(z.x*c.x-z.y*c.y,z.x*c.y-z.y*c.x) + d;
comp_13=`// mu/(cz+d)
comp_14=`float2 moebius = float2( mu.x*czd.x + mu.y*czd.y , mu.y*czd.x-mu.x*czd.y )/(czd.x*czd.x+czd.y*czd.y) + ac;
comp_15=`
comp_16=`moebius = 0.5 + (1.0 - abs( frac( moebius * 0.5 ) * 2 - 1.0 )-0.5)*0.99;
comp_17=`
comp_18=`uv=moebius;
comp_19=`float3 rnd = tex2D(sampler_noise_lq, rand_frame.xy + uv*texsize.xy*texsize_noise_lq.zw)*2-1;
comp_20=`
comp_21=`ret = GetPixel(uv);
comp_22=`
comp_23=`d = texsize.zw * 8;
comp_24=`float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
comp_25=`float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
comp_26=`
comp_27=`uv -= float2(lum(dx),lum(dy))*texsize.zw*32;
comp_28=`
comp_29=`
comp_30=`ret = pow(abs(GetBlur3(uv+rnd.xy*texsize.zw*5)*2-GetPixel(uv))*1,1);
comp_31=`}

View File

@@ -0,0 +1,268 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=2.001
fDecay=0.950
fVideoEchoZoom=1.0
fVideoEchoAlpha=0.0
nVideoEchoOrientation=0
nWaveMode=1
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=3.073
fWaveScale=1.286
fWaveSmoothing=0.0
fWaveParam=0.0
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.3
fWarpAnimSpeed=1.0
fWarpScale=1.331
fZoomExponent=1.0
fShader=0.0
zoom=0.99951
rot=0.0
cx=0.5
cy=0.5
dx=0.0
dy=0.0
warp=0.01010
sx=1.0
sy=1.0
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.5
wave_y=0.5
ob_size=0.005
ob_r=0.0
ob_g=0.0
ob_b=0.0
ob_a=0.8
ib_size=0.0
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.0
nMotionVectorsX=12.0
nMotionVectorsY=9.0
mv_dx=0.0
mv_dy=0.0
mv_l=0.9
mv_r=1.0
mv_g=1.0
mv_b=1.0
mv_a=0.0
b1n=0.0
b2n=0.0
b3n=0.0
b1x=1.0
b2x=1.0
b3x=1.0
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.0
wavecode_0_smoothing=0.5
wavecode_0_r=1.0
wavecode_0_g=1.0
wavecode_0_b=1.0
wavecode_0_a=1.0
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.0
wavecode_1_smoothing=0.5
wavecode_1_r=1.0
wavecode_1_g=1.0
wavecode_1_b=1.0
wavecode_1_a=1.0
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.0
wavecode_2_smoothing=0.5
wavecode_2_r=1.0
wavecode_2_g=1.0
wavecode_2_b=1.0
wavecode_2_a=1.0
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.0
wavecode_3_smoothing=0.5
wavecode_3_r=1.0
wavecode_3_g=1.0
wavecode_3_b=1.0
wavecode_3_a=1.0
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.5
shapecode_0_y=0.5
shapecode_0_rad=0.1
shapecode_0_ang=0.0
shapecode_0_tex_ang=0.0
shapecode_0_tex_zoom=1.0
shapecode_0_r=1.0
shapecode_0_g=0.0
shapecode_0_b=0.0
shapecode_0_a=1.0
shapecode_0_r2=0.0
shapecode_0_g2=1.0
shapecode_0_b2=0.0
shapecode_0_a2=0.0
shapecode_0_border_r=1.0
shapecode_0_border_g=1.0
shapecode_0_border_b=1.0
shapecode_0_border_a=0.1
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.5
shapecode_1_y=0.5
shapecode_1_rad=0.1
shapecode_1_ang=0.0
shapecode_1_tex_ang=0.0
shapecode_1_tex_zoom=1.0
shapecode_1_r=1.0
shapecode_1_g=0.0
shapecode_1_b=0.0
shapecode_1_a=1.0
shapecode_1_r2=0.0
shapecode_1_g2=1.0
shapecode_1_b2=0.0
shapecode_1_a2=0.0
shapecode_1_border_r=1.0
shapecode_1_border_g=1.0
shapecode_1_border_b=1.0
shapecode_1_border_a=0.1
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.5
shapecode_2_y=0.5
shapecode_2_rad=0.1
shapecode_2_ang=0.0
shapecode_2_tex_ang=0.0
shapecode_2_tex_zoom=1.0
shapecode_2_r=1.0
shapecode_2_g=0.0
shapecode_2_b=0.0
shapecode_2_a=1.0
shapecode_2_r2=0.0
shapecode_2_g2=1.0
shapecode_2_b2=0.0
shapecode_2_a2=0.0
shapecode_2_border_r=1.0
shapecode_2_border_g=1.0
shapecode_2_border_b=1.0
shapecode_2_border_a=0.1
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.5
shapecode_3_y=0.5
shapecode_3_rad=0.1
shapecode_3_ang=0.0
shapecode_3_tex_ang=0.0
shapecode_3_tex_zoom=1.0
shapecode_3_r=1.0
shapecode_3_g=0.0
shapecode_3_b=0.0
shapecode_3_a=1.0
shapecode_3_r2=0.0
shapecode_3_g2=1.0
shapecode_3_b2=0.0
shapecode_3_a2=0.0
shapecode_3_border_r=1.0
shapecode_3_border_g=1.0
shapecode_3_border_b=1.0
shapecode_3_border_a=0.1
per_frame_1=wave_r = wave_r + 0.5*sin(time*1.13);
per_frame_2=wave_g = wave_g + 0.5*sin(time*1.23);
per_frame_3=wave_b = wave_b + 0.5*sin(time*1.33);
per_pixel_1=zoom = zoom + 0.05*(sin(6*ang) + sin(sin(time*2*sin(time)*rad))*0.3 - cos(rad)*0.1);
per_pixel_2=rot = rot + 0.5*sin(0.5-rad)*cos(0.02*(0.5-rad)+time);
per_pixel_3=sx = sx + 0.01*(0.99*1-rad)*sin(0.733*time)*below(sin(time),0);
per_pixel_4=sy = sy + 0.01*(0.99*1-rad)*cos(0.953*time)*above(sin(time),0);
per_pixel_5=zoom = zoom - 0.05*(1-rad)*below(rad,0.5);
warp_1=`shader_body
warp_2=`{
warp_3=` // PAINTERLY EFFECT:
warp_4=` float2 uv2 = uv;
warp_5=` const float mipbias = 0;
warp_6=` float2 delta2 = texsize.zw*float2(1,1);
warp_7=` float3 blurry_color = tex2D( sampler_main, uv2 + delta2 ).xyz;
warp_8=` uv2.xy += (blurry_color.xy-0.37) * 0.02;
warp_9=`
warp_10=` // sample previous frame
warp_11=` ret = tex2D( sampler_main, uv2 ).xyz;
warp_12=`
warp_13=` // darken over time
warp_14=` ret -= 0.004;
warp_15=`}
comp_1=`shader_body
comp_2=`{
comp_3=` //rad = frac(rad*2);
comp_4=` rad = pow(rad,0.5)*1;
comp_5=`
comp_6=`
comp_7=` float ang2 = frac(ang/6.28*7 + time*0.05);
comp_8=` ang2 = abs(ang2*2-1);
comp_9=` float2 uv2 = 0.5 + rad*0.5*float2(cos(ang2),sin(ang2));
comp_10=`
comp_11=` uv = uv2;
comp_12=` //uv = lerp(uv, uv2, 0.5 + 0.5*cos(ang + time*3));
comp_13=`
comp_14=`
comp_15=` ret = tex2D(sampler_main, uv).xyz;
comp_16=`
comp_17=` //ret = lum(ret);
comp_18=` //ret = pow(ret,float3(0.7,1.3,1.6));
comp_19=`
comp_20=` ret = -0.3 + 1.7*ret;
comp_21=`}
comp_22=`
comp_23=`

View File

@@ -0,0 +1,228 @@
[preset00]
fRating=3.000000
fGammaAdj=1.350000
fDecay=1.000000
fVideoEchoZoom=0.999599
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=5
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.690724
fWaveScale=4.778029
fWaveSmoothing=0.000000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=1.000000
zoom=0.999513
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010100
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.100000
ib_size=0.000000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.100000
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.100000
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_1=wave_r = wave_r + 0.5*sin(time*1.13);
per_frame_2=wave_g = wave_g + 0.5*sin(time*1.23);
per_frame_3=wave_b = wave_b + 0.5*sin(time*1.33);
per_frame_4=
per_frame_5=wave_x = wave_x + 0.2*sin(0.32*time);
per_frame_6=wave_y = wave_y + 0.2*cos(0.32*time);
per_frame_7=
per_frame_8=ob_r = wave_r;
per_frame_9=ob_g = wave_g;
per_frame_10=ob_b = wave_b;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=zoom = zoom + 0.0095*(sin(24*ang) + sin(sin(time*2*sin(time)*rad))*0.3 - cos(rad)*0.5)
per_pixel_5=*above(sin(time),0);
per_pixel_6=zoom = zoom + 0.0095*(sin(6*ang) + sin(sin(time*2*sin(time)*rad))*0.3 - cos(rad)*0.1)
per_pixel_7=*below(sin(time),0);
per_pixel_8=rot = rot + 0.08*abs(0.746-rad)*sin(2.2*(0.5-rad)+5.7*sin(0.1*time));
per_pixel_9=sx = sx + 0.01*(0.99*1-rad)*sin(0.733*time)*below(sin(time),0);
per_pixel_10=sy = sy + 0.01*(0.99*1-rad)*cos(0.953*time)*above(sin(time),0);
per_pixel_11=zoom = zoom - 0.015*(0.5*abs(3)-rad)*below(rad,1.5);

View File

@@ -0,0 +1,80 @@
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=1.000000
fVideoEchoZoom=2.448626
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=1.310603
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=0.999900
fShader=0.000000
zoom=0.999999
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.050000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.200000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.000000
mv_r=1.000000
mv_g=0.600000
mv_b=0.000000
mv_a=0.000000
per_frame_1=wave_r = wave_r + 0.25*sin(1.4*time) + 0.25*sin(2.25*time);
per_frame_2=wave_g = wave_g + 0.25*sin(1.7*time) + 0.25*sin(2.11*time);
per_frame_3=wave_b = wave_b + 0.25*sin(1.84*time) + 0.25*sin(2.3*time);
per_frame_4=warp = 0;
per_frame_5=ib_r =wave_r;
per_frame_6=ib_g = wave_g;
per_frame_7=ib_b = wave_b;
per_frame_8=wave_mystery = wave_mystery + 0.3*time;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=
per_pixel_5=zoom = zoom - 0.2*(1.5-rad)*sin(bass/2*treb_att)*(rad*2*(rad*abs(sin(9*ang))));
per_pixel_6=rot = rot + dy_r*(2-zoom)*0.3*cos(bass)*20;
per_pixel_7=rot = rot - 0.4*(rad*cos(abs(12*ang)))*below(rad,0.3+ 0.4*sin(bass));
per_pixel_8=dx = dx + 0.5*abs(rad+x-0.5*(bass/y*0.2))*dx_r;
per_pixel_9=dy = dy + 0.5*abs(rad+y-0.5*(treb/x*0.2))*dy_r;

View File

@@ -0,0 +1,85 @@
[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=0.930000
fVideoEchoZoom=0.999837
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=0.796896
fWaveSmoothing=0.000000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=0.999995
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.500000
ib_size=0.010000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.500000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=wave_r = wave_r + 0.25*sin(1.4*time) + 0.25*sin(2.25*time);
per_frame_2=wave_g = wave_g + 0.25*sin(1.7*time) + 0.25*sin(2.11*time);
per_frame_3=wave_b = wave_b + 0.25*sin(1.84*time) + 0.25*sin(2.3*time);
per_frame_4=warp = 0;
per_frame_5=ob_r = 0.5*wave_r;
per_frame_6=ob_b = 0.5*wave_g;
per_frame_7=ob_g = 0.5*wave_b;
per_frame_8=ib_r = wave_g;
per_frame_9=ib_g = wave_b;
per_frame_10=ib_b = wave_r;
per_frame_11=wave_mystery = wave_mystery + 25*sin(3-1*(sin(0.001*time)));
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=dx = dx + above(x,0.5)*x*0.005;
per_pixel_5=dx = dx - below(x,0.5)*(1-x)*0.005;
per_pixel_6=dy = dy + above(y,0.5)*y*0.005;
per_pixel_7=dy = dy + below(y,0.5)*(1-y)*0.005;
per_pixel_8=zoom = zoom - 100*((1-rad)*((1.5*rad)*0.005 + 0.004*sin(0.5*bass_att)));
per_pixel_9=
per_pixel_10=rot = rot + (cos(bass_att*treb_att)/(1-treb)+0.5*time)*0.0005;
per_pixel_11=zoomexp = 0.8 + 1+sin(treb_att);

View File

@@ -0,0 +1,81 @@
[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=0.980000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=0.05
fWaveSmoothing=0.500000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.020000
ob_r=0.000000
ob_g=0.000000
ob_b=1.000000
ob_a=1.000000
ib_size=0.020000
ib_r=1.000000
ib_g=0.000000
ib_b=0.000000
ib_a=1.000000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=wave_r = wave_r + 0.25*sin(1.4*time) + 0.25*sin(2.25*time);
per_frame_2=wave_g = wave_g + 0.25*sin(1.7*time) + 0.25*sin(2.11*time);
per_frame_3=wave_b = wave_b + 0.25*sin(1.84*time) + 0.25*sin(2.3*time);
per_frame_4=ib_r = wave_r*0.5;
per_frame_5=ib_g = wave_g*0.5;
per_frame_6=ib_b = wave_b*0.5;
per_frame_7=ob_r = wave_b;
per_frame_8=ob_g = wave_r;
per_frame_9=ob_b = wave_g;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=
per_pixel_5=rot = rot + 0.06*(0.1*(time))+(0.5*(0.5-rad))+rad;
per_pixel_6=rot = rot - 0.1*sqr(0.5*cos(ang*time)*bass_att);
per_pixel_7=zoom = zoom - 0.04*(sin(rad));
per_pixel_8=zoom = zoom - 0.1*above(y,0.5)*sqr(0.7*sin(ang*time)*bass_att);
per_pixel_9=zoom = zoom - 0.1*below(y,0.5)*sqr(0.5*cos(ang*time)*treb_att);

View File

@@ -0,0 +1,83 @@
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.990000
fVideoEchoZoom=0.741918
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=3.072694
fWaveSmoothing=0.000000
fWaveParam=-0.500000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=2.781671
fShader=1.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.010000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=1.000000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=wave_r = wave_r + 0.25*sin(1.4*time) + 0.25*sin(2.25*time);
per_frame_2=wave_g = wave_g + 0.25*sin(1.7*time) + 0.25*sin(2.11*time);
per_frame_3=wave_b = wave_b + 0.25*sin(1.84*time) + 0.25*sin(2.3*time);
per_frame_4=warp = 0;
per_frame_5=ob_r = 0.3 + 0.3*sin(1.56*time);
per_frame_6=ob_g = 0.3 + 0.3*sin(2.15*time);
per_frame_7=ob_b = 0.3 + 0.3*cos(1.4*time);
per_frame_8=ing = 2*sin(0.25*time);
per_frame_9=wave_x = wave_x + 0.0257*sin(time);
per_frame_10=wave_y = wave_y + 0.0257*cos(time);
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=
per_pixel_5=rot = rot + above(bass,1)*0.25*(1-rad)*(100*dx_r);
per_pixel_6=zoom = zoom + 0.2*(0.5-rad);
per_pixel_7=cx = cx + above(bass,1)*0.25*sin(time)*(100*dy_r);
per_pixel_8=cy = cy + above(mid,1)*0.25*cos(time)*(100*dy_r);
per_pixel_9=dy = dy - dy_r;
per_pixel_10=dx = dx - dx_r;

View File

@@ -0,0 +1,98 @@
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.990000
fVideoEchoZoom=0.334695
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.255374
fWaveScale=100.000000
fWaveSmoothing=0.000000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=0.999997
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=1.000000
wave_g=1.000000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=1.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.200000
ib_size=0.005000
ib_r=0.000000
ib_g=1.000000
ib_b=0.000000
ib_a=1.000000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=bass_tick = above(bass_att,bass_tick)*2 + (1-above(bass_att,bass_tick))*
per_frame_2=((bass_tick-1.3)*0.96+1.3);
per_frame_3=treb_tick = above(treb_att,treb_tick)*2 + (1-above(treb_att,treb_tick))*
per_frame_4=((treb_tick-1.3)*0.96+1.3);
per_frame_5=mid_tick = above(mid_att,mid_tick)*2 + (1-above(mid_att,mid_tick))*
per_frame_6=((mid_tick-1.3)*0.96+1.3);
per_frame_7=bass_shift = equal(bass_tick,2)*0.95*sin(time*5) + (1-equal(bass_tick,2))*bass_shift;
per_frame_8=treb_shift = equal(treb_tick,2)*0.95*sin(time*5) + (1-equal(treb_tick,2))*treb_shift;
per_frame_9=mid_shift = equal(mid_tick,2)*0.95*sin(time*5) + (1-equal(mid_tick,2))*mid_shift;
per_frame_10=
per_frame_11=//wave_x = wave_x + 0.12*sin(time);
per_frame_12=//wave_y =wave_y + 0.12*cos(time);
per_frame_13=wave_r = wave_r + bass_shift;
per_frame_14=wave_g = wave_g + mid_shift;
per_frame_15=wave_b = wave_b + treb_shift;
per_frame_16=q1 = bass_shift;
per_frame_17=q2= mid_shift;
per_frame_18=q3 = treb_shift;
per_frame_19=zoom = zoom + abs(0.05*(treb/2*cos(bass_att*treb_shift)*bass_shift));
per_frame_20=ib_r = 1-wave_r;
per_frame_21=ib_g = 1-wave_g;
per_frame_22=ib_b = 1-wave_b;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=
per_pixel_5=rot = rot - 0.05*(((rad*q3)+0.55*q1)*(0.5*sin(time)-cos(0.5-2*(2.5*rad))));
per_pixel_6=rot = rot - 0.05*if (above(time,((q1*q2*q3)/3)),(sin(2*rad))*(6.5*rad)*2*dy-r,dx_r);
per_pixel_7=zoom = zoom + 0.1*equal(zoom,0)*dy_r;
per_pixel_8=rot = rot + 0.025*(rad*6+(q1*q3));
per_pixel_9=cx = cx - 0.25*(cos(time)-0.5*sin(time*1.2));
per_pixel_10=cy = cy - 0.25*(sin(time)+0.5*cos(1.22*time));
per_pixel_11=dx = dx + dx_r;
per_pixel_12=dy = dy + dy_r;
per_pixel_13=zoom = zoom - rad*0.1;

View File

@@ -0,0 +1,78 @@
[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=1.000000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=5
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=0.397106
fWaveSmoothing=0.000000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=wave_r = wave_r + 0.25*sin(1.4*time) + 0.25*sin(2.25*time);
per_frame_2=wave_g = wave_g + 0.25*sin(1.7*time) + 0.25*sin(2.11*time);
per_frame_3=wave_b = wave_b + 0.25*sin(1.84*time) + 0.25*sin(2.3*time);
per_frame_4=warp = 0;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=
per_pixel_5=zoom = zoom + 0.08;
per_pixel_6=zoom = zoom - (0.5-y*rad*0.2*abs(cos(rad*bass-0.7*sin(ang*12))))*0.1;
per_pixel_7=dy = dy + dy_r;
per_pixel_8=dx = dx + dx_r;
per_pixel_9=sx = sx + sin(time)*(0.4*rad)-sin(3*bass*cos(ang*16)*0.3-rad)*0.05;
per_pixel_10=sy = sy + cos(1.25*time)*(0.4*rad)-cos(3*treb*sin(ang*16)*0.3-rad)*0.05;
per_pixel_11=rot = rot - tan(time)*(0.3*rad)-sin(mid*sin(ang*6)*0.3-rad)*0.1;

View File

@@ -0,0 +1,83 @@
[preset00]
fRating=1.000000
fGammaAdj=1.000000
fDecay=1.000000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=1
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=1
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=1.488620
fWaveSmoothing=0.000000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=0.010000
fWarpScale=0.010000
fZoomExponent=1.000000
fShader=1.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.200000
ob_r=0.900000
ob_g=0.900000
ob_b=0.900000
ob_a=0.500000
ib_size=0.050000
ib_r=0.900000
ib_g=0.900000
ib_b=0.900000
ib_a=0.500000
nMotionVectorsX=1.280000
nMotionVectorsY=9.599999
mv_dx=0.400000
mv_dy=-0.200000
mv_l=5.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=wave_r = wave_r + 0.25*sin(1.4*time) + 0.25*sin(2.25*time);
per_frame_2=wave_g = wave_g + 0.25*sin(1.7*time) + 0.25*sin(2.11*time);
per_frame_3=wave_b = wave_b + 0.25*sin(1.84*time) + 0.25*sin(2.3*time);
per_frame_4=warp = 0.00;
per_frame_5=ib_r = wave_b;
per_frame_6=ib_g = wave_r;
per_frame_7=ib_b = wave_g;
per_frame_8=ob_r = wave_r * sin(wave_b);
per_frame_9=ob_g = wave_g *sin(wave_r);
per_frame_10=ob_b = wave_b * sin(wave_g);
per_frame_11=zoom = zoom - 0.05;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=rot = rot + rad*(1.1*sin(time)-rad)*1.25;
per_pixel_5=rot = rot + above(rad,0.7 - 0.2*sin(bass))*0.1;
per_pixel_6=zoom = zoom - above(rad,0.5+ 0.1*sin(1-rad*cos(time)))*below((0.5*sin(time))-rad,0.5)*0.09*rad;
per_pixel_7=zoom = zoom + below(rad,0.75 + 0.5*sin(bass*time))*0.025;
per_pixel_8=zoom = zoom - 0.02*((sin(time)-rad)*1-rad);
per_pixel_9=zoom = zoom + 0.03*(0.10+(1+rad))*below(rad,0.1)*above(bass,1);

View File

@@ -0,0 +1,301 @@
[preset00]
fRating=3.000000
fGammaAdj=1.700000
fDecay=1.000000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=0
nWaveMode=5
bAdditiveWaves=1
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=1.310600
fWaveSmoothing=0.500000
fWaveParam=-1.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=2.006759
fWarpScale=14.681465
fZoomExponent=0.334693
fShader=1.000000
zoom=0.995037
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.300000
wave_y=0.500000
ob_size=0.050000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.500000
ib_size=0.050000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.500000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.370000
shapecode_0_y=0.500000
shapecode_0_rad=100.000000
shapecode_0_ang=3.644249
shapecode_0_tex_ang=0.628319
shapecode_0_tex_zoom=0.999999
shapecode_0_r=0.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=0.030000
shapecode_0_r2=0.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_init1=t1 = rand(100)*0.01;
shape_0_init2=t2 = rand(100)*0.01;
shape_0_per_frame1=// Loadus & Geiss custom shape design
shape_0_per_frame2=
shape_0_per_frame3=ang = time*(0.3 + 0.1*t1);
shape_0_per_frame4=rad = rad * (0.9 + 0.2*t2);
shape_0_per_frame5=r = min(1,max(0,r + 0.2*sin(time*0.417 + 1)));
shape_0_per_frame6=g = min(1,max(0,g + 0.2*sin(time*0.391 + 2)));
shape_0_per_frame7=b = min(1,max(0,b + 0.2*sin(time*0.432 + 4)));
shape_0_per_frame8=
shape_0_per_frame9=
shape_0_per_frame10=r2 = min(1,max(0,r2 + 0.2*sin(time*0.657 + 3)));
shape_0_per_frame11=g2 = min(1,max(0,g2 + 0.2*sin(time*0.737 + 5)));
shape_0_per_frame12=b2 = min(1,max(0,b2 + 0.2*sin(time*0.884 + 6)));
shapecode_1_enabled=1
shapecode_1_sides=50
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.370000
shapecode_1_y=0.500000
shapecode_1_rad=0.706533
shapecode_1_ang=3.644249
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=0.800000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_init1=t1 = rand(100)*0.01;
shape_1_init2=t2 = rand(100)*0.01;
shape_1_per_frame1=// Loadus & Geiss custom shape design
shape_1_per_frame2=x = x + 0.05*sin(time*1.05+3);
shape_1_per_frame3=y = y + 0.03*sin(time*1.29+1);
shape_1_per_frame4=ang = time*(0.1 + 0.1*t1);
shape_1_per_frame5=rad = rad * (0.9 + 0.2*t2);
shape_1_per_frame6=//r = min(1,max(0,r + 0.1*sin(time*0.417 + 1)));
shape_1_per_frame7=//g = min(1,max(0,g + 0.1*sin(time*0.391 + 2)));
shape_1_per_frame8=//b = min(1,max(0,b + 0.1*sin(time*0.432 + 4)));
shape_1_per_frame9=//r = q3;
shape_1_per_frame10=//g = q2;
shape_1_per_frame11=//b = q1;
shape_1_per_frame12=//r2 = min(1,max(0,r2 + 0.1*sin(time*0.457 + 3)));
shape_1_per_frame13=//g2 = min(1,max(0,g2 + 0.1*sin(time*0.437 + 5)));
shape_1_per_frame14=//b2 = min(1,max(0,b2 + 0.1*sin(time*0.484 + 6)));
shapecode_2_enabled=1
shapecode_2_sides=50
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.670000
shapecode_2_y=0.430000
shapecode_2_rad=0.706533
shapecode_2_ang=4.209736
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=0.600000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_init1=t1 = rand(100)*0.01;
shape_2_init2=t2 = rand(100)*0.01;
shape_2_per_frame1=// Loadus & Geiss custom shape design
shape_2_per_frame2=x = x + 0.05*sin(time*0.17);
shape_2_per_frame3=y = y + 0.03*sin(time*0.83);
shape_2_per_frame4=ang = time*(0.2 + 0.1*t1);
shape_2_per_frame5=rad = rad * (0.9 + 0.2*t2);
shape_2_per_frame6=//r = min(1,max(0,r + 0.1*sin(time*0.417 + 1)));
shape_2_per_frame7=//g = min(1,max(0,g + 0.1*sin(time*0.391 + 2)));
shape_2_per_frame8=//b = min(1,max(0,b + 0.1*sin(time*0.432 + 4)));
shape_2_per_frame9=r = q2;
shape_2_per_frame10=g = q1;
shape_2_per_frame11=b = q3;
shape_2_per_frame12=
shape_2_per_frame13=r2 = min(1,max(0,r2 + 0.1*sin(time*0.457 + 3)));
shape_2_per_frame14=g2 = min(1,max(0,g2 + 0.1*sin(time*0.437 + 5)));
shape_2_per_frame15=b2 = min(1,max(0,b2 + 0.1*sin(time*0.484 + 6)));
shapecode_3_enabled=1
shapecode_3_sides=100
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.591230
shapecode_3_ang=0.000000
shapecode_3_tex_ang=1.256637
shapecode_3_tex_zoom=1.074079
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.500000
shapecode_3_g2=0.500000
shapecode_3_b2=0.500000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
shape_3_per_frame1=// Loadus & Geiss custom shape design
shape_3_per_frame2=
shape_3_per_frame3=x = x + 0.2*sin(time*0.25);
shape_3_per_frame4=y = y + 0.1*sin(time*0.5+2);
shape_3_per_frame5=r = q2;
shape_3_per_frame6=g = q3;
shape_3_per_frame7=b = q1;
per_frame_1=wave_r = 0.5 + 0.5*sin(1.6*time);
per_frame_2=wave_g = 0.5 + 0.5*sin(4.1*time);
per_frame_3=wave_b = -1 + (1-wave_r + 1-wave_g);
per_frame_4=warp = 2;
per_frame_5=wave_x = wave_x + 0.1*sin(1.2*time) + 0.1*sin(0.1*time);
per_frame_6=wave_y = wave_y + 0.2*cos(1.4*time) - 0.1*cos(0.4*time);
per_frame_7=ob_r = wave_g;
per_frame_8=ob_b = wave_r;
per_frame_9=ob_g = wave_b;
per_frame_10=ib_r = 1-abs(ob_r);
per_frame_11=ib_b = 1-abs(ob_b);
per_frame_12=ib_g = 1-abs(ob_g);
per_frame_13=q1 = wave_r;
per_frame_14=q2 = wave_b;
per_frame_15=q3 = wave_g;
per_frame_16=
per_frame_17=cog = ocog+0.005*(bass+bass_att+(bass*bass_att)-2);
per_frame_18=ocog = below(cog,30000)*cog;
per_frame_19=q4 = cog;
per_frame_20=rcog = orcog + 0.5*(rand(100)*0.01);
per_frame_21=orcog = below(rcog,20000)*rcog;
per_frame_22=q5 = rcog;
per_frame_23=pfthresh = above(bass_att,pfthresh)*2+(1-above(bass_att,pfthresh))*((pfthresh-1.3)*0.96+1.3);
per_frame_24=pfdx_r = equal(pfthresh,2)*0.015*sin(5*time)+(1-equal(pfthresh,2))*pfdx_r;
per_frame_25=pfdy_r = equal(pfthresh,2)*0.015*sin(6*time)+(1-equal(pfthresh,2))*pfdy_r;
per_frame_26=rg1 = abs(sin(2.3*time));
per_frame_27=rg2 = 0*above(rg1,0.5) + 1*below(rg1,0.25);
per_frame_28=rg3 = if(equal(pfthresh,2),rg2,rg3);
per_frame_29=
per_frame_30=//invert = rg3;
per_frame_31=//darken = rg3;
per_frame_32=//brighten = 1-rg3;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=
per_pixel_5=zoom = zoom - abs(0.025*sin(4*q4));
per_pixel_6=xy = above(sin(3*q4),0)*x + below(sin(3*q4),0)*y;
per_pixel_7=zoom = zoom - 3*dx_r*rad*sin(bass_att*6*(3-rad));
per_pixel_8=rot = rot - 0.35*(above(xy,0.45 + 0.75*sin(q4*5*bass_att))*below(xy,0.55 + 0.75*sin(q4*5*bass_att)));

View File

@@ -0,0 +1,87 @@
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.980000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=3
nWaveMode=1
bAdditiveWaves=0
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.127257
fWaveScale=1.599183
fWaveSmoothing=0.000000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.010000
ib_size=0.005000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=1.000000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=wave_r = wave_r + 0.25*sin(1.4*time) + 0.25*sin(2.25*time);
per_frame_2=wave_g = wave_g + 0.25*sin(1.7*time) + 0.25*sin(2.11*time);
per_frame_3=wave_b = wave_b + 0.25*sin(1.84*time) + 0.25*sin(2.3*time);
per_frame_4=warp = 0;
per_frame_5=
per_frame_6=ob_r = ob_r + 0.3*sin(1.2*time);
per_frame_7=ob_g = ob_g + 0.3*cos(2*time);
per_frame_8=ob_b = ob_b + 0.25*sin(1.5*time);
per_frame_9=ib_r = wave_r;
per_frame_10=ib_b = wave_b;
per_frame_11=ib_g = wave_g;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=
per_pixel_5=rot = rot + 0.05*(2-rad)*(0.5*cos(rad-0.22*abs(ang*12+bass/time))*0.4-treb*1.3*cos(bass_att));
per_pixel_6=zoom = zoom - 0.02*abs(sin(bass-time/22*rad)-cos(0.3*bass-mid_att));
per_pixel_7=//zoom = zoom - 1.86*(0.5*(sin(time)-rad)*bass)*(bass/treb_att*0.2);
per_pixel_8=zoom = zoom - 0.2*abs(0.5*sin(0.2*bass*rot-3*(0.5-sin(0.5*time)-(0.25-rad))));
per_pixel_9=zoomexp = zoomexp + 0.25 + abs(0.5*sin(time*bass_att));
per_pixel_10=zoom = if(below(bass,0.05),0,zoom);
per_pixel_11=rot = if(below(bass,0.05),0,sin(0.2));
per_pixel_12=cy = cy + 0.25*sin(time)*22*dy_r;
per_pixel_13=cx = cx + 0.25*cos(2.5*time)*22*dx_r;

View File

@@ -0,0 +1,83 @@
[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=0.950000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=0.463937
fWaveSmoothing=0.500000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.600000
wave_g=0.600000
wave_b=0.600000
wave_x=0.500000
wave_y=0.100000
ob_size=0.010000
ob_r=1.000000
ob_g=1.000000
ob_b=1.000000
ob_a=0.300000
ib_size=0.015000
ib_r=1.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.300000
nMotionVectorsX=6.400000
nMotionVectorsY=4.800000
mv_dx=0.000000
mv_dy=0.000000
mv_l=3.500000
mv_r=0.000000
mv_g=0.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=wave_mystery = wave_mystery + 0.25*tan(2.9*bass);
per_frame_2=q1 = wave_mystery;
per_frame_3=ob_r = ob_r + 0.8*sin(q1);
per_frame_4=ob_g = ob_g + 0.7*sin(q1);
per_frame_5=ob_b = ob_b - 0.6*sin(q1);
per_frame_6=ib_r = ib_r - 0.5*sin(q1);
per_frame_7=ib_g = ib_g + 0.5*sin(q1);
per_frame_8=ib_b = ib_b +0.5*sin(q1);
per_frame_9=wave_r = wave_r + (ob_r + ib_r)*0.5*sin(1.3*time);
per_frame_10=wave_g = wave_g + (ib_g + ob_g)*0.5*sin(1.2*time);
per_frame_11=wave_b = wave_b + (ib_b + ob_b)*0.5*sin(1.1*time);
per_pixel_1=kick = above(bass_att,kick)*2 + (1-above(bass_att,kick))*((kick-1.3)*0.9+1.3);
per_pixel_2=dx_r = equal(kick,2)*0.018*sin(6*time) + (1-equal(kick,2))*dx_r;
per_pixel_3=dy_r = equal(kick,2)*0.015*sin(7*time) + (1-equal(kick,2))*dy_r;
per_pixel_4=
per_pixel_5=rot = rot + 0.3*(0.2*sin(0.5-rad)*5 - 0.2*sin(0.25*rad)*5) * kick;
per_pixel_6=dy = dy + 2*dy_r * 0.5*sin(0.8*time);
per_pixel_7=dx = dx + 2*dx_r * 0.5*sin(time);
per_pixel_8=warp = warp + if (below(kick,0), + 0.5*treb, q1);
per_pixel_9=zoom = zoom + 0.062*(1.22*cos((2*time)-2*rad)+0.5*cos(1.55*time));

View File

@@ -0,0 +1,234 @@
[preset00]
fRating=2.000000
fGammaAdj=1.420000
fDecay=1.000000
fVideoEchoZoom=0.999823
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=5
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001185
fWaveScale=0.325446
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=2.630064
fWarpScale=3.209168
fZoomExponent=1.000158
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.500000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.100000
nMotionVectorsX=6.400000
nMotionVectorsY=4.800000
mv_dx=0.000000
mv_dy=0.000000
mv_l=5.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.100000
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.100000
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_1=wave_r = 0.5 + 0.5*sin(1.6*time);
per_frame_2=wave_g = 0.5 + 0.5*sin(4.1*time);
per_frame_3=wave_b = -1 + (1-wave_r + 1-wave_g);
per_frame_4=warp = 2;
per_frame_5=
per_frame_6=ob_r = ob_r+wave_b*above(sin(0.1*time),0);
per_frame_7=ob_b = ob_b+wave_g*above(sin(0.1*time),0);
per_frame_8=ob_g = ob_g+wave_r*above(sin(0.1*time),0);
per_frame_9=ob_r = ob_r+wave_g*below(sin(0.1*time),0);
per_frame_10=ob_b = ob_b+wave_r*below(sin(0.1*time),0);
per_frame_11=ob_g = ob_g+wave_b*below(sin(0.1*time),0);
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.05*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.056*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=tg1 = abs(sin(time));
per_pixel_5=tg2 = 22*above(tg1,0.75) + 12*below(tg1,0.25) + 18*above(tg1,0.25)*below(tg1,0.5)+
per_pixel_6=12*above(tg1,0.5)*below(tg1,0.75);
per_pixel_7=tg3 = if(equal(thresh,2),tg2,tg3);
per_pixel_8=
per_pixel_9=six = sin(x);
per_pixel_10=
per_pixel_11=dx = dx + dx_r*sin(abs(tg3*y))*sin(time);
per_pixel_12=dy = dy + dy_r*sin(abs(tg3*x))*cos(time);
per_pixel_13=dx = dx + dx_r*pow(rad,y*2)*sin(time);
per_pixel_14=dy = dy + dy_r*pow(rad,x*2)*sin(time);
per_pixel_15=zoom = zoom - 0.0825*pow(rad,x*6)*cos(ang*6);
per_pixel_16=rot = rot - 0.0525*(0.75*sin(1.25*time)*pow(rad,x)*sin(1.45*time))*sin(time);

View File

@@ -0,0 +1,78 @@
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=1.000000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=2
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=0.796897
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.100000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.100000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=wave_r = wave_r + 0.25*sin(1.4*time) + 0.25*sin(2.25*time);
per_frame_2=wave_g = wave_g + 0.25*sin(1.7*time) + 0.25*sin(2.11*time);
per_frame_3=wave_b = wave_b + 0.25*sin(1.84*time) + 0.25*sin(2.3*time);
per_frame_4=warp = 0;
per_frame_5=
per_frame_6=wave_x = wave_x + 0.051*sin(1.23*time) - 0.08*sin(0.2*time);
per_frame_7=wave_y = wave_y + 0.01*cos(1.24*time) - 0.05*cos(0.1*time);
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=zoom = zoom + 0.2*sin(ang*(0.5-rad)*rad);
per_pixel_5=dx = dx + dx_r*5*(rad*sin(time+cos(12*ang)*(0.5-rad))*cos(bass))*sin(time);
per_pixel_6=dy = dy + dy_r*5*(rad*cos(time+sin(12*ang)*(0.5-rad))*sin(bass));
per_pixel_7=sy = sy + 0.7*rad*cos(2-(ang*12)*sin(time)/treb)*dx_r;
per_pixel_8=sx = sx + 0.7*rad*sin(2-(ang*12)*cos(time)/treb)*dy_r;

View File

@@ -0,0 +1,336 @@
[preset00]
fRating=4.000000
fGammaAdj=1.000000
fDecay=1.000000
fVideoEchoZoom=1.816690
fVideoEchoAlpha=1.000000
nVideoEchoOrientation=3
nWaveMode=5
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=1.447722
fWaveSmoothing=0.500000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=0.451114
fShader=1.000000
zoom=0.498313
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.020000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=1.000000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_x=0.370000
shapecode_0_y=0.500000
shapecode_0_rad=2.715848
shapecode_0_ang=3.644249
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=0.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=0.400000
shapecode_0_r2=0.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.200000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_init1=t1 = rand(100)*0.01;
shape_0_init2=t2 = rand(100)*0.01;
shape_0_per_frame1=// Loadus & Geiss custom shape design
shape_0_per_frame2=
shape_0_per_frame3=ang = q4*(0.13 + 0.1*t1);
shape_0_per_frame4=rad = rad * (0.5 + 0.2*t2);
shape_0_per_frame5=r = min(1,max(0,r + 0.2*sin(time*0.417 + 1)));
shape_0_per_frame6=g = min(1,max(0,g + 0.2*sin(time*0.391 + 2)));
shape_0_per_frame7=b = min(1,max(0,b + 0.2*sin(time*0.432 + 4)));
shape_0_per_frame8=r2 = min(1,max(0,r2 + 0.2*sin(time*0.657 + 3)));
shape_0_per_frame9=g2 = min(1,max(0,g2 + 0.2*sin(time*0.737 + 5)));
shape_0_per_frame10=b2 = min(1,max(0,b2 + 0.2*sin(time*0.884 + 6)));
shapecode_1_enabled=1
shapecode_1_sides=50
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.370000
shapecode_1_y=0.500000
shapecode_1_rad=0.804100
shapecode_1_ang=0.000000
shapecode_1_tex_ang=1.884956
shapecode_1_tex_zoom=1.347846
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_init1=t1 = rand(100)*0.01;
shape_1_init2=t2 = rand(100)*0.01;
shape_1_per_frame1=// Loadus & Geiss custom shape design
shape_1_per_frame2=
shape_1_per_frame3=x = x + 0.05*sin(time*1.05+33);
shape_1_per_frame4=y = y + 0.03*sin(time*1.09+24);
shape_1_per_frame5=ang = q4*(0.2 + 0.1*t1);
shape_1_per_frame6=rad = rad * (0.9 + 0.2*t2);
shape_1_per_frame7=r = q3;
shape_1_per_frame8=g = q1;
shape_1_per_frame9=b = q2;
shape_1_per_frame10=
shape_1_per_frame11=//r = min(1,max(0,r + 0.1*sin(time*0.417 + 1)));
shape_1_per_frame12=//g = min(1,max(0,g + 0.1*sin(time*0.391 + 2)));
shape_1_per_frame13=//b = min(1,max(0,b + 0.1*sin(time*0.432 + 4)));
shape_1_per_frame14=r2 = min(1,max(0,r2 + 0.1*sin(time*0.457 + 3)));
shape_1_per_frame15=g2 = min(1,max(0,g2 + 0.1*sin(time*0.437 + 5)));
shape_1_per_frame16=b2 = min(1,max(0,b2 + 0.1*sin(time*0.484 + 6)));
shapecode_2_enabled=1
shapecode_2_sides=50
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.670000
shapecode_2_y=0.430000
shapecode_2_rad=0.699536
shapecode_2_ang=4.209736
shapecode_2_tex_ang=1.884956
shapecode_2_tex_zoom=0.905287
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_init1=t1 = rand(100)*0.01;
shape_2_init2=t2 = rand(100)*0.01;
shape_2_per_frame1=// Loadus & Geiss custom shape design
shape_2_per_frame2=
shape_2_per_frame3=x = x + 0.05*sin(time*0.17+24);
shape_2_per_frame4=y = y + 0.03*sin(time*0.23+28);
shape_2_per_frame5=ang = q4*(0.5 + 0.1*t1);
shape_2_per_frame6=rad = rad * (0.9 + 0.2*t2);
shape_2_per_frame7=r = q1;
shape_2_per_frame8=g = q3;
shape_2_per_frame9=b = q2;
shape_2_per_frame10=
shape_2_per_frame11=//r = min(1,max(0,r + 0.1*sin(time*0.417 + 1)));
shape_2_per_frame12=//g = min(1,max(0,g + 0.1*sin(time*0.391 + 2)));
shape_2_per_frame13=//b = min(1,max(0,b + 0.1*sin(time*0.432 + 4)));
shape_2_per_frame14=r2 = min(1,max(0,r2 + 0.1*sin(time*0.457 + 3)));
shape_2_per_frame15=g2 = min(1,max(0,g2 + 0.1*sin(time*0.437 + 5)));
shape_2_per_frame16=b2 = min(1,max(0,b2 + 0.1*sin(time*0.484 + 6)));
shapecode_3_enabled=1
shapecode_3_sides=50
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.670000
shapecode_3_y=0.430000
shapecode_3_rad=0.370032
shapecode_3_ang=4.209736
shapecode_3_tex_ang=3.769911
shapecode_3_tex_zoom=0.999998
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
shape_3_init1=t1 = rand(100)*0.01;
shape_3_init2=t2 = rand(100)*0.01;
shape_3_per_frame1=// Loadus & Geiss custom shape design
shape_3_per_frame2=
shape_3_per_frame3=x = x + 0.25*sin(time*0.17+32);
shape_3_per_frame4=y = y + 0.23*sin(time*0.13+12);
shape_3_per_frame5=ang = q4*(0.2 + 0.1*t1);
shape_3_per_frame6=rad = rad * (0.9 + 0.2*t2);
shape_3_per_frame7=//r = min(1,max(0,r + 0.1*sin(time*0.117 + 1)));
shape_3_per_frame8=//g = min(1,max(0,g + 0.1*sin(time*0.191 + 2)));
shape_3_per_frame9=//b = min(1,max(0,b + 0.1*sin(time*0.132 + 4)));
shape_3_per_frame10=//r2 = min(1,max(0,r2 + 0.1*sin(time*0.457 + 3)));
shape_3_per_frame11=//g2 = min(1,max(0,g2 + 0.1*sin(time*0.437 + 5)));
shape_3_per_frame12=//b2 = min(1,max(0,b2 + 0.1*sin(time*0.484 + 6)));
shape_3_per_frame13=r = q1;
shape_3_per_frame14=b = q3;
shape_3_per_frame15=g = q2;
shape_3_per_frame16=r2 = q2;
shape_3_per_frame17=b2 = q1;
shape_3_per_frame18=g2 = q3;
per_frame_init_1=leafset = 3;
per_frame_1=wave_r = 0.5 + 0.5*sin(1.6*time);
per_frame_2=wave_g = 0.5 + 0.5*sin(4.1*time);
per_frame_3=wave_b = -1 + (1-wave_r + 1-wave_g);
per_frame_4=warp = 0;
per_frame_5=pfthresh = above(bass_att,pfthresh)*3+(1-above(bass_att,pfthresh))*((pfthresh-1.3)*0.96+1.3);
per_frame_6=pfdx_r = equal(pfthresh,3)*0.015*sin(5*time)+(1-equal(pfthresh,3))*pfdx_r;
per_frame_7=pfdy_r = equal(pfthresh,3)*0.015*sin(6*time)+(1-equal(pfthresh,3))*pfdy_r;
per_frame_8=q1 = wave_r;
per_frame_9=q2 = wave_g;
per_frame_10=q3 = wave_b;
per_frame_11=
per_frame_12=ob_r = 1-abs(q1)*0.75;
per_frame_13=ob_g = 1-abs(q2)*0.75;
per_frame_14=ob_b = 1-abs(q3)*0.75;
per_frame_15=echo_zoom = echo_zoom - min(max(0.75,50*pfdx_r),1);
per_frame_16=
per_frame_17=echo_orient = echo_orient + 16*pfdy_r;
per_frame_18=
per_frame_19=dx = dx + 12.1*pfdx_r;
per_frame_20=dy = dy + 12.1*pfdy_r;
per_frame_21=//ib_a = ib_a + min(0.5,0.5-abs(dx+dy));
per_frame_22=
per_frame_23=cog = ocog+0.005*(bass+bass_att+(bass*bass_att)-2);
per_frame_24=ocog = below(cog,30000)*cog;
per_frame_25=q4 = cog;
per_frame_26=ob_r = q2;
per_frame_27=ob_g = q3;
per_frame_28=ob_b = q1;
per_frame_29=rcog = orcog + 0.5*(rand(100)*0.01);
per_frame_30=orcog = below(rcog,20000)*rcog;
per_frame_31=q5 = rcog;
per_frame_32=//ib_size = ib_size + 0.009*treb_att*tan(q4);
per_frame_33=//ob_size = ob_size + 0.009*bass_att*cos(q4);
per_frame_34=//ob_a = ob_a + min(0.5,0.5-abs(q4-q5));
per_frame_35=ib_r = 1-abs(q1)*sin(q4);
per_frame_36=ib_g = 0.75*cos(q4);
per_frame_37=ib_b = 1-abs(q3)*cos(q5);
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=tg1 = abs(sin(time));
per_pixel_5=tg2 = 4*dy_r*above(tg1,0.5) + 4*dx_r*below(tg1,0.5);
per_pixel_6=tg3 = if(equal(thresh,2),tg2,tg3);
per_pixel_7=
per_pixel_8=ladder = abs(sin(1*time));
per_pixel_9=leaf = 5*below(ladder,0.2) + 8*above(ladder,0.2)*below(ladder,0.4) +
per_pixel_10=12*above(ladder,0.4)*below(ladder,0.6) + 18*above(ladder,0.6)*below(ladder,0.8) +
per_pixel_11=24*above(ladder,0.8);
per_pixel_12=leafset = if(equal(thresh,2), leaf, leafset);
per_pixel_13=
per_pixel_14=zoom = zoom + 0.05*(0.75-sin(leafset*5))*(1-rad);
per_pixel_15=zoom = zoom - abs(0.05*(0.75-cos(4*ang)));
per_pixel_16=
per_pixel_17=zoom = zoom + tg3*tan(4*q4)*below(zoom,0.22)*above(zoom,-0.22);
per_pixel_18=
per_pixel_19=zoom = zoom + 0.0095*(sin(10*ang) + sin(sin(time*2*sin(time)*rad))*0.3 - cos(rad)*0.1);
per_pixel_20=rot = rot + 0.08*abs(0.746-rad)*sin(2.2*(0.5-rad)+5.7*sin(0.1*time));
per_pixel_21=sx = sx + 0.01*(0.99*1-rad)*sin(0.733*time)*below(sin(time),0);
per_pixel_22=sy = sy + 0.01*(0.99*1-rad)*cos(0.953*time)*above(sin(time),0);
per_pixel_23=zoom = zoom - 0.015*(0.5*abs(3)-rad)*below(rad,1.5);

View File

@@ -0,0 +1,242 @@
[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=1.000000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=1.000000
nVideoEchoOrientation=1
nWaveMode=5
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=1.447722
fWaveSmoothing=0.500000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=1.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.015000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.010000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=1.000000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.100000
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.100000
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=leafset = 3;
per_frame_1=wave_r = 0.5 + 0.5*sin(1.6*time);
per_frame_2=wave_g = 0.5 + 0.5*sin(4.1*time);
per_frame_3=wave_b = -1 + (1-wave_r + 1-wave_g);
per_frame_4=warp = 0;
per_frame_5=pfthresh = above(bass_att,pfthresh)*3+(1-above(bass_att,pfthresh))*((pfthresh-1.3)*0.96+1.3);
per_frame_6=pfdx_r = equal(pfthresh,3)*0.015*sin(5*time)+(1-equal(pfthresh,3))*pfdx_r;
per_frame_7=pfdy_r = equal(pfthresh,3)*0.015*sin(6*time)+(1-equal(pfthresh,3))*pfdy_r;
per_frame_8=q1 = wave_r;
per_frame_9=q2 = wave_g;
per_frame_10=q3 = wave_b;
per_frame_11=
per_frame_12=ob_r = 1-abs(q1)*0.75;
per_frame_13=ob_g = 1-abs(q2)*0.75;
per_frame_14=ob_b = 1-abs(q3)*0.75;
per_frame_15=echo_zoom = echo_zoom + min(max(0.75,50*pfdx_r),1);
per_frame_16=
per_frame_17=echo_orient = echo_orient + 16*pfdy_r;
per_frame_18=
per_frame_19=dx = dx + 15.1*pfdx_r;
per_frame_20=dy = dy + 15.1*pfdy_r;
per_frame_21=ob_size = ob_size + 0.005*bass_att;
per_frame_22=ib_a = ib_a - min(0.5,0.5-abs(dx+dy));
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=
per_pixel_5=ladder = abs(sin(1*time));
per_pixel_6=leaf = 5*below(ladder,0.2) + 8*above(ladder,0.2)*below(ladder,0.4) +
per_pixel_7=12*above(ladder,0.4)*below(ladder,0.6) + 18*above(ladder,0.6)*below(ladder,0.8) +
per_pixel_8=24*above(ladder,0.8);
per_pixel_9=leafset = if(equal(thresh,2), leaf, leafset);
per_pixel_10=
per_pixel_11=zoom = zoom + 0.05*(0.75-cos(leafset*rad))*(1-rad);
per_pixel_12=zoom = zoom - abs(0.05*(0.75-cos(4*rad)));

View File

@@ -0,0 +1,86 @@
[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=0.950000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=5
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=0.5
fWaveSmoothing=0.500000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=1.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.010000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=1.000000
nMotionVectorsX=64.000000
nMotionVectorsY=1.008000
mv_dx=0.000000
mv_dy=0.000000
mv_l=5.000000
mv_r=0.800000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=wave_r = wave_r + 0.25*sin(1.4*time) + 0.25*sin(2.25*time)+1.5;
per_frame_2=wave_g = wave_g + 0.25*sin(1.7*time) + 0.25*sin(2.11*time)+1.5;
per_frame_3=wave_b = wave_b + 0.25*sin(1.84*time) + 0.25*sin(2.3*time)+1.5;
per_frame_4=warp = 0;
per_frame_5=ib_r = wave_g;
per_frame_6=ib_g =wave_b;
per_frame_7=ib_b = wave_r;
per_frame_8=ob_r = wave_b;
per_frame_9=ob_g = wave_r;
per_frame_10=ob_b=wave_g;
per_frame_11=wave_mystery = wave_mystery + 0.1*time;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=rot = rot + 0.1*sin(time) + 0.2*rad*cos(1-rad)*thresh;
per_pixel_5=zoom = zoom - ((3.5*bass)*(dx_r-dy_r));
per_pixel_6=zoom = zoom - (0.002*mid_att);
per_pixel_7=zoomexp = 0.85;
per_pixel_8=rot = rot + 1*((rad/bass_att)/time*sin(time));
per_pixel_9=zoom = zoom + 1*((rad/mid_att)/time*cos(time));
per_pixel_10=rot = rot + 0.05*(0.5*sin(time)-rad);
per_pixel_11=rot = rot + 0.075*(1*cos(time)-rad);
per_pixel_12=zoom = zoom - above(rad,0.3)*0.02;

View File

@@ -0,0 +1,77 @@
[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=0.990000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=0.972366
fWaveSmoothing=0.000000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=0.451117
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.800000
ob_a=1.000000
ib_size=0.005000
ib_r=0.000000
ib_g=0.000000
ib_b=0.100000
ib_a=1.000000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=wave_r = wave_r + 0.25*sin(1.4*time) + 0.25*sin(2.25*time);
per_frame_2=wave_g = wave_g + 0.25*sin(1.7*time) + 0.25*sin(2.11*time);
per_frame_3=wave_b = wave_b + 0.25*sin(1.84*time) + 0.25*sin(2.3*time);
per_frame_4=warp = 0;
per_frame_5=
per_frame_6=ob_b = wave_g;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=
per_pixel_5=dy = dy + dy_r*8*(0.25*cos(12*rad)+0.5*sin((12*rad)*(rad*cos(thresh*time)-rad))
per_pixel_6=*rad)*cos(12*ang);
per_pixel_7=dx = dx + dy_r*8*(0.25*sin(12*rad)+0.5*cos((12*rad)*(rad*cos(thresh*time)-rad))
per_pixel_8=*rad)*sin(12*ang);

View File

@@ -0,0 +1,76 @@
[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=1.000000
fVideoEchoZoom=2.216706
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=2
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=3.749272
fWaveSmoothing=0.500000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.990000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=wave_r = wave_r + 0.35*sin(1.4*time) + 0.25*sin(2.5*time);
per_frame_2=wave_g = wave_g + 0.35*sin(1.7*time) - 0.25*sin(1.11*time);
per_frame_3=wave_b = wave_b + 0.35*sin(1.84*time) + 0.25*sin(2.3*time);
per_frame_4=warp = 0;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=dy = dy + dy_r +below(y,0.5)*0.005;
per_pixel_5=dy = dy - dy_r -above(y,0.5)*0.005;
per_pixel_6=dx = dx + dx_r+ above(y,sin(time))*0.005 - below(y,0.8*sin(time))*0.005;
per_pixel_7=dx = dx + dx_r+ above(y,0.76*sin(1.2*time))*0.005 - below(y,0.55*sin(2*time))*0.005;
per_pixel_8=nx = 0.8*x * sin(time) - 0.4*x *sin(1.22*time);
per_pixel_9=ny = 0.8*y * cos(time) - 0.4*y *cos(1.4*time);

View File

@@ -0,0 +1,70 @@
[preset00]
fRating=3.000000
fGammaAdj=1.56
fDecay=1
fVideoEchoZoom=1
fVideoEchoAlpha=0.4
nVideoEchoOrientation=1
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=1
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=64
nMotionVectorsY=1
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1
fWaveScale=1.59918
fWaveSmoothing=0.75
fWaveParam=1
fModWaveAlphaStart=0.85
fModWaveAlphaEnd=1.95
fWarpAnimSpeed=1
fWarpScale=1
fZoomExponent=1
fShader=0
zoom=1
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=1
sx=0.844378
sy=1.06152
wave_r=0.4
wave_g=0.4
wave_b=0.4
wave_x=0.5
wave_y=0.5
ob_size=0.005
ob_r=0
ob_g=0
ob_b=0
ob_a=1
ib_size=0
ib_r=0
ib_g=0
ib_b=0
ib_a=0
per_frame_1=warp=0;
per_frame_2=x_wave_x = 0.5+0.3*sin(bass+treb+mid);
per_frame_3=wave_r = 1 + sin(-x_wave_x*6.28);
per_frame_4=wave_g = abs(sin(2*x_wave_x*6.28));
per_frame_5=wave_b = sin(x_wave_x*6.28);
per_frame_6=treb_effect = if(above(treb_att,1.4),pow(0.99,treb_att),1);
per_frame_7=net_effect = if(above(bass_att,0.8*treb_att),1,treb_effect);
per_frame_8=zoom = net_effect*1.027;
per_frame_9=rot = rot + rot_residual;
per_frame_10=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
per_frame_11=shift = (tan(time*7)) -0.05;
per_frame_12=shift = if(above(shift,0),0,if(below(shift,-0.1),-0.1,shift));
per_frame_13=rot_residual = if(equal(bass_thresh,2),shift,rot_residual);
per_pixel_1=rot = rot + if(equal(sin(ang), 1), rot, sin(1-rad)/sqr(bass_att*1.5));

View File

@@ -0,0 +1,63 @@
[preset00]
fRating=2.000000
fGammaAdj=2
fDecay=0.95
fVideoEchoZoom=3.007504
fVideoEchoAlpha=0
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=1
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=1
fWaveScale=0.880224
fWaveSmoothing=0
fWaveParam=-0.5
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=1
fZoomExponent=1.074097
fShader=1
zoom=1
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=1
sx=1
sy=1
wave_r=0.5
wave_g=0.5
wave_b=0.5
wave_x=0.5
wave_y=0.5
ob_size=0.01
ob_r=0
ob_g=0
ob_b=0
ob_a=0
ib_size=0.01
ib_r=0.25
ib_g=0.25
ib_b=0.25
ib_a=0
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + .5*sin(time*333) + bass*.3;
per_frame_3=wave_g = wave_g + .5*sin(time*222) + treb*.3;
per_frame_4=wave_b = wave_b + .5*sin(time*111) + mid*.3;
per_frame_5=rot = .4*sin(mid_att*.05);
per_pixel_1=ray = pow(rad,1.8)+.05;
per_pixel_2=zoom = (ray/rad)*1.4 + .3*sin(ang*(bass*5))+(bass*.2);

View File

@@ -0,0 +1,267 @@
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.995000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=3
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=1
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.900000
fWaveScale=0.030000
fWaveSmoothing=0.500000
fWaveParam=0.000000
fModWaveAlphaStart=0.900000
fModWaveAlphaEnd=2.000000
fWarpAnimSpeed=0.550000
fWarpScale=100.000000
fZoomExponent=1.338000
fShader=0.000000
zoom=1.030000
rot=0.000000
cx=0.000000
cy=0.000000
dx=0.000000
dy=0.000000
warp=0.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.100000
ob_a=0.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=27.640000
nMotionVectorsY=20.800000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.500000
mv_r=1.000000
mv_g=0.000000
mv_b=1.000000
mv_a=0.000000
per_frame_8
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=30
wavecode_0_
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=0.080000
wavecode_0_smoothing=0.600000
wavecode_0_r=0.500000
wavecode_0_g=0.100000
wavecode_0_b=0.000010
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=20
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=0.070000
wavecode_1_smoothing=0.650000
wavecode_1_r=0.300010
wavecode_1_g=0.300000
wavecode_1_b=0.300000
wavecode_1_a=1.000000
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=30
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=0.070000
wavecode_2_smoothing=0.500000
wavecode_2_r=0.300000
wavecode_2_g=0.300000
wavecode_2_b=0.300000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=60
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=0.000000
wavecode_3_g=0.000000
wavecode_3_b=0.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=99
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.700000
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=100.000000
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=0.970000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=0.000000
shapecode_0_border_g=0.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=x=.5+q4;y=.5+q5;
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.200000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.970000
shapecode_1_r=1.000000
shapecode_1_g=0.900000
shapecode_1_b=1.000000
shapecode_1_a=0.000000
shapecode_1_r2=1.000000
shapecode_1_g2=0.900000
shapecode_1_b2=1.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=0.000000
shapecode_1_border_g=0.000000
shapecode_1_border_b=0.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=
shape_1_per_frame1=
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.700000
shapecode_2_ang=0.188000
shapecode_2_tex_ang=0.817000
shapecode_2_tex_zoom=1.114000
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=0.970000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.970000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shapecode_3_enabled=1
shapecode_3_sides=3
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.060000
shapecode_3_y=0.500000
shapecode_3_rad=0.733000
shapecode_3_ang=1.319000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=80.340000
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=0.970000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.970000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=1
shapecode_2_textured=1
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.900000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=1.000000
per_frame_1=wave_x = wave_x + 0.000*( 0.00*sin(2.121*time) + 0.00*sin(1.621*time) );
per_frame_2=wave_y = wave_y + 0.000*( 0.00*sin(1.742*time) + 0.00*sin(2.322*time) );
per_frame_3=wave_r = wave_r + 0.500*( 0.50*sin(0.823*time) + 0.40*sin(0.916*time) );
per_frame_4=wave_g = wave_g + 0.500*( 0.50*sin(0.900*time) + 0.40*sin(1.023*time) );
per_frame_5=wave_b = wave_b + 0.500*( 0.50*sin(0.808*time) + 0.40*sin(0.949*time) );
per_frame_6=rot = rot + 0.010*sin(time+0.010);
per_frame_7=decay = decay - 0.00*equal(frame%30,0);
per_frame_8=zoom=zoom+(bass_att-1)*0.1;
per_frame_9=zoom = zoom + 0.023*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );

View File

@@ -0,0 +1,267 @@
[preset00]
fRating=3.000000
fGammaAdj=1.420000
fDecay=0.500000
fVideoEchoZoom=0.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=3
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.900000
fWaveScale=0.030000
fWaveSmoothing=0.500000
fWaveParam=0.000000
fModWaveAlphaStart=0.900000
fModWaveAlphaEnd=2.000000
fWarpAnimSpeed=0.900000
fWarpScale=1.000000
fZoomExponent=0.389000
fShader=0.000000
zoom=0.200000
rot=1.000000
cx=0.000000
cy=0.000000
dx=0.000000
dy=0.000000
warp=0.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.100000
ob_a=0.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=27.640000
nMotionVectorsY=20.800000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.500000
mv_r=1.000000
mv_g=0.000000
mv_b=1.000000
mv_a=0.000000
per_frame_8
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=30
wavecode_0_
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=0.080000
wavecode_0_smoothing=0.600000
wavecode_0_r=0.500000
wavecode_0_g=0.100000
wavecode_0_b=0.000010
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=20
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=0.070000
wavecode_1_smoothing=0.650000
wavecode_1_r=0.300010
wavecode_1_g=0.300000
wavecode_1_b=0.300000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=30
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=0.070000
wavecode_2_smoothing=0.500000
wavecode_2_r=0.300000
wavecode_2_g=0.300000
wavecode_2_b=0.300000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=60
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=0.000000
wavecode_3_g=0.000000
wavecode_3_b=0.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=99
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.674000
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=100.000000
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=0.000000
shapecode_0_border_g=0.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=x=.5+q4;y=.5+q5;
shapecode_1_enabled=1
shapecode_1_sides=99
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.640000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=2.126000
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=0.000000
shapecode_1_border_g=0.000000
shapecode_1_border_b=0.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=
shape_1_per_frame1=
shapecode_2_enabled=1
shapecode_2_sides=99
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=2.000000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.630000
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=0.750000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=1.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shapecode_3_enabled=0
shapecode_3_sides=100
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.619000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=0.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.570000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=1
shapecode_2_textured=1
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.900000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=1.000000
per_frame_1=wave_x = wave_x + 0.000*( 0.00*sin(2.121*time) + 0.00*sin(1.621*time) );
per_frame_2=wave_y = wave_y + 0.000*( 0.00*sin(1.742*time) + 0.00*sin(2.322*time) );
per_frame_3=wave_r = wave_r + 0.500*( 0.50*sin(0.823*time) + 0.40*sin(0.916*time) );
per_frame_4=wave_g = wave_g + 0.500*( 0.50*sin(0.900*time) + 0.40*sin(1.023*time) );
per_frame_5=wave_b = wave_b + 0.500*( 0.50*sin(0.808*time) + 0.40*sin(0.949*time) );
per_frame_6=rot = rot + 0.000*sin(time+0.000);
per_frame_7=decay = decay - 0.00*equal(frame%30,0);
per_frame_8=zoom=zoom+(bass_att-1)*0.1;
per_frame_9=zoom = zoom + 0.023*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );

View File

@@ -0,0 +1,118 @@
[preset00]
fRating=4.000000
fGammaAdj=1.000000
fDecay=0.950000
fVideoEchoZoom=1.000498
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=5
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.000416
fWaveScale=0.608285
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=1.000000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000154
fShader=0.000000
zoom=1.000223
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.150000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.050000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=1.000000
nMotionVectorsX=6.400000
nMotionVectorsY=14.400005
mv_dx=0.000000
mv_dy=-0.010000
mv_l=0.350000
mv_r=0.900000
mv_g=0.500000
mv_b=0.000000
mv_a=1.000000
per_frame_1=// timed sidon sensor
per_frame_2=// le = signal level; desired average value = 2
per_frame_3=le=1.4*bass_att+.1*bass+.5*treb;
per_frame_4=pulse=above(le,th);
per_frame_5=// pulsefreq = running average of interval between last 5 pulses
per_frame_6=pulsefreq=if(equal(pulsefreq,0),2,
per_frame_7=if(pulse,.8*pulsefreq+.2*(time-lastpulse),pulsefreq));
per_frame_8=lastpulse=if(pulse,time,lastpulse);
per_frame_9=// bt = relative time; 0 = prev beat; 1 = expected beat
per_frame_10=bt=(time-lastbeat)/(.5*beatfreq+.5*pulsefreq);
per_frame_11=// hccp = handcicap for th driven by bt
per_frame_12=hccp=(.03/(bt+.2))+.5*if(band(above(bt,.8),below(bt,1.2)),
per_frame_13=(pow(sin((bt-1)*7.854),4)-1),0);
per_frame_14=beat=band(above(le,th+hccp),btblock);
per_frame_15=btblock=1-above(le,th+hccp);
per_frame_16=lastbeat=if(beat,time,lastbeat);
per_frame_17=beatfreq=if(equal(beatfreq,0),2,
per_frame_18=if(beat,.8*beatfreq+.2*(time-lastbeat),beatfreq));
per_frame_19=// th = threshold
per_frame_20=th=if(above(le,th),le+114/(le+10)-7.407,
per_frame_21=th+th*.07/(th-12)+below(th,2.7)*.1*(2.7-th));
per_frame_22=th=if(above(th,6),6,th);
per_frame_23=
per_frame_24=q8=30/fps;
per_frame_25=ccl=ccl+beat;
per_frame_26=minorccl=minorccl+le*q8;
per_frame_27=q7=ccl+.0002*minorccl;
per_frame_28=q6=3.7*ccl+.01*minorccl;
per_frame_29=ob_size=.3+.3*sin(16*ccl+.007*minorccl);
per_frame_30=ib_a=.5+.4*sin(.01*minorccl+ccl);
per_frame_31=wave_r=.7+.3*sin(.04*ccl+.01*minorccl);
per_frame_32=wave_g=.7+.3*sin(.02*ccl+.012*minorccl);
per_frame_33=wave_b=.3+.3*sin(36*ccl+.013*minorccl);
per_frame_34=ib_r=.25+.25*sin(72*ccl+.016*minorccl);
per_frame_35=ib_g=.25+.25*sin(48*ccl+.021*minorccl);
per_frame_36=ib_b=.5+.3*sin(86*ccl)+.2*(.028*minorccl);
per_frame_37=
per_frame_38=echo_alpha=.5+.5*cos(68*ccl+.0041*minorccl);
per_frame_39=echo_zoom=exp(sin(13.7*ccl+.017*minorccl));
per_frame_40=echo_orient=ccl%4;
per_frame_41=
per_frame_42=mvrot=ccl%6;
per_frame_43=mv_r=if(above(mvrot,2),if(above(mvrot,4),.039,
per_frame_44=if(equal(mvrot,3),.137,.835)),if(above(mvrot,1),.651,
per_frame_45=if(equal(mvrot,0),1,.773)));
per_frame_46=mv_g=if(above(mvrot,2),if(above(mvrot,4),.267,
per_frame_47=if(equal(mvrot,3),.886,.176)),if(above(mvrot,1),.804,
per_frame_48=if(equal(mvrot,0),1,.38)));
per_frame_49=mv_b=if(above(mvrot,2),if(above(mvrot,4),.694,
per_frame_50=if(equal(mvrot,3),.776,.851)),if(above(mvrot,1),.114,
per_frame_51=if(equal(mvrot,0),1,.145)));
per_pixel_1=zone=below(sin(sin(49*q7)*14*x-sin(36*q7)*14*y),-.2);
per_pixel_2=zoom=1+.33*q8*if(zone,-.5+.1*sin(1.08*q6),.5+.1*sin(.96*q6));
per_pixel_3=zoomexp=exp(sin(if(zone,q6,-q6)));
per_pixel_4=rot=q8*.03*sin(q6+q7+q7*zone);

View File

@@ -0,0 +1,113 @@
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=1.000000
fVideoEchoZoom=1.000499
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=3
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.030740
fWaveScale=0.498516
fWaveSmoothing=0.000000
fWaveParam=0.000000
fModWaveAlphaStart=1.000000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000158
fShader=0.000000
zoom=1.000223
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.000000
sx=1.000000
sy=1.000000
wave_r=0.000000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.100000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.060000
ib_size=0.035000
ib_r=0.250000
ib_g=0.450000
ib_b=0.250000
ib_a=0.290000
nMotionVectorsX=19.199999
nMotionVectorsY=14.400005
mv_dx=0.000000
mv_dy=0.000000
mv_l=2.500000
mv_r=0.060000
mv_g=1.000000
mv_b=1.000000
mv_a=0.200000
per_frame_1=// timed sidon sensor
per_frame_2=// le = signal level; desired average value = 2
per_frame_3=le=1.4*bass_att+.1*bass+.5*treb;
per_frame_4=pulse=above(le,th);
per_frame_5=// pulsefreq = running average of interval between last 5 pulses
per_frame_6=pulsefreq=if(equal(pulsefreq,0),2,
per_frame_7=if(pulse,.8*pulsefreq+.2*(time-lastpulse),pulsefreq));
per_frame_8=lastpulse=if(pulse,time,lastpulse);
per_frame_9=// bt = relative time; 0 = prev beat; 1 = expected beat
per_frame_10=bt=(time-lastbeat)/(.5*beatfreq+.5*pulsefreq);
per_frame_11=// hccp = handcicap for th driven by bt
per_frame_12=hccp=(.03/(bt+.2))+.5*if(band(above(bt,.8),below(bt,1.2)),
per_frame_13=(pow(sin((bt-1)*7.854),4)-1),0);
per_frame_14=beat=band(above(le,th+hccp),btblock);
per_frame_15=btblock=1-above(le,th+hccp);
per_frame_16=lastbeat=if(beat,time,lastbeat);
per_frame_17=beatfreq=if(equal(beatfreq,0),2,
per_frame_18=if(beat,.8*beatfreq+.2*(time-lastbeat),beatfreq));
per_frame_19=// th = threshold
per_frame_20=th=if(above(le,th),le+114/(le+10)-7.407,
per_frame_21=th+th*.07/(th-12)+below(th,2.7)*.1*(2.7-th));
per_frame_22=th=if(above(th,6),6,th);
per_frame_23=thccl=thccl+(th-2.5144);
per_frame_24=
per_frame_25=q1=le;
per_frame_26=q2=thccl+.2*leccl;
per_frame_27=leccl=leccl+dle*le;
per_frame_28=dle=if(beat,-dle,dle);
per_frame_29=bccl=bccl+beat;
per_frame_30=
per_frame_31=wave_r=.1+.8*sqr(sin(.011*thccl))+.1*sin(leccl*.061);
per_frame_32=wave_g=.1+.8*sqr(sin(.013*thccl))+.1*cos(leccl*.067);
per_frame_33=wave_b=.1+.8*sqr(cos(.017*thccl))+.1*sin(leccl*.065);
per_frame_34=
per_frame_35=ib_r=ib_r+.1*sin(1.3*time+.012*leccl);
per_frame_36=ib_g=ib_g+.1*sin(1.7*time+.019*leccl);
per_frame_37=ib_b=ib_b+.1*sin(1.9*time+.017*leccl);
per_frame_38=mv_r=.5*(ib_r+wave_r);mv_g=.5*(ib_g+wave_g);mv_b=.5*(ib_b+wave_b);
per_frame_39=mv_a=.5*sqr(sin(.01*leccl+bccl));
per_frame_40=
per_frame_41=echo_alpha=.5+.2*cos(.07*leccl+.02*thccl);
per_frame_42=eo=if(band(equal(bccl%3,0),beat),rand(4),eo);
per_frame_43=q3=(equal(eo,2)+equal(eo,1))*equal(bccl%2,0);
per_frame_44=q4=(equal(eo,0)+equal(eo,3))*equal(bccl%2,0);
per_frame_45=echo_orient=eo;
per_pixel_1=dqv=above(x,.5)-above(y,.5);
per_pixel_2=rot=sin(sin(rad*(13+5*sin(.01*q2))+.06*q2)*q1*.01);
per_pixel_3=zoom=1+if(q3,dqv,1)*.1*sin(7*ang+.03*q2);
per_pixel_4=zoom=if(q4,if(below(rad,.8*sqr(sin(.016*q2))),.75+.4*cos(.021*q2),zoom),zoom);
per_frame_init_1=dle=1;

View File

@@ -0,0 +1,535 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000
fGammaAdj=1.000
fDecay=0.960
fVideoEchoZoom=1.007
fVideoEchoAlpha=0.000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.012
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=0.010
fWarpScale=1.611
fZoomExponent=1.00000
fShader=0.000
zoom=1.00000
rot=0.00400
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.12532
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.400
wave_b=0.300
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.110
ob_g=0.000
ob_b=0.100
ob_a=0.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=0.000
nMotionVectorsX=3.000
nMotionVectorsY=2.000
mv_dx=0.020
mv_dy=-0.020
mv_l=0.150
mv_r=0.490
mv_g=0.480
mv_b=0.300
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.100
wavecode_0_g=1.000
wavecode_0_b=0.700
wavecode_0_a=1.000
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=phs=-sample * 0.2;
wave_0_per_point3=tm=q1 + phs;
wave_0_per_point4=
wave_0_per_point5=flip=flip+1;
wave_0_per_point6=flip=flip*below(flip,2);
wave_0_per_point7=
wave_0_per_point8=xp=0;
wave_0_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_0_per_point10=zp=0;
wave_0_per_point11=
wave_0_per_point12=//wrist movement;
wave_0_per_point13=ang=sin(tm*2)*0.5 +0.5;
wave_0_per_point14=
wave_0_per_point15=xq=xp;
wave_0_per_point16=yq=yp*sin(ang) + zp*cos(ang);
wave_0_per_point17=zq=yp*cos(ang) - zp*sin(ang);
wave_0_per_point18=yq=yp;
wave_0_per_point19=zq=zp;
wave_0_per_point20=
wave_0_per_point21=ang=tm*8;
wave_0_per_point22=xp=xq*sin(ang) + yq*cos(ang);
wave_0_per_point23=yp=xq*cos(ang) - yq*sin(ang);
wave_0_per_point24=zp=zq;
wave_0_per_point25=
wave_0_per_point26=//forearm movement;
wave_0_per_point27=zp=zp-0.3;
wave_0_per_point28=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_0_per_point29=xq=xp;
wave_0_per_point30=yq=yp*sin(ang) + zp*cos(ang);
wave_0_per_point31=zq=yp*cos(ang) - zp*sin(ang);
wave_0_per_point32=
wave_0_per_point33=//upper arm twist
wave_0_per_point34=ang=-1.0 + cos(tm*3 + 0.5);
wave_0_per_point35=xp=xq*sin(ang) + yq*cos(ang);
wave_0_per_point36=yp=xq*cos(ang) - yq*sin(ang);
wave_0_per_point37=zp=zq;
wave_0_per_point38=
wave_0_per_point39=//upper arm outward;
wave_0_per_point40=zp=zp-0.35;
wave_0_per_point41=ang=cos(tm*2)*0.75 - 1.05;
wave_0_per_point42=xq=xp*sin(ang) + zp*cos(ang);
wave_0_per_point43=yq=yp;
wave_0_per_point44=zq=xp*cos(ang) - zp*sin(ang);
wave_0_per_point45=
wave_0_per_point46=//upper arm up down;
wave_0_per_point47=ang=cos(tm)*0.5 - 0.5;
wave_0_per_point48=xp=xq;
wave_0_per_point49=yp=yq*cos(ang) - zq*sin(ang);
wave_0_per_point50=zp=yq*sin(ang) + zq*cos(ang);
wave_0_per_point51=
wave_0_per_point52=//xp=xq;yp=yq;zp=zq;
wave_0_per_point53=
wave_0_per_point54=
wave_0_per_point55=//project into screenspace and draw on screen
wave_0_per_point56=zp=zp+2;
wave_0_per_point57=xs=xp/zp;
wave_0_per_point58=ys=yp/zp;
wave_0_per_point59=
wave_0_per_point60=x=xs+0.5;
wave_0_per_point61=y=ys*1.3+0.5;
wave_0_per_point62=
wave_0_per_point63=
wave_0_per_point64=a=(1-sample)*flip;
wave_0_per_point65=
wave_0_per_point66=b=b+pow(1-sample,2)*0.3
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=0.200
wavecode_1_g=1.000
wavecode_1_b=0.600
wavecode_1_a=1.000
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=-sample * 0.2;
wave_1_per_point3=tm=q1 + phs;
wave_1_per_point4=
wave_1_per_point5=flip=flip+1;
wave_1_per_point6=flip=flip*below(flip,2);
wave_1_per_point7=
wave_1_per_point8=xp=0;
wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_1_per_point10=yp=-yp;
wave_1_per_point11=zp=0;
wave_1_per_point12=
wave_1_per_point13=//wrist movement;
wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5;
wave_1_per_point15=
wave_1_per_point16=xq=xp;
wave_1_per_point17=yq=yp*sin(ang) + zp*cos(ang);
wave_1_per_point18=zq=yp*cos(ang) - zp*sin(ang);
wave_1_per_point19=yq=yp;
wave_1_per_point20=zq=zp;
wave_1_per_point21=
wave_1_per_point22=ang=tm*8;
wave_1_per_point23=xp=xq*sin(ang) + yq*cos(ang);
wave_1_per_point24=yp=xq*cos(ang) - yq*sin(ang);
wave_1_per_point25=zp=zq;
wave_1_per_point26=
wave_1_per_point27=//forearm movement;
wave_1_per_point28=zp=zp-0.3;
wave_1_per_point29=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_1_per_point30=xq=xp;
wave_1_per_point31=yq=yp*sin(ang) + zp*cos(ang);
wave_1_per_point32=zq=yp*cos(ang) - zp*sin(ang);
wave_1_per_point33=
wave_1_per_point34=//upper arm twist
wave_1_per_point35=ang=-1.0 + cos(tm*3 + 0.5);
wave_1_per_point36=xp=xq*sin(ang) + yq*cos(ang);
wave_1_per_point37=yp=xq*cos(ang) - yq*sin(ang);
wave_1_per_point38=zp=zq;
wave_1_per_point39=
wave_1_per_point40=//upper arm outward;
wave_1_per_point41=zp=zp-0.35;
wave_1_per_point42=ang=cos(tm*2)*0.75 - 1.05;
wave_1_per_point43=xq=xp*sin(ang) + zp*cos(ang);
wave_1_per_point44=yq=yp;
wave_1_per_point45=zq=xp*cos(ang) - zp*sin(ang);
wave_1_per_point46=
wave_1_per_point47=//upper arm up down;
wave_1_per_point48=ang=cos(tm)*0.5 - 0.5;
wave_1_per_point49=xp=xq;
wave_1_per_point50=yp=yq*cos(ang) - zq*sin(ang);
wave_1_per_point51=zp=yq*sin(ang) + zq*cos(ang);
wave_1_per_point52=
wave_1_per_point53=//xp=xq;yp=yq;zp=zq;
wave_1_per_point54=
wave_1_per_point55=
wave_1_per_point56=//project into screenspace and draw on screen
wave_1_per_point57=zp=zp+2;
wave_1_per_point58=xs=xp/zp;
wave_1_per_point59=ys=yp/zp;
wave_1_per_point60=
wave_1_per_point61=x=xs+0.5;
wave_1_per_point62=y=ys*1.3+0.5;
wave_1_per_point63=
wave_1_per_point64=
wave_1_per_point65=a=(1-sample)*flip;
wave_1_per_point66=
wave_1_per_point67=
wave_1_per_point68=b=b+pow(1-sample,2)*0.3
wave_1_per_point69=
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=0.600
wavecode_2_b=0.100
wavecode_2_a=1.000
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=tm=q1;
wave_2_per_point3=phs=-sample*0.5;
wave_2_per_point4=
wave_2_per_point5=flip=flip+1;
wave_2_per_point6=flip=flip*below(flip,2);
wave_2_per_point7=
wave_2_per_point8=xp=0;
wave_2_per_point9=yp=flip*0.1;
wave_2_per_point10=zp=0;
wave_2_per_point11=
wave_2_per_point12=//wrist movement;
wave_2_per_point13=ang=sin(tm*2+phs - 2)*0.5 +0.5 + 2;
wave_2_per_point14=
wave_2_per_point15=xq=xp;
wave_2_per_point16=yq=yp*sin(ang) + zp*cos(ang);
wave_2_per_point17=zq=yp*cos(ang) - zp*sin(ang);
wave_2_per_point18=
wave_2_per_point19=ang=cos(tm*2+phs - 2)*1.5 ;
wave_2_per_point20=xp=xq*sin(ang) + yq*cos(ang);
wave_2_per_point21=yp=xq*cos(ang) - yq*sin(ang);
wave_2_per_point22=zp=zq;
wave_2_per_point23=
wave_2_per_point24=//forearm movement;
wave_2_per_point25=zp=zp-0.3;
wave_2_per_point26=ang=3.14 + sin(tm*2+phs - 0.5)*1.5;
wave_2_per_point27=xq=xp;
wave_2_per_point28=yq=yp*sin(ang) + zp*cos(ang);
wave_2_per_point29=zq=yp*cos(ang) - zp*sin(ang);
wave_2_per_point30=
wave_2_per_point31=//upper arm twist
wave_2_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs + 0.5);
wave_2_per_point33=xp=xq*sin(ang) + yq*cos(ang);
wave_2_per_point34=yp=xq*cos(ang) - yq*sin(ang);
wave_2_per_point35=zp=zq;
wave_2_per_point36=
wave_2_per_point37=//upper arm outward;
wave_2_per_point38=zp=zp-0.35;
wave_2_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05;
wave_2_per_point40=xq=xp*sin(ang) + zp*cos(ang);
wave_2_per_point41=yq=yp;
wave_2_per_point42=zq=xp*cos(ang) - zp*sin(ang);
wave_2_per_point43=
wave_2_per_point44=//upper arm up down;
wave_2_per_point45=ang=cos(tm+phs)*0.5 - 0.5;
wave_2_per_point46=xp=xq;
wave_2_per_point47=yp=yq*cos(ang) - zq*sin(ang);
wave_2_per_point48=zp=yq*sin(ang) + zq*cos(ang);
wave_2_per_point49=
wave_2_per_point50=//xp=xq;yp=yq;zp=zq;
wave_2_per_point51=
wave_2_per_point52=
wave_2_per_point53=//project into screenspace and draw on screen
wave_2_per_point54=zp=zp+2;
wave_2_per_point55=xs=xp/zp;
wave_2_per_point56=ys=yp/zp;
wave_2_per_point57=
wave_2_per_point58=x=xs+0.5;
wave_2_per_point59=y=ys*1.3+0.5;
wave_2_per_point60=
wave_2_per_point61=
wave_2_per_point62=a=(1-sample)*0.05
wave_2_per_point63=
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=0.300
wavecode_3_b=0.100
wavecode_3_a=1.000
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=tm=q1 ;
wave_3_per_point3=phs=-sample*0.5;
wave_3_per_point4=
wave_3_per_point5=flip=flip+1;
wave_3_per_point6=flip=flip*below(flip,2);
wave_3_per_point7=
wave_3_per_point8=xp=0;
wave_3_per_point9=yp=flip*0.1;
wave_3_per_point10=zp=0;
wave_3_per_point11=
wave_3_per_point12=//wrist movement;
wave_3_per_point13=ang=sin(tm*2+phs-2)*0.5 +0.5 + 2;
wave_3_per_point14=
wave_3_per_point15=xq=xp;
wave_3_per_point16=yq=yp*sin(ang) + zp*cos(ang);
wave_3_per_point17=zq=yp*cos(ang) - zp*sin(ang);
wave_3_per_point18=
wave_3_per_point19=ang=cos(tm*2+phs-2)*1.5;
wave_3_per_point20=xp=xq*sin(ang) + yq*cos(ang);
wave_3_per_point21=yp=xq*cos(ang) - yq*sin(ang);
wave_3_per_point22=zp=zq;
wave_3_per_point23=
wave_3_per_point24=//forearm movement;
wave_3_per_point25=zp=zp-0.3;
wave_3_per_point26=ang=3.14 + sin(tm*2+phs-0.5)*1.5;
wave_3_per_point27=xq=xp;
wave_3_per_point28=yq=yp*sin(ang) + zp*cos(ang);
wave_3_per_point29=zq=yp*cos(ang) - zp*sin(ang);
wave_3_per_point30=
wave_3_per_point31=//upper arm twist
wave_3_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs);
wave_3_per_point33=xp=xq*sin(ang) + yq*cos(ang);
wave_3_per_point34=yp=xq*cos(ang) - yq*sin(ang);
wave_3_per_point35=zp=zq;
wave_3_per_point36=
wave_3_per_point37=//upper arm outward;
wave_3_per_point38=zp=zp-0.35;
wave_3_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05;
wave_3_per_point40=xq=xp*sin(ang) + zp*cos(ang);
wave_3_per_point41=yq=yp;
wave_3_per_point42=zq=xp*cos(ang) - zp*sin(ang);
wave_3_per_point43=
wave_3_per_point44=//upper arm up down;
wave_3_per_point45=ang=cos(tm+phs)*0.5 - 0.5;
wave_3_per_point46=xp=xq;
wave_3_per_point47=yp=yq*cos(ang) - zq*sin(ang);
wave_3_per_point48=zp=yq*sin(ang) + zq*cos(ang);
wave_3_per_point49=
wave_3_per_point50=//xp=xq;yp=yq;zp=zq;
wave_3_per_point51=
wave_3_per_point52=
wave_3_per_point53=//project into screenspace and draw on screen
wave_3_per_point54=zp=zp+2;
wave_3_per_point55=xs=xp/zp;
wave_3_per_point56=ys=yp/zp;
wave_3_per_point57=
wave_3_per_point58=x=-xs+0.5;
wave_3_per_point59=y=ys*1.3+0.5;
wave_3_per_point60=
wave_3_per_point61=
wave_3_per_point62=a=(1-sample)*0.05;
wave_3_per_point63=
shapecode_0_enabled=1
shapecode_0_sides=5
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=1.06779
shapecode_0_ang=0.75398
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.77977
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=0.98;
per_frame_2=zoom=1.002;
per_frame_3=
per_frame_4=q1=time*0.9;
per_frame_5=
per_frame_6=
per_frame_7=
per_frame_8=
warp_1=`shader_body
warp_2=`{
warp_3=` // sample previous frame
warp_4=` ret = tex2D( sampler_fc_main, uv ).xyz;
warp_5=`
warp_6=` // darken (decay) over time
warp_7=` //ret *= 0.96; //or try: ret -= 0.004;
warp_8=`
warp_9=`
warp_10=`}
comp_1=`shader_body
comp_2=`{
comp_3=` float2 uv2;
comp_4=`
comp_5=` // the weights of the 4 height value frequencies:
comp_6=` float4 c = float4(1,0.3,0.1,0);
comp_7=`
comp_8=` uv2 = uv + float2(1,0)*texsize.zw;
comp_9=` float gx1 = GetPixel(uv2).x*c.x + GetBlur1(uv2).x*c.y + GetBlur2(uv2).x*c.z + GetBlur3(uv2).x*c.w;
comp_10=` uv2 = uv + float2(-1,0)*texsize.zw;
comp_11=` float gx2 = GetPixel(uv2).x*c.x + GetBlur1(uv2).x*c.y + GetBlur2(uv2).x*c.z + GetBlur3(uv2).x*c.w;
comp_12=`
comp_13=` uv2 = uv + float2(0,1)*texsize.zw;
comp_14=` float gy1 = GetPixel(uv2).x*c.x + GetBlur1(uv2).x*c.y + GetBlur2(uv2).x*c.z + GetBlur3(uv2).x*c.w;
comp_15=` uv2 = uv + float2(0,-1)*texsize.zw;
comp_16=` float gy2 = GetPixel(uv2).x*c.x + GetBlur1(uv2).x*c.y + GetBlur2(uv2).x*c.z + GetBlur3(uv2).x*c.w;
comp_17=`
comp_18=` // compute gradient vector:
comp_19=` float3 g = normalize(float3(gx1-gx2, gy1-gy2, 0.08));
comp_20=`
comp_21=` // hacked default lighting from it:
comp_22=` float3 dir1 = normalize(float3(0.3,-0.13,0.05));
comp_23=` float3 col1 = float3(1.3,0.9,0.6)*1.5;
comp_24=` ret = col1 * saturate(dot(g,dir1));
comp_25=`
comp_26=`}

View File

@@ -0,0 +1,575 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=0
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=1.7
fDecay=0.960
fVideoEchoZoom=1.0
fVideoEchoAlpha=0.5
nVideoEchoOrientation=3
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.012
fWaveSmoothing=0.9
fWaveParam=0.0
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=0.037
fWarpScale=0.015
fZoomExponent=1.0
fShader=0.0
zoom=1.0
rot=0.0
cx=0.5
cy=0.5
dx=0.0
dy=0.0
warp=0.03300
sx=1.0
sy=1.0
wave_r=0.5
wave_g=0.4
wave_b=0.3
wave_x=0.5
wave_y=0.5
ob_size=0.050
ob_r=0.0
ob_g=0.0
ob_b=0.0
ob_a=0.3
ib_size=0.090
ib_r=0.0
ib_g=0.0
ib_b=0.0
ib_a=0.0
nMotionVectorsX=3.0
nMotionVectorsY=2.0
mv_dx=0.020
mv_dy=-0.020
mv_l=0.150
mv_r=0.490
mv_g=0.480
mv_b=0.3
mv_a=0.0
b1n=0.0
b2n=0.0
b3n=0.0
b1x=1.0
b2x=1.0
b3x=1.0
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.0
wavecode_0_smoothing=0.5
wavecode_0_r=0.1
wavecode_0_g=0.0
wavecode_0_b=0.3
wavecode_0_a=1.0
wave_0_per_frame1=t1=sin(time)*0.5+0.5;
wave_0_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_0_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_0_per_frame4=
wave_0_per_frame5=t4=sin(-time+1.1)*0.5+0.5;
wave_0_per_frame6=t5=sin(-time+3.1)*0.5+0.5;
wave_0_per_frame7=t6=sin(-time+5.2)*0.5+0.5;
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=phs=-sample * 0.2;
wave_0_per_point3=tm=q1 + phs;
wave_0_per_point4=
wave_0_per_point5=flip=(flip+1)*below(flip,1);
wave_0_per_point6=
wave_0_per_point7=xp=0;
wave_0_per_point8=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_0_per_point9=zp=0;
wave_0_per_point10=
wave_0_per_point11=//wrist movement;
wave_0_per_point12=ang=sin(tm*2)*0.5 +0.5;
wave_0_per_point13=
wave_0_per_point14=xq=xp;
wave_0_per_point15=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point16=yq=yp*sinang + zp*cosang;
wave_0_per_point17=zq=yp*cosang - zp*sinang;
wave_0_per_point18=yq=yp;
wave_0_per_point19=zq=zp;
wave_0_per_point20=
wave_0_per_point21=ang=tm*8;
wave_0_per_point22=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point23=xp=xq*sinang + yq*cosang;
wave_0_per_point24=yp=xq*cosang - yq*sinang;
wave_0_per_point25=zp=zq;
wave_0_per_point26=
wave_0_per_point27=//forearm movement;
wave_0_per_point28=zp=zp-0.3;
wave_0_per_point29=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_0_per_point30=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point31=xq=xp;
wave_0_per_point32=yq=yp*sinang + zp*cosang;
wave_0_per_point33=zq=yp*cosang - zp*sinang;
wave_0_per_point34=
wave_0_per_point35=//upper arm twist
wave_0_per_point36=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_0_per_point37=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point38=xp=xq*sinang + yq*cosang;
wave_0_per_point39=yp=xq*cosang - yq*sinang;
wave_0_per_point40=zp=zq;
wave_0_per_point41=
wave_0_per_point42=//upper arm outward;
wave_0_per_point43=zp=zp-0.35;
wave_0_per_point44=ang=cos(tm*2.3)*1.75 - 1.05;
wave_0_per_point45=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point46=xq=xp*sinang + zp*cosang;
wave_0_per_point47=yq=yp;
wave_0_per_point48=zq=xp*cosang - zp*sinang;
wave_0_per_point49=
wave_0_per_point50=//upper arm up down;
wave_0_per_point51=ang=cos(tm)*0.5 - 0.5;
wave_0_per_point52=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point53=xp=xq;
wave_0_per_point54=yp=yq*cosang - zq*sinang;
wave_0_per_point55=zp=yq*sinang + zq*cosang;
wave_0_per_point56=
wave_0_per_point57=//xp=xq;yp=yq;zp=zq;
wave_0_per_point58=
wave_0_per_point59=
wave_0_per_point60=//project into screenspace and draw on screen
wave_0_per_point61=zp=zp+2;
wave_0_per_point62=xs=xp/zp;
wave_0_per_point63=ys=yp/zp;
wave_0_per_point64=
wave_0_per_point65=x=xs+0.5;
wave_0_per_point66=y=ys*1.3+0.5;
wave_0_per_point67=
wave_0_per_point68=
wave_0_per_point69=dx = if(flip,x,dx-x);
wave_0_per_point70=dy = if(flip,y,dy-y);
wave_0_per_point71=dz = pow(dx*dx+dy*dy,.5);
wave_0_per_point72=ang = abs(asin(dx/dz));
wave_0_per_point73=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));
wave_0_per_point74=r = .5 + .5*sin(cang);
wave_0_per_point75=g = .5 + .5*sin(cang + 1.047197);
wave_0_per_point76=b = .5 + .5*sin(cang + 2.094395);
wave_0_per_point77=
wave_0_per_point78=a=(1-sample)*above(sample,0);
wave_0_per_point79=
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.0
wavecode_1_smoothing=0.5
wavecode_1_r=0.2
wavecode_1_g=1.0
wavecode_1_b=0.6
wavecode_1_a=1.0
wave_1_per_frame1=t1=sin(time)*0.5+0.5;
wave_1_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_1_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_1_per_frame4=
wave_1_per_frame5=t4=sin(-time+1.1)*0.5+0.5;
wave_1_per_frame6=t5=sin(-time+3.1)*0.5+0.5;
wave_1_per_frame7=t6=sin(-time+5.2)*0.5+0.5;
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=-sample * 0.2;
wave_1_per_point3=tm=q1 + phs;
wave_1_per_point4=
wave_1_per_point5=flip=flip+1;
wave_1_per_point6=flip=flip*below(flip,2);
wave_1_per_point7=
wave_1_per_point8=xp=0;
wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
wave_1_per_point10=yp=-yp;
wave_1_per_point11=zp=0;
wave_1_per_point12=
wave_1_per_point13=//wrist movement;
wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5;
wave_1_per_point15=
wave_1_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point17=xq=xp;
wave_1_per_point18=yq=yp*sinang + zp*cosang;
wave_1_per_point19=zq=yp*cosang - zp*sinang;
wave_1_per_point20=yq=yp;
wave_1_per_point21=zq=zp;
wave_1_per_point22=
wave_1_per_point23=ang=tm*8;
wave_1_per_point24=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point25=xp=xq*sinang + yq*cosang;
wave_1_per_point26=yp=xq*cosang - yq*sinang;
wave_1_per_point27=zp=zq;
wave_1_per_point28=
wave_1_per_point29=//forearm movement;
wave_1_per_point30=zp=zp-0.3;
wave_1_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_1_per_point32=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point33=xq=xp;
wave_1_per_point34=yq=yp*sinang + zp*cosang;
wave_1_per_point35=zq=yp*cosang - zp*sinang;
wave_1_per_point36=
wave_1_per_point37=//upper arm twist
wave_1_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_1_per_point39=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point40=xp=xq*sinang + yq*cosang;
wave_1_per_point41=yp=xq*cosang - yq*sinang;
wave_1_per_point42=zp=zq;
wave_1_per_point43=
wave_1_per_point44=//upper arm outward;
wave_1_per_point45=zp=zp-0.35;
wave_1_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
wave_1_per_point47=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point48=xq=xp*sinang + zp*cosang;
wave_1_per_point49=yq=yp;
wave_1_per_point50=zq=xp*cosang - zp*sinang;
wave_1_per_point51=
wave_1_per_point52=//upper arm up down;
wave_1_per_point53=ang=cos(tm)*0.5 - 0.5;
wave_1_per_point54=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point55=xp=xq;
wave_1_per_point56=yp=yq*cosang - zq*sinang;
wave_1_per_point57=zp=yq*sinang + zq*cosang;
wave_1_per_point58=
wave_1_per_point59=//xp=xq;yp=yq;zp=zq;
wave_1_per_point60=
wave_1_per_point61=
wave_1_per_point62=//project into screenspace and draw on screen
wave_1_per_point63=zp=zp+2;
wave_1_per_point64=xs=xp/zp;
wave_1_per_point65=ys=yp/zp;
wave_1_per_point66=
wave_1_per_point67=x=xs+0.5;
wave_1_per_point68=y=ys*1.3+0.5;
wave_1_per_point69=
wave_1_per_point70=
wave_1_per_point71=dx = if(flip,x,dx-x);
wave_1_per_point72=dy = if(flip,y,dy-y);
wave_1_per_point73=dz = pow(dx*dx+dy*dy,.5);
wave_1_per_point74=ang = abs(asin(dx/dz));
wave_1_per_point75=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));
wave_1_per_point76=r = .5 + .5*sin(cang);
wave_1_per_point77=g = .5 + .5*sin(cang + 1.047197);
wave_1_per_point78=b = .5 + .5*sin(cang + 2.094395);
wave_1_per_point79=
wave_1_per_point80=a=(1-sample)*above(sample,0);
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.0
wavecode_2_smoothing=0.5
wavecode_2_r=1.0
wavecode_2_g=0.6
wavecode_2_b=0.1
wavecode_2_a=1.0
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=tm=q1;
wave_2_per_point3=phs=-sample*0.5;
wave_2_per_point4=
wave_2_per_point5=flip=flip+1;
wave_2_per_point6=flip=flip*below(flip,2);
wave_2_per_point7=
wave_2_per_point8=xp=0;
wave_2_per_point9=yp=flip*0.1;
wave_2_per_point10=zp=0;
wave_2_per_point11=
wave_2_per_point12=//wrist movement;
wave_2_per_point13=ang=sin(tm*2+phs - 2)*0.5 +0.5 + 2;
wave_2_per_point14=
wave_2_per_point15=xq=xp;
wave_2_per_point16=yq=yp*sin(ang) + zp*cos(ang);
wave_2_per_point17=zq=yp*cos(ang) - zp*sin(ang);
wave_2_per_point18=
wave_2_per_point19=ang=cos(tm*2+phs - 2)*1.5 ;
wave_2_per_point20=xp=xq*sin(ang) + yq*cos(ang);
wave_2_per_point21=yp=xq*cos(ang) - yq*sin(ang);
wave_2_per_point22=zp=zq;
wave_2_per_point23=
wave_2_per_point24=//forearm movement;
wave_2_per_point25=zp=zp-0.3;
wave_2_per_point26=ang=3.14 + sin(tm*2+phs - 0.5)*1.5;
wave_2_per_point27=xq=xp;
wave_2_per_point28=yq=yp*sin(ang) + zp*cos(ang);
wave_2_per_point29=zq=yp*cos(ang) - zp*sin(ang);
wave_2_per_point30=
wave_2_per_point31=//upper arm twist
wave_2_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs + 0.5);
wave_2_per_point33=xp=xq*sin(ang) + yq*cos(ang);
wave_2_per_point34=yp=xq*cos(ang) - yq*sin(ang);
wave_2_per_point35=zp=zq;
wave_2_per_point36=
wave_2_per_point37=//upper arm outward;
wave_2_per_point38=zp=zp-0.35;
wave_2_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05;
wave_2_per_point40=xq=xp*sin(ang) + zp*cos(ang);
wave_2_per_point41=yq=yp;
wave_2_per_point42=zq=xp*cos(ang) - zp*sin(ang);
wave_2_per_point43=
wave_2_per_point44=//upper arm up down;
wave_2_per_point45=ang=cos(tm+phs)*0.5 - 0.5;
wave_2_per_point46=xp=xq;
wave_2_per_point47=yp=yq*cos(ang) - zq*sin(ang);
wave_2_per_point48=zp=yq*sin(ang) + zq*cos(ang);
wave_2_per_point49=
wave_2_per_point50=//xp=xq;yp=yq;zp=zq;
wave_2_per_point51=
wave_2_per_point52=
wave_2_per_point53=//project into screenspace and draw on screen
wave_2_per_point54=zp=zp+2;
wave_2_per_point55=xs=xp/zp;
wave_2_per_point56=ys=yp/zp;
wave_2_per_point57=
wave_2_per_point58=x=xs+0.5;
wave_2_per_point59=y=ys*1.3+0.5;
wave_2_per_point60=
wave_2_per_point61=
wave_2_per_point62=a=(1-sample)*0.05
wave_2_per_point63=
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.0
wavecode_3_smoothing=0.5
wavecode_3_r=1.0
wavecode_3_g=0.3
wavecode_3_b=0.1
wavecode_3_a=1.0
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=tm=q1 ;
wave_3_per_point3=phs=-sample*0.5;
wave_3_per_point4=
wave_3_per_point5=flip=flip+1;
wave_3_per_point6=flip=flip*below(flip,2);
wave_3_per_point7=
wave_3_per_point8=xp=0;
wave_3_per_point9=yp=flip*0.1;
wave_3_per_point10=zp=0;
wave_3_per_point11=
wave_3_per_point12=//wrist movement;
wave_3_per_point13=ang=sin(tm*2+phs-2)*0.5 +0.5 + 2;
wave_3_per_point14=
wave_3_per_point15=xq=xp;
wave_3_per_point16=yq=yp*sin(ang) + zp*cos(ang);
wave_3_per_point17=zq=yp*cos(ang) - zp*sin(ang);
wave_3_per_point18=
wave_3_per_point19=ang=cos(tm*2+phs-2)*1.5;
wave_3_per_point20=xp=xq*sin(ang) + yq*cos(ang);
wave_3_per_point21=yp=xq*cos(ang) - yq*sin(ang);
wave_3_per_point22=zp=zq;
wave_3_per_point23=
wave_3_per_point24=//forearm movement;
wave_3_per_point25=zp=zp-0.3;
wave_3_per_point26=ang=3.14 + sin(tm*2+phs-0.5)*1.5;
wave_3_per_point27=xq=xp;
wave_3_per_point28=yq=yp*sin(ang) + zp*cos(ang);
wave_3_per_point29=zq=yp*cos(ang) - zp*sin(ang);
wave_3_per_point30=
wave_3_per_point31=//upper arm twist
wave_3_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs);
wave_3_per_point33=xp=xq*sin(ang) + yq*cos(ang);
wave_3_per_point34=yp=xq*cos(ang) - yq*sin(ang);
wave_3_per_point35=zp=zq;
wave_3_per_point36=
wave_3_per_point37=//upper arm outward;
wave_3_per_point38=zp=zp-0.35;
wave_3_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05;
wave_3_per_point40=xq=xp*sin(ang) + zp*cos(ang);
wave_3_per_point41=yq=yp;
wave_3_per_point42=zq=xp*cos(ang) - zp*sin(ang);
wave_3_per_point43=
wave_3_per_point44=//upper arm up down;
wave_3_per_point45=ang=cos(tm+phs)*0.5 - 0.5;
wave_3_per_point46=xp=xq;
wave_3_per_point47=yp=yq*cos(ang) - zq*sin(ang);
wave_3_per_point48=zp=yq*sin(ang) + zq*cos(ang);
wave_3_per_point49=
wave_3_per_point50=//xp=xq;yp=yq;zp=zq;
wave_3_per_point51=
wave_3_per_point52=
wave_3_per_point53=//project into screenspace and draw on screen
wave_3_per_point54=zp=zp+2;
wave_3_per_point55=xs=xp/zp;
wave_3_per_point56=ys=yp/zp;
wave_3_per_point57=
wave_3_per_point58=x=-xs+0.5;
wave_3_per_point59=y=ys*1.3+0.5;
wave_3_per_point60=
wave_3_per_point61=
wave_3_per_point62=a=(1-sample)*0.05;
wave_3_per_point63=
shapecode_0_enabled=0
shapecode_0_sides=5
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.5
shapecode_0_y=0.5
shapecode_0_rad=3.99882
shapecode_0_ang=0.0
shapecode_0_tex_ang=1.57080
shapecode_0_tex_zoom=0.25005
shapecode_0_r=1.0
shapecode_0_g=1.0
shapecode_0_b=1.0
shapecode_0_a=1.0
shapecode_0_r2=1.0
shapecode_0_g2=1.0
shapecode_0_b2=1.0
shapecode_0_a2=1.0
shapecode_0_border_r=1.0
shapecode_0_border_g=1.0
shapecode_0_border_b=1.0
shapecode_0_border_a=0.0
shapecode_1_enabled=1
shapecode_1_sides=5
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.5
shapecode_1_y=0.5
shapecode_1_rad=1.06779
shapecode_1_ang=0.75398
shapecode_1_tex_ang=0.0
shapecode_1_tex_zoom=0.74186
shapecode_1_r=1.0
shapecode_1_g=1.0
shapecode_1_b=1.0
shapecode_1_a=1.0
shapecode_1_r2=1.0
shapecode_1_g2=1.0
shapecode_1_b2=1.0
shapecode_1_a2=1.0
shapecode_1_border_r=1.0
shapecode_1_border_g=1.0
shapecode_1_border_b=1.0
shapecode_1_border_a=0.0
shape_1_per_frame1=ang=sin(q1*0.15);
shape_1_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
shape_1_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
shapecode_2_enabled=1
shapecode_2_sides=5
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.5
shapecode_2_y=0.5
shapecode_2_rad=1.06779
shapecode_2_ang=0.75398
shapecode_2_tex_ang=0.0
shapecode_2_tex_zoom=0.77977
shapecode_2_r=1.0
shapecode_2_g=1.0
shapecode_2_b=1.0
shapecode_2_a=1.0
shapecode_2_r2=1.0
shapecode_2_g2=1.0
shapecode_2_b2=1.0
shapecode_2_a2=0.0
shapecode_2_border_r=1.0
shapecode_2_border_g=1.0
shapecode_2_border_b=1.0
shapecode_2_border_a=0.0
shape_2_per_frame1=ang=sin(q1*0.15);
shape_2_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
shape_2_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
shapecode_3_enabled=0
shapecode_3_sides=5
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.5
shapecode_3_y=0.5
shapecode_3_rad=1.06770
shapecode_3_ang=0.75398
shapecode_3_tex_ang=0.0
shapecode_3_tex_zoom=0.77977
shapecode_3_r=1.0
shapecode_3_g=1.0
shapecode_3_b=1.0
shapecode_3_a=1.0
shapecode_3_r2=1.0
shapecode_3_g2=1.0
shapecode_3_b2=1.0
shapecode_3_a2=0.0
shapecode_3_border_r=1.0
shapecode_3_border_g=1.0
shapecode_3_border_b=1.0
shapecode_3_border_a=0.0
shape_3_per_frame1=ang=sin(q1*0.15);
shape_3_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
shape_3_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=1;
per_frame_2=zoom=1.1;
per_frame_3=
per_frame_4=warp = 0;
per_frame_5=
per_frame_6=vol=(bass_att+mid_att+treb_att)*0.25;
per_frame_7=vol=vol*vol;
per_frame_8=mtime=mtime+vol*0.1;
per_frame_9=
per_frame_10=q1=mtime*0.4;
per_frame_11=
per_frame_12=
per_frame_13=
per_frame_14=
comp_1=`shader_body
comp_2=`{
comp_3=` // use 3D noise
comp_4=` float3 uvw = float3(uv*3.3, 0.3);
comp_5=` //uvw = mul(uvw, rot_s2);
comp_6=` uvw.z += time*0.3;
comp_7=`
comp_8=` // sample a high-quality 3D noise volume!
comp_9=` float4 N = tex3D(sampler_noisevol_hq, uvw);
comp_10=`
comp_11=` float2 uv2 = uv;
comp_12=` uv2 += (N.xy*2-1)*texsize.zw*13;
comp_13=`
comp_14=` ret = tex2D(sampler_main, uv2).xyz;
comp_15=` ret += GetBlur1(uv)*0.4;
comp_16=`
comp_17=` // palettize:
comp_18=` ret = pow(ret, float3(0.5, 0.8, 1.7));
comp_19=`
comp_20=` //ret.xyz *= 2; // a little bit of overbright
comp_21=`}
comp_22=`
comp_23=`

View File

@@ -0,0 +1,445 @@
[preset00]
fRating=2.000000
fGammaAdj=1.980001
fDecay=0.900000
fVideoEchoZoom=0.999999
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=2
nWaveMode=6
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.311600
fWaveScale=1.228910
fWaveSmoothing=0.000000
fWaveParam=0.200000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.459526
fWarpScale=2.006761
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999902
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=-1.000000
warp=0.010000
sx=0.999998
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000001
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=0.910000
mv_b=0.710000
mv_a=1.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=0.000000
wavecode_0_g=0.900000
wavecode_0_b=0.800000
wavecode_0_a=1.000000
wave_0_per_frame1=advance=advance+ 0.005;
wave_0_per_frame2=advance=if( above(advance,2) , 0, advance);
wave_0_per_frame3=t1=advance
wave_0_per_point1=s=sample*6.28;
wave_0_per_point2=
wave_0_per_point3=//plot random x position via function of sample pos;
wave_0_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*24.3)+sin(s*13.8);
wave_0_per_point5=xp=xp*0.20;
wave_0_per_point6=
wave_0_per_point7=//plot random y position via function of sample pos;
wave_0_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*17.4)+sin(s*37.7);
wave_0_per_point9=yp=yp*0.20;
wave_0_per_point10=
wave_0_per_point11=//plot random z position via function of sample pos;
wave_0_per_point12=zp=cos(s)+cos(s*5.24)+cos(s*47.4)+cos(s*27.7);
wave_0_per_point13=zp=zp*0.25;
wave_0_per_point14=
wave_0_per_point15=//pull stars toward screen
wave_0_per_point16=zp=zp + 1 - t1;
wave_0_per_point17=
wave_0_per_point18=//correct when below 0
wave_0_per_point19=zp=if( below(zp,0) , zp+2 , zp );
wave_0_per_point20=
wave_0_per_point21=//darken far stars
wave_0_per_point22=a=(1 - zp*0.5);
wave_0_per_point23=
wave_0_per_point24=zp=zp*0.7;
wave_0_per_point25=
wave_0_per_point26=x_screen=xp/zp + 0.5;
wave_0_per_point27=y_screen=yp/zp + 0.5;
wave_0_per_point28=
wave_0_per_point29=x=x_screen;
wave_0_per_point30=y=y_screen;
wave_0_per_point31=
wave_0_per_point32=r=1;
wave_0_per_point33=g=1;
wave_0_per_point34=b=1;
wave_0_per_point35=
wave_0_per_point36=
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=0.700000
wavecode_1_g=0.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_per_frame1=advance=advance+ 0.005;
wave_1_per_frame2=advance=if( above(advance,2) , 0, advance);
wave_1_per_frame3=t1=advance
wave_1_per_point1=s=sample*6.28;
wave_1_per_point2=
wave_1_per_point3=//plot random x position via function of sample pos;
wave_1_per_point4=xp=sin(s)+sin(s*0.44)+sin(s*14.3)+sin(s*12.8);
wave_1_per_point5=xp=xp*0.20;
wave_1_per_point6=
wave_1_per_point7=//plot random y position via function of sample pos;
wave_1_per_point8=yp=cos(s)+sin(s*0.29)+cos(s*19.4)+sin(s*37.7);
wave_1_per_point9=yp=yp*0.20;
wave_1_per_point10=
wave_1_per_point11=//plot random z position via function of sample pos;
wave_1_per_point12=zp=cos(s)+cos(s*6.24)+cos(s*37.4)+cos(s*29.7);
wave_1_per_point13=zp=zp*0.25;
wave_1_per_point14=
wave_1_per_point15=//pull stars toward screen
wave_1_per_point16=zp=zp + 1 - t1;
wave_1_per_point17=
wave_1_per_point18=//correct when below 0
wave_1_per_point19=zp=if( below(zp,0) , zp+2 , zp );
wave_1_per_point20=
wave_1_per_point21=//darken far stars
wave_1_per_point22=a=(1 - zp*0.5);
wave_1_per_point23=
wave_1_per_point24=zp=zp*0.7;
wave_1_per_point25=
wave_1_per_point26=x_screen=xp/zp + 0.5;
wave_1_per_point27=y_screen=yp/zp + 0.5;
wave_1_per_point28=
wave_1_per_point29=x=x_screen;
wave_1_per_point30=y=y_screen;
wave_1_per_point31=
wave_1_per_point32=r=1;
wave_1_per_point33=g=1;
wave_1_per_point34=b=1;
wave_1_per_point35=
wave_1_per_point36=
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=1
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=
wave_2_per_point3=freq=sin(q7*0.5)*4+4;
wave_2_per_point4=
wave_2_per_point5=aflux=sin(n*0.5);
wave_2_per_point6=
wave_2_per_point7=scale=sin(n*freq)*0.3+0.7;
wave_2_per_point8=xp=rand(10)-5;
wave_2_per_point9=xp=xp*0.0008*aflux;
wave_2_per_point10=yp=rand(10)-5;
wave_2_per_point11=yp=yp*0.0008*aflux;
wave_2_per_point12=zp=sample*3-1.5;
wave_2_per_point13=
wave_2_per_point14=//rotate on y
wave_2_per_point15=ang=(q7+time*0.01)*0.2;
wave_2_per_point16=xp2=xp*sin(ang) + zp*cos(ang);
wave_2_per_point17=yp2=yp;
wave_2_per_point18=zp2=xp*cos(ang) - zp*sin(ang);
wave_2_per_point19=
wave_2_per_point20=//rotate on x
wave_2_per_point21=ang=(q7+time*0.01)*0.3;
wave_2_per_point22=xp3=xp2;
wave_2_per_point23=yp3=yp2*sin(ang) + zp2*cos(ang);
wave_2_per_point24=zp3=yp2*cos(ang) - zp2*sin(ang);
wave_2_per_point25=
wave_2_per_point26=
wave_2_per_point27=xp=xp3;
wave_2_per_point28=yp=yp3;
wave_2_per_point29=zp=zp3;
wave_2_per_point30=
wave_2_per_point31=zp=zp+2.1;
wave_2_per_point32=xs=xp/zp;
wave_2_per_point33=ys=yp/zp;
wave_2_per_point34=
wave_2_per_point35=x=xs+0.5;
wave_2_per_point36=y=ys*1.3+0.5;
wave_2_per_point37=
wave_2_per_point38=r=(q1+q2)*0.5;
wave_2_per_point39=g=(q2+q3)*0.5;
wave_2_per_point40=b=(q3+q1)*0.5;
wave_2_per_point41=
wave_2_per_point42=a=aflux*aflux*0.7
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=
wave_3_per_point3=
wave_3_per_point4=
wave_3_per_point5=scale=sin(n*freq)*0.3+0.7;
wave_3_per_point6=zp=sin(time);
wave_3_per_point7=aflux=sin(zp*3.1415+3.1415);
wave_3_per_point8=xp=sin(n)*0.1*aflux;
wave_3_per_point9=yp=cos(n)*0.1*aflux;
wave_3_per_point10=
wave_3_per_point11=
wave_3_per_point12=//rotate on y
wave_3_per_point13=ang=(q7+time*0.01)*0.2;
wave_3_per_point14=xp2=xp*sin(ang) + zp*cos(ang);
wave_3_per_point15=yp2=yp;
wave_3_per_point16=zp2=xp*cos(ang) - zp*sin(ang);
wave_3_per_point17=
wave_3_per_point18=//rotate on x
wave_3_per_point19=ang=(q7+time*0.01)*0.3;
wave_3_per_point20=xp3=xp2;
wave_3_per_point21=yp3=yp2*sin(ang) + zp2*cos(ang);
wave_3_per_point22=zp3=yp2*cos(ang) - zp2*sin(ang);
wave_3_per_point23=
wave_3_per_point24=
wave_3_per_point25=xp=xp3;
wave_3_per_point26=yp=yp3;
wave_3_per_point27=zp=zp3;
wave_3_per_point28=
wave_3_per_point29=zp=zp+2.1;
wave_3_per_point30=xs=xp/zp;
wave_3_per_point31=ys=yp/zp;
wave_3_per_point32=
wave_3_per_point33=x=xs+0.5;
wave_3_per_point34=y=ys*1.3+0.5;
wave_3_per_point35=
wave_3_per_point36=
wave_3_per_point37=
wave_3_per_point38=a=aflux
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_x=0.800000
shapecode_0_y=0.500000
shapecode_0_rad=6.650134
shapecode_0_ang=3.644249
shapecode_0_tex_ang=3.141593
shapecode_0_tex_zoom=0.274293
shapecode_0_r=0.500000
shapecode_0_g=0.500000
shapecode_0_b=1.000000
shapecode_0_a=0.000000
shapecode_0_r2=0.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=0.000000
shapecode_0_border_b=0.500000
shapecode_0_border_a=0.000000
shape_0_init1=t1 = rand(100)*0.01;
shape_0_init2=t2 = rand(100)*0.01;
shape_0_per_frame1=border_a=treb;
shape_0_per_frame2=rad=bass;
shapecode_1_enabled=0
shapecode_1_sides=3
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_x=0.370000
shapecode_1_y=0.490000
shapecode_1_rad=0.749999
shapecode_1_ang=3.644249
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=2.216712
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=0.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=0.000000
shapecode_1_border_g=0.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_init1=t1 = rand(100)*0.01;
shape_1_init2=t2 = rand(100)*0.01;
shape_1_init3=te = 1;
shape_1_init4=poly = 4;
shape_1_per_frame1=
shape_1_per_frame2=rate = fps/(fps+1/2);
shape_1_per_frame3=beat = above(bass,bassthresh);
shape_1_per_frame4=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.5)*rate+1.5);
shape_1_per_frame5=ran = rand(8)+4;
shape_1_per_frame6=poly = if(beat,if(equal(ran,poly),poly+1,ran),poly);
shape_1_per_frame7=//poly = if(above(poly,8),4,poly);
shape_1_per_frame8=sides = poly;
shape_1_per_frame9=
shape_1_per_frame10=rate2 = fps/(fps+10);
shape_1_per_frame11=out = (1-beat)*rate2*out + beat;
shape_1_per_frame12=border_a = out;
shape_1_per_frame13=te = bass/fps/2 + te;
shape_1_per_frame14=x=sin(time*0.23)*0.15 + 0.5;
shape_1_per_frame15=y=cos(time*0.19)*0.15 + 0.5;
shape_1_per_frame16=ang = 3*sin(-te*0.67) + 3*cos(te*0.4);
shape_1_per_frame17=rad = rad * (0.9 + 0.2*t2) - 0.1*sin(te*1.51);;
shape_1_per_frame18=r = min(1,max(0,r + 0.3*sin(time*0.427 + 1)));
shape_1_per_frame19=g = min(1,max(0,g + 0.3*sin(time*0.401 + 2)));
shape_1_per_frame20=b = min(1,max(0,b + 0.3*sin(time*0.452 + 4)));
shape_1_per_frame21=r2 = min(1,max(0,r2 + 0.3*sin(time*0.417 + 3)));
shape_1_per_frame22=g2 = min(1,max(0,g2 + 0.3*sin(time*0.457 + 5)));
shape_1_per_frame23=b2 = min(1,max(0,b2 + 0.3*sin(time*0.434 + 6)));
shapecode_2_enabled=1
shapecode_2_sides=40
shapecode_2_additive=0
shapecode_2_thickOutline=1
shapecode_2_textured=1
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.853568
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.220190
shapecode_2_r=0.980000
shapecode_2_g=0.000000
shapecode_2_b=0.890000
shapecode_2_a=0.020000
shapecode_2_r2=0.920000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.050000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=0.000000
shapecode_2_border_a=0.000000
shape_2_init1=t1 = rand(100)*0.01;
shape_2_init2=t2 = rand(100)*0.01;
shape_2_init3=te = 1;
shape_2_init4=poly = 5;
shape_2_per_frame1=ang=sin(time*0.4)*0.05 * (sin(time*0.4)*0.5+0.5);
shape_2_per_frame2=r=q1;
shape_2_per_frame3=g=q2;
shape_2_per_frame4=b=q3;
shapecode_3_enabled=0
shapecode_3_sides=3
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.265151
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=0.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=0.000000
shapecode_3_border_g=0.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=1.000000
shape_3_per_frame1=rate = fps/(fps+1/2);
shape_3_per_frame2=
shape_3_per_frame3=ang = time*0.5;
shape_3_per_frame4=vol = (bass_att+mid_att+treb_att)/6;
shape_3_per_frame5=te = vol/fps + te;
shape_3_per_frame6=x = x + 0.2*sin(te*1.14);
shape_3_per_frame7=y = y + 0.2*sin(te*0.96+2);
shape_3_per_frame8=
shape_3_per_frame9=beat = above(vol*1.5,bassthresh);
shape_3_per_frame10=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.4)*rate+1.4);
shape_3_per_frame11=poly = if(beat,rand(5)+3,poly);
shape_3_per_frame12=poly = if(equal(poly,7),rand(50)+7,poly);
shape_3_per_frame13=sides = poly;
shape_3_per_frame14=rad = rad-log(poly)/100;
shape_3_per_frame15=
shape_3_per_frame16=a=pow(vol*2,2);
shape_3_per_frame17=border_a=a;
shape_3_per_frame18=rad=rad*0.7+a*0.015
per_frame_1=
per_frame_2=vol=(bass+mid+treb)*0.25;
per_frame_3=vol=vol*vol;
per_frame_4=mtime=mtime+vol*0.018;
per_frame_5=q7=mtime;
per_frame_6=q8=vol;
per_frame_7=
per_frame_8=r=sin(mtime*0.3+0.0)*0.5+0.5;
per_frame_9=g=sin(mtime*0.3+2.1)*0.5+0.5;
per_frame_10=b=sin(mtime*0.3+4.2)*0.5+0.5;
per_frame_11=
per_frame_12=q1=r;
per_frame_13=q2=g;
per_frame_14=q3=b;
per_frame_15=mv_x=sin(mtime*0.25)*6+9;
per_frame_16=mv_y=sin(mtime*0.25)*6+9;
per_frame_17=mv_a=1 - (sin(mtime*0.25)*0.5+0.5)*0.7;
per_frame_18=
per_frame_19=decay=1 - (sin(mtime*0.25)*0.5+0.5)*0.01;
per_pixel_1=flux=sin(time*0.3)*2;
per_pixel_2=zoom=-1.02 + rad*(9+flux);
per_pixel_3=
per_pixel_4=//rot=rad*500;

View File

@@ -0,0 +1,246 @@
[preset00]
fRating=2.000000
fGammaAdj=1.0
fDecay=0.940000
fVideoEchoZoom=0.999996
fVideoEchoAlpha=0.0
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.010000
fWaveSmoothing=0.630000
fWaveParam=-1.0
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.3
fWarpAnimSpeed=1.0
fWarpScale=1.331000
fZoomExponent=0.999998
fShader=0.0
zoom=13.290894
rot=0.0
cx=0.5
cy=0.5
dx=-0.280000
dy=-0.320000
warp=0.010000
sx=1.0
sy=1.0
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.5
wave_y=0.5
ob_size=0.0
ob_r=0.0
ob_g=0.0
ob_b=0.0
ob_a=1.0
ib_size=0.015000
ib_r=0.010000
ib_g=0.0
ib_b=0.0
ib_a=1.0
nMotionVectorsX=35.200005
nMotionVectorsY=29.760006
mv_dx=0.0
mv_dy=0.0
mv_l=0.5
mv_r=1.0
mv_g=0.910000
mv_b=0.710000
mv_a=0.5
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.0
wavecode_0_smoothing=0.5
wavecode_0_r=1.0
wavecode_0_g=1.0
wavecode_0_b=1.0
wavecode_0_a=1.0
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.0
wavecode_1_smoothing=0.5
wavecode_1_r=1.0
wavecode_1_g=1.0
wavecode_1_b=1.0
wavecode_1_a=1.0
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.0
wavecode_2_smoothing=0.5
wavecode_2_r=1.0
wavecode_2_g=1.0
wavecode_2_b=1.0
wavecode_2_a=1.0
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.0
wavecode_3_smoothing=0.5
wavecode_3_r=1.0
wavecode_3_g=1.0
wavecode_3_b=1.0
wavecode_3_a=1.0
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.5
shapecode_0_y=0.5
shapecode_0_rad=0.491382
shapecode_0_ang=0.0
shapecode_0_tex_ang=0.0
shapecode_0_tex_zoom=1.0
shapecode_0_r=0.0
shapecode_0_g=1.0
shapecode_0_b=1.0
shapecode_0_a=1.0
shapecode_0_r2=0.0
shapecode_0_g2=1.0
shapecode_0_b2=0.0
shapecode_0_a2=0.0
shapecode_0_border_r=1.0
shapecode_0_border_g=1.0
shapecode_0_border_b=1.0
shapecode_0_border_a=0.0
shape_0_per_frame1=x=.5+q4;y=.5+q5;
shapecode_1_enabled=1
shapecode_1_sides=24
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.5
shapecode_1_y=0.5
shapecode_1_rad=0.018423
shapecode_1_ang=0.0
shapecode_1_tex_ang=0.0
shapecode_1_tex_zoom=0.819541
shapecode_1_r=1.0
shapecode_1_g=1.0
shapecode_1_b=0.0
shapecode_1_a=1.0
shapecode_1_r2=1.0
shapecode_1_g2=1.0
shapecode_1_b2=1.0
shapecode_1_a2=1.0
shapecode_1_border_r=1.0
shapecode_1_border_g=1.0
shapecode_1_border_b=1.0
shapecode_1_border_a=0.0
shape_1_per_frame1=tex_ang=0.01;
shape_1_per_frame2=x=.5-q4;
shape_1_per_frame3=y=.5-q5;
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=1.0
shapecode_2_y=0.0
shapecode_2_rad=0.1
shapecode_2_ang=0.0
shapecode_2_tex_ang=0.0
shapecode_2_tex_zoom=1.0
shapecode_2_r=1.0
shapecode_2_g=0.0
shapecode_2_b=0.0
shapecode_2_a=1.0
shapecode_2_r2=0.0
shapecode_2_g2=1.0
shapecode_2_b2=0.0
shapecode_2_a2=0.0
shapecode_2_border_r=1.0
shapecode_2_border_g=1.0
shapecode_2_border_b=1.0
shapecode_2_border_a=0.1
shapecode_3_enabled=1
shapecode_3_sides=4
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.0
shapecode_3_y=1.0
shapecode_3_rad=0.662308
shapecode_3_ang=0.0
shapecode_3_tex_ang=0.0
shapecode_3_tex_zoom=1.0
shapecode_3_r=1.0
shapecode_3_g=0.0
shapecode_3_b=0.0
shapecode_3_a=1.0
shapecode_3_r2=0.0
shapecode_3_g2=1.0
shapecode_3_b2=0.0
shapecode_3_a2=0.0
shapecode_3_border_r=1.0
shapecode_3_border_g=1.0
shapecode_3_border_b=1.0
shapecode_3_border_a=0.1
per_frame_init_1=
per_frame_init_2=zoom=1;
per_frame_init_3=xpos=0;
per_frame_init_4=ypos=0;
per_frame_1=decay=1;
per_frame_2=
per_frame_3=vol= (bass+mid+treb)*0.55;
per_frame_4=vol=vol;
per_frame_5=
per_frame_6=
per_frame_7=mv_r = 0.5 + 0.4*sin(time*1.324);
per_frame_8=mv_g = 0.5 + 0.4*cos(time*1.371);
per_frame_9=
per_frame_10=
per_frame_11=
per_frame_12=
per_frame_13=zoom=.9;
per_frame_14=
per_frame_15=musictime=musictime+vol;
per_frame_16=q4=0.5;
per_frame_17=q5=0.5;
per_frame_18=
per_frame_19=//dx=sin(musictime*0.1)*0.07;
per_frame_20=//dy=cos(musictime*0.069)*0.07;
per_frame_21=
per_frame_22=
per_frame_23=
per_frame_24=
per_frame_25=monitor=rot;
per_pixel_1=rd=sqrt( sqr( (x-0.5-q4)*1.7) + sqr( (y-0.5+q5)*1.2 ) );
per_pixel_2=cx=0.5+q4;
per_pixel_3=cy=0.5-q5;
per_pixel_4=
per_pixel_5=zoom=(rd/rd);
per_pixel_6=rot=(rd/rd)+sin(time/5);

View File

@@ -0,0 +1,638 @@
[preset00]
fRating=2.000000
fGammaAdj=1.280000
fDecay=0.960000
fVideoEchoZoom=0.996630
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.011726
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.037492
fWarpScale=0.014889
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.033004
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.400000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.110000
ob_g=0.000000
ob_b=0.100000
ob_a=0.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000001
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=0.910000
mv_b=0.710000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=0.700000
wavecode_0_a=1.000000
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=phs=-sample * 0.2;
wave_0_per_point3=tm=q1 + phs*4;
wave_0_per_point4=
wave_0_per_point5=flip=flip+1;
wave_0_per_point6=flip=flip*below(flip,2);
wave_0_per_point7=
wave_0_per_point8=xp=0;
wave_0_per_point9=yp=(flip*0.1-0.05)*(sample);
wave_0_per_point10=zp=0;
wave_0_per_point11=
wave_0_per_point12=//spin;
wave_0_per_point13=ang=tm*20 + sin(tm*76 + time*4)*0.4;
wave_0_per_point14=sa=sin(ang);ca=cos(ang);
wave_0_per_point15=xr=xp*sa + yp*ca;
wave_0_per_point16=yr=xp*ca - yp*sa;
wave_0_per_point17=zr=zp;
wave_0_per_point18=
wave_0_per_point19=xp=xr;
wave_0_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_0_per_point21=zp=zr;
wave_0_per_point22=
wave_0_per_point23=//wrist movement;
wave_0_per_point24=ang=sin(tm*2);
wave_0_per_point25=
wave_0_per_point26=xq=xp;
wave_0_per_point27=sa=sin(ang);ca=cos(ang);
wave_0_per_point28=yq=yp*sa + zp*ca;
wave_0_per_point29=zq=yp*ca - zp*sa;
wave_0_per_point30=
wave_0_per_point31=
wave_0_per_point32=ang=tm*8;
wave_0_per_point33=sa=sin(ang);ca=cos(ang);
wave_0_per_point34=xp=xq*sa + yq*ca;
wave_0_per_point35=yp=xq*ca - yq*sa;
wave_0_per_point36=zp=zq;
wave_0_per_point37=
wave_0_per_point38=//forearm movement;
wave_0_per_point39=zp=zp-0.3;
wave_0_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
wave_0_per_point41=xq=xp;
wave_0_per_point42=sa=sin(ang);ca=cos(ang);
wave_0_per_point43=yq=yp*sa + zp*ca;
wave_0_per_point44=zq=yp*ca - zp*sa;
wave_0_per_point45=
wave_0_per_point46=//upper arm twist
wave_0_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_0_per_point48=xp=xq*sa + yq*ca;
wave_0_per_point49=yp=xq*ca - yq*sa;
wave_0_per_point50=zp=zq;
wave_0_per_point51=
wave_0_per_point52=//upper arm outward;
wave_0_per_point53=zp=zp-0.35;
wave_0_per_point54=ang=cos(tm*1)*1.75 - 1.05;
wave_0_per_point55=sa=sin(ang);ca=cos(ang);
wave_0_per_point56=xq=xp*sa + zp*ca;
wave_0_per_point57=yq=yp;
wave_0_per_point58=zq=xp*ca - zp*sa;
wave_0_per_point59=
wave_0_per_point60=//upper arm up down;
wave_0_per_point61=ang=cos(tm);
wave_0_per_point62=xp=xq;
wave_0_per_point63=sa=sin(ang);ca=cos(ang);
wave_0_per_point64=yp=yq*ca - zq*sa;
wave_0_per_point65=zp=yq*sa + zq*ca;
wave_0_per_point66=
wave_0_per_point67=//xp=xq;yp=yq;zp=zq;
wave_0_per_point68=
wave_0_per_point69=
wave_0_per_point70=//project into screenspace and draw on screen
wave_0_per_point71=zp=zp+1.5;
wave_0_per_point72=xs=xp/zp;
wave_0_per_point73=ys=yp/zp;
wave_0_per_point74=
wave_0_per_point75=x=xs+0.5;
wave_0_per_point76=y=ys*1.3+0.5;
wave_0_per_point77=
wave_0_per_point78=
wave_0_per_point79=a=(1-sample);
wave_0_per_point80=
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=0.900000
wavecode_1_b=0.800000
wavecode_1_a=1.000000
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=-sample * 0.4 ;
wave_1_per_point3=tm=q1 + phs*2 - 0.01;
wave_1_per_point4=
wave_1_per_point5=flip=flip+1;
wave_1_per_point6=flip=flip*below(flip,2);
wave_1_per_point7=
wave_1_per_point8=xp=0;
wave_1_per_point9=yp=(flip*0.2-0.1)*(sample);
wave_1_per_point10=zp=0;
wave_1_per_point11=
wave_1_per_point12=//spin;
wave_1_per_point13=ang=-tm*29 + sin(tm*76 + time*4)*0.4;;
wave_1_per_point14=sa=sin(ang);ca=cos(ang);
wave_1_per_point15=xr=xp*sa + yp*ca;
wave_1_per_point16=yr=xp*ca - yp*sa;
wave_1_per_point17=zr=zp;
wave_1_per_point18=
wave_1_per_point19=xp=xr;
wave_1_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_1_per_point21=zp=zr;
wave_1_per_point22=
wave_1_per_point23=//wrist movement;
wave_1_per_point24=ang=sin(tm*2);
wave_1_per_point25=
wave_1_per_point26=xq=xp;
wave_1_per_point27=sa=sin(ang);ca=cos(ang);
wave_1_per_point28=yq=yp*sa + zp*ca;
wave_1_per_point29=zq=yp*ca - zp*sa;
wave_1_per_point30=
wave_1_per_point31=
wave_1_per_point32=ang=tm*8;
wave_1_per_point33=sa=sin(ang);ca=cos(ang);
wave_1_per_point34=xp=xq*sa + yq*ca;
wave_1_per_point35=yp=xq*ca - yq*sa;
wave_1_per_point36=zp=zq;
wave_1_per_point37=
wave_1_per_point38=//forearm movement;
wave_1_per_point39=zp=zp-0.3;
wave_1_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
wave_1_per_point41=xq=xp;
wave_1_per_point42=sa=sin(ang);ca=cos(ang);
wave_1_per_point43=yq=yp*sa + zp*ca;
wave_1_per_point44=zq=yp*ca - zp*sa;
wave_1_per_point45=
wave_1_per_point46=//upper arm twist
wave_1_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_1_per_point48=xp=xq*sa + yq*ca;
wave_1_per_point49=yp=xq*ca - yq*sa;
wave_1_per_point50=zp=zq;
wave_1_per_point51=
wave_1_per_point52=//upper arm outward;
wave_1_per_point53=zp=zp-0.35;
wave_1_per_point54=ang=cos(tm*1)*1.75 - 1.05;
wave_1_per_point55=sa=sin(ang);ca=cos(ang);
wave_1_per_point56=xq=xp*sa + zp*ca;
wave_1_per_point57=yq=yp;
wave_1_per_point58=zq=xp*ca - zp*sa;
wave_1_per_point59=
wave_1_per_point60=//upper arm up down;
wave_1_per_point61=ang=cos(tm);
wave_1_per_point62=xp=xq;
wave_1_per_point63=sa=sin(ang);ca=cos(ang);
wave_1_per_point64=yp=yq*ca - zq*sa;
wave_1_per_point65=zp=yq*sa + zq*ca;
wave_1_per_point66=
wave_1_per_point67=//xp=xq;yp=yq;zp=zq;
wave_1_per_point68=
wave_1_per_point69=
wave_1_per_point70=//project into screenspace and draw on screen
wave_1_per_point71=zp=zp+1.5;
wave_1_per_point72=xs=xp/zp;
wave_1_per_point73=ys=yp/zp;
wave_1_per_point74=
wave_1_per_point75=x=xs+0.5;
wave_1_per_point76=y=ys*1.3+0.5;
wave_1_per_point77=
wave_1_per_point78=
wave_1_per_point79=a=(1-sample);
wave_1_per_point80=
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=0.720000
wavecode_2_b=0.100000
wavecode_2_a=1.000000
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=phs=-sample * 0.4 ;
wave_2_per_point3=tm=q1 + phs*2 - 0.02;
wave_2_per_point4=
wave_2_per_point5=flip=flip+1;
wave_2_per_point6=flip=flip*below(flip,2);
wave_2_per_point7=
wave_2_per_point8=xp=0;
wave_2_per_point9=yp=(flip*0.4-0.2)*(sample);
wave_2_per_point10=zp=0;
wave_2_per_point11=
wave_2_per_point12=//spin;
wave_2_per_point13=ang=tm*23 + sin(tm*76 + time*4)*0.3;;
wave_2_per_point14=sa=sin(ang);ca=cos(ang);
wave_2_per_point15=xr=xp*sa + yp*ca;
wave_2_per_point16=yr=xp*ca - yp*sa;
wave_2_per_point17=zr=zp;
wave_2_per_point18=
wave_2_per_point19=xp=xr;
wave_2_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_2_per_point21=zp=zr;
wave_2_per_point22=
wave_2_per_point23=//wrist movement;
wave_2_per_point24=ang=sin(tm*2);
wave_2_per_point25=
wave_2_per_point26=xq=xp;
wave_2_per_point27=sa=sin(ang);ca=cos(ang);
wave_2_per_point28=yq=yp*sa + zp*ca;
wave_2_per_point29=zq=yp*ca - zp*sa;
wave_2_per_point30=
wave_2_per_point31=
wave_2_per_point32=ang=tm*8;
wave_2_per_point33=sa=sin(ang);ca=cos(ang);
wave_2_per_point34=xp=xq*sa + yq*ca;
wave_2_per_point35=yp=xq*ca - yq*sa;
wave_2_per_point36=zp=zq;
wave_2_per_point37=
wave_2_per_point38=//forearm movement;
wave_2_per_point39=zp=zp-0.3;
wave_2_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
wave_2_per_point41=xq=xp;
wave_2_per_point42=sa=sin(ang);ca=cos(ang);
wave_2_per_point43=yq=yp*sa + zp*ca;
wave_2_per_point44=zq=yp*ca - zp*sa;
wave_2_per_point45=
wave_2_per_point46=//upper arm twist
wave_2_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_2_per_point48=xp=xq*sa + yq*ca;
wave_2_per_point49=yp=xq*ca - yq*sa;
wave_2_per_point50=zp=zq;
wave_2_per_point51=
wave_2_per_point52=//upper arm outward;
wave_2_per_point53=zp=zp-0.35;
wave_2_per_point54=ang=cos(tm*1)*1.75 - 1.05;
wave_2_per_point55=sa=sin(ang);ca=cos(ang);
wave_2_per_point56=xq=xp*sa + zp*ca;
wave_2_per_point57=yq=yp;
wave_2_per_point58=zq=xp*ca - zp*sa;
wave_2_per_point59=
wave_2_per_point60=//upper arm up down;
wave_2_per_point61=ang=cos(tm);
wave_2_per_point62=xp=xq;
wave_2_per_point63=sa=sin(ang);ca=cos(ang);
wave_2_per_point64=yp=yq*ca - zq*sa;
wave_2_per_point65=zp=yq*sa + zq*ca;
wave_2_per_point66=
wave_2_per_point67=//xp=xq;yp=yq;zp=zq;
wave_2_per_point68=
wave_2_per_point69=
wave_2_per_point70=//project into screenspace and draw on screen
wave_2_per_point71=zp=zp+1.5;
wave_2_per_point72=xs=xp/zp;
wave_2_per_point73=ys=yp/zp;
wave_2_per_point74=
wave_2_per_point75=x=xs+0.5;
wave_2_per_point76=y=ys*1.3+0.5;
wave_2_per_point77=
wave_2_per_point78=
wave_2_per_point79=a=(1-sample);
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=0.700000
wavecode_3_b=0.500000
wavecode_3_a=1.000000
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=phs=-sample * 0.4 ;
wave_3_per_point3=tm=q1 + phs*2 - 0.03;
wave_3_per_point4=
wave_3_per_point5=flip=flip+1;
wave_3_per_point6=flip=flip*below(flip,2);
wave_3_per_point7=
wave_3_per_point8=xp=0;
wave_3_per_point9=yp=(flip*0.6-0.3)*(sample);
wave_3_per_point10=zp=0;
wave_3_per_point11=
wave_3_per_point12=//spin;
wave_3_per_point13=ang=-tm*4 + sin(tm*76 + time*4)*0.2;;
wave_3_per_point14=sa=sin(ang);ca=cos(ang);
wave_3_per_point15=xr=xp*sa + yp*ca;
wave_3_per_point16=yr=xp*ca - yp*sa;
wave_3_per_point17=zr=zp;
wave_3_per_point18=
wave_3_per_point19=xp=xr;
wave_3_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_3_per_point21=zp=zr;
wave_3_per_point22=
wave_3_per_point23=//wrist movement;
wave_3_per_point24=ang=sin(tm*2);
wave_3_per_point25=
wave_3_per_point26=xq=xp;
wave_3_per_point27=sa=sin(ang);ca=cos(ang);
wave_3_per_point28=yq=yp*sa + zp*ca;
wave_3_per_point29=zq=yp*ca - zp*sa;
wave_3_per_point30=
wave_3_per_point31=
wave_3_per_point32=ang=tm*8;
wave_3_per_point33=sa=sin(ang);ca=cos(ang);
wave_3_per_point34=xp=xq*sa + yq*ca;
wave_3_per_point35=yp=xq*ca - yq*sa;
wave_3_per_point36=zp=zq;
wave_3_per_point37=
wave_3_per_point38=//forearm movement;
wave_3_per_point39=zp=zp-0.3;
wave_3_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
wave_3_per_point41=xq=xp;
wave_3_per_point42=sa=sin(ang);ca=cos(ang);
wave_3_per_point43=yq=yp*sa + zp*ca;
wave_3_per_point44=zq=yp*ca - zp*sa;
wave_3_per_point45=
wave_3_per_point46=//upper arm twist
wave_3_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_3_per_point48=xp=xq*sa + yq*ca;
wave_3_per_point49=yp=xq*ca - yq*sa;
wave_3_per_point50=zp=zq;
wave_3_per_point51=
wave_3_per_point52=//upper arm outward;
wave_3_per_point53=zp=zp-0.35;
wave_3_per_point54=ang=cos(tm*1)*1.75 - 1.05;
wave_3_per_point55=sa=sin(ang);ca=cos(ang);
wave_3_per_point56=xq=xp*sa + zp*ca;
wave_3_per_point57=yq=yp;
wave_3_per_point58=zq=xp*ca - zp*sa;
wave_3_per_point59=
wave_3_per_point60=//upper arm up down;
wave_3_per_point61=ang=cos(tm);
wave_3_per_point62=xp=xq;
wave_3_per_point63=sa=sin(ang);ca=cos(ang);
wave_3_per_point64=yp=yq*ca - zq*sa;
wave_3_per_point65=zp=yq*sa + zq*ca;
wave_3_per_point66=
wave_3_per_point67=//xp=xq;yp=yq;zp=zq;
wave_3_per_point68=
wave_3_per_point69=
wave_3_per_point70=//project into screenspace and draw on screen
wave_3_per_point71=zp=zp+1.5;
wave_3_per_point72=xs=xp/zp;
wave_3_per_point73=ys=yp/zp;
wave_3_per_point74=
wave_3_per_point75=x=xs+0.5;
wave_3_per_point76=y=ys*1.3+0.5;
wave_3_per_point77=
wave_3_per_point78=
wave_3_per_point79=a=(1-sample);
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.301767
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.451117
shapecode_0_r=1.000000
shapecode_0_g=0.700000
shapecode_0_b=0.300000
shapecode_0_a=0.700000
shapecode_0_r2=0.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=tm=q1;
shape_0_per_frame2=
shape_0_per_frame3=flip=flip+1;
shape_0_per_frame4=flip=flip*below(flip,2);
shape_0_per_frame5=
shape_0_per_frame6=xp=0;
shape_0_per_frame7=yp=0;
shape_0_per_frame8=zp=0;
shape_0_per_frame9=
shape_0_per_frame10=//spin;
shape_0_per_frame11=ang=tm*20 + sin(tm*76 + time*4)*0.4;
shape_0_per_frame12=sa=sin(ang);ca=cos(ang);
shape_0_per_frame13=xr=xp*sa + yp*ca;
shape_0_per_frame14=yr=xp*ca - yp*sa;
shape_0_per_frame15=zr=zp;
shape_0_per_frame16=
shape_0_per_frame17=xp=xr;
shape_0_per_frame18=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
shape_0_per_frame19=zp=zr;
shape_0_per_frame20=
shape_0_per_frame21=//wrist movement;
shape_0_per_frame22=ang=sin(tm*2);
shape_0_per_frame23=
shape_0_per_frame24=xq=xp;
shape_0_per_frame25=sa=sin(ang);ca=cos(ang);
shape_0_per_frame26=yq=yp*sa + zp*ca;
shape_0_per_frame27=zq=yp*ca - zp*sa;
shape_0_per_frame28=
shape_0_per_frame29=
shape_0_per_frame30=ang=tm*8;
shape_0_per_frame31=sa=sin(ang);ca=cos(ang);
shape_0_per_frame32=xp=xq*sa + yq*ca;
shape_0_per_frame33=yp=xq*ca - yq*sa;
shape_0_per_frame34=zp=zq;
shape_0_per_frame35=
shape_0_per_frame36=//forearm movement;
shape_0_per_frame37=zp=zp-0.3;
shape_0_per_frame38=ang=3.14 + sin(tm*2 - 0.5)*2.5;
shape_0_per_frame39=xq=xp;
shape_0_per_frame40=sa=sin(ang);ca=cos(ang);
shape_0_per_frame41=yq=yp*sa + zp*ca;
shape_0_per_frame42=zq=yp*ca - zp*sa;
shape_0_per_frame43=
shape_0_per_frame44=//upper arm twist
shape_0_per_frame45=ang=-1.0 + cos(tm*3 + 0.5);
shape_0_per_frame46=xp=xq*sa + yq*ca;
shape_0_per_frame47=yp=xq*ca - yq*sa;
shape_0_per_frame48=zp=zq;
shape_0_per_frame49=
shape_0_per_frame50=//upper arm outward;
shape_0_per_frame51=zp=zp-0.35;
shape_0_per_frame52=ang=cos(tm*1)*1.75 - 1.05;
shape_0_per_frame53=sa=sin(ang);ca=cos(ang);
shape_0_per_frame54=xq=xp*sa + zp*ca;
shape_0_per_frame55=yq=yp;
shape_0_per_frame56=zq=xp*ca - zp*sa;
shape_0_per_frame57=
shape_0_per_frame58=//upper arm up down;
shape_0_per_frame59=ang=cos(tm);
shape_0_per_frame60=xp=xq;
shape_0_per_frame61=sa=sin(ang);ca=cos(ang);
shape_0_per_frame62=yp=yq*ca - zq*sa;
shape_0_per_frame63=zp=yq*sa + zq*ca;
shape_0_per_frame64=
shape_0_per_frame65=//xp=xq;yp=yq;zp=zq;
shape_0_per_frame66=
shape_0_per_frame67=
shape_0_per_frame68=//project into screenspace and draw on screen
shape_0_per_frame69=zp=zp+1.5;
shape_0_per_frame70=xs=xp/zp;
shape_0_per_frame71=ys=yp/zp;
shape_0_per_frame72=
shape_0_per_frame73=x=xs+0.5;
shape_0_per_frame74=y=ys*1.3+0.5;
shape_0_per_frame75=
shape_0_per_frame76=
shape_0_per_frame77=a=0.7;
shape_0_per_frame78=
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.610000
shapecode_1_y=0.890000
shapecode_1_rad=0.583240
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.691361
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=
shape_1_per_frame2=x= x+ sin((q1+2))*0.1;
shape_1_per_frame3=ang = ang+ sin(q1*1.4)*0.5
shapecode_2_enabled=0
shapecode_2_sides=25
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.230000
shapecode_2_y=0.830000
shapecode_2_rad=0.217303
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=ang = time/10;
shape_2_per_frame2=x= x+ sin(q1)*0.1
shapecode_3_enabled=0
shapecode_3_sides=100
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.610000
shapecode_3_y=0.890000
shapecode_3_rad=0.271083
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.691361
shapecode_3_r=1.000000
shapecode_3_g=0.400000
shapecode_3_b=0.000000
shapecode_3_a=0.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.560000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
shape_3_per_frame1=
shape_3_per_frame2=x= x+ sin((q1+2))*0.1
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0.8;
per_frame_init_7=dcsp=0.4
per_frame_init_8=
per_frame_1=dcsp = dcsp + 0.01;
per_frame_2=decay=min(dcsp,1);
per_frame_3=monitor=decay;
per_frame_4=
per_frame_5=vol=(bass+mid+treb)*0.25;
per_frame_6=vol=vol*vol;
per_frame_7=
per_frame_8=mtime=mtime+vol*0.01*(70/fps);
per_frame_9=
per_frame_10=q1=mtime*0.75;
per_frame_11=
per_frame_12=
per_frame_13=gamma=1 + min(vol*0.8,1)*0.7;
per_frame_14=
per_frame_15=warp=vol*0.05;
per_frame_16=
per_pixel_1=zm=1.00;
per_pixel_2=
per_pixel_3=sx=-zm;
per_pixel_4=sy=zm;

View File

@@ -0,0 +1,627 @@
[preset00]
fRating=4.000000
fGammaAdj=1.000000
fDecay=0.960000
fVideoEchoZoom=0.996630
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.011726
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.037492
fWarpScale=0.014889
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.033004
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.400000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=3.000000
nMotionVectorsY=2.000000
mv_dx=0.020000
mv_dy=-0.020000
mv_l=0.150000
mv_r=0.490000
mv_g=0.480000
mv_b=0.300001
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=0.700000
wavecode_0_a=1.000000
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=phs=-sample * 0.2;
wave_0_per_point3=tm=q1 + phs*4;
wave_0_per_point4=
wave_0_per_point5=flip=flip+1;
wave_0_per_point6=flip=flip*below(flip,2);
wave_0_per_point7=
wave_0_per_point8=xp=0;
wave_0_per_point9=yp=(flip*0.1-0.05)*(sample);
wave_0_per_point10=zp=0;
wave_0_per_point11=
wave_0_per_point12=//spin;
wave_0_per_point13=ang=tm*20 + sin(tm*76 + time*4)*0.4;
wave_0_per_point14=sa=sin(ang);ca=cos(ang);
wave_0_per_point15=xr=xp*sa + yp*ca;
wave_0_per_point16=yr=xp*ca - yp*sa;
wave_0_per_point17=zr=zp;
wave_0_per_point18=
wave_0_per_point19=xp=xr;
wave_0_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_0_per_point21=zp=zr;
wave_0_per_point22=
wave_0_per_point23=//wrist movement;
wave_0_per_point24=ang=sin(tm*2);
wave_0_per_point25=
wave_0_per_point26=xq=xp;
wave_0_per_point27=sa=sin(ang);ca=cos(ang);
wave_0_per_point28=yq=yp*sa + zp*ca;
wave_0_per_point29=zq=yp*ca - zp*sa;
wave_0_per_point30=
wave_0_per_point31=
wave_0_per_point32=ang=tm*8;
wave_0_per_point33=sa=sin(ang);ca=cos(ang);
wave_0_per_point34=xp=xq*sa + yq*ca;
wave_0_per_point35=yp=xq*ca - yq*sa;
wave_0_per_point36=zp=zq;
wave_0_per_point37=
wave_0_per_point38=//forearm movement;
wave_0_per_point39=zp=zp-0.3;
wave_0_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
wave_0_per_point41=xq=xp;
wave_0_per_point42=sa=sin(ang);ca=cos(ang);
wave_0_per_point43=yq=yp*sa + zp*ca;
wave_0_per_point44=zq=yp*ca - zp*sa;
wave_0_per_point45=
wave_0_per_point46=//upper arm twist
wave_0_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_0_per_point48=xp=xq*sa + yq*ca;
wave_0_per_point49=yp=xq*ca - yq*sa;
wave_0_per_point50=zp=zq;
wave_0_per_point51=
wave_0_per_point52=//upper arm outward;
wave_0_per_point53=zp=zp-0.35;
wave_0_per_point54=ang=cos(tm*1)*1.75 - 1.05;
wave_0_per_point55=sa=sin(ang);ca=cos(ang);
wave_0_per_point56=xq=xp*sa + zp*ca;
wave_0_per_point57=yq=yp;
wave_0_per_point58=zq=xp*ca - zp*sa;
wave_0_per_point59=
wave_0_per_point60=//upper arm up down;
wave_0_per_point61=ang=cos(tm);
wave_0_per_point62=xp=xq;
wave_0_per_point63=sa=sin(ang);ca=cos(ang);
wave_0_per_point64=yp=yq*ca - zq*sa;
wave_0_per_point65=zp=yq*sa + zq*ca;
wave_0_per_point66=
wave_0_per_point67=//xp=xq;yp=yq;zp=zq;
wave_0_per_point68=
wave_0_per_point69=
wave_0_per_point70=//project into screenspace and draw on screen
wave_0_per_point71=zp=zp+1.5;
wave_0_per_point72=xs=xp/zp;
wave_0_per_point73=ys=yp/zp;
wave_0_per_point74=
wave_0_per_point75=x=xs+0.5;
wave_0_per_point76=y=ys*1.3+0.5;
wave_0_per_point77=
wave_0_per_point78=
wave_0_per_point79=a=(1-sample);
wave_0_per_point80=
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=0.900000
wavecode_1_b=0.800000
wavecode_1_a=1.000000
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=-sample * 0.4 ;
wave_1_per_point3=tm=q1 + phs*2 - 0.01;
wave_1_per_point4=
wave_1_per_point5=flip=flip+1;
wave_1_per_point6=flip=flip*below(flip,2);
wave_1_per_point7=
wave_1_per_point8=xp=0;
wave_1_per_point9=yp=(flip*0.2-0.1)*(sample);
wave_1_per_point10=zp=0;
wave_1_per_point11=
wave_1_per_point12=//spin;
wave_1_per_point13=ang=-tm*29 + sin(tm*76 + time*4)*0.4;;
wave_1_per_point14=sa=sin(ang);ca=cos(ang);
wave_1_per_point15=xr=xp*sa + yp*ca;
wave_1_per_point16=yr=xp*ca - yp*sa;
wave_1_per_point17=zr=zp;
wave_1_per_point18=
wave_1_per_point19=xp=xr;
wave_1_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_1_per_point21=zp=zr;
wave_1_per_point22=
wave_1_per_point23=//wrist movement;
wave_1_per_point24=ang=sin(tm*2);
wave_1_per_point25=
wave_1_per_point26=xq=xp;
wave_1_per_point27=sa=sin(ang);ca=cos(ang);
wave_1_per_point28=yq=yp*sa + zp*ca;
wave_1_per_point29=zq=yp*ca - zp*sa;
wave_1_per_point30=
wave_1_per_point31=
wave_1_per_point32=ang=tm*8;
wave_1_per_point33=sa=sin(ang);ca=cos(ang);
wave_1_per_point34=xp=xq*sa + yq*ca;
wave_1_per_point35=yp=xq*ca - yq*sa;
wave_1_per_point36=zp=zq;
wave_1_per_point37=
wave_1_per_point38=//forearm movement;
wave_1_per_point39=zp=zp-0.3;
wave_1_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
wave_1_per_point41=xq=xp;
wave_1_per_point42=sa=sin(ang);ca=cos(ang);
wave_1_per_point43=yq=yp*sa + zp*ca;
wave_1_per_point44=zq=yp*ca - zp*sa;
wave_1_per_point45=
wave_1_per_point46=//upper arm twist
wave_1_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_1_per_point48=xp=xq*sa + yq*ca;
wave_1_per_point49=yp=xq*ca - yq*sa;
wave_1_per_point50=zp=zq;
wave_1_per_point51=
wave_1_per_point52=//upper arm outward;
wave_1_per_point53=zp=zp-0.35;
wave_1_per_point54=ang=cos(tm*1)*1.75 - 1.05;
wave_1_per_point55=sa=sin(ang);ca=cos(ang);
wave_1_per_point56=xq=xp*sa + zp*ca;
wave_1_per_point57=yq=yp;
wave_1_per_point58=zq=xp*ca - zp*sa;
wave_1_per_point59=
wave_1_per_point60=//upper arm up down;
wave_1_per_point61=ang=cos(tm);
wave_1_per_point62=xp=xq;
wave_1_per_point63=sa=sin(ang);ca=cos(ang);
wave_1_per_point64=yp=yq*ca - zq*sa;
wave_1_per_point65=zp=yq*sa + zq*ca;
wave_1_per_point66=
wave_1_per_point67=//xp=xq;yp=yq;zp=zq;
wave_1_per_point68=
wave_1_per_point69=
wave_1_per_point70=//project into screenspace and draw on screen
wave_1_per_point71=zp=zp+1.5;
wave_1_per_point72=xs=xp/zp;
wave_1_per_point73=ys=yp/zp;
wave_1_per_point74=
wave_1_per_point75=x=xs+0.5;
wave_1_per_point76=y=ys*1.3+0.5;
wave_1_per_point77=
wave_1_per_point78=
wave_1_per_point79=a=(1-sample);
wave_1_per_point80=
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=0.720000
wavecode_2_b=0.100000
wavecode_2_a=1.000000
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=phs=-sample * 0.4 ;
wave_2_per_point3=tm=q1 + phs*2 - 0.02;
wave_2_per_point4=
wave_2_per_point5=flip=flip+1;
wave_2_per_point6=flip=flip*below(flip,2);
wave_2_per_point7=
wave_2_per_point8=xp=0;
wave_2_per_point9=yp=(flip*0.4-0.2)*(sample);
wave_2_per_point10=zp=0;
wave_2_per_point11=
wave_2_per_point12=//spin;
wave_2_per_point13=ang=tm*23 + sin(tm*76 + time*4)*0.3;;
wave_2_per_point14=sa=sin(ang);ca=cos(ang);
wave_2_per_point15=xr=xp*sa + yp*ca;
wave_2_per_point16=yr=xp*ca - yp*sa;
wave_2_per_point17=zr=zp;
wave_2_per_point18=
wave_2_per_point19=xp=xr;
wave_2_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_2_per_point21=zp=zr;
wave_2_per_point22=
wave_2_per_point23=//wrist movement;
wave_2_per_point24=ang=sin(tm*2);
wave_2_per_point25=
wave_2_per_point26=xq=xp;
wave_2_per_point27=sa=sin(ang);ca=cos(ang);
wave_2_per_point28=yq=yp*sa + zp*ca;
wave_2_per_point29=zq=yp*ca - zp*sa;
wave_2_per_point30=
wave_2_per_point31=
wave_2_per_point32=ang=tm*8;
wave_2_per_point33=sa=sin(ang);ca=cos(ang);
wave_2_per_point34=xp=xq*sa + yq*ca;
wave_2_per_point35=yp=xq*ca - yq*sa;
wave_2_per_point36=zp=zq;
wave_2_per_point37=
wave_2_per_point38=//forearm movement;
wave_2_per_point39=zp=zp-0.3;
wave_2_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
wave_2_per_point41=xq=xp;
wave_2_per_point42=sa=sin(ang);ca=cos(ang);
wave_2_per_point43=yq=yp*sa + zp*ca;
wave_2_per_point44=zq=yp*ca - zp*sa;
wave_2_per_point45=
wave_2_per_point46=//upper arm twist
wave_2_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_2_per_point48=xp=xq*sa + yq*ca;
wave_2_per_point49=yp=xq*ca - yq*sa;
wave_2_per_point50=zp=zq;
wave_2_per_point51=
wave_2_per_point52=//upper arm outward;
wave_2_per_point53=zp=zp-0.35;
wave_2_per_point54=ang=cos(tm*1)*1.75 - 1.05;
wave_2_per_point55=sa=sin(ang);ca=cos(ang);
wave_2_per_point56=xq=xp*sa + zp*ca;
wave_2_per_point57=yq=yp;
wave_2_per_point58=zq=xp*ca - zp*sa;
wave_2_per_point59=
wave_2_per_point60=//upper arm up down;
wave_2_per_point61=ang=cos(tm);
wave_2_per_point62=xp=xq;
wave_2_per_point63=sa=sin(ang);ca=cos(ang);
wave_2_per_point64=yp=yq*ca - zq*sa;
wave_2_per_point65=zp=yq*sa + zq*ca;
wave_2_per_point66=
wave_2_per_point67=//xp=xq;yp=yq;zp=zq;
wave_2_per_point68=
wave_2_per_point69=
wave_2_per_point70=//project into screenspace and draw on screen
wave_2_per_point71=zp=zp+1.5;
wave_2_per_point72=xs=xp/zp;
wave_2_per_point73=ys=yp/zp;
wave_2_per_point74=
wave_2_per_point75=x=xs+0.5;
wave_2_per_point76=y=ys*1.3+0.5;
wave_2_per_point77=
wave_2_per_point78=
wave_2_per_point79=a=(1-sample)*0.4;
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=0.700000
wavecode_3_b=0.500000
wavecode_3_a=1.000000
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=phs=-sample * 0.4 ;
wave_3_per_point3=tm=q1 + phs*2 - 0.03;
wave_3_per_point4=
wave_3_per_point5=flip=flip+1;
wave_3_per_point6=flip=flip*below(flip,2);
wave_3_per_point7=
wave_3_per_point8=xp=0;
wave_3_per_point9=yp=(flip*0.6-0.3)*(sample);
wave_3_per_point10=zp=0;
wave_3_per_point11=
wave_3_per_point12=//spin;
wave_3_per_point13=ang=-tm*4 + sin(tm*76 + time*4)*0.2;;
wave_3_per_point14=sa=sin(ang);ca=cos(ang);
wave_3_per_point15=xr=xp*sa + yp*ca;
wave_3_per_point16=yr=xp*ca - yp*sa;
wave_3_per_point17=zr=zp;
wave_3_per_point18=
wave_3_per_point19=xp=xr;
wave_3_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_3_per_point21=zp=zr;
wave_3_per_point22=
wave_3_per_point23=//wrist movement;
wave_3_per_point24=ang=sin(tm*2);
wave_3_per_point25=
wave_3_per_point26=xq=xp;
wave_3_per_point27=sa=sin(ang);ca=cos(ang);
wave_3_per_point28=yq=yp*sa + zp*ca;
wave_3_per_point29=zq=yp*ca - zp*sa;
wave_3_per_point30=
wave_3_per_point31=
wave_3_per_point32=ang=tm*8;
wave_3_per_point33=sa=sin(ang);ca=cos(ang);
wave_3_per_point34=xp=xq*sa + yq*ca;
wave_3_per_point35=yp=xq*ca - yq*sa;
wave_3_per_point36=zp=zq;
wave_3_per_point37=
wave_3_per_point38=//forearm movement;
wave_3_per_point39=zp=zp-0.3;
wave_3_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
wave_3_per_point41=xq=xp;
wave_3_per_point42=sa=sin(ang);ca=cos(ang);
wave_3_per_point43=yq=yp*sa + zp*ca;
wave_3_per_point44=zq=yp*ca - zp*sa;
wave_3_per_point45=
wave_3_per_point46=//upper arm twist
wave_3_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_3_per_point48=xp=xq*sa + yq*ca;
wave_3_per_point49=yp=xq*ca - yq*sa;
wave_3_per_point50=zp=zq;
wave_3_per_point51=
wave_3_per_point52=//upper arm outward;
wave_3_per_point53=zp=zp-0.35;
wave_3_per_point54=ang=cos(tm*1)*1.75 - 1.05;
wave_3_per_point55=sa=sin(ang);ca=cos(ang);
wave_3_per_point56=xq=xp*sa + zp*ca;
wave_3_per_point57=yq=yp;
wave_3_per_point58=zq=xp*ca - zp*sa;
wave_3_per_point59=
wave_3_per_point60=//upper arm up down;
wave_3_per_point61=ang=cos(tm);
wave_3_per_point62=xp=xq;
wave_3_per_point63=sa=sin(ang);ca=cos(ang);
wave_3_per_point64=yp=yq*ca - zq*sa;
wave_3_per_point65=zp=yq*sa + zq*ca;
wave_3_per_point66=
wave_3_per_point67=//xp=xq;yp=yq;zp=zq;
wave_3_per_point68=
wave_3_per_point69=
wave_3_per_point70=//project into screenspace and draw on screen
wave_3_per_point71=zp=zp+1.5;
wave_3_per_point72=xs=xp/zp;
wave_3_per_point73=ys=yp/zp;
wave_3_per_point74=
wave_3_per_point75=x=xs+0.5;
wave_3_per_point76=y=ys*1.3+0.5;
wave_3_per_point77=
wave_3_per_point78=
wave_3_per_point79=a=(1-sample);
shapecode_0_enabled=1
shapecode_0_sides=6
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.995947
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.905280
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=0.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=tm=q1;
shape_0_per_frame2=
shape_0_per_frame3=flip=flip+1;
shape_0_per_frame4=flip=flip*below(flip,2);
shape_0_per_frame5=
shape_0_per_frame6=xp=0;
shape_0_per_frame7=yp=0;
shape_0_per_frame8=zp=0;
shape_0_per_frame9=
shape_0_per_frame10=//spin;
shape_0_per_frame11=ang=tm*20 + sin(tm*76 + time*4)*0.4;
shape_0_per_frame12=sa=sin(ang);ca=cos(ang);
shape_0_per_frame13=xr=xp*sa + yp*ca;
shape_0_per_frame14=yr=xp*ca - yp*sa;
shape_0_per_frame15=zr=zp;
shape_0_per_frame16=
shape_0_per_frame17=xp=xr;
shape_0_per_frame18=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
shape_0_per_frame19=zp=zr;
shape_0_per_frame20=
shape_0_per_frame21=//wrist movement;
shape_0_per_frame22=ang=sin(tm*2);
shape_0_per_frame23=
shape_0_per_frame24=xq=xp;
shape_0_per_frame25=sa=sin(ang);ca=cos(ang);
shape_0_per_frame26=yq=yp*sa + zp*ca;
shape_0_per_frame27=zq=yp*ca - zp*sa;
shape_0_per_frame28=
shape_0_per_frame29=
shape_0_per_frame30=ang=tm*8;
shape_0_per_frame31=sa=sin(ang);ca=cos(ang);
shape_0_per_frame32=xp=xq*sa + yq*ca;
shape_0_per_frame33=yp=xq*ca - yq*sa;
shape_0_per_frame34=zp=zq;
shape_0_per_frame35=
shape_0_per_frame36=//forearm movement;
shape_0_per_frame37=zp=zp-0.3;
shape_0_per_frame38=ang=3.14 + sin(tm*2 - 0.5)*2.5;
shape_0_per_frame39=xq=xp;
shape_0_per_frame40=sa=sin(ang);ca=cos(ang);
shape_0_per_frame41=yq=yp*sa + zp*ca;
shape_0_per_frame42=zq=yp*ca - zp*sa;
shape_0_per_frame43=
shape_0_per_frame44=//upper arm twist
shape_0_per_frame45=ang=-1.0 + cos(tm*3 + 0.5);
shape_0_per_frame46=xp=xq*sa + yq*ca;
shape_0_per_frame47=yp=xq*ca - yq*sa;
shape_0_per_frame48=zp=zq;
shape_0_per_frame49=
shape_0_per_frame50=//upper arm outward;
shape_0_per_frame51=zp=zp-0.35;
shape_0_per_frame52=ang=cos(tm*1)*1.75 - 1.05;
shape_0_per_frame53=sa=sin(ang);ca=cos(ang);
shape_0_per_frame54=xq=xp*sa + zp*ca;
shape_0_per_frame55=yq=yp;
shape_0_per_frame56=zq=xp*ca - zp*sa;
shape_0_per_frame57=
shape_0_per_frame58=//upper arm up down;
shape_0_per_frame59=ang=cos(tm);
shape_0_per_frame60=xp=xq;
shape_0_per_frame61=sa=sin(ang);ca=cos(ang);
shape_0_per_frame62=yp=yq*ca - zq*sa;
shape_0_per_frame63=zp=yq*sa + zq*ca;
shape_0_per_frame64=
shape_0_per_frame65=//xp=xq;yp=yq;zp=zq;
shape_0_per_frame66=
shape_0_per_frame67=
shape_0_per_frame68=//project into screenspace and draw on screen
shape_0_per_frame69=zp=zp+1.5;
shape_0_per_frame70=xs=xp/zp;
shape_0_per_frame71=ys=yp/zp;
shape_0_per_frame72=
shape_0_per_frame73=x=xs+0.5;
shape_0_per_frame74=y=ys*1.3+0.5;
shape_0_per_frame75=
shape_0_per_frame76=
shape_0_per_frame77=a=0.7;
shape_0_per_frame78=
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=0.975;
per_frame_2=
per_frame_3=vol=(bass+mid+treb)*0.25;
per_frame_4=vol=vol*vol;
per_frame_5=
per_frame_6=mtime=mtime+vol*0.01*(50/fps);
per_frame_7=
per_frame_8=q1=mtime*1.5;
per_frame_9=
per_frame_10=
per_frame_11=gamma=2
per_frame_12=
per_pixel_1=zm=-1.0+(bass*0.01);
per_pixel_2=
per_pixel_3=sx=zm;
per_pixel_4=sy=zm;

View File

@@ -0,0 +1,633 @@
[preset00]
fRating=2.000000
fGammaAdj=1.280000
fDecay=0.960000
fVideoEchoZoom=0.996630
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=1
nWaveMode=3
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.011726
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.037492
fWarpScale=0.014889
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.033004
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.400000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.110000
ob_g=0.000000
ob_b=0.100000
ob_a=0.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000001
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=0.910000
mv_b=0.710000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=0.100000
wavecode_0_g=0.500000
wavecode_0_b=0.800000
wavecode_0_a=1.000000
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=phs=-sample * 0.2;
wave_0_per_point3=tm=q1 + ((phs*4)/q2)*0.1;
wave_0_per_point4=
wave_0_per_point5=flip=flip+1;
wave_0_per_point6=flip=flip*below(flip,2);
wave_0_per_point7=
wave_0_per_point8=xp=0;
wave_0_per_point9=yp=(flip*0.1-0.05)*(sample);
wave_0_per_point10=zp=0;
wave_0_per_point11=
wave_0_per_point12=//spin;
wave_0_per_point13=ang=tm*20 + sin(tm*76 + time*4)*0.4;
wave_0_per_point14=sa=sin(ang);ca=cos(ang);
wave_0_per_point15=xr=xp*sa + yp*ca;
wave_0_per_point16=yr=xp*ca - yp*sa;
wave_0_per_point17=zr=zp;
wave_0_per_point18=
wave_0_per_point19=xp=xr;
wave_0_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_0_per_point21=zp=zr;
wave_0_per_point22=
wave_0_per_point23=//wrist movement;
wave_0_per_point24=ang=sin(tm*2);
wave_0_per_point25=
wave_0_per_point26=xq=xp;
wave_0_per_point27=sa=sin(ang);ca=cos(ang);
wave_0_per_point28=yq=yp*sa + zp*ca;
wave_0_per_point29=zq=yp*ca - zp*sa;
wave_0_per_point30=
wave_0_per_point31=
wave_0_per_point32=ang=tm*8;
wave_0_per_point33=sa=sin(ang);ca=cos(ang);
wave_0_per_point34=xp=xq*sa + yq*ca;
wave_0_per_point35=yp=xq*ca - yq*sa;
wave_0_per_point36=zp=zq;
wave_0_per_point37=
wave_0_per_point38=//forearm movement;
wave_0_per_point39=zp=zp-0.3;
wave_0_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
wave_0_per_point41=xq=xp;
wave_0_per_point42=sa=sin(ang);ca=cos(ang);
wave_0_per_point43=yq=yp*sa + zp*ca;
wave_0_per_point44=zq=yp*ca - zp*sa;
wave_0_per_point45=
wave_0_per_point46=//upper arm twist
wave_0_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_0_per_point48=xp=xq*sa + yq*ca;
wave_0_per_point49=yp=xq*ca - yq*sa;
wave_0_per_point50=zp=zq;
wave_0_per_point51=
wave_0_per_point52=//upper arm outward;
wave_0_per_point53=zp=zp-0.35;
wave_0_per_point54=ang=cos(tm*1)*1.75 - 1.05;
wave_0_per_point55=sa=sin(ang);ca=cos(ang);
wave_0_per_point56=xq=xp*sa + zp*ca;
wave_0_per_point57=yq=yp;
wave_0_per_point58=zq=xp*ca - zp*sa;
wave_0_per_point59=
wave_0_per_point60=//upper arm up down;
wave_0_per_point61=ang=cos(tm);
wave_0_per_point62=xp=xq;
wave_0_per_point63=sa=sin(ang);ca=cos(ang);
wave_0_per_point64=yp=yq*ca - zq*sa;
wave_0_per_point65=zp=yq*sa + zq*ca;
wave_0_per_point66=
wave_0_per_point67=yp=yp*0.1 - 0.2;
wave_0_per_point68=
wave_0_per_point69=
wave_0_per_point70=//project into screenspace and draw on screen
wave_0_per_point71=zp=zp+1.5;
wave_0_per_point72=xs=xp/zp;
wave_0_per_point73=ys=yp/zp;
wave_0_per_point74=
wave_0_per_point75=x=xs+0.5;
wave_0_per_point76=y=ys*1.3+0.5;
wave_0_per_point77=
wave_0_per_point78=
wave_0_per_point79=a=(1-sample)*0.3;
wave_0_per_point80=
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=0.900000
wavecode_1_b=0.800000
wavecode_1_a=1.000000
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=-sample * 0.4 ;
wave_1_per_point3=tm=q1 + ((phs*2)/q2)*0.1 - 0.01;
wave_1_per_point4=
wave_1_per_point5=flip=flip+1;
wave_1_per_point6=flip=flip*below(flip,2);
wave_1_per_point7=
wave_1_per_point8=xp=0;
wave_1_per_point9=yp=(flip*0.2-0.1)*(sample);
wave_1_per_point10=zp=0;
wave_1_per_point11=
wave_1_per_point12=//spin;
wave_1_per_point13=ang=-tm*29 + sin(tm*76 + time*4)*0.4;;
wave_1_per_point14=sa=sin(ang);ca=cos(ang);
wave_1_per_point15=xr=xp*sa + yp*ca;
wave_1_per_point16=yr=xp*ca - yp*sa;
wave_1_per_point17=zr=zp;
wave_1_per_point18=
wave_1_per_point19=xp=xr;
wave_1_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_1_per_point21=zp=zr;
wave_1_per_point22=
wave_1_per_point23=//wrist movement;
wave_1_per_point24=ang=sin(tm*2);
wave_1_per_point25=
wave_1_per_point26=xq=xp;
wave_1_per_point27=sa=sin(ang);ca=cos(ang);
wave_1_per_point28=yq=yp*sa + zp*ca;
wave_1_per_point29=zq=yp*ca - zp*sa;
wave_1_per_point30=
wave_1_per_point31=
wave_1_per_point32=ang=tm*8;
wave_1_per_point33=sa=sin(ang);ca=cos(ang);
wave_1_per_point34=xp=xq*sa + yq*ca;
wave_1_per_point35=yp=xq*ca - yq*sa;
wave_1_per_point36=zp=zq;
wave_1_per_point37=
wave_1_per_point38=//forearm movement;
wave_1_per_point39=zp=zp-0.3;
wave_1_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
wave_1_per_point41=xq=xp;
wave_1_per_point42=sa=sin(ang);ca=cos(ang);
wave_1_per_point43=yq=yp*sa + zp*ca;
wave_1_per_point44=zq=yp*ca - zp*sa;
wave_1_per_point45=
wave_1_per_point46=//upper arm twist
wave_1_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_1_per_point48=xp=xq*sa + yq*ca;
wave_1_per_point49=yp=xq*ca - yq*sa;
wave_1_per_point50=zp=zq;
wave_1_per_point51=
wave_1_per_point52=//upper arm outward;
wave_1_per_point53=zp=zp-0.35;
wave_1_per_point54=ang=cos(tm*1)*1.75 - 1.05;
wave_1_per_point55=sa=sin(ang);ca=cos(ang);
wave_1_per_point56=xq=xp*sa + zp*ca;
wave_1_per_point57=yq=yp;
wave_1_per_point58=zq=xp*ca - zp*sa;
wave_1_per_point59=
wave_1_per_point60=//upper arm up down;
wave_1_per_point61=ang=cos(tm);
wave_1_per_point62=xp=xq;
wave_1_per_point63=sa=sin(ang);ca=cos(ang);
wave_1_per_point64=yp=yq*ca - zq*sa;
wave_1_per_point65=zp=yq*sa + zq*ca;
wave_1_per_point66=
wave_1_per_point67=//xp=xq;yp=yq;zp=zq;
wave_1_per_point68=
wave_1_per_point69=
wave_1_per_point70=//project into screenspace and draw on screen
wave_1_per_point71=zp=zp+1.5;
wave_1_per_point72=xs=xp/zp;
wave_1_per_point73=ys=yp/zp;
wave_1_per_point74=
wave_1_per_point75=x=xs+0.5;
wave_1_per_point76=y=ys*1.3+0.5;
wave_1_per_point77=
wave_1_per_point78=
wave_1_per_point79=a=(1-sample);
wave_1_per_point80=
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=0.320000
wavecode_2_b=0.000000
wavecode_2_a=1.000000
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=phs=-sample * 0.4 ;
wave_2_per_point3=tm=q1 + ((phs*2)/q2)*0.1 - 2.02;
wave_2_per_point4=
wave_2_per_point5=flip=flip+1;
wave_2_per_point6=flip=flip*below(flip,2);
wave_2_per_point7=
wave_2_per_point8=xp=0;
wave_2_per_point9=yp=(flip*0.2-0.1)*(sample);
wave_2_per_point10=zp=0;
wave_2_per_point11=
wave_2_per_point12=//spin;
wave_2_per_point13=ang=tm*23 + sin(tm*76 + time*4)*0.3;;
wave_2_per_point14=sa=sin(ang);ca=cos(ang);
wave_2_per_point15=xr=xp*sa + yp*ca;
wave_2_per_point16=yr=xp*ca - yp*sa;
wave_2_per_point17=zr=zp;
wave_2_per_point18=
wave_2_per_point19=xp=xr;
wave_2_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_2_per_point21=zp=zr;
wave_2_per_point22=
wave_2_per_point23=//wrist movement;
wave_2_per_point24=ang=sin(tm*2);
wave_2_per_point25=
wave_2_per_point26=xq=xp;
wave_2_per_point27=sa=sin(ang);ca=cos(ang);
wave_2_per_point28=yq=yp*sa + zp*ca;
wave_2_per_point29=zq=yp*ca - zp*sa;
wave_2_per_point30=
wave_2_per_point31=
wave_2_per_point32=ang=tm*8;
wave_2_per_point33=sa=sin(ang);ca=cos(ang);
wave_2_per_point34=xp=xq*sa + yq*ca;
wave_2_per_point35=yp=xq*ca - yq*sa;
wave_2_per_point36=zp=zq;
wave_2_per_point37=
wave_2_per_point38=//forearm movement;
wave_2_per_point39=zp=zp-0.3;
wave_2_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
wave_2_per_point41=xq=xp;
wave_2_per_point42=sa=sin(ang);ca=cos(ang);
wave_2_per_point43=yq=yp*sa + zp*ca;
wave_2_per_point44=zq=yp*ca - zp*sa;
wave_2_per_point45=
wave_2_per_point46=//upper arm twist
wave_2_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_2_per_point48=xp=xq*sa + yq*ca;
wave_2_per_point49=yp=xq*ca - yq*sa;
wave_2_per_point50=zp=zq;
wave_2_per_point51=
wave_2_per_point52=//upper arm outward;
wave_2_per_point53=zp=zp-0.35;
wave_2_per_point54=ang=cos(tm*1)*1.75 - 1.05;
wave_2_per_point55=sa=sin(ang);ca=cos(ang);
wave_2_per_point56=xq=xp*sa + zp*ca;
wave_2_per_point57=yq=yp;
wave_2_per_point58=zq=xp*ca - zp*sa;
wave_2_per_point59=
wave_2_per_point60=//upper arm up down;
wave_2_per_point61=ang=cos(tm);
wave_2_per_point62=xp=xq;
wave_2_per_point63=sa=sin(ang);ca=cos(ang);
wave_2_per_point64=yp=yq*ca - zq*sa;
wave_2_per_point65=zp=yq*sa + zq*ca;
wave_2_per_point66=
wave_2_per_point67=//xp=xq;yp=yq;zp=zq;
wave_2_per_point68=
wave_2_per_point69=
wave_2_per_point70=//project into screenspace and draw on screen
wave_2_per_point71=zp=zp+1.5;
wave_2_per_point72=xs=xp/zp;
wave_2_per_point73=ys=yp/zp;
wave_2_per_point74=
wave_2_per_point75=x=xs+0.5;
wave_2_per_point76=y=ys*1.3+0.5;
wave_2_per_point77=
wave_2_per_point78=
wave_2_per_point79=a=(1-sample);
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=1
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=0.600000
wavecode_3_g=0.700000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=phs=-sample * 0.4 ;
wave_3_per_point3=tm=q1 + ((phs*2)/q2)*0.1 - 1.03;
wave_3_per_point4=
wave_3_per_point5=flip=flip+1;
wave_3_per_point6=flip=flip*below(flip,2);
wave_3_per_point7=
wave_3_per_point8=xp=0;
wave_3_per_point9=yp=(flip*0.15-0.075)*(sample);
wave_3_per_point10=zp=0;
wave_3_per_point11=
wave_3_per_point12=//spin;
wave_3_per_point13=ang=-tm*14 + sin(tm*76 + time*4)*0.2;;
wave_3_per_point14=sa=sin(ang);ca=cos(ang);
wave_3_per_point15=xr=xp*sa + yp*ca;
wave_3_per_point16=yr=xp*ca - yp*sa;
wave_3_per_point17=zr=zp;
wave_3_per_point18=
wave_3_per_point19=xp=xr;
wave_3_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_3_per_point21=zp=zr;
wave_3_per_point22=
wave_3_per_point23=//wrist movement;
wave_3_per_point24=ang=sin(tm*2);
wave_3_per_point25=
wave_3_per_point26=xq=xp;
wave_3_per_point27=sa=sin(ang);ca=cos(ang);
wave_3_per_point28=yq=yp*sa + zp*ca;
wave_3_per_point29=zq=yp*ca - zp*sa;
wave_3_per_point30=
wave_3_per_point31=
wave_3_per_point32=ang=tm*8;
wave_3_per_point33=sa=sin(ang);ca=cos(ang);
wave_3_per_point34=xp=xq*sa + yq*ca;
wave_3_per_point35=yp=xq*ca - yq*sa;
wave_3_per_point36=zp=zq;
wave_3_per_point37=
wave_3_per_point38=//forearm movement;
wave_3_per_point39=zp=zp-0.3;
wave_3_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
wave_3_per_point41=xq=xp;
wave_3_per_point42=sa=sin(ang);ca=cos(ang);
wave_3_per_point43=yq=yp*sa + zp*ca;
wave_3_per_point44=zq=yp*ca - zp*sa;
wave_3_per_point45=
wave_3_per_point46=//upper arm twist
wave_3_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_3_per_point48=xp=xq*sa + yq*ca;
wave_3_per_point49=yp=xq*ca - yq*sa;
wave_3_per_point50=zp=zq;
wave_3_per_point51=
wave_3_per_point52=//upper arm outward;
wave_3_per_point53=zp=zp-0.35;
wave_3_per_point54=ang=cos(tm*1)*1.75 - 1.05;
wave_3_per_point55=sa=sin(ang);ca=cos(ang);
wave_3_per_point56=xq=xp*sa + zp*ca;
wave_3_per_point57=yq=yp;
wave_3_per_point58=zq=xp*ca - zp*sa;
wave_3_per_point59=
wave_3_per_point60=//upper arm up down;
wave_3_per_point61=ang=cos(tm)-3.5;
wave_3_per_point62=xp=xq;
wave_3_per_point63=sa=sin(ang);ca=cos(ang);
wave_3_per_point64=yp=yq*ca - zq*sa;
wave_3_per_point65=zp=yq*sa + zq*ca;
wave_3_per_point66=
wave_3_per_point67=//xp=xq;yp=yq;zp=zq;
wave_3_per_point68=
wave_3_per_point69=
wave_3_per_point70=//project into screenspace and draw on screen
wave_3_per_point71=zp=zp+1.5;
wave_3_per_point72=xs=xp/zp;
wave_3_per_point73=ys=yp/zp;
wave_3_per_point74=
wave_3_per_point75=x=xs+0.5;
wave_3_per_point76=y=ys*1.3+0.5;
wave_3_per_point77=
wave_3_per_point78=
wave_3_per_point79=a=(1-sample)*0.4;
shapecode_0_enabled=0
shapecode_0_sides=6
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.045563
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=0.700000
shapecode_0_b=0.300000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=tm=q1;
shape_0_per_frame2=
shape_0_per_frame3=flip=flip+1;
shape_0_per_frame4=flip=flip*below(flip,2);
shape_0_per_frame5=
shape_0_per_frame6=xp=0;
shape_0_per_frame7=yp=0;
shape_0_per_frame8=zp=0;
shape_0_per_frame9=
shape_0_per_frame10=//spin;
shape_0_per_frame11=ang=tm*20 + sin(tm*76 + time*4)*0.4;
shape_0_per_frame12=sa=sin(ang);ca=cos(ang);
shape_0_per_frame13=xr=xp*sa + yp*ca;
shape_0_per_frame14=yr=xp*ca - yp*sa;
shape_0_per_frame15=zr=zp;
shape_0_per_frame16=
shape_0_per_frame17=xp=xr;
shape_0_per_frame18=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
shape_0_per_frame19=zp=zr;
shape_0_per_frame20=
shape_0_per_frame21=//wrist movement;
shape_0_per_frame22=ang=sin(tm*2);
shape_0_per_frame23=
shape_0_per_frame24=xq=xp;
shape_0_per_frame25=sa=sin(ang);ca=cos(ang);
shape_0_per_frame26=yq=yp*sa + zp*ca;
shape_0_per_frame27=zq=yp*ca - zp*sa;
shape_0_per_frame28=
shape_0_per_frame29=
shape_0_per_frame30=ang=tm*8;
shape_0_per_frame31=sa=sin(ang);ca=cos(ang);
shape_0_per_frame32=xp=xq*sa + yq*ca;
shape_0_per_frame33=yp=xq*ca - yq*sa;
shape_0_per_frame34=zp=zq;
shape_0_per_frame35=
shape_0_per_frame36=//forearm movement;
shape_0_per_frame37=zp=zp-0.3;
shape_0_per_frame38=ang=3.14 + sin(tm*2 - 0.5)*2.5;
shape_0_per_frame39=xq=xp;
shape_0_per_frame40=sa=sin(ang);ca=cos(ang);
shape_0_per_frame41=yq=yp*sa + zp*ca;
shape_0_per_frame42=zq=yp*ca - zp*sa;
shape_0_per_frame43=
shape_0_per_frame44=//upper arm twist
shape_0_per_frame45=ang=-1.0 + cos(tm*3 + 0.5);
shape_0_per_frame46=xp=xq*sa + yq*ca;
shape_0_per_frame47=yp=xq*ca - yq*sa;
shape_0_per_frame48=zp=zq;
shape_0_per_frame49=
shape_0_per_frame50=//upper arm outward;
shape_0_per_frame51=zp=zp-0.35;
shape_0_per_frame52=ang=cos(tm*1)*1.75 - 1.05;
shape_0_per_frame53=sa=sin(ang);ca=cos(ang);
shape_0_per_frame54=xq=xp*sa + zp*ca;
shape_0_per_frame55=yq=yp;
shape_0_per_frame56=zq=xp*ca - zp*sa;
shape_0_per_frame57=
shape_0_per_frame58=//upper arm up down;
shape_0_per_frame59=ang=cos(tm);
shape_0_per_frame60=xp=xq;
shape_0_per_frame61=sa=sin(ang);ca=cos(ang);
shape_0_per_frame62=yp=yq*ca - zq*sa;
shape_0_per_frame63=zp=yq*sa + zq*ca;
shape_0_per_frame64=
shape_0_per_frame65=//xp=xq;yp=yq;zp=zq;
shape_0_per_frame66=
shape_0_per_frame67=
shape_0_per_frame68=//project into screenspace and draw on screen
shape_0_per_frame69=zp=zp+1.5;
shape_0_per_frame70=xs=xp/zp;
shape_0_per_frame71=ys=yp/zp;
shape_0_per_frame72=
shape_0_per_frame73=x=xs+0.5;
shape_0_per_frame74=y=ys*1.3+0.5;
shape_0_per_frame75=
shape_0_per_frame76=
shape_0_per_frame77=a=0.7;
shape_0_per_frame78=
shapecode_1_enabled=1
shapecode_1_sides=5
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.761306
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=0.98;
per_frame_2=
per_frame_3=vol=(bass+mid+treb)*0.25;
per_frame_4=vol=vol*vol;
per_frame_5=
per_frame_6=vol2=(bass_att+mid_att+treb_att)*0.25;
per_frame_7=vol2=vol2*vol2;
per_frame_8=
per_frame_9=q2=vol2;
per_frame_10=
per_frame_11=mtime=mtime+(0.03 * (sin(time)*0.5 + 0.5))*(75/fps);
per_frame_12=
per_frame_13=q1=mtime*1;
per_frame_14=
per_frame_15=
per_frame_16=gamma=1 + min(vol*0.8,1)*0.7;
per_frame_17=
per_frame_18=
per_pixel_1=zm=1.002;
per_pixel_2=
per_pixel_3=sx=-zm;
per_pixel_4=sy=zm;

View File

@@ -0,0 +1,643 @@
[preset00]
fRating=1.000000
fGammaAdj=1.280000
fDecay=0.960000
fVideoEchoZoom=6.600763
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=3
nWaveMode=3
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=1
fWaveAlpha=0.001000
fWaveScale=0.011726
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.037492
fWarpScale=0.014889
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.033004
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.400000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.110000
ob_g=0.000000
ob_b=0.100000
ob_a=0.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000001
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=0.910000
mv_b=0.710000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=0.100000
wavecode_0_g=0.500000
wavecode_0_b=0.800000
wavecode_0_a=1.000000
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=phs=-sample * 0.2;
wave_0_per_point3=tm=q1 + ((phs*4)/q2)*0.1;
wave_0_per_point4=
wave_0_per_point5=flip=flip+1;
wave_0_per_point6=flip=flip*below(flip,2);
wave_0_per_point7=
wave_0_per_point8=xp=0;
wave_0_per_point9=yp=(flip*0.1-0.05)*(sample);
wave_0_per_point10=zp=0;
wave_0_per_point11=
wave_0_per_point12=//spin;
wave_0_per_point13=ang=tm*20 + sin(tm*76 + time*4)*0.4;
wave_0_per_point14=sa=sin(ang);ca=cos(ang);
wave_0_per_point15=xr=xp*sa + yp*ca;
wave_0_per_point16=yr=xp*ca - yp*sa;
wave_0_per_point17=zr=zp;
wave_0_per_point18=
wave_0_per_point19=xp=xr;
wave_0_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_0_per_point21=zp=zr;
wave_0_per_point22=
wave_0_per_point23=//wrist movement;
wave_0_per_point24=ang=sin(tm*2);
wave_0_per_point25=
wave_0_per_point26=xq=xp;
wave_0_per_point27=sa=sin(ang);ca=cos(ang);
wave_0_per_point28=yq=yp*sa + zp*ca;
wave_0_per_point29=zq=yp*ca - zp*sa;
wave_0_per_point30=
wave_0_per_point31=
wave_0_per_point32=ang=tm*8;
wave_0_per_point33=sa=sin(ang);ca=cos(ang);
wave_0_per_point34=xp=xq*sa + yq*ca;
wave_0_per_point35=yp=xq*ca - yq*sa;
wave_0_per_point36=zp=zq;
wave_0_per_point37=
wave_0_per_point38=//forearm movement;
wave_0_per_point39=zp=zp-0.3;
wave_0_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
wave_0_per_point41=xq=xp;
wave_0_per_point42=sa=sin(ang);ca=cos(ang);
wave_0_per_point43=yq=yp*sa + zp*ca;
wave_0_per_point44=zq=yp*ca - zp*sa;
wave_0_per_point45=
wave_0_per_point46=//upper arm twist
wave_0_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_0_per_point48=xp=xq*sa + yq*ca;
wave_0_per_point49=yp=xq*ca - yq*sa;
wave_0_per_point50=zp=zq;
wave_0_per_point51=
wave_0_per_point52=//upper arm outward;
wave_0_per_point53=zp=zp-0.35;
wave_0_per_point54=ang=cos(tm*1)*1.75 - 1.05;
wave_0_per_point55=sa=sin(ang);ca=cos(ang);
wave_0_per_point56=xq=xp*sa + zp*ca;
wave_0_per_point57=yq=yp;
wave_0_per_point58=zq=xp*ca - zp*sa;
wave_0_per_point59=
wave_0_per_point60=//upper arm up down;
wave_0_per_point61=ang=cos(tm);
wave_0_per_point62=xp=xq;
wave_0_per_point63=sa=sin(ang);ca=cos(ang);
wave_0_per_point64=yp=yq*ca - zq*sa;
wave_0_per_point65=zp=yq*sa + zq*ca;
wave_0_per_point66=
wave_0_per_point67=yp=yp*0.1 - 0.2;
wave_0_per_point68=
wave_0_per_point69=
wave_0_per_point70=//project into screenspace and draw on screen
wave_0_per_point71=zp=zp+1.5;
wave_0_per_point72=xs=xp/zp;
wave_0_per_point73=ys=yp/zp;
wave_0_per_point74=
wave_0_per_point75=x=xs+0.5;
wave_0_per_point76=y=ys*1.3+0.5;
wave_0_per_point77=
wave_0_per_point78=
wave_0_per_point79=a=(1-sample)*0.3;
wave_0_per_point80=
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=0.900000
wavecode_1_b=0.800000
wavecode_1_a=1.000000
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=-sample * 0.4 ;
wave_1_per_point3=tm=q1 + ((phs*2)/q2)*0.1 - 0.01;
wave_1_per_point4=
wave_1_per_point5=flip=flip+1;
wave_1_per_point6=flip=flip*below(flip,2);
wave_1_per_point7=
wave_1_per_point8=xp=0;
wave_1_per_point9=yp=(flip*0.2-0.1)*(sample);
wave_1_per_point10=zp=0;
wave_1_per_point11=
wave_1_per_point12=//spin;
wave_1_per_point13=ang=-tm*29 + sin(tm*76 + time*4)*0.4;;
wave_1_per_point14=sa=sin(ang);ca=cos(ang);
wave_1_per_point15=xr=xp*sa + yp*ca;
wave_1_per_point16=yr=xp*ca - yp*sa;
wave_1_per_point17=zr=zp;
wave_1_per_point18=
wave_1_per_point19=xp=xr;
wave_1_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_1_per_point21=zp=zr;
wave_1_per_point22=
wave_1_per_point23=//wrist movement;
wave_1_per_point24=ang=sin(tm*2);
wave_1_per_point25=
wave_1_per_point26=xq=xp;
wave_1_per_point27=sa=sin(ang);ca=cos(ang);
wave_1_per_point28=yq=yp*sa + zp*ca;
wave_1_per_point29=zq=yp*ca - zp*sa;
wave_1_per_point30=
wave_1_per_point31=
wave_1_per_point32=ang=tm*8;
wave_1_per_point33=sa=sin(ang);ca=cos(ang);
wave_1_per_point34=xp=xq*sa + yq*ca;
wave_1_per_point35=yp=xq*ca - yq*sa;
wave_1_per_point36=zp=zq;
wave_1_per_point37=
wave_1_per_point38=//forearm movement;
wave_1_per_point39=zp=zp-0.3;
wave_1_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
wave_1_per_point41=xq=xp;
wave_1_per_point42=sa=sin(ang);ca=cos(ang);
wave_1_per_point43=yq=yp*sa + zp*ca;
wave_1_per_point44=zq=yp*ca - zp*sa;
wave_1_per_point45=
wave_1_per_point46=//upper arm twist
wave_1_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_1_per_point48=xp=xq*sa + yq*ca;
wave_1_per_point49=yp=xq*ca - yq*sa;
wave_1_per_point50=zp=zq;
wave_1_per_point51=
wave_1_per_point52=//upper arm outward;
wave_1_per_point53=zp=zp-0.35;
wave_1_per_point54=ang=cos(tm*1)*1.75 - 1.05;
wave_1_per_point55=sa=sin(ang);ca=cos(ang);
wave_1_per_point56=xq=xp*sa + zp*ca;
wave_1_per_point57=yq=yp;
wave_1_per_point58=zq=xp*ca - zp*sa;
wave_1_per_point59=
wave_1_per_point60=//upper arm up down;
wave_1_per_point61=ang=cos(tm);
wave_1_per_point62=xp=xq;
wave_1_per_point63=sa=sin(ang);ca=cos(ang);
wave_1_per_point64=yp=yq*ca - zq*sa;
wave_1_per_point65=zp=yq*sa + zq*ca;
wave_1_per_point66=
wave_1_per_point67=//xp=xq;yp=yq;zp=zq;
wave_1_per_point68=
wave_1_per_point69=
wave_1_per_point70=//project into screenspace and draw on screen
wave_1_per_point71=zp=zp+1.5;
wave_1_per_point72=xs=xp/zp;
wave_1_per_point73=ys=yp/zp;
wave_1_per_point74=
wave_1_per_point75=x=xs+0.5;
wave_1_per_point76=y=ys*1.3+0.5;
wave_1_per_point77=
wave_1_per_point78=
wave_1_per_point79=a=(1-sample);
wave_1_per_point80=
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=0.320000
wavecode_2_b=0.000000
wavecode_2_a=1.000000
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=phs=-sample * 0.4 ;
wave_2_per_point3=tm=q1 + ((phs*2)/q2)*0.1 - 2.02;
wave_2_per_point4=
wave_2_per_point5=flip=flip+1;
wave_2_per_point6=flip=flip*below(flip,2);
wave_2_per_point7=
wave_2_per_point8=xp=0;
wave_2_per_point9=yp=(flip*0.2-0.1)*(sample);
wave_2_per_point10=zp=0;
wave_2_per_point11=
wave_2_per_point12=//spin;
wave_2_per_point13=ang=tm*23 + sin(tm*76 + time*4)*0.3;;
wave_2_per_point14=sa=sin(ang);ca=cos(ang);
wave_2_per_point15=xr=xp*sa + yp*ca;
wave_2_per_point16=yr=xp*ca - yp*sa;
wave_2_per_point17=zr=zp;
wave_2_per_point18=
wave_2_per_point19=xp=xr;
wave_2_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_2_per_point21=zp=zr;
wave_2_per_point22=
wave_2_per_point23=//wrist movement;
wave_2_per_point24=ang=sin(tm*2);
wave_2_per_point25=
wave_2_per_point26=xq=xp;
wave_2_per_point27=sa=sin(ang);ca=cos(ang);
wave_2_per_point28=yq=yp*sa + zp*ca;
wave_2_per_point29=zq=yp*ca - zp*sa;
wave_2_per_point30=
wave_2_per_point31=
wave_2_per_point32=ang=tm*8;
wave_2_per_point33=sa=sin(ang);ca=cos(ang);
wave_2_per_point34=xp=xq*sa + yq*ca;
wave_2_per_point35=yp=xq*ca - yq*sa;
wave_2_per_point36=zp=zq;
wave_2_per_point37=
wave_2_per_point38=//forearm movement;
wave_2_per_point39=zp=zp-0.3;
wave_2_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
wave_2_per_point41=xq=xp;
wave_2_per_point42=sa=sin(ang);ca=cos(ang);
wave_2_per_point43=yq=yp*sa + zp*ca;
wave_2_per_point44=zq=yp*ca - zp*sa;
wave_2_per_point45=
wave_2_per_point46=//upper arm twist
wave_2_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_2_per_point48=xp=xq*sa + yq*ca;
wave_2_per_point49=yp=xq*ca - yq*sa;
wave_2_per_point50=zp=zq;
wave_2_per_point51=
wave_2_per_point52=//upper arm outward;
wave_2_per_point53=zp=zp-0.35;
wave_2_per_point54=ang=cos(tm*1)*1.75 - 1.05;
wave_2_per_point55=sa=sin(ang);ca=cos(ang);
wave_2_per_point56=xq=xp*sa + zp*ca;
wave_2_per_point57=yq=yp;
wave_2_per_point58=zq=xp*ca - zp*sa;
wave_2_per_point59=
wave_2_per_point60=//upper arm up down;
wave_2_per_point61=ang=cos(tm) + 1;
wave_2_per_point62=xp=xq;
wave_2_per_point63=sa=sin(ang);ca=cos(ang);
wave_2_per_point64=yp=yq*ca - zq*sa;
wave_2_per_point65=zp=yq*sa + zq*ca;
wave_2_per_point66=
wave_2_per_point67=//xp=xq;yp=yq;zp=zq;
wave_2_per_point68=
wave_2_per_point69=
wave_2_per_point70=//project into screenspace and draw on screen
wave_2_per_point71=zp=zp+1.5;
wave_2_per_point72=xs=xp/zp;
wave_2_per_point73=ys=yp/zp;
wave_2_per_point74=
wave_2_per_point75=x=xs+0.5;
wave_2_per_point76=y=ys*1.3+0.5;
wave_2_per_point77=
wave_2_per_point78=
wave_2_per_point79=a=(1-sample);
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=1
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=0.600000
wavecode_3_g=0.700000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=phs=-sample * 0.4 ;
wave_3_per_point3=tm=q1 + ((phs*2)/q2)*0.1 - 1.03;
wave_3_per_point4=
wave_3_per_point5=flip=flip+1;
wave_3_per_point6=flip=flip*below(flip,2);
wave_3_per_point7=
wave_3_per_point8=xp=0;
wave_3_per_point9=yp=(flip*0.15-0.075)*(sample);
wave_3_per_point10=zp=0;
wave_3_per_point11=
wave_3_per_point12=//spin;
wave_3_per_point13=ang=-tm*14 + sin(tm*76 + time*4)*0.2;;
wave_3_per_point14=sa=sin(ang);ca=cos(ang);
wave_3_per_point15=xr=xp*sa + yp*ca;
wave_3_per_point16=yr=xp*ca - yp*sa;
wave_3_per_point17=zr=zp;
wave_3_per_point18=
wave_3_per_point19=xp=xr;
wave_3_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_3_per_point21=zp=zr;
wave_3_per_point22=
wave_3_per_point23=//wrist movement;
wave_3_per_point24=ang=sin(tm*2);
wave_3_per_point25=
wave_3_per_point26=xq=xp;
wave_3_per_point27=sa=sin(ang);ca=cos(ang);
wave_3_per_point28=yq=yp*sa + zp*ca;
wave_3_per_point29=zq=yp*ca - zp*sa;
wave_3_per_point30=
wave_3_per_point31=
wave_3_per_point32=ang=tm*8;
wave_3_per_point33=sa=sin(ang);ca=cos(ang);
wave_3_per_point34=xp=xq*sa + yq*ca;
wave_3_per_point35=yp=xq*ca - yq*sa;
wave_3_per_point36=zp=zq;
wave_3_per_point37=
wave_3_per_point38=//forearm movement;
wave_3_per_point39=zp=zp-0.3;
wave_3_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
wave_3_per_point41=xq=xp;
wave_3_per_point42=sa=sin(ang);ca=cos(ang);
wave_3_per_point43=yq=yp*sa + zp*ca;
wave_3_per_point44=zq=yp*ca - zp*sa;
wave_3_per_point45=
wave_3_per_point46=//upper arm twist
wave_3_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_3_per_point48=xp=xq*sa + yq*ca;
wave_3_per_point49=yp=xq*ca - yq*sa;
wave_3_per_point50=zp=zq;
wave_3_per_point51=
wave_3_per_point52=//upper arm outward;
wave_3_per_point53=zp=zp-0.35;
wave_3_per_point54=ang=cos(tm*1)*1.75 - 1.05;
wave_3_per_point55=sa=sin(ang);ca=cos(ang);
wave_3_per_point56=xq=xp*sa + zp*ca;
wave_3_per_point57=yq=yp;
wave_3_per_point58=zq=xp*ca - zp*sa;
wave_3_per_point59=
wave_3_per_point60=//upper arm up down;
wave_3_per_point61=ang=cos(tm)-3.5;
wave_3_per_point62=xp=xq;
wave_3_per_point63=sa=sin(ang);ca=cos(ang);
wave_3_per_point64=yp=yq*ca - zq*sa;
wave_3_per_point65=zp=yq*sa + zq*ca;
wave_3_per_point66=
wave_3_per_point67=//xp=xq;yp=yq;zp=zq;
wave_3_per_point68=
wave_3_per_point69=
wave_3_per_point70=//project into screenspace and draw on screen
wave_3_per_point71=zp=zp+1.5;
wave_3_per_point72=xs=xp/zp;
wave_3_per_point73=ys=yp/zp;
wave_3_per_point74=
wave_3_per_point75=x=xs+0.5;
wave_3_per_point76=y=ys*1.3+0.5;
wave_3_per_point77=
wave_3_per_point78=
wave_3_per_point79=a=(1-sample)*0.4;
shapecode_0_enabled=0
shapecode_0_sides=6
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.045563
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=0.700000
shapecode_0_b=0.300000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=tm=q1;
shape_0_per_frame2=
shape_0_per_frame3=flip=flip+1;
shape_0_per_frame4=flip=flip*below(flip,2);
shape_0_per_frame5=
shape_0_per_frame6=xp=0;
shape_0_per_frame7=yp=0;
shape_0_per_frame8=zp=0;
shape_0_per_frame9=
shape_0_per_frame10=//spin;
shape_0_per_frame11=ang=tm*20 + sin(tm*76 + time*4)*0.4;
shape_0_per_frame12=sa=sin(ang);ca=cos(ang);
shape_0_per_frame13=xr=xp*sa + yp*ca;
shape_0_per_frame14=yr=xp*ca - yp*sa;
shape_0_per_frame15=zr=zp;
shape_0_per_frame16=
shape_0_per_frame17=xp=xr;
shape_0_per_frame18=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
shape_0_per_frame19=zp=zr;
shape_0_per_frame20=
shape_0_per_frame21=//wrist movement;
shape_0_per_frame22=ang=sin(tm*2);
shape_0_per_frame23=
shape_0_per_frame24=xq=xp;
shape_0_per_frame25=sa=sin(ang);ca=cos(ang);
shape_0_per_frame26=yq=yp*sa + zp*ca;
shape_0_per_frame27=zq=yp*ca - zp*sa;
shape_0_per_frame28=
shape_0_per_frame29=
shape_0_per_frame30=ang=tm*8;
shape_0_per_frame31=sa=sin(ang);ca=cos(ang);
shape_0_per_frame32=xp=xq*sa + yq*ca;
shape_0_per_frame33=yp=xq*ca - yq*sa;
shape_0_per_frame34=zp=zq;
shape_0_per_frame35=
shape_0_per_frame36=//forearm movement;
shape_0_per_frame37=zp=zp-0.3;
shape_0_per_frame38=ang=3.14 + sin(tm*2 - 0.5)*2.5;
shape_0_per_frame39=xq=xp;
shape_0_per_frame40=sa=sin(ang);ca=cos(ang);
shape_0_per_frame41=yq=yp*sa + zp*ca;
shape_0_per_frame42=zq=yp*ca - zp*sa;
shape_0_per_frame43=
shape_0_per_frame44=//upper arm twist
shape_0_per_frame45=ang=-1.0 + cos(tm*3 + 0.5);
shape_0_per_frame46=xp=xq*sa + yq*ca;
shape_0_per_frame47=yp=xq*ca - yq*sa;
shape_0_per_frame48=zp=zq;
shape_0_per_frame49=
shape_0_per_frame50=//upper arm outward;
shape_0_per_frame51=zp=zp-0.35;
shape_0_per_frame52=ang=cos(tm*1)*1.75 - 1.05;
shape_0_per_frame53=sa=sin(ang);ca=cos(ang);
shape_0_per_frame54=xq=xp*sa + zp*ca;
shape_0_per_frame55=yq=yp;
shape_0_per_frame56=zq=xp*ca - zp*sa;
shape_0_per_frame57=
shape_0_per_frame58=//upper arm up down;
shape_0_per_frame59=ang=cos(tm);
shape_0_per_frame60=xp=xq;
shape_0_per_frame61=sa=sin(ang);ca=cos(ang);
shape_0_per_frame62=yp=yq*ca - zq*sa;
shape_0_per_frame63=zp=yq*sa + zq*ca;
shape_0_per_frame64=
shape_0_per_frame65=//xp=xq;yp=yq;zp=zq;
shape_0_per_frame66=
shape_0_per_frame67=
shape_0_per_frame68=//project into screenspace and draw on screen
shape_0_per_frame69=zp=zp+1.5;
shape_0_per_frame70=xs=xp/zp;
shape_0_per_frame71=ys=yp/zp;
shape_0_per_frame72=
shape_0_per_frame73=x=xs+0.5;
shape_0_per_frame74=y=ys*1.3+0.5;
shape_0_per_frame75=
shape_0_per_frame76=
shape_0_per_frame77=a=0.7;
shape_0_per_frame78=
shapecode_1_enabled=1
shapecode_1_sides=5
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.254805
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.294082
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=tex_zoom=(sin(time/2)*0.5+0.5)*0.6+0.1;
shape_1_per_frame2=tex_ang=cos(time);
shapecode_2_enabled=1
shapecode_2_sides=14
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.081954
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=1
shapecode_3_sides=14
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=1.089248
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
shape_3_init1=start = 1;
shape_3_per_frame1=start = start - 0.02;
shape_3_per_frame2=start = max(start,0);
shape_3_per_frame3=
shape_3_per_frame4=a=start;
shape_3_per_frame5=a2=start;
shape_3_per_frame6=
shape_3_per_frame7=rad = if( equal(start,0) , 0.05 , rad );
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=1;
per_frame_2=
per_frame_3=vol=(bass+mid+treb)*0.25;
per_frame_4=vol=vol*vol;
per_frame_5=
per_frame_6=vol2=(bass_att+mid_att+treb_att)*0.25;
per_frame_7=vol2=vol2*vol2;
per_frame_8=
per_frame_9=q2=vol2;
per_frame_10=
per_frame_11=mtime=mtime+(0.03 * (sin(time)*0.5 + 0.5))*(75/fps);
per_frame_12=
per_frame_13=q1=mtime*1;
per_frame_14=
per_frame_15=
per_frame_16=//gamma=1 + min(vol*0.8,1)*0.7;
per_frame_17=
per_frame_18=
per_pixel_1=zm=1.002;
per_pixel_2=
per_pixel_3=sx=-zm;
per_pixel_4=sy=zm;

View File

@@ -0,0 +1,277 @@
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.940000
fVideoEchoZoom=0.999996
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.010000
fWaveSmoothing=0.630000
fWaveParam=-1.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=0.999998
fShader=1.000000
zoom=13.290894
rot=0.000000
cx=0.500000
cy=0.500000
dx=-0.280000
dy=-0.320000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.015000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.030000
ib_r=0.000000
ib_g=0.000000
ib_b=0.800000
ib_a=0.000000
nMotionVectorsX=6.400000
nMotionVectorsY=43.199997
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=0.910000
mv_b=0.710000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_point1=flip=flip+1;
wave_0_per_point2=flip=if(above(flip,1),0,flip);
wave_0_per_point3=
wave_0_per_point4=xp=sin(sample*6.283);
wave_0_per_point5=yp=cos(sample*6.283);
wave_0_per_point6=
wave_0_per_point7=scale1=sin(sample*6.283*3);
wave_0_per_point8=scale2=sin(sample*6.283*9);
wave_0_per_point9=scale3=sin(sample*6.283*5);
wave_0_per_point10=scale=scale1+scale2*0.7+scale3*0.4;
wave_0_per_point11=scale=scale*0.5;
wave_0_per_point12=
wave_0_per_point13=xp=xp*scale;
wave_0_per_point14=yp=yp*scale;
wave_0_per_point15=
wave_0_per_point16=x1=xp*0.25 +0.5;
wave_0_per_point17=y1=yp*0.25*1.333 + 0.5;
wave_0_per_point18=x2=0.5+q4;
wave_0_per_point19=y2=0.5+q5;
wave_0_per_point20=x=x1*flip + x2*(1-flip);
wave_0_per_point21=y=y1*flip + y2*(1-flip);
wave_0_per_point22=
wave_0_per_point23=a=flip*0.05;
wave_0_per_point24=r=sin(time)*0.5+0.5;
wave_0_per_point25=g=sin(time+2.1)*0.5+0.5;
wave_0_per_point26=b=sin(time+4.2)*0.5+0.5;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.221671
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=0.800000
shapecode_0_g=0.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=x=.5+q4;y=.5+q5;
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.444842
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.819541
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=tex_ang=0.01;
shape_1_per_frame2=x=.5+q4;y=.5+q5;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=zoom=1;
per_frame_init_2=xpos=0;
per_frame_init_3=ypos=0;
per_frame_1=decay=0.985;
per_frame_2=
per_frame_3=vol= (bass+mid+treb)*0.55;
per_frame_4=vol=vol;
per_frame_5=
per_frame_6=
per_frame_7=mv_r = 0.5 + 0.4*sin(time*1.324);
per_frame_8=mv_g = 0.5 + 0.4*cos(time*1.371);
per_frame_9=
per_frame_10=q1=ypos;
per_frame_11=q2=xpos;
per_frame_12=wave_a = 0;
per_frame_13=
per_frame_14=
per_frame_15=
per_frame_16=zoom=0.9;
per_frame_17=
per_frame_18=musictime=musictime+vol*0.5;
per_frame_19=q4=sin(musictime*0.02)*0.3;
per_frame_20=q5=sin(musictime*0.01)*0.3;
per_frame_21=
per_frame_22=dx=sin(musictime*0.1)*0.01;
per_frame_23=dy=cos(musictime*0.069)*0.01;
per_frame_24=
per_frame_25=
per_frame_26=
per_frame_27=
per_frame_28=monitor=rot;
per_pixel_1=
per_pixel_2=rd=sqrt( sqr( (x-0.5-q4)*1.7) + sqr( (y-0.5+q5)*1.2 ) );
per_pixel_3=cx=0.5+q4;
per_pixel_4=cy=0.5-q5;
per_pixel_5=zm =-5.5*log(sqrt(2)-rd) -0.24;
per_pixel_6=zm = max(abs(zm),.99) * sign(zm);
per_pixel_7=orb=below(rd,0.4);
per_pixel_8=zm=zm*((1-orb)+rd*rd*rd*1.52) + orb*(1-rd*rd*rd*1.52);
per_pixel_9=sx=zm;sy=zm;
per_pixel_10=

View File

@@ -0,0 +1,302 @@
[preset00]
fRating=1.000000
fGammaAdj=1.000000
fDecay=0.940000
fVideoEchoZoom=0.999996
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.010000
fWaveSmoothing=0.630000
fWaveParam=-1.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=0.999998
fShader=1.000000
zoom=13.290894
rot=0.000000
cx=0.500000
cy=0.500000
dx=-0.280000
dy=-0.320000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.015000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.030000
ib_r=0.000000
ib_g=0.000000
ib_b=0.800000
ib_a=0.000000
nMotionVectorsX=6.400000
nMotionVectorsY=43.199997
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=0.910000
mv_b=0.710000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_point1=flip=flip+1;
wave_0_per_point2=flip=if(above(flip,1),0,flip);
wave_0_per_point3=
wave_0_per_point4=xp=sin(sample*6.283);
wave_0_per_point5=yp=cos(sample*6.283);
wave_0_per_point6=
wave_0_per_point7=scale1=sin(sample*6.283*3);
wave_0_per_point8=scale2=sin(sample*6.283*9);
wave_0_per_point9=scale3=sin(sample*6.283*5);
wave_0_per_point10=scale=scale1+scale2*0.7+scale3*0.4;
wave_0_per_point11=scale=scale*0.5;
wave_0_per_point12=
wave_0_per_point13=xp=xp*scale;
wave_0_per_point14=yp=yp*scale;
wave_0_per_point15=
wave_0_per_point16=x1=xp*0.25 +0.5;
wave_0_per_point17=y1=yp*0.25*1.333 + 0.5;
wave_0_per_point18=x2=0.5+q4;
wave_0_per_point19=y2=0.5+q5;
wave_0_per_point20=x=x1*flip + x2*(1-flip);
wave_0_per_point21=y=y1*flip + y2*(1-flip);
wave_0_per_point22=
wave_0_per_point23=a=flip*0.05;
wave_0_per_point24=r=sin(time)*0.5+0.5;
wave_0_per_point25=g=sin(time+2.1)*0.5+0.5;
wave_0_per_point26=b=sin(time+4.2)*0.5+0.5;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_per_point1=flip=flip+1;
wave_1_per_point2=flip=if(above(flip,1),0,flip);
wave_1_per_point3=
wave_1_per_point4=xp=sin(sample*6.283);
wave_1_per_point5=yp=cos(sample*6.283);
wave_1_per_point6=
wave_1_per_point7=scale1=sin(sample*6.283*3+time*0.2);
wave_1_per_point8=scale2=sin(sample*6.283*9+time);
wave_1_per_point9=scale3=sin(sample*6.283*5-time);
wave_1_per_point10=scale=scale1+scale2*0.7+scale3*0.4;
wave_1_per_point11=scale=scale*0.5;
wave_1_per_point12=
wave_1_per_point13=xp=xp*scale;
wave_1_per_point14=yp=yp*scale;
wave_1_per_point15=
wave_1_per_point16=x1=xp*0.25 +0.5;
wave_1_per_point17=y1=yp*0.25*1.333 + 0.5;
wave_1_per_point18=x2=0.5+q4;
wave_1_per_point19=y2=0.5+q5;
wave_1_per_point20=x=x1*flip + x2*(1-flip);
wave_1_per_point21=y=y1*flip + y2*(1-flip);
wave_1_per_point22=
wave_1_per_point23=a=flip*0.05;
wave_1_per_point24=r=sin(time)*0.5+0.5;
wave_1_per_point25=g=sin(time+2.1)*0.5+0.5;
wave_1_per_point26=b=sin(time+4.2)*0.5+0.5;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.221671
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=0.800000
shapecode_0_g=0.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=x=.5+q4;y=.5+q5;
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.444842
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.819541
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=tex_ang=0.01;
shape_1_per_frame2=x=.5+q4;y=.5+q5;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=zoom=1;
per_frame_init_2=xpos=0;
per_frame_init_3=ypos=0;
per_frame_1=decay=0.985;
per_frame_2=
per_frame_3=vol=(4*bass)*(1.3+mid*treb);
per_frame_4=
per_frame_5=
per_frame_6=
per_frame_7=mv_r = 0.5 + 0.4*sin(time*1.324);
per_frame_8=mv_g = 0.5 + 0.4*cos(time*1.371);
per_frame_9=
per_frame_10=q1=ypos;
per_frame_11=q2=xpos;
per_frame_12=wave_a = 0;
per_frame_13=
per_frame_14=
per_frame_15=zoom=.91;
per_frame_16=
per_frame_17=musictime=musictime+vol*0.5;
per_frame_18=q4=sin(musictime*0.02)*0.3;
per_frame_19=q5=sin(musictime*0.01)*0.3;
per_frame_20=
per_frame_21=dx=sin(musictime*0.1)*0.01;
per_frame_22=dy=cos(musictime*0.069)*0.01;
per_frame_23=
per_frame_24=
per_frame_25=
per_frame_26=
per_frame_27=monitor=rot;
per_pixel_1=
per_pixel_2=rd=sqrt( sqr( (x-0.5-q4)*1.7) + sqr( (y-0.5+q5)*1.2 ) );
per_pixel_3=cx=0.5+q4;
per_pixel_4=cy=0.5-q5;
per_pixel_5=zm =-5.5*log(sqrt(2)-rd) -0.24;
per_pixel_6=zm = max(abs(zm),.99) * sign(zm);
per_pixel_7=orb=below(rd,0.4);
per_pixel_8=zm=zm*((1-orb)+rd*rd*rd*1.52) + orb*(1-rd*rd*rd*1.52);
per_pixel_9=sx=zm;sy=zm;
per_pixel_10=sx=1.06;sy=1.06

View File

@@ -0,0 +1,273 @@
[preset00]
fRating=3.000000
fGammaAdj=2.0
fDecay=0.950000
fVideoEchoZoom=1.006596
fVideoEchoAlpha=0.0
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.019788
fWaveScale=0.011726
fWaveSmoothing=0.9
fWaveParam=0.0
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.010284
fWarpScale=0.010000
fZoomExponent=1.0
fShader=1.0
zoom=1.0
rot=0.0
cx=0.5
cy=0.5
dx=0.0
dy=0.0
warp=0.010000
sx=1.0
sy=1.0
wave_r=0.5
wave_g=0.4
wave_b=0.3
wave_x=0.5
wave_y=0.5
ob_size=0.0
ob_r=0.110000
ob_g=0.0
ob_b=0.1
ob_a=0.0
ib_size=0.005000
ib_r=0.0
ib_g=0.0
ib_b=0.0
ib_a=1.0
nMotionVectorsX=31.999994
nMotionVectorsY=24.000004
mv_dx=0.020000
mv_dy=-0.020000
mv_l=1.0
mv_r=0.490000
mv_g=0.480000
mv_b=0.300001
mv_a=0.0
b1n=0.0
b2n=0.0
b3n=0.0
b1x=1.0
b2x=1.0
b3x=1.0
b1ed=0.25
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.0
wavecode_0_smoothing=0.5
wavecode_0_r=1.0
wavecode_0_g=1.0
wavecode_0_b=1.0
wavecode_0_a=1.0
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.0
wavecode_1_smoothing=0.5
wavecode_1_r=1.0
wavecode_1_g=1.0
wavecode_1_b=1.0
wavecode_1_a=1.0
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.0
wavecode_2_smoothing=0.5
wavecode_2_r=1.0
wavecode_2_g=1.0
wavecode_2_b=1.0
wavecode_2_a=1.0
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.0
wavecode_3_smoothing=0.5
wavecode_3_r=1.0
wavecode_3_g=1.0
wavecode_3_b=1.0
wavecode_3_a=1.0
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.5
shapecode_0_y=0.5
shapecode_0_rad=1.670888
shapecode_0_ang=0.0
shapecode_0_tex_ang=0.942478
shapecode_0_tex_zoom=0.534261
shapecode_0_r=1.0
shapecode_0_g=1.0
shapecode_0_b=1.0
shapecode_0_a=1.0
shapecode_0_r2=1.0
shapecode_0_g2=1.0
shapecode_0_b2=1.0
shapecode_0_a2=1.0
shapecode_0_border_r=1.0
shapecode_0_border_g=1.0
shapecode_0_border_b=1.0
shapecode_0_border_a=0.170000
shape_0_per_frame1=flux=q5*9;
shape_0_per_frame2=fluxs=max(flux,0);
shape_0_per_frame3=fluxs=min(fluxs,1);
shape_0_per_frame4=advflux=(q3*fluxs) + (-q3 * (1-fluxs));
shape_0_per_frame5=adv=adv+advflux;
shape_0_per_frame6=advs=adv/256;
shape_0_per_frame7=
shape_0_per_frame8=
shape_0_per_frame9=ang=advs;
shape_0_per_frame10=rad=1.671 + q3/25
shapecode_1_enabled=0
shapecode_1_sides=3
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.350000
shapecode_1_y=0.5
shapecode_1_rad=0.1
shapecode_1_ang=0.0
shapecode_1_tex_ang=0.0
shapecode_1_tex_zoom=1.0
shapecode_1_r=1.0
shapecode_1_g=1.0
shapecode_1_b=1.0
shapecode_1_a=1.0
shapecode_1_r2=0.0
shapecode_1_g2=0.0
shapecode_1_b2=0.1
shapecode_1_a2=0.0
shapecode_1_border_r=1.0
shapecode_1_border_g=1.0
shapecode_1_border_b=1.0
shapecode_1_border_a=0.0
shape_1_per_frame1=y=0.1 + q2*0.4;
shape_1_per_frame2=rad=q2/2;
shape_1_per_frame3=ang=-q2*2
shapecode_2_enabled=1
shapecode_2_sides=3
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.590000
shapecode_2_y=0.5
shapecode_2_rad=0.444842
shapecode_2_ang=0.0
shapecode_2_tex_ang=0.0
shapecode_2_tex_zoom=1.0
shapecode_2_r=0.0
shapecode_2_g=0.0
shapecode_2_b=0.0
shapecode_2_a=1.0
shapecode_2_r2=0.1
shapecode_2_g2=0.050000
shapecode_2_b2=0.0
shapecode_2_a2=0.0
shapecode_2_border_r=1.0
shapecode_2_border_g=1.0
shapecode_2_border_b=1.0
shapecode_2_border_a=0.0
shape_2_init1=dir = 3;
shape_2_init2=mover = 0;
shape_2_init3=rotator = .255
shape_2_per_frame1=ang = rotator;
shape_2_per_frame2=x = if(equal(dir,1),1 - mover,if(equal(dir,1.5),.15,if(equal(dir,2),0,if(equal(dir,2.5),0, if(equal(dir,3),0+mover,if(equal(dir,3.5),1,if(equal(dir,4),1,1)))))));
shape_2_per_frame3=y = if(equal(dir,1),1,if(equal(dir,1.5),1,if(equal(dir,2),1 - mover,if(equal(dir,2.5),0, if(equal(dir,3),0,if(equal(dir,3.5),0,if(equal(dir,4),0+mover,1)))))));
shape_2_per_frame4=mover = if(equal(dir,1),mover + .005,if(equal(dir,1.5),0,if(equal(dir,2),mover + .005,if(equal(dir,2.5),0, if(equal(dir,3),mover+.005,if(equal(dir,3.5),0,if(equal(dir,4),mover+.005,0)))))));
shape_2_per_frame5=dir = if(equal(dir,1),if(above(mover,.995),1.5,dir),if(equal(dir,1.5),if(below(rotator,-1.29),2,dir), if(equal(dir,2),if(above(mover,.995),2.5,dir),if(equal(dir,2.5),if(below(rotator,-2.85),3,dir), if(equal(dir,3),if(above(mover,.995),3.5,dir),if(equal(dir,3.5),if(below(rotator,-4.44),4,dir), if(equal(dir,4),if(above(mover,.995),4.5,dir),if(equal(dir,4.5),if(below(rotator,-5.94),1,dir),dir))))))));
shape_2_per_frame6=rotator = if(equal(dir,1.5),if(above(rotator,-1.31),rotator - .05,rotator),if(equal(dir,2),-1.3, if(equal(dir,2.5),if(above(rotator,-2.87),rotator-.05,rotator),if(equal(dir,3),-2.86, if(equal(dir,3.5),if(above(rotator,-4.46),rotator-.05,rotator),if(equal(dir,4),-4.45, if(equal(dir,4.5),if(above(rotator,-5.97),rotator-.05,rotator),if(equal(dir,4),-5.96,.26))))))));
shape_2_per_frame7=
shape_2_per_frame8=//Ok, enough with the crazy ifs, we got our tram moving, now for some reaction.
shape_2_per_frame9=
shape_2_per_frame10=b = above(mid,1.5);
shape_2_per_frame11=r2 = above(mid,1.5);
shape_2_per_frame12=g2 = above(mid,1.5);
shape_2_per_frame13=b2 = above(mid,1.5);
shapecode_3_enabled=1
shapecode_3_sides=3
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.840000
shapecode_3_y=0.5
shapecode_3_rad=0.1
shapecode_3_ang=0.0
shapecode_3_tex_ang=0.0
shapecode_3_tex_zoom=1.0
shapecode_3_r=0.980000
shapecode_3_g=1.0
shapecode_3_b=0.980000
shapecode_3_a=0.3
shapecode_3_r2=0.0
shapecode_3_g2=0.090000
shapecode_3_b2=0.0
shapecode_3_a2=0.0
shapecode_3_border_r=1.0
shapecode_3_border_g=1.0
shapecode_3_border_b=1.0
shapecode_3_border_a=0.0
shape_3_per_frame1=x=sin(time/2)*0.4 + 0.5;
shape_3_per_frame2=y=sin(time)*0.4+0.5;
shape_3_per_frame3=rad=(q1*q1)/2;;
shape_3_per_frame4=ang=q1*4;
shape_3_per_frame5=
shape_3_per_frame6=r=0.70 + (sin(time/2))*0.50;
shape_3_per_frame7=g=0.70 + (sin(time/2 + 2)) * 0.50;
shape_3_per_frame8=b=0.70 + (sin(time/2 + 4)) * 0.5
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0;
per_frame_init_8=q1=0;q2=0;q3=0
per_frame_1=decay=1;
per_frame_2=zoom=1.000;
per_frame_3=speed=0.80;
per_frame_4=speedinv=1-speed;
per_frame_5=q1=(qa*speed + bass*speedinv);
per_frame_6=q2=(qb*speed + mid *speedinv);
per_frame_7=q3=(qc*speed + treb*speedinv);
per_frame_8=qa=q1;
per_frame_9=qb=q2;
per_frame_10=qc=q3;
per_frame_11=flux=sin(time/2);
per_frame_12=q4=flux * 0.5 + 0.5;
per_frame_13=q5=flux
per_frame_14=

View File

@@ -0,0 +1,244 @@
[preset00]
fRating=2.000000
fGammaAdj=2.000000
fDecay=0.960000
fVideoEchoZoom=0.996630
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=1
bInvert=1
fWaveAlpha=0.001000
fWaveScale=0.011726
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.010284
fWarpScale=0.010000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.400000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.110000
ob_g=0.000000
ob_b=0.100000
ob_a=0.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=5.000000
mv_r=0.000000
mv_g=0.000000
mv_b=0.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_point1=smp=sample;
wave_0_per_point2=tm=time*0.24;
wave_0_per_point3=
wave_0_per_point4=xp=sin(tm+smp)*0.2 + sin(smp*16.3)*0.2;
wave_0_per_point5=
wave_0_per_point6=
wave_0_per_point7=yp=cos(tm+smp)*0.2 + sin(tm+smp*17)*0.2 + cos(smp*54)*0.1;
wave_0_per_point8=
wave_0_per_point9=
wave_0_per_point10=x=xp+0.5;
wave_0_per_point11=y=yp+0.5;
wave_0_per_point12=r=0.3;
wave_0_per_point13=g=0.4;
wave_0_per_point14=b=0.5;
wave_0_per_point15=a=0.3;
wave_0_per_point16=
wave_0_per_point17=ends=sin(sample*3.1415 )*4;
wave_0_per_point18=ends=if ( above(ends,1), 1, ends);
wave_0_per_point19=a=a*ends
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=5
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.966656
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=rad=rad-mid*mid*0.1;
shape_0_per_frame2=ang=treb*treb*0.1
shapecode_1_enabled=1
shapecode_1_sides=3
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.281464
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.900000
shapecode_1_b=0.700000
shapecode_1_a=0.100000
shapecode_1_r2=0.900000
shapecode_1_g2=0.700000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=rad=bass*bass*0.25;
shape_1_per_frame2=a=bass*bass*0.12
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=0.99;
per_frame_2=zoom=1.002;
per_frame_3=
per_frame_4=
per_frame_5=
per_frame_6=

View File

@@ -0,0 +1,260 @@
[preset00]
fRating=2.000000
fGammaAdj=2.000000
fDecay=0.960000
fVideoEchoZoom=1.006596
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.019788
fWaveScale=0.011726
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.010284
fWarpScale=0.010000
fZoomExponent=1.000000
fShader=1.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.400000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.110000
ob_g=0.000000
ob_b=0.100000
ob_a=0.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=2.000000
mv_r=0.300000
mv_g=0.210000
mv_b=0.110000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=3
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.160000
shapecode_0_y=0.500000
shapecode_0_rad=0.100000
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=qtime=qtime+q1;
shape_0_per_frame2=x=0.5 + sin(qtime/38)/3;
shape_0_per_frame3=y=0.5 + cos(qtime/38)/3;
shape_0_per_frame4=rad=q1/2;;
shape_0_per_frame5=ang=q1*4
shapecode_1_enabled=1
shapecode_1_sides=3
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.350000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=0.000000
shapecode_1_b2=0.100000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=qtime=qtime+q2;
shape_1_per_frame2=x=0.5 + sin(qtime/38)/3.3;
shape_1_per_frame3=y=0.5 + cos(qtime/38)/3.3;
shape_1_per_frame4=
shape_1_per_frame5=rad=q2/2;
shape_1_per_frame6=ang=-q2*2
shapecode_2_enabled=1
shapecode_2_sides=3
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.590000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.970000
shapecode_2_b=0.960000
shapecode_2_a=1.000000
shapecode_2_r2=0.100000
shapecode_2_g2=0.050000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=qtime=qtime+q3;
shape_2_per_frame2=x=0.5 + sin(qtime/38)/3.8;
shape_2_per_frame3=y=0.5 + cos(qtime/38)/3.8;
shape_2_per_frame4=
shape_2_per_frame5=rad=q3/2;
shape_2_per_frame6=ang=q3*5
shapecode_3_enabled=1
shapecode_3_sides=3
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=1
shapecode_3_x=0.499999
shapecode_3_y=0.500000
shapecode_3_rad=0.849364
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.712971
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=0.070000
shapecode_3_r2=1.000000
shapecode_3_g2=0.090000
shapecode_3_b2=0.000000
shapecode_3_a2=0.370000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.150000
shape_3_per_frame1=ang=time/2;
shape_3_per_frame2=r2=sin(time)*0.5 + 0.5;
shape_3_per_frame3=g2=sin(time + 3.14*0.33)*0.5 + 0.5;
shape_3_per_frame4=b2=sin(time + 3.14*0.66)*0.5 + 0.5;
shape_3_per_frame5=fls=sin(time/1)*0.5+0.6;
shape_3_per_frame6=flip=(flip+fls) * below(flip,1.1);
shape_3_per_frame7=additive=flip;
shape_3_per_frame8=
shape_3_per_frame9=br=(sin(time/1) ) * 16;
shape_3_per_frame10=brr=-1+br;
shape_3_per_frame11=sides= min( max(brr,3), 8);
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0;
per_frame_init_8=q1=0;q2=0;q3=0
per_frame_1=decay=0.96;
per_frame_2=
per_frame_3=speed=0.900;
per_frame_4=speedinv=1-speed;
per_frame_5=q1=(qa*speed + bass*speedinv);
per_frame_6=q2=(qb*speed + mid *speedinv);
per_frame_7=q3=(qc*speed + treb*speedinv);
per_frame_8=qa=q1;
per_frame_9=qb=q2;
per_frame_10=qc=q3;
per_frame_11=
per_frame_12=
per_pixel_1=rot=sin(rad*14 +time)*0.001;
per_pixel_2=rot=rot + sin(ang*8 +time)*0.001;
per_pixel_3=dx=sin(rad*48 + time)*0.002;
per_pixel_4=dy=cos(ang*48 +time)*0.002;
per_pixel_5=zoom=1 + sin(x*44 + time)*0.034 + cos(y*44 + time)*0.034;

View File

@@ -0,0 +1,224 @@
[preset00]
fRating=1.000000
fGammaAdj=2.000000
fDecay=0.960000
fVideoEchoZoom=0.996630
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001348
fWaveScale=0.011726
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.010284
fWarpScale=0.010000
fZoomExponent=1.000000
fShader=1.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.400000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.020000
ob_r=0.100000
ob_g=0.600000
ob_b=1.000000
ob_a=1.000000
ib_size=0.020000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=1.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=5.000000
mv_r=0.000000
mv_g=0.000000
mv_b=0.000000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.100000
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.100000
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=8;
per_frame_2=zoom=1.000;
per_pixel_1=tm=sin(time*0.5)*3;
per_pixel_2=tm2=cos(time)*3;
per_pixel_3=zooma=above(sin(x*6.28*3+tm),0) * above(sin(y*6.28*2+tm2),0);
per_pixel_4=zooma=min(sin(x*6.28*3+tm)+1,1) * min(sin(y*6.28*2+tm)+1,1);
per_pixel_5=vol=((2*bass)*(2*mid*treb))/1.5;
per_pixel_6=zoom= 0.9*(zooma) + 0.99*(1-zooma);
per_pixel_7=rot=0.9*zooma*(vol*0.008)-0.03;

View File

@@ -0,0 +1,629 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=1.700
fDecay=0.960
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.012
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=0.037
fWarpScale=0.015
fZoomExponent=1.22019
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.03300
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.400
wave_b=0.300
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.090
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=0.000
nMotionVectorsX=3.000
nMotionVectorsY=2.000
mv_dx=0.020
mv_dy=-0.020
mv_l=0.150
mv_r=0.490
mv_g=0.480
mv_b=0.300
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.000
wavecode_0_g=0.500
wavecode_0_b=0.100
wavecode_0_a=1.000
wave_0_per_frame1=t1=bass_att*(sin(time)*0.5+0.5);
wave_0_per_frame2=t2=bass_att*(sin(time+2.1)*0.5+0.5);
wave_0_per_frame3=t3=treb_att*(sin(time+4.2)*0.5+0.5);
wave_0_per_frame4=
wave_0_per_frame5=t4=treb_att*(sin(-time+1.1)*0.5+0.5);
wave_0_per_frame6=t5=mid_att*(sin(-time+3.1)*0.5+0.5);
wave_0_per_frame7=t6=mid_att*(sin(-time+5.2)*0.5+0.5);
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=phs=-sample * 0.2;
wave_0_per_point3=tm=q1 + phs;
wave_0_per_point4=
wave_0_per_point5=flip=(flip+1)*below(flip,1);
wave_0_per_point6=
wave_0_per_point7=xp=0;
wave_0_per_point8=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_0_per_point9=zp=0;
wave_0_per_point10=
wave_0_per_point11=//wrist movement;
wave_0_per_point12=ang=sin(tm*2)*0.5 +0.5;
wave_0_per_point13=
wave_0_per_point14=xq=xp;
wave_0_per_point15=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point16=yq=yp*sinang + zp*cosang;
wave_0_per_point17=zq=yp*cosang - zp*sinang;
wave_0_per_point18=yq=yp;
wave_0_per_point19=zq=zp;
wave_0_per_point20=
wave_0_per_point21=ang=tm*8;
wave_0_per_point22=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point23=xp=xq*sinang + yq*cosang;
wave_0_per_point24=yp=xq*cosang - yq*sinang;
wave_0_per_point25=zp=zq;
wave_0_per_point26=
wave_0_per_point27=//forearm movement;
wave_0_per_point28=zp=zp-0.3;
wave_0_per_point29=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_0_per_point30=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point31=xq=xp;
wave_0_per_point32=yq=yp*sinang + zp*cosang;
wave_0_per_point33=zq=yp*cosang - zp*sinang;
wave_0_per_point34=
wave_0_per_point35=//upper arm twist
wave_0_per_point36=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_0_per_point37=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point38=xp=xq*sinang + yq*cosang;
wave_0_per_point39=yp=xq*cosang - yq*sinang;
wave_0_per_point40=zp=zq;
wave_0_per_point41=
wave_0_per_point42=//upper arm outward;
wave_0_per_point43=zp=zp-0.35;
wave_0_per_point44=ang=cos(tm*2.3)*1.75 - 1.05;
wave_0_per_point45=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point46=xq=xp*sinang + zp*cosang;
wave_0_per_point47=yq=yp;
wave_0_per_point48=zq=xp*cosang - zp*sinang;
wave_0_per_point49=
wave_0_per_point50=//upper arm up down;
wave_0_per_point51=ang=cos(tm)*0.5 - 0.5;
wave_0_per_point52=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point53=xp=xq;
wave_0_per_point54=yp=yq*cosang - zq*sinang;
wave_0_per_point55=zp=yq*sinang + zq*cosang;
wave_0_per_point56=
wave_0_per_point57=//xp=xq;yp=yq;zp=zq;
wave_0_per_point58=
wave_0_per_point59=
wave_0_per_point60=//project into screenspace and draw on screen
wave_0_per_point61=zp=zp+2;
wave_0_per_point62=xs=xp/zp;
wave_0_per_point63=ys=yp/zp;
wave_0_per_point64=
wave_0_per_point65=x=xs+0.5;
wave_0_per_point66=y=ys*1.3+0.5;
wave_0_per_point67=
wave_0_per_point68=
wave_0_per_point69=dx = if(flip,x,dx-x);
wave_0_per_point70=dy = if(flip,y,dy-y);
wave_0_per_point71=dz = pow(dx*dx+dy*dy,.5);
wave_0_per_point72=ang = abs(asin(dx/dz));
wave_0_per_point73=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));
wave_0_per_point74=g = .5 + .5*sin(cang);
wave_0_per_point75=b = .5 + .5*sin(cang + 1.047197);
wave_0_per_point76=r = .5 + .5*sin(cang + 2.094395);
wave_0_per_point77=
wave_0_per_point78=a=(1-sample)*above(sample,0);
wave_0_per_point79=
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=0.200
wavecode_1_g=1.000
wavecode_1_b=0.600
wavecode_1_a=1.000
wave_1_per_frame1=t1=mid_att*(sin(1.57+time)*0.5+0.5);
wave_1_per_frame2=t2=treb_att*(sin(1.57+time+2.1)*0.5+0.5);
wave_1_per_frame3=t3=mid_att*(sin(1.57+time+4.2)*0.5+0.5);
wave_1_per_frame4=
wave_1_per_frame5=t4=bass_att*(sin(-time+1.1)*0.5+0.5);
wave_1_per_frame6=t5=bass_att*(sin(-time+3.1)*0.5+0.5);
wave_1_per_frame7=t6=treb_att*(sin(-time+5.2)*0.5+0.5);
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=-sample * 0.2;
wave_1_per_point3=tm=q1 + phs;
wave_1_per_point4=
wave_1_per_point5=flip=flip+1;
wave_1_per_point6=flip=flip*below(flip,2);
wave_1_per_point7=
wave_1_per_point8=xp=0;
wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
wave_1_per_point10=yp=-yp;
wave_1_per_point11=zp=0;
wave_1_per_point12=
wave_1_per_point13=//wrist movement;
wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5;
wave_1_per_point15=
wave_1_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point17=xq=xp;
wave_1_per_point18=yq=yp*sinang + zp*cosang;
wave_1_per_point19=zq=yp*cosang - zp*sinang;
wave_1_per_point20=yq=yp;
wave_1_per_point21=zq=zp;
wave_1_per_point22=
wave_1_per_point23=ang=tm*8;
wave_1_per_point24=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point25=xp=xq*sinang + yq*cosang;
wave_1_per_point26=yp=xq*cosang - yq*sinang;
wave_1_per_point27=zp=zq;
wave_1_per_point28=
wave_1_per_point29=//forearm movement;
wave_1_per_point30=zp=zp-0.3;
wave_1_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_1_per_point32=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point33=xq=xp;
wave_1_per_point34=yq=yp*sinang + zp*cosang;
wave_1_per_point35=zq=yp*cosang - zp*sinang;
wave_1_per_point36=
wave_1_per_point37=//upper arm twist
wave_1_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_1_per_point39=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point40=xp=xq*sinang + yq*cosang;
wave_1_per_point41=yp=xq*cosang - yq*sinang;
wave_1_per_point42=zp=zq;
wave_1_per_point43=
wave_1_per_point44=//upper arm outward;
wave_1_per_point45=zp=zp-0.35;
wave_1_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
wave_1_per_point47=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point48=xq=xp*sinang + zp*cosang;
wave_1_per_point49=yq=yp;
wave_1_per_point50=zq=xp*cosang - zp*sinang;
wave_1_per_point51=
wave_1_per_point52=//upper arm up down;
wave_1_per_point53=ang=cos(tm)*0.5 - 0.5;
wave_1_per_point54=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point55=xp=xq;
wave_1_per_point56=yp=yq*cosang - zq*sinang;
wave_1_per_point57=zp=yq*sinang + zq*cosang;
wave_1_per_point58=
wave_1_per_point59=//xp=xq;yp=yq;zp=zq;
wave_1_per_point60=
wave_1_per_point61=
wave_1_per_point62=//project into screenspace and draw on screen
wave_1_per_point63=zp=zp+2;
wave_1_per_point64=xs=xp/zp;
wave_1_per_point65=ys=yp/zp;
wave_1_per_point66=
wave_1_per_point67=x=xs+0.5;
wave_1_per_point68=y=ys*1.3+0.5;
wave_1_per_point69=
wave_1_per_point70=
wave_1_per_point71=dx = if(flip,x,dx-x);
wave_1_per_point72=dy = if(flip,y,dy-y);
wave_1_per_point73=dz = pow(dx*dx+dy*dy,.5);
wave_1_per_point74=ang = abs(asin(dx/dz));
wave_1_per_point75=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));
wave_1_per_point76=b = .5 + .5*sin(cang);
wave_1_per_point77=g = .5 + .5*sin(cang + 1.047197);
wave_1_per_point78=r = .5 + .5*sin(cang + 2.094395);
wave_1_per_point79=
wave_1_per_point80=a=(1-sample)*above(sample,0);
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=0.000
wavecode_2_g=0.500
wavecode_2_b=0.100
wavecode_2_a=1.000
wave_2_per_frame1=t1=treb_att*(sin(time+3.14)*0.5+0.5);
wave_2_per_frame2=t2=mid_att*(sin(time+2.1+3.14)*0.5+0.5);
wave_2_per_frame3=t3=bass_att*(sin(time+4.2+3.14)*0.5+0.5);
wave_2_per_frame4=
wave_2_per_frame5=t4=bass_att*(sin(-time+1.1+3.14)*0.5+0.5);
wave_2_per_frame6=t5=treb_att*(sin(-time+3.1+3.14)*0.5+0.5);
wave_2_per_frame7=t6=mid_att*(sin(-time+5.2+3.14)*0.5+0.5);
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=phs=-sample * 0.2;
wave_2_per_point3=tm=q1 + phs;
wave_2_per_point4=
wave_2_per_point5=flip=(flip+1)*below(flip,1);
wave_2_per_point6=
wave_2_per_point7=xp=0;
wave_2_per_point8=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_2_per_point9=zp=0;
wave_2_per_point10=
wave_2_per_point11=//wrist movement;
wave_2_per_point12=ang=sin(tm*2)*0.5 +0.5;
wave_2_per_point13=
wave_2_per_point14=xq=xp;
wave_2_per_point15=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point16=yq=yp*sinang + zp*cosang;
wave_2_per_point17=zq=yp*cosang - zp*sinang;
wave_2_per_point18=yq=yp;
wave_2_per_point19=zq=zp;
wave_2_per_point20=
wave_2_per_point21=ang=tm*8;
wave_2_per_point22=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point23=xp=xq*sinang + yq*cosang;
wave_2_per_point24=yp=xq*cosang - yq*sinang;
wave_2_per_point25=zp=zq;
wave_2_per_point26=
wave_2_per_point27=//forearm movement;
wave_2_per_point28=zp=zp-0.3;
wave_2_per_point29=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_2_per_point30=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point31=xq=xp;
wave_2_per_point32=yq=yp*sinang + zp*cosang;
wave_2_per_point33=zq=yp*cosang - zp*sinang;
wave_2_per_point34=
wave_2_per_point35=//upper arm twist
wave_2_per_point36=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_2_per_point37=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point38=xp=xq*sinang + yq*cosang;
wave_2_per_point39=yp=xq*cosang - yq*sinang;
wave_2_per_point40=zp=zq;
wave_2_per_point41=
wave_2_per_point42=//upper arm outward;
wave_2_per_point43=zp=zp-0.35;
wave_2_per_point44=ang=cos(tm*2.3)*1.75 - 1.05;
wave_2_per_point45=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point46=xq=xp*sinang + zp*cosang;
wave_2_per_point47=yq=yp;
wave_2_per_point48=zq=xp*cosang - zp*sinang;
wave_2_per_point49=
wave_2_per_point50=//upper arm up down;
wave_2_per_point51=ang=cos(tm)*0.5 - 0.5;
wave_2_per_point52=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point53=xp=xq;
wave_2_per_point54=yp=yq*cosang - zq*sinang;
wave_2_per_point55=zp=yq*sinang + zq*cosang;
wave_2_per_point56=
wave_2_per_point57=//xp=xq;yp=yq;zp=zq;
wave_2_per_point58=
wave_2_per_point59=
wave_2_per_point60=//project into screenspace and draw on screen
wave_2_per_point61=zp=zp+2;
wave_2_per_point62=xs=xp/zp;
wave_2_per_point63=ys=yp/zp;
wave_2_per_point64=
wave_2_per_point65=x=xs+0.5;
wave_2_per_point66=y=ys*1.3+0.5;
wave_2_per_point67=
wave_2_per_point68=
wave_2_per_point69=dx = if(flip,x,dx-x);
wave_2_per_point70=dy = if(flip,y,dy-y);
wave_2_per_point71=dz = pow(dx*dx+dy*dy,.5);
wave_2_per_point72=ang = abs(asin(dx/dz));
wave_2_per_point73=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));
wave_2_per_point74=g = .5 + .5*sin(cang);
wave_2_per_point75=b = .5 + .5*sin(cang + 1.047197);
wave_2_per_point76=r = .5 + .5*sin(cang + 2.094395);
wave_2_per_point77=
wave_2_per_point78=a=(1-sample)*above(sample,0);
wave_2_per_point79=
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=0.300
wavecode_3_b=0.100
wavecode_3_a=1.000
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=tm=q1 ;
wave_3_per_point3=phs=-sample*0.5;
wave_3_per_point4=
wave_3_per_point5=flip=flip+1;
wave_3_per_point6=flip=flip*below(flip,2);
wave_3_per_point7=
wave_3_per_point8=xp=0;
wave_3_per_point9=yp=flip*0.1;
wave_3_per_point10=zp=0;
wave_3_per_point11=
wave_3_per_point12=//wrist movement;
wave_3_per_point13=ang=sin(tm*2+phs-2)*0.5 +0.5 + 2;
wave_3_per_point14=
wave_3_per_point15=xq=xp;
wave_3_per_point16=yq=yp*sin(ang) + zp*cos(ang);
wave_3_per_point17=zq=yp*cos(ang) - zp*sin(ang);
wave_3_per_point18=
wave_3_per_point19=ang=cos(tm*2+phs-2)*1.5;
wave_3_per_point20=xp=xq*sin(ang) + yq*cos(ang);
wave_3_per_point21=yp=xq*cos(ang) - yq*sin(ang);
wave_3_per_point22=zp=zq;
wave_3_per_point23=
wave_3_per_point24=//forearm movement;
wave_3_per_point25=zp=zp-0.3;
wave_3_per_point26=ang=3.14 + sin(tm*2+phs-0.5)*1.5;
wave_3_per_point27=xq=xp;
wave_3_per_point28=yq=yp*sin(ang) + zp*cos(ang);
wave_3_per_point29=zq=yp*cos(ang) - zp*sin(ang);
wave_3_per_point30=
wave_3_per_point31=//upper arm twist
wave_3_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs);
wave_3_per_point33=xp=xq*sin(ang) + yq*cos(ang);
wave_3_per_point34=yp=xq*cos(ang) - yq*sin(ang);
wave_3_per_point35=zp=zq;
wave_3_per_point36=
wave_3_per_point37=//upper arm outward;
wave_3_per_point38=zp=zp-0.35;
wave_3_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05;
wave_3_per_point40=xq=xp*sin(ang) + zp*cos(ang);
wave_3_per_point41=yq=yp;
wave_3_per_point42=zq=xp*cos(ang) - zp*sin(ang);
wave_3_per_point43=
wave_3_per_point44=//upper arm up down;
wave_3_per_point45=ang=cos(tm+phs)*0.5 - 0.5;
wave_3_per_point46=xp=xq;
wave_3_per_point47=yp=yq*cos(ang) - zq*sin(ang);
wave_3_per_point48=zp=yq*sin(ang) + zq*cos(ang);
wave_3_per_point49=
wave_3_per_point50=//xp=xq;yp=yq;zp=zq;
wave_3_per_point51=
wave_3_per_point52=
wave_3_per_point53=//project into screenspace and draw on screen
wave_3_per_point54=zp=zp+2;
wave_3_per_point55=xs=xp/zp;
wave_3_per_point56=ys=yp/zp;
wave_3_per_point57=
wave_3_per_point58=x=-xs+0.5;
wave_3_per_point59=y=ys*1.3+0.5;
wave_3_per_point60=
wave_3_per_point61=
wave_3_per_point62=a=(1-sample)*0.05;
wave_3_per_point63=
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=1.38615
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.14605
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.100
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.050
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ang = .25*time;
shapecode_1_enabled=1
shapecode_1_sides=5
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=1.06770
shapecode_1_ang=0.75390
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.77970
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=0.600
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=0.010
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ang=sin(q1*0.15);
shape_1_per_frame2=x=sin(q1*0.5+3.14) * 0.05 + 0.6;
shape_1_per_frame3=y=cos(q1*0.63+3.14)* 0.05 + 0.6
shapecode_2_enabled=1
shapecode_2_sides=5
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=1.06770
shapecode_2_ang=0.75390
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.77970
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=0.600
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.010
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=ang=sin(q1*0.15);
shape_2_per_frame2=x=sin(q1*0.5) * 0.05 + 0.4;
shape_2_per_frame3=y=cos(q1*0.63)* 0.05 + 0.4;
shapecode_3_enabled=0
shapecode_3_sides=5
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=1.06770
shapecode_3_ang=0.75398
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.77977
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=ang=sin(q1*0.15);
shape_3_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
shape_3_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=1;
per_frame_2=zoom=0.95+.075*max(treb_att,bass_att);
per_frame_3=
per_frame_4=warp = 0;
per_frame_5=
per_frame_6=vol=(bass_att+mid_att+treb_att)*0.25;
per_frame_7=vol=vol*vol;
per_frame_8=mtime=mtime+vol*0.1;
per_frame_9=
per_frame_10=q1=mtime*0.4-.05*time;
warp_1=`shader_body
warp_2=`{
warp_3=`
warp_4=`//Geiss's Motion Blur
warp_5=`
warp_6=` // sample previous frame
warp_7=` ret = tex2D( sampler_main, uv ).xyz;
warp_8=`
warp_9=` // this vector points exactly one pixel, in the direction of motion
warp_10=` float2 v = normalize(uv-uv_orig)*texsize.zw;
warp_11=`
warp_12=` float3 s;
warp_13=` ret = max(ret, tex2D(sampler_main, uv+v)*0.97);
warp_14=` ret = max(ret, tex2D(sampler_main, uv-v)*0.97);
warp_15=` ret = max(ret, tex2D(sampler_main, uv+v*2)*0.90);
warp_16=` ret = max(ret, tex2D(sampler_main, uv-v*2)*0.90);
warp_17=`
warp_18=` // darken over time
warp_19=` ret *= 0.95;
warp_20=`
warp_21=` // add noise
warp_22=` //float2 uv_noise = uv*texsize_noise_lq.zw*texsize.xy + rand_frame.xy;
warp_23=` //ret += (tex2D(sampler_noise_lq, uv_noise)*2-1)*0.02;
warp_24=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`
comp_5=` float2 uv_echo2 = (uv - 0.5)*1.000*float2(-1,1) + 0.5;
comp_6=` float3 ret3 = tex2D(sampler_main, uv).xyz*+saturate(GetBlur2(uv)*2.8 - 0.13);
comp_7=` float3 ret4 = tex2D(sampler_main, uv_echo2).xyz*+saturate(GetBlur2(uv_echo2)*2.8 - 0.13);
comp_8=` ret3 = lerp(ret3,ret4,.5);
comp_9=` ret3 *= ret3; //darken
comp_10=` ret3 *= float3(.9,1.6,2.3);
comp_11=` ret3 *= 2; //gamma
comp_12=` //ret3 = pow(ret3,1-ret3);
comp_13=`
comp_14=`
comp_15=`uv =(6+2*sin(q1))*uv-sin(q1);
comp_16=`float2 m = floor(frac(uv*0.5)*2);
comp_17=`uv = frac(uv)*(1-m) + (m)*frac(1-uv);
comp_18=` uv = float2(rad,uv_orig.y);
comp_19=`
comp_20=`
comp_21=` float2 uv_echo = (uv - 0.5)*1.000*float2(-1,-1) + 0.5;
comp_22=` ret = tex2D(sampler_main, uv).xyz*+saturate(GetBlur2(uv)*2.8 - 0.13);
comp_23=` float3 ret2 = tex2D(sampler_main, uv_echo).xyz*+saturate(GetBlur2(uv_echo)*2.8 - 0.13);
comp_24=` ret = lerp(ret,ret2,.5);
comp_25=` ret *= ret; //darken
comp_26=` ret *= float3(.9,1.6,2.3);
comp_27=` ret *= 3; //gamma
comp_28=` //ret -= lum(ret3);
comp_29=` //ret *= 2;
comp_30=` //ret = pow(ret,5);
comp_31=` //ret = ret;
comp_32=` ret = lerp(ret3.xyz,ret.zxy,.25);
comp_33=`}

View File

@@ -0,0 +1,537 @@
[preset00]
fRating=3.000000
fGammaAdj=1.7
fDecay=0.960000
fVideoEchoZoom=0.999514
fVideoEchoAlpha=0.5
nVideoEchoOrientation=3
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.011726
fWaveSmoothing=0.9
fWaveParam=0.0
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.037492
fWarpScale=0.014889
fZoomExponent=1.0
fShader=0.0
zoom=1.0
rot=0.0
cx=0.5
cy=0.5
dx=0.0
dy=0.0
warp=0.033004
sx=1.0
sy=1.0
wave_r=0.5
wave_g=0.4
wave_b=0.3
wave_x=0.5
wave_y=0.5
ob_size=0.050000
ob_r=0.0
ob_g=0.0
ob_b=0.0
ob_a=0.299900
ib_size=0.090000
ib_r=0.0
ib_g=0.0
ib_b=0.0
ib_a=0.0
nMotionVectorsX=3.0
nMotionVectorsY=2.0
mv_dx=0.020000
mv_dy=-0.020000
mv_l=0.150000
mv_r=0.490000
mv_g=0.480000
mv_b=0.300001
mv_a=0.0
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.0
wavecode_0_smoothing=0.5
wavecode_0_r=0.1
wavecode_0_g=0.0
wavecode_0_b=0.3
wavecode_0_a=1.0
wave_0_per_frame1=t1=sin(time)*0.5+0.5;
wave_0_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_0_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_0_per_frame4=
wave_0_per_frame5=t4=sin(-time+1.1)*0.5+0.5;
wave_0_per_frame6=t5=sin(-time+3.1)*0.5+0.5;
wave_0_per_frame7=t6=sin(-time+5.2)*0.5+0.5;
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=phs=-sample * 0.2;
wave_0_per_point3=tm=q1 + phs;
wave_0_per_point4=
wave_0_per_point5=flip=(flip+1)*below(flip,1);
wave_0_per_point6=
wave_0_per_point7=xp=0;
wave_0_per_point8=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_0_per_point9=zp=0;
wave_0_per_point10=
wave_0_per_point11=//wrist movement;
wave_0_per_point12=ang=sin(tm*2)*0.5 +0.5;
wave_0_per_point13=
wave_0_per_point14=xq=xp;
wave_0_per_point15=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point16=yq=yp*sinang + zp*cosang;
wave_0_per_point17=zq=yp*cosang - zp*sinang;
wave_0_per_point18=yq=yp;
wave_0_per_point19=zq=zp;
wave_0_per_point20=
wave_0_per_point21=ang=tm*8;
wave_0_per_point22=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point23=xp=xq*sinang + yq*cosang;
wave_0_per_point24=yp=xq*cosang - yq*sinang;
wave_0_per_point25=zp=zq;
wave_0_per_point26=
wave_0_per_point27=//forearm movement;
wave_0_per_point28=zp=zp-0.3;
wave_0_per_point29=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_0_per_point30=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point31=xq=xp;
wave_0_per_point32=yq=yp*sinang + zp*cosang;
wave_0_per_point33=zq=yp*cosang - zp*sinang;
wave_0_per_point34=
wave_0_per_point35=//upper arm twist
wave_0_per_point36=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_0_per_point37=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point38=xp=xq*sinang + yq*cosang;
wave_0_per_point39=yp=xq*cosang - yq*sinang;
wave_0_per_point40=zp=zq;
wave_0_per_point41=
wave_0_per_point42=//upper arm outward;
wave_0_per_point43=zp=zp-0.35;
wave_0_per_point44=ang=cos(tm*2.3)*1.75 - 1.05;
wave_0_per_point45=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point46=xq=xp*sinang + zp*cosang;
wave_0_per_point47=yq=yp;
wave_0_per_point48=zq=xp*cosang - zp*sinang;
wave_0_per_point49=
wave_0_per_point50=//upper arm up down;
wave_0_per_point51=ang=cos(tm)*0.5 - 0.5;
wave_0_per_point52=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point53=xp=xq;
wave_0_per_point54=yp=yq*cosang - zq*sinang;
wave_0_per_point55=zp=yq*sinang + zq*cosang;
wave_0_per_point56=
wave_0_per_point57=//xp=xq;yp=yq;zp=zq;
wave_0_per_point58=
wave_0_per_point59=
wave_0_per_point60=//project into screenspace and draw on screen
wave_0_per_point61=zp=zp+2;
wave_0_per_point62=xs=xp/zp;
wave_0_per_point63=ys=yp/zp;
wave_0_per_point64=
wave_0_per_point65=x=xs+0.5;
wave_0_per_point66=y=ys*1.3+0.5;
wave_0_per_point67=
wave_0_per_point68=
wave_0_per_point69=dx = if(flip,x,dx-x);
wave_0_per_point70=dy = if(flip,y,dy-y);
wave_0_per_point71=dz = pow(dx*dx+dy*dy,.5);
wave_0_per_point72=ang = abs(asin(dx/dz));
wave_0_per_point73=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));
wave_0_per_point74=r = .5 + .5*sin(cang);
wave_0_per_point75=g = .5 + .5*sin(cang + 1.047197);
wave_0_per_point76=b = .5 + .5*sin(cang + 2.094395);
wave_0_per_point77=
wave_0_per_point78=a=(1-sample)*above(sample,0);
wave_0_per_point79=
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.0
wavecode_1_smoothing=0.5
wavecode_1_r=0.2
wavecode_1_g=1.0
wavecode_1_b=0.6
wavecode_1_a=1.0
wave_1_per_frame1=t1=sin(time)*0.5+0.5;
wave_1_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_1_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_1_per_frame4=
wave_1_per_frame5=t4=sin(-time+1.1)*0.5+0.5;
wave_1_per_frame6=t5=sin(-time+3.1)*0.5+0.5;
wave_1_per_frame7=t6=sin(-time+5.2)*0.5+0.5;
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=-sample * 0.2;
wave_1_per_point3=tm=q1 + phs;
wave_1_per_point4=
wave_1_per_point5=flip=flip+1;
wave_1_per_point6=flip=flip*below(flip,2);
wave_1_per_point7=
wave_1_per_point8=xp=0;
wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
wave_1_per_point10=yp=-yp;
wave_1_per_point11=zp=0;
wave_1_per_point12=
wave_1_per_point13=//wrist movement;
wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5;
wave_1_per_point15=
wave_1_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point17=xq=xp;
wave_1_per_point18=yq=yp*sinang + zp*cosang;
wave_1_per_point19=zq=yp*cosang - zp*sinang;
wave_1_per_point20=yq=yp;
wave_1_per_point21=zq=zp;
wave_1_per_point22=
wave_1_per_point23=ang=tm*8;
wave_1_per_point24=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point25=xp=xq*sinang + yq*cosang;
wave_1_per_point26=yp=xq*cosang - yq*sinang;
wave_1_per_point27=zp=zq;
wave_1_per_point28=
wave_1_per_point29=//forearm movement;
wave_1_per_point30=zp=zp-0.3;
wave_1_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_1_per_point32=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point33=xq=xp;
wave_1_per_point34=yq=yp*sinang + zp*cosang;
wave_1_per_point35=zq=yp*cosang - zp*sinang;
wave_1_per_point36=
wave_1_per_point37=//upper arm twist
wave_1_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_1_per_point39=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point40=xp=xq*sinang + yq*cosang;
wave_1_per_point41=yp=xq*cosang - yq*sinang;
wave_1_per_point42=zp=zq;
wave_1_per_point43=
wave_1_per_point44=//upper arm outward;
wave_1_per_point45=zp=zp-0.35;
wave_1_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
wave_1_per_point47=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point48=xq=xp*sinang + zp*cosang;
wave_1_per_point49=yq=yp;
wave_1_per_point50=zq=xp*cosang - zp*sinang;
wave_1_per_point51=
wave_1_per_point52=//upper arm up down;
wave_1_per_point53=ang=cos(tm)*0.5 - 0.5;
wave_1_per_point54=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point55=xp=xq;
wave_1_per_point56=yp=yq*cosang - zq*sinang;
wave_1_per_point57=zp=yq*sinang + zq*cosang;
wave_1_per_point58=
wave_1_per_point59=//xp=xq;yp=yq;zp=zq;
wave_1_per_point60=
wave_1_per_point61=
wave_1_per_point62=//project into screenspace and draw on screen
wave_1_per_point63=zp=zp+2;
wave_1_per_point64=xs=xp/zp;
wave_1_per_point65=ys=yp/zp;
wave_1_per_point66=
wave_1_per_point67=x=xs+0.5;
wave_1_per_point68=y=ys*1.3+0.5;
wave_1_per_point69=
wave_1_per_point70=
wave_1_per_point71=dx = if(flip,x,dx-x);
wave_1_per_point72=dy = if(flip,y,dy-y);
wave_1_per_point73=dz = pow(dx*dx+dy*dy,.5);
wave_1_per_point74=ang = abs(asin(dx/dz));
wave_1_per_point75=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));
wave_1_per_point76=r = .5 + .5*sin(cang);
wave_1_per_point77=g = .5 + .5*sin(cang + 1.047197);
wave_1_per_point78=b = .5 + .5*sin(cang + 2.094395);
wave_1_per_point79=
wave_1_per_point80=a=(1-sample)*above(sample,0);
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.0
wavecode_2_smoothing=0.5
wavecode_2_r=1.0
wavecode_2_g=0.6
wavecode_2_b=0.1
wavecode_2_a=1.0
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=tm=q1;
wave_2_per_point3=phs=-sample*0.5;
wave_2_per_point4=
wave_2_per_point5=flip=flip+1;
wave_2_per_point6=flip=flip*below(flip,2);
wave_2_per_point7=
wave_2_per_point8=xp=0;
wave_2_per_point9=yp=flip*0.1;
wave_2_per_point10=zp=0;
wave_2_per_point11=
wave_2_per_point12=//wrist movement;
wave_2_per_point13=ang=sin(tm*2+phs - 2)*0.5 +0.5 + 2;
wave_2_per_point14=
wave_2_per_point15=xq=xp;
wave_2_per_point16=yq=yp*sin(ang) + zp*cos(ang);
wave_2_per_point17=zq=yp*cos(ang) - zp*sin(ang);
wave_2_per_point18=
wave_2_per_point19=ang=cos(tm*2+phs - 2)*1.5 ;
wave_2_per_point20=xp=xq*sin(ang) + yq*cos(ang);
wave_2_per_point21=yp=xq*cos(ang) - yq*sin(ang);
wave_2_per_point22=zp=zq;
wave_2_per_point23=
wave_2_per_point24=//forearm movement;
wave_2_per_point25=zp=zp-0.3;
wave_2_per_point26=ang=3.14 + sin(tm*2+phs - 0.5)*1.5;
wave_2_per_point27=xq=xp;
wave_2_per_point28=yq=yp*sin(ang) + zp*cos(ang);
wave_2_per_point29=zq=yp*cos(ang) - zp*sin(ang);
wave_2_per_point30=
wave_2_per_point31=//upper arm twist
wave_2_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs + 0.5);
wave_2_per_point33=xp=xq*sin(ang) + yq*cos(ang);
wave_2_per_point34=yp=xq*cos(ang) - yq*sin(ang);
wave_2_per_point35=zp=zq;
wave_2_per_point36=
wave_2_per_point37=//upper arm outward;
wave_2_per_point38=zp=zp-0.35;
wave_2_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05;
wave_2_per_point40=xq=xp*sin(ang) + zp*cos(ang);
wave_2_per_point41=yq=yp;
wave_2_per_point42=zq=xp*cos(ang) - zp*sin(ang);
wave_2_per_point43=
wave_2_per_point44=//upper arm up down;
wave_2_per_point45=ang=cos(tm+phs)*0.5 - 0.5;
wave_2_per_point46=xp=xq;
wave_2_per_point47=yp=yq*cos(ang) - zq*sin(ang);
wave_2_per_point48=zp=yq*sin(ang) + zq*cos(ang);
wave_2_per_point49=
wave_2_per_point50=//xp=xq;yp=yq;zp=zq;
wave_2_per_point51=
wave_2_per_point52=
wave_2_per_point53=//project into screenspace and draw on screen
wave_2_per_point54=zp=zp+2;
wave_2_per_point55=xs=xp/zp;
wave_2_per_point56=ys=yp/zp;
wave_2_per_point57=
wave_2_per_point58=x=xs+0.5;
wave_2_per_point59=y=ys*1.3+0.5;
wave_2_per_point60=
wave_2_per_point61=
wave_2_per_point62=a=(1-sample)*0.05
wave_2_per_point63=
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.0
wavecode_3_smoothing=0.5
wavecode_3_r=1.0
wavecode_3_g=0.3
wavecode_3_b=0.1
wavecode_3_a=1.0
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=tm=q1 ;
wave_3_per_point3=phs=-sample*0.5;
wave_3_per_point4=
wave_3_per_point5=flip=flip+1;
wave_3_per_point6=flip=flip*below(flip,2);
wave_3_per_point7=
wave_3_per_point8=xp=0;
wave_3_per_point9=yp=flip*0.1;
wave_3_per_point10=zp=0;
wave_3_per_point11=
wave_3_per_point12=//wrist movement;
wave_3_per_point13=ang=sin(tm*2+phs-2)*0.5 +0.5 + 2;
wave_3_per_point14=
wave_3_per_point15=xq=xp;
wave_3_per_point16=yq=yp*sin(ang) + zp*cos(ang);
wave_3_per_point17=zq=yp*cos(ang) - zp*sin(ang);
wave_3_per_point18=
wave_3_per_point19=ang=cos(tm*2+phs-2)*1.5;
wave_3_per_point20=xp=xq*sin(ang) + yq*cos(ang);
wave_3_per_point21=yp=xq*cos(ang) - yq*sin(ang);
wave_3_per_point22=zp=zq;
wave_3_per_point23=
wave_3_per_point24=//forearm movement;
wave_3_per_point25=zp=zp-0.3;
wave_3_per_point26=ang=3.14 + sin(tm*2+phs-0.5)*1.5;
wave_3_per_point27=xq=xp;
wave_3_per_point28=yq=yp*sin(ang) + zp*cos(ang);
wave_3_per_point29=zq=yp*cos(ang) - zp*sin(ang);
wave_3_per_point30=
wave_3_per_point31=//upper arm twist
wave_3_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs);
wave_3_per_point33=xp=xq*sin(ang) + yq*cos(ang);
wave_3_per_point34=yp=xq*cos(ang) - yq*sin(ang);
wave_3_per_point35=zp=zq;
wave_3_per_point36=
wave_3_per_point37=//upper arm outward;
wave_3_per_point38=zp=zp-0.35;
wave_3_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05;
wave_3_per_point40=xq=xp*sin(ang) + zp*cos(ang);
wave_3_per_point41=yq=yp;
wave_3_per_point42=zq=xp*cos(ang) - zp*sin(ang);
wave_3_per_point43=
wave_3_per_point44=//upper arm up down;
wave_3_per_point45=ang=cos(tm+phs)*0.5 - 0.5;
wave_3_per_point46=xp=xq;
wave_3_per_point47=yp=yq*cos(ang) - zq*sin(ang);
wave_3_per_point48=zp=yq*sin(ang) + zq*cos(ang);
wave_3_per_point49=
wave_3_per_point50=//xp=xq;yp=yq;zp=zq;
wave_3_per_point51=
wave_3_per_point52=
wave_3_per_point53=//project into screenspace and draw on screen
wave_3_per_point54=zp=zp+2;
wave_3_per_point55=xs=xp/zp;
wave_3_per_point56=ys=yp/zp;
wave_3_per_point57=
wave_3_per_point58=x=-xs+0.5;
wave_3_per_point59=y=ys*1.3+0.5;
wave_3_per_point60=
wave_3_per_point61=
wave_3_per_point62=a=(1-sample)*0.05;
wave_3_per_point63=
shapecode_0_enabled=0
shapecode_0_sides=5
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.5
shapecode_0_y=0.5
shapecode_0_rad=3.998815
shapecode_0_ang=0.0
shapecode_0_tex_ang=1.570796
shapecode_0_tex_zoom=0.250054
shapecode_0_r=1.0
shapecode_0_g=1.0
shapecode_0_b=1.0
shapecode_0_a=1.0
shapecode_0_r2=1.0
shapecode_0_g2=1.0
shapecode_0_b2=1.0
shapecode_0_a2=1.0
shapecode_0_border_r=1.0
shapecode_0_border_g=1.0
shapecode_0_border_b=1.0
shapecode_0_border_a=0.0
shapecode_1_enabled=1
shapecode_1_sides=5
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.5
shapecode_1_y=0.5
shapecode_1_rad=1.067790
shapecode_1_ang=0.753982
shapecode_1_tex_ang=0.0
shapecode_1_tex_zoom=0.741858
shapecode_1_r=1.0
shapecode_1_g=1.0
shapecode_1_b=1.0
shapecode_1_a=1.0
shapecode_1_r2=1.0
shapecode_1_g2=1.0
shapecode_1_b2=1.0
shapecode_1_a2=1.0
shapecode_1_border_r=1.0
shapecode_1_border_g=1.0
shapecode_1_border_b=1.0
shapecode_1_border_a=0.0
shape_1_per_frame1=ang=sin(q1*0.15);
shape_1_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
shape_1_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
shapecode_2_enabled=1
shapecode_2_sides=5
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.5
shapecode_2_y=0.5
shapecode_2_rad=1.067790
shapecode_2_ang=0.753982
shapecode_2_tex_ang=0.0
shapecode_2_tex_zoom=0.779769
shapecode_2_r=1.0
shapecode_2_g=1.0
shapecode_2_b=1.0
shapecode_2_a=1.0
shapecode_2_r2=1.0
shapecode_2_g2=1.0
shapecode_2_b2=1.0
shapecode_2_a2=0.0
shapecode_2_border_r=1.0
shapecode_2_border_g=1.0
shapecode_2_border_b=1.0
shapecode_2_border_a=0.0
shape_2_per_frame1=ang=sin(q1*0.15);
shape_2_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
shape_2_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
shapecode_3_enabled=0
shapecode_3_sides=5
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.5
shapecode_3_y=0.5
shapecode_3_rad=1.067700
shapecode_3_ang=0.753982
shapecode_3_tex_ang=0.0
shapecode_3_tex_zoom=0.779769
shapecode_3_r=1.0
shapecode_3_g=1.0
shapecode_3_b=1.0
shapecode_3_a=1.0
shapecode_3_r2=1.0
shapecode_3_g2=1.0
shapecode_3_b2=1.0
shapecode_3_a2=0.0
shapecode_3_border_r=1.0
shapecode_3_border_g=1.0
shapecode_3_border_b=1.0
shapecode_3_border_a=0.0
shape_3_per_frame1=ang=sin(q1*0.15);
shape_3_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
shape_3_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=1;
per_frame_2=zoom=1.1;
per_frame_3=
per_frame_4=warp = 0;
per_frame_5=
per_frame_6=vol=(bass_att+mid_att+treb_att)*0.25;
per_frame_7=vol=vol*vol;
per_frame_8=mtime=mtime+vol*0.1;
per_frame_9=
per_frame_10=q1=mtime*0.4;
per_frame_11=
per_frame_12=
per_frame_13=
per_frame_14=

View File

@@ -0,0 +1,540 @@
[preset00]
fRating=4.000000
fGammaAdj=1.000000
fDecay=0.960000
fVideoEchoZoom=1.006596
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.011726
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.037492
fWarpScale=0.014889
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.033004
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.400000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.110000
ob_g=0.000000
ob_b=0.100000
ob_a=0.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=3.000000
nMotionVectorsY=2.000000
mv_dx=0.020000
mv_dy=-0.020000
mv_l=0.150000
mv_r=0.490000
mv_g=0.480000
mv_b=0.300001
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=0.100000
wavecode_0_g=1.000000
wavecode_0_b=0.700000
wavecode_0_a=1.000000
wave_0_per_frame1=t1=sin(time)*0.5+0.5;
wave_0_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_0_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_0_per_frame4=
wave_0_per_frame5=t4=sin(-time+1.1)*0.5+0.5;
wave_0_per_frame6=t5=sin(-time+3.1)*0.5+0.5;
wave_0_per_frame7=t6=sin(-time+5.2)*0.5+0.5;
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=phs=-sample * 0.2;
wave_0_per_point3=tm=q1 + phs;
wave_0_per_point4=
wave_0_per_point5=flip=flip+1;
wave_0_per_point6=flip=flip*below(flip,2);
wave_0_per_point7=
wave_0_per_point8=xp=0;
wave_0_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_0_per_point10=zp=0;
wave_0_per_point11=
wave_0_per_point12=//wrist movement;
wave_0_per_point13=ang=sin(tm*2)*0.5 +0.5;
wave_0_per_point14=
wave_0_per_point15=xq=xp;
wave_0_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point17=yq=yp*sinang + zp*cosang;
wave_0_per_point18=zq=yp*cosang - zp*sinang;
wave_0_per_point19=yq=yp;
wave_0_per_point20=zq=zp;
wave_0_per_point21=
wave_0_per_point22=ang=tm*8;
wave_0_per_point23=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point24=xp=xq*sinang + yq*cosang;
wave_0_per_point25=yp=xq*cosang - yq*sinang;
wave_0_per_point26=zp=zq;
wave_0_per_point27=
wave_0_per_point28=//forearm movement;
wave_0_per_point29=zp=zp-0.3;
wave_0_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_0_per_point31=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point32=xq=xp;
wave_0_per_point33=yq=yp*sinang + zp*cosang;
wave_0_per_point34=zq=yp*cosang - zp*sinang;
wave_0_per_point35=
wave_0_per_point36=//upper arm twist
wave_0_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_0_per_point38=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point39=xp=xq*sinang + yq*cosang;
wave_0_per_point40=yp=xq*cosang - yq*sinang;
wave_0_per_point41=zp=zq;
wave_0_per_point42=
wave_0_per_point43=//upper arm outward;
wave_0_per_point44=zp=zp-0.35;
wave_0_per_point45=ang=cos(tm*2.3)*1.75 - 1.05;
wave_0_per_point46=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point47=xq=xp*sinang + zp*cosang;
wave_0_per_point48=yq=yp;
wave_0_per_point49=zq=xp*cosang - zp*sinang;
wave_0_per_point50=
wave_0_per_point51=//upper arm up down;
wave_0_per_point52=ang=cos(tm)*0.5 - 0.5;
wave_0_per_point53=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point54=xp=xq;
wave_0_per_point55=yp=yq*cosang - zq*sinang;
wave_0_per_point56=zp=yq*sinang + zq*cosang;
wave_0_per_point57=
wave_0_per_point58=//xp=xq;yp=yq;zp=zq;
wave_0_per_point59=
wave_0_per_point60=
wave_0_per_point61=//project into screenspace and draw on screen
wave_0_per_point62=zp=zp+2;
wave_0_per_point63=xs=xp/zp;
wave_0_per_point64=ys=yp/zp;
wave_0_per_point65=
wave_0_per_point66=x=xs+0.5;
wave_0_per_point67=y=ys*1.3+0.5;
wave_0_per_point68=
wave_0_per_point69=
wave_0_per_point70=a=(1-sample);
wave_0_per_point71=
wave_0_per_point72=b=b+pow(1-sample,2)*0.3;
wave_0_per_point73=
wave_0_per_point74=
wave_0_per_point75=
wave_0_per_point76=r1=t1;
wave_0_per_point77=g1=t2;
wave_0_per_point78=b1=t3;
wave_0_per_point79=r2=t4;
wave_0_per_point80=g2=t5;
wave_0_per_point81=b2=t6;
wave_0_per_point82=
wave_0_per_point83=r=r1*flip + r2*(1-flip);
wave_0_per_point84=g=g1*flip + g2*(1-flip);
wave_0_per_point85=b=b1*flip + b2*(1-flip);
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=0.200000
wavecode_1_g=1.000000
wavecode_1_b=0.600000
wavecode_1_a=1.000000
wave_1_per_frame1=t1=sin(time)*0.5+0.5;
wave_1_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_1_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_1_per_frame4=
wave_1_per_frame5=t4=sin(-time+1.1)*0.5+0.5;
wave_1_per_frame6=t5=sin(-time+3.1)*0.5+0.5;
wave_1_per_frame7=t6=sin(-time+5.2)*0.5+0.5;
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=-sample * 0.2;
wave_1_per_point3=tm=q1 + phs;
wave_1_per_point4=
wave_1_per_point5=flip=flip+1;
wave_1_per_point6=flip=flip*below(flip,2);
wave_1_per_point7=
wave_1_per_point8=xp=0;
wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
wave_1_per_point10=yp=-yp;
wave_1_per_point11=zp=0;
wave_1_per_point12=
wave_1_per_point13=//wrist movement;
wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5;
wave_1_per_point15=
wave_1_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point17=xq=xp;
wave_1_per_point18=yq=yp*sinang + zp*cosang;
wave_1_per_point19=zq=yp*cosang - zp*sinang;
wave_1_per_point20=yq=yp;
wave_1_per_point21=zq=zp;
wave_1_per_point22=
wave_1_per_point23=ang=tm*8;
wave_1_per_point24=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point25=xp=xq*sinang + yq*cosang;
wave_1_per_point26=yp=xq*cosang - yq*sinang;
wave_1_per_point27=zp=zq;
wave_1_per_point28=
wave_1_per_point29=//forearm movement;
wave_1_per_point30=zp=zp-0.3;
wave_1_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_1_per_point32=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point33=xq=xp;
wave_1_per_point34=yq=yp*sinang + zp*cosang;
wave_1_per_point35=zq=yp*cosang - zp*sinang;
wave_1_per_point36=
wave_1_per_point37=//upper arm twist
wave_1_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_1_per_point39=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point40=xp=xq*sinang + yq*cosang;
wave_1_per_point41=yp=xq*cosang - yq*sinang;
wave_1_per_point42=zp=zq;
wave_1_per_point43=
wave_1_per_point44=//upper arm outward;
wave_1_per_point45=zp=zp-0.35;
wave_1_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
wave_1_per_point47=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point48=xq=xp*sinang + zp*cosang;
wave_1_per_point49=yq=yp;
wave_1_per_point50=zq=xp*cosang - zp*sinang;
wave_1_per_point51=
wave_1_per_point52=//upper arm up down;
wave_1_per_point53=ang=cos(tm)*0.5 - 0.5;
wave_1_per_point54=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point55=xp=xq;
wave_1_per_point56=yp=yq*cosang - zq*sinang;
wave_1_per_point57=zp=yq*sinang + zq*cosang;
wave_1_per_point58=
wave_1_per_point59=//xp=xq;yp=yq;zp=zq;
wave_1_per_point60=
wave_1_per_point61=
wave_1_per_point62=//project into screenspace and draw on screen
wave_1_per_point63=zp=zp+2;
wave_1_per_point64=xs=xp/zp;
wave_1_per_point65=ys=yp/zp;
wave_1_per_point66=
wave_1_per_point67=x=xs+0.5;
wave_1_per_point68=y=ys*1.3+0.5;
wave_1_per_point69=
wave_1_per_point70=
wave_1_per_point71=a=(1-sample);
wave_1_per_point72=
wave_1_per_point73=
wave_1_per_point74=b=b+pow(1-sample,2)*0.3;
wave_1_per_point75=
wave_1_per_point76=r1=t1;
wave_1_per_point77=g1=t2;
wave_1_per_point78=b1=t3;
wave_1_per_point79=r2=t4;
wave_1_per_point80=g2=t5;
wave_1_per_point81=b2=t6;
wave_1_per_point82=
wave_1_per_point83=r=r1*flip + r2*(1-flip);
wave_1_per_point84=g=g1*flip + g2*(1-flip);
wave_1_per_point85=b=b1*flip + b2*(1-flip);
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=0.600000
wavecode_2_b=0.100000
wavecode_2_a=1.000000
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=tm=q1;
wave_2_per_point3=phs=-sample*0.5;
wave_2_per_point4=
wave_2_per_point5=flip=flip+1;
wave_2_per_point6=flip=flip*below(flip,2);
wave_2_per_point7=
wave_2_per_point8=xp=0;
wave_2_per_point9=yp=flip*0.1;
wave_2_per_point10=zp=0;
wave_2_per_point11=
wave_2_per_point12=//wrist movement;
wave_2_per_point13=ang=sin(tm*2+phs - 2)*0.5 +0.5 + 2;
wave_2_per_point14=
wave_2_per_point15=xq=xp;
wave_2_per_point16=yq=yp*sin(ang) + zp*cos(ang);
wave_2_per_point17=zq=yp*cos(ang) - zp*sin(ang);
wave_2_per_point18=
wave_2_per_point19=ang=cos(tm*2+phs - 2)*1.5 ;
wave_2_per_point20=xp=xq*sin(ang) + yq*cos(ang);
wave_2_per_point21=yp=xq*cos(ang) - yq*sin(ang);
wave_2_per_point22=zp=zq;
wave_2_per_point23=
wave_2_per_point24=//forearm movement;
wave_2_per_point25=zp=zp-0.3;
wave_2_per_point26=ang=3.14 + sin(tm*2+phs - 0.5)*1.5;
wave_2_per_point27=xq=xp;
wave_2_per_point28=yq=yp*sin(ang) + zp*cos(ang);
wave_2_per_point29=zq=yp*cos(ang) - zp*sin(ang);
wave_2_per_point30=
wave_2_per_point31=//upper arm twist
wave_2_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs + 0.5);
wave_2_per_point33=xp=xq*sin(ang) + yq*cos(ang);
wave_2_per_point34=yp=xq*cos(ang) - yq*sin(ang);
wave_2_per_point35=zp=zq;
wave_2_per_point36=
wave_2_per_point37=//upper arm outward;
wave_2_per_point38=zp=zp-0.35;
wave_2_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05;
wave_2_per_point40=xq=xp*sin(ang) + zp*cos(ang);
wave_2_per_point41=yq=yp;
wave_2_per_point42=zq=xp*cos(ang) - zp*sin(ang);
wave_2_per_point43=
wave_2_per_point44=//upper arm up down;
wave_2_per_point45=ang=cos(tm+phs)*0.5 - 0.5;
wave_2_per_point46=xp=xq;
wave_2_per_point47=yp=yq*cos(ang) - zq*sin(ang);
wave_2_per_point48=zp=yq*sin(ang) + zq*cos(ang);
wave_2_per_point49=
wave_2_per_point50=//xp=xq;yp=yq;zp=zq;
wave_2_per_point51=
wave_2_per_point52=
wave_2_per_point53=//project into screenspace and draw on screen
wave_2_per_point54=zp=zp+2;
wave_2_per_point55=xs=xp/zp;
wave_2_per_point56=ys=yp/zp;
wave_2_per_point57=
wave_2_per_point58=x=xs+0.5;
wave_2_per_point59=y=ys*1.3+0.5;
wave_2_per_point60=
wave_2_per_point61=
wave_2_per_point62=a=(1-sample)*0.05
wave_2_per_point63=
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=0.300000
wavecode_3_b=0.100000
wavecode_3_a=1.000000
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=tm=q1 ;
wave_3_per_point3=phs=-sample*0.5;
wave_3_per_point4=
wave_3_per_point5=flip=flip+1;
wave_3_per_point6=flip=flip*below(flip,2);
wave_3_per_point7=
wave_3_per_point8=xp=0;
wave_3_per_point9=yp=flip*0.1;
wave_3_per_point10=zp=0;
wave_3_per_point11=
wave_3_per_point12=//wrist movement;
wave_3_per_point13=ang=sin(tm*2+phs-2)*0.5 +0.5 + 2;
wave_3_per_point14=
wave_3_per_point15=xq=xp;
wave_3_per_point16=yq=yp*sin(ang) + zp*cos(ang);
wave_3_per_point17=zq=yp*cos(ang) - zp*sin(ang);
wave_3_per_point18=
wave_3_per_point19=ang=cos(tm*2+phs-2)*1.5;
wave_3_per_point20=xp=xq*sin(ang) + yq*cos(ang);
wave_3_per_point21=yp=xq*cos(ang) - yq*sin(ang);
wave_3_per_point22=zp=zq;
wave_3_per_point23=
wave_3_per_point24=//forearm movement;
wave_3_per_point25=zp=zp-0.3;
wave_3_per_point26=ang=3.14 + sin(tm*2+phs-0.5)*1.5;
wave_3_per_point27=xq=xp;
wave_3_per_point28=yq=yp*sin(ang) + zp*cos(ang);
wave_3_per_point29=zq=yp*cos(ang) - zp*sin(ang);
wave_3_per_point30=
wave_3_per_point31=//upper arm twist
wave_3_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs);
wave_3_per_point33=xp=xq*sin(ang) + yq*cos(ang);
wave_3_per_point34=yp=xq*cos(ang) - yq*sin(ang);
wave_3_per_point35=zp=zq;
wave_3_per_point36=
wave_3_per_point37=//upper arm outward;
wave_3_per_point38=zp=zp-0.35;
wave_3_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05;
wave_3_per_point40=xq=xp*sin(ang) + zp*cos(ang);
wave_3_per_point41=yq=yp;
wave_3_per_point42=zq=xp*cos(ang) - zp*sin(ang);
wave_3_per_point43=
wave_3_per_point44=//upper arm up down;
wave_3_per_point45=ang=cos(tm+phs)*0.5 - 0.5;
wave_3_per_point46=xp=xq;
wave_3_per_point47=yp=yq*cos(ang) - zq*sin(ang);
wave_3_per_point48=zp=yq*sin(ang) + zq*cos(ang);
wave_3_per_point49=
wave_3_per_point50=//xp=xq;yp=yq;zp=zq;
wave_3_per_point51=
wave_3_per_point52=
wave_3_per_point53=//project into screenspace and draw on screen
wave_3_per_point54=zp=zp+2;
wave_3_per_point55=xs=xp/zp;
wave_3_per_point56=ys=yp/zp;
wave_3_per_point57=
wave_3_per_point58=x=-xs+0.5;
wave_3_per_point59=y=ys*1.3+0.5;
wave_3_per_point60=
wave_3_per_point61=
wave_3_per_point62=a=(1-sample)*0.05;
wave_3_per_point63=
shapecode_0_enabled=1
shapecode_0_sides=5
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=1.067790
shapecode_0_ang=0.753982
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.779769
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=ang=sin(q1*0.15);
shape_0_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
shape_0_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=0.98;
per_frame_2=zoom=1.002;
per_frame_3=
per_frame_4=vol=(bass_att+mid_att+treb_att)*0.25;
per_frame_5=vol=vol*vol;
per_frame_6=mtime=mtime+vol*0.1*(75/fps);
per_frame_7=
per_frame_8=q1=mtime*0.4;
per_frame_9=
per_frame_10=
per_frame_11=
per_frame_12=

View File

@@ -0,0 +1,541 @@
[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=0.960000
fVideoEchoZoom=1.006596
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.011726
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.037492
fWarpScale=0.014889
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.033004
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.400000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.110000
ob_g=0.000000
ob_b=0.100000
ob_a=0.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=6.400000
nMotionVectorsY=43.199997
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=0.910000
mv_b=0.710000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=0.100000
wavecode_0_g=1.000000
wavecode_0_b=0.700000
wavecode_0_a=1.000000
wave_0_per_frame1=t1=sin(time)*0.5+0.5;
wave_0_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_0_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_0_per_frame4=
wave_0_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_0_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_0_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=phs=-sample * 0.2;
wave_0_per_point3=tm=q1 + phs;
wave_0_per_point4=
wave_0_per_point5=flip=flip+1;
wave_0_per_point6=flip=flip*below(flip,2);
wave_0_per_point7=
wave_0_per_point8=xp=0;
wave_0_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_0_per_point10=zp=0;
wave_0_per_point11=
wave_0_per_point12=//wrist movement;
wave_0_per_point13=ang=sin(tm*2)*0.5 +0.5;
wave_0_per_point14=
wave_0_per_point15=xq=xp;
wave_0_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point17=yq=yp*sinang + zp*cosang;
wave_0_per_point18=zq=yp*cosang - zp*sinang;
wave_0_per_point19=yq=yp;
wave_0_per_point20=zq=zp;
wave_0_per_point21=
wave_0_per_point22=ang=tm*8;
wave_0_per_point23=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point24=xp=xq*sinang + yq*cosang;
wave_0_per_point25=yp=xq*cosang - yq*sinang;
wave_0_per_point26=zp=zq;
wave_0_per_point27=
wave_0_per_point28=//forearm movement;
wave_0_per_point29=zp=zp-0.3;
wave_0_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_0_per_point31=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point32=xq=xp;
wave_0_per_point33=yq=yp*sinang + zp*cosang;
wave_0_per_point34=zq=yp*cosang - zp*sinang;
wave_0_per_point35=
wave_0_per_point36=//upper arm twist
wave_0_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_0_per_point38=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point39=xp=xq*sinang + yq*cosang;
wave_0_per_point40=yp=xq*cosang - yq*sinang;
wave_0_per_point41=zp=zq;
wave_0_per_point42=
wave_0_per_point43=//upper arm outward;
wave_0_per_point44=zp=zp-0.35;
wave_0_per_point45=ang=cos(tm*2.3)*1.75 - 1.05;
wave_0_per_point46=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point47=xq=xp*sinang + zp*cosang;
wave_0_per_point48=yq=yp;
wave_0_per_point49=zq=xp*cosang - zp*sinang;
wave_0_per_point50=
wave_0_per_point51=//upper arm up down;
wave_0_per_point52=ang=cos(tm)*0.5 - 0.5;
wave_0_per_point53=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point54=xp=xq;
wave_0_per_point55=yp=yq*cosang - zq*sinang;
wave_0_per_point56=zp=yq*sinang + zq*cosang;
wave_0_per_point57=
wave_0_per_point58=//xp=xq;yp=yq;zp=zq;
wave_0_per_point59=
wave_0_per_point60=
wave_0_per_point61=//project into screenspace and draw on screen
wave_0_per_point62=zp=zp+2;
wave_0_per_point63=xs=xp/zp;
wave_0_per_point64=ys=yp/zp;
wave_0_per_point65=
wave_0_per_point66=x=xs+0.5;
wave_0_per_point67=y=ys*1.3+0.5;
wave_0_per_point68=
wave_0_per_point69=
wave_0_per_point70=a=(1-sample);
wave_0_per_point71=
wave_0_per_point72=b=b+pow(1-sample,2)*0.3;
wave_0_per_point73=
wave_0_per_point74=
wave_0_per_point75=
wave_0_per_point76=r1=t1;
wave_0_per_point77=g1=t2;
wave_0_per_point78=b1=t3;
wave_0_per_point79=r2=t4;
wave_0_per_point80=g2=t5;
wave_0_per_point81=b2=t6;
wave_0_per_point82=
wave_0_per_point83=r=r1*flip + r2*(1-flip);
wave_0_per_point84=g=g1*flip + g2*(1-flip);
wave_0_per_point85=b=b1*flip + b2*(1-flip);
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=0.200000
wavecode_1_g=1.000000
wavecode_1_b=0.600000
wavecode_1_a=1.000000
wave_1_per_frame1=t1=sin(time)*0.5+0.5;
wave_1_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_1_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_1_per_frame4=
wave_1_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_1_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_1_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=-sample * 0.2;
wave_1_per_point3=tm=q1 + phs;
wave_1_per_point4=
wave_1_per_point5=flip=flip+1;
wave_1_per_point6=flip=flip*below(flip,2);
wave_1_per_point7=
wave_1_per_point8=xp=0;
wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
wave_1_per_point10=yp=-yp;
wave_1_per_point11=zp=0;
wave_1_per_point12=
wave_1_per_point13=//wrist movement;
wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5;
wave_1_per_point15=
wave_1_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point17=xq=xp;
wave_1_per_point18=yq=yp*sinang + zp*cosang;
wave_1_per_point19=zq=yp*cosang - zp*sinang;
wave_1_per_point20=yq=yp;
wave_1_per_point21=zq=zp;
wave_1_per_point22=
wave_1_per_point23=ang=tm*8;
wave_1_per_point24=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point25=xp=xq*sinang + yq*cosang;
wave_1_per_point26=yp=xq*cosang - yq*sinang;
wave_1_per_point27=zp=zq;
wave_1_per_point28=
wave_1_per_point29=//forearm movement;
wave_1_per_point30=zp=zp-0.3;
wave_1_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_1_per_point32=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point33=xq=xp;
wave_1_per_point34=yq=yp*sinang + zp*cosang;
wave_1_per_point35=zq=yp*cosang - zp*sinang;
wave_1_per_point36=
wave_1_per_point37=//upper arm twist
wave_1_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_1_per_point39=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point40=xp=xq*sinang + yq*cosang;
wave_1_per_point41=yp=xq*cosang - yq*sinang;
wave_1_per_point42=zp=zq;
wave_1_per_point43=
wave_1_per_point44=//upper arm outward;
wave_1_per_point45=zp=zp-0.35;
wave_1_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
wave_1_per_point47=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point48=xq=xp*sinang + zp*cosang;
wave_1_per_point49=yq=yp;
wave_1_per_point50=zq=xp*cosang - zp*sinang;
wave_1_per_point51=
wave_1_per_point52=//upper arm up down;
wave_1_per_point53=ang=cos(tm)*0.5 - 0.5;
wave_1_per_point54=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point55=xp=xq;
wave_1_per_point56=yp=yq*cosang - zq*sinang;
wave_1_per_point57=zp=yq*sinang + zq*cosang;
wave_1_per_point58=
wave_1_per_point59=//xp=xq;yp=yq;zp=zq;
wave_1_per_point60=
wave_1_per_point61=
wave_1_per_point62=//project into screenspace and draw on screen
wave_1_per_point63=zp=zp+2;
wave_1_per_point64=xs=xp/zp;
wave_1_per_point65=ys=yp/zp;
wave_1_per_point66=
wave_1_per_point67=x=xs+0.5;
wave_1_per_point68=y=ys*1.3+0.5;
wave_1_per_point69=
wave_1_per_point70=
wave_1_per_point71=a=(1-sample);
wave_1_per_point72=
wave_1_per_point73=
wave_1_per_point74=b=b+pow(1-sample,2)*0.3;
wave_1_per_point75=
wave_1_per_point76=r1=t1;
wave_1_per_point77=g1=t2;
wave_1_per_point78=b1=t3;
wave_1_per_point79=r2=t4;
wave_1_per_point80=g2=t5;
wave_1_per_point81=b2=t6;
wave_1_per_point82=
wave_1_per_point83=r=r1*flip + r2*(1-flip);
wave_1_per_point84=g=g1*flip + g2*(1-flip);
wave_1_per_point85=b=b1*flip + b2*(1-flip);
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=0.600000
wavecode_2_b=0.100000
wavecode_2_a=1.000000
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=tm=q1;
wave_2_per_point3=phs=-sample*0.5;
wave_2_per_point4=
wave_2_per_point5=flip=flip+1;
wave_2_per_point6=flip=flip*below(flip,2);
wave_2_per_point7=
wave_2_per_point8=xp=0;
wave_2_per_point9=yp=flip*0.1;
wave_2_per_point10=zp=0;
wave_2_per_point11=
wave_2_per_point12=//wrist movement;
wave_2_per_point13=ang=sin(tm*2+phs - 2)*0.5 +0.5 + 2;
wave_2_per_point14=
wave_2_per_point15=xq=xp;
wave_2_per_point16=yq=yp*sin(ang) + zp*cos(ang);
wave_2_per_point17=zq=yp*cos(ang) - zp*sin(ang);
wave_2_per_point18=
wave_2_per_point19=ang=cos(tm*2+phs - 2)*1.5 ;
wave_2_per_point20=xp=xq*sin(ang) + yq*cos(ang);
wave_2_per_point21=yp=xq*cos(ang) - yq*sin(ang);
wave_2_per_point22=zp=zq;
wave_2_per_point23=
wave_2_per_point24=//forearm movement;
wave_2_per_point25=zp=zp-0.3;
wave_2_per_point26=ang=3.14 + sin(tm*2+phs - 0.5)*1.5;
wave_2_per_point27=xq=xp;
wave_2_per_point28=yq=yp*sin(ang) + zp*cos(ang);
wave_2_per_point29=zq=yp*cos(ang) - zp*sin(ang);
wave_2_per_point30=
wave_2_per_point31=//upper arm twist
wave_2_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs + 0.5);
wave_2_per_point33=xp=xq*sin(ang) + yq*cos(ang);
wave_2_per_point34=yp=xq*cos(ang) - yq*sin(ang);
wave_2_per_point35=zp=zq;
wave_2_per_point36=
wave_2_per_point37=//upper arm outward;
wave_2_per_point38=zp=zp-0.35;
wave_2_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05;
wave_2_per_point40=xq=xp*sin(ang) + zp*cos(ang);
wave_2_per_point41=yq=yp;
wave_2_per_point42=zq=xp*cos(ang) - zp*sin(ang);
wave_2_per_point43=
wave_2_per_point44=//upper arm up down;
wave_2_per_point45=ang=cos(tm+phs)*0.5 - 0.5;
wave_2_per_point46=xp=xq;
wave_2_per_point47=yp=yq*cos(ang) - zq*sin(ang);
wave_2_per_point48=zp=yq*sin(ang) + zq*cos(ang);
wave_2_per_point49=
wave_2_per_point50=//xp=xq;yp=yq;zp=zq;
wave_2_per_point51=
wave_2_per_point52=
wave_2_per_point53=//project into screenspace and draw on screen
wave_2_per_point54=zp=zp+2;
wave_2_per_point55=xs=xp/zp;
wave_2_per_point56=ys=yp/zp;
wave_2_per_point57=
wave_2_per_point58=x=xs+0.5;
wave_2_per_point59=y=ys*1.3+0.5;
wave_2_per_point60=
wave_2_per_point61=
wave_2_per_point62=a=(1-sample)*0.05
wave_2_per_point63=
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=0.300000
wavecode_3_b=0.100000
wavecode_3_a=1.000000
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=tm=q1 ;
wave_3_per_point3=phs=-sample*0.5;
wave_3_per_point4=
wave_3_per_point5=flip=flip+1;
wave_3_per_point6=flip=flip*below(flip,2);
wave_3_per_point7=
wave_3_per_point8=xp=0;
wave_3_per_point9=yp=flip*0.1;
wave_3_per_point10=zp=0;
wave_3_per_point11=
wave_3_per_point12=//wrist movement;
wave_3_per_point13=ang=sin(tm*2+phs-2)*0.5 +0.5 + 2;
wave_3_per_point14=
wave_3_per_point15=xq=xp;
wave_3_per_point16=yq=yp*sin(ang) + zp*cos(ang);
wave_3_per_point17=zq=yp*cos(ang) - zp*sin(ang);
wave_3_per_point18=
wave_3_per_point19=ang=cos(tm*2+phs-2)*1.5;
wave_3_per_point20=xp=xq*sin(ang) + yq*cos(ang);
wave_3_per_point21=yp=xq*cos(ang) - yq*sin(ang);
wave_3_per_point22=zp=zq;
wave_3_per_point23=
wave_3_per_point24=//forearm movement;
wave_3_per_point25=zp=zp-0.3;
wave_3_per_point26=ang=3.14 + sin(tm*2+phs-0.5)*1.5;
wave_3_per_point27=xq=xp;
wave_3_per_point28=yq=yp*sin(ang) + zp*cos(ang);
wave_3_per_point29=zq=yp*cos(ang) - zp*sin(ang);
wave_3_per_point30=
wave_3_per_point31=//upper arm twist
wave_3_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs);
wave_3_per_point33=xp=xq*sin(ang) + yq*cos(ang);
wave_3_per_point34=yp=xq*cos(ang) - yq*sin(ang);
wave_3_per_point35=zp=zq;
wave_3_per_point36=
wave_3_per_point37=//upper arm outward;
wave_3_per_point38=zp=zp-0.35;
wave_3_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05;
wave_3_per_point40=xq=xp*sin(ang) + zp*cos(ang);
wave_3_per_point41=yq=yp;
wave_3_per_point42=zq=xp*cos(ang) - zp*sin(ang);
wave_3_per_point43=
wave_3_per_point44=//upper arm up down;
wave_3_per_point45=ang=cos(tm+phs)*0.5 - 0.5;
wave_3_per_point46=xp=xq;
wave_3_per_point47=yp=yq*cos(ang) - zq*sin(ang);
wave_3_per_point48=zp=yq*sin(ang) + zq*cos(ang);
wave_3_per_point49=
wave_3_per_point50=//xp=xq;yp=yq;zp=zq;
wave_3_per_point51=
wave_3_per_point52=
wave_3_per_point53=//project into screenspace and draw on screen
wave_3_per_point54=zp=zp+2;
wave_3_per_point55=xs=xp/zp;
wave_3_per_point56=ys=yp/zp;
wave_3_per_point57=
wave_3_per_point58=x=-xs+0.5;
wave_3_per_point59=y=ys*1.3+0.5;
wave_3_per_point60=
wave_3_per_point61=
wave_3_per_point62=a=(1-sample)*0.05;
wave_3_per_point63=
shapecode_0_enabled=0
shapecode_0_sides=5
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=1.067790
shapecode_0_ang=0.753982
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.779769
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=ang=sin(q1*0.15);
shape_0_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
shape_0_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0;
per_frame_init_8=warp=0
per_frame_init_9=
per_frame_1=decay=0.98;
per_frame_2=zoom=1.002;
per_frame_3=
per_frame_4=vol=(bass_att+mid_att+treb_att)*0.25;
per_frame_5=vol=vol*vol;
per_frame_6=mtime=mtime+vol*0.1*(75/fps);
per_frame_7=
per_frame_8=q1=mtime*0.4;
per_frame_9=
per_frame_10=warp=0
per_frame_11=
per_frame_12=

View File

@@ -0,0 +1,719 @@
[preset00]
fRating=1.000000
fGammaAdj=1.560000
fDecay=0.960000
fVideoEchoZoom=0.996630
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.011726
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.037492
fWarpScale=0.014889
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.033004
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.400000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.005000
ib_r=0.000000
ib_g=1.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=0.000000
nMotionVectorsY=43.199997
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=0.910000
mv_b=0.710000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=0.100000
wavecode_0_g=1.000000
wavecode_0_b=0.700000
wavecode_0_a=1.000000
wave_0_per_frame1=t1=sin(time)*0.5+0.5;
wave_0_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_0_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_0_per_frame4=
wave_0_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_0_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_0_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=phs=-sample * 0.2;
wave_0_per_point3=tm=q1 + phs;
wave_0_per_point4=
wave_0_per_point5=flip=flip+1;
wave_0_per_point6=flip=flip*below(flip,2);
wave_0_per_point7=
wave_0_per_point8=xp=0;
wave_0_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_0_per_point10=zp=0;
wave_0_per_point11=
wave_0_per_point12=//wrist movement;
wave_0_per_point13=ang=sin(tm*2 )*0.5 +0.5;
wave_0_per_point14=
wave_0_per_point15=xq=xp;
wave_0_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point17=yq=yp*sinang + zp*cosang;
wave_0_per_point18=zq=yp*cosang - zp*sinang;
wave_0_per_point19=yq=yp;
wave_0_per_point20=zq=zp;
wave_0_per_point21=
wave_0_per_point22=ang=tm*8;
wave_0_per_point23=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point24=xp=xq*sinang + yq*cosang;
wave_0_per_point25=yp=xq*cosang - yq*sinang;
wave_0_per_point26=zp=zq;
wave_0_per_point27=
wave_0_per_point28=//forearm movement;
wave_0_per_point29=zp=zp-0.3;
wave_0_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_0_per_point31=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point32=xq=xp;
wave_0_per_point33=yq=yp*sinang + zp*cosang;
wave_0_per_point34=zq=yp*cosang - zp*sinang;
wave_0_per_point35=
wave_0_per_point36=//upper arm twist
wave_0_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_0_per_point38=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point39=xp=xq*sinang + yq*cosang;
wave_0_per_point40=yp=xq*cosang - yq*sinang;
wave_0_per_point41=zp=zq;
wave_0_per_point42=
wave_0_per_point43=//upper arm outward;
wave_0_per_point44=zp=zp-0.35;
wave_0_per_point45=ang=cos(tm*2.3)*1.75 - 1.05;
wave_0_per_point46=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point47=xq=xp*sinang + zp*cosang;
wave_0_per_point48=yq=yp;
wave_0_per_point49=zq=xp*cosang - zp*sinang;
wave_0_per_point50=
wave_0_per_point51=//upper arm up down;
wave_0_per_point52=ang=cos(tm)*0.5 - 0.5;
wave_0_per_point53=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point54=xp=xq;
wave_0_per_point55=yp=yq*cosang - zq*sinang;
wave_0_per_point56=zp=yq*sinang + zq*cosang;
wave_0_per_point57=
wave_0_per_point58=//xp=xq;yp=yq;zp=zq;
wave_0_per_point59=
wave_0_per_point60=
wave_0_per_point61=//project into screenspace and draw on screen
wave_0_per_point62=zp=zp+2;
wave_0_per_point63=xs=xp/zp;
wave_0_per_point64=ys=yp/zp;
wave_0_per_point65=
wave_0_per_point66=x=xs+0.5;
wave_0_per_point67=y=ys*1.3+0.5;
wave_0_per_point68=
wave_0_per_point69=
wave_0_per_point70=a=if( equal(q8,1) , (1-sample) , sample);
wave_0_per_point71=a=a*a;
wave_0_per_point72=
wave_0_per_point73=b=b+pow(1-sample,2)*0.3;
wave_0_per_point74=
wave_0_per_point75=
wave_0_per_point76=
wave_0_per_point77=r1=t1;
wave_0_per_point78=g1=t2;
wave_0_per_point79=b1=t3;
wave_0_per_point80=r2=t4;
wave_0_per_point81=g2=t5;
wave_0_per_point82=b2=t6;
wave_0_per_point83=
wave_0_per_point84=r=r1*flip + r2*(1-flip);
wave_0_per_point85=g=g1*flip + g2*(1-flip);
wave_0_per_point86=b=b1*flip + b2*(1-flip);
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=0.200000
wavecode_1_g=1.000000
wavecode_1_b=0.600000
wavecode_1_a=1.000000
wave_1_per_frame1=t1=sin(time)*0.5+0.5;
wave_1_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_1_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_1_per_frame4=
wave_1_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_1_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_1_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=-sample * 0.2;
wave_1_per_point3=tm=q1 + phs;
wave_1_per_point4=
wave_1_per_point5=flip=flip+1;
wave_1_per_point6=flip=flip*below(flip,2);
wave_1_per_point7=
wave_1_per_point8=xp=0;
wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
wave_1_per_point10=yp=-yp;
wave_1_per_point11=zp=0;
wave_1_per_point12=
wave_1_per_point13=//wrist movement;
wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5;
wave_1_per_point15=
wave_1_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point17=xq=xp;
wave_1_per_point18=yq=yp*sinang + zp*cosang;
wave_1_per_point19=zq=yp*cosang - zp*sinang;
wave_1_per_point20=yq=yp;
wave_1_per_point21=zq=zp;
wave_1_per_point22=
wave_1_per_point23=ang=tm*8;
wave_1_per_point24=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point25=xp=xq*sinang + yq*cosang;
wave_1_per_point26=yp=xq*cosang - yq*sinang;
wave_1_per_point27=zp=zq;
wave_1_per_point28=
wave_1_per_point29=//forearm movement;
wave_1_per_point30=zp=zp-0.3;
wave_1_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_1_per_point32=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point33=xq=xp;
wave_1_per_point34=yq=yp*sinang + zp*cosang;
wave_1_per_point35=zq=yp*cosang - zp*sinang;
wave_1_per_point36=
wave_1_per_point37=//upper arm twist
wave_1_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_1_per_point39=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point40=xp=xq*sinang + yq*cosang;
wave_1_per_point41=yp=xq*cosang - yq*sinang;
wave_1_per_point42=zp=zq;
wave_1_per_point43=
wave_1_per_point44=//upper arm outward;
wave_1_per_point45=zp=zp-0.35;
wave_1_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
wave_1_per_point47=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point48=xq=xp*sinang + zp*cosang;
wave_1_per_point49=yq=yp;
wave_1_per_point50=zq=xp*cosang - zp*sinang;
wave_1_per_point51=
wave_1_per_point52=//upper arm up down;
wave_1_per_point53=ang=cos(tm)*0.5 - 0.5;
wave_1_per_point54=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point55=xp=xq;
wave_1_per_point56=yp=yq*cosang - zq*sinang;
wave_1_per_point57=zp=yq*sinang + zq*cosang;
wave_1_per_point58=
wave_1_per_point59=//xp=xq;yp=yq;zp=zq;
wave_1_per_point60=
wave_1_per_point61=
wave_1_per_point62=//project into screenspace and draw on screen
wave_1_per_point63=zp=zp+2;
wave_1_per_point64=xs=xp/zp;
wave_1_per_point65=ys=yp/zp;
wave_1_per_point66=
wave_1_per_point67=x=xs+0.5;
wave_1_per_point68=y=ys*1.3+0.5;
wave_1_per_point69=
wave_1_per_point70=
wave_1_per_point71=a=if( equal(q8,1) , (1-sample) , sample);
wave_1_per_point72=a=a*a;
wave_1_per_point73=
wave_1_per_point74=
wave_1_per_point75=b=b+pow(1-sample,2)*0.3;
wave_1_per_point76=
wave_1_per_point77=r1=t1;
wave_1_per_point78=g1=t2;
wave_1_per_point79=b1=t3;
wave_1_per_point80=r2=t4;
wave_1_per_point81=g2=t5;
wave_1_per_point82=b2=t6;
wave_1_per_point83=
wave_1_per_point84=r=r1*flip + r2*(1-flip);
wave_1_per_point85=g=g1*flip + g2*(1-flip);
wave_1_per_point86=b=b1*flip + b2*(1-flip);
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=0.100000
wavecode_2_g=1.000000
wavecode_2_b=0.700000
wavecode_2_a=1.000000
wave_2_per_frame1=t1=sin(time)*0.5+0.5;
wave_2_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_2_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_2_per_frame4=
wave_2_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_2_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_2_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=phs=-sample * 0.2;
wave_2_per_point3=tm=q1 + phs;
wave_2_per_point4=
wave_2_per_point5=flip=flip+1;
wave_2_per_point6=flip=flip*below(flip,2);
wave_2_per_point7=
wave_2_per_point8=xp=0;
wave_2_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_2_per_point10=zp=0;
wave_2_per_point11=
wave_2_per_point12=//wrist movement;
wave_2_per_point13=ang=sin(tm*2 )*0.5 +0.5;
wave_2_per_point14=
wave_2_per_point15=xq=xp;
wave_2_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point17=yq=yp*sinang + zp*cosang;
wave_2_per_point18=zq=yp*cosang - zp*sinang;
wave_2_per_point19=yq=yp;
wave_2_per_point20=zq=zp;
wave_2_per_point21=
wave_2_per_point22=ang=tm*8;
wave_2_per_point23=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point24=xp=xq*sinang + yq*cosang;
wave_2_per_point25=yp=xq*cosang - yq*sinang;
wave_2_per_point26=zp=zq;
wave_2_per_point27=
wave_2_per_point28=//forearm movement;
wave_2_per_point29=zp=zp-0.3;
wave_2_per_point30=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_2_per_point31=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point32=xq=xp;
wave_2_per_point33=yq=yp*sinang + zp*cosang;
wave_2_per_point34=zq=yp*cosang - zp*sinang;
wave_2_per_point35=
wave_2_per_point36=//upper arm twist
wave_2_per_point37=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_2_per_point38=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point39=xp=xq*sinang + yq*cosang;
wave_2_per_point40=yp=xq*cosang - yq*sinang;
wave_2_per_point41=zp=zq;
wave_2_per_point42=
wave_2_per_point43=//upper arm outward;
wave_2_per_point44=zp=zp-0.35;
wave_2_per_point45=ang=cos(tm*2.3)*1.75 - 1.05;
wave_2_per_point46=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point47=xq=xp*sinang + zp*cosang;
wave_2_per_point48=yq=yp;
wave_2_per_point49=zq=xp*cosang - zp*sinang;
wave_2_per_point50=
wave_2_per_point51=//upper arm up down;
wave_2_per_point52=ang=cos(tm)*0.5 - 0.5;
wave_2_per_point53=sinang=sin(ang);cosang=cos(ang);
wave_2_per_point54=xp=xq;
wave_2_per_point55=yp=yq*cosang - zq*sinang;
wave_2_per_point56=zp=yq*sinang + zq*cosang;
wave_2_per_point57=
wave_2_per_point58=//xp=xq;yp=yq;zp=zq;
wave_2_per_point59=
wave_2_per_point60=
wave_2_per_point61=//project into screenspace and draw on screen
wave_2_per_point62=zp=zp+2;
wave_2_per_point63=xs=-xp/zp;
wave_2_per_point64=ys=yp/zp;
wave_2_per_point65=
wave_2_per_point66=x=xs+0.5;
wave_2_per_point67=y=ys*1.3+0.5;
wave_2_per_point68=
wave_2_per_point69=
wave_2_per_point70=a=if( equal(q8,1) , (1-sample) , sample);
wave_2_per_point71=a=a*a;
wave_2_per_point72=
wave_2_per_point73=b=b+pow(1-sample,2)*0.3;
wave_2_per_point74=
wave_2_per_point75=
wave_2_per_point76=
wave_2_per_point77=r1=t1;
wave_2_per_point78=g1=t2;
wave_2_per_point79=b1=t3;
wave_2_per_point80=r2=t4;
wave_2_per_point81=g2=t5;
wave_2_per_point82=b2=t6;
wave_2_per_point83=
wave_2_per_point84=r=r1*flip + r2*(1-flip);
wave_2_per_point85=g=g1*flip + g2*(1-flip);
wave_2_per_point86=b=b1*flip + b2*(1-flip);
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=0.200000
wavecode_3_g=1.000000
wavecode_3_b=0.600000
wavecode_3_a=1.000000
wave_3_per_frame1=t1=sin(time)*0.5+0.5;
wave_3_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_3_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_3_per_frame4=
wave_3_per_frame5=t4=sin(time+1.1)*0.5+0.5;
wave_3_per_frame6=t5=sin(time+3.1)*0.5+0.5;
wave_3_per_frame7=t6=sin(time+5.2)*0.5+0.5;
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=phs=-sample * 0.2;
wave_3_per_point3=tm=q1 + phs;
wave_3_per_point4=
wave_3_per_point5=flip=flip+1;
wave_3_per_point6=flip=flip*below(flip,2);
wave_3_per_point7=
wave_3_per_point8=xp=0;
wave_3_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
wave_3_per_point10=yp=-yp;
wave_3_per_point11=zp=0;
wave_3_per_point12=
wave_3_per_point13=//wrist movement;
wave_3_per_point14=ang=sin(tm*2)*0.5 +0.5;
wave_3_per_point15=
wave_3_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point17=xq=xp;
wave_3_per_point18=yq=yp*sinang + zp*cosang;
wave_3_per_point19=zq=yp*cosang - zp*sinang;
wave_3_per_point20=yq=yp;
wave_3_per_point21=zq=zp;
wave_3_per_point22=
wave_3_per_point23=ang=tm*8;
wave_3_per_point24=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point25=xp=xq*sinang + yq*cosang;
wave_3_per_point26=yp=xq*cosang - yq*sinang;
wave_3_per_point27=zp=zq;
wave_3_per_point28=
wave_3_per_point29=//forearm movement;
wave_3_per_point30=zp=zp-0.3;
wave_3_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_3_per_point32=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point33=xq=xp;
wave_3_per_point34=yq=yp*sinang + zp*cosang;
wave_3_per_point35=zq=yp*cosang - zp*sinang;
wave_3_per_point36=
wave_3_per_point37=//upper arm twist
wave_3_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_3_per_point39=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point40=xp=xq*sinang + yq*cosang;
wave_3_per_point41=yp=xq*cosang - yq*sinang;
wave_3_per_point42=zp=zq;
wave_3_per_point43=
wave_3_per_point44=//upper arm outward;
wave_3_per_point45=zp=zp-0.35;
wave_3_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
wave_3_per_point47=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point48=xq=xp*sinang + zp*cosang;
wave_3_per_point49=yq=yp;
wave_3_per_point50=zq=xp*cosang - zp*sinang;
wave_3_per_point51=
wave_3_per_point52=//upper arm up down;
wave_3_per_point53=ang=cos(tm)*0.5 - 0.5;
wave_3_per_point54=sinang=sin(ang);cosang=cos(ang);
wave_3_per_point55=xp=xq;
wave_3_per_point56=yp=yq*cosang - zq*sinang;
wave_3_per_point57=zp=yq*sinang + zq*cosang;
wave_3_per_point58=
wave_3_per_point59=//xp=xq;yp=yq;zp=zq;
wave_3_per_point60=
wave_3_per_point61=
wave_3_per_point62=//project into screenspace and draw on screen
wave_3_per_point63=zp=zp+2;
wave_3_per_point64=xs=-xp/zp;
wave_3_per_point65=ys=yp/zp;
wave_3_per_point66=
wave_3_per_point67=x=xs+0.5;
wave_3_per_point68=y=ys*1.3+0.5;
wave_3_per_point69=
wave_3_per_point70=
wave_3_per_point71=a=if( equal(q8,1) , (1-sample) , sample);
wave_3_per_point72=a=a*a;
wave_3_per_point73=
wave_3_per_point74=
wave_3_per_point75=b=b+pow(1-sample,2)*0.3;
wave_3_per_point76=
wave_3_per_point77=r1=t1;
wave_3_per_point78=g1=t2;
wave_3_per_point79=b1=t3;
wave_3_per_point80=r2=t4;
wave_3_per_point81=g2=t5;
wave_3_per_point82=b2=t6;
wave_3_per_point83=
wave_3_per_point84=r=r1*flip + r2*(1-flip);
wave_3_per_point85=g=g1*flip + g2*(1-flip);
wave_3_per_point86=b=b1*flip + b2*(1-flip);
shapecode_0_enabled=0
shapecode_0_sides=5
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=1.067790
shapecode_0_ang=0.753982
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.779769
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=ang=sin(q1*0.15);
shape_0_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
shape_0_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=5
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.038091
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=0.600000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
shape_3_per_frame1=tm=q1;
shape_3_per_frame2=
shape_3_per_frame3=xp=0;
shape_3_per_frame4=yp=0.1;
shape_3_per_frame5=zp=0;
shape_3_per_frame6=
shape_3_per_frame7=//wrist movement;
shape_3_per_frame8=ang=sin(tm*2 )*0.5 +0.5;
shape_3_per_frame9=
shape_3_per_frame10=xq=xp;
shape_3_per_frame11=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame12=yq=yp*sinang + zp*cosang;
shape_3_per_frame13=zq=yp*cosang - zp*sinang;
shape_3_per_frame14=yq=yp;
shape_3_per_frame15=zq=zp;
shape_3_per_frame16=
shape_3_per_frame17=ang=tm*8;
shape_3_per_frame18=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame19=xp=xq*sinang + yq*cosang;
shape_3_per_frame20=yp=xq*cosang - yq*sinang;
shape_3_per_frame21=zp=zq;
shape_3_per_frame22=
shape_3_per_frame23=//forearm movement;
shape_3_per_frame24=zp=zp-0.3;
shape_3_per_frame25=ang=3.14 + sin(tm*2 - 0.5)*1.5;
shape_3_per_frame26=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame27=xq=xp;
shape_3_per_frame28=yq=yp*sinang + zp*cosang;
shape_3_per_frame29=zq=yp*cosang - zp*sinang;
shape_3_per_frame30=
shape_3_per_frame31=//upper arm twist
shape_3_per_frame32=ang=-1.0 + cos(tm*3.1 + 0.5);
shape_3_per_frame33=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame34=xp=xq*sinang + yq*cosang;
shape_3_per_frame35=yp=xq*cosang - yq*sinang;
shape_3_per_frame36=zp=zq;
shape_3_per_frame37=
shape_3_per_frame38=//upper arm outward;
shape_3_per_frame39=zp=zp-0.35;
shape_3_per_frame40=ang=cos(tm*2.3)*1.75 - 1.05;
shape_3_per_frame41=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame42=xq=xp*sinang + zp*cosang;
shape_3_per_frame43=yq=yp;
shape_3_per_frame44=zq=xp*cosang - zp*sinang;
shape_3_per_frame45=
shape_3_per_frame46=//upper arm up down;
shape_3_per_frame47=ang=cos(tm)*0.5 - 0.5;
shape_3_per_frame48=sinang=sin(ang);cosang=cos(ang);
shape_3_per_frame49=xp=xq;
shape_3_per_frame50=yp=yq*cosang - zq*sinang;
shape_3_per_frame51=zp=yq*sinang + zq*cosang;
shape_3_per_frame52=
shape_3_per_frame53=//xp=xq;yp=yq;zp=zq;
shape_3_per_frame54=
shape_3_per_frame55=
shape_3_per_frame56=//project into screenspace and draw on screen
shape_3_per_frame57=zp=zp+2;
shape_3_per_frame58=xs=xp/zp;
shape_3_per_frame59=ys=yp/zp;
shape_3_per_frame60=
shape_3_per_frame61=x=xs+0.5;
shape_3_per_frame62=y=ys*1.3+0.5;
shape_3_per_frame63=
shape_3_per_frame64=
shape_3_per_frame65=
shape_3_per_frame66=
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0;
per_frame_init_8=warp=0
per_frame_init_9=
per_frame_1=zoom=1;
per_frame_2=//krash's beat detection code
per_frame_3=volume = 0.3*(bass+mid+att);
per_frame_4=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
per_frame_5=lastbeat = lastbeat + equal(lastbeat,0)*time;
per_frame_6=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
per_frame_7=peakbass_att = max(bass_att,peakbass_att);
per_frame_8=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
per_frame_9=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
per_frame_10=lastbeat = beat*time + (1-beat)*lastbeat;
per_frame_11=peakbass_att = max(peakbass_att,1.1*meanbass_att);
per_frame_12=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
per_frame_13=beatcounter = beatcounter + beat;
per_frame_14=mode = if(beat*equal(beatcounter%2,0),1-mode,mode);
per_frame_15=flip = 2*mode-1;
per_frame_16=monitor=flip;
per_frame_17=q8=flip;
per_frame_18=
per_frame_19=angadv=angadv+beat;
per_frame_20=angadv=if( above(angadv,5) , 2 , angadv );
per_frame_21=q7=angadv;
per_frame_22=
per_frame_23=
per_frame_24=decay=0.95;
per_frame_25=zoom=1.002;
per_frame_26=
per_frame_27=vol=(bass_att+mid_att+treb_att)*0.25;
per_frame_28=vol=vol*vol;
per_frame_29=mtime=mtime+vol*0.1*flip*(37/fps);
per_frame_30=
per_frame_31=q1=mtime*0.4;
per_frame_32=
per_frame_33=warp=0.0;
per_frame_34=
per_frame_35=cx=sin(mtime*0.2)*0.4 + 0.5;
per_frame_36=cy=sin(mtime*0.33);
per_frame_37=cys=sign(cy);
per_frame_38=cy=cy*cy*cys;
per_frame_39=cy=cy*0.4+0.5;
per_frame_40=
per_frame_41=//cx=sin(time)*0.5+0.5;
per_frame_42=//cy=cos(time)*0.5+0.5;
per_frame_43=//cx=0.5;
per_frame_44=//cy=0.5;
per_frame_45=rot=sin(time*0.25)*0.31
per_frame_46=
per_pixel_1=//tm=time+(sin(time)*rad);
per_pixel_2=//var=tan(time)*treb;
per_pixel_3=tbr=0.7+treb*0.3;
per_pixel_4=var=-2*tbr*0.75;
per_pixel_5=
per_pixel_6=ag=atan( (y-0.5-(cy-0.5))/(x-0.5-(cx-0.5)) )*1.75;
per_pixel_7=star=sin(ang*q7)*tbr;
per_pixel_8=
per_pixel_9=rdd=max( abs(x-0.5) , abs(y-0.5) )*4 ;
per_pixel_10=zm=1+(rdd/40)+(var/40)+star*0.003 ;
per_pixel_11=
per_pixel_12=//sx=zm;
per_pixel_13=//sy=zm;
per_pixel_14=//sx=1+star*0.1;sy=1+star*0.1;
per_pixel_15=sx=0.8;sy=sx;
per_pixel_16=//rot=star*0.01*tbr

View File

@@ -0,0 +1,445 @@
[preset00]
fRating=3.000000
fGammaAdj=1.980001
fDecay=0.900000
fVideoEchoZoom=0.999999
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=2
nWaveMode=6
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.311600
fWaveScale=1.228910
fWaveSmoothing=0.000000
fWaveParam=0.200000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.459526
fWarpScale=2.006761
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999902
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=-1.000000
warp=0.010000
sx=0.999998
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=0.000000
wavecode_0_g=0.900000
wavecode_0_b=0.800000
wavecode_0_a=1.000000
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=
wave_0_per_point3=freq=sin(q7*0.5)*4+4;
wave_0_per_point4=
wave_0_per_point5=scale=sin(n*freq)*0.3+0.7;
wave_0_per_point6=xp=sin(n*1)*0.3*scale;
wave_0_per_point7=yp=cos(n*1)*0.3*scale;
wave_0_per_point8=zp=abs(sin(n*freq+time)*0.1);
wave_0_per_point9=
wave_0_per_point10=//rotate on y
wave_0_per_point11=ang=(q7+time*0.01)*0.2;
wave_0_per_point12=xp2=xp*sin(ang) + zp*cos(ang);
wave_0_per_point13=yp2=yp;
wave_0_per_point14=zp2=xp*cos(ang) - zp*sin(ang);
wave_0_per_point15=
wave_0_per_point16=//rotate on x
wave_0_per_point17=ang=(q7+time*0.01)*0.3;
wave_0_per_point18=xp3=xp2;
wave_0_per_point19=yp3=yp2*sin(ang) + zp2*cos(ang);
wave_0_per_point20=zp3=yp2*cos(ang) - zp2*sin(ang);
wave_0_per_point21=
wave_0_per_point22=
wave_0_per_point23=xp=xp3;
wave_0_per_point24=yp=yp3;
wave_0_per_point25=zp=zp3;
wave_0_per_point26=zp=zp+2.1;
wave_0_per_point27=xs=xp/zp;
wave_0_per_point28=ys=yp/zp;
wave_0_per_point29=
wave_0_per_point30=x=xs+0.5;
wave_0_per_point31=y=ys*1.3+0.5;
wave_0_per_point32=
wave_0_per_point33=
wave_0_per_point34=aflux=sin(n*8+time)*0.5+0.5;
wave_0_per_point35=a=1 - (aflux*aflux)*q8*3
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=0.700000
wavecode_1_g=0.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=
wave_1_per_point3=freq=sin(q7*0.5)*4+4;
wave_1_per_point4=
wave_1_per_point5=scale=sin(n*freq)*0.3+0.7;
wave_1_per_point6=xp=sin(n*1)*0.3*scale;
wave_1_per_point7=yp=cos(n*1)*0.3*scale;
wave_1_per_point8=zp=-abs(sin(n*freq+time)*0.1);
wave_1_per_point9=
wave_1_per_point10=//rotate on y
wave_1_per_point11=ang=(q7+time*0.01)*0.2;
wave_1_per_point12=xp2=xp*sin(ang) + zp*cos(ang);
wave_1_per_point13=yp2=yp;
wave_1_per_point14=zp2=xp*cos(ang) - zp*sin(ang);
wave_1_per_point15=
wave_1_per_point16=//rotate on x
wave_1_per_point17=ang=(q7+time*0.01)*0.3;
wave_1_per_point18=xp3=xp2;
wave_1_per_point19=yp3=yp2*sin(ang) + zp2*cos(ang);
wave_1_per_point20=zp3=yp2*cos(ang) - zp2*sin(ang);
wave_1_per_point21=
wave_1_per_point22=
wave_1_per_point23=xp=xp3;
wave_1_per_point24=yp=yp3;
wave_1_per_point25=zp=zp3;
wave_1_per_point26=zp=zp+2.1;
wave_1_per_point27=xs=xp/zp;
wave_1_per_point28=ys=yp/zp;
wave_1_per_point29=
wave_1_per_point30=x=xs+0.5;
wave_1_per_point31=y=ys*1.3+0.5;
wave_1_per_point32=
wave_1_per_point33=
wave_1_per_point34=aflux=sin(n*8+time)*0.5+0.5;
wave_1_per_point35=a=1 - (aflux*aflux)*q8*3
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=1
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=
wave_2_per_point3=freq=sin(q7*0.5)*4+4;
wave_2_per_point4=
wave_2_per_point5=aflux=sin(n*0.5);
wave_2_per_point6=
wave_2_per_point7=scale=sin(n*freq)*0.3+0.7;
wave_2_per_point8=xp=rand(10)-5;
wave_2_per_point9=xp=xp*0.0008*aflux;
wave_2_per_point10=yp=rand(10)-5;
wave_2_per_point11=yp=yp*0.0008*aflux;
wave_2_per_point12=zp=sample*3-1.5;
wave_2_per_point13=
wave_2_per_point14=//rotate on y
wave_2_per_point15=ang=(q7+time*0.01)*0.2;
wave_2_per_point16=xp2=xp*sin(ang) + zp*cos(ang);
wave_2_per_point17=yp2=yp;
wave_2_per_point18=zp2=xp*cos(ang) - zp*sin(ang);
wave_2_per_point19=
wave_2_per_point20=//rotate on x
wave_2_per_point21=ang=(q7+time*0.01)*0.3;
wave_2_per_point22=xp3=xp2;
wave_2_per_point23=yp3=yp2*sin(ang) + zp2*cos(ang);
wave_2_per_point24=zp3=yp2*cos(ang) - zp2*sin(ang);
wave_2_per_point25=
wave_2_per_point26=
wave_2_per_point27=xp=xp3;
wave_2_per_point28=yp=yp3;
wave_2_per_point29=zp=zp3;
wave_2_per_point30=
wave_2_per_point31=zp=zp+2.1;
wave_2_per_point32=xs=xp/zp;
wave_2_per_point33=ys=yp/zp;
wave_2_per_point34=
wave_2_per_point35=x=xs+0.5;
wave_2_per_point36=y=ys*1.3+0.5;
wave_2_per_point37=
wave_2_per_point38=
wave_2_per_point39=
wave_2_per_point40=a=aflux
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=0.600000
wavecode_3_b=0.150000
wavecode_3_a=1.000000
wave_3_per_frame1=spark=rand(40);
wave_3_per_frame2=spark= above(spark,37);
wave_3_per_frame3=
wave_3_per_frame4=t1=spark;
wave_3_per_frame5=t2=0;
wave_3_per_frame6=t3=0;
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=offran=1-t1*0.1;
wave_3_per_point3=sparkcycle=above( sin(n*2) , 0);
wave_3_per_point4=
wave_3_per_point5=zran=(rand(8) - 4);
wave_3_per_point6=xran=(rand(8) - 4);
wave_3_per_point7=yran=(rand(8) - 4);
wave_3_per_point8=alp=min( 1-abs(zran*0.25), min( 1-abs(xran*0.25),1-abs(yran*0.25) ));
wave_3_per_point9=alp=alp*alp;
wave_3_per_point10=a=alp*(1-t1) + t1;
wave_3_per_point11=zran=zran*0.001*offran;
wave_3_per_point12=xran=xran*0.001*offran;
wave_3_per_point13=yran=yran*0.001*offran;
wave_3_per_point14=
wave_3_per_point15=xseed=sin(sample*3.14+time*15)+sin(sample*11)*0.4;
wave_3_per_point16=yseed=cos(sample*3.14+time*9)+sin(sample*17+time)*0.4;
wave_3_per_point17=t2=t2+xseed*sparkcycle;
wave_3_per_point18=t3=t3+yseed*sparkcycle;
wave_3_per_point19=xspark=t2*0.002;
wave_3_per_point20=yspark=t3*0.008;
wave_3_per_point21=
wave_3_per_point22=scale=sin(n*freq)*0.3+0.7;
wave_3_per_point23=zp=sin(time)+ zran;
wave_3_per_point24=zp=zp + yspark*t1*sparkcycle;
wave_3_per_point25=
wave_3_per_point26=aflux=sin(zp*3.14 + 3.14);
wave_3_per_point27=xp=sin(n)*0.1*aflux + xran;
wave_3_per_point28=xp=xp + xspark*t1*sparkcycle;
wave_3_per_point29=yp=cos(n)*0.1*aflux + yran;
wave_3_per_point30=
wave_3_per_point31=//rotate on y
wave_3_per_point32=ang=(q7+time*0.01)*0.2;
wave_3_per_point33=xp2=xp*sin(ang) + zp*cos(ang);
wave_3_per_point34=yp2=yp;
wave_3_per_point35=zp2=xp*cos(ang) - zp*sin(ang);
wave_3_per_point36=
wave_3_per_point37=//rotate on x
wave_3_per_point38=ang=(q7+time*0.01)*0.3;
wave_3_per_point39=xp3=xp2;
wave_3_per_point40=yp3=yp2*sin(ang) + zp2*cos(ang);
wave_3_per_point41=zp3=yp2*cos(ang) - zp2*sin(ang);
wave_3_per_point42=
wave_3_per_point43=
wave_3_per_point44=xp=xp3;
wave_3_per_point45=yp=yp3;
wave_3_per_point46=zp=zp3;
wave_3_per_point47=
wave_3_per_point48=zp=zp+2.1;
wave_3_per_point49=xs=xp/zp;
wave_3_per_point50=xs=xs+0.5;
wave_3_per_point51=ys=yp/zp;
wave_3_per_point52=ys=ys*1.3 + 0.5;
wave_3_per_point53=
wave_3_per_point54=x=xs;
wave_3_per_point55=y=ys;
wave_3_per_point56=
wave_3_per_point57=
wave_3_per_point58=
wave_3_per_point59=
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_x=0.800000
shapecode_0_y=0.500000
shapecode_0_rad=6.650134
shapecode_0_ang=3.644249
shapecode_0_tex_ang=3.141593
shapecode_0_tex_zoom=0.274293
shapecode_0_r=0.500000
shapecode_0_g=0.500000
shapecode_0_b=1.000000
shapecode_0_a=0.000000
shapecode_0_r2=0.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=0.000000
shapecode_0_border_b=0.500000
shapecode_0_border_a=0.000000
shape_0_init1=t1 = rand(100)*0.01;
shape_0_init2=t2 = rand(100)*0.01;
shape_0_per_frame1=border_a=treb;
shape_0_per_frame2=rad=bass;
shapecode_1_enabled=1
shapecode_1_sides=3
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_x=0.370000
shapecode_1_y=0.490000
shapecode_1_rad=0.749999
shapecode_1_ang=3.644249
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=2.216712
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=0.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=0.000000
shapecode_1_border_g=0.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_init1=t1 = rand(100)*0.01;
shape_1_init2=t2 = rand(100)*0.01;
shape_1_init3=te = 1;
shape_1_init4=poly = 4;
shape_1_per_frame1=
shape_1_per_frame2=rate = fps/(fps+1/2);
shape_1_per_frame3=beat = above(bass,bassthresh);
shape_1_per_frame4=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.5)*rate+1.5);
shape_1_per_frame5=ran = rand(8)+4;
shape_1_per_frame6=poly = if(beat,if(equal(ran,poly),poly+1,ran),poly);
shape_1_per_frame7=//poly = if(above(poly,8),4,poly);
shape_1_per_frame8=sides = poly;
shape_1_per_frame9=
shape_1_per_frame10=rate2 = fps/(fps+10);
shape_1_per_frame11=out = (1-beat)*rate2*out + beat;
shape_1_per_frame12=border_a = out;
shape_1_per_frame13=te = bass/fps/2 + te;
shape_1_per_frame14=x = x + 0.056*sin(te*1.67);
shape_1_per_frame15=y = y + 0.043*sin(te*1.23);
shape_1_per_frame16=ang = 3*sin(-te*0.67) + 3*cos(te*0.4);
shape_1_per_frame17=rad = rad * (0.9 + 0.2*t2) - 0.1*sin(te*1.51);;
shape_1_per_frame18=r = min(1,max(0,r + 0.3*sin(time*0.427 + 1)));
shape_1_per_frame19=g = min(1,max(0,g + 0.3*sin(time*0.401 + 2)));
shape_1_per_frame20=b = min(1,max(0,b + 0.3*sin(time*0.452 + 4)));
shape_1_per_frame21=r2 = min(1,max(0,r2 + 0.3*sin(time*0.417 + 3)));
shape_1_per_frame22=g2 = min(1,max(0,g2 + 0.3*sin(time*0.457 + 5)));
shape_1_per_frame23=b2 = min(1,max(0,b2 + 0.3*sin(time*0.434 + 6)));
shapecode_2_enabled=1
shapecode_2_sides=40
shapecode_2_additive=0
shapecode_2_thickOutline=1
shapecode_2_textured=1
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.853568
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.220190
shapecode_2_r=0.980000
shapecode_2_g=0.000000
shapecode_2_b=0.890000
shapecode_2_a=1.000000
shapecode_2_r2=0.920000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.050000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=0.000000
shapecode_2_border_a=0.000000
shape_2_init1=t1 = rand(100)*0.01;
shape_2_init2=t2 = rand(100)*0.01;
shape_2_init3=te = 1;
shape_2_init4=poly = 5;
shape_2_per_frame1=ang=sin(time*0.4)*0.05 * (sin(time*0.4)*0.5+0.5)
shapecode_3_enabled=0
shapecode_3_sides=3
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.265151
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=0.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=0.000000
shapecode_3_border_g=0.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=1.000000
shape_3_per_frame1=rate = fps/(fps+1/2);
shape_3_per_frame2=
shape_3_per_frame3=ang = time*0.5;
shape_3_per_frame4=vol = (bass_att+mid_att+treb_att)/6;
shape_3_per_frame5=te = vol/fps + te;
shape_3_per_frame6=x = x + 0.2*sin(te*1.14);
shape_3_per_frame7=y = y + 0.2*sin(te*0.96+2);
shape_3_per_frame8=
shape_3_per_frame9=beat = above(vol*1.5,bassthresh);
shape_3_per_frame10=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.4)*rate+1.4);
shape_3_per_frame11=poly = if(beat,rand(5)+3,poly);
shape_3_per_frame12=poly = if(equal(poly,7),rand(50)+7,poly);
shape_3_per_frame13=sides = poly;
shape_3_per_frame14=rad = rad-log(poly)/100;
shape_3_per_frame15=
shape_3_per_frame16=a=pow(vol*2,2);
shape_3_per_frame17=border_a=a;
shape_3_per_frame18=rad=rad*0.7+a*0.015
per_frame_1=decay=1;
per_frame_2=
per_frame_3=vol=(bass+mid+treb)*0.25;
per_frame_4=vol=vol*vol;
per_frame_5=mtime=mtime+vol*0.018*(70/fps);
per_frame_6=q7=mtime;
per_frame_7=q8=vol
per_pixel_1=zoom=-1.02 + rad*10;
per_pixel_2=//rot=rad*500;

View File

@@ -0,0 +1,382 @@
[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=0.960000
fVideoEchoZoom=0.996630
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.011726
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.010284
fWarpScale=0.010000
fZoomExponent=1.000000
fShader=1.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=-0.005000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.400000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.110000
ob_g=0.000000
ob_b=0.100000
ob_a=0.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_frame1=advance=advance+ bass_att*bass_att*0.004;
wave_0_per_frame2=advance=if( above(advance,2) , advance-2, advance);
wave_0_per_frame3=t1=advance
wave_0_per_point1=s=sample*6.28;
wave_0_per_point2=
wave_0_per_point3=//plot random x position via function of sample pos;
wave_0_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3)+sin(s*13.8);
wave_0_per_point5=xp=xp*0.20;
wave_0_per_point6=
wave_0_per_point7=//plot random y position via function of sample pos;
wave_0_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4)+sin(s*17.7);
wave_0_per_point9=yp=yp*0.20;
wave_0_per_point10=
wave_0_per_point11=//plot random z position via function of sample pos;
wave_0_per_point12=zp=cos(s)+cos(s*5.24)+cos(s*14.4)+cos(s*2.7);
wave_0_per_point13=zp=zp*0.25;
wave_0_per_point14=
wave_0_per_point15=//pull stars toward screen
wave_0_per_point16=zp=zp + 1 - t1;
wave_0_per_point17=
wave_0_per_point18=//correct when below 0
wave_0_per_point19=zp=if( below(zp,0) , zp+2 , zp );
wave_0_per_point20=
wave_0_per_point21=//darken far stars
wave_0_per_point22=a=(1 - zp*0.5);
wave_0_per_point23=
wave_0_per_point24=zp=zp*0.7;
wave_0_per_point25=
wave_0_per_point26=x_screen=xp/zp + 0.5;
wave_0_per_point27=y_screen=yp/zp + 0.5;
wave_0_per_point28=
wave_0_per_point29=x=x_screen;
wave_0_per_point30=y=y_screen;
wave_0_per_point31=
wave_0_per_point32=r=1;
wave_0_per_point33=g=0.7;
wave_0_per_point34=b=0.2;
wave_0_per_point35=
wave_0_per_point36=
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=1
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=0.700000
wavecode_1_b=0.020000
wavecode_1_a=1.000000
wave_1_per_frame1=advance=advance+mid_att*mid_att*0.003;
wave_1_per_frame2=advance=if( above(advance,2) , 0, advance);
wave_1_per_frame3=t1=advance
wave_1_per_point1=s=sample*6.28;
wave_1_per_point2=
wave_1_per_point3=//plot random x position via function of sample pos;
wave_1_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*5.3)+sin(s*13.8);
wave_1_per_point5=xp=xp*0.20;
wave_1_per_point6=
wave_1_per_point7=//plot random y position via function of sample pos;
wave_1_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*7.4)+sin(s*17.7);
wave_1_per_point9=yp=yp*0.20;
wave_1_per_point10=
wave_1_per_point11=//plot random z position via function of sample pos;
wave_1_per_point12=zp=cos(s)+cos(s*5.24)+cos(s*14.4)+cos(s*1.7);
wave_1_per_point13=zp=zp*0.25;
wave_1_per_point14=
wave_1_per_point15=//pull stars toward screen
wave_1_per_point16=zp=zp + 1 - t1;
wave_1_per_point17=
wave_1_per_point18=//correct when below 0
wave_1_per_point19=zp=if( below(zp,0) , zp+2 , zp );
wave_1_per_point20=
wave_1_per_point21=//darken far stars
wave_1_per_point22=a=(1 - zp*0.5);
wave_1_per_point23=
wave_1_per_point24=zp=zp*0.7;
wave_1_per_point25=
wave_1_per_point26=x_screen=-xp/zp + 0.5;
wave_1_per_point27=y_screen=-yp/zp + 0.5;
wave_1_per_point28=
wave_1_per_point29=x=x_screen;
wave_1_per_point30=y=y_screen;
wave_1_per_point31=
wave_1_per_point32=//r=0.6;
wave_1_per_point33=//g=1.0;
wave_1_per_point34=//b=0.2;
wave_1_per_point35=
wave_1_per_point36=
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_per_frame1=advance=advance+ 0.005;
wave_2_per_frame2=advance=if( above(advance,2) , 0, advance);
wave_2_per_frame3=t1=advance
wave_2_per_point1=s=sample*6.28;
wave_2_per_point2=
wave_2_per_point3=//plot random x position via function of sample pos;
wave_2_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*24.3)+sin(s*13.8);
wave_2_per_point5=xp=xp*0.20;
wave_2_per_point6=
wave_2_per_point7=//plot random y position via function of sample pos;
wave_2_per_point8=yp=cos(s)+sin(s*0.14)+cos(s*13.4)+sin(s*37.7);
wave_2_per_point9=yp=yp*0.20;
wave_2_per_point10=
wave_2_per_point11=//plot random z position via function of sample pos;
wave_2_per_point12=zp=cos(s)+cos(s*2.24)+cos(s*37.4)+cos(s*15.7);
wave_2_per_point13=zp=zp*0.25;
wave_2_per_point14=
wave_2_per_point15=//pull stars toward screen
wave_2_per_point16=zp=zp + 1 - t1;
wave_2_per_point17=
wave_2_per_point18=//correct when below 0
wave_2_per_point19=zp=if( below(zp,0) , zp+2 , zp );
wave_2_per_point20=
wave_2_per_point21=//darken far stars
wave_2_per_point22=a=(1 - zp*0.5);
wave_2_per_point23=
wave_2_per_point24=zp=zp*0.7;
wave_2_per_point25=
wave_2_per_point26=x_screen=xp/zp + 0.5;
wave_2_per_point27=y_screen=yp/zp + 0.5;
wave_2_per_point28=
wave_2_per_point29=x=x_screen;
wave_2_per_point30=y=y_screen;
wave_2_per_point31=
wave_2_per_point32=r=1;
wave_2_per_point33=g=1;
wave_2_per_point34=b=1;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_frame1=advance=advance+ 0.005;
wave_3_per_frame2=advance=if( above(advance,2) , 0, advance);
wave_3_per_frame3=t1=advance
wave_3_per_point1=s=sample*6.28;
wave_3_per_point2=
wave_3_per_point3=//plot random x position via function of sample pos;
wave_3_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*14.3)+sin(s*19.8);
wave_3_per_point5=xp=xp*0.20;
wave_3_per_point6=
wave_3_per_point7=//plot random y position via function of sample pos;
wave_3_per_point8=yp=cos(s)+sin(s*0.34)+cos(s*17.4)+sin(s*37.7);
wave_3_per_point9=yp=yp*0.20;
wave_3_per_point10=
wave_3_per_point11=//plot random z position via function of sample pos;
wave_3_per_point12=zp=cos(s)+cos(s*5.24)+cos(s*27.4)+cos(s*14.7);
wave_3_per_point13=zp=zp*0.25;
wave_3_per_point14=
wave_3_per_point15=//pull stars toward screen
wave_3_per_point16=zp=zp + 1 - t1;
wave_3_per_point17=
wave_3_per_point18=//correct when below 0
wave_3_per_point19=zp=if( below(zp,0) , zp+2 , zp );
wave_3_per_point20=
wave_3_per_point21=//darken far stars
wave_3_per_point22=a=(1 - zp*0.5);
wave_3_per_point23=
wave_3_per_point24=zp=zp*0.7;
wave_3_per_point25=
wave_3_per_point26=x_screen=xp/zp + 0.5;
wave_3_per_point27=y_screen=yp/zp + 0.5;
wave_3_per_point28=
wave_3_per_point29=x=x_screen;
wave_3_per_point30=y=y_screen;
wave_3_per_point31=
wave_3_per_point32=r=1;
wave_3_per_point33=g=1;
wave_3_per_point34=b=1;
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.611630
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.734577
shapecode_0_r=1.000000
shapecode_0_g=0.900000
shapecode_0_b=0.840000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=ang=sin(time*0.5)*0.004
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=.99;
per_frame_2=zoom=1.000;
per_frame_3=
per_frame_4=q1=time;
per_frame_5=q2=time;
per_frame_6=q3=time;
per_frame_7=
per_frame_8=
per_frame_9=
per_frame_10=
per_pixel_1=rot=((ang/200)*ang)*(bass*0.5);
per_pixel_2=warp=(rad/6)+treb;
per_pixel_3=cx=bass*rad;
per_pixel_4=cy=treb*rad;

View File

@@ -0,0 +1,429 @@
[preset00]
fRating=2.000000
fGammaAdj=1.210000
fDecay=0.960000
fVideoEchoZoom=0.996630
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.011726
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.010284
fWarpScale=0.010000
fZoomExponent=1.000000
fShader=1.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.400000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.110000
ob_g=0.000000
ob_b=0.100000
ob_a=0.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=5.000000
mv_r=0.000000
mv_g=0.000000
mv_b=0.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_init1=advance=0;
wave_0_init2=advance2=0;
wave_0_per_frame1=advance=advance+ bass_att*bass_att*0.002;
wave_0_per_frame2=advance=if( above(advance,2) , advance-2, advance);
wave_0_per_frame3=t1=advance;
wave_0_per_frame4=
wave_0_per_frame5=
wave_0_per_frame6=advance2=advance2+ mid_att*mid_att*0.001;
wave_0_per_frame7=t2=advance2
wave_0_per_point1=s=sample*6.28;
wave_0_per_point2=
wave_0_per_point3=//plot random x position via function of sample pos;
wave_0_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3+t2)+sin(s*13.8);
wave_0_per_point5=xp=xp*0.15;
wave_0_per_point6=
wave_0_per_point7=//plot random y position via function of sample pos;
wave_0_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4+t2)+sin(s*17.7);
wave_0_per_point9=yp=yp*0.15;
wave_0_per_point10=
wave_0_per_point11=//plot random z position via function of sample pos;
wave_0_per_point12=zp=cos(s)+cos(s*5.24 )+cos(s*14.4)+cos(s*2.7);
wave_0_per_point13=zp=zp*0.25;
wave_0_per_point14=
wave_0_per_point15=//pull stars toward screen
wave_0_per_point16=zp=zp + 1 - t1;
wave_0_per_point17=
wave_0_per_point18=//correct when below 0
wave_0_per_point19=zp=if( below(zp,0) , zp+2 , zp );
wave_0_per_point20=
wave_0_per_point21=//darken far stars
wave_0_per_point22=a=(1 - zp*0.5)*2;
wave_0_per_point23=
wave_0_per_point24=zp=zp*0.7;
wave_0_per_point25=
wave_0_per_point26=x_screen=xp/zp + 0.5;
wave_0_per_point27=y_screen=yp/zp + 0.5;
wave_0_per_point28=
wave_0_per_point29=x=x_screen;
wave_0_per_point30=y=y_screen;
wave_0_per_point31=
wave_0_per_point32=r=1;
wave_0_per_point33=g=0.5;
wave_0_per_point34=b=0.1;
wave_0_per_point35=a=a*0.7;
wave_0_per_point36=
wave_0_per_point37=a=a* above( sin(time+s*9) , -0.5 );
wave_0_per_point38=
wave_0_per_point39=
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=1
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_init1=advance=0;
wave_1_init2=advance2=0
wave_1_per_frame1=advance=advance+ bass_att*bass_att*0.002;
wave_1_per_frame2=advance=if( above(advance,2) , advance-2, advance);
wave_1_per_frame3=t1=advance;
wave_1_per_frame4=
wave_1_per_frame5=
wave_1_per_frame6=advance2=advance2+ mid_att*mid_att*0.001;
wave_1_per_frame7=t2=advance2
wave_1_per_point1=s=sample*6.28;
wave_1_per_point2=
wave_1_per_point3=//plot random x position via function of sample pos;
wave_1_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3+t2)+sin(s*13.8);
wave_1_per_point5=xp=xp*0.15;
wave_1_per_point6=
wave_1_per_point7=//plot random y position via function of sample pos;
wave_1_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4+t2)+sin(s*17.7);
wave_1_per_point9=yp=yp*0.15;
wave_1_per_point10=
wave_1_per_point11=//plot random z position via function of sample pos;
wave_1_per_point12=zp=cos(s)+cos(s*5.24 )+cos(s*14.4)+cos(s*2.7);
wave_1_per_point13=zp=zp*0.25;
wave_1_per_point14=
wave_1_per_point15=//pull stars toward screen
wave_1_per_point16=zp=zp + 1 - t1;
wave_1_per_point17=
wave_1_per_point18=//correct when below 0
wave_1_per_point19=zp=if( below(zp,0) , zp+2 , zp );
wave_1_per_point20=
wave_1_per_point21=//darken far stars
wave_1_per_point22=a=(1 - zp*0.5) * 0.3;
wave_1_per_point23=a=if( below(a,0), 0 , a);
wave_1_per_point24=
wave_1_per_point25=zp=zp*0.7;
wave_1_per_point26=
wave_1_per_point27=x_screen=xp/zp + 0.5;
wave_1_per_point28=y_screen=yp/zp + 0.5;
wave_1_per_point29=
wave_1_per_point30=x=x_screen;
wave_1_per_point31=y=y_screen;
wave_1_per_point32=
wave_1_per_point33=r=0.2;
wave_1_per_point34=g=0.7;
wave_1_per_point35=b=1.0;
wave_1_per_point36=a=a*0.5
wave_1_per_point37=
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_init1=advance=0;
wave_2_init2=advance2=0
wave_2_per_frame1=advance=advance+ bass_att*bass_att*0.002;
wave_2_per_frame2=advance=if( above(advance,2) , advance-2, advance);
wave_2_per_frame3=t1=advance;
wave_2_per_frame4=
wave_2_per_frame5=advance2=advance2+ mid_att*mid_att*0.001;
wave_2_per_frame6=t2=advance2;
wave_2_per_point1=s=sample*6.28;
wave_2_per_point2=
wave_2_per_point3=//plot random x position via function of sample pos;
wave_2_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3+t2)+sin(s*13.8);
wave_2_per_point5=xp=xp*0.15;
wave_2_per_point6=
wave_2_per_point7=//plot random y position via function of sample pos;
wave_2_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4+t2)+sin(s*17.7);
wave_2_per_point9=yp=yp*0.15;
wave_2_per_point10=
wave_2_per_point11=//plot random z position via function of sample pos;
wave_2_per_point12=zp=cos(s)+cos(s*5.24 )+cos(s*14.4)+cos(s*2.7);
wave_2_per_point13=zp=zp*0.25;
wave_2_per_point14=
wave_2_per_point15=//pull stars toward screen
wave_2_per_point16=zp=zp + 1 - t1;
wave_2_per_point17=
wave_2_per_point18=//correct when below 0
wave_2_per_point19=zp=if( below(zp,0) , zp+2 , zp );
wave_2_per_point20=
wave_2_per_point21=//darken far stars
wave_2_per_point22=a=(1 - zp*0.5)*2;
wave_2_per_point23=
wave_2_per_point24=zp=zp*0.7;
wave_2_per_point25=
wave_2_per_point26=x_screen=-xp/zp + 0.5;
wave_2_per_point27=y_screen=yp/zp + 0.5;
wave_2_per_point28=
wave_2_per_point29=x=x_screen;
wave_2_per_point30=y=y_screen;
wave_2_per_point31=
wave_2_per_point32=r=1;
wave_2_per_point33=g=0.5;
wave_2_per_point34=b=0.1;
wave_2_per_point35=a=a*0.7;
wave_2_per_point36=
wave_2_per_point37=
wave_2_per_point38=a=a* above( sin(time+s*9) , -0.5 );
wave_2_per_point39=
wave_2_per_point40=
wavecode_3_enabled=1
wavecode_3_samples=402
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=1
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_init1=advance=0;
wave_3_init2=advance2=0
wave_3_per_frame1=advance=advance+ bass_att*bass_att*0.002;
wave_3_per_frame2=advance=if( above(advance,2) , advance-2, advance);
wave_3_per_frame3=t1=advance;
wave_3_per_frame4=
wave_3_per_frame5=advance2=advance2+ mid_att*mid_att*0.001;
wave_3_per_frame6=t2=advance2;
wave_3_per_point1=s=sample*6.28;
wave_3_per_point2=
wave_3_per_point3=//plot random x position via function of sample pos;
wave_3_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3+t2)+sin(s*13.8);
wave_3_per_point5=xp=xp*0.15;
wave_3_per_point6=
wave_3_per_point7=//plot random y position via function of sample pos;
wave_3_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4+t2)+sin(s*17.7);
wave_3_per_point9=yp=yp*0.15;
wave_3_per_point10=
wave_3_per_point11=//plot random z position via function of sample pos;
wave_3_per_point12=zp=cos(s)+cos(s*5.24 )+cos(s*14.4)+cos(s*2.7);
wave_3_per_point13=zp=zp*0.25;
wave_3_per_point14=
wave_3_per_point15=//pull stars toward screen
wave_3_per_point16=zp=zp + 1 - t1;
wave_3_per_point17=
wave_3_per_point18=//correct when below 0
wave_3_per_point19=zp=if( below(zp,0) , zp+2 , zp );
wave_3_per_point20=
wave_3_per_point21=//darken far stars
wave_3_per_point22=a=(1 - zp*0.5) * 0.3;
wave_3_per_point23=a=if( below(a,0), 0 , a);
wave_3_per_point24=
wave_3_per_point25=zp=zp*0.7;
wave_3_per_point26=
wave_3_per_point27=x_screen=-xp/zp + 0.5;
wave_3_per_point28=y_screen=yp/zp + 0.5;
wave_3_per_point29=
wave_3_per_point30=x=x_screen;
wave_3_per_point31=y=y_screen;
wave_3_per_point32=
wave_3_per_point33=r=0.2;
wave_3_per_point34=g=0.7;
wave_3_per_point35=b=1.0;
wave_3_per_point36=a=a*0.5
wave_3_per_point37=
wave_3_per_point38=
shapecode_0_enabled=1
shapecode_0_sides=3
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.208824
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.734577
shapecode_0_r=0.610000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=0.060000
shapecode_0_r2=0.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=ang=time*0.3
shapecode_1_enabled=1
shapecode_1_sides=5
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.600000
shapecode_1_b=0.900000
shapecode_1_a=0.110000
shapecode_1_r2=0.600000
shapecode_1_g2=0.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=xp = 1 - abs( sin(time*100) );
shape_1_per_frame2=xsign = rand(2)*2 - 1;
shape_1_per_frame3=
shape_1_per_frame4=a=a * (1-xp);
shape_1_per_frame5=
shape_1_per_frame6=xp=xp* (bass+mid+treb)*0.23;
shape_1_per_frame7=
shape_1_per_frame8=x = xp*xsign*0.5 + 0.5;
shape_1_per_frame9=
shape_1_per_frame10=
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=1;
per_frame_2=zoom=1.01;
per_frame_3=
per_frame_4=q1=time;
per_frame_5=q2=time;
per_frame_6=q3=time;
per_frame_7=
per_frame_8=
per_frame_9=
per_frame_10=
per_frame_11=
per_frame_12=flash=flash + min(mid*mid*mid*0.1,0.5);
per_frame_13=flash=if( above(flash,1) , flash-1 , flash);
per_frame_14=gamma=1.0+ flash*0.5 + min(bass_att*bass_att*0.3,0.49);
per_frame_15=invert=0

View File

@@ -0,0 +1,282 @@
[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=0.940000
fVideoEchoZoom=1.001822
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=1
bSolarize=0
bInvert=1
fWaveAlpha=0.001000
fWaveScale=0.010000
fWaveSmoothing=0.630000
fWaveParam=-1.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=0.999998
fShader=0.000000
zoom=13.290894
rot=0.000000
cx=0.500000
cy=0.500000
dx=-0.280000
dy=-0.320000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.050000
ob_r=1.000000
ob_g=1.000000
ob_b=1.000000
ob_a=1.000000
ib_size=0.050000
ib_r=0.000000
ib_g=1.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.000000
mv_r=0.000000
mv_g=0.700000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=size=0.165;
wave_0_per_point3=
wave_0_per_point4=x=sin(n)*size + 0.5;
wave_0_per_point5=y=cos(n)*size*1.3333 + 0.5;
wave_0_per_point6=
wave_0_per_point7=flux=sin(n*2-time)*0.5+0.5;
wave_0_per_point8=r=sin(n)*0.5 + 0.5;
wave_0_per_point9=g=sin(n+2.1)*0.5+0.5;
wave_0_per_point10=b=sin(n+4.2)*0.5 + 0.5;
wave_0_per_point11=r=r*flux;
wave_0_per_point12=g=g*flux;
wave_0_per_point13=b=b*flux
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=size=0.165;
wave_1_per_point3=
wave_1_per_point4=x=sin(n)*size + 0.5;
wave_1_per_point5=y=cos(n)*size*1.3333 + 0.5;
wave_1_per_point6=
wave_1_per_point7=flux=sin(n*2-time)*0.5+0.5;
wave_1_per_point8=r=sin(n)*0.5 + 0.5;
wave_1_per_point9=g=sin(n+2.1)*0.5+0.5;
wave_1_per_point10=b=sin(n+4.2)*0.5 + 0.5;
wave_1_per_point11=r=r*flux;
wave_1_per_point12=g=g*flux;
wave_1_per_point13=b=b*flux
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.542785
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=0.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=x=.5+q4;y=.5+q5;
shapecode_1_enabled=1
shapecode_1_sides=65
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.724343
shapecode_1_ang=6.283185
shapecode_1_tex_ang=3.141593
shapecode_1_tex_zoom=1.020088
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=0.000000
shapecode_1_border_g=0.000000
shapecode_1_border_b=0.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=tex_ang=0.01;
shape_1_per_frame2=//tex_zoom=2.235;
shape_1_per_frame3=x=.5-q4;
shape_1_per_frame4=y=.5-q5;
shape_1_per_frame5=
shape_1_per_frame6=vol= (mid*mid+treb*treb);
shape_1_per_frame7=vol=vol* above(vol,1);
shape_1_per_frame8=//ang=ang+ vol*0.1;
shape_1_per_frame9=ang=(sin(time/2)*0.5+0.5)*6.28;
shapecode_2_enabled=1
shapecode_2_sides=13
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.444840
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.550441
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shapecode_3_enabled=1
shapecode_3_sides=14
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=0.000000
shapecode_3_g=0.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=0.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
per_frame_init_1=
per_frame_init_2=zoom=1;
per_frame_init_3=xpos=0;
per_frame_init_4=ypos=0;
per_frame_1=decay=1;
per_frame_2=
per_frame_3=vol= (bass+mid+treb)*0.25;
per_frame_4=vol=vol*vol;
per_frame_5=
per_frame_6=
per_frame_7=mv_r = 0.5 + 0.4*sin(time*1.324);
per_frame_8=mv_g = 0.5 + 0.4*cos(time*1.371);
per_frame_9=
per_frame_10=
per_frame_11=
per_frame_12=musictime=musictime+vol*(44/fps);
per_frame_13=
per_frame_14=q4=0;
per_frame_15=q5=0;
per_frame_16=//q4=sin(musictime*0.02)*0.3;
per_frame_17=//q5=sin(musictime*0.01)*0.3;
per_frame_18=
per_frame_19=dx=sin(musictime*0.1)*0.07;
per_frame_20=dy=cos(musictime*0.069)*0.01;
per_frame_21=q1=sin(musictime*0.001)*0.4+0.5;
per_frame_22=q2=cos(musictime*0.001)*0.5+0.5;
per_frame_23=
per_frame_24=q8=musictime;
per_frame_25=zoom=.8;
per_frame_26=
per_frame_27=monitor=rot;
per_frame_28=
per_frame_29=
per_frame_30=musictime=musictime+mid*0.1;
per_frame_31=
per_frame_32=xpos=sin(musictime*0.1)*0.2;
per_frame_33=ypos=cos(musictime*0.1)*0.2;
per_frame_34=q4=xpos;
per_frame_35=q5=ypos

View File

@@ -0,0 +1,279 @@
[preset00]
fRating=2.000000
fGammaAdj=1.630000
fDecay=0.940000
fVideoEchoZoom=1.001819
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=0
bSolarize=0
bInvert=1
fWaveAlpha=0.001000
fWaveScale=0.010000
fWaveSmoothing=0.630000
fWaveParam=-1.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=0.999998
fShader=0.000000
zoom=13.290894
rot=0.000000
cx=0.500000
cy=0.500000
dx=-0.280000
dy=-0.320000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.155000
ob_r=1.000000
ob_g=1.000000
ob_b=1.000000
ob_a=1.000000
ib_size=0.050000
ib_r=0.000000
ib_g=1.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.000000
mv_r=0.000000
mv_g=0.700000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=size=0.165;
wave_0_per_point3=
wave_0_per_point4=x=sin(n)*size + 0.5;
wave_0_per_point5=y=cos(n)*size*1.3333 + 0.5;
wave_0_per_point6=
wave_0_per_point7=flux=sin(n*2-time)*0.5+0.5;
wave_0_per_point8=r=sin(n)*0.5 + 0.5;
wave_0_per_point9=g=sin(n+2.1)*0.5+0.5;
wave_0_per_point10=b=sin(n+4.2)*0.5 + 0.5;
wave_0_per_point11=r=r*flux;
wave_0_per_point12=g=g*flux;
wave_0_per_point13=b=b*flux
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=size=0.165;
wave_1_per_point3=
wave_1_per_point4=x=sin(n)*size + 0.5;
wave_1_per_point5=y=cos(n)*size*1.3333 + 0.5;
wave_1_per_point6=
wave_1_per_point7=flux=sin(n*2-time)*0.5+0.5;
wave_1_per_point8=r=sin(n)*0.5 + 0.5;
wave_1_per_point9=g=sin(n+2.1)*0.5+0.5;
wave_1_per_point10=b=sin(n+4.2)*0.5 + 0.5;
wave_1_per_point11=r=r*flux;
wave_1_per_point12=g=g*flux;
wave_1_per_point13=b=b*flux
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.662300
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=0.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=x=.5+q4;y=.5+q5;
shapecode_1_enabled=1
shapecode_1_sides=68
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.724343
shapecode_1_ang=6.283185
shapecode_1_tex_ang=3.141593
shapecode_1_tex_zoom=1.374926
shapecode_1_r=1.000000
shapecode_1_g=0.300000
shapecode_1_b=0.100000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.500000
shapecode_1_border_r=0.000000
shapecode_1_border_g=0.000000
shapecode_1_border_b=0.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=tex_ang=0.01;
shape_1_per_frame2=//tex_zoom=2.235;
shape_1_per_frame3=x=.5-q4;
shape_1_per_frame4=y=.5-q5;
shapecode_2_enabled=1
shapecode_2_sides=13
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.444840
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.166780
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=tex_ang=sin(time);
shapecode_3_enabled=1
shapecode_3_sides=14
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.364567
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.010000
shapecode_3_r=0.000000
shapecode_3_g=0.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=0.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
per_frame_init_1=
per_frame_init_2=zoom=1;
per_frame_init_3=xpos=0;
per_frame_init_4=ypos=0;
per_frame_1=decay=1;
per_frame_2=
per_frame_3=vol= (bass+mid+treb)*0.25;
per_frame_4=vol=vol*vol;
per_frame_5=
per_frame_6=
per_frame_7=mv_r = 0.5 + 0.4*sin(time*1.324);
per_frame_8=mv_g = 0.5 + 0.4*cos(time*1.371);
per_frame_9=
per_frame_10=
per_frame_11=
per_frame_12=musictime=musictime+vol*(26/fps);
per_frame_13=
per_frame_14=q4=0;
per_frame_15=q5=0;
per_frame_16=//q4=sin(musictime*0.02)*0.3;
per_frame_17=//q5=sin(musictime*0.01)*0.3;
per_frame_18=
per_frame_19=dx=sin(musictime*0.1)*0.07;
per_frame_20=dy=cos(musictime*0.069)*0.01;
per_frame_21=q1=sin(musictime*0.001)*0.4+0.5;
per_frame_22=q2=cos(musictime*0.001)*0.5+0.5;
per_frame_23=
per_frame_24=q8=musictime;
per_frame_25=zoom=.8;
per_frame_26=
per_frame_27=monitor=rot;
per_frame_28=
per_frame_29=
per_frame_30=musictime=musictime+mid*0.1;
per_frame_31=
per_frame_32=xpos=sin(musictime*0.1)*0.2;
per_frame_33=ypos=cos(musictime*0.1)*0.2;
per_frame_34=q4=xpos;
per_frame_35=q5=ypos
per_pixel_1=rot=rad/(ang+0.1);

View File

@@ -0,0 +1,241 @@
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.940000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=1
bSolarize=1
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.010000
fWaveSmoothing=0.630000
fWaveParam=-1.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=13.290894
rot=0.000000
cx=0.500000
cy=0.500000
dx=-0.280000
dy=-0.320000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.020000
ob_r=0.010000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.020000
ib_r=0.950000
ib_g=0.850000
ib_b=0.650000
ib_a=1.000000
nMotionVectorsX=12.799995
nMotionVectorsY=9.600006
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=0.910000
mv_b=0.710000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.100000
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.100000
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=zoom=1;
per_frame_init_2=xpos=0;
per_frame_init_3=ypos=0;
per_frame_1=decay=0.9;
per_frame_2=
per_frame_3=vol= (bass+mid+treb)*0.25;
per_frame_4=vol=vol*vol;
per_frame_5=
per_frame_6=
per_frame_7=ob_r = 0.5 + 0.4*sin(time*1.324);
per_frame_8=ob_g = 0.5 + 0.4*cos(time*1.371);
per_frame_9=ob_b = 0.5+0.4*sin(2.332*time);
per_frame_10=ib_r = 0.5 + 0.25*sin(time*1.424);
per_frame_11=ib_g = 0.25 + 0.25*cos(time*1.871);
per_frame_12=ib_b = 1-ob_b;
per_frame_13=
per_frame_14=monitor=yspeed;
per_frame_15=
per_frame_16=zoom=1;
per_frame_17=
per_frame_18=musictime=musictime+vol*(45/fps);
per_frame_19=q4=sin(musictime*0.02)*0.3;
per_frame_20=q5=sin(musictime*0.01)*0.3;
per_frame_21=
per_frame_22=dx=sin(musictime*0.1)*0.1;
per_frame_23=dy=cos(musictime*0.069)*0.1;
per_pixel_1=
per_pixel_2=rd=sqrt( sqr( (x-0.5-q4)*1.7) + sqr( (y-0.5+q5)*1.2 ) );
per_pixel_3=cx=0.5+q4;
per_pixel_4=cy=0.5-q5;
per_pixel_5=
per_pixel_6=zm = log(sqrt(2)-rd) -0.24;
per_pixel_7=zm = max(abs(zm),0.25) * sign(zm);
per_pixel_8=sx=zm;sy=zm

View File

@@ -0,0 +1,276 @@
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.940000
fVideoEchoZoom=1.970816
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=2
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.010000
fWaveSmoothing=0.630000
fWaveParam=-1.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=0.999998
fShader=0.000000
zoom=13.290894
rot=0.000000
cx=0.500000
cy=0.500000
dx=-0.280000
dy=-0.320000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.050000
ib_r=0.000000
ib_g=1.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.000000
mv_r=0.000000
mv_g=0.700000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_frame1=t1= sin(time*0.5)*1
wave_0_per_point1=
wave_0_per_point2=n=sample*6.283;
wave_0_per_point3=size=0.165;
wave_0_per_point4=
wave_0_per_point5=x=sin(n)*size + 0.5;
wave_0_per_point6=y=cos(n)*size*1.3333 + 0.5;
wave_0_per_point7=
wave_0_per_point8=f=t1;
wave_0_per_point9=r=sin(n*3+f)*0.5 + 0.5;
wave_0_per_point10=g=sin(n*3+f*1.5)*0.5+0.5;
wave_0_per_point11=b=sin(n*3+f*2.0)*0.5 + 0.5;
wave_0_per_point12=//r=r*flux;
wave_0_per_point13=//g=g*flux;
wave_0_per_point14=//b=b*flux
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=flip=-flip;
wave_1_per_point3=
wave_1_per_point4=xp=0;
wave_1_per_point5=yp=0;
wave_1_per_point6=zp=0;
wave_1_per_point7=
wave_1_per_point8=
wave_1_per_point9=
wave_1_per_point10=
wave_1_per_point11=zp=zp+2.1;
wave_1_per_point12=x=xp/zp+0.5;
wave_1_per_point13=y=yp/zp*1.33+0.5;
wave_1_per_point14=r=1;g=1;b=1;
wave_1_per_point15=a=1;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.049831
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=0.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=x=.5+q4;y=.5+q5;
shapecode_1_enabled=1
shapecode_1_sides=24
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.866400
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.160960
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=0.000000
shapecode_1_border_g=0.000000
shapecode_1_border_b=0.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=tex_ang=0.01;
shape_1_per_frame2=//tex_zoom=2.235;
shape_1_per_frame3=x=.5-q4;
shape_1_per_frame4=y=.5-q5;
shapecode_2_enabled=1
shapecode_2_sides=8
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.444841
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.999996
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=tex_ang=time;
shape_2_per_frame2=thick=above(.9,bass);
shape_2_per_frame3=//sides=treb*20;
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=
per_frame_init_2=zoom=1;
per_frame_init_3=xpos=0;
per_frame_init_4=ypos=0;
per_frame_1=decay=1;
per_frame_2=
per_frame_3=vol= (bass+mid+treb)*0.25;
per_frame_4=vol=vol*vol;
per_frame_5=
per_frame_6=
per_frame_7=mv_r = 0.5 + 0.4*sin(time*1.324);
per_frame_8=mv_g = 0.5 + 0.4*cos(time*1.371);
per_frame_9=
per_frame_10=
per_frame_11=
per_frame_12=musictime=musictime+vol*(75/fps);
per_frame_13=
per_frame_14=q4=0;
per_frame_15=q5=0;
per_frame_16=//q4=sin(musictime*0.02)*0.3;
per_frame_17=//q5=sin(musictime*0.01)*0.3;
per_frame_18=
per_frame_19=dx=sin(musictime*0.1)*0.03;
per_frame_20=dy=cos(musictime*0.069)*0.03;
per_frame_21=q1=sin(musictime*0.001)*0.4+0.5;
per_frame_22=q2=cos(musictime*0.001)*0.5+0.5;
per_frame_23=
per_frame_24=q8=musictime;
per_frame_25=
per_frame_26=
per_frame_27=monitor=rot;

View File

@@ -0,0 +1,261 @@
[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=0.940000
fVideoEchoZoom=0.498313
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.010000
fWaveSmoothing=0.630000
fWaveParam=-1.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=0.999998
fShader=1.000000
zoom=13.290894
rot=0.000000
cx=0.500000
cy=0.500000
dx=-0.280000
dy=-0.320000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.030000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=1.000000
nMotionVectorsX=6.400000
nMotionVectorsY=43.199997
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=0.910000
mv_b=0.710000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.491382
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=0.000000
shapecode_0_g=0.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=x=.5+q4;y=.5+q5;
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.444842
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.819541
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=tex_ang=0.01;
shape_1_per_frame2=x=.5+q4;y=.5+q5;
shape_1_per_frame3=ang = time/5
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=zoom=1;
per_frame_init_2=xpos=0;
per_frame_init_3=ypos=0;
per_frame_1=decay=1;
per_frame_2=
per_frame_3=vol= (bass+mid+treb)*0.55;
per_frame_4=vol=vol;
per_frame_5=
per_frame_6=
per_frame_7=mv_r = 0.5 + 0.4*sin(time*1.324);
per_frame_8=mv_g = 0.5 + 0.4*cos(time*1.371);
per_frame_9=
per_frame_10=
per_frame_11=
per_frame_12=
per_frame_13=zoom=.9;
per_frame_14=
per_frame_15=musictime=musictime+vol*(75/fps);
per_frame_16=
per_frame_17=q4=sin(musictime*0.02)*0.3;
per_frame_18=q5=sin(musictime*0.01)*0.3;
per_frame_19=
per_frame_20=dx=sin(musictime*0.1)*0.01;
per_frame_21=dy=cos(musictime*0.069)*0.01;
per_frame_22=
per_frame_23=
per_frame_24=
per_frame_25=
per_frame_26=monitor=rot;
per_frame_27=
per_frame_28=
per_frame_29=
per_frame_30=//krash's beat detection code
per_frame_31=volume = 0.3*(bass+mid+att);
per_frame_32=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
per_frame_33=lastbeat = lastbeat + equal(lastbeat,0)*time;
per_frame_34=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
per_frame_35=peakbass_att = max(bass_att,peakbass_att);
per_frame_36=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
per_frame_37=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
per_frame_38=lastbeat = beat*time + (1-beat)*lastbeat;
per_frame_39=peakbass_att = max(peakbass_att,1.1*meanbass_att);
per_frame_40=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
per_frame_41=beatcounter = beatcounter + beat;
per_frame_42=mode = if(beat*equal(beatcounter%2,0),1-mode,mode);
per_frame_43=flip = 2*mode-1;
per_frame_44=flip = flip*0.5+0.5;
per_frame_45=
per_frame_46=rot = -time/4 * flip;
per_frame_47=

View File

@@ -0,0 +1,254 @@
[preset00]
fRating=1.000000
fGammaAdj=1.000000
fDecay=0.940000
fVideoEchoZoom=0.498313
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.010000
fWaveSmoothing=0.630000
fWaveParam=-1.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=0.999998
fShader=1.000000
zoom=13.290894
rot=0.000000
cx=0.500000
cy=0.500000
dx=-0.280000
dy=-0.320000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.030000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=1.000000
nMotionVectorsX=6.400000
nMotionVectorsY=43.199997
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=0.910000
mv_b=0.710000
mv_a=1.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.491382
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=0.000000
shapecode_0_g=0.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=x=.5+q4;y=.5+q5;
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.444842
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.819541
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=tex_ang=0.01;
shape_1_per_frame2=x=.5+q4;y=.5+q5;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=zoom=1;
per_frame_init_2=xpos=0;
per_frame_init_3=ypos=0;
per_frame_1=decay=1;
per_frame_2=
per_frame_3=vol= (bass+mid+treb)*0.55;
per_frame_4=vol=vol;
per_frame_5=
per_frame_6=
per_frame_7=mv_r = 0.5 + 0.4*sin(time*1.324);
per_frame_8=mv_g = 0.5 + 0.4*cos(time*1.371);
per_frame_9=
per_frame_10=
per_frame_11=
per_frame_12=
per_frame_13=zoom=.9;
per_frame_14=
per_frame_15=musictime=musictime+vol;
per_frame_16=q4=sin(musictime*0.02)*0.3;
per_frame_17=q5=sin(musictime*0.01)*0.3;
per_frame_18=
per_frame_19=dx=sin(musictime*0.1)*0.01;
per_frame_20=dy=cos(musictime*0.069)*0.01;
per_frame_21=
per_frame_22=
per_frame_23=
per_frame_24=
per_frame_25=monitor=rot;
per_pixel_1=
per_pixel_2=rd=sqrt( sqr( (x-0.5-q4)*1.7) + sqr( (y-0.5+q5)*1.2 ) );
per_pixel_3=cx=0.5+q4;
per_pixel_4=cy=0.5-q5;
per_pixel_5=zm =-5.5*log(sqrt(2)-rd) -0.24;
per_pixel_6=zm = max(abs(zm),.99) * sign(zm);
per_pixel_7=
per_pixel_8=//adjust x,y values based on musictime
per_pixel_9=nx=(x-0.5-q4)*2;
per_pixel_10=ny=(y-0.5+q5)*1.5;
per_pixel_11=
per_pixel_12=//radians based on adjusted x,y
per_pixel_13=rd=sqrt( sqr(nx) + sqr(ny) );
per_pixel_14=
per_pixel_15=//ang based on adjusted x,y
per_pixel_16=ag=atan( ny/nx );

View File

@@ -0,0 +1,246 @@
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.940000
fVideoEchoZoom=0.999996
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.010000
fWaveSmoothing=0.630000
fWaveParam=-1.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=0.999998
fShader=0.000000
zoom=13.290894
rot=0.000000
cx=0.500000
cy=0.500000
dx=-0.280000
dy=-0.320000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.015000
ib_r=0.010000
ib_g=0.000000
ib_b=0.000000
ib_a=1.000000
nMotionVectorsX=35.200005
nMotionVectorsY=29.760006
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.500000
mv_r=1.000000
mv_g=0.910000
mv_b=0.710000
mv_a=0.500000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.491382
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=0.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=x=.5+q4;y=.5+q5;
shapecode_1_enabled=1
shapecode_1_sides=24
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.018423
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.819541
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=tex_ang=0.01;
shape_1_per_frame2=x=.5-q4;
shape_1_per_frame3=y=.5-q5;
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=1.000000
shapecode_2_y=0.000000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=1
shapecode_3_sides=4
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.000000
shapecode_3_y=1.000000
shapecode_3_rad=0.662308
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=
per_frame_init_2=zoom=1;
per_frame_init_3=xpos=0;
per_frame_init_4=ypos=0;
per_frame_1=decay=1;
per_frame_2=
per_frame_3=vol= (bass+mid+treb)*0.55;
per_frame_4=vol=vol;
per_frame_5=
per_frame_6=
per_frame_7=mv_r = 0.5 + 0.4*sin(time*1.324);
per_frame_8=mv_g = 0.5 + 0.4*cos(time*1.371);
per_frame_9=
per_frame_10=
per_frame_11=
per_frame_12=
per_frame_13=zoom=.7;
per_frame_14=
per_frame_15=musictime=(musictime+vol*1.5)-1;
per_frame_16=q4=0.5;
per_frame_17=q5=0.5;
per_frame_18=
per_frame_19=dx=sin(musictime*0.1)*0.05;
per_frame_20=dy=cos(musictime*0.069)*0.04;
per_frame_21=
per_frame_22=
per_frame_23=
per_frame_24=
per_frame_25=
per_pixel_1=rd=sqrt( sqr( (x-0.5-q4)*1.7) + sqr( (y-0.5+q5)*1.2 ) );
per_pixel_2=cx=0.5+q4;
per_pixel_3=cy=0.5-q5;
per_pixel_4=
per_pixel_5=zoom=(rd/rd)-.05;
per_pixel_6=rot=(rd/rd)+sin(time/5);

View File

@@ -0,0 +1,248 @@
[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=0.940000
fVideoEchoZoom=1.615172
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.010000
fWaveSmoothing=0.630000
fWaveParam=-1.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=0.999998
fShader=0.000000
zoom=13.290894
rot=0.000000
cx=0.500000
cy=0.500000
dx=-0.280000
dy=-0.320000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.050000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=1.000000
nMotionVectorsX=12.799995
nMotionVectorsY=9.600006
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=0.910000
mv_b=0.710000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.491382
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=0.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=x=.5+q4;y=.5+q5;
shapecode_1_enabled=1
shapecode_1_sides=24
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.018423
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.819541
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=tex_ang=0.01;
shape_1_per_frame2=x=.5-q4;
shape_1_per_frame3=y=.5-q5;
shapecode_2_enabled=1
shapecode_2_sides=24
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.221671
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=
per_frame_init_2=zoom=1;
per_frame_init_3=xpos=0;
per_frame_init_4=ypos=0;
per_frame_1=decay=1;
per_frame_2=
per_frame_3=vol= (bass+mid+treb)*0.55;
per_frame_4=vol=vol;
per_frame_5=
per_frame_6=
per_frame_7=mv_r = 0.5 + 0.4*sin(time*1.324);
per_frame_8=mv_g = 0.5 + 0.4*cos(time*1.371);
per_frame_9=
per_frame_10=
per_frame_11=//ib_r=bass;
per_frame_12=//ib_g=treb;
per_frame_13=zoom=.9;
per_frame_14=
per_frame_15=musictime=musictime+vol;
per_frame_16=
per_frame_17=q4=0;
per_frame_18=q5=0;
per_frame_19=//q4=sin(musictime*0.02)*0.1;
per_frame_20=//q5=sin(musictime*0.01)*0.1;
per_frame_21=
per_frame_22=dx=sin(musictime*0.1)*0.07;
per_frame_23=dy=cos(musictime*0.069)*0.07;
per_frame_24=
per_frame_25=
per_frame_26=
per_frame_27=
per_frame_28=monitor=rot;
per_pixel_1=rd=sqrt( sqr( (x-0.5-q4)*3) + sqr( (y-0.5+q5)*2 ) );
per_pixel_2=cx=0.5+q4;
per_pixel_3=cy=0.5-q5;
per_pixel_4=
per_pixel_5=zoom=(rd*rd)*1.4;

View File

@@ -0,0 +1,255 @@
[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=0.940000
fVideoEchoZoom=0.498313
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.010000
fWaveSmoothing=0.630000
fWaveParam=-1.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=0.999998
fShader=1.000000
zoom=13.290894
rot=0.000000
cx=0.500000
cy=0.500000
dx=-0.280000
dy=-0.320000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.030000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=1.000000
nMotionVectorsX=6.400000
nMotionVectorsY=43.199997
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=0.910000
mv_b=0.710000
mv_a=1.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.491382
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=0.000000
shapecode_0_g=0.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=x=.5+q4;y=.5+q5;
shape_0_per_frame2=a=above(treb_att,0.5);
shape_0_per_frame3=r2=sin(time*1.23);
shape_0_per_frame4=g2=cos(time*2.34);
shape_0_per_frame5=b2=sin(time*2.34);
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.444842
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.819541
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=tex_ang=0.01;
shape_1_per_frame2=x=.5+q4;y=.5+q5;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=zoom=1;
per_frame_init_2=xpos=0;
per_frame_init_3=ypos=0;
per_frame_1=decay=1;
per_frame_2=
per_frame_3=vol= (bass+mid+treb)*0.45;
per_frame_4=vol=vol;
per_frame_5=
per_frame_6=
per_frame_7=mv_r = 0.5 + 0.4*sin(time*3.324);
per_frame_8=mv_g = 0.5 + 0.4*cos(time*1.371);
per_frame_9=mv_b = 0.5+0.4*sin(2.332*time);
per_frame_10=mv_a = vol*0.2;
per_frame_11=//ib_r = 0.5 + 0.25*sin(time*1.424);
per_frame_12=//ib_g = 0.25 + 0.25*cos(time*1.871);
per_frame_13=//ib_b = 1-ob_b;
per_frame_14=
per_frame_15=
per_frame_16=
per_frame_17=zoom=.9;
per_frame_18=
per_frame_19=musictime=musictime+vol;
per_frame_20=q4=sin(musictime*0.02)*0.3;
per_frame_21=q5=sin(musictime*0.01)*0.3;
per_frame_22=
per_frame_23=dx=sin(musictime*0.1)*0.01;
per_frame_24=dy=cos(musictime*0.069)*0.01;
per_frame_25=
per_frame_26=
per_frame_27=
per_frame_28=
per_frame_29=monitor=rot;
per_pixel_1=
per_pixel_2=rd=sqrt( sqr( (x-0.5-q4)*1.7) + sqr( (y-0.5+q5)*1.2 ) );
per_pixel_3=cx=0.5+q4;
per_pixel_4=cy=0.5-q5;
per_pixel_5=zm =-5.5*log(sqrt(2)-rd) -0.24;
per_pixel_6=zm = max(abs(zm),.99) * sign(zm);
per_pixel_7=sx=zm;sy=zm;
per_pixel_8=rd=((rd)/time);
per_pixel_9=rot=(rd/2)*bass_att;

View File

@@ -0,0 +1,247 @@
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.940000
fVideoEchoZoom=0.999996
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.010000
fWaveSmoothing=0.630000
fWaveParam=-1.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=0.999998
fShader=1.000000
zoom=13.290894
rot=0.000000
cx=0.500000
cy=0.500000
dx=-0.280000
dy=-0.320000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.050000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=1.000000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=0.910000
mv_b=0.710000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.542790
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=0.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=x=.5+q4;y=.5+q5;
shapecode_1_enabled=0
shapecode_1_sides=24
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.024831
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.220184
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=tex_ang=0.01;
shape_1_per_frame2=x=.5-q4;
shape_1_per_frame3=y=.5-q5;
shapecode_2_enabled=0
shapecode_2_sides=34
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.027430
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shape_2_per_frame1=tex_ang=0.01;
shape_2_per_frame2=x=.4-q4;
shape_2_per_frame3=y=.5-q5;
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=zoom=1;
per_frame_init_2=xpos=0;
per_frame_init_3=ypos=0;
per_frame_1=decay=1;
per_frame_2=
per_frame_3=vol= (bass+mid+treb)*0.55;
per_frame_4=vol=vol;
per_frame_5=
per_frame_6=
per_frame_7=mv_r = 0.5 + 0.4*sin(time*1.324);
per_frame_8=mv_g = 0.5 + 0.4*cos(time*1.371);
per_frame_9=
per_frame_10=
per_frame_11=
per_frame_12=
per_frame_13=zoom=1;
per_frame_14=
per_frame_15=musictime=musictime+vol;
per_frame_16=q4=cos(musictime*0.02)*0.45;
per_frame_17=q5=cos(musictime*0.01)*0.45;
per_frame_18=
per_frame_19=dx=sin(musictime*0.1)*0.01;
per_frame_20=dy=cos(musictime*0.069)*0.01;
per_frame_21=
per_frame_22=
per_frame_23=
per_frame_24=
per_frame_25=monitor=rot;
per_pixel_1=rd=sqrt( sqr( (x-0.5-q4)*1.7) + sqr( (y-0.5+q5)*1.2 ) );
per_pixel_2=cx=0.5+q4;
per_pixel_3=cy=0.5-q5;
per_pixel_4=
per_pixel_5=zoom=rd*(((rad*rd)*0.5)+(0.2))*1.01;

View File

@@ -0,0 +1,264 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000
fGammaAdj=1.900
fDecay=0.980
fVideoEchoZoom=1.169
fVideoEchoAlpha=0.000
nVideoEchoOrientation=1
nWaveMode=5
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.000
fWaveScale=0.900
fWaveSmoothing=0.630
fWaveParam=1.000
fModWaveAlphaStart=2.000
fModWaveAlphaEnd=2.000
fWarpAnimSpeed=1.000
fWarpScale=2.853
fZoomExponent=1.00000
fShader=0.000
zoom=1.00000
rot=0.00600
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.00000
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=0.000
nMotionVectorsY=48.000
mv_dx=-0.941
mv_dy=0.426
mv_l=5.000
mv_r=0.316
mv_g=0.078
mv_b=0.942
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=wave_r = wave_r + 0.100*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );
per_frame_2=wave_g = wave_g + 0.050*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );
per_frame_3=decay = decay - 0.01*equal(frame%40,0);
per_frame_4=rot = rot + 0.01*sin(time*0.113);
per_frame_5=rot = rot + 0.01*sin(time*0.533);
per_frame_6=rot = rot + 0.02*sin(time*-0.323);
per_frame_7=dx = dx + dx_residual;
per_frame_8=dy = dy + dy_residual;
per_frame_9=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
per_frame_10=dx_residual = equal(bass_thresh,2)*0.0072*sin(time*7) + (1-equal(bass_thresh,2))*dx_residual;
per_frame_11=dy_residual = equal(bass_thresh,2)*0.0054*sin(time*9) + (1-equal(bass_thresh,2))*dy_residual;
per_pixel_1=zoom=0.9615+rad*0.1;
per_pixel_2=rot = rot * 3*(1-pow(rad*2-1,2));
warp_1=`shader_body
warp_2=`{
warp_3=`
warp_4=` // sample previous frame
warp_5=` ret.xyz = tex2D( sampler_main, uv ).xyz;
warp_6=`
warp_7=` // take the difference between the crisp and blurred images,
warp_8=` // then add it back into the image. Creates spots and stripes over time.
warp_9=` ret.xyz += (ret - GetBlur3(uv))*0.35;
warp_10=` ret.xyz -= 0.004;
warp_11=`
warp_12=` // add noise:
warp_13=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 0.4 + rand_frame.xy;
warp_14=` ret.xyz += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)*0.18;
warp_15=`
warp_16=` // desaturate over time, to keep the globs white
warp_17=` ret.xyz = lerp(ret.xyz, lum(ret.xyz), 0.2);
warp_18=`}
comp_1=`float a,b,c;
comp_2=`shader_body
comp_3=`{
comp_4=` float3 base = GetBlur3(uv) + GetBlur2(uv) + GetBlur1(uv) + tex2D(sampler_main, uv)*0.8 - 0.4 ;
comp_5=`a =base.x/4;b = base.y/4; c = base.z/4;
comp_6=`c = c + b - c*b;
comp_7=`a = a + c - a*c;
comp_8=`base = 1.4*a;
comp_9=`ret = base*(1-base)*(1-base)*4*float3(1,0.45,-0.4) + pow(base,2)*float3(0.1,0.2,0.3);
comp_10=`//ret.xy = ret.yx;
comp_11=`}

View File

@@ -0,0 +1,486 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000
fGammaAdj=1.000
fDecay=0.995
fVideoEchoZoom=1.007
fVideoEchoAlpha=0.000
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.413
fWaveScale=0.418
fWaveSmoothing=0.000
fWaveParam=-0.660
fModWaveAlphaStart=2.000
fModWaveAlphaEnd=2.000
fWarpAnimSpeed=0.626
fWarpScale=1.331
fZoomExponent=1.00001
fShader=0.000
zoom=0.99951
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.08925
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=1.000
wave_x=0.240
wave_y=0.440
ob_size=0.500
ob_r=0.010
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=2.02310
wavecode_0_smoothing=0.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=cl = 0;
wave_0_per_frame1=vol = bass*8 + mid*5 + treb*3;
wave_0_per_frame2=m = m*0.97 + vol*0.08;
wave_0_per_frame3=monitor = vol;
wave_0_per_frame4=beat = above(vol,res)*above(vol,m)*above(vol,16);
wave_0_per_frame5=diff = (1-beat)*diff + beat*(vol-res);
wave_0_per_frame6=res = beat*(vol + m*0.04) + (1-beat)*(res - (0.1+diff*0.02)*60/fps);
wave_0_per_frame7=res = max(0,res);
wave_0_per_frame8=
wave_0_per_frame9=a = beat;
wave_0_per_point1=tt3 = tt3*0.6 + (value1)*1;
wave_0_per_point2=tt2 = tt2*0.7 + tt3*0.2;
wave_0_per_point3=tt1 = tt1*0.8 + tt2*0.1;
wave_0_per_point4=d = d*0.9 + tt1*0.2;
wave_0_per_point5=
wave_0_per_point6=y = 0.5 + d*sample*(1-sample)*2;
wave_0_per_point7=x = -0.05 + sample*1.1;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_init1=chance = 0;
wave_1_per_point1=// the velocity vector
wave_1_per_point2=
wave_1_per_point3=x = q3 + sample*sin(q14)*q13*40;
wave_1_per_point4=y = q4 + sample*cos(q14)*q13*40;
wave_1_per_point5=
wave_1_per_point6=// tangential velocity of rotation
wave_1_per_point7=//x = q3 + sample*q16*40;
wave_1_per_point8=//y = q4 - q5/2;
wave_1_per_point9=
wave_1_per_point10=
wave_1_per_point11=x = 0.5 + (x-0.5)/q1;
wave_1_per_point12=y = 0.5 + (y-0.5)/q2;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=1
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_init1=chance = 0;
wave_2_per_point1=// tangential property of velocity vector
wave_2_per_point2=
wave_2_per_point3=x = q3 + sample*sin(q10)*cos(q14-q10)*q13*40;
wave_2_per_point4=y = q4 + sample*cos(q10)*cos(q14-q10)*q13*40;
wave_2_per_point5=
wave_2_per_point6=// vx
wave_2_per_point7=//x = q3 + sample*q11*40;
wave_2_per_point8=//y = q4;
wave_2_per_point9=
wave_2_per_point10=x = 0.5 + (x-0.5)/q1;
wave_2_per_point11=y = 0.5 + (y-0.5)/q2;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_init1=chance = 0;
wave_3_per_point1=// orthogonal property of velocity vector
wave_3_per_point2=
wave_3_per_point3=x = q3 + sample*sin(q10+asin(1))*cos(q14-q10-asin(1))*q13*40;
wave_3_per_point4=y = q4 + sample*cos(q10+asin(1))*cos(q14-q10-asin(1))*q13*40;
wave_3_per_point5=
wave_3_per_point6=// vy
wave_3_per_point7=//x = q3;
wave_3_per_point8=//y = q4 + sample*q12*40;
wave_3_per_point9=
wave_3_per_point10=x = 0.5 + (x-0.5)/q1;
wave_3_per_point11=y = 0.5 + (y-0.5)/q2;
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.02770
shapecode_0_ang=6.03186
shapecode_0_tex_ang=6.03186
shapecode_0_tex_zoom=0.68390
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=1.000
shapecode_0_border_r=0.000
shapecode_0_border_g=0.000
shapecode_0_border_b=0.000
shapecode_0_border_a=1.000
shape_0_per_frame1=an = an + q6;
shape_0_per_frame2=ang = an*0.5;
shape_0_per_frame3=x = q4;
shape_0_per_frame4=y = q5;
shape_0_per_frame5=rad = q3*sqrt(2);
shape_0_per_frame6=
shape_0_per_frame7=
shape_0_per_frame8=x = 0.5 + (x-0.5)/q2;
shape_0_per_frame9=y = 0.5 + (y-0.5)/q1;
shape_0_per_frame10=
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.02770
shapecode_1_ang=6.03186
shapecode_1_tex_ang=6.03186
shapecode_1_tex_zoom=0.68390
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=1.000
shapecode_1_border_r=0.000
shapecode_1_border_g=0.000
shapecode_1_border_b=0.000
shapecode_1_border_a=1.000
shape_1_per_frame1=an = an + q9;
shape_1_per_frame2=ang = an*0.5;
shape_1_per_frame3=x = q7;
shape_1_per_frame4=y = q8;
shape_1_per_frame5=rad = q3*sqrt(2);
shape_1_per_frame6=
shape_1_per_frame7=x = 0.5 + (x-0.5)/q2;
shape_1_per_frame8=y = 0.5 + (y-0.5)/q1;
shape_1_per_frame9=
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.02770
shapecode_2_ang=6.03186
shapecode_2_tex_ang=6.03186
shapecode_2_tex_zoom=0.68390
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=1.000
shapecode_2_border_r=0.000
shapecode_2_border_g=0.000
shapecode_2_border_b=0.000
shapecode_2_border_a=1.000
shape_2_per_frame1=an = an + q12;
shape_2_per_frame2=ang = an*0.5;
shape_2_per_frame3=x = q10;
shape_2_per_frame4=y = q11;
shape_2_per_frame5=rad = q3*sqrt(2);
shape_2_per_frame6=
shape_2_per_frame7=x = 0.5 + (x-0.5)/q2;
shape_2_per_frame8=y = 0.5 + (y-0.5)/q1;
shape_2_per_frame9=
shapecode_3_enabled=0
shapecode_3_sides=48
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=4
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.02770
shapecode_3_ang=6.03186
shapecode_3_tex_ang=6.03186
shapecode_3_tex_zoom=0.68390
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=1.000
shapecode_3_border_r=0.000
shapecode_3_border_g=0.000
shapecode_3_border_b=0.000
shapecode_3_border_a=1.000
shape_3_per_frame1=an = an + 0.5*q16/num_inst;
shape_3_per_frame2=w = asin(1)*4*instance/num_inst + an;
shape_3_per_frame3=x = q6 + sin(w)*q5*0.5;
shape_3_per_frame4=y = q7 + cos(w)*q5*0.5;
shape_3_per_frame5=rad = q5*0.25;
shape_3_per_frame6=
shape_3_per_frame7=
shape_3_per_frame8=//x = 0.5 + (x-0.5)/q2;
shape_3_per_frame9=//y = 0.5 + (y-0.5)/q1;
shape_3_per_frame10=
per_frame_init_1=x1 = 0.5;
per_frame_init_2=y1 = 0.6;
per_frame_init_3=
per_frame_init_4=x2 = 0.5;
per_frame_init_5=y2 = 0.4;
per_frame_init_6=
per_frame_init_7=x3 = 0.5;
per_frame_init_8=y3 = 0.2;
per_frame_init_9=
per_frame_init_10=vr1 = 0.0001;
per_frame_init_11=vr2 = 0.0;
per_frame_init_12=vr3 = 0.0;
per_frame_init_13=
per_frame_init_14=vx1 = 0;
per_frame_init_15=vx2 = 0;
per_frame_init_16=vx3 = 0;
per_frame_init_17=
per_frame_init_18=q21 = 0.5/asin(1);
per_frame_1=zoom = 1;
per_frame_2=warp = 0;
per_frame_3=wave_a = 0;
per_frame_4=
per_frame_5=r = 0.05+ (bass_att+treb_att)*0.006;
per_frame_6=monitor = aspecty;
per_frame_7=vr = sin(vr1)*r;
per_frame_8=bounce = below(y1,r-(aspectx-1)*0.5);y1 = y1+vy1;vy1 = if(bounce, abs(vy1)*0.96 + (r-y1-(aspectx-1)*0.5)*0.1, vy1-0.0003*60/fps);
per_frame_9=vx1 = if(bounce, vx1 + (vr-vx1)*0.15, vx1);vr = if(bounce, vr + (vx1-vr)*0.85 , vr);vr1 = asin(vr/r);
per_frame_10=bounce = above(x1,1-r+(aspecty-1)*0.5);vx1 = if(bounce, - abs(vx1)*0.96 + (1-r-x1+(aspecty-1)*0.5)*0.1, vx1);
per_frame_11=vy1 = if(bounce, vy1 + (vr-vy1)*0.15, vy1);vr = if(bounce, vr + (vy1-vr)*0.85 , vr);vr1 = asin(vr/r);
per_frame_12=bounce = below(x1,r-(aspecty-1)*0.5);x1 = x1+vx1;vx1 = if(bounce, abs(vx1)*0.96 + (r-x1-(aspecty-1)*0.5)*0.1, vx1);
per_frame_13=vy1 = if(bounce, vy1 + (-vr-vy1)*0.15, vy1);vr = if(bounce, vr - (vy1+vr)*0.85 , vr);vr1 = asin(vr/r);
per_frame_14=
per_frame_15=vr = sin(vr2)*r;
per_frame_16=bounce = below(y2,r-(aspectx-1)*0.5);y2 = y2+vy2;vy2 = if(bounce, abs(vy2)*0.96 + (r-y2-(aspectx-1)*0.5)*0.1, vy2-0.0003*60/fps);
per_frame_17=vx2 = if(bounce, vx2 + (vr-vx2)*0.15, vx2);vr = if(bounce, vr + (vx2-vr)*0.85 , vr);vr2 = asin(vr/r);
per_frame_18=bounce = above(x2,1-r+(aspecty-1)*0.5);vx2 = if(bounce, - abs(vx2)*0.96 + (1-r-x2+(aspecty-1)*0.5)*0.1, vx2);
per_frame_19=vy2 = if(bounce, vy2 + (vr-vy2)*0.15, vy2);vr = if(bounce, vr + (vy2-vr)*0.85 , vr);vr2 = asin(vr/r);
per_frame_20=bounce = below(x2,r-(aspecty-1)*0.5);x2 = x2+vx2;vx2 = if(bounce, abs(vx2)*0.96 + (r-x2-(aspecty-1)*0.5)*0.1, vx2);
per_frame_21=vy2 = if(bounce, vy2 + (-vr-vy2)*0.15, vy2);vr = if(bounce, vr - (vy2+vr)*0.85 , vr);vr2 = asin(vr/r);
per_frame_22=
per_frame_23=vr = sin(vr3)*r;
per_frame_24=bounce = below(y3,r-(aspectx-1)*0.5);y3 = y3+vy3;vy3 = if(bounce, abs(vy3)*0.96 + (r-y3-(aspectx-1)*0.5)*0.1, vy3-0.0003*60/fps);
per_frame_25=vx3 = if(bounce, vx3 + (vr-vx3)*0.15, vx3);vr = if(bounce, vr + (vx3-vr)*0.85 , vr);vr3 = asin(vr/r);
per_frame_26=bounce = above(x3,1-r+(aspecty-1)*0.5);vx3 = if(bounce, - abs(vx3)*0.96 + (1-r-x3+(aspecty-1)*0.5)*0.1, vx3);
per_frame_27=vy3 = if(bounce, vy3 + (vr-vy3)*0.15, vy3);vr = if(bounce, vr + (vy3-vr)*0.85 , vr);vr3 = asin(vr/r);
per_frame_28=bounce = below(x3,r-(aspecty-1)*0.5);x3 = x3+vx3;vx3 = if(bounce, abs(vx3)*0.96 + (r-x3-(aspecty-1)*0.5)*0.1, vx3);
per_frame_29=vy3 = if(bounce, vy3 + (-vr-vy3)*0.15, vy3);vr = if(bounce, vr - (vy3+vr)*0.85 , vr);vr3 = asin(vr/r);
per_frame_30=
per_frame_31=bounce = below( sqrt( sqr(x1+vx1-x2-vx2) + sqr(y1+vy1-y2-vy2)), 2*r);
per_frame_32=bounce = bounce*below(sqrt( sqr(x1+vx1-x2-vx2) + sqr(y1+vy1-y2-vy2)),sqrt( sqr(x1-x2) + sqr(y1-y2)));
per_frame_33=ref_ang = atan2(x2-x1,y2-y1)+asin(1); // common tangent
per_frame_34=v1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx2*vx2+vy2*vy2);w1 = atan2(vx1,vy1);w2 = atan2(vx2,vy2);
per_frame_35=vr = sin(vr1)*r; v2r=sin(vr2)*r;
per_frame_36=vx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-sin(ref_ang)*v1*cos(w1-ref_ang))*0.1
per_frame_37= + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);
per_frame_38=vy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-cos(ref_ang)*v1*cos(w1-ref_ang))*0.1
per_frame_39= + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);
per_frame_40=vx2 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-sin(ref_ang)*v2*cos(w2-ref_ang))*0.1
per_frame_41= + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx2);
per_frame_42=vy2 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-cos(ref_ang)*v2*cos(w2-ref_ang))*0.1
per_frame_43= + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy2);
per_frame_44=vr = if(bounce, vr + (cos(w1-ref_ang)*(v1-v2)-vr)*0.9 , vr);vr1 = asin(vr/r);
per_frame_45=v2r = if(bounce, v2r + (cos(w2-ref_ang)*(v2-v1)-v2r)*0.9 , v2r);vr2 = asin(v2r/r);
per_frame_46=
per_frame_47=bounce = below( sqrt( sqr(x1+vx1-x3-vx3) + sqr(y1+vy1-y3-vy3)), 2*r);
per_frame_48=bounce = bounce*below(sqrt( sqr(x1+vx1-x3-vx3) + sqr(y1+vy1-y3-vy3)),sqrt( sqr(x1-x3) + sqr(y1-y3)));
per_frame_49=ref_ang = atan2(x3-x1,y3-y1)+asin(1); // common tangent
per_frame_50=v1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx3*vx3+vy3*vy3);w1 = atan2(vx1,vy1);w2 = atan2(vx3,vy3);
per_frame_51=vr = sin(vr1)*r; v2r=sin(vr3)*r;
per_frame_52=vx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-sin(ref_ang)*v1*cos(w1-ref_ang))*0.1
per_frame_53= + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);
per_frame_54=vy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-cos(ref_ang)*v1*cos(w1-ref_ang))*0.1
per_frame_55= + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);
per_frame_56=vx3 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-sin(ref_ang)*v2*cos(w2-ref_ang))*0.1
per_frame_57= + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx3);
per_frame_58=vy3 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-cos(ref_ang)*v2*cos(w2-ref_ang))*0.1
per_frame_59= + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy3);
per_frame_60=vr = if(bounce, vr + (cos(w1-ref_ang)*(v1-v2)-vr)*0.9 , vr);vr1 = asin(vr/r);
per_frame_61=v2r = if(bounce, v2r + (cos(w2-ref_ang)*(v2-v1)-v2r)*0.9 , v2r);vr3 = asin(v2r/r);
per_frame_62=
per_frame_63=bounce = below( sqrt( sqr(x3+vx3-x2-vx2) + sqr(y3+vy3-y2-vy2)), 2*r);
per_frame_64=bounce = bounce*below(sqrt( sqr(x2+vx2-x3-vx3) + sqr(y2+vy2-y3-vy3)),sqrt( sqr(x2-x3) + sqr(y2-y3)));
per_frame_65=ref_ang = atan2(x2-x3,y2-y3)+asin(1); // common tangent
per_frame_66=v1 = sqrt(vx3*vx3+vy3*vy3);v2 = sqrt(vx2*vx2+vy2*vy2);w1 = atan2(vx3,vy3);w2 = atan2(vx2,vy2);
per_frame_67=vr = sin(vr3)*r; v2r=sin(vr2)*r;
per_frame_68=vx3 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-sin(ref_ang)*v1*cos(w1-ref_ang))*0.1
per_frame_69= + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx3);
per_frame_70=vy3 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-cos(ref_ang)*v1*cos(w1-ref_ang))*0.1
per_frame_71= + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy3);
per_frame_72=vx2 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-sin(ref_ang)*v2*cos(w2-ref_ang))*0.1
per_frame_73= + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx2);
per_frame_74=vy2 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-cos(ref_ang)*v2*cos(w2-ref_ang))*0.1
per_frame_75= + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy2);
per_frame_76=vr = if(bounce, vr + (cos(w1-ref_ang)*(v1-v2)-vr)*0.9 , vr);vr3 = asin(vr/r);
per_frame_77=v2r = if(bounce, v2r + (cos(w2-ref_ang)*(v2-v1)-v2r)*0.9 , v2r);vr2 = asin(v2r/r);
per_frame_78=
per_frame_79=
per_frame_80=
per_frame_81=
per_frame_82=q1 = aspectx;
per_frame_83=q2 = aspecty;
per_frame_84=q3 = r*2;
per_frame_85=
per_frame_86=q4 = x1; q5 = y1; q6 = vr1;
per_frame_87=q7 = x2; q8 = y2; q9 = vr2;
per_frame_88=q10 = x3; q11 = y3; q12 = vr3;
per_frame_89=
per_frame_90=q13 = atan2( (x1+x2+x3)/3 - 0.5, (y1+y2+y3)/3-0.5);
per_frame_91=q14 = sigmoid(sqrt( sqr((x1+x2+x3)/3 - 0.5) + sqr((y1+y2+y3)/3-0.5) ),2)*0.2;
per_frame_92=
per_frame_93=t = t + 0.25/fps;
per_frame_94=t = if(above(t,2),t-2,t);
per_frame_95=q22 = -t;
per_pixel_1=du = (x*2-1) - (q4+q7+q10-1.5)*2/3;
per_pixel_2=dv = (y*2-1) + (q5+q8+q11-1.5)*2/3;
per_pixel_3=dist = sqrt(du*du+dv*dv);
per_pixel_4=ang2 = atan2(du,dv);
per_pixel_5=mult = sin(dist*0.05)*0.4*q14;
per_pixel_6=dx = mult*sin(ang2*2+q13)*aspectx;
per_pixel_7=dy = mult*cos(ang2*2+q13)*aspecty;
warp_1=`shader_body
warp_2=`{
warp_3=` float2 d = texsize.zw * 8;
warp_4=` float3 dx = ( GetBlur1(uv_orig + float2(1,0)*d) - GetBlur1(uv_orig-float2(1,0)*d) );
warp_5=` float3 dy = ( GetBlur1(uv_orig + float2(0,1)*d) - GetBlur1(uv_orig-float2(0,1)*d) );
warp_6=`
warp_7=`ret.y = tex2d(sampler_fc_main, frac(uv + float2(dx.y,dy.y)*texsize.zw*4)).y;
warp_8=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1.2 + rand_frame.xy;
warp_9=`ret.y += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5) *0.0 - 0.004;
warp_10=`ret = 0;
warp_11=`ret.y = tex2d(sampler_fc_main, frac(uv)).y;
warp_12=`ret.y += (ret.y - GetBlur3(frac(uv)).y -0.03)*.6 - 0.06;
warp_13=`ret.y += GetBlur3(uv_orig).x*0.3;
warp_14=`
warp_15=`//ret.z = tex2d(sampler_fc_main,lerp(uv_orig,uv,0.3) + float2(dx.z,dy.z)*texsize.zw*8).z - 0.03;
warp_16=`//ret.z += saturate(0.2-GetBlur2(uv).y)*0.1 + GetBlur2(uv_orig).x*0.2;
warp_17=`
warp_18=`float t = q22;
warp_19=`float2 c = ((uv-0.5)*aspect.wz).yx;
warp_20=`float1 ang_hq = atan2(c.x,c.y);
warp_21=`float1 rad_hq = length(c);
warp_22=`float2 spiral = frac(float2(ang_hq*q21-t,0.666*log(rad_hq)+ang_hq*q21+t));
warp_23=`spiral = 0.5 + (1.0 - abs( frac( spiral ) * 2 - 1.0 )-0.5)*0.99;
warp_24=`
warp_25=`ret.z = GetPixel(spiral).y;
warp_26=`
warp_27=`
warp_28=`}
comp_1=`shader_body
comp_2=`{
comp_3=` float2 d = texsize.zw*2;
comp_4=` float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
comp_5=` float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
comp_6=`
comp_7=`
comp_8=`float2 my_uv = uv-float2(dx.z,dy.z)*texsize.zw*12;
comp_9=`ret = GetBlur2(my_uv).z*(GetBlur2(my_uv).y)*float3(0.3,0,0.5);
comp_10=`
comp_11=`ret = lerp(ret,3,GetBlur3(uv+float2(dx.z,dy.z)*0.4-float2(dx.y,dy.y)).x*0.5);
comp_12=`
comp_13=`my_uv = uv + float2(dy.y,dx.y)*texsize.zw*64 - float2(dx.y,dy.y)*texsize.zw*64;
comp_14=`ret = lerp(ret,float3(1,0.5,0.2),(GetPixel(my_uv)-GetBlur1(my_uv)+GetBlur2(my_uv)).z*(1-GetBlur1(uv).y)*1.1);
comp_15=`
comp_16=`my_uv = uv+float2(dx.x,dy.x)*texsize.zw*6;
comp_17=`ret = lerp(ret,1,(GetPixel(my_uv)-GetBlur1(my_uv)+GetBlur2(my_uv)*0.95).x);
comp_18=`
comp_19=`
comp_20=`//ret = GetPixel(uv);
comp_21=`}

View File

@@ -0,0 +1,466 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.000
fDecay=0.995
fVideoEchoZoom=1.007
fVideoEchoAlpha=0.000
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.413
fWaveScale=0.418
fWaveSmoothing=0.000
fWaveParam=-0.660
fModWaveAlphaStart=2.000
fModWaveAlphaEnd=2.000
fWarpAnimSpeed=0.626
fWarpScale=1.331
fZoomExponent=1.00001
fShader=0.000
zoom=0.99951
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.08925
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=1.000
wave_x=0.240
wave_y=0.440
ob_size=0.500
ob_r=0.010
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=2.02310
wavecode_0_smoothing=0.00000
wavecode_0_r=0.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=cl = 0;
wave_0_per_frame1=vol = bass*8 + mid*5 + treb*3;
wave_0_per_frame2=m = m*0.97 + vol*0.08;
wave_0_per_frame3=monitor = vol;
wave_0_per_frame4=beat = above(vol,res)*above(vol,m)*above(vol,16);
wave_0_per_frame5=diff = (1-beat)*diff + beat*(vol-res);
wave_0_per_frame6=res = beat*(vol + m*0.04) + (1-beat)*(res - (0.1+diff*0.02)*60/fps);
wave_0_per_frame7=res = max(0,res);
wave_0_per_frame8=
wave_0_per_frame9=a = beat;
wave_0_per_point1=tt3 = tt3*0.6 + (value1)*1;
wave_0_per_point2=tt2 = tt2*0.7 + tt3*0.2;
wave_0_per_point3=tt1 = tt1*0.8 + tt2*0.1;
wave_0_per_point4=d = d*0.9 + tt1*0.2;
wave_0_per_point5=
wave_0_per_point6=y = 0.5 + d*sample*(1-sample)*2;
wave_0_per_point7=x = -0.05 + sample*1.1;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_init1=chance = 0;
wave_1_per_point1=// the velocity vector
wave_1_per_point2=
wave_1_per_point3=x = q3 + sample*sin(q14)*q13*40;
wave_1_per_point4=y = q4 + sample*cos(q14)*q13*40;
wave_1_per_point5=
wave_1_per_point6=// tangential velocity of rotation
wave_1_per_point7=//x = q3 + sample*q16*40;
wave_1_per_point8=//y = q4 - q5/2;
wave_1_per_point9=
wave_1_per_point10=
wave_1_per_point11=x = 0.5 + (x-0.5)/q1;
wave_1_per_point12=y = 0.5 + (y-0.5)/q2;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=1
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_init1=chance = 0;
wave_2_per_point1=// tangential property of velocity vector
wave_2_per_point2=
wave_2_per_point3=x = q3 + sample*sin(q10)*cos(q14-q10)*q13*40;
wave_2_per_point4=y = q4 + sample*cos(q10)*cos(q14-q10)*q13*40;
wave_2_per_point5=
wave_2_per_point6=// vx
wave_2_per_point7=//x = q3 + sample*q11*40;
wave_2_per_point8=//y = q4;
wave_2_per_point9=
wave_2_per_point10=x = 0.5 + (x-0.5)/q1;
wave_2_per_point11=y = 0.5 + (y-0.5)/q2;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_init1=chance = 0;
wave_3_per_point1=// orthogonal property of velocity vector
wave_3_per_point2=
wave_3_per_point3=x = q3 + sample*sin(q10+asin(1))*cos(q14-q10-asin(1))*q13*40;
wave_3_per_point4=y = q4 + sample*cos(q10+asin(1))*cos(q14-q10-asin(1))*q13*40;
wave_3_per_point5=
wave_3_per_point6=// vy
wave_3_per_point7=//x = q3;
wave_3_per_point8=//y = q4 + sample*q12*40;
wave_3_per_point9=
wave_3_per_point10=x = 0.5 + (x-0.5)/q1;
wave_3_per_point11=y = 0.5 + (y-0.5)/q2;
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.02770
shapecode_0_ang=6.03186
shapecode_0_tex_ang=6.03186
shapecode_0_tex_zoom=0.68390
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=1.000
shapecode_0_border_r=0.000
shapecode_0_border_g=0.000
shapecode_0_border_b=0.000
shapecode_0_border_a=1.000
shape_0_per_frame1=an = an + q6;
shape_0_per_frame2=ang = an*0.5;
shape_0_per_frame3=x = q4;
shape_0_per_frame4=y = q5;
shape_0_per_frame5=rad = q3*sqrt(2);
shape_0_per_frame6=
shape_0_per_frame7=
shape_0_per_frame8=x = 0.5 + (x-0.5)/q2;
shape_0_per_frame9=y = 0.5 + (y-0.5)/q1;
shape_0_per_frame10=
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.02770
shapecode_1_ang=6.03186
shapecode_1_tex_ang=6.03186
shapecode_1_tex_zoom=0.68390
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=1.000
shapecode_1_border_r=0.000
shapecode_1_border_g=0.000
shapecode_1_border_b=0.000
shapecode_1_border_a=1.000
shape_1_per_frame1=an = an + q9;
shape_1_per_frame2=ang = an*0.5;
shape_1_per_frame3=x = q7;
shape_1_per_frame4=y = q8;
shape_1_per_frame5=rad = q3*sqrt(2);
shape_1_per_frame6=
shape_1_per_frame7=x = 0.5 + (x-0.5)/q2;
shape_1_per_frame8=y = 0.5 + (y-0.5)/q1;
shape_1_per_frame9=
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.02770
shapecode_2_ang=6.03186
shapecode_2_tex_ang=6.03186
shapecode_2_tex_zoom=0.68390
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=1.000
shapecode_2_border_r=0.000
shapecode_2_border_g=0.000
shapecode_2_border_b=0.000
shapecode_2_border_a=1.000
shape_2_per_frame1=an = an + q12;
shape_2_per_frame2=ang = an*0.5;
shape_2_per_frame3=x = q10;
shape_2_per_frame4=y = q11;
shape_2_per_frame5=rad = q3*sqrt(2);
shape_2_per_frame6=
shape_2_per_frame7=x = 0.5 + (x-0.5)/q2;
shape_2_per_frame8=y = 0.5 + (y-0.5)/q1;
shape_2_per_frame9=
shapecode_3_enabled=0
shapecode_3_sides=48
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=4
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.02770
shapecode_3_ang=6.03186
shapecode_3_tex_ang=6.03186
shapecode_3_tex_zoom=0.68390
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=1.000
shapecode_3_border_r=0.000
shapecode_3_border_g=0.000
shapecode_3_border_b=0.000
shapecode_3_border_a=1.000
shape_3_per_frame1=an = an + 0.5*q16/num_inst;
shape_3_per_frame2=w = asin(1)*4*instance/num_inst + an;
shape_3_per_frame3=x = q6 + sin(w)*q5*0.5;
shape_3_per_frame4=y = q7 + cos(w)*q5*0.5;
shape_3_per_frame5=rad = q5*0.25;
shape_3_per_frame6=
shape_3_per_frame7=
shape_3_per_frame8=//x = 0.5 + (x-0.5)/q2;
shape_3_per_frame9=//y = 0.5 + (y-0.5)/q1;
shape_3_per_frame10=
per_frame_init_1=x1 = 0.5;
per_frame_init_2=y1 = 0.6;
per_frame_init_3=
per_frame_init_4=x2 = 0.5;
per_frame_init_5=y2 = 0.4;
per_frame_init_6=
per_frame_init_7=x3 = 0.5;
per_frame_init_8=y3 = 0.2;
per_frame_init_9=
per_frame_init_10=vr1 = 0.0001;
per_frame_init_11=vr2 = 0.0;
per_frame_init_12=vr3 = 0.0;
per_frame_init_13=
per_frame_init_14=vx1 = 0;
per_frame_init_15=vx2 = 0;
per_frame_init_16=vx3 = 0;
per_frame_1=zoom = 1;
per_frame_2=warp = 0;
per_frame_3=wave_a = 0;
per_frame_4=
per_frame_5=r = 0.03+ (bass_att+treb_att)*0.004;
per_frame_6=monitor = aspecty;
per_frame_7=vr = sin(vr1)*r;
per_frame_8=bounce = below(y1,r-(aspectx-1)*0.5);y1 = y1+vy1;vy1 = if(bounce, abs(vy1)*0.96 + (r-y1-(aspectx-1)*0.5)*0.1, vy1-0.0003*60/fps);
per_frame_9=vx1 = if(bounce, vx1 + (vr-vx1)*0.15, vx1);vr = if(bounce, vr + (vx1-vr)*0.85 , vr);vr1 = asin(vr/r);
per_frame_10=bounce = above(x1,1-r+(aspecty-1)*0.5);vx1 = if(bounce, - abs(vx1)*0.96 + (1-r-x1+(aspecty-1)*0.5)*0.1, vx1);
per_frame_11=vy1 = if(bounce, vy1 + (vr-vy1)*0.15, vy1);vr = if(bounce, vr + (vy1-vr)*0.85 , vr);vr1 = asin(vr/r);
per_frame_12=bounce = below(x1,r-(aspecty-1)*0.5);x1 = x1+vx1;vx1 = if(bounce, abs(vx1)*0.96 + (r-x1-(aspecty-1)*0.5)*0.1, vx1);
per_frame_13=vy1 = if(bounce, vy1 + (-vr-vy1)*0.15, vy1);vr = if(bounce, vr - (vy1+vr)*0.85 , vr);vr1 = asin(vr/r);
per_frame_14=
per_frame_15=vr = sin(vr2)*r;
per_frame_16=bounce = below(y2,r-(aspectx-1)*0.5);y2 = y2+vy2;vy2 = if(bounce, abs(vy2)*0.96 + (r-y2-(aspectx-1)*0.5)*0.1, vy2-0.0003*60/fps);
per_frame_17=vx2 = if(bounce, vx2 + (vr-vx2)*0.15, vx2);vr = if(bounce, vr + (vx2-vr)*0.85 , vr);vr2 = asin(vr/r);
per_frame_18=bounce = above(x2,1-r+(aspecty-1)*0.5);vx2 = if(bounce, - abs(vx2)*0.96 + (1-r-x2+(aspecty-1)*0.5)*0.1, vx2);
per_frame_19=vy2 = if(bounce, vy2 + (vr-vy2)*0.15, vy2);vr = if(bounce, vr + (vy2-vr)*0.85 , vr);vr2 = asin(vr/r);
per_frame_20=bounce = below(x2,r-(aspecty-1)*0.5);x2 = x2+vx2;vx2 = if(bounce, abs(vx2)*0.96 + (r-x2-(aspecty-1)*0.5)*0.1, vx2);
per_frame_21=vy2 = if(bounce, vy2 + (-vr-vy2)*0.15, vy2);vr = if(bounce, vr - (vy2+vr)*0.85 , vr);vr2 = asin(vr/r);
per_frame_22=
per_frame_23=vr = sin(vr3)*r;
per_frame_24=bounce = below(y3,r-(aspectx-1)*0.5);y3 = y3+vy3;vy3 = if(bounce, abs(vy3)*0.96 + (r-y3-(aspectx-1)*0.5)*0.1, vy3-0.0003*60/fps);
per_frame_25=vx3 = if(bounce, vx3 + (vr-vx3)*0.15, vx3);vr = if(bounce, vr + (vx3-vr)*0.85 , vr);vr3 = asin(vr/r);
per_frame_26=bounce = above(x3,1-r+(aspecty-1)*0.5);vx3 = if(bounce, - abs(vx3)*0.96 + (1-r-x3+(aspecty-1)*0.5)*0.1, vx3);
per_frame_27=vy3 = if(bounce, vy3 + (vr-vy3)*0.15, vy3);vr = if(bounce, vr + (vy3-vr)*0.85 , vr);vr3 = asin(vr/r);
per_frame_28=bounce = below(x3,r-(aspecty-1)*0.5);x3 = x3+vx3;vx3 = if(bounce, abs(vx3)*0.96 + (r-x3-(aspecty-1)*0.5)*0.1, vx3);
per_frame_29=vy3 = if(bounce, vy3 + (-vr-vy3)*0.15, vy3);vr = if(bounce, vr - (vy3+vr)*0.85 , vr);vr3 = asin(vr/r);
per_frame_30=
per_frame_31=bounce = below( sqrt( sqr(x1+vx1-x2-vx2) + sqr(y1+vy1-y2-vy2)), 2*r);
per_frame_32=bounce = bounce*below(sqrt( sqr(x1+vx1-x2-vx2) + sqr(y1+vy1-y2-vy2)),sqrt( sqr(x1-x2) + sqr(y1-y2)));
per_frame_33=ref_ang = atan2(x2-x1,y2-y1)+asin(1); // common tangent
per_frame_34=v1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx2*vx2+vy2*vy2);w1 = atan2(vx1,vy1);w2 = atan2(vx2,vy2);
per_frame_35=vr = sin(vr1)*r; v2r=sin(vr2)*r;
per_frame_36=vx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-sin(ref_ang)*v1*cos(w1-ref_ang))*0.1
per_frame_37= + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);
per_frame_38=vy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-cos(ref_ang)*v1*cos(w1-ref_ang))*0.1
per_frame_39= + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);
per_frame_40=vx2 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-sin(ref_ang)*v2*cos(w2-ref_ang))*0.1
per_frame_41= + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx2);
per_frame_42=vy2 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-cos(ref_ang)*v2*cos(w2-ref_ang))*0.1
per_frame_43= + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy2);
per_frame_44=vr = if(bounce, vr + (cos(w1-ref_ang)*(v1-v2)-vr)*0.9 , vr);vr1 = asin(vr/r);
per_frame_45=v2r = if(bounce, v2r + (cos(w2-ref_ang)*(v2-v1)-v2r)*0.9 , v2r);vr2 = asin(v2r/r);
per_frame_46=
per_frame_47=bounce = below( sqrt( sqr(x1+vx1-x3-vx3) + sqr(y1+vy1-y3-vy3)), 2*r);
per_frame_48=bounce = bounce*below(sqrt( sqr(x1+vx1-x3-vx3) + sqr(y1+vy1-y3-vy3)),sqrt( sqr(x1-x3) + sqr(y1-y3)));
per_frame_49=ref_ang = atan2(x3-x1,y3-y1)+asin(1); // common tangent
per_frame_50=v1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx3*vx3+vy3*vy3);w1 = atan2(vx1,vy1);w2 = atan2(vx3,vy3);
per_frame_51=vr = sin(vr1)*r; v2r=sin(vr3)*r;
per_frame_52=vx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-sin(ref_ang)*v1*cos(w1-ref_ang))*0.1
per_frame_53= + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);
per_frame_54=vy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-cos(ref_ang)*v1*cos(w1-ref_ang))*0.1
per_frame_55= + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);
per_frame_56=vx3 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-sin(ref_ang)*v2*cos(w2-ref_ang))*0.1
per_frame_57= + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx3);
per_frame_58=vy3 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-cos(ref_ang)*v2*cos(w2-ref_ang))*0.1
per_frame_59= + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy3);
per_frame_60=vr = if(bounce, vr + (cos(w1-ref_ang)*(v1-v2)-vr)*0.9 , vr);vr1 = asin(vr/r);
per_frame_61=v2r = if(bounce, v2r + (cos(w2-ref_ang)*(v2-v1)-v2r)*0.9 , v2r);vr3 = asin(v2r/r);
per_frame_62=
per_frame_63=bounce = below( sqrt( sqr(x3+vx3-x2-vx2) + sqr(y3+vy3-y2-vy2)), 2*r);
per_frame_64=bounce = bounce*below(sqrt( sqr(x2+vx2-x3-vx3) + sqr(y2+vy2-y3-vy3)),sqrt( sqr(x2-x3) + sqr(y2-y3)));
per_frame_65=ref_ang = atan2(x2-x3,y2-y3)+asin(1); // common tangent
per_frame_66=v1 = sqrt(vx3*vx3+vy3*vy3);v2 = sqrt(vx2*vx2+vy2*vy2);w1 = atan2(vx3,vy3);w2 = atan2(vx2,vy2);
per_frame_67=vr = sin(vr3)*r; v2r=sin(vr2)*r;
per_frame_68=vx3 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-sin(ref_ang)*v1*cos(w1-ref_ang))*0.1
per_frame_69= + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx3);
per_frame_70=vy3 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-cos(ref_ang)*v1*cos(w1-ref_ang))*0.1
per_frame_71= + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy3);
per_frame_72=vx2 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-sin(ref_ang)*v2*cos(w2-ref_ang))*0.1
per_frame_73= + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx2);
per_frame_74=vy2 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-cos(ref_ang)*v2*cos(w2-ref_ang))*0.1
per_frame_75= + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy2);
per_frame_76=vr = if(bounce, vr + (cos(w1-ref_ang)*(v1-v2)-vr)*0.9 , vr);vr3 = asin(vr/r);
per_frame_77=v2r = if(bounce, v2r + (cos(w2-ref_ang)*(v2-v1)-v2r)*0.9 , v2r);vr2 = asin(v2r/r);
per_frame_78=
per_frame_79=
per_frame_80=
per_frame_81=
per_frame_82=q1 = aspectx;
per_frame_83=q2 = aspecty;
per_frame_84=q3 = r*2;
per_frame_85=
per_frame_86=q4 = x1; q5 = y1; q6 = vr1;
per_frame_87=q7 = x2; q8 = y2; q9 = vr2;
per_frame_88=q10 = x3; q11 = y3; q12 = vr3;
per_frame_89=
per_frame_90=q13 = atan2( (x1+x2+x3)/3 - 0.5, (y1+y2+y3)/3-0.5);
per_frame_91=q14 = sigmoid(sqrt( sqr((x1+x2+x3)/3 - 0.5) + sqr((y1+y2+y3)/3-0.5) ),2)*0.2;
per_pixel_1=du = (x*2-1) - (q4+q7+q10-1.5)*2/3;
per_pixel_2=dv = (y*2-1) + (q5+q8+q11-1.5)*2/3;
per_pixel_3=dist = sqrt(du*du+dv*dv);
per_pixel_4=ang2 = atan2(du,dv);
per_pixel_5=mult = sin(dist*0.05)*0.4*q14;
per_pixel_6=dx = mult*sin(ang2*2+q13)*aspectx;
per_pixel_7=dy = mult*cos(ang2*2+q13)*aspecty;
warp_1=`shader_body
warp_2=`{
warp_3=` float2 d = texsize.zw * 8;
warp_4=` float3 dx = ( GetBlur1(uv_orig + float2(1,0)*d) - GetBlur1(uv_orig-float2(1,0)*d) );
warp_5=` float3 dy = ( GetBlur1(uv_orig + float2(0,1)*d) - GetBlur1(uv_orig-float2(0,1)*d) );
warp_6=`
warp_7=`ret.y = tex2d(sampler_fc_main, frac(uv + float2(dx.y,dy.y)*texsize.zw*4)).y;
warp_8=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1.2 + rand_frame.xy;
warp_9=`ret.y += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5) *0.0 - 0.004;
warp_10=`ret = 0;
warp_11=`ret.y = tex2d(sampler_fc_main, frac(uv)).y;
warp_12=`ret.y += (ret.y - GetBlur3(frac(uv)).y -0.03)*.6 - 0.06;
warp_13=`ret.y += GetBlur3(uv_orig).x*0.3;
warp_14=`
warp_15=`ret.z = tex2d(sampler_fc_main,lerp(uv_orig,uv,0.3) + float2(dx.z,dy.z)*texsize.zw*8).z - 0.03;
warp_16=`ret.z += saturate(0.2-GetBlur2(uv).y)*0.1 + GetBlur2(uv_orig).x*0.2;
warp_17=`
warp_18=`}
comp_1=`shader_body
comp_2=`{
comp_3=` float2 d = texsize.zw*2;
comp_4=` float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
comp_5=` float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
comp_6=`ret = lerp(ret,float3(0.4,0.8,0.9),GetBlur1(uv - float2(dx.y,dy.y)*0).z);
comp_7=`
comp_8=`float2 uv_bg = uv - float2(dx.y,dy.y)*texsize.zw*16 + float2(dx.x,dy.x)*0.2;
comp_9=`ret = lerp(ret,1,(GetBlur2(uv_bg)-GetBlur1(uv_bg)*1+GetPixel(uv_bg)*0.9 + (-dx.y + dy.y)*0.4).y*0.8*float3(1.3,1.04,0.4));
comp_10=`
comp_11=`float2 uv_m = uv - float2(dx.x,dy.x)*texsize.zw*8;
comp_12=`ret = lerp(ret, 2*float3(0,0.5,1), GetBlur3(uv_m - float2(dx.y,dy.y)*0.4).x*0.4);
comp_13=`ret = lerp(ret, 2*float3(0.5,1,1), GetBlur2(uv_m - float2(dx.y,dy.y)*0.2).x*0.4);
comp_14=`ret = lerp(ret, 2*float3(1,1,0.8), GetBlur1(uv_m - float2(dx.y,dy.y)*0.1).x*0.2);
comp_15=`ret = lerp(saturate(ret), float3(0,0,0), GetBlur1(uv_m + float2(1,-1)*0.02).x*0.4);
comp_16=`ret = lerp(saturate(ret), float3(1,-0.2,-0.2), GetPixel(uv).x*0.6);
comp_17=`}

View File

@@ -0,0 +1,423 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000
fGammaAdj=1.000
fDecay=0.900
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=5.715
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=1.000
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=0.162
fWarpScale=5.582
fZoomExponent=0.32104
fShader=0.000
zoom=0.99010
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.11563
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=2.44415
wavecode_0_smoothing=0.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=cl = 0;
wave_0_per_frame1=t1 = 0;
wave_0_per_frame2=v = 0.01;
wave_0_per_frame3=j = j + (bass)*0.01;
wave_0_per_frame4=j2 = j2 + (mid_att)*0.01;
wave_0_per_frame5=j3 = j3 + (treb_att)*0.01;
wave_0_per_frame6=t2 = j;
wave_0_per_frame7=t3 = j2;
wave_0_per_frame8=t4 = j3;
wave_0_per_frame9=//t5 = 0;
wave_0_per_frame10=k = k*0.99 + 10*mid/fps;
wave_0_per_frame11=t5 = -k;
wave_0_per_frame12=
wave_0_per_frame13=cl1 = cl1 - 0.0005 - bass*0.003;
wave_0_per_frame14=cl1 = if(above(cl1,1),0,cl1);
wave_0_per_frame15=cl1 = if(below(cl1,0),1,cl1);
wave_0_per_frame16=t8 = cl1;
wave_0_per_frame17=
wave_0_per_frame18=cl2 = cl2 +0.0001 + mid*0.001 - bass*0.0005 -treb*0.0005;
wave_0_per_frame19=cl2 = if(above(cl2,1),0,cl2);
wave_0_per_frame20=cl2 = if(below(cl2,0),1,cl2);
wave_0_per_frame21=t7 = cl2;
wave_0_per_frame22=
wave_0_per_frame23=cl3 = cl3 +0.0001+ treb*0.001 - bass*0.0005 - mid*0.0005;
wave_0_per_frame24=cl3 = if(above(cl3,1),0,cl3);
wave_0_per_frame25=cl3 = if(below(cl3,0),1,cl3);
wave_0_per_frame26=t6 = cl3;
wave_0_per_point1=xx = ((sample*0983624912364)%10000000+100)/10000000;
wave_0_per_point2=yy = ((xx*1896575575)%10000000+100)/10000000;
wave_0_per_point3=zz = ((yy*58652340875)%10000000+100)/10000000;
wave_0_per_point4=
wave_0_per_point5=
wave_0_per_point6=d = sqrt(sqr(xx)+sqr(yy)+sqr(zz));
wave_0_per_point7=
wave_0_per_point8=zz = zz + t8 - if(above(zz+t8,1),1,0) - 0.5;
wave_0_per_point9=xx = xx + t7 - if(above(xx+t7,1),1,0) - 0.5;
wave_0_per_point10=yy = yy + t6 - if(above(yy+t6,1),1,0) - 0.5;
wave_0_per_point11=
wave_0_per_point12=v = 0.001;
wave_0_per_point13=
wave_0_per_point14=w = 1;// (sample*sin(time*0.3)*0.01-1);
wave_0_per_point15=bb = d*d*0.5;
wave_0_per_point16=n= 0.3;
wave_0_per_point17=s1 = sin(sin(t2*w+bb)*n);
wave_0_per_point18=s2 = sin(sin(t3*w+bb)*n);
wave_0_per_point19=s3 = sin(sin(t4*w+bb)*n);
wave_0_per_point20=c1 = cos(sin(t2*w+bb)*n);
wave_0_per_point21=c2 = cos(sin(t3*w+bb)*n);
wave_0_per_point22=c3 = cos(sin(t4*w+bb)*n);
wave_0_per_point23=
wave_0_per_point24=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_0_per_point25=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_0_per_point26=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_0_per_point27=
wave_0_per_point28=zoom = .5*(1/(z+0.5));
wave_0_per_point29=x = 0.5 + zoom*x1 + sin(time*0.1)*0.;;
wave_0_per_point30=y = 0.5 + zoom*y1 + cos(time*0.16801)*0.;
wave_0_per_point31=
wave_0_per_point32=pi3 = 3.1415*2*0.3333;
wave_0_per_point33=t = z*2+t2*1;
wave_0_per_point34=c=3;
wave_0_per_point35=r = sin(t)*c;
wave_0_per_point36=
wave_0_per_point37=g = sin(t+pi3)*c;
wave_0_per_point38=
wave_0_per_point39=b = sin(t-pi3)*c;
wave_0_per_point40=
wave_0_per_point41=
wave_0_per_point42=r = if(above(r,1),1,r);
wave_0_per_point43=r = if(below(r,0),0,r);
wave_0_per_point44=g = if(above(g,1),1,g);
wave_0_per_point45=g = if(below(g,0),0,g);
wave_0_per_point46=b = if(above(b,1),1,b);
wave_0_per_point47=b = if(below(b,0),0,b);
wave_0_per_point48=
wave_0_per_point49=a = -z+0.7;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=2.44415
wavecode_1_smoothing=0.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.050
wave_1_init1=t2 = 0;
wave_1_init2=t3 = 0;
wave_1_init3=t4 = 0;
wave_1_init4=cl = 0;
wave_1_per_frame1=t8 = 1;
wave_1_per_point1=t8 = -t8;
wave_1_per_point2=y = sample*0.48;
wave_1_per_point3=x = 0.5 + t8*0.04 - t8*sample*0.02 + (sqr(sample*2-1)-1)*q1*0.5;
wave_1_per_point4=
wave_1_per_point5=pi3 = 3.1415*2*0.3333;
wave_1_per_point6=t = -(q4-q6)*10+sample*asin(1)*4.01;
wave_1_per_point7=c=9;
wave_1_per_point8=r = sin(t)*c;
wave_1_per_point9=
wave_1_per_point10=g = sin(t+pi3)*c;
wave_1_per_point11=
wave_1_per_point12=b = sin(t-pi3)*c;
wave_1_per_point13=
wave_1_per_point14=
wave_1_per_point15=r = if(above(r,1),1,r);
wave_1_per_point16=r = if(below(r,0),0,r);
wave_1_per_point17=g = if(above(g,1),1,g);
wave_1_per_point18=g = if(below(g,0),0,g);
wave_1_per_point19=b = if(above(b,1),1,b);
wave_1_per_point20=b = if(below(b,0),0,b);
wave_1_per_point21=
wavecode_2_enabled=1
wavecode_2_samples=49
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=2.44415
wavecode_2_smoothing=0.00000
wavecode_2_r=0.000
wavecode_2_g=0.000
wavecode_2_b=0.000
wavecode_2_a=1.000
wave_2_init1=t2 = 0;
wave_2_init2=t3 = 0;
wave_2_init3=t4 = 0;
wave_2_init4=cl = 0;
wave_2_per_frame1=t8 = 1;
wave_2_per_point1=t8 = -1;
wave_2_per_point2=y = sample*0.48;
wave_2_per_point3=x = 0.5 + t8*0.04 - t8*sample*0.02 + (sqr(sample*2-1)-1)*q1*0.5;
wavecode_3_enabled=1
wavecode_3_samples=49
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=2.44415
wavecode_3_smoothing=0.00000
wavecode_3_r=0.000
wavecode_3_g=0.000
wavecode_3_b=0.000
wavecode_3_a=1.000
wave_3_init1=t2 = 0;
wave_3_init2=t3 = 0;
wave_3_init3=t4 = 0;
wave_3_init4=cl = 0;
wave_3_per_frame1=t8 = 1;
wave_3_per_point1=t8 = 1;
wave_3_per_point2=y = sample*0.48;
wave_3_per_point3=x = 0.5 + t8*0.04 - t8*sample*0.02 + (sqr(sample*2-1)-1)*q1*0.5;
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.05343
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=12.77228
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=0.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_init1=vx = 0;
shape_0_init2=vy = 0;
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.750
shapecode_1_rad=0.46753
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=w = -atan2(0.5,q1)*4+asin(1)*4;
shape_1_per_frame2=ang = w;
shape_1_per_frame3=x = 0.5 +sin(w)*0.19;
shape_1_per_frame4=y = 0.5 +cos(w)*0.26;
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.750
shapecode_2_rad=0.46753
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=w = -atan2(0.5,q1)*4+asin(1)*4 + asin(1)*2/3;
shape_2_per_frame2=ang = w;
shape_2_per_frame3=x = 0.5 +sin(w)*0.19;
shape_2_per_frame4=y = 0.5 +cos(w)*0.26;
shapecode_3_enabled=1
shapecode_3_sides=100
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.750
shapecode_3_rad=0.46753
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=w = -atan2(0.5,q1)*4+asin(1)*4 - asin(1)*2/3;
shape_3_per_frame2=ang = w;
shape_3_per_frame3=x = 0.5 +sin(w)*0.19;
shape_3_per_frame4=y = 0.5 +cos(w)*0.26;
per_frame_init_1=x1 = 0;
per_frame_init_2=y1 = 0;
per_frame_1=zoom = 1.0;
per_frame_2=
per_frame_3=q1 = .1*(bass-treb);
per_frame_4=
per_frame_5=vvb = if(below(vvb,0),0,vvb);
per_frame_6=vvm = if(below(vvm,0),0,vvm);
per_frame_7=vvt = if(below(vvt,0),0,vvt);
per_frame_8=vb = vb*0.85 + (1-vb)*pow(bass,2)*0.001;
per_frame_9=vvb = vvb*0.95 + (1-vvb)*vb*0.2;
per_frame_10=vm = vm*0.85 + (1-vm)*pow(mid,2)*0.01;
per_frame_11=vvm = vvm*0.95 + (1-vvm)*vm*0.2;
per_frame_12=vt = vt*0.85 + (1-vt)*pow(treb,2)*0.001;
per_frame_13=vvt = vvt*0.95 + (1-vvt)*vt*0.2;
per_frame_14=
per_frame_15=q1 = (vvb-vvt)*vvm;//0.5 + vb - vvb;
per_frame_16=q2 = vvm;//0.5 + vm - vvm;
per_frame_17=q3 = vvt;//0.5 + vt - vvt;
per_frame_18=
per_frame_19=v=0.2;
per_frame_20=d = 0;//v*0.2;
per_frame_21=bb = bb + vvb*v - d;
per_frame_22=mm = mm + vvm*v - d;
per_frame_23=tt = tt + vvt*v - d;
per_frame_24=q4 = bb;
per_frame_25=q5 = mm;
per_frame_26=q6 = tt;
per_frame_27=
per_frame_28=
per_frame_29=q4 = if(above(abs(q1),0.02),0.99,1);
per_frame_30=q9 = 0.5 + 0.5*sin(time*0.14);
warp_1=`shader_body
warp_2=`{
warp_3=` ret = tex2D( sampler_fc_main, uv )*q4;
warp_4=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`
comp_5=`// ***** Martin's ripples on water surface code, parameterized by Flexi *****
comp_6=`
comp_7=`float h = q9; // height of the horizon
comp_8=`float cut_off = 0.0; // cut off lower border
comp_9=`float2 t = float2(0.1,-0.05)*time; // velocity
comp_10=`float strength = 0.025;
comp_11=`
comp_12=`
comp_13=`float2 c = uv_orig-float2(0.5,1-h);
comp_14=`float z = 3/c.y;
comp_15=`float2 uv_water = float2(c.x*z*h,z*h)*0.05+t;
comp_16=`int mask = (c.y>0);
comp_17=`uv_water = (tex2D(sampler_noise_hq,uv_water)-0.5)*mask;
comp_18=`float2 uv_mirror = 1.0-abs(frac((c+float2(0.5,1))*0.5)*2-1)+float2(0,-cut_off);
comp_19=`uv_mirror =frac(uv_mirror-uv_water.xy*strength);
comp_20=`
comp_21=`// ***** :)
comp_22=`
comp_23=`uv = uv_mirror;
comp_24=`
comp_25=`ret = tex2D(sampler_main, uv);
comp_26=`ret = pow(ret,2)*1.4 - 0.04;
comp_27=`
comp_28=`
comp_29=`}
comp_30=`

View File

@@ -0,0 +1,376 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000
fGammaAdj=1.560
fDecay=1.000
fVideoEchoZoom=0.362
fVideoEchoAlpha=0.000
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.599
fWaveSmoothing=0.000
fWaveParam=-0.500
fModWaveAlphaStart=2.000
fModWaveAlphaEnd=2.000
fWarpAnimSpeed=1.000
fWarpScale=0.107
fZoomExponent=0.15840
fShader=1.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.510
wave_g=0.500
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.010
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.500
mv_r=0.000
mv_g=0.000
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=0.16188
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=25.12601
wavecode_1_smoothing=1.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.100
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.50126
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.99996
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=x = 0.5+sin(time*0.618)*0.2;
shape_0_per_frame2=y = 0.5+cos(time*1.618)*0.2;
shape_0_per_frame3=rad = bass*0.05;
shape_0_per_frame4=border_r = 1-(sin(time*1.25)*0.3+0.7);
shape_0_per_frame5=border_g = 1-(sin(time)*0.3+0.3);
shape_0_per_frame6=border_b = 1-(sin(time/3)*0.5+0.5);
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.50126
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=1.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=0.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=x = 0.5+sin(time*2.618)*0.3;
shape_1_per_frame2=y = 0.5+cos(time*3.14)*0.3;
shape_1_per_frame3=rad = bass*0.05;
shape_1_per_frame4=border_r = 1-(sin(time*1.25)*0.3+0.7);
shape_1_per_frame5=border_g = 1-(sin(time)*0.3+0.3);
shape_1_per_frame6=border_b = 1-(sin(time/3)*0.5+0.5);
shape_1_per_frame7=
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=1
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.50126
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.99980
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=x = 0.5+sin(-time*2.618)*0.4;
shape_2_per_frame2=y = 0.5+cos(-time*1.14)*0.4;
shape_2_per_frame3=rad = bass*0.05;
shape_2_per_frame4=border_r = 1-(sin(time*1.25)*0.3+0.7);
shape_2_per_frame5=border_g = 1-(sin(time)*0.3+0.3);
shape_2_per_frame6=border_b = 1-(sin(time/3)*0.5+0.5);
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=q11 = 0.5/asin(1);
per_frame_1=//zoom = 0.99;
per_frame_2=ib_r = sin(time*1.25*4)*0.3+0.7;
per_frame_3=ib_g = sin(time*4)*0.3+0.3;
per_frame_4=ib_b = sin(time/3*4)*0.5+0.5;
per_frame_5=
per_frame_6=xx1 = xx1*0.9 + (bass)*0.01;
per_frame_7=xx2 = xx2*0.9 + (treb)*0.01;
per_frame_8=yy1 = yy1*0.94 + (treb+bass)*0.0075;
per_frame_9=
per_frame_10=x1 = 0.5 + (xx1-xx2)*2;
per_frame_11=y1 = 0.4 + yy1;
per_frame_12=
per_frame_13=x1 = max(0,min(1,x1)); y1 = max(0,min(1,y1));
per_frame_14=
per_frame_15=spring = 10;
per_frame_16=grav = .5;
per_frame_17=resist = 1;
per_frame_18=bounce = 0.75;
per_frame_19=dt = 0.0002*(60/fps);
per_frame_20=
per_frame_21=vx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring);
per_frame_22=vy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav);
per_frame_23=vx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring);
per_frame_24=vy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav);
per_frame_25=vx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring);
per_frame_26=vy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav);
per_frame_27=
per_frame_28=x2 = x2 + vx2;
per_frame_29=y2 = y2 + vy2;
per_frame_30=x3 = x3 + vx3;
per_frame_31=y3 = y3 + vy3;
per_frame_32=x4 = x4 + vx4;
per_frame_33=y4 = y4 + vy4;
per_frame_34=
per_frame_35=vx2 = if(above(x2,0),vx2,abs(vx2)*bounce);
per_frame_36=vx2 = if(below(x2,1),vx2,-abs(vx2)*bounce);
per_frame_37=vx3 = if(above(x3,0),vx3,abs(vx3)*bounce);
per_frame_38=vx3 = if(below(x3,1),vx3,-abs(vx3)*bounce);
per_frame_39=vx4 = if(above(x4,0),vx4,abs(vx4)*bounce);
per_frame_40=vx4 = if(below(x4,1),vx4,-abs(vx4)*bounce);
per_frame_41=vy2 = if(above(y2,0),vy2,abs(vy2)*bounce);
per_frame_42=vy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);
per_frame_43=vy3 = if(above(y3,0),vy3,abs(vy3)*bounce);
per_frame_44=vy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);
per_frame_45=vy4 = if(above(y4,0),vy4,abs(vy4)*bounce);
per_frame_46=vy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);
per_frame_47=q4 = x4;
per_frame_48=q8 = y4;
per_frame_49=
per_frame_50=q1 = aspectx;
per_frame_51=q2 = aspecty;
per_frame_52=
per_frame_53=zoom = 1;
per_frame_54=warp = 0;
per_frame_55=bb = bb*0.99 + bass*0.02;
per_frame_56=mm = mm*0.99 + mid*0.02;
per_frame_57=tt = tt*0.99 + treb*0.02;
per_frame_58=
per_frame_59=mx = max(max(bb,mm),tt);
per_frame_60=mn = min(min(bb,mm),tt);
per_frame_61=
per_frame_62=ob_r = (bb-mn)/(mx-mn);
per_frame_63=ob_b = (mm-mn)/(mx-mn);
per_frame_64=ob_g = (tt-mn)/(mx-mn);
per_frame_65=q6 = atan2(vx4,vy4);
per_frame_66=q5 = sqrt(vx4*vx4 + vy4*vy4);
per_frame_67=
per_frame_68=a = a*0.95 + q5;
per_frame_69=
per_frame_70=s = s*0.9 + a;
per_frame_71=q3 = s*0.1;
per_frame_72=monitor = s;
per_frame_73=
per_frame_74=wave_a = 0;
per_frame_75=
per_frame_76=q9 = 0.5 + 0.5*sin(time*0.1);
per_pixel_1=x = 0.5 + (x-0.5)*q1;
per_pixel_2=y = 0.5 + (y-0.5)*q2;
per_pixel_3=xx = q4;
per_pixel_4=yy = 1-q8;
per_pixel_5=
per_pixel_6=dx = 0; dy = 0;
per_pixel_7=
per_pixel_8=d = sqrt((x-xx)*(x-xx)+(y-yy)*(y-yy));
per_pixel_9=
per_pixel_10=r = 0.11;
per_pixel_11=v = 20;
per_pixel_12=v2 = q5;
per_pixel_13=dx = (v*(sin(y-yy)*(d-r)-(x-xx)*(d-r/2)) + cos(dir)*v2)*(1.00-sigmoid(d-r,100));
per_pixel_14=dy = (-v*(sin(x-xx)*(d-r)+(y-yy)*(d-r/2)) -sin(dir)*v2)*(1.00-sigmoid(d-r,100));
warp_1=`shader_body
warp_2=`{
warp_3=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*1.5 + rand_frame.xy;
warp_4=`uv -= (float2(0,1)*(lum(GetPixel(uv)-0.35))*texsize.zw*32)*(lum(GetPixel(uv))-0.4);
warp_5=`ret = GetPixel(saturate(uv)) - 0.0011 + (tex2D(sampler_noise_lq, dither_uv)-0.5)*0.0038;
warp_6=`}
comp_1=`float2 d;
comp_2=`float3 dx, dy;
comp_3=`
comp_4=`shader_body
comp_5=`{
comp_6=`
comp_7=`
comp_8=`// ***** Martin's ripples on water surface code, parameterized by Flexi *****
comp_9=`
comp_10=`float h = q9; // height of the horizon
comp_11=`float cut_off = 0.02; // cut off lower border
comp_12=`float2 t = float2(0.1,-0.05)*time; // velocity
comp_13=`float strength = 0.025;
comp_14=`
comp_15=`
comp_16=`float2 c = uv_orig-float2(0.5,1-h);
comp_17=`float z = 3/c.y;
comp_18=`float2 uv_water = float2(c.x*z*h,z*h)*0.05+t;
comp_19=`int mask = (c.y>0);
comp_20=`uv_water = (tex2D(sampler_noise_hq,uv_water)-0.5)*mask;
comp_21=`float2 uv_mirror = 1.0-abs(frac((c+float2(0.5,1))*0.5)*2-1)+float2(0,-cut_off);
comp_22=`uv_mirror =frac(uv_mirror-uv_water.xy*strength);
comp_23=`
comp_24=`// ***** :)
comp_25=`
comp_26=`uv = uv_mirror;
comp_27=`
comp_28=` d = texsize.zw*1.5;
comp_29=` dx = GetPixel(uv_orig + float2(1,0)*d) - GetPixel(uv_orig - float2(1,0)*d);
comp_30=` dy = GetPixel(uv_orig + float2(0,1)*d) - GetPixel(uv_orig - float2(0,1)*d);
comp_31=`
comp_32=`
comp_33=`ret = GetPixel(uv).x*(1-length(float2(dx.y,dy.y)*8))*((hue_shader*6)-4)*0.8;
comp_34=`ret = lerp(ret,float3(1,1,1),length(float2(dx.z,dy.z)*4));
comp_35=`
comp_36=`
comp_37=`}
comp_38=`

View File

@@ -0,0 +1,333 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.000
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.009
fWaveScale=2.136
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=1.600
fModWaveAlphaEnd=1.600
fWarpAnimSpeed=9.861
fWarpScale=16.217
fZoomExponent=1.50374
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=1.00000
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=1.000
ob_g=0.100
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=2.02310
wavecode_0_smoothing=0.00000
wavecode_0_r=0.000
wavecode_0_g=1.000
wavecode_0_b=0.000
wavecode_0_a=1.000
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=cl = 0;
wave_0_per_point1=tt3 = tt3*0.6 + (value1)*1;
wave_0_per_point2=tt2 = tt2*0.7 + tt3*0.2;
wave_0_per_point3=tt1 = tt1*0.8 + tt2*0.1;
wave_0_per_point4=d = d*0.9 + tt1*0.2;
wave_0_per_point5=
wave_0_per_point6=y = 0.5 + d*sample*(1-sample);
wave_0_per_point7=x = -0.05 + sample*1.1;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.99596
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shapecode_1_enabled=0
shapecode_1_sides=5
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.98600
shapecode_1_ang=0.00000
shapecode_1_tex_ang=3.14159
shapecode_1_tex_zoom=0.99979
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.900
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shape_2_per_frame1=x = sin(time) * .4 + .5;
shape_2_per_frame2=
shape_2_per_frame3=
shape_2_per_frame4=pow( (bass*.15),2);
shapecode_3_enabled=0
shapecode_3_sides=36
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.81623
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.000
shapecode_3_g=0.040
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=x = 1-q1;
shape_3_per_frame2=y = q2;
shape_3_per_frame3=x = 0.5 + (x - 0.5)*0.25;
shape_3_per_frame4=y = 0.5 + (y - 0.5)*0.25;
per_frame_1=warp = 0;
per_frame_2=volume = 0.3*(bass+mid+att);
per_frame_3=xamptarg = if(equal(frame%15,0),min(0.25*volume*bass_att,0.5),xamptarg);
per_frame_4=xamp = xamp + 0.5*(xamptarg-xamp);
per_frame_5=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
per_frame_6=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
per_frame_7=xpos = xpos + 0.001*xspeed;
per_frame_8=yamptarg = if(equal(frame%15,0),min(0.15*volume*treb_att,0.5),yamptarg);
per_frame_9=yamp = yamp + 0.5*(yamptarg-yamp);
per_frame_10=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
per_frame_11=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
per_frame_12=ypos = ypos + 0.001*yspeed;
per_frame_13=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
per_frame_14=lastbeat = lastbeat + equal(lastbeat,0)*time;
per_frame_15=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
per_frame_16=peakbass_att = max(bass_att,peakbass_att);
per_frame_17=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
per_frame_18=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
per_frame_19=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
per_frame_20=lastbeat = beat*time + (1-beat)*lastbeat;
per_frame_21=peakbass_att = max(peakbass_att,1.1*meanbass_att);
per_frame_22=wave_x = xpos + 0.5;
per_frame_23=wave_y = 1-(ypos + 0.5);
per_frame_24=wave_mystery = -0.17 + 0.03*(0.6*sin(0.637*time) + 0.4*sin(0.949*time));
per_frame_25=mv_r = if(beat, 1, ib_r);
per_frame_26=mv_b = if(beat, wave_b, ib_b);
per_frame_27=//mv_a = if(beat, 0.1, ib_a);
per_frame_28=//ib_a = 0.015;
per_frame_29=q3 = wave_mystery;
per_frame_30=q1 = wave_x;
per_frame_31=q2 = 1-wave_y;
per_frame_32=q2 = ypos+0.5;
per_frame_33=warp=0;
per_frame_34=
per_frame_35=//q2 = 1-(ypos + 0.5);
per_frame_36=//q1 = 0.5;
per_frame_37=//q2=0.5;
per_frame_38=
per_frame_39=monitor = wave_y;
per_frame_40=movement =movement + 0.4*(((bass+bass_att + 0.1*pow((bass+0.6*bass_att+0.2*treb_att),3)))/fps);
per_frame_41=movement = if(above(movement,10000), 0, movement);
per_frame_42=rot =1*sin(movement);
per_frame_43=cx = wave_x;
per_frame_44=cy = y_pos+0.5;
per_frame_45=
per_frame_46=q8 = movement;
per_pixel_1=myy = x-q1;
per_pixel_2=myx = y-q2+0.1;
per_pixel_3=dx = 3*sin(q8*0.675)*(2*myx*myy);
per_pixel_4=dy = 3*sin(q8*0.675)*((myx*myx) - (myy*myy));
warp_1=`shader_body
warp_2=`{
warp_3=`float2 uv_m = 1.0 - abs( frac( uv * 0.5 ) * 2.0 - 1.0 ); // Eo.S' mirror code
warp_4=`ret.x = tex2D( sampler_fc_main, uv_m ).y;
warp_5=`
warp_6=`
warp_7=`float2 d = texsize.zw*6;
warp_8=`float2 uv_z = (uv_orig-0.5)*0.996 + 0.5; // a small dose of zoom-in
warp_9=`float3 dx = ( GetBlur1(uv_z + float2(1,0)*d) - GetBlur1(uv_z-float2(1,0)*d) );
warp_10=`float3 dy = ( GetBlur1(uv_z + float2(0,1)*d) - GetBlur1(uv_z-float2(0,1)*d) );
warp_11=`uv_z -=float2(dx.z,dy.z)*texsize.zw*2; //shortening of the nebulous matter
warp_12=`ret.z = max((tex2d(sampler_fc_main,uv_m).x-0.5)*3*saturate(1-length(uv_orig-0.5)*3.2), // feeded by the inner of the red channel
warp_13=` tex2d(sampler_fc_main,uv_z).z);
warp_14=`ret.z += (tex2d(sampler_fc_main,uv_z).z - GetBlur1(saturate(uv_z)).z)*0.02; // sort of geiss' skin dot code
warp_15=`
warp_16=`
warp_17=`float2 uv_y = lerp(uv,uv_orig,1.0004); // pushing the glassy stuff a little bit
warp_18=`ret.y =max(tex2d(sampler_fc_main,uv_y).y ,tex2d(sampler_fc_main,uv_orig).z)-0.008; // feeded by the green channel and fade-out
warp_19=`
warp_20=`ret.z *=1+ret.y*0.024;
warp_21=`}
comp_1=`float d;
comp_2=`float3 emboss, dx, dy;
comp_3=`shader_body
comp_4=`{
comp_5=`
comp_6=` d = texsize.zw*3;
comp_7=` dx = ( GetPixel(uv+float2(1,0)*d)-GetPixel(uv-float2(1,0)*d) )*2;
comp_8=` dy = ( GetPixel(uv+float2(0,1)*d)-GetPixel(uv-float2(0,1)*d) )*2;
comp_9=`
comp_10=`
comp_11=`float3 wires = (dx.x+dy.x+0.5)*GetBlur3(uv).x*float3(0.7,0.5,0);
comp_12=`
comp_13=`dx = GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ;
comp_14=`dy = GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ;
comp_15=`uv = uv - float2(dx.x,dy.x)*0.2;
comp_16=`ret = (1-abs( GetPixel(uv+float2(1,0)*d)-GetPixel(uv-float2(1,0)*d) ).z*4)*GetPixel(uv).z*float3(0.2,0.5,0.6);
comp_17=`ret= pow(lerp(ret,3,wires*0.5),0.9);
comp_18=`
comp_19=`//ret = GetPixel(uv).y;
comp_20=`}

View File

@@ -0,0 +1,490 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.000
fDecay=0.980
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.004
fWaveScale=0.037
fWaveSmoothing=0.000
fWaveParam=-0.440
fModWaveAlphaStart=1.000
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=9.861
fWarpScale=16.217
fZoomExponent=1.50374
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=1.00000
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.040
ob_size=0.010
ob_r=1.000
ob_g=0.100
ob_b=0.000
ob_a=1.000
ib_size=0.050
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=2.44415
wavecode_0_smoothing=0.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=0.000
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=cl = 0;
wave_0_per_frame1=t1 = 0;
wave_0_per_frame2=v = 0.01;
wave_0_per_frame3=j = j + (bass)*0.01;
wave_0_per_frame4=j2 = j2 + (mid_att)*0.01;
wave_0_per_frame5=j3 = j3 + (treb_att)*0.01;
wave_0_per_frame6=t2 = j;
wave_0_per_frame7=t3 = j2;
wave_0_per_frame8=t4 = j3;
wave_0_per_frame9=//t5 = 0;
wave_0_per_frame10=k = k*0.99 + 10*mid/fps;
wave_0_per_frame11=t5 = -k;
wave_0_per_frame12=
wave_0_per_frame13=cl1 = cl1 + 0.002;
wave_0_per_frame14=cl1 = if(above(cl1,1),0,cl1);
wave_0_per_frame15=cl1 = if(below(cl1,0),1,cl1);
wave_0_per_frame16=t8 = cl1;
wave_0_per_frame17=
wave_0_per_frame18=cl2 = cl2 -1*q1;
wave_0_per_frame19=cl2 = if(above(cl2,1),0,cl2);
wave_0_per_frame20=cl2 = if(below(cl2,0),1,cl2);
wave_0_per_frame21=t7 = cl2;
wave_0_per_frame22=
wave_0_per_frame23=cl3 = cl3 +0.001;
wave_0_per_frame24=cl3 = if(above(cl3,1),0,cl3);
wave_0_per_frame25=cl3 = if(below(cl3,0),1,cl3);
wave_0_per_frame26=t6 = cl3;
wave_0_per_point1=xx = ((sample*0983624912364)%10000000+100)/10000000;
wave_0_per_point2=yy = ((xx*1896575575)%10000000+100)/10000000;
wave_0_per_point3=zz = ((yy*58652340875)%10000000+100)/10000000;
wave_0_per_point4=
wave_0_per_point5=
wave_0_per_point6=d = sqrt(sqr(xx)+sqr(yy)+sqr(zz));
wave_0_per_point7=
wave_0_per_point8=zz = zz + t8 - if(above(zz+t8,1),1,0) - 0.5;
wave_0_per_point9=xx = xx + t7 - if(above(xx+t7,1),1,0) - 0.5;
wave_0_per_point10=yy = yy + t6 - if(above(yy+t6,1),1,0) - 0.5;
wave_0_per_point11=
wave_0_per_point12=v = 0.001;
wave_0_per_point13=
wave_0_per_point14=w = 1;// (sample*sin(time*0.3)*0.01-1);
wave_0_per_point15=bb = d*d*0.5;
wave_0_per_point16=n= 0.3;
wave_0_per_point17=s1 = sin(sin(t2*w+bb)*n);
wave_0_per_point18=s2 = sin(sin(t3*w+bb)*n);
wave_0_per_point19=s3 = sin(sin(t4*w+bb)*n);
wave_0_per_point20=c1 = cos(sin(t2*w+bb)*n);
wave_0_per_point21=c2 = cos(sin(t3*w+bb)*n);
wave_0_per_point22=c3 = cos(sin(t4*w+bb)*n);
wave_0_per_point23=
wave_0_per_point24=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_0_per_point25=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_0_per_point26=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_0_per_point27=
wave_0_per_point28=zoom = .5*(1/(z+0.5));
wave_0_per_point29=x = 0.5 + zoom*x1 + sin(time*0.1)*0.;;
wave_0_per_point30=y = 0.5 + zoom*y1 + cos(time*0.16801)*0.;
wave_0_per_point31=
wave_0_per_point32=pi3 = 3.1415*2*0.3333;
wave_0_per_point33=t = z*2+t2*1;
wave_0_per_point34=c=3;
wave_0_per_point35=//r = sin(t)*c;
wave_0_per_point36=
wave_0_per_point37=//g = sin(t+pi3)*c;
wave_0_per_point38=
wave_0_per_point39=//b = sin(t-pi3)*c;
wave_0_per_point40=
wave_0_per_point41=
wave_0_per_point42=r = if(above(r,1),1,r);
wave_0_per_point43=r = if(below(r,0),0,r);
wave_0_per_point44=g = if(above(g,1),1,g);
wave_0_per_point45=g = if(below(g,0),0,g);
wave_0_per_point46=b = if(above(b,1),1,b);
wave_0_per_point47=b = if(below(b,0),0,b);
wave_0_per_point48=
wave_0_per_point49=a = 0.4;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=7.75180
wavecode_1_smoothing=0.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_init1=t2 = 0;
wave_1_init2=t3 = 0;
wave_1_init3=t4 = 0;
wave_1_init4=cl = 0;
wave_1_per_frame1=t8 = 1;
wave_1_per_frame2=
wave_1_per_frame3=t1 = 0.5;
wave_1_per_frame4=t2 = 0.9;
wave_1_per_point1=d = d*0.85 + (value1)*1;
wave_1_per_point2=
wave_1_per_point3=x = 0.5 + d*sample*(1-sample);
wave_1_per_point4=y = 0.9 - sample*0.8;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=5.92556
wavecode_2_smoothing=0.00000
wavecode_2_r=0.000
wavecode_2_g=1.000
wavecode_2_b=0.000
wavecode_2_a=1.000
wave_2_per_frame1=t1 = q1;
wave_2_per_frame2=t2 = q2;
wave_2_per_frame3=t3 = q3;
wave_2_per_frame4=t4 = q4;
wave_2_per_frame5=t5 = q5;
wave_2_per_frame6=t6 = q6;
wave_2_per_frame7=t7 = q7;
wave_2_per_frame8=t8 = q8;
wave_2_per_point1=sample = 1-sample;
wave_2_per_point2=xxx = xx;
wave_2_per_point3=yyy = yy;
wave_2_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
wave_2_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
wave_2_per_point6=
wave_2_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
wave_2_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
wave_2_per_point9=
wave_2_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
wave_2_per_point11=dd = dd*0.95 + (value1);
wave_2_per_point12=ddd = dd*sample*(1-sample)*d;
wave_2_per_point13=
wave_2_per_point14=x = xx + (yy-yyy)*ddd;
wave_2_per_point15=y = yy - (xx-xxx)*ddd;
wave_2_per_point16=
wave_2_per_point17=
wave_2_per_point18=x = 0.5 + (x-0.5)*q9;
wave_2_per_point19=y = 0.5 + (y-0.5)*q10;
wave_2_per_point20=
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=5.92556
wavecode_3_smoothing=0.00000
wavecode_3_r=1.000
wavecode_3_g=0.000
wavecode_3_b=0.000
wavecode_3_a=0.340
wave_3_init1=t2 = 0
wave_3_per_frame1=t1 = q1;
wave_3_per_frame2=t2 = q2;
wave_3_per_frame3=t3 = q3;
wave_3_per_frame4=t4 = q4;
wave_3_per_frame5=t5 = q5;
wave_3_per_frame6=t6 = q6;
wave_3_per_frame7=t7 = q7;
wave_3_per_frame8=t8 = q8;
wave_3_per_point1=sample = 1-sample;
wave_3_per_point2=xxx = xx;
wave_3_per_point3=yyy = yy;
wave_3_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
wave_3_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
wave_3_per_point6=
wave_3_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
wave_3_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
wave_3_per_point9=
wave_3_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
wave_3_per_point11=dd = dd*0.95 + (value1);
wave_3_per_point12=ddd = dd*sample*(1-sample)*d;
wave_3_per_point13=ddd = sample*(1-sample)*sin(sample*120)*d*0.1;
wave_3_per_point14=x = xx + (yy-yyy)*ddd;
wave_3_per_point15=y = yy - (xx-xxx)*ddd;
wave_3_per_point16=
wave_3_per_point17=x = 0.5 + (x-0.5)*q9;
wave_3_per_point18=y = 0.5 + (y-0.5)*q10;
wave_3_per_point19=
shapecode_0_enabled=0
shapecode_0_sides=100
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.750
shapecode_0_rad=0.07201
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.73458
shapecode_0_r=1.000
shapecode_0_g=0.500
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_init1=vx = 0
shape_0_per_frame1=x = q4;
shape_0_per_frame2=y = q8;
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.750
shapecode_1_rad=0.04208
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.73458
shapecode_1_r=0.000
shapecode_1_g=1.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_init1=vx = 0
shape_1_per_frame1=x = q3;
shape_1_per_frame2=y = q7;
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=1
shapecode_2_thickOutline=1
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.750
shapecode_2_rad=0.04208
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.73458
shapecode_2_r=0.000
shapecode_2_g=1.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_init1=vx = 0
shape_2_per_frame1=x = q2;
shape_2_per_frame2=y = q6;
shapecode_3_enabled=0
shapecode_3_sides=100
shapecode_3_additive=1
shapecode_3_thickOutline=1
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.750
shapecode_3_rad=0.07059
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.73458
shapecode_3_r=1.000
shapecode_3_g=0.500
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_init1=vx = 0
shape_3_per_frame1=x = q1;
shape_3_per_frame2=y = q5;
per_frame_1=warp = 0;
per_frame_2=volume = 0.3*(bass+mid+att);
per_frame_3=xamptarg = if(equal(frame%15,0),min(0.25*volume*bass_att,0.5),xamptarg);
per_frame_4=xamp = xamp + 0.5*(xamptarg-xamp);
per_frame_5=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
per_frame_6=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
per_frame_7=xpos = xpos + 0.001*xspeed;
per_frame_8=yamptarg = if(equal(frame%15,0),min(0.15*volume*treb_att,0.5),yamptarg);
per_frame_9=yamp = yamp + 0.5*(yamptarg-yamp);
per_frame_10=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
per_frame_11=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
per_frame_12=ypos = ypos + 0.001*yspeed;
per_frame_13=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
per_frame_14=lastbeat = lastbeat + equal(lastbeat,0)*time;
per_frame_15=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
per_frame_16=peakbass_att = max(bass_att,peakbass_att);
per_frame_17=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
per_frame_18=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
per_frame_19=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
per_frame_20=lastbeat = beat*time + (1-beat)*lastbeat;
per_frame_21=peakbass_att = max(peakbass_att,1.1*meanbass_att);
per_frame_22=wave_x = xpos + 0.5;
per_frame_23=wave_y = 1-(ypos + 0.5);
per_frame_24=wave_r = 0.5 + 0.499*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
per_frame_25=wave_g = 0.5 + 0.499*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
per_frame_26=wave_b = 0.5 + 0.499*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
per_frame_27=wave_mystery = -0.17 + 0.03*(0.6*sin(0.637*time) + 0.4*sin(0.949*time));
per_frame_28=mv_r = if(beat, 1, ib_r);
per_frame_29=mv_b = if(beat, wave_b, ib_b);
per_frame_30=//mv_a = if(beat, 0.1, ib_a);
per_frame_31=//ib_a = 0.015;
per_frame_32=q3 = wave_mystery;
per_frame_33=q1 = wave_x;
per_frame_34=q2 = 1-wave_y;
per_frame_35=q2 = ypos+0.5;
per_frame_36=warp=0;
per_frame_37=
per_frame_38=//q2 = 1-(ypos + 0.5);
per_frame_39=//q1 = 0.5;
per_frame_40=//q2=0.5;
per_frame_41=ob_r = 1-wave_g;
per_frame_42=ob_b = 1-wave_r;
per_frame_43=ob_g = 1-wave_b;
per_frame_44=
per_frame_45=monitor = wave_y;
per_frame_46=movement =movement + 0.4*(((bass+bass_att + 0.1*pow((bass+0.6*bass_att+0.2*treb_att),3)))/fps);
per_frame_47=movement = if(above(movement,10000), 0, movement);
per_frame_48=rot =1*sin(movement);
per_frame_49=cx = wave_x;
per_frame_50=cy = y_pos+0.5;
per_frame_51=
per_frame_52=q8 = movement;
per_pixel_1=myy = x-q1;
per_pixel_2=myx = y-q2+0.1;
per_pixel_3=dx = 3*sin(q8*0.675)*(2*myx*myy);
per_pixel_4=dy = 3*sin(q8*0.675)*((myx*myx) - (myy*myy));
warp_1=`shader_body
warp_2=`{
warp_3=`
warp_4=`float2 zoom = 2.9;
warp_5=`float2 cntr = float2(-0,-0);
warp_6=`float2 c = float2(0,2); // complex constant
warp_7=`
warp_8=` float2 my_uv = (uv-0.5-cntr)*zoom; // center and scale dx/dy pane
warp_9=` float2 u2 = float2(my_uv.x*my_uv.x - my_uv.y*my_uv.y, 2*my_uv.x*my_uv.y); //complex squaring of u
warp_10=` float2 cu2 = float2(u2.x*c.x - u2.y*c.y, u2.x*c.y + c.x*u2.y); // complex multiplication by c
warp_11=` float denom = 1/((cu2.x+1)*(cu2.x+1)+cu2.y*cu2.y);
warp_12=` my_uv = float2(u2.x*(cu2.x+1)+u2.y*cu2.y,u2.y*(cu2.x+1)-u2.x*cu2.y)*denom; // complex division u^2/(1+c*u^2)
warp_13=`
warp_14=`zoom = 1.84+(bass-treb)*0.0;
warp_15=`cntr = float2(0,0);
warp_16=`c = float2(0.2806,0.4508);
warp_17=`
warp_18=` float2 my_uv2 = (uv_orig-0.5-cntr)*zoom; // using uv_orig here - no contortion to the nice julia island
warp_19=` my_uv2 = float2(my_uv2.x*my_uv2.x - my_uv2.y*my_uv2.y, 2*my_uv2.x*my_uv2.y) + c; // u -> u^2 + c
warp_20=`
warp_21=`ret.z = tex2D( sampler_fw_main, my_uv - floor(my_uv) ).z*0.9- 0.04;
warp_22=`ret.x = tex2D( sampler_fc_main, my_uv2).x - 0.008;
warp_23=`
warp_24=` my_uv = lerp(my_uv,my_uv2,0.8); // linear interpolation between the two solutions
warp_25=`
warp_26=`ret.y = tex2D( sampler_fw_main, my_uv - floor(my_uv) ).y*0.9- 0.004;
warp_27=`
warp_28=`}
comp_1=`sampler sampler_manyfish;
comp_2=`shader_body
comp_3=`{
comp_4=` float2 d = texsize.zw*2;
comp_5=` float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
comp_6=` float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
comp_7=` float2 uv_y = uv-float2(dx.y,dy.y)*0.4;
comp_8=`
comp_9=` float2 uv_dx = uv - float2(dx.x,dy.x)*1;
comp_10=` float2 uv_dz = uv - float2(dx.z,dy.z)*1;
comp_11=`
comp_12=`ret = 0;
comp_13=`ret = lerp(ret, float3(0,1,0), length(float2(dx.z,dy.z)));
comp_14=`ret = lerp(ret,float3(1,0,0),GetPixel(uv).z*saturate(1-GetBlur3(uv).y*8));
comp_15=`ret = lerp(ret,1,GetBlur1(uv_dz).x*GetBlur1(uv).z*2*(1-GetBlur1(uv).y*4));
comp_16=`
comp_17=`ret = lerp(ret, float3(0.8,0,1.5), length(float2(dx.x,dy.x)));
comp_18=`ret = lerp(ret,float3(1,1,0),GetPixel(uv).x*saturate(1-GetBlur3(uv).y*8));
comp_19=`ret = lerp(ret,1,GetBlur1(uv_dx).z*GetBlur1(uv).x*2*(1-GetBlur1(uv).y*4));
comp_20=`
comp_21=`ret = lerp(saturate(ret),1,GetPixel(uv).y);
comp_22=`
comp_23=`
comp_24=`}
comp_25=`

View File

@@ -0,0 +1,439 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000
fGammaAdj=1.280
fDecay=0.800
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.286
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=3.04777
fShader=0.000
zoom=1.01730
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01605
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=0.000
wavecode_0_b=0.000
wavecode_0_a=1.000
wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_0_per_point3=
wave_0_per_point4=mx=mx+(.0002*cos(ma));
wave_0_per_point5=my=my+(.0002*sin(ma));
wave_0_per_point6=
wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
wave_0_per_point11=
wave_0_per_point12=x=mx;
wave_0_per_point13=y=my;
wave_0_per_point14=
wave_0_per_point15=a=(above(bass+mid+treb,.8));
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=0.000
wavecode_1_g=1.000
wavecode_1_b=0.000
wavecode_1_a=1.000
wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
wave_1_per_point3=
wave_1_per_point4=mx=mx+(.0001*cos(ma));
wave_1_per_point5=my=my+(.0001*sin(ma));
wave_1_per_point6=
wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_1_per_point8=my=if(above(my,.9),(.9-my),my);
wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_1_per_point10=my=if(below(my,.1),(.9+my),my);
wave_1_per_point11=
wave_1_per_point12=x=mx;
wave_1_per_point13=y=my;
wave_1_per_point14=
wave_1_per_point15=a=(above(bass+mid+treb,.1));
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=0.000
wavecode_2_g=0.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_2_per_point3=
wave_2_per_point4=mx=mx+(.0004*cos(ma));
wave_2_per_point5=my=my+(.0004*sin(ma));
wave_2_per_point6=
wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_2_per_point8=my=if(above(my,.9),(.9-my),my);
wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_2_per_point10=my=if(below(my,.1),(.9+my),my);
wave_2_per_point11=
wave_2_per_point12=x=mx;
wave_2_per_point13=y=my;
wave_2_per_point14=
wave_2_per_point15=a=(above(bass+mid+treb,.3));
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=0.000
wavecode_3_g=0.000
wavecode_3_b=0.000
wavecode_3_a=1.000
wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
wave_3_per_point3=
wave_3_per_point4=mx=mx+(.0008*cos(ma));
wave_3_per_point5=my=my+(.0008*sin(ma));
wave_3_per_point6=
wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
wave_3_per_point11=
wave_3_per_point12=x=mx;
wave_3_per_point13=y=my;
wave_3_per_point14=
wave_3_per_point15=a=(above(bass+mid+treb,.2));
shapecode_0_enabled=0
shapecode_0_sides=5
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=2
shapecode_0_x=0.490
shapecode_0_y=0.500
shapecode_0_rad=0.11589
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=4.36077
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=x = rand(1000)/1000;
shape_0_per_frame2=y = rand(1000)/1000;
shape_0_per_frame3=ang = rand(150)/100;
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=x1 = 0.5;
per_frame_init_2=x2 = 0.500001;
per_frame_init_3=
per_frame_init_4=y2 = 0.9;
per_frame_init_5=y1 = 0.7;
per_frame_init_6=
per_frame_init_7=x3 = 0.8;
per_frame_init_8=y3 = 0.9;
per_frame_init_9=
per_frame_init_10=x4 = 0.2;
per_frame_init_11=y4 = 0.9;
per_frame_init_12=
per_frame_init_13=
per_frame_init_14=ax1 = 0;
per_frame_init_15=ay1 = 0;
per_frame_init_16=ax2 = 0;
per_frame_init_17=ay2 = 0;
per_frame_init_18=ax3 = 0;
per_frame_init_19=ay3 = 0;
per_frame_init_20=
per_frame_init_21=vx1 = 0.000;
per_frame_init_22=vx2 = 0.000;
per_frame_1=zoom = 1;
per_frame_2=
per_frame_3=//pogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogo
per_frame_4=r = 0.1+ max(bass_att,treb_att)*0.006;
per_frame_5=bounce = below(y1,r);y1 = y1+vy1;vy1 = if(bounce, abs(vy1)*0.94 + (r-y1)*0.1, vy1-0.0001*60/fps);
per_frame_6=bounce = below(x1,r);x1 = x1+vx1;vx1 = if(bounce, abs(vx1)*0.94 + (r-x1)*0.1, vx1);
per_frame_7=bounce = above(x1,1-r);vx1 = if(bounce, - abs(vx1)*0.94 + (1-r-x1)*0.04, vx1);
per_frame_8=bounce = below(y2,r);y2 = y2 + vy2;vy2 = if(bounce,abs(vy2)*0.94+(r-y2)*.1, vy2-0.0001*60/fps);
per_frame_9=bounce = below(x2,r);x2 = x2+ vx2;vx2 = if(bounce, abs(vx2)*0.94 + (r-x2)*0.1, vx2);
per_frame_10=bounce = above(x2,1-r);vx2 = if(bounce, - abs(vx2)*0.94 + (1-r-x2)*0.1, vx2);
per_frame_11=bounce = below(y3,r);y3 = y3 + vy3;vy3 = if(bounce,abs(vy3)*0.94+(r-y3)*.1, vy3-0.0001*60/fps);
per_frame_12=bounce = below(x3,r);x3 = x3+ vx3;vx3 = if(bounce, abs(vx3)*0.94 + (r-x3)*0.1, vx3);
per_frame_13=bounce = above(x3,1-r);vx3 = if(bounce, - abs(vx3)*0.94 + (1-r-x3)*0.1, vx3);
per_frame_14=bounce = below(y4,r);y4 = y4 + vy4;vy4 = if(bounce,abs(vy4)*0.94+(r-y4)*.1, vy4-0.0001*60/fps);
per_frame_15=bounce = below(x4,r);x4 = x4+ vx4;vx4 = if(bounce, abs(vx4)*0.94 + (r-x4)*0.1, vx4);
per_frame_16=bounce = above(x4,1-r);vx4 = if(bounce, - abs(vx4)*0.94 + (1-r-x4)*0.1, vx4);
per_frame_17=bounce = below( sqrt( sqr(x1+vx1-x2-vx2) + sqr(y1+vy1-y2-vy2)), 2*r);
per_frame_18=ref_ang = atan2(x2-x1,y2-y1)+asin(1); // common tangent
per_frame_19=v1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx2*vx2+vy2*vy2);w1 = atan2(vx1,vy1);w2 = atan2(vx2,vy2);
per_frame_20=vx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);
per_frame_21=vy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);
per_frame_22=vx2 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx2);
per_frame_23=vy2 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy2);
per_frame_24=bounce = below( sqrt( sqr(x1+vx1-x3-vx3) + sqr(y1+vy1-y3-vy3)), 2*r);
per_frame_25=ref_ang = atan2(x3-x1,y3-y1)+asin(1); // common tangent
per_frame_26=v1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx3*vx3+vy3*vy3);w1 = atan2(vx1,vy1);w2 = atan2(vx3,vy3);
per_frame_27=vx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);
per_frame_28=vy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);
per_frame_29=vx3 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx3);
per_frame_30=vy3 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy3);
per_frame_31=bounce = below( sqrt( sqr(x2+vx2-x3-vx3) + sqr(y2+vy2-y3-vy3)), 2*r);
per_frame_32=ref_ang = atan2(x3-x2,y3-y2)+asin(1); // common tangent
per_frame_33=v1 = sqrt(vx2*vx2+vy2*vy2);v2 = sqrt(vx3*vx3+vy3*vy3);w1 = atan2(vx2,vy2);w2 = atan2(vx3,vy3);
per_frame_34=vx2 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx2);
per_frame_35=vy2 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy2);
per_frame_36=vx3 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx3);
per_frame_37=vy3 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy3);
per_frame_38=bounce = below( sqrt( sqr(x1+vx1-x4-vx4) + sqr(y1+vy1-y4-vy4)), 2*r);
per_frame_39=ref_ang = atan2(x4-x1,y4-y1)+asin(1); // common tangent
per_frame_40=v1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx4*vx4+vy4*vy4);w1 = atan2(vx1,vy1);w2 = atan2(vx4,vy4);
per_frame_41=vx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);
per_frame_42=vy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);
per_frame_43=vx4 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx4);
per_frame_44=vy4 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy4);
per_frame_45=bounce = below( sqrt( sqr(x2+vx2-x4-vx4) + sqr(y2+vy2-y4-vy4)), 2*r);
per_frame_46=ref_ang = atan2(x4-x2,y4-y2)+asin(1); // common tangent
per_frame_47=v1 = sqrt(vx2*vx2+vy2*vy2);v2 = sqrt(vx4*vx4+vy4*vy4);w1 = atan2(vx2,vy2);w2 = atan2(vx4,vy4);
per_frame_48=vx2 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx2);
per_frame_49=vy2 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy2);
per_frame_50=vx4 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx4);
per_frame_51=vy4 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy4);
per_frame_52=bounce = below( sqrt( sqr(x3+vx3-x4-vx4) + sqr(y3+vy3-y4-vy4)), 2*r);
per_frame_53=ref_ang = atan2(x4-x3,y4-y3)+asin(1); // common tangent
per_frame_54=v1 = sqrt(vx3*vx3+vy3*vy3);v2 = sqrt(vx4*vx4+vy4*vy4);w1 = atan2(vx3,vy3);w2 = atan2(vx4,vy4);
per_frame_55=vx3 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx3);
per_frame_56=vy3 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy3);
per_frame_57=vx4 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx4);
per_frame_58=vy4 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy4);
per_frame_59=//pogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogo
per_frame_60=q1 = 0.5 - x1;
per_frame_61=q2 = -0.5 + y1;
per_frame_62=q3 = 0.5 - x2;
per_frame_63=q4 = -0.5 + y2;
per_frame_64=q5 = 0.5 - x3;
per_frame_65=q6 = -0.5 + y3;
per_frame_66=q7 = 0.5 - x4;
per_frame_67=q8 = -0.5 + y4;
warp_1=`shader_body
warp_2=`{
warp_3=`uv = lerp(uv_orig,uv,0.2);
warp_4=` float2 d = texsize.zw * 2;
warp_5=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
warp_6=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
warp_7=`
warp_8=`ret.x = tex2d(sampler_fc_main, uv + float2(dx.x,dy.x)*texsize.zw*4).x;
warp_9=`ret.y = tex2d(sampler_fc_main, uv + float2(dx.y,dy.y)*texsize.zw*4).y;
warp_10=`ret.z = tex2d(sampler_fc_main, uv + float2(dx.z,dy.z)*texsize.zw*4).z;
warp_11=`
warp_12=`ret -= (ret.yzx + ret.zxy)*0.16 + 0.002;
warp_13=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1.2 + rand_frame.xy;
warp_14=`ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5) *0.04;
warp_15=`
warp_16=`}
comp_1=`sampler sampler_fc_sunrise;
comp_2=`float2 factorA, factorB, product;
comp_3=`float2 numerator, denominator, fraction;
comp_4=`shader_body
comp_5=`{
comp_6=`float2 uvo = uv;
comp_7=`uv = (uv-0.5);
comp_8=`factorA = uv+ float2(q1,q2);
comp_9=`factorB = float2(8,0);
comp_10=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x);
comp_11=`float2 uv1 = product;
comp_12=`factorA = uv+ float2(q3,q4);
comp_13=`factorB = float2(8,0);
comp_14=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x);
comp_15=`float2 uv2 = product;
comp_16=`factorA = uv+ float2(q5,q6);
comp_17=`factorB = float2(8,0);
comp_18=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x);
comp_19=`float2 uv3 = product;
comp_20=`factorA = uv+ float2(q7,q8);
comp_21=`factorB = float2(8,0);
comp_22=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x);
comp_23=`float2 uv4 = product;
comp_24=`factorA = uv1;
comp_25=`factorB = uv2;
comp_26=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x);
comp_27=`float2 uv12 = product;
comp_28=`factorA = uv3;
comp_29=`factorB = uv4;
comp_30=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x);
comp_31=`float2 uv34 = product;
comp_32=`factorA = uv12;
comp_33=`factorB = uv34;
comp_34=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x);
comp_35=`numerator = float2(1,0);
comp_36=`denominator = product;
comp_37=`fraction = float2( numerator.x*denominator.x + numerator.y*denominator.y, // the fractions real part
comp_38=` numerator.y*denominator.x - numerator.x*denominator.y)/ // the fractions imaginary part
comp_39=` (denominator.x*denominator.x + denominator.y*denominator.y);
comp_40=`uv = fraction*(16 + bass + treb);
comp_41=`uv = lerp(0.5 + (uvo-0.5)*2,uv+0.5,0.5);
comp_42=`uv = 0.5 + (1.0 - abs( frac( uv * 0.5 ) * 2 - 1.0 )-0.5); // Eo.S. mirror code with cutted borders
comp_43=`
comp_44=`ret = lerp(float3(0.8,0.6,0.5)*tex2D(sampler_fc_main, uv).x,
comp_45=` lerp(float3(0.6,1.2,0),float3(-1,0.8,-1),GetPixel(uv).z),
comp_46=` GetPixel(uv).y*0.4);
comp_47=`ret = lerp(ret,float3(0,0.15,0.3),GetPixel(uv).z*(1-GetPixel(uv).y)*2);
comp_48=`
comp_49=`}

View File

@@ -0,0 +1,382 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000
fGammaAdj=1.280
fDecay=0.800
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.286
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=3.04777
fShader=0.000
zoom=1.01730
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01605
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=0.000
wavecode_0_b=0.000
wavecode_0_a=1.000
wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_0_per_point3=
wave_0_per_point4=mx=mx+(.0002*cos(ma));
wave_0_per_point5=my=my+(.0002*sin(ma));
wave_0_per_point6=
wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
wave_0_per_point11=
wave_0_per_point12=x=mx;
wave_0_per_point13=y=my;
wave_0_per_point14=
wave_0_per_point15=a=(above(bass+mid+treb,.8));
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=0.000
wavecode_1_g=1.000
wavecode_1_b=0.000
wavecode_1_a=1.000
wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
wave_1_per_point3=
wave_1_per_point4=mx=mx+(.0001*cos(ma));
wave_1_per_point5=my=my+(.0001*sin(ma));
wave_1_per_point6=
wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_1_per_point8=my=if(above(my,.9),(.9-my),my);
wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_1_per_point10=my=if(below(my,.1),(.9+my),my);
wave_1_per_point11=
wave_1_per_point12=x=mx;
wave_1_per_point13=y=my;
wave_1_per_point14=
wave_1_per_point15=a=(above(bass+mid+treb,.1));
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=0.000
wavecode_2_g=0.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_2_per_point3=
wave_2_per_point4=mx=mx+(.0004*cos(ma));
wave_2_per_point5=my=my+(.0004*sin(ma));
wave_2_per_point6=
wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_2_per_point8=my=if(above(my,.9),(.9-my),my);
wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_2_per_point10=my=if(below(my,.1),(.9+my),my);
wave_2_per_point11=
wave_2_per_point12=x=mx;
wave_2_per_point13=y=my;
wave_2_per_point14=
wave_2_per_point15=a=(above(bass+mid+treb,.3));
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=0.000
wavecode_3_g=0.000
wavecode_3_b=0.000
wavecode_3_a=1.000
wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
wave_3_per_point3=
wave_3_per_point4=mx=mx+(.0008*cos(ma));
wave_3_per_point5=my=my+(.0008*sin(ma));
wave_3_per_point6=
wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
wave_3_per_point11=
wave_3_per_point12=x=mx;
wave_3_per_point13=y=my;
wave_3_per_point14=
wave_3_per_point15=a=(above(bass+mid+treb,.2));
shapecode_0_enabled=0
shapecode_0_sides=5
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=2
shapecode_0_x=0.490
shapecode_0_y=0.500
shapecode_0_rad=0.11589
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=4.36077
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=x = rand(1000)/1000;
shape_0_per_frame2=y = rand(1000)/1000;
shape_0_per_frame3=ang = rand(150)/100;
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=zoom = 1;
per_frame_2=// the möbius transformation
per_frame_3=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector
per_frame_4=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c
per_frame_5=// so a/c and mu can be calculated outside of the shader
per_frame_6=
per_frame_7=//before inversion
per_frame_8=
per_frame_9=scale = 0.5 + bass_att*0.02-treb_att*0.01;
per_frame_10=angle = time*0.1;
per_frame_11=translation_x = 0;
per_frame_12=translation_y = 0.04;
per_frame_13=
per_frame_14=a_r = cos(angle)*scale;
per_frame_15=a_i = sin(angle)*scale;
per_frame_16=b_r = translation_x;
per_frame_17=b_i = translation_y;
per_frame_18=
per_frame_19=//complex inverted
per_frame_20=scale = 1;
per_frame_21=angle = sin(time*0.4)*0.2;
per_frame_22=translation_u = 0;
per_frame_23=translation_v = -0.2;
per_frame_24=
per_frame_25=// c
per_frame_26=q15 = cos(angle)*scale;
per_frame_27=q16 = sin(angle)*scale;
per_frame_28=
per_frame_29=// d
per_frame_30=q17 = translation_u;
per_frame_31=q18 = translation_v;
per_frame_32=
per_frame_33=// c^(-1)
per_frame_34=c_inv_r = q15/(q15*q15+q16*q16);
per_frame_35=c_inv_i = q16/(q15*q15+q16*q16);
per_frame_36=
per_frame_37=// a*c^(-1)
per_frame_38=q11 = (a_r*c_inv_r - a_i*c_inv_i);
per_frame_39=q12 = (a_r*c_inv_i - a_i*c_inv_r);
per_frame_40=
per_frame_41=// (bc-ad)
per_frame_42=bcad_r = (b_r*q15 - b_i*q16)-(a_r*q17-a_i*q18);
per_frame_43=bcad_i = (b_r*q16 - b_i*q15)-(a_r*q18-a_i*q17);
per_frame_44=
per_frame_45=// mu*c^(-1)
per_frame_46=q13 = bcad_r*c_inv_r - bcad_i*c_inv_i;
per_frame_47=q14 = bcad_r*c_inv_i - bcad_i*c_inv_r;
warp_1=`shader_body
warp_2=`{
warp_3=`uv = lerp(uv_orig,uv,0.2);
warp_4=` float2 d = texsize.zw * 2;
warp_5=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
warp_6=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
warp_7=`
warp_8=`ret.x = tex2d(sampler_fc_main, uv + float2(dx.x,dy.x)*texsize.zw*4).x;
warp_9=`ret.y = tex2d(sampler_fc_main, uv + float2(dx.y,dy.y)*texsize.zw*4).y;
warp_10=`ret.z = tex2d(sampler_fc_main, uv + float2(dx.z,dy.z)*texsize.zw*4).z;
warp_11=`
warp_12=`ret -= (ret.yzx + ret.zxy)*0.16 + 0.002;
warp_13=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1.2 + rand_frame.xy;
warp_14=`ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5) *0.04;
warp_15=`
warp_16=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`float2 ac = float2(q11,q12);
comp_5=`float2 mu = float2(q13,q14);
comp_6=`float2 c = float2(q15,q16);
comp_7=`float2 d = float2(q17,q18);
comp_8=`
comp_9=`float2 z = (uv-0.5);
comp_10=`
comp_11=`// (c*z + d)
comp_12=`float2 czd = float2(z.x*c.x-z.y*c.y,z.x*c.y-z.y*c.x) + d;
comp_13=`// mu/(cz+d)
comp_14=`float2 moebius = float2( mu.x*czd.x + mu.y*czd.y , mu.y*czd.x-mu.x*czd.y )/(czd.x*czd.x+czd.y*czd.y) + ac;
comp_15=`
comp_16=`moebius = 0.5 + (1.0 - abs( frac( moebius * 0.5 ) * 2 - 1.0 )-0.5)*0.99;
comp_17=`
comp_18=`uv=moebius;
comp_19=`float3 rnd = tex2D(sampler_noise_lq, rand_frame.xy + uv*texsize.xy*texsize_noise_lq.zw)*2-1;
comp_20=`
comp_21=`ret = GetPixel(uv);
comp_22=`
comp_23=`d = texsize.zw * 8;
comp_24=`float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
comp_25=`float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
comp_26=`
comp_27=`uv -= float2(lum(dx),lum(dy))*texsize.zw*32;
comp_28=`
comp_29=`
comp_30=`ret = lerp(float3(0.8,0.6,0.5)*tex2D(sampler_fc_main, uv).x,
comp_31=` lerp(float3(0.6,1.2,0),float3(-1,0.8,-1),GetPixel(uv).z),
comp_32=` GetPixel(uv).y*0.4);
comp_33=`ret = lerp(ret,float3(0,0.15,0.3),GetPixel(uv).z*(1-GetPixel(uv).y)*2);
comp_34=`}

View File

@@ -0,0 +1,672 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000
fGammaAdj=1.000
fDecay=0.500
fVideoEchoZoom=1.030
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.010
fWaveSmoothing=0.000
fWaveParam=0.000
fModWaveAlphaStart=1.000
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=1.549
fWarpScale=2.940
fZoomExponent=0.02049
fShader=1.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=1.45984
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=1.000
ib_g=1.000
ib_b=1.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=5.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=1
wavecode_0_samples=495
wavecode_0_sep=4
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=100.00000
wavecode_0_smoothing=1.00000
wavecode_0_r=0.010
wavecode_0_g=0.000
wavecode_0_b=0.000
wavecode_0_a=1.000
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=ab = 1;
wave_0_per_frame1=t1 = q1;
wave_0_per_frame2=t2 = q2;
wave_0_per_frame3=t3 = q3;
wave_0_per_frame4=t4 = q4;
wave_0_per_frame5=t5 = q5;
wave_0_per_frame6=t6 = q6;
wave_0_per_frame7=t8 = .07;
wave_0_per_frame8=t7 = 1;
wave_0_per_point1=t7 = -t7;
wave_0_per_point2=pi = asin(1);
wave_0_per_point3=n = 180;
wave_0_per_point4=rd = 0.075;//+(value1*10+1)*((sample*512)%2)*0.02;
wave_0_per_point5=my_x = sin(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*sin(sample*pi*4+(t7+1)*t8);
wave_0_per_point6=my_y = cos(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*cos(sample*pi*4+(t7+1)*t8);
wave_0_per_point7=my_z = sin(sample*pi*n)*rd;
wave_0_per_point8=
wave_0_per_point9=
wave_0_per_point10=
wave_0_per_point11=d = 1.4; // makes the perspective impact
wave_0_per_point12=zoom = 0.85;
wave_0_per_point13=
wave_0_per_point14=w1 = q12;
wave_0_per_point15=w2 = q13;
wave_0_per_point16=w3 = q14;
wave_0_per_point17=
wave_0_per_point18=x1 = cos(w1)*my_x + sin(w1)*my_y;
wave_0_per_point19=y1 = -sin(w1)*my_x + cos(w1)*my_y;
wave_0_per_point20=z1 = my_z;
wave_0_per_point21=
wave_0_per_point22=x2 = cos(w2)*x1 + sin(w2)*z1;
wave_0_per_point23=z2 = -sin(w2)*x1 + cos(w2)*z1;
wave_0_per_point24=y2 = y1;
wave_0_per_point25=
wave_0_per_point26=y3 = cos(w3)*y2 + sin(w3)*z2;
wave_0_per_point27=z3 = -sin(w3)*y2 + cos(w3)*z2;
wave_0_per_point28=x3 = x2;
wave_0_per_point29=
wave_0_per_point30=// perspective calculation
wave_0_per_point31=
wave_0_per_point32=l = sqrt(x3*x3 + y3*y3);
wave_0_per_point33=w = atan2(x3,y3);
wave_0_per_point34=p = tan(asin(1) + atan2(d+z3,l));
wave_0_per_point35=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
wave_0_per_point36=
wave_0_per_point37=my_x = zoom*sin(w)*p;
wave_0_per_point38=my_y = zoom*cos(w)*p;
wave_0_per_point39=
wave_0_per_point40=x = 0.5 + my_x;
wave_0_per_point41=y = 0.5 + my_y;
wave_0_per_point42=
wave_0_per_point43=g = -z3*0.8 + 0.55;
wave_0_per_point44=//b = min(1,max(0,b))*0.5;
wave_0_per_point45=//r = 1-b*2
wave_0_per_point46=//b = (1 - r)*0.1;
wave_0_per_point47=//a = 7/(d*16) - 0.1;
wavecode_1_enabled=0
wavecode_1_samples=445
wavecode_1_sep=4
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=100.00000
wavecode_1_smoothing=1.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.990
wave_1_init1=t2 = 0;
wave_1_init2=t3 = 0;
wave_1_init3=t4 = 0;
wave_1_init4=ab = 1;
wave_1_per_frame1=t1 = q1;
wave_1_per_frame2=t2 = q2;
wave_1_per_frame3=t3 = q3;
wave_1_per_frame4=t4 = q4;
wave_1_per_frame5=t5 = q5;
wave_1_per_frame6=t6 = q6;
wave_1_per_frame7=t8 = .09;
wave_1_per_frame8=t7 = 1;
wave_1_per_point1=t7 = -t7;
wave_1_per_point2=pi = asin(1);
wave_1_per_point3=n = 160;
wave_1_per_point4=rd = 0.075;//+(value1*10+1)*((sample*512)%2)*0.02;
wave_1_per_point5=xx = sin(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*sin(sample*pi*4);
wave_1_per_point6=yy = cos(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*cos(sample*pi*4);
wave_1_per_point7=zz = sin(sample*pi*n)*rd;
wave_1_per_point8=
wave_1_per_point9=d = sqrt( xx*xx + yy*yy + zz*zz);
wave_1_per_point10=d1 = 1;
wave_1_per_point11=xx = xx*d1;
wave_1_per_point12=yy = yy*d1;
wave_1_per_point13=zz = zz*d1;
wave_1_per_point14=
wave_1_per_point15=w = -d*t5;
wave_1_per_point16=s1 = sin(t2*1+w);
wave_1_per_point17=s2 = sin(t3*1+w);
wave_1_per_point18=s3 = sin(t4*1+w);
wave_1_per_point19=c1 = cos(t2*1+w);
wave_1_per_point20=c2 = cos(t3*1+w);
wave_1_per_point21=c3 = cos(t4*1+w);
wave_1_per_point22=
wave_1_per_point23=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_1_per_point24=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_1_per_point25=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_1_per_point26=
wave_1_per_point27=a = 0.75;
wave_1_per_point28=zoom = 0.5*atan2(a,a+z);//0.5*(1/(z+a));
wave_1_per_point29=x = 0.5 + zoom*x1;
wave_1_per_point30=y = 0.5 + zoom*y1;
wave_1_per_point31=
wave_1_per_point32=pi3 = 3.1415*2*0.3333;
wave_1_per_point33=t = sample*pi*4-2*time;
wave_1_per_point34=c=1.6;
wave_1_per_point35=r = sin(t)*c;
wave_1_per_point36=
wave_1_per_point37=g = sin(t+pi3)*c;
wave_1_per_point38=
wave_1_per_point39=b = sin(t-pi3)*c;
wave_1_per_point40=
wave_1_per_point41=j = 0.71;
wave_1_per_point42=//r = 0.5+xx*j;
wave_1_per_point43=//g = 0.5+yy*j;
wave_1_per_point44=//b = 0.5+zz*j;
wave_1_per_point45=
wave_1_per_point46=r = if(above(r,1),1,r);
wave_1_per_point47=r = if(below(r,0),0,r);
wave_1_per_point48=g = if(above(g,1),1,g);
wave_1_per_point49=g = if(below(g,0),0,g);
wave_1_per_point50=b = if(above(b,1),1,b);
wave_1_per_point51=b = if(below(b,0),0,b);
wave_1_per_point52=a = 1-(z + a)/2;
wave_1_per_point53=
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=4
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=0.09348
wavecode_2_smoothing=1.00000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_init1=t2 = 0;
wave_2_init2=t3 = 0;
wave_2_init3=t4 = 0;
wave_2_init4=ab = 1;
wave_2_per_frame1=t1 = q1;
wave_2_per_frame2=t2 = q2;
wave_2_per_frame3=t3 = q3;
wave_2_per_frame4=t4 = q4;
wave_2_per_frame5=t5 = q5;
wave_2_per_frame6=t6 = q6;
wave_2_per_point1=s8 = sample*383;
wave_2_per_point2=
wave_2_per_point3=s = 100;//0.3;
wave_2_per_point4=xx = sin(sample*s);//((sample*343)%7 - 3.5)*s;
wave_2_per_point5=zz = cos(sample*s);//((sample*49)%7 - 3.5)*s;
wave_2_per_point6=yy = (sample-0.5);//((sample*7)%7 - 3.5)*s;
wave_2_per_point7=
wave_2_per_point8=d = sqrt( xx*xx + yy*yy + zz*zz);
wave_2_per_point9=d1 = 1/d;
wave_2_per_point10=xx = xx*d1;
wave_2_per_point11=yy = yy*d1;
wave_2_per_point12=zz = zz*d1;
wave_2_per_point13=
wave_2_per_point14=w = 1+0*(d)*(t6);//(sample*sin(time*0.3)*0.02-1);
wave_2_per_point15=s1 = sin(t2*w);
wave_2_per_point16=s2 = sin(t3*w);
wave_2_per_point17=s3 = sin(t4*w);
wave_2_per_point18=c1 = cos(t2*w);
wave_2_per_point19=c2 = cos(t3*w);
wave_2_per_point20=c3 = cos(t4*w);
wave_2_per_point21=
wave_2_per_point22=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_2_per_point23=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_2_per_point24=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_2_per_point25=
wave_2_per_point26=a = 2;
wave_2_per_point27=zoom = 0.3*atan2(a-z,a);//0.5*(1/(z+a));
wave_2_per_point28=x = 0.5 + zoom*x1;
wave_2_per_point29=y = 0.5 + zoom*y1;
wave_2_per_point30=
wave_2_per_point31=pi3 = 3.1415*2*0.3333;
wave_2_per_point32=t = -z*13+t5*20;
wave_2_per_point33=c = 10;
wave_2_per_point34=r = sin(t)*c;
wave_2_per_point35=
wave_2_per_point36=g = sin(t+pi3)*c;
wave_2_per_point37=
wave_2_per_point38=b = sin(t-pi3)*c;
wave_2_per_point39=
wave_2_per_point40=j = 0.71;
wave_2_per_point41=//r = 0.5+xx*j;
wave_2_per_point42=//g = 0.5+yy*j;
wave_2_per_point43=//b = 0.5+zz*j;
wave_2_per_point44=
wave_2_per_point45=r = if(above(r,1),1,r);
wave_2_per_point46=r = if(below(r,0),0,r);
wave_2_per_point47=g = if(above(g,1),1,g);
wave_2_per_point48=g = if(below(g,0),0,g);
wave_2_per_point49=b = if(above(b,1),1,b);
wave_2_per_point50=b = if(below(b,0),0,b);
wave_2_per_point51=
wave_2_per_point52=
wave_2_per_point53=a = sigmoid(-z,10)*1.0+0.0;
wavecode_3_enabled=0
wavecode_3_samples=484
wavecode_3_sep=4
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=9.94125
wavecode_3_smoothing=1.00000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_init1=t2 = 0;
wave_3_init2=t3 = 0;
wave_3_init3=t4 = 0;
wave_3_init4=ab = 1;
wave_3_per_frame1=t1 = q1;
wave_3_per_frame2=t2 = q2;
wave_3_per_frame3=t3 = q3;
wave_3_per_frame4=t4 = q4;
wave_3_per_frame5=t5 = q5;
wave_3_per_frame6=t6 = q6;
wave_3_per_point1=s8 = sample*383;
wave_3_per_point2=
wave_3_per_point3=s = 0.25;
wave_3_per_point4=xx = ((sample*(465))%15 - 8)*s*2;
wave_3_per_point5=yy = ((sample*31)%31 - 16)*s;
wave_3_per_point6=zz = 0;
wave_3_per_point7=
wave_3_per_point8=d = sqrt( xx*xx + yy*yy + zz*zz);
wave_3_per_point9=w = 1;
wave_3_per_point10=
wave_3_per_point11=s1 = sin(t2*1);
wave_3_per_point12=s2 = sin(t3*0);
wave_3_per_point13=s3 = sin(t4*1);
wave_3_per_point14=c1 = cos(t2*1);
wave_3_per_point15=c2 = cos(t3*0);
wave_3_per_point16=c3 = cos(t4*1);
wave_3_per_point17=
wave_3_per_point18=
wave_3_per_point19=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_3_per_point20=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_3_per_point21=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_3_per_point22=
wave_3_per_point23=a = 500;
wave_3_per_point24=zoom = 0.05*atan2(a-z,a);//0.5*(1/(z+a));
wave_3_per_point25=x = 0.5 + zoom*x1;
wave_3_per_point26=y = 0.5 + zoom*y1;
wave_3_per_point27=
wave_3_per_point28=pi3 = 3.1415*2*0.3333;
wave_3_per_point29=t = -z*5+t5;
wave_3_per_point30=c = 10;
wave_3_per_point31=r = sin(t)*c;
wave_3_per_point32=
wave_3_per_point33=g = sin(t+pi3)*c;
wave_3_per_point34=
wave_3_per_point35=b = sin(t-pi3)*c;
wave_3_per_point36=
wave_3_per_point37=j = 0.71;
wave_3_per_point38=//r = 0.5+xx*j;
wave_3_per_point39=//g = 0.5+yy*j;
wave_3_per_point40=//b = 0.5+zz*j;
wave_3_per_point41=
wave_3_per_point42=r = if(above(r,1),1,r);
wave_3_per_point43=r = if(below(r,0),0,r);
wave_3_per_point44=g = if(above(g,1),1,g);
wave_3_per_point45=g = if(below(g,0),0,g);
wave_3_per_point46=b = if(above(b,1),1,b);
wave_3_per_point47=b = if(below(b,0),0,b);
wave_3_per_point48=
wave_3_per_point49=
wave_3_per_point50=a = sigmoid(z,5);
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.140
shapecode_0_y=0.130
shapecode_0_rad=0.20388
shapecode_0_ang=0.62830
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.17257
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_init1=vx = 0;
shape_0_init2=vy = 0;
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.40271
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=2.23888
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=0.080
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=1.21525
shapecode_2_ang=0.00000
shapecode_2_tex_ang=2.57611
shapecode_2_tex_zoom=0.55595
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shapecode_3_enabled=0
shapecode_3_sides=34
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.990
shapecode_3_y=0.990
shapecode_3_rad=0.02558
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.000
shapecode_3_g=1.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
per_frame_init_1=x1 = 0;
per_frame_init_2=y1 = 0;
per_frame_1=//q1 = 0;
per_frame_2=v = 0.8;
per_frame_3=j1 = j1*0.95 + sqr(bass*4)*v;
per_frame_4=j2 = j2*0.95 + sqr(mid*4)*v;
per_frame_5=j3 = j3*0.95 + sqr(treb*4)*v;
per_frame_6=
per_frame_7=n = n + j1*0.0052;
per_frame_8=n1 = n1 + j2*0.0052;
per_frame_9=n2 = n2 + j3*0.0052;
per_frame_10=
per_frame_11=
per_frame_12=q12 = n*0.01;
per_frame_13=q13 = n1*0.01;
per_frame_14=q14 = n2*0.01;
per_frame_15=
per_frame_16=k = k*0.99 + sqr(mid_att*2);
per_frame_17=q25 = k*0.00;
per_frame_18=
per_frame_19=zoom = 0.995;
per_frame_20=warp = 0;
per_frame_21=
per_frame_22=rot = -0.00;
per_frame_23=
per_frame_24=w = -0.46;
per_frame_25=q21 = sin(w);
per_frame_26=q22 = cos(w);
per_frame_27=
per_frame_28=w = -n*0.001;
per_frame_29=q23 = sin(w);
per_frame_30=q24 = cos(w);
per_frame_31=q29 = n1*0.004;
per_frame_32=q30 = n2*0.004;
per_frame_33=
per_frame_34=//before inversion
per_frame_35=scale = 3;
per_frame_36=angle = (n1-n2)*0.0004;
per_frame_37=translation_x = 0;
per_frame_38=translation_y = 0.02;
per_frame_39=
per_frame_40=//complex inverted
per_frame_41=iscale = 0.2;
per_frame_42=iangle = sin(time*0.1337)*0.04;
per_frame_43=itranslation_u = 0;
per_frame_44=itranslation_v = 0;
per_frame_45=
per_frame_46=
per_frame_47=// the möbius transformation
per_frame_48=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector
per_frame_49=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c
per_frame_50=// so a/c and mu can be calculated outside of the shader
per_frame_51=
per_frame_52=a_r = cos(angle)*scale;
per_frame_53=a_i = sin(angle)*scale;
per_frame_54=b_r = translation_x;
per_frame_55=b_i = translation_y;
per_frame_56=
per_frame_57=c_r = -cos(iangle)*iscale;
per_frame_58=c_i = -sin(iangle)*iscale;
per_frame_59=d_r = itranslation_u;
per_frame_60=d_i = itranslation_v;
per_frame_61=
per_frame_62=// c^(-1)
per_frame_63=c_inv_r = c_r/(c_r*c_r+c_i*c_i);
per_frame_64=c_inv_i = c_i/(c_r*c_r+c_i*c_i);
per_frame_65=
per_frame_66=// a*c^(-1)
per_frame_67=ac_r = (a_r*c_inv_r - a_i*c_inv_i);
per_frame_68=ac_i = (a_r*c_inv_i - a_i*c_inv_r);
per_frame_69=
per_frame_70=// (bc-ad)
per_frame_71=bcad_r = (b_r*c_r - b_i*c_i)-(a_r*d_r-a_i*d_i);
per_frame_72=bcad_i = (b_r*c_i - b_i*c_r)-(a_r*d_i-a_i*d_r);
per_frame_73=
per_frame_74=// mu*c^(-1)
per_frame_75=q3 = bcad_r*c_inv_r - bcad_i*c_inv_i;
per_frame_76=q4 = bcad_r*c_inv_i - bcad_i*c_inv_r;
per_frame_77=
per_frame_78=q1 = ac_r;
per_frame_79=q2 = ac_i;
per_frame_80=
per_frame_81=q5 = c_r;
per_frame_82=q6 = c_i;
per_frame_83=q7 = d_r;
per_frame_84=q8 = d_i;
per_pixel_1=r = bass/4;
per_pixel_2=cx1 = 0.5+sin(time*0.618)*0.2;
per_pixel_3=cy1 = 0.5+cos(time*1.618)*0.2;
per_pixel_4=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
per_pixel_5=dir = (bass)*(r*r-d*d)*0.3;
per_pixel_6=x1 = if( above(d,r),0, sin(y-cy1)*dir);
per_pixel_7=y1 = if( above(d,r),0, -sin(x-cx1)*dir);
per_pixel_8=
per_pixel_9=
per_pixel_10=cx1 = 0.5+sin(time*2.618)*0.3;
per_pixel_11=cy1 = 0.5+cos(time*3.14)*0.3;
per_pixel_12=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
per_pixel_13=dir = -(mid)*(r*r-d*d)*0.3;
per_pixel_14=x2 = if( above(d,r),0, sin(y-cy1)*dir);
per_pixel_15=y2 = if( above(d,r),0, -sin(x-cx1)*dir);
per_pixel_16=
per_pixel_17=cx1 = 0.5+sin(-time*2.618)*0.4;
per_pixel_18=cy1 = 0.5+cos(-time*1.14)*0.4;
per_pixel_19=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
per_pixel_20=dir = -(treb)*(r*r-d*d)*0.3;
per_pixel_21=x3 = if( above(d,r),0, sin(y-cy1)*dir);
per_pixel_22=y3 = if( above(d,r),0, -sin(x-cx1)*dir);
per_pixel_23=
per_pixel_24=v = 0.4;
per_pixel_25=dx = (x1+x2+x3)*v;
per_pixel_26=dy = (y1+y2+y3)*v;
warp_1=`float1 s,c;
warp_2=`
warp_3=`shader_body
warp_4=`{
warp_5=`ret = 0;
warp_6=`
warp_7=`// fern fractal on the red channel
warp_8=`
warp_9=`float2 uv0 = uv.yx*4 -float2(3,0);
warp_10=`float c0 = tex2D(sampler_fc_main, uv0).z; // feeded by the spiral
warp_11=`
warp_12=`float2 uv1 = 0.5 + (uv-0.5)*1.15 + float2(-1,1)*0.05; // main arm
warp_13=`float1 c1 = tex2D(sampler_fc_main, uv1).x;
warp_14=`
warp_15=`float2 uv2 = float2(-1,0) + (float2(-1,1)*uv + float2(1,0) - 0.5)*4; // upper limb
warp_16=`float1 c2 = tex2D(sampler_fc_main, uv2).x;
warp_17=`
warp_18=`float2 uv3 = float2(1,2) + (float2(1,-1)*uv + float2(0,1) - 0.5)*4; // lower limb
warp_19=`float1 c3 = tex2D(sampler_fc_main, uv3).x;
warp_20=`
warp_21=`ret.x = (c0 + c1 + c2 + c3)*1.075; // composition of the red fractal
warp_22=`
warp_23=`// spiral in the blue channel
warp_24=`
warp_25=`float2 uv4 = float2(-1,0) + (float2(-1,1)*uv + float2(1,0) - 0.5)*4;
warp_26=`float1 c4 = tex2D(sampler_fc_main, uv4).x; // feeded by the fern
warp_27=`
warp_28=`s = q21; // sin(w)
warp_29=`c = q22; // cos(w)
warp_30=`float2 scale = 1.05;
warp_31=`float2 uv5 = (uv-0.5)*aspect.xy;
warp_32=` uv5 = scale*float2( c*uv5.x - s*uv5.y, s*uv5.x + c*uv5.y); // rotation
warp_33=` uv5 = 0.5 + uv5*aspect.zw + float2(-0.03,0.03);
warp_34=`
warp_35=`float1 c5 = tex2D(sampler_fc_main, uv5).z;
warp_36=`
warp_37=`ret.z = (c4 + c5)*1.075 - 0.00;
warp_38=`
warp_39=`// mirrored rotated checker in the green channel
warp_40=`
warp_41=`s = q23; // sin(w)
warp_42=`c = q24; // cos(w)
warp_43=`
warp_44=`float2 uv6 = (uv-0.5)*aspect.xy*2.4;
warp_45=` uv6 = scale*float2( c*uv6.x - s*uv6.y, s*uv6.x + c*uv6.y); // rotation
warp_46=` uv6 = 0.5 + uv6*aspect.zw + float2(q29,q30);
warp_47=`
warp_48=` uv6 = 1.0 - abs( frac( uv6 * 0.5 ) * 2.0 - 1.0 ); // Eo.S' mirror code
warp_49=`
warp_50=`float c6 = tex2D(sampler_fc_main,uv6).z; // feeded by the spiral
warp_51=`float c7 = tex2D(sampler_fc_main,uv6).y;
warp_52=`
warp_53=`ret.y = lerp(max(c6,c7-0.15),tex2D(sampler_fc_main,uv_orig).y-0.004,0.3); // motion blur
warp_54=`
warp_55=`}
comp_1=`sampler sampler_paper;
comp_2=`shader_body
comp_3=`{
comp_4=`
comp_5=`float2 ac = float2(q1,q2);
comp_6=`float2 mu = float2(q3,q4);
comp_7=`float2 c = float2(q5,q6);
comp_8=`float2 d = float2(q7,q8);
comp_9=`
comp_10=`float2 z = (uv-0.5)*aspect.wz;
comp_11=`
comp_12=`// (c*z + d)
comp_13=`float2 czd = float2(z.x*c.x-z.y*c.y,z.x*c.y-z.y*c.x)*aspect.yx + d;
comp_14=`// mu/(cz+d)
comp_15=`float2 moebius = float2( mu.x*czd.x + mu.y*czd.y , mu.y*czd.x-mu.x*czd.y )/(czd.x*czd.x+czd.y*czd.y) + ac;
comp_16=`
comp_17=` d = texsize.zw*4;
comp_18=` float1 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ).x;
comp_19=` float1 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ).x;
comp_20=`
comp_21=`moebius = 0.5 + (1.0 - abs( frac( moebius * 0.5 + float2(dx,dy)*.01) * 2 - 1.0 )-0.5)*0.99;
comp_22=`
comp_23=`ret.x = GetPixel(moebius).y;
comp_24=`ret.z = GetPixel(uv).x;
comp_25=`ret.y = GetBlur1(moebius).z;
comp_26=`
comp_27=`ret = tex2d(sampler_paper, moebius);
comp_28=`ret = lerp(ret,float3(-1,-2,1),GetBlur2(uv-float2(dx,dy)*0.02).x*0.4);
comp_29=`ret = lerp(ret,float3(0,-0.1,-0.2),GetBlur2(moebius).z*1.4);
comp_30=`ret = lerp(ret,ret*0.6-0.2,GetPixel(moebius).y*1);
comp_31=`ret = lerp(ret,float3(1.6,0,0.6),GetPixel(moebius).z*0.38);
comp_32=`ret = lerp(ret,float3(2,4,3),GetPixel(uv-float2(dx,dy)*0.012).x*0.2);
comp_33=`//ret = GetPixel(uv);
comp_34=`}

View File

@@ -0,0 +1,272 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.100
fWaveScale=1.508
fWaveSmoothing=0.000
fWaveParam=0.340
fModWaveAlphaStart=1.130
fModWaveAlphaEnd=1.360
fWarpAnimSpeed=1.000
fWarpScale=1.772
fZoomExponent=5.00873
fShader=0.000
zoom=1.01100
rot=0.00300
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.00000
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.50330
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.900
shapecode_0_rad=0.15493
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.77977
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shapecode_1_enabled=0
shapecode_1_sides=5
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.98600
shapecode_1_ang=0.00000
shapecode_1_tex_ang=3.14159
shapecode_1_tex_zoom=0.99979
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.900
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shape_2_per_frame1=x = sin(time) * .4 + .5;
shape_2_per_frame2=
shape_2_per_frame3=
shape_2_per_frame4=pow( (bass*.15),2);
shapecode_3_enabled=1
shapecode_3_sides=36
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=1.38306
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.000
shapecode_3_g=0.030
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
per_frame_1=t = time*12.3;
per_frame_2=rot = rot + 0.030*( 0.60*sin(0.38*time) + 0.40*sin(0.54*time) );
per_frame_3=dx = dx + 0.002*( 0.60*sin(0.434*time) + 0.40*sin(0.277*time) );
per_frame_4=dy = dy + 0.002*( 0.60*sin(0.384*time) + 0.40*sin(0.477*time) );
per_frame_5=//rot = 0;
per_frame_6=//wave_a = 0;
warp_1=`shader_body
warp_2=`{
warp_3=` // sample previous frame
warp_4=` ret = tex2D( sampler_main, uv ).xyz;
warp_5=`
warp_6=` // take the difference between the crisp and blurred images,
warp_7=` // then add it back into the image. Creates spots and stripes over time.
warp_8=` ret += (ret - GetBlur1(uv))*0.1 - 0.015;
warp_9=`// ret *= 0.94;
warp_10=`
warp_11=` // add noise:
warp_12=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 0.1;// + rand_frame.xy;
warp_13=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)*0.0;
warp_14=`
warp_15=`
warp_16=` float2 zoom =1.81;
warp_17=` float2 c = float2(0.448,0.701);
warp_18=` float2 my_uv = (uv_orig+(uv-uv_orig)*.4-0.5)*zoom;
warp_19=` my_uv = float2(my_uv.x*my_uv.x - my_uv.y*my_uv.y, 2*my_uv.x*my_uv.y) + c;
warp_20=`
warp_21=` ret.z =tex2D(sampler_fc_main, my_uv).z + 0.004;
warp_22=`
warp_23=`float2 uv_x = 0.5 + (lerp(uv_orig,uv,-1)-0.5)*1.00;
warp_24=`ret.x = GetPixel(uv_x).x - 0.004;
warp_25=`}
comp_1=`shader_body
comp_2=`{
comp_3=` float2 d = texsize.zw*6;
comp_4=` float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
comp_5=` float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
comp_6=` float2 uv_y = uv-float2(dx.y,dy.y)*0.6;
comp_7=` float2 uv_x = uv+float2(dx.x,dy.x)*0.2;
comp_8=`
comp_9=`ret = lerp(float3(0.4,0.5,1)*max(0,1-length((uv_y-0.5)*aspect.xy)*2 -0.2+GetPixel(uv).z*0.2)
comp_10=` + GetPixel(uv).x,
comp_11=` lerp(float3(2,2,1),float3(2,-1,-2),GetPixel(uv).z), GetBlur1(uv_x).y*0.35);
comp_12=`//ret = GetPixel(uv);
comp_13=`}
comp_14=`

View File

@@ -0,0 +1,459 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=1.000
fGammaAdj=1.210
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.004
fWaveScale=0.073
fWaveSmoothing=0.000
fWaveParam=-0.440
fModWaveAlphaStart=1.000
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=0.010
fWarpScale=100.000
fZoomExponent=0.92178
fShader=1.000
zoom=0.99010
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.040
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.500
mv_r=0.000
mv_g=0.000
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=5.58215
wavecode_0_smoothing=0.00000
wavecode_0_r=0.000
wavecode_0_g=0.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_frame1=t1 = q1;
wave_0_per_frame2=t2 = q2;
wave_0_per_frame3=t3 = q3;
wave_0_per_frame4=t4 = q4;
wave_0_per_frame5=t5 = q5;
wave_0_per_frame6=t6 = q6;
wave_0_per_frame7=t7 = q7;
wave_0_per_frame8=t8 = q8;
wave_0_per_point1=sample = 1-sample;
wave_0_per_point2=xxx = xx;
wave_0_per_point3=yyy = yy;
wave_0_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
wave_0_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
wave_0_per_point6=
wave_0_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
wave_0_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
wave_0_per_point9=
wave_0_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
wave_0_per_point11=dd = dd*0.95 + (value1);
wave_0_per_point12=ddd = dd*sample*(1-sample)*d;
wave_0_per_point13=ddd = sample*(1-sample)*dd*d*0.1;
wave_0_per_point14=x = xx + (yy-yyy)*ddd;
wave_0_per_point15=y = yy - (xx-xxx)*ddd;
wave_0_per_point16=
wave_0_per_point17=x = 0.5 + (x-0.5)*q9;
wave_0_per_point18=y = 0.5 + (y-0.5)*q10;
wave_0_per_point19=
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=2.44415
wavecode_1_smoothing=0.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_init1=t2 = 0;
wave_1_init2=t3 = 0;
wave_1_init3=t4 = 0;
wave_1_init4=cl = 0;
wave_1_per_frame1=t8 = 1;
wave_1_per_point1=t8 = -t8;
wave_1_per_point2=y = sample*0.05;
wave_1_per_point3=x = 0.5 + t8*0.005;
wave_1_per_point4=
wave_1_per_point5=pi3 = 3.1415*2*0.3333;
wave_1_per_point6=t = (q4-q6)*10;
wave_1_per_point7=c=2;
wave_1_per_point8=r = sin(t)*c;
wave_1_per_point9=g = sin(t+pi3)*c;
wave_1_per_point10=
wave_1_per_point11=b = sin(t-pi3)*c;
wave_1_per_point12=
wave_1_per_point13=
wave_1_per_point14=r = if(above(r,1),1,r);
wave_1_per_point15=r = if(below(r,0),0,r);
wave_1_per_point16=g = if(above(g,1),1,g);
wave_1_per_point17=g = if(below(g,0),0,g);
wave_1_per_point18=b = if(above(b,1),1,b);
wave_1_per_point19=b = if(below(b,0),0,b);
wave_1_per_point20=
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=100.00000
wavecode_2_smoothing=0.60000
wavecode_2_r=0.000
wavecode_2_g=0.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_frame1=t1 = q1;
wave_2_per_frame2=t2 = q2;
wave_2_per_frame3=t3 = q3;
wave_2_per_frame4=t4 = q4;
wave_2_per_frame5=t5 = q5;
wave_2_per_frame6=t6 = q6;
wave_2_per_frame7=t7 = q7;
wave_2_per_frame8=t8 = q8;
wave_2_per_point1=y = 0.5;
wave_2_per_point2=x = sample;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=2.44415
wavecode_3_smoothing=0.00000
wavecode_3_r=0.000
wavecode_3_g=0.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_init1=t2 = 0;
wave_3_init2=t3 = 0;
wave_3_init3=t4 = 0;
wave_3_init4=cl = 0;
wave_3_per_frame1=t8 = 1;
wave_3_per_point1=t8 = -t8;
wave_3_per_point2=y = (1+t8)*0.01;
wave_3_per_point3=x = sample;
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=4
shapecode_0_x=0.000
shapecode_0_y=0.500
shapecode_0_rad=1.03630
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.12566
shapecode_0_tex_zoom=1.51878
shapecode_0_r=0.000
shapecode_0_g=1.000
shapecode_0_b=0.000
shapecode_0_a=0.960
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=0.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shape_0_init1=vx = 0
shape_0_per_frame1=rad = 2;
shape_0_per_frame2=h = sqrt(2);
shape_0_per_frame3=w = 0.004;
shape_0_per_frame4=
shape_0_per_frame5=x = if(1-equal(instance,0),if(1-equal(instance,1),if(1-equal(instance,2),w - h*0.5*q10,1-w + h*0.5*q10),0.5),0.5);
shape_0_per_frame6=y = if(1-equal(instance,0),if(1-equal(instance,1),0.5,w - h*0.5*q9),1-w + h*0.5*q9);
shape_0_per_frame7=g = if(1-equal(instance,0),if(1-equal(instance,1),0,1),1);
shape_0_per_frame8=g2 = g;
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.750
shapecode_1_rad=0.03184
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.73458
shapecode_1_r=0.000
shapecode_1_g=0.000
shapecode_1_b=1.000
shapecode_1_a=0.500
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_init1=vx = 0
shape_1_per_frame1=x = q1;
shape_1_per_frame2=y = q5;
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.05780
shapecode_2_ang=3.20442
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=6.23873
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shapecode_3_enabled=0
shapecode_3_sides=100
shapecode_3_additive=1
shapecode_3_thickOutline=1
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.750
shapecode_3_rad=0.07059
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.73458
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_init1=vx = 0
shape_3_per_frame1=x = q1;
shape_3_per_frame2=y = q5;
per_frame_init_1=x1 = 0.9;
per_frame_init_2=y1 = 0.5;
per_frame_init_3=
per_frame_init_4=x2 = 0.5; y2 = 0.5;
per_frame_init_5=x3 = 0.5; y3 = 0.5;
per_frame_init_6=x4 = 0.5; y4 = 0.5;
per_frame_1=zoom = 1;
per_frame_2=warp = 0;
per_frame_3=wave_a = 0;
per_frame_4=
per_frame_5=// elastic thread code
per_frame_6=
per_frame_7=xx1 = xx1*0.9 + (bass)*0.01;
per_frame_8=xx2 = xx2*0.9 + (treb)*0.01;
per_frame_9=yy1 = yy1*0.94 + (treb+bass)*0.0075;
per_frame_10=x1 = 0.5 + (xx1-xx2)*2;
per_frame_11=y1 = 0.4 + yy1*1.5;
per_frame_12=dt = 0.03/fps;
per_frame_13=vx2 = vx2*(1-2*dt) + dt*((x1+x3-2*x2)*10);
per_frame_14=vy2 = vy2*(1-2*dt) + dt*((y1+y3-2*y2)*10-0.5);
per_frame_15=vx3 = vx3*(1-2*dt) + dt*((x2+x4-2*x3)*10);
per_frame_16=vy3 = vy3*(1-2*dt) + dt*((y2+y4-2*y3)*10-0.5);
per_frame_17=vx4 = vx4*(1-2*dt) + dt*((x3-x4)*10);
per_frame_18=vy4 = vy4*(1-2*dt) + dt*((y3-y4)*10-0.5);
per_frame_19=x2 = x2 + vx2; y2 = y2 + vy2;
per_frame_20=x3 = x3 + vx3; y3 = y3 + vy3;
per_frame_21=x4 = x4 + vx4; y4 = y4 + vy4;
per_frame_22=vx2 = if(above(x2,0),vx2,abs(vx2)*0.5);
per_frame_23=vx2 = if(below(x2,1),vx2,-abs(vx2)*0.5);
per_frame_24=vx3 = if(above(x3,0),vx3,abs(vx3)*0.5);
per_frame_25=vx3 = if(below(x3,1),vx3,-abs(vx3)*0.5);
per_frame_26=vx4 = if(above(x4,0),vx4,abs(vx4)*0.5);
per_frame_27=vx4 = if(below(x4,1),vx4,-abs(vx4)*0.5);
per_frame_28=vy2 = if(above(y2,0),vy2,abs(vy2)*0.5);
per_frame_29=vy2 = if(below(y2,1),vy2,-abs(vy2)*0.5);
per_frame_30=vy3 = if(above(y3,0),vy3,abs(vy3)*0.5);
per_frame_31=vy3 = if(below(y3,1),vy3,-abs(vy3)*0.5);
per_frame_32=vy4 = if(above(y4,0),vy4,abs(vy4)*0.5);
per_frame_33=vy4 = if(below(y4,1),vy4,-abs(vy4)*0.5);
per_frame_34=q1 = x1;q2 = x2;q3 = x3;q4 = x4;
per_frame_35=q5 = y1;q6 = y2;q7 = y3;q8 = y4;
per_frame_36=q9 = 1/aspectx;
per_frame_37=q10 = 1/aspecty;
per_frame_38=q11 = aspectx;
per_frame_39=q12 = aspecty;
per_frame_40=
per_frame_41=// fractal swimmer code
per_frame_42=
per_frame_43=q19 = cos(-(fy1-fy2)*(1+(70/fps-1)*2) - fy1*0.8);
per_frame_44=q20 = sin(-(fy1-fy2)*(1+(70/fps-1)*2) - fy1*0.8);
per_frame_45=q21 = sin(w1 - (-(fy1-fy2)*(1+(70/fps-1)*2) - fy1*0.8)*5)*0.042;
per_frame_46=q22 = cos(w1 - (-(fy1-fy2)*(1+(70/fps-1)*2) - fy1*0.8)*5)*0.042;
per_frame_47=q23 = cos(asin(1)*0.5);
per_frame_48=q24 = sin(asin(1)*0.5);
per_frame_49=q25 = cos(-(w1 - (-(fy1-fy2)*(1+(70/fps-1)*2) - fy1*0.8)*5) + asin(1))*0.08*aspectx;
per_frame_50=q26 = sin(-(w1 - (-(fy1-fy2)*(1+(70/fps-1)*2) - fy1*0.8)*5) + asin(1))*0.08*aspecty;
per_frame_51=q27 = cos(-asin(1)*0.5);
per_frame_52=q28 = sin(-asin(1)*0.5);
per_frame_53=q29 = cos(-(w1 - (-(fy1-fy2)*(1+(70/fps-1)*2) - fy1*0.8)*5) + asin(1))*0.08*aspectx;
per_frame_54=q30 = sin(-(w1 - (-(fy1-fy2)*(1+(70/fps-1)*2) - fy1*0.8)*5) + asin(1))*0.08*aspecty;
per_frame_55=
per_frame_56=bb = bb*0.97 + bass*0.04;
per_frame_57=tt = tt*0.97 + treb*0.04;
per_frame_58=w1 = w1 + ww1*sqrt(vx*vx+vy*vy)*asin(1)*0.5;
per_frame_59=ww1 = ww1*0.94 + fy1*0.1;
per_frame_60=fy1 = fy1 + v1*0.1;
per_frame_61=fy2 = fy2 + v2*0.2;
per_frame_62=v1 = v1*0.95 - (fy1-(bb-tt)*0.2)*0.1;
per_frame_63=v2 = v2*0.99 - (fy2-fy1)*0.2;
per_frame_64=x = x + vx*0.25;
per_frame_65=y = y + vy*0.25;
per_frame_66=vx = vx*0.97 +sin((w1 - (-(fy1-fy2)*(1+(70/fps-1)*2) - fy1*0.8)*5))*abs(fy2-fy1)*2.2/fps;
per_frame_67=vy = vy*0.97 -cos((w1 - (-(fy1-fy2)*(1+(70/fps-1)*2) - fy1*0.8)*5))*abs(fy2-fy1)*2.2/fps;
per_frame_68=
per_frame_69=q31 = x*0.5;
per_frame_70=q32 = y*0.5;
per_frame_71=monitor = vy;
per_pixel_1=x = 0.5 + (x-0.5)*q11;
per_pixel_2=y = 0.5 + (y-0.5)*q12;
per_pixel_3=xx = q4;
per_pixel_4=yy = 1-q8;
per_pixel_5=
per_pixel_6=dx = 0; dy = 0;
per_pixel_7=
per_pixel_8=d = sqrt((x-xx)*(x-xx)+(y-yy)*(y-yy));
per_pixel_9=
per_pixel_10=r = 0.11;
per_pixel_11=v = 20;
per_pixel_12=dx = (v*(sin(y-yy)*(d-r)-(x-xx)*(d-r/2)))*(1.00-sigmoid(d-r,100));
per_pixel_13=dy = (-v*(sin(x-xx)*(d-r)+(y-yy)*(d-r/2)))*(1.00-sigmoid(d-r,100));
warp_1=`float2 factorA, factorB, product;
warp_2=`shader_body
warp_3=`{
warp_4=`factorA = (uv_orig-0.5)*aspect.xy;
warp_5=`factorB = float2(q19,q20);
warp_6=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x);
warp_7=`float2 uv1 = 0.5 + product*aspect.zw*1.12 + float2(q21,q22)*aspect.zw; // main arm of the fern
warp_8=`factorB = float2(q23,q24);
warp_9=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x);
warp_10=`float2 uv2 = 0.5 + product*aspect.zw*3.3 + float2(q25,q26); // the fractals left arm
warp_11=`factorB = float2(q27,q28);
warp_12=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x);
warp_13=`float2 uv3 = 0.5 + product*aspect.zw*3.3 + float2(q29,q30); // the right arm
warp_14=`ret.x = max(GetPixel(saturate(uv1)).x, max(GetPixel(saturate(uv2)).x, GetPixel(saturate(uv3)).x)) - 0.015; // composition of the fractal
warp_15=`ret.y = tex2D( sampler_fc_main, uv ).y;
warp_16=`}
comp_1=`float2 d, uv_light1;
comp_2=`float3 dx, dy, c1, c2, c3, c4, light1_dy;
comp_3=`shader_body
comp_4=`{
comp_5=`float2 uv_swimmer = frac(0.5 + (uv-0.5)+float2(q31,q32)*float2(-1,1));
comp_6=`d = texsize.zw*4;
comp_7=`dx = ( GetBlur1(uv_swimmer + float2(1,0)*d) - GetBlur1(uv_swimmer-float2(1,0)*d) );
comp_8=`dy = ( GetBlur1(uv_swimmer + float2(0,1)*d) - GetBlur1(uv_swimmer-float2(0,1)*d) );
comp_9=`
comp_10=`// ***** Martin's ripples on water surface code, parameterized by Flexi *****
comp_11=`
comp_12=`float h = 1.1;
comp_13=`float cut_off = 0.0;
comp_14=`float2 t = float2(0.1,-0.05)*time*0.25;
comp_15=`float strength = 0.025;
comp_16=`
comp_17=`
comp_18=`float2 c = uv_orig-float2(0.5,1-h);
comp_19=`float z = 3/c.y;
comp_20=`float2 uv_water = float2(c.x*z*h,z*h)*0.05+t;
comp_21=`int mask = (c.y>0);
comp_22=`uv_water = (tex2D(sampler_noise_hq,uv_water)-0.5)*mask;
comp_23=`uv =saturate(uv-uv_water.xy*strength);
comp_24=`
comp_25=`// ***** :)
comp_26=`
comp_27=`float2 uv_x = uv -float2(dx.x,dy.x)*0.2;
comp_28=`
comp_29=`dx = ( GetBlur1(uv_x + float2(1,0)*d) - GetBlur1(uv_x-float2(1,0)*d) );
comp_30=`dy = ( GetBlur1(uv_x + float2(0,1)*d) - GetBlur1(uv_x-float2(0,1)*d) );
comp_31=`uv_light1 = float2(q4,1-q8);
comp_32=`light1_dy = 1.04- pow(length( uv_x - float2(dx.y,dy.y)*2 - uv_light1)*0.5,0.25);
comp_33=`
comp_34=`c1 = float3(0.5,0,0.2);
comp_35=`c2 = float3(0,0,0.2);
comp_36=`c3 = float3(0.1,0.1,0.5);
comp_37=`c4 = float3(1,0.5,0);
comp_38=`ret = lerp(lerp( c1, c2, uv_x.x+uv_x.y*0.5-0.1),lerp( c3, c4, 0.7-uv_x.y+uv_x.x*0.5),1-GetPixel(uv_x-float2(dx.y,dy.y)*texsize.zw*12).y);
comp_39=`ret = lerp(ret,2,GetPixel(uv_swimmer).x*0.4);
comp_40=`
comp_41=`ret *= light1_dy*2 + 0.4;
comp_42=`ret = lerp(ret,1, abs(GetBlur3(uv).y-GetBlur1(uv).y)*0.5 + GetBlur1(uv+float2(dx.y,dy.y)*0.16).z*2);
comp_43=`ret = lerp(ret,1,GetPixel(uv).z);
comp_44=`
comp_45=`
comp_46=`}

View File

@@ -0,0 +1,444 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=1.000
fGammaAdj=1.210
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.004
fWaveScale=0.073
fWaveSmoothing=0.000
fWaveParam=-0.440
fModWaveAlphaStart=1.000
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=0.010
fWarpScale=100.000
fZoomExponent=0.92178
fShader=1.000
zoom=0.99010
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.040
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.500
mv_r=0.000
mv_g=0.000
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.69136
wavecode_0_smoothing=0.00000
wavecode_0_r=0.000
wavecode_0_g=0.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_frame1=t1 = q1;
wave_0_per_frame2=t2 = q2;
wave_0_per_frame3=t3 = q3;
wave_0_per_frame4=t4 = q4;
wave_0_per_frame5=t5 = q5;
wave_0_per_frame6=t6 = q6;
wave_0_per_frame7=t7 = q7;
wave_0_per_frame8=t8 = q8;
wave_0_per_point1=sample = 1-sample;
wave_0_per_point2=xxx = xx;
wave_0_per_point3=yyy = yy;
wave_0_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
wave_0_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
wave_0_per_point6=
wave_0_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
wave_0_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
wave_0_per_point9=
wave_0_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
wave_0_per_point11=tt3 = tt3*0.6 + (value1)*1;
wave_0_per_point12=tt2 = tt2*0.7 + tt3*0.2;
wave_0_per_point13=tt1 = tt1*0.8 + tt2*0.1;
wave_0_per_point14=dd = dd*0.9 + tt1*0.2;
wave_0_per_point15=ddd = sample*(1-sample)*dd*d*4;
wave_0_per_point16=x = xx + (yy-yyy)*ddd;
wave_0_per_point17=y = yy - (xx-xxx)*ddd;
wave_0_per_point18=
wave_0_per_point19=x = 0.5 + (x-0.5)*q9;
wave_0_per_point20=y = 0.5 + (y-0.5)*q10;
wave_0_per_point21=
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=2.44415
wavecode_1_smoothing=0.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_init1=t2 = 0;
wave_1_init2=t3 = 0;
wave_1_init3=t4 = 0;
wave_1_init4=cl = 0;
wave_1_per_frame1=t8 = 1;
wave_1_per_point1=t8 = -t8;
wave_1_per_point2=y = sample*0.05;
wave_1_per_point3=x = 0.5 + t8*0.005;
wave_1_per_point4=
wave_1_per_point5=pi3 = 3.1415*2*0.3333;
wave_1_per_point6=t = (q4-q6)*10;
wave_1_per_point7=c=2;
wave_1_per_point8=r = sin(t)*c;
wave_1_per_point9=g = sin(t+pi3)*c;
wave_1_per_point10=
wave_1_per_point11=b = sin(t-pi3)*c;
wave_1_per_point12=
wave_1_per_point13=
wave_1_per_point14=r = if(above(r,1),1,r);
wave_1_per_point15=r = if(below(r,0),0,r);
wave_1_per_point16=g = if(above(g,1),1,g);
wave_1_per_point17=g = if(below(g,0),0,g);
wave_1_per_point18=b = if(above(b,1),1,b);
wave_1_per_point19=b = if(below(b,0),0,b);
wave_1_per_point20=
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=100.00000
wavecode_2_smoothing=0.60000
wavecode_2_r=0.000
wavecode_2_g=0.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_frame1=t1 = q1;
wave_2_per_frame2=t2 = q2;
wave_2_per_frame3=t3 = q3;
wave_2_per_frame4=t4 = q4;
wave_2_per_frame5=t5 = q5;
wave_2_per_frame6=t6 = q6;
wave_2_per_frame7=t7 = q7;
wave_2_per_frame8=t8 = q8;
wave_2_per_point1=y = 0.5;
wave_2_per_point2=x = sample;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=2.44415
wavecode_3_smoothing=0.00000
wavecode_3_r=0.000
wavecode_3_g=0.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_init1=t2 = 0;
wave_3_init2=t3 = 0;
wave_3_init3=t4 = 0;
wave_3_init4=cl = 0;
wave_3_per_frame1=t8 = 1;
wave_3_per_point1=t8 = -t8;
wave_3_per_point2=y = (1+t8)*0.01;
wave_3_per_point3=x = sample;
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=4
shapecode_0_x=0.000
shapecode_0_y=0.500
shapecode_0_rad=1.03630
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.12566
shapecode_0_tex_zoom=1.51878
shapecode_0_r=0.000
shapecode_0_g=1.000
shapecode_0_b=0.000
shapecode_0_a=0.960
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=0.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shape_0_init1=vx = 0
shape_0_per_frame1=rad = 2;
shape_0_per_frame2=h = sqrt(2);
shape_0_per_frame3=w = 0.004;
shape_0_per_frame4=
shape_0_per_frame5=x = if(1-equal(instance,0),if(1-equal(instance,1),if(1-equal(instance,2),w - h*0.5*q10,1-w + h*0.5*q10),0.5),0.5);
shape_0_per_frame6=y = if(1-equal(instance,0),if(1-equal(instance,1),0.5,w - h*0.5*q9),1-w + h*0.5*q9);
shape_0_per_frame7=g = if(1-equal(instance,0),if(1-equal(instance,1),0,1),1);
shape_0_per_frame8=g2 = g;
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.750
shapecode_1_rad=0.05784
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.73458
shapecode_1_r=0.000
shapecode_1_g=0.000
shapecode_1_b=1.000
shapecode_1_a=0.500
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_init1=vx = 0
shape_1_per_frame1=x = q1;
shape_1_per_frame2=y = q5;
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.05780
shapecode_2_ang=3.20442
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=6.23873
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shapecode_3_enabled=0
shapecode_3_sides=100
shapecode_3_additive=1
shapecode_3_thickOutline=1
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.750
shapecode_3_rad=0.07059
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.73458
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_init1=vx = 0
shape_3_per_frame1=x = q1;
shape_3_per_frame2=y = q5;
per_frame_init_1=x1 = 0.9;
per_frame_init_2=y1 = 0.5;
per_frame_init_3=
per_frame_init_4=x2 = 0.5; y2 = 0.5;
per_frame_init_5=x3 = 0.5; y3 = 0.5;
per_frame_init_6=x4 = 0.5; y4 = 0.5;
per_frame_1=zoom = 1;
per_frame_2=warp = 0;
per_frame_3=wave_a = 0;
per_frame_4=
per_frame_5=// elastic thread code
per_frame_6=
per_frame_7=xx1 = xx1*0.9 + (bass)*0.01;
per_frame_8=xx2 = xx2*0.9 + (treb)*0.01;
per_frame_9=yy1 = yy1*0.94 + (treb+bass)*0.0075;
per_frame_10=x1 = 0.5 + (xx1-xx2)*2;
per_frame_11=y1 = 0.4 + yy1*1.5;
per_frame_12=dt = 0.03/fps;
per_frame_13=vx2 = vx2*(1-2*dt) + dt*((x1+x3-2*x2)*10);
per_frame_14=vy2 = vy2*(1-2*dt) + dt*((y1+y3-2*y2)*10-0.5);
per_frame_15=vx3 = vx3*(1-2*dt) + dt*((x2+x4-2*x3)*10);
per_frame_16=vy3 = vy3*(1-2*dt) + dt*((y2+y4-2*y3)*10-0.5);
per_frame_17=vx4 = vx4*(1-2*dt) + dt*((x3-x4)*10);
per_frame_18=vy4 = vy4*(1-2*dt) + dt*((y3-y4)*10-0.5);
per_frame_19=x2 = x2 + vx2; y2 = y2 + vy2;
per_frame_20=x3 = x3 + vx3; y3 = y3 + vy3;
per_frame_21=x4 = x4 + vx4; y4 = y4 + vy4;
per_frame_22=vx2 = if(above(x2,0),vx2,abs(vx2)*0.5);
per_frame_23=vx2 = if(below(x2,1),vx2,-abs(vx2)*0.5);
per_frame_24=vx3 = if(above(x3,0),vx3,abs(vx3)*0.5);
per_frame_25=vx3 = if(below(x3,1),vx3,-abs(vx3)*0.5);
per_frame_26=vx4 = if(above(x4,0),vx4,abs(vx4)*0.5);
per_frame_27=vx4 = if(below(x4,1),vx4,-abs(vx4)*0.5);
per_frame_28=vy2 = if(above(y2,0),vy2,abs(vy2)*0.5);
per_frame_29=vy2 = if(below(y2,1),vy2,-abs(vy2)*0.5);
per_frame_30=vy3 = if(above(y3,0),vy3,abs(vy3)*0.5);
per_frame_31=vy3 = if(below(y3,1),vy3,-abs(vy3)*0.5);
per_frame_32=vy4 = if(above(y4,0),vy4,abs(vy4)*0.5);
per_frame_33=vy4 = if(below(y4,1),vy4,-abs(vy4)*0.5);
per_frame_34=q1 = x1;q2 = x2;q3 = x3;q4 = x4;
per_frame_35=q5 = y1;q6 = y2;q7 = y3;q8 = y4;
per_frame_36=q9 = 1/aspectx;
per_frame_37=q10 = 1/aspecty;
per_frame_38=q11 = aspectx;
per_frame_39=q12 = aspecty;
per_frame_40=
per_frame_41=// fractal swimmer code
per_frame_42=
per_frame_43=q19 = cos(-(fy1-fy2)*(1+(70/fps-1)*2) - fy1*0.8);
per_frame_44=q20 = sin(-(fy1-fy2)*(1+(70/fps-1)*2) - fy1*0.8);
per_frame_45=q21 = sin(w1 - (-(fy1-fy2)*(1+(70/fps-1)*2) - fy1*0.8)*5)*0.042;
per_frame_46=q22 = cos(w1 - (-(fy1-fy2)*(1+(70/fps-1)*2) - fy1*0.8)*5)*0.042;
per_frame_47=q23 = cos(asin(1)*0.5);
per_frame_48=q24 = sin(asin(1)*0.5);
per_frame_49=q25 = cos(-(w1 - (-(fy1-fy2)*(1+(70/fps-1)*2) - fy1*0.8)*5) + asin(1))*0.08*aspectx;
per_frame_50=q26 = sin(-(w1 - (-(fy1-fy2)*(1+(70/fps-1)*2) - fy1*0.8)*5) + asin(1))*0.08*aspecty;
per_frame_51=q27 = cos(-asin(1)*0.5);
per_frame_52=q28 = sin(-asin(1)*0.5);
per_frame_53=q29 = cos(-(w1 - (-(fy1-fy2)*(1+(70/fps-1)*2) - fy1*0.8)*5) + asin(1))*0.08*aspectx;
per_frame_54=q30 = sin(-(w1 - (-(fy1-fy2)*(1+(70/fps-1)*2) - fy1*0.8)*5) + asin(1))*0.08*aspecty;
per_frame_55=
per_frame_56=bb = bb*0.97 + bass*0.04;
per_frame_57=tt = tt*0.97 + treb*0.04;
per_frame_58=w1 = w1 + ww1*sqrt(vx*vx+vy*vy)*asin(1)*0.5;
per_frame_59=ww1 = ww1*0.94 + fy1*0.1;
per_frame_60=fy1 = fy1 + v1*0.1;
per_frame_61=fy2 = fy2 + v2*0.2;
per_frame_62=v1 = v1*0.95 - (fy1-(bb-tt)*0.2)*0.1;
per_frame_63=v2 = v2*0.99 - (fy2-fy1)*0.2;
per_frame_64=x = x + vx*0.25;
per_frame_65=y = y + vy*0.25;
per_frame_66=vx = vx*0.97 +sin((w1 - (-(fy1-fy2)*(1+(70/fps-1)*2) - fy1*0.8)*5))*abs(fy2-fy1)*2.2/fps;
per_frame_67=vy = vy*0.97 -cos((w1 - (-(fy1-fy2)*(1+(70/fps-1)*2) - fy1*0.8)*5))*abs(fy2-fy1)*2.2/fps;
per_frame_68=
per_frame_69=q31 = x*0.5;
per_frame_70=q32 = y*0.5;
per_frame_71=monitor = vy;
per_pixel_1=x = 0.5 + (x-0.5)*q11;
per_pixel_2=y = 0.5 + (y-0.5)*q12;
per_pixel_3=xx = q4;
per_pixel_4=yy = 1-q8;
per_pixel_5=
per_pixel_6=dx = 0; dy = 0;
per_pixel_7=
per_pixel_8=d = sqrt((x-xx)*(x-xx)+(y-yy)*(y-yy));
per_pixel_9=
per_pixel_10=r = 0.11;
per_pixel_11=v = 20;
per_pixel_12=dx = (v*(sin(y-yy)*(d-r)-(x-xx)*(d-r/2)))*(1.00-sigmoid(d-r,100));
per_pixel_13=dy = (-v*(sin(x-xx)*(d-r)+(y-yy)*(d-r/2)))*(1.00-sigmoid(d-r,100));
warp_1=`float2 factorA, factorB, product;
warp_2=`shader_body
warp_3=`{
warp_4=`factorA = (uv_orig-0.5)*aspect.xy;
warp_5=`factorB = float2(q19,q20);
warp_6=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x);
warp_7=`float2 uv1 = 0.5 + product*aspect.zw*1.12 + float2(q21,q22)*aspect.zw; // main arm of the fern
warp_8=`factorB = float2(q23,q24);
warp_9=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x);
warp_10=`float2 uv2 = 0.5 + product*aspect.zw*3.3 + float2(q25,q26); // the fractals left arm
warp_11=`factorB = float2(q27,q28);
warp_12=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x);
warp_13=`float2 uv3 = 0.5 + product*aspect.zw*3.3 + float2(q29,q30); // the right arm
warp_14=`ret.x = max(GetPixel(saturate(uv1)).x, max(GetPixel(saturate(uv2)).x, GetPixel(saturate(uv3)).x)) - 0.015; // composition of the fractal
warp_15=`ret.y = tex2D( sampler_fc_main, uv ).y;
warp_16=`}
comp_1=`float2 d, uv_light1;
comp_2=`float3 dx, dy, c1, c2, c3, c4, light1_dy;
comp_3=`shader_body
comp_4=`{
comp_5=`float2 uv_swimmer = frac(0.5 + (uv-0.5)+float2(q31,q32)*float2(-1,1));
comp_6=`d = texsize.zw*4;
comp_7=`dx = ( GetBlur1(uv_swimmer + float2(1,0)*d) - GetBlur1(uv_swimmer-float2(1,0)*d) );
comp_8=`dy = ( GetBlur1(uv_swimmer + float2(0,1)*d) - GetBlur1(uv_swimmer-float2(0,1)*d) );
comp_9=`uv_swimmer +=float2(dx.x,dy.x)*texsize.zw*48;
comp_10=`float2 uv_x = uv -float2(dx.x,dy.x)*0.2;
comp_11=`
comp_12=`dx = ( GetBlur1(uv_x + float2(1,0)*d) - GetBlur1(uv_x-float2(1,0)*d) );
comp_13=`dy = ( GetBlur1(uv_x + float2(0,1)*d) - GetBlur1(uv_x-float2(0,1)*d) );
comp_14=`uv_light1 = float2((q2+q3)/2,1-(q7+q6)/2);
comp_15=`light1_dy = 1.04- pow(length( uv_x + float2(dx.y,dy.y)*2 - uv_light1)*0.5,0.25);
comp_16=`
comp_17=`c1 = float3(0.5,0,0.2);
comp_18=`c2 = float3(0,0,0.2);
comp_19=`c3 = float3(0.1,0.1,0.5);
comp_20=`c4 = float3(1,0.5,0);
comp_21=`ret = lerp(lerp( c1, c2, uv_x.x+uv_x.y*0.5-0.1),lerp( c3, c4, 0.7-uv_x.y+uv_x.x*0.5),1-GetPixel(uv_x-float2(dx.y,dy.y)*texsize.zw*12).y);
comp_22=`ret = lerp(ret,3,GetPixel(uv_swimmer).x*0.2);
comp_23=`
comp_24=`ret *= light1_dy*2 + 0.4;
comp_25=`ret = lerp(ret,1, abs(GetBlur3(uv).y-GetBlur1(uv).y)*0.5 + GetBlur1(uv+float2(dx.y,dy.y)*0.1).z*8*length(float2(dx.y,dy.y)));
comp_26=`ret = lerp(ret,1,GetPixel(uv).z);
comp_27=`
comp_28=`
comp_29=`}

View File

@@ -0,0 +1,572 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=0.000
fGammaAdj=1.700
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=1
fWaveAlpha=0.004
fWaveScale=0.010
fWaveSmoothing=0.000
fWaveParam=-0.440
fModWaveAlphaStart=1.000
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=0.010
fWarpScale=100.000
fZoomExponent=0.92178
fShader=0.000
zoom=0.99010
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.040
ob_size=0.005
ob_r=1.000
ob_g=1.000
ob_b=1.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.250
mv_r=1.000
mv_g=0.500
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=2.44415
wavecode_0_smoothing=0.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=0.000
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=cl = 0;
wave_0_per_frame1=t1 = 0;
wave_0_per_frame2=v = 0.01;
wave_0_per_frame3=j = j + (bass)*0.01;
wave_0_per_frame4=j2 = j2 + (mid_att)*0.01;
wave_0_per_frame5=j3 = j3 + (treb_att)*0.01;
wave_0_per_frame6=t2 = j;
wave_0_per_frame7=t3 = j2;
wave_0_per_frame8=t4 = j3;
wave_0_per_frame9=//t5 = 0;
wave_0_per_frame10=k = k*0.99 + 10*mid/fps;
wave_0_per_frame11=t5 = -k;
wave_0_per_frame12=
wave_0_per_frame13=cl1 = cl1 + 0.002;
wave_0_per_frame14=cl1 = if(above(cl1,1),0,cl1);
wave_0_per_frame15=cl1 = if(below(cl1,0),1,cl1);
wave_0_per_frame16=t8 = cl1;
wave_0_per_frame17=
wave_0_per_frame18=cl2 = cl2 -1*q1;
wave_0_per_frame19=cl2 = if(above(cl2,1),0,cl2);
wave_0_per_frame20=cl2 = if(below(cl2,0),1,cl2);
wave_0_per_frame21=t7 = cl2;
wave_0_per_frame22=
wave_0_per_frame23=cl3 = cl3 +0.001;
wave_0_per_frame24=cl3 = if(above(cl3,1),0,cl3);
wave_0_per_frame25=cl3 = if(below(cl3,0),1,cl3);
wave_0_per_frame26=t6 = cl3;
wave_0_per_point1=xx = ((sample*0983624912364)%10000000+100)/10000000;
wave_0_per_point2=yy = ((xx*1896575575)%10000000+100)/10000000;
wave_0_per_point3=zz = ((yy*58652340875)%10000000+100)/10000000;
wave_0_per_point4=
wave_0_per_point5=
wave_0_per_point6=d = sqrt(sqr(xx)+sqr(yy)+sqr(zz));
wave_0_per_point7=
wave_0_per_point8=zz = zz + t8 - if(above(zz+t8,1),1,0) - 0.5;
wave_0_per_point9=xx = xx + t7 - if(above(xx+t7,1),1,0) - 0.5;
wave_0_per_point10=yy = yy + t6 - if(above(yy+t6,1),1,0) - 0.5;
wave_0_per_point11=
wave_0_per_point12=v = 0.001;
wave_0_per_point13=
wave_0_per_point14=w = 1;// (sample*sin(time*0.3)*0.01-1);
wave_0_per_point15=bb = d*d*0.5;
wave_0_per_point16=n= 0.3;
wave_0_per_point17=s1 = sin(sin(t2*w+bb)*n);
wave_0_per_point18=s2 = sin(sin(t3*w+bb)*n);
wave_0_per_point19=s3 = sin(sin(t4*w+bb)*n);
wave_0_per_point20=c1 = cos(sin(t2*w+bb)*n);
wave_0_per_point21=c2 = cos(sin(t3*w+bb)*n);
wave_0_per_point22=c3 = cos(sin(t4*w+bb)*n);
wave_0_per_point23=
wave_0_per_point24=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_0_per_point25=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_0_per_point26=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_0_per_point27=
wave_0_per_point28=zoom = .5*(1/(z+0.5));
wave_0_per_point29=x = 0.5 + zoom*x1 + sin(time*0.1)*0.;;
wave_0_per_point30=y = 0.5 + zoom*y1 + cos(time*0.16801)*0.;
wave_0_per_point31=
wave_0_per_point32=pi3 = 3.1415*2*0.3333;
wave_0_per_point33=t = z*2+t2*1;
wave_0_per_point34=c=3;
wave_0_per_point35=//r = sin(t)*c;
wave_0_per_point36=
wave_0_per_point37=//g = sin(t+pi3)*c;
wave_0_per_point38=
wave_0_per_point39=//b = sin(t-pi3)*c;
wave_0_per_point40=
wave_0_per_point41=
wave_0_per_point42=r = if(above(r,1),1,r);
wave_0_per_point43=r = if(below(r,0),0,r);
wave_0_per_point44=g = if(above(g,1),1,g);
wave_0_per_point45=g = if(below(g,0),0,g);
wave_0_per_point46=b = if(above(b,1),1,b);
wave_0_per_point47=b = if(below(b,0),0,b);
wave_0_per_point48=
wave_0_per_point49=a = 0.4;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=2.44415
wavecode_1_smoothing=0.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_init1=t2 = 0;
wave_1_init2=t3 = 0;
wave_1_init3=t4 = 0;
wave_1_init4=cl = 0;
wave_1_per_frame1=t8 = 1;
wave_1_per_point1=t8 = -t8;
wave_1_per_point2=y = sample*0.05;
wave_1_per_point3=x = 0.5 + t8*0.005;
wave_1_per_point4=
wave_1_per_point5=pi3 = 3.1415*2*0.3333;
wave_1_per_point6=t = (q4-q6)*10;
wave_1_per_point7=c=2;
wave_1_per_point8=r = sin(t)*c;
wave_1_per_point9=g = sin(t+pi3)*c;
wave_1_per_point10=
wave_1_per_point11=b = sin(t-pi3)*c;
wave_1_per_point12=
wave_1_per_point13=
wave_1_per_point14=r = if(above(r,1),1,r);
wave_1_per_point15=r = if(below(r,0),0,r);
wave_1_per_point16=g = if(above(g,1),1,g);
wave_1_per_point17=g = if(below(g,0),0,g);
wave_1_per_point18=b = if(above(b,1),1,b);
wave_1_per_point19=b = if(below(b,0),0,b);
wave_1_per_point20=
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=100.00000
wavecode_2_smoothing=0.60000
wavecode_2_r=0.000
wavecode_2_g=0.400
wavecode_2_b=1.000
wavecode_2_a=0.300
wave_2_per_frame1=t1 = q1;
wave_2_per_frame2=t2 = q2;
wave_2_per_frame3=t3 = q3;
wave_2_per_frame4=t4 = q4;
wave_2_per_frame5=t5 = q5;
wave_2_per_frame6=t6 = q6;
wave_2_per_frame7=t7 = q7;
wave_2_per_frame8=t8 = q8;
wave_2_per_point1=sample = 1-sample;
wave_2_per_point2=xxx = xx;
wave_2_per_point3=yyy = yy;
wave_2_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
wave_2_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
wave_2_per_point6=
wave_2_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
wave_2_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
wave_2_per_point9=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
wave_2_per_point10=x = xx + sample*(1-sample)*(value1-value2)*(yy-yyy)*d;
wave_2_per_point11=y = yy - sample*(1-sample)*(value1-value2)*(xx-xxx)*d;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=2.44415
wavecode_3_smoothing=0.00000
wavecode_3_r=0.000
wavecode_3_g=0.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_init1=t2 = 0;
wave_3_init2=t3 = 0;
wave_3_init3=t4 = 0;
wave_3_init4=cl = 0;
wave_3_per_frame1=t8 = 1;
wave_3_per_point1=t8 = -t8;
wave_3_per_point2=y = (1+t8)*0.01;
wave_3_per_point3=x = sample;
shapecode_0_enabled=0
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.770
shapecode_0_y=0.790
shapecode_0_rad=0.02339
shapecode_0_ang=4.27256
shapecode_0_tex_ang=0.12566
shapecode_0_tex_zoom=1.51878
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.960
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=0.000
shapecode_0_border_a=1.000
shape_0_init1=vx = 0
shape_0_per_frame1=x = q3;
shape_0_per_frame2=y = q7;
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.750
shapecode_1_rad=0.04208
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.73458
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_init1=vx = 0
shape_1_per_frame1=x = q3;
shape_1_per_frame2=y = q7;
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=1
shapecode_2_thickOutline=1
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.750
shapecode_2_rad=0.04208
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.73458
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_init1=vx = 0
shape_2_per_frame1=x = q2;
shape_2_per_frame2=y = q6;
shapecode_3_enabled=0
shapecode_3_sides=100
shapecode_3_additive=1
shapecode_3_thickOutline=1
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.750
shapecode_3_rad=0.07059
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.73458
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_init1=vx = 0
shape_3_per_frame1=x = q1;
shape_3_per_frame2=y = q5;
per_frame_init_1=x1 = 0.9;
per_frame_init_2=y1 = 0.5;
per_frame_init_3=
per_frame_init_4=x2 = 0.5; y2 = 0.5;
per_frame_init_5=x3 = 0.5; y3 = 0.5;
per_frame_init_6=x4 = 0.5; y4 = 0.5;
per_frame_1=decay = 1;
per_frame_2=xx1 = xx1*0.9 + (bass)*0.01;
per_frame_3=xx2 = xx2*0.9 + (treb)*0.01;
per_frame_4=yy1 = yy1*0.94 + (treb+bass)*0.0075;
per_frame_5=
per_frame_6=x1 = 0.5 + (xx1-xx2);
per_frame_7=y1 = 0.85 + yy1*.3;
per_frame_8=
per_frame_9=//x2 = 0;y2 = 0;x3 = 0;y3 = 0;x4 = 0;y4 = 0;
per_frame_10=
per_frame_11=spring = 100;
per_frame_12=grav = 11;
per_frame_13=resist = 0.2;
per_frame_14=bounce = 0.8;
per_frame_15=dt = 0.0001;
per_frame_16=
per_frame_17=vx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring);
per_frame_18=vy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav);
per_frame_19=vx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring);
per_frame_20=vy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav);
per_frame_21=vx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring);
per_frame_22=vy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav);
per_frame_23=
per_frame_24=x2 = x2 + vx2;
per_frame_25=y2 = y2 + vy2;
per_frame_26=x3 = x3 + vx3;
per_frame_27=y3 = y3 + vy3;
per_frame_28=x4 = x4 + vx4;
per_frame_29=y4 = y4 + vy4;
per_frame_30=
per_frame_31=vx2 = if(above(x2,0),vx2,abs(vx2)*bounce);
per_frame_32=vx2 = if(below(x2,1),vx2,-abs(vx2)*bounce);
per_frame_33=vx3 = if(above(x3,0),vx3,abs(vx3)*bounce);
per_frame_34=vx3 = if(below(x3,1),vx3,-abs(vx3)*bounce);
per_frame_35=vx4 = if(above(x4,0),vx4,abs(vx4)*bounce);
per_frame_36=vx4 = if(below(x4,1),vx4,-abs(vx4)*bounce);
per_frame_37=
per_frame_38=vy2 = if(above(y2,0),vy2,abs(vy2)*bounce);
per_frame_39=vy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);
per_frame_40=vy3 = if(above(y3,0),vy3,abs(vy3)*bounce);
per_frame_41=vy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);
per_frame_42=vy4 = if(above(y4,0),vy4,abs(vy4)*bounce);
per_frame_43=vy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);
per_frame_44=q3 = x4;
per_frame_45=q4 = x2;
per_frame_46=q7 = y4;
per_frame_47=q8 = y2;
per_frame_48=q9 = x1;
per_frame_49=q10 = y1;
per_frame_50=q11 = x3;
per_frame_51=q12 = y3;
per_frame_52=
per_frame_53=zoom = 1;
per_frame_54=bb = bb*0.99 + bass*0.02;
per_frame_55=mm = mm*0.99 + mid*0.02;
per_frame_56=tt = tt*0.99 + treb*0.02;
per_frame_57=
per_frame_58=mx = max(max(bb,mm),tt);
per_frame_59=mn = min(min(bb,mm),tt);
per_frame_60=
per_frame_61=ob_r = (bb-mn)/(mx-mn);
per_frame_62=ob_b = (mm-mn)/(mx-mn);
per_frame_63=ob_g = (tt-mn)/(mx-mn);
per_frame_64=
per_frame_65=q2 = atan2(vx4,vy4);
per_frame_66=q13 = atan2(vx3,vy3);
per_frame_67=q1 = sqrt(vx4*vx4 + vy4*vy4);
per_frame_68=q14 = sqrt(vx3*vx3 + vy3*vy3);
per_frame_69=q6 = atan2(vx2,vy2);
per_frame_70=q5 = sqrt(vx2*vx2 + vy2*vy2);
per_frame_71=
per_frame_72=
per_frame_73=a = a*0.95 + q5;
per_frame_74=
per_frame_75=monitor = q7;
per_pixel_1=w1 = q9;
per_pixel_2=w2 = q10;
per_pixel_3=w3 = q11;
per_pixel_4=w4 = q12;
per_pixel_5=w5 = q13;
per_pixel_6=w6 = q14;
per_pixel_7=
per_pixel_8=
per_pixel_9=dir = -q6*1 + asin(1)*1;
per_pixel_10=
per_pixel_11=b1 = 0.075; // distance
per_pixel_12=m1 = q5*50;//-0.6 + q5*200; // size
per_pixel_13=t1 = 0.1; // velocity
per_pixel_14=
per_pixel_15=xx = q4;
per_pixel_16=yy = 1-q8;
per_pixel_17=
per_pixel_18=
per_pixel_19=x1 = xx +cos(dir+1.5708)*b1;
per_pixel_20=y1 = yy -sin(dir+1.5708)*b1;
per_pixel_21=
per_pixel_22=x2 = xx -cos(dir+1.5708)*b1;
per_pixel_23=y2 = yy +sin(dir+1.5708)*b1;
per_pixel_24=
per_pixel_25=d1 = sqrt((x1-x)*(x1-x)+(y1-y)*(y1-y))-b1*2;
per_pixel_26=si1 = 1- 1/(1+pow(2,-d1*100));
per_pixel_27=
per_pixel_28=d2 = sqrt((x2-x)*(x2-x)+(y2-y)*(y2-y))-b1*2;
per_pixel_29=si2 = 1- 1/(1+pow(2,-d2*100));
per_pixel_30=
per_pixel_31=si3 = -pow(q5,3)*10;
per_pixel_32=
per_pixel_33=dx = (si1*sin(y1-y)*m1*d1 - si2*sin(y2-y)*m1*d2 + si3*cos(dir)*t1)*2;
per_pixel_34=dy = (-si1*sin(x1-x)*m1*d1 + si2*sin(x2-x)*m1*d2 - si3*sin(dir)*t1)*2;
per_pixel_35=
per_pixel_36=m = 1- si1 - si2;
per_pixel_37=
per_pixel_38=dir = -q2*1 + asin(1)*0;
per_pixel_39=xx = q3;
per_pixel_40=yy = 1-q7;
per_pixel_41=d = sqrt((x-xx)*(x-xx)+(y-yy)*(y-yy));
per_pixel_42=
per_pixel_43=r = 0.05;
per_pixel_44=v = -35*q1;
per_pixel_45=dx = dx + v*sin(dir)*(r-d)*(1-sigmoid(d-r,280));
per_pixel_46=dy = dy + v*cos(dir)*(r-d)*(1-sigmoid(d-r,280));
per_pixel_47=
per_pixel_48=xx = w1;
per_pixel_49=yy = 1-w2;
per_pixel_50=d = sqrt((x-xx)*(x-xx)+(y-yy)*(y-yy));
per_pixel_51=
per_pixel_52=r = 0.1;
per_pixel_53=v = -35;
per_pixel_54=dx = dx + v*(x-xx)*(r-d)*(1-sigmoid(d-r,70));
per_pixel_55=dy = dy + v*(y-yy)*(r-d)*(1-sigmoid(d-r,70));
per_pixel_56=
per_pixel_57=xx = w3;
per_pixel_58=yy = 1- w4;
per_pixel_59=
per_pixel_60=dir = w5;
per_pixel_61=
per_pixel_62=d = sqrt((x-xx)*(x-xx)+(y-yy)*(y-yy));
per_pixel_63=
per_pixel_64=r = 0.1;
per_pixel_65=v = 20;
per_pixel_66=v2 = w6;
per_pixel_67=dx = dx + (v*(sin(y-yy)*(d-r)-(x-xx)*(d-r/2)) + cos(dir)*v2)*(1.00-sigmoid(d-r,180));
per_pixel_68=dy = dy + (-v*(sin(x-xx)*(d-r)+(y-yy)*(d-r/2)) -sin(dir)*v2)*(1.00-sigmoid(d-r,180));
per_pixel_69=
per_pixel_70=
per_pixel_71=
per_pixel_72=d = sqrt((x-0.5)*(x-0.5)+(y-0.5)*(y-0.5))*rad;
per_pixel_73=n=80;
per_pixel_74=
per_pixel_75=t = q3*3*0 +time*0;
per_pixel_76=
per_pixel_77=w= -q6 + asin(1)/2;
per_pixel_78=
per_pixel_79=//x = x - xx;
per_pixel_80=//y = y - yy;
per_pixel_81=v = 0.1*q3;
per_pixel_82=X2 = x-0.5;
per_pixel_83=Y2 = y-0.5;
per_pixel_84=X1 = sin(w)*X2 -cos(w)*Y2;
per_pixel_85=Y1 = cos(w)*X2 +sin(w)*Y2;
per_pixel_86=x = X1;
per_pixel_87=y = Y1;
per_pixel_88=dx1 = 0.01*(cos((-x+y)*n+t) + sin((x+y)*n+t));//*bass;
per_pixel_89=dy1 = 0.01*(cos((x-y)*n-t) + sin((-x-y)*n-t));//*bass;
per_pixel_90=dx2 = sin(-w)*dx1 - cos(-w)*dy1;
per_pixel_91=dy2 = cos(-w)*dx1 + sin(-w)*dy1;
per_pixel_92=//dx = dx + v*dx2*m;
per_pixel_93=//dy = dy + v*dy2*m;
warp_1=`shader_body
warp_2=`{
warp_3=` // sample previous frame
warp_4=` ret = tex2D( sampler_fc_main, uv ).xyz;
warp_5=`
warp_6=` // darken (decay) over time
warp_7=` ret *= 1.00; //or try: ret -= 0.004;
warp_8=`}
comp_1=`shader_body
comp_2=`{
comp_3=` float rad_lq = rad * length(texsize.xy)*0.5;
comp_4=` float ang_lq = ang;
comp_5=` float2 uv_temp1 = (uv - 0.5) * texsize.xy;
comp_6=` float rad_hq = length(uv_temp1);
comp_7=` float ang_hq = atan2(-uv_temp1.y, uv_temp1.x);
comp_8=`
comp_9=` float2 uv2 = (uv - 0.5);
comp_10=` float rad2 = rad_lq*0.8;
comp_11=` float ang2 = ang_lq * M_INV_PI_2 + rad_lq*0.000 + time*0.00;
comp_12=`
comp_13=`
comp_14=` // FIN TYPE
comp_15=` float fins = 6;
comp_16=` ang2 = frac(ang2*fins)/fins;
comp_17=` // ENABLE THIS TO MAKE THE FINS ALTERNATE: (seamless!)
comp_18=` ang2 = abs(ang2 - 0.5/fins);
comp_19=`
comp_20=`
comp_21=` ang2 *= M_PI_2;
comp_22=` uv = 0.5 + rad2*float2(cos(ang2),sin(ang2))*texsize.zw;
comp_23=`
comp_24=` ret = 1.4*pow(saturate(GetBlur1(uv))*((tex2D(sampler_pc_main,uv)-GetBlur3(uv))),0.5); //invert
comp_25=`}

View File

@@ -0,0 +1,382 @@
[preset00]
fRating=3.000000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=1.010
fVideoEchoAlpha=1.000
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=5.715
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=1.000
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=0.010
fWarpScale=100.000
fZoomExponent=0.32104
fShader=0.000
zoom=0.99010
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.170
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.000
ib_r=1.000
ib_g=1.000
ib_b=1.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=2.44415
wavecode_0_smoothing=0.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=cl = 0;
wave_0_per_frame1=
wave_0_per_frame2=cl1 = cl1 + 0.002;
wave_0_per_frame3=cl1 = if(above(cl1,1),0,cl1);
wave_0_per_frame4=cl1 = if(below(cl1,0),1,cl1);
wave_0_per_frame5=t8 = cl1;
wave_0_per_frame6=
wave_0_per_frame7=w = q1*50;
wave_0_per_frame8=d = (q2+q3-1.2)*0.02 - 0.005;
wave_0_per_frame9=
wave_0_per_frame10=cl2 = cl2 + q1*0.5;
wave_0_per_frame11=cl2 = if(above(cl2,1),0,cl2);
wave_0_per_frame12=cl2 = if(below(cl2,0),1,cl2);
wave_0_per_frame13=t7 = cl2;
wave_0_per_frame14=
wave_0_per_frame15=cl3 = cl3 + 0.002;
wave_0_per_frame16=cl3 = if(above(cl3,1),0,cl3);
wave_0_per_frame17=cl3 = if(below(cl3,0),1,cl3);
wave_0_per_frame18=t6 = cl3;
wave_0_per_point1=xx = ((sample*0983624912364)%10000000+100)/10000000;
wave_0_per_point2=yy = ((xx*1896575575)%10000000+100)/10000000;
wave_0_per_point3=zz = ((yy*58652340875)%10000000+100)/10000000;
wave_0_per_point4=
wave_0_per_point5=
wave_0_per_point6=d = sqrt(sqr(xx)+sqr(yy)+sqr(zz));
wave_0_per_point7=
wave_0_per_point8=zz = zz + t8 - if(above(zz+t8,1),1,0) - 0.5;
wave_0_per_point9=xx = xx + t7 - if(above(xx+t7,1),1,0) - 0.5;
wave_0_per_point10=yy = yy + t6 - if(above(yy+t6,1),1,0) - 0.5;
wave_0_per_point11=
wave_0_per_point12=v = 0.001;
wave_0_per_point13=
wave_0_per_point14=w = 1;// (sample*sin(time*0.3)*0.01-1);
wave_0_per_point15=bb = d*d*0.5;
wave_0_per_point16=n= 0.3;
wave_0_per_point17=s1 = sin(sin(t2*w+bb)*n);
wave_0_per_point18=s2 = sin(sin(t3*w+bb)*n);
wave_0_per_point19=s3 = sin(sin(t4*w+bb)*n);
wave_0_per_point20=c1 = cos(sin(t2*w+bb)*n);
wave_0_per_point21=c2 = cos(sin(t3*w+bb)*n);
wave_0_per_point22=c3 = cos(sin(t4*w+bb)*n);
wave_0_per_point23=
wave_0_per_point24=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_0_per_point25=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_0_per_point26=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_0_per_point27=
wave_0_per_point28=zoom = .5*(1/(z+0.5));
wave_0_per_point29=x = 0.5 + zoom*x1 + sin(time*0.1)*0.;;
wave_0_per_point30=y = 0.5 + zoom*y1 + cos(time*0.16801)*0.;
wave_0_per_point31=a = -z+0.7;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=2.44415
wavecode_1_smoothing=0.00000
wavecode_1_r=1.000
wavecode_1_g=0.420
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_init1=t2 = 0;
wave_1_init2=t3 = 0;
wave_1_init3=t4 = 0;
wave_1_init4=cl = 0;
wave_1_per_frame1=t8 = 1;
wave_1_per_frame2=
wave_1_per_frame3=t2 = q2;
wave_1_per_frame4=t3 = q3;
wave_1_per_frame5=
wave_1_per_frame6=a = (q2+q3)*0.1;
wave_1_per_point1=t8 = -t8;
wave_1_per_point2=y = (t8+1)*(0.115+max(t2*0.2,t3*0.2))/2;
wave_1_per_point3=
wave_1_per_point4=x = 0.495 + sample*0.01;
wave_1_per_point5=
wave_1_per_point6=pi3 = 3.1415*2*0.3333;
wave_1_per_point7=t = (q4-q5)*0.1 - (q2 + q3)*0.1 + 3;
wave_1_per_point8=c=1;
wave_1_per_point9=r = sin(t)*c;
wave_1_per_point10=g = sin(t+pi3)*c;
wave_1_per_point11=
wave_1_per_point12=b = sin(t-pi3)*c;
wave_1_per_point13=
wave_1_per_point14=
wave_1_per_point15=r = if(above(r,1),1,r);
wave_1_per_point16=r = if(below(r,0),0,r);
wave_1_per_point17=g = if(above(g,1),1,g);
wave_1_per_point18=g = if(below(g,0),0,g);
wave_1_per_point19=b = if(above(b,1),1,b);
wave_1_per_point20=b = if(below(b,0),0,b);
wave_1_per_point21=
wave_1_per_point22=
wave_1_per_point23=
wave_1_per_point24=//a = (t2+t3)*0.003;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=1
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=2.44415
wavecode_2_smoothing=1.00000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_init1=t2 = 0;
wave_2_init2=t3 = 0;
wave_2_init3=t4 = 0;
wave_2_init4=cl = 0;
wave_2_per_frame1=t8 = 1;
wave_2_per_point1=x = sample;
wave_2_per_point2=y = 1-(value1 + value2)*0.1;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=2.44415
wavecode_3_smoothing=0.00000
wavecode_3_r=0.000
wavecode_3_g=0.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_init1=t2 = 0;
wave_3_init2=t3 = 0;
wave_3_init3=t4 = 0;
wave_3_init4=cl = 0;
wave_3_per_frame1=t8 = 1;
wave_3_per_point1=t8 = -t8;
wave_3_per_point2=y = (1+t8)*0.01;
wave_3_per_point3=x = sample;
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.690
shapecode_0_y=0.540
shapecode_0_rad=1.08920
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.99999
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_init1=vx = 0;
shape_0_init2=vy = 0;
shape_0_per_frame1=ang = asin(1)/2;
shape_0_per_frame2=rad = 1/sqrt(2);
shape_0_per_frame3=y = 0.36+q2*0.2;
shape_0_per_frame4=x = 0.6845;
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.310
shapecode_1_y=0.540
shapecode_1_rad=0.77660
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.99999
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_init1=vx = 0;
shape_1_init2=vy = 0;
shape_1_per_frame1=ang = -asin(1)/2;
shape_1_per_frame2=rad = 1/sqrt(2);
shape_1_per_frame3=y = 0.36+q3*0.2;
shape_1_per_frame4=x = 0.3155;
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=1
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.190
shapecode_2_rad=0.31716
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.63273
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=y = min(q2,q3)*0.1+0.55;
shape_2_per_frame2=
shape_2_per_frame3=rad = 1.2 - min(q2,q3)*0.2;
shape_2_per_frame4=
shape_2_per_frame5=tex_zoom = 1-min(q2,q3)*0.4;
shapecode_3_enabled=1
shapecode_3_sides=100
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.190
shapecode_3_rad=0.31716
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=rad = min(q2,q3)*0.2+0.03 + 0.2;
shape_3_per_frame2=y = min(q2,q3)*0.1+0.1;
shape_3_per_frame3=
shape_3_per_frame4=pi3 = 3.1415*2*0.3333;
shape_3_per_frame5=t = (q4-q5)*0.1 - (q2 + q3)*0.1;
shape_3_per_frame6=c=1;
shape_3_per_frame7=r = sin(t)*c;
shape_3_per_frame8=g = sin(t+pi3)*c;
shape_3_per_frame9=
shape_3_per_frame10=b = sin(t-pi3)*c;
per_frame_init_1=x1 = 0;
per_frame_init_2=y1 = 0;
per_frame_1=cl2 = cl2 +0.0001;
per_frame_2=cl2 = if(above(cl2,1),0,cl2);
per_frame_3=cl2 = if(below(cl2,0),1,cl2);
per_frame_4=
per_frame_5=q7 = cl2;
per_frame_6=q1 = .1*(bass-treb);
per_frame_7=
per_frame_8=vvb = if(below(vvb,0),0,vvb);
per_frame_9=vvm = if(below(vvm,0),0,vvm);
per_frame_10=vvt = if(below(vvt,0),0,vvt);
per_frame_11=vb = vb*0.85 + (1-vb)*pow(bass,2)*0.0011;
per_frame_12=vvb = vvb*0.85 + (1-vvb)*vb*0.2;
per_frame_13=wb = wb*0.65 + (1-wb)*vb*0.2;
per_frame_14=vm = vm*0.85 + (1-vm)*pow(mid,2)*0.01;
per_frame_15=vvm = vvm*0.95 + (1-vvm)*vm*0.2;
per_frame_16=vt = vt*0.85 + (1-vt)*pow(treb,2)*0.001;
per_frame_17=vvt = vvt*0.85 + (1-vvt)*vt*0.2;
per_frame_18=wt = wt*0.65 + (1-wt)*vt*0.2;
per_frame_19=
per_frame_20=q1 = -(vvb-wb-vvt+wt)*0.5;
per_frame_21=q2 = min(0.5+vvb*15,1.9);//0.5 + vm - vvm;
per_frame_22=q3 = min(0.5+vvt*15,1.9);//0.5 + vt - vvt;
per_frame_23=v=0.2;
per_frame_24=d = 0;//v*0.2;
per_frame_25=bb = bb + vvb*v - d;
per_frame_26=mm = mm + vvm*v - d;
per_frame_27=tt = tt + vvt*v - d;
per_frame_28=q4 = bb;
per_frame_29=q5 = mm;
per_frame_30=q6 = tt;
per_frame_31=
per_frame_32=decay = 0;
per_frame_33=//decay = if(above(abs(q1),0.005),0.99,1);

View File

@@ -0,0 +1,607 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000
fGammaAdj=1.000
fDecay=0.900
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=3
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.005
fWaveScale=0.167
fWaveSmoothing=0.000
fWaveParam=0.000
fModWaveAlphaStart=1.000
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=1.000
fWarpScale=0.107
fZoomExponent=1.00183
fShader=1.000
zoom=0.96098
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.950
wave_y=1.000
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=1.000
ib_g=1.000
ib_b=1.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=-0.002
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=0.000
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=457
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=3.80064
wavecode_0_smoothing=1.00000
wavecode_0_r=0.000
wavecode_0_g=1.000
wavecode_0_b=0.000
wavecode_0_a=1.000
wave_0_init1=t8 = 1;
wave_0_per_frame1=t1 = q1;
wave_0_per_frame2=t2 = q2;
wave_0_per_frame3=t3 = q3;
wave_0_per_frame4=t4 = q4;
wave_0_per_frame5=t5 = q5;
wave_0_per_frame6=t6 = q6;
wave_0_per_frame7=
wave_0_per_frame8=pi3 = 3.1415*2*0.3333;
wave_0_per_frame9=
wave_0_per_frame10=t = (q4+q5+q6)*0.005;
wave_0_per_frame11=c=5;
wave_0_per_frame12=r = 1-sin(t)*c;
wave_0_per_frame13=
wave_0_per_frame14=g = 1-sin(t+pi3)*c;
wave_0_per_frame15=
wave_0_per_frame16=b = 1-sin(t-pi3)*c;
wave_0_per_frame17=
wave_0_per_frame18=
wave_0_per_frame19=r = if(above(r,1),1,r);
wave_0_per_frame20=r = if(below(r,0),0,r);
wave_0_per_frame21=g = if(above(g,1),1,g);
wave_0_per_frame22=g = if(below(g,0),0,g);
wave_0_per_frame23=b = if(above(b,1),1,b);
wave_0_per_frame24=b = if(below(b,0),0,b);
wave_0_per_point1=t8 = -t8;
wave_0_per_point2=d = sqrt(1-sqr((sample-0.5)*2));
wave_0_per_point3=z = sample*0.4 - 0.2;
wave_0_per_point4=x = sin(sample*100)*d*0.2;
wave_0_per_point5=y = cos(sample*100)*d*0.2;
wave_0_per_point6=
wave_0_per_point7=p = 0.1;
wave_0_per_point8=x = x*(1+t8*p);
wave_0_per_point9=y = y*(1+t8*p);
wave_0_per_point10=z = z*(1+t8*p);
wave_0_per_point11=
wave_0_per_point12=
wave_0_per_point13=dir = (t4-t6)*0.4 + (t1-t3)*(t8+1)*0.2;
wave_0_per_point14=d = 2 + pow(t2,3);
wave_0_per_point15=w = t5*0.4 + (t8+1)*t2*0.2;
wave_0_per_point16=
wave_0_per_point17=zz = z;
wave_0_per_point18=yy = y;
wave_0_per_point19=y = cos(w)*yy - sin(w)*zz;
wave_0_per_point20=z = sin(w)*yy + cos(w)*zz;
wave_0_per_point21=
wave_0_per_point22=xx = cos(dir)*x - sin(dir)*y;
wave_0_per_point23=yy = sin(dir)*x + cos(dir)*y;
wave_0_per_point24=
wave_0_per_point25=d = 0.5;
wave_0_per_point26=zoom = 2 - sqrt(t2)*1.1;
wave_0_per_point27=zm = sqrt(x*x+y*y+sqr(z+d))/d;
wave_0_per_point28=
wave_0_per_point29=x = 0.5 + zoom*xx*0.55/zm;
wave_0_per_point30=y = 0.5 + zoom*yy*0.55/zm;
wave_0_per_point31=
wave_0_per_point32=a = sigmoid(-z+0.1,25);
wavecode_1_enabled=0
wavecode_1_samples=457
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=3.80064
wavecode_1_smoothing=1.00000
wavecode_1_r=0.000
wavecode_1_g=1.000
wavecode_1_b=0.000
wavecode_1_a=1.000
wave_1_init1=t8 = 1;
wave_1_per_frame1=t1 = q1;
wave_1_per_frame2=t2 = q2;
wave_1_per_frame3=t3 = q3;
wave_1_per_frame4=t4 = q4;
wave_1_per_frame5=t5 = q5;
wave_1_per_frame6=t6 = q6;
wave_1_per_frame7=
wave_1_per_frame8=pi3 = 3.1415*2*0.3333;
wave_1_per_frame9=
wave_1_per_frame10=t = (q4+q5+q6)*0.005 + 2;
wave_1_per_frame11=c=5;
wave_1_per_frame12=r = 1-sin(t)*c;
wave_1_per_frame13=
wave_1_per_frame14=g = 1-sin(t+pi3)*c;
wave_1_per_frame15=
wave_1_per_frame16=b = 1-sin(t-pi3)*c;
wave_1_per_frame17=
wave_1_per_frame18=
wave_1_per_frame19=r = if(above(r,1),1,r);
wave_1_per_frame20=r = if(below(r,0),0,r);
wave_1_per_frame21=g = if(above(g,1),1,g);
wave_1_per_frame22=g = if(below(g,0),0,g);
wave_1_per_frame23=b = if(above(b,1),1,b);
wave_1_per_frame24=b = if(below(b,0),0,b);
wave_1_per_point1=t8 = -t8;
wave_1_per_point2=d = sqrt(1-sqr((sample-0.5)*2));
wave_1_per_point3=z = sample*0.4 - 0.2;
wave_1_per_point4=x = sin(sample*100)*d*0.2;
wave_1_per_point5=y = cos(sample*100)*d*0.2;
wave_1_per_point6=
wave_1_per_point7=p = 0.1;
wave_1_per_point8=x = x*(1+t8*p);
wave_1_per_point9=y = y*(1+t8*p);
wave_1_per_point10=z = z*(1+t8*p);
wave_1_per_point11=
wave_1_per_point12=
wave_1_per_point13=dir = (t4-t6)*0.4 + (t1-t3)*(t8+1)*0.2;
wave_1_per_point14=d = 2 + pow(t2,3);
wave_1_per_point15=w = t5*0.4 + (t8+1)*t2*0.2;
wave_1_per_point16=
wave_1_per_point17=zz = z;
wave_1_per_point18=yy = y;
wave_1_per_point19=y = cos(w)*yy - sin(w)*zz;
wave_1_per_point20=z = sin(w)*yy + cos(w)*zz;
wave_1_per_point21=
wave_1_per_point22=xx = cos(dir)*x - sin(dir)*y;
wave_1_per_point23=yy = sin(dir)*x + cos(dir)*y;
wave_1_per_point24=
wave_1_per_point25=d = 0.5;
wave_1_per_point26=zoom = 2 - sqrt(t2)*1.1;
wave_1_per_point27=zm = sqrt(x*x+y*y+sqr(z+d))/d;
wave_1_per_point28=
wave_1_per_point29=x = 0.5 + zoom*xx*0.55/zm;
wave_1_per_point30=y = 0.5 + zoom*yy*0.55/zm;
wave_1_per_point31=
wave_1_per_point32=a = sigmoid(-z+0.1,25);
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=4
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.37242
wavecode_2_smoothing=1.00000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_init1=t2 = 0;
wave_2_init2=t3 = 0;
wave_2_init3=t4 = 0;
wave_2_init4=ab = 1;
wave_2_per_frame1=t1 = q1*0.5;
wave_2_per_frame2=t2 = q2*0.5;
wave_2_per_frame3=t3 = q3*0.5;
wave_2_per_frame4=t4 = q4;
wave_2_per_frame5=t5 = q5;
wave_2_per_frame6=t6 = q6;
wave_2_per_point1=s8 = sample*383;
wave_2_per_point2=
wave_2_per_point3=s = 0.3;
wave_2_per_point4=xx = ((sample*343)%7 - 3.5)*s + value1;
wave_2_per_point5=yy = ((sample*49)%7 - 3.5)*s*0.5;
wave_2_per_point6=zz = ((sample*7)%7 - 3.5)*s*0.5;
wave_2_per_point7=
wave_2_per_point8=n = 300;
wave_2_per_point9=xx = (-0.5+sample)*2;
wave_2_per_point10=zz = cos(sample*n)*0.02;
wave_2_per_point11=yy = sin(sample*n)*0.02;
wave_2_per_point12=
wave_2_per_point13=d = sqrt( xx*xx + yy*yy + zz*zz);
wave_2_per_point14=d1 = 1;
wave_2_per_point15=xx = xx*d1*(1+value1);
wave_2_per_point16=yy = yy*d1*(1+value2);
wave_2_per_point17=zz = zz*d1;
wave_2_per_point18=
wave_2_per_point19=w = .3;//+0*(d)*(t6);//(sample*sin(time*0.3)*0.02-1);
wave_2_per_point20=m = d*d*2;
wave_2_per_point21=s1 = sin(t4*w + m*t1);
wave_2_per_point22=s2 = sin(t5*w + m*t2);
wave_2_per_point23=s3 = sin(t6*w + m*t3);
wave_2_per_point24=c1 = cos(t4*w + m*t1);
wave_2_per_point25=c2 = cos(t5*w + m*t2);
wave_2_per_point26=c3 = cos(t6*w + m*t3);
wave_2_per_point27=
wave_2_per_point28=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_2_per_point29=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_2_per_point30=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_2_per_point31=
wave_2_per_point32=a = 2;
wave_2_per_point33=zoom = 0.3*atan2(a-z,a);//0.5*(1/(z+a));
wave_2_per_point34=x = 0.5 + zoom*x1;
wave_2_per_point35=y = 0.5 + zoom*y1;
wave_2_per_point36=
wave_2_per_point37=pi3 = 3.1415*2*0.3333;
wave_2_per_point38=t = -xx+t5*.2;
wave_2_per_point39=c = 10;
wave_2_per_point40=r = sin(t)*c;
wave_2_per_point41=
wave_2_per_point42=g = sin(t+pi3)*c;
wave_2_per_point43=
wave_2_per_point44=b = sin(t-pi3)*c;
wave_2_per_point45=
wave_2_per_point46=j = 0.81;
wave_2_per_point47=//r = 0.25+xx*j;
wave_2_per_point48=//g = 0.25+yy*j;
wave_2_per_point49=//b = 0.25+zz*j;
wave_2_per_point50=
wave_2_per_point51=r = if(above(r,1),1,r);
wave_2_per_point52=r = if(below(r,0),0,r);
wave_2_per_point53=g = if(above(g,1),1,g);
wave_2_per_point54=g = if(below(g,0),0,g);
wave_2_per_point55=b = if(above(b,1),1,b);
wave_2_per_point56=b = if(below(b,0),0,b);
wave_2_per_point57=
wave_2_per_point58=
wave_2_per_point59=a = 2;//sigmoid(-z,1)*5.0+0.0;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=4
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.37242
wavecode_3_smoothing=1.00000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_init1=t2 = 0;
wave_3_init2=t3 = 0;
wave_3_init3=t4 = 0;
wave_3_init4=ab = 1;
wave_3_per_frame1=t1 = q1*0.5;
wave_3_per_frame2=t2 = q2*0.5;
wave_3_per_frame3=t3 = q3*0.5;
wave_3_per_frame4=t4 = q4;
wave_3_per_frame5=t5 = q5;
wave_3_per_frame6=t6 = q6;
wave_3_per_point1=s8 = sample*383;
wave_3_per_point2=
wave_3_per_point3=s = 0.3;
wave_3_per_point4=xx = ((sample*343)%7 - 3.5)*s + value1;
wave_3_per_point5=yy = ((sample*49)%7 - 3.5)*s*0.5;
wave_3_per_point6=zz = ((sample*7)%7 - 3.5)*s*0.5;
wave_3_per_point7=
wave_3_per_point8=n = 300;
wave_3_per_point9=zz = (-0.5+sample)*2;
wave_3_per_point10=xx = cos(sample*n)*0.02;
wave_3_per_point11=yy = sin(sample*n)*0.02;
wave_3_per_point12=
wave_3_per_point13=d = sqrt( xx*xx + yy*yy + zz*zz);
wave_3_per_point14=d1 = 1;
wave_3_per_point15=xx = xx*d1*(1+value1);
wave_3_per_point16=yy = yy*d1*(1+value2);
wave_3_per_point17=zz = zz*d1;
wave_3_per_point18=
wave_3_per_point19=w = .3;//+0*(d)*(t6);//(sample*sin(time*0.3)*0.02-1);
wave_3_per_point20=m = d*d*2;
wave_3_per_point21=s1 = sin(t4*w + m*t1);
wave_3_per_point22=s2 = sin(t5*w + m*t2);
wave_3_per_point23=s3 = sin(t6*w + m*t3);
wave_3_per_point24=c1 = cos(t4*w + m*t1);
wave_3_per_point25=c2 = cos(t5*w + m*t2);
wave_3_per_point26=c3 = cos(t6*w + m*t3);
wave_3_per_point27=
wave_3_per_point28=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_3_per_point29=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_3_per_point30=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_3_per_point31=
wave_3_per_point32=a = 2;
wave_3_per_point33=zoom = 0.3*atan2(a-z,a);//0.5*(1/(z+a));
wave_3_per_point34=x = 0.5 + zoom*x1;
wave_3_per_point35=y = 0.5 + zoom*y1;
wave_3_per_point36=
wave_3_per_point37=pi3 = 3.1415*2*0.3333;
wave_3_per_point38=t = -zz+t6*.2;
wave_3_per_point39=c = 10;
wave_3_per_point40=r = sin(t)*c;
wave_3_per_point41=
wave_3_per_point42=g = sin(t+pi3)*c;
wave_3_per_point43=
wave_3_per_point44=b = sin(t-pi3)*c;
wave_3_per_point45=
wave_3_per_point46=j = 0.81;
wave_3_per_point47=//r = 0.25+xx*j;
wave_3_per_point48=//g = 0.25+yy*j;
wave_3_per_point49=//b = 0.25+zz*j;
wave_3_per_point50=
wave_3_per_point51=r = if(above(r,1),1,r);
wave_3_per_point52=r = if(below(r,0),0,r);
wave_3_per_point53=g = if(above(g,1),1,g);
wave_3_per_point54=g = if(below(g,0),0,g);
wave_3_per_point55=b = if(above(b,1),1,b);
wave_3_per_point56=b = if(below(b,0),0,b);
wave_3_per_point57=
wave_3_per_point58=
wave_3_per_point59=a = 2;//sigmoid(-z,1)*5.0+0.0;
shapecode_0_enabled=0
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.42324
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.50330
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_init1=vx = 0;
shape_0_init2=vy = 0;
shape_0_per_frame1=t = -(q4+q5)*0.2;
shape_0_per_frame2=x = 0.5 + sin(t)*0.2;
shape_0_per_frame3=y = 0.5 + cos(t)*0.1;
shape_0_per_frame4=rad = 0.4 - cos(t)*0.3;
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.42324
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.50330
shapecode_1_r=0.000
shapecode_1_g=0.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_init1=vx = 0;
shape_1_init2=vy = 0;
shape_1_per_frame1=t = -(q4+q5)*0.2;
shape_1_per_frame2=pi = asin(1)*2;
shape_1_per_frame3=x = 0.5 + sin(t+pi)*0.2;
shape_1_per_frame4=y = 0.5 + cos(t+pi)*0.1;
shape_1_per_frame5=rad = 0.4 - cos(t+pi)*0.3;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=1
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=1.000
shapecode_2_y=0.500
shapecode_2_rad=1.00591
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.50330
shapecode_2_r=0.000
shapecode_2_g=0.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=1.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_init1=vx = 0;
shape_2_init2=vy = 0;
shape_2_per_frame1=x = 1.2;
shape_2_per_frame2=y = q3- 0.4;
shapecode_3_enabled=0
shapecode_3_sides=100
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.99595
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=0.100
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=rad = 0.5 + (q1-q2+q3)*1;
shape_3_per_frame2=ang = -(q4-q5)*0.2;
shape_3_per_frame3=
shape_3_per_frame4=pi3 = 3.1415*2*0.3333;
shape_3_per_frame5=
shape_3_per_frame6=t = (q4-2*q5+q6)*0.2;
shape_3_per_frame7=c=3;
shape_3_per_frame8=r = sin(t)*c;
shape_3_per_frame9=
shape_3_per_frame10=g = sin(t+pi3)*c;
shape_3_per_frame11=
shape_3_per_frame12=b = sin(t-pi3)*c;
shape_3_per_frame13=
shape_3_per_frame14=
shape_3_per_frame15=r = if(above(r,1),1,r);
shape_3_per_frame16=r = if(below(r,0),0,r);
shape_3_per_frame17=g = if(above(g,1),1,g);
shape_3_per_frame18=g = if(below(g,0),0,g);
shape_3_per_frame19=b = if(above(b,1),1,b);
shape_3_per_frame20=b = if(below(b,0),0,b);
shape_3_per_frame21=
shape_3_per_frame22=r2 = 1-r;
shape_3_per_frame23=g2 = 1-g;
shape_3_per_frame24=b2 = 1-b;
per_frame_init_1=x1 = 0;
per_frame_init_2=y1 = 0;
per_frame_1=vb = vb*0.95 + (1-vb)*pow(bass,2)*0.02;
per_frame_2=vvb = vvb*0.95 + (1-vvb)*vb*0.01;
per_frame_3=vm = vm*0.95 + (1-vm)*pow(mid,2)*0.02;
per_frame_4=vvm = vvm*0.95 + (1-vvm)*vm*0.01;
per_frame_5=vt = vt*0.95 + (1-vt)*pow(treb,2)*0.02;
per_frame_6=vvt = vvt*0.95 + (1-vvt)*vt*0.01;
per_frame_7=vvb = min(1,max(0,vvb));
per_frame_8=vvm = min(1,max(0,vvm));
per_frame_9=vvt = min(1,max(0,vvt));
per_frame_10=
per_frame_11=q1 = vvb*2;//0.5 + vb - vvb;
per_frame_12=q2 = vvm*2;//0.5 + vm - vvm;
per_frame_13=q3 = vvt*2;//0.5 + vt - vvt;
per_frame_14=
per_frame_15=v=2;
per_frame_16=
per_frame_17=bb = bb - vvb*v;
per_frame_18=mm = mm - vvm*v;
per_frame_19=tt = tt - vvt*v;
per_frame_20=
per_frame_21=q4 = bb;
per_frame_22=q5 = mm;
per_frame_23=q6 = tt;
per_frame_24=
per_frame_25=pi3 = 3.1415*2*0.3333;
per_frame_26=
per_frame_27=t = (q4+q5+q6)*0.005;
per_frame_28=c=3;
per_frame_29=r = sin(t)*c;
per_frame_30=
per_frame_31=g = sin(t+pi3)*c;
per_frame_32=
per_frame_33=b = sin(t-pi3)*c;
per_frame_34=
per_frame_35=ob_r = min(1,max(0,r));
per_frame_36=ob_g = min(1,max(0,g));
per_frame_37=ob_b = min(1,max(0,b));
per_pixel_1=pi = asin(1);
per_pixel_2=
per_pixel_3=x = x-0.5;
per_pixel_4=y = y- 0.5;
per_pixel_5=
per_pixel_6=d = (q4-q6)*0.4 + (rad-0.3)*(q1-q3)*2 + pi;
per_pixel_7=xx = sin(d)*x - cos(d)*y;
per_pixel_8=yy = cos(d)*x + sin(d)*y;
per_pixel_9=
per_pixel_10=
per_pixel_11=x = xx;
per_pixel_12=y = yy;
per_pixel_13=
per_pixel_14=
per_pixel_15=t = time*.2;
per_pixel_16=xh = x;
per_pixel_17=yh = y;
per_pixel_18=
per_pixel_19=w = (q4-q6)*0.8;
per_pixel_20=m = -1 + q2*2;
per_pixel_21=wv = pi-sin(w)*m;
per_pixel_22=wh = pi-cos(w)*m;
per_pixel_23=d = 8*sqrt(q2);
per_pixel_24=ww = 1.2;
per_pixel_25=ddx = sin(2*pi - wv -(x)*ww);
per_pixel_26=ddy = sin(2*pi - wh -(y)*ww);
per_pixel_27=rx = if(above(ddx*ddy,0),sin(wv)/ddx,0);
per_pixel_28=ry = if(above(ddy*ddy,0),sin(wh)/ddy,0);
per_pixel_29=
per_pixel_30=v = -(q2)*.1*(d/ww);
per_pixel_31=
per_pixel_32=ax = ax + sin(w)*v;
per_pixel_33=ay = ay + cos(w)*v;
per_pixel_34=
per_pixel_35=vx = if(equal(rx*ry,0),0,ax);
per_pixel_36=vy = if(equal(rx*ry,0),0,ay);
per_pixel_37=
per_pixel_38=dx = (-xh*rx*ry*d + vx*.001);
per_pixel_39=dy = (-yh*rx*ry*d + vy*.001);
per_pixel_40=
per_pixel_41=//zoom = 0.93;
warp_1=`sampler sampler_cells;
warp_2=`
warp_3=`shader_body
warp_4=`{
warp_5=` // sample previous frame
warp_6=` ret = tex2D( sampler_cells, uv);
warp_7=`}
comp_1=`shader_body
comp_2=`{
comp_3=` ret = tex2D(sampler_main, uv).xyz;
comp_4=` ret *= 1.00; //gamma
comp_5=`}

View File

@@ -0,0 +1,415 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.009
fWaveScale=1.224
fWaveSmoothing=0.000
fWaveParam=0.000
fModWaveAlphaStart=1.200
fModWaveAlphaEnd=1.200
fWarpAnimSpeed=1.000
fWarpScale=1.772
fZoomExponent=5.00873
fShader=0.000
zoom=1.01100
rot=0.00300
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.00000
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_frame1=q1 = below(rand(100),4 + 10*(treb+mid+bass));
wave_0_per_point1=it = (it + 1)*above(sample,0)*below(it,53);
wave_0_per_point2=ita = (ita + equal(it,0))*above(sample,0);
wave_0_per_point3=
wave_0_per_point4=sw = 1-equal(it,0)*equal(ita,0);
wave_0_per_point5=swi = (equal(lr,9) + equal(lr,5))*equal(it,0)*equal(ita,4);
wave_0_per_point6=xv = if(sw - swi,xv,rand(1001)*.001*.8);
wave_0_per_point7=mx = xv + ita*.025;
wave_0_per_point8=my = if(sw - swi,my,rand(1001)*.001*.975);
wave_0_per_point9=
wave_0_per_point10=sz = .01;
wave_0_per_point11=vx = above(it,1)*below(it,39) + above(it,12)*below(it,28) - equal(it,20) + equal(it,46) + equal(it,51) + equal(it,41) - equal(it,15) - equal(it,25) + equal(it,10) + equal(it,30) - equal(it,4) - equal(it,36);
wave_0_per_point12=vy = above(it,17)*below(it,49) + above(it,22)*below(it,44) - equal(it,33) + equal(it,7) + equal(it,51) + equal(it,15) - equal(it,41) - equal(it,25) + equal(it,4) + equal(it,10) - equal(it,36) - equal(it,30);
wave_0_per_point13=
wave_0_per_point14=sa = equal(ita,0)*13 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*11 + equal(ita,4)*4 + equal(ita,5)*18 + equal(ita,6)*15 + equal(ita,7)*16;
wave_0_per_point15=sb = equal(ita,0)*11 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*12;
wave_0_per_point16=sc = equal(ita,0)*4 + equal(ita,1)*15 + equal(ita,3)*4 + equal(ita,4)*18 + equal(ita,5)*21 + equal(ita,6)*7 + equal(ita,7)*19;
wave_0_per_point17=sd = equal(ita,0)*12 + equal(ita,1)*15 + equal(ita,2)*22 + equal(ita,3)*5;
wave_0_per_point18=se = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*20 + equal(ita,3)*5;
wave_0_per_point19=sf = equal(ita,0)*6 + equal(ita,1)*5 + equal(ita,2)*1 + equal(ita,3)*18 + equal(ita,5)*10 + equal(ita,6)*15 + equal(ita,7)*25;
wave_0_per_point20=sg = equal(ita,0)*1 + equal(ita,1)*14 + equal(ita,2)*7 + equal(ita,3)*5 + equal(ita,4)*18;
wave_0_per_point21=sh = equal(ita,0)*19 + equal(ita,1)*21 + equal(ita,2)*18 + equal(ita,3)*16 + equal(ita,4)*18 + equal(ita,5)*9 + equal(ita,6)*19 + equal(ita,7)*5;
wave_0_per_point22=si = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*16 + equal(ita,3)*16 + equal(ita,4)*25;
wave_0_per_point23=sj = equal(ita,0)*25 + equal(ita,1)*5 + equal(ita,2)*19 + equal(ita,6)*14 + equal(ita,7)*15;
wave_0_per_point24=
wave_0_per_point25=lr = if(sw,lr,rand(10));
wave_0_per_point26=let = equal(lr,0)*sa + equal(lr,1)*sb + equal(lr,2)*sc + equal(lr,3)*sd + equal(lr,4)*se + equal(lr,5)*sf + equal(lr,6)*sg + equal(lr,7)*sh + equal(lr,8)*si + equal(lr,9)*sj;
wave_0_per_point27=
wave_0_per_point28=va = equal(let,23) + equal(let,24) + equal(let,26);
wave_0_per_point29=vb = above(let,0)*below(let,9) + above(let,10)*below(let,19) + equal(let,21) + equal(let,23);
wave_0_per_point30=vc = equal(let,1) + equal(let,2) + equal(let,5) + equal(let,6) + equal(let,8) + equal(let,11) + equal(let,16) + equal(let,18) + equal(let,19);
wave_0_per_point31=vd = above(let,1)*below(let,9) + above(let,10)*below(let,24) - equal(let,20);
wave_0_per_point32=ve = equal(let,13) + equal(let,14) + equal(let,24) + equal(let,25);
wave_0_per_point33=vf = above(let,1)*below(let,8) + equal(let,9) + above(let,14)*below(let,21) + equal(let,26);
wave_0_per_point34=vg = equal(let,1);
wave_0_per_point35=vh = equal(let,9) + equal(let,20);
wave_0_per_point36=vi = above(let,0)*below(let,5) - equal(let,3) + equal(let,18);
wave_0_per_point37=vj = above(let,2)*below(let,8) - equal(let,4) + equal(let,9) + above(let,14)*below(let,21) - equal(let,18) + equal(let,26);
wave_0_per_point38=vk = equal(let,11) + equal(let,13) + above(let,23)*below(let,27);
wave_0_per_point39=vl = equal(let,8) + equal(let,10) + above(let,12)*below(let,18) + above(let,20)*below(let,24);
wave_0_per_point40=vm = equal(let,1) + equal(let,2) + equal(let,8) + equal(let,16) + equal(let,18) + equal(let,19);
wave_0_per_point41=vn = equal(let,1) + equal(let,7) + equal(let,8) + equal(let,10) + above(let,12)*below(let,24) - equal(let,16) - equal(let,18) - equal(let,20) - equal(let,22);
wave_0_per_point42=vo = equal(let,11) + equal(let,14) + equal(let,17) + equal(let,18) + equal(let,23) + equal(let,24);
wave_0_per_point43=vp = equal(let,3) + equal(let,5) + equal(let,7) + equal(let,9) + equal(let,10) + equal(let,12) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
wave_0_per_point44=vq = equal(let,2) + equal(let,4) + equal(let,22);
wave_0_per_point45=vr = equal(let,9) + equal(let,20) + equal(let,25);
wave_0_per_point46=vs = equal(let,22);
wave_0_per_point47=vt = above(let,1)*below(let,13) - equal(let,6) - equal(let,8) - equal(let,11) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
wave_0_per_point48=
wave_0_per_point49=a = if(above(it,51),0,if(above(it,49),va,if(above(it,47),vb,if(above(it,44),vc,if(above(it,42),vd,if(above(it,39),ve, if(above(it,37),vf,if(above(it,34),vg,if(above(it,31),vh,if(above(it,28),vi,if(above(it,26),vj,if(above(it,23),vk, if(above(it,21),vl,if(above(it,18),vm,if(above(it,16),vn,if(above(it,13),vo,if(above(it,11),vp,if(above(it,8),vq, if(above(it,5),vr,if(above(it,2),vs,if(it,vt,0)))))))))))))))))))));
wave_0_per_point50=
wave_0_per_point51=a = a*below(ita,8)*q1;
wave_0_per_point52=
wave_0_per_point53=x = mx + vx*sz*.75;
wave_0_per_point54=y = my + vy*sz*1.5;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.570
shapecode_0_y=0.410
shapecode_0_rad=0.09234
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.73458
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_init1=vx = 0
shapecode_1_enabled=0
shapecode_1_sides=5
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.98600
shapecode_1_ang=0.00000
shapecode_1_tex_ang=3.14159
shapecode_1_tex_zoom=0.99979
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.900
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shape_2_per_frame1=x = sin(time) * .4 + .5;
shape_2_per_frame2=
shape_2_per_frame3=
shape_2_per_frame4=pow( (bass*.15),2);
shapecode_3_enabled=1
shapecode_3_sides=36
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=1.38306
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.000
shapecode_3_g=0.030
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
per_frame_1=t = time*12.3;
per_frame_2=rot = rot + 0.030*( 0.60*sin(0.38*time) + 0.40*sin(0.54*time) );
per_frame_3=dx = dx + 0.002*( 0.60*sin(0.434*time) + 0.40*sin(0.277*time) );
per_frame_4=dy = dy + 0.002*( 0.60*sin(0.384*time) + 0.40*sin(0.477*time) );
per_frame_5=
per_frame_6=
per_frame_7=w = time*0.1; // ang
per_frame_8=q13 = sin(w);
per_frame_9=q14 = cos(w);
per_frame_10=q15 = 0.5; // x
per_frame_11=q16 = 0.5; // y
per_frame_12=q17 = 1.1; // 1/texzoom
per_frame_13=q18 = 0.5; // rotation centre x
per_frame_14=q19 = 0.5; // rotcy
per_frame_15=
per_frame_16=
per_frame_17=//before inversion
per_frame_18=scale = 1;
per_frame_19=angle = time*0.5;
per_frame_20=translation_x = 0;
per_frame_21=translation_y = 0.1;
per_frame_22=
per_frame_23=//complex inverted
per_frame_24=iscale = 1;
per_frame_25=iangle = 0.2;
per_frame_26=itranslation_u = 0;
per_frame_27=itranslation_v = 0;
per_frame_28=
per_frame_29=
per_frame_30=// the möbius transformation
per_frame_31=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector
per_frame_32=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c
per_frame_33=// so a/c and mu can be calculated outside of the shader
per_frame_34=
per_frame_35=a_r = cos(angle)*scale;
per_frame_36=a_i = sin(angle)*scale;
per_frame_37=b_r = translation_x;
per_frame_38=b_i = translation_y;
per_frame_39=
per_frame_40=c_r = -cos(iangle)*iscale;
per_frame_41=c_i = -sin(iangle)*iscale;
per_frame_42=d_r = itranslation_u;
per_frame_43=d_i = itranslation_v;
per_frame_44=
per_frame_45=// c^(-1)
per_frame_46=c_inv_r = c_r/(c_r*c_r+c_i*c_i);
per_frame_47=c_inv_i = c_i/(c_r*c_r+c_i*c_i);
per_frame_48=
per_frame_49=// a*c^(-1)
per_frame_50=ac_r = (a_r*c_inv_r - a_i*c_inv_i);
per_frame_51=ac_i = (a_r*c_inv_i - a_i*c_inv_r);
per_frame_52=
per_frame_53=// (bc-ad)
per_frame_54=bcad_r = (b_r*c_r - b_i*c_i)-(a_r*d_r-a_i*d_i);
per_frame_55=bcad_i = (b_r*c_i - b_i*c_r)-(a_r*d_i-a_i*d_r);
per_frame_56=
per_frame_57=// mu*c^(-1)
per_frame_58=mu_r = bcad_r*c_inv_r - bcad_i*c_inv_i;
per_frame_59=mu_i = bcad_r*c_inv_i - bcad_i*c_inv_r;
per_frame_60=
per_frame_61=q1 = ac_r;
per_frame_62=q2 = ac_i;
per_frame_63=q3 = mu_r;
per_frame_64=q4 = mu_i;
per_frame_65=
per_frame_66=q5 = c_r;
per_frame_67=q6 = c_i;
per_frame_68=q7 = d_r;
per_frame_69=q8 = d_i;
warp_1=`shader_body
warp_2=`{
warp_3=` float2 d = texsize.zw*12;
warp_4=` float2 uv_y = uv;//0.5 + (uv_orig-0.5)*1.00 + float2(0,-0.8)*texsize.zw*0;
warp_5=` float3 dx = ( GetBlur1(uv_y + float2(1,0)*d) - GetBlur1(uv_y-float2(1,0)*d) );
warp_6=` float3 dy = ( GetBlur1(uv_y + float2(0,1)*d) - GetBlur1(uv_y-float2(0,1)*d) );
warp_7=` uv_y = uv_y + float2(dx.y,dy.y)*texsize.zw*2;
warp_8=`
warp_9=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*0.8 + rand_frame.xy;
warp_10=` float2 uv_bg = uv_orig -(uv_orig-uv)*0.4 + float2(dx.x,dy.x)*texsize.zw*2 + (tex2D(sampler_noise_lq, dither_uv).xy-0.5)*texsize.zw*4;
warp_11=`
warp_12=`
warp_13=` ret.y = tex2D( sampler_main, uv ).y;
warp_14=` ret.y += (ret.y - GetBlur1(uv).y)*0.1 - 0.015;
warp_15=` dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy;
warp_16=`
warp_17=`uv_bg = uv_orig +(uv_orig-uv)*0.8 + (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)*texsize.zw*0;
warp_18=`ret.z = GetPixel(uv_bg).z*0.94 - 0.004;
warp_19=`
warp_20=`float2 zoom = 1.75;
warp_21=`float2 c = float2(0.4,0.74);
warp_22=`
warp_23=` float2 my_uv2 = (uv_orig-0.5)*zoom;
warp_24=` my_uv2 = float2(my_uv2.x*my_uv2.x - my_uv2.y*my_uv2.y, 2*my_uv2.x*my_uv2.y) + c; // u -> u^2 + c
warp_25=`
warp_26=`
warp_27=` d = texsize.zw*8;
warp_28=` float2 uv_d = my_uv2;
warp_29=` dx = ( GetBlur1(uv_d+float2(1,0)*d)-GetBlur1(uv_d-float2(1,0)*d) );
warp_30=` dy = ( GetBlur1(uv_d+float2(0,1)*d)-GetBlur1(uv_d-float2(0,1)*d) );
warp_31=` uv_y = uv_d+float2(dx.x,dy.x)*texsize.zw*4;
warp_32=`
warp_33=`ret.x = tex2D( sampler_fc_main, uv_y).x;
warp_34=`
warp_35=`}
comp_1=`sampler sampler_sunrise;
comp_2=`shader_body
comp_3=`{
comp_4=`
comp_5=`float2 ac = float2(q1,q2);
comp_6=`float2 mu = float2(q3,q4);
comp_7=`float2 c = float2(q5,q6);
comp_8=`float2 d = float2(q7,q8);
comp_9=`
comp_10=`float2 z = (uv-0.5)*aspect.wz;
comp_11=`
comp_12=`// (c*z + d)
comp_13=`float2 czd = float2(z.x*c.x-z.y*c.y,z.x*c.y-z.y*c.x)*aspect.yx + d;
comp_14=`// mu/(cz+d)
comp_15=`float2 moebius = float2( mu.x*czd.x + mu.y*czd.y , mu.y*czd.x-mu.x*czd.y )/(czd.x*czd.x+czd.y*czd.y) + ac;
comp_16=`
comp_17=` d = texsize.zw*4;
comp_18=` float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
comp_19=` float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
comp_20=`
comp_21=`moebius = 0.5 + (1.0 - abs( frac( moebius * 0.5 - float2(dx.y,dy.y)*0.2 + float2(dx.x,dy.x)*0.1) * 2 - 1.0 )-0.5)*0.99;
comp_22=`
comp_23=`ret = tex2d(sampler_sunrise, frac(moebius));
comp_24=`ret = lerp(ret,-2,GetPixel(uv + float2(dx.y,dy.y)*0.1).x*0.1);
comp_25=`ret = lerp(ret,-1,GetPixel(uv - float2(dx.z,dy.z)*0.024).z*0.4);
comp_26=`ret = lerp(ret,1,saturate(GetPixel(uv).y-GetBlur3(uv).y*2));
comp_27=`//ret = GetPixel(uv).x;
comp_28=`}

View File

@@ -0,0 +1,413 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000000
fGammaAdj=1.000
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.009
fWaveScale=0.983
fWaveSmoothing=0.000
fWaveParam=0.000
fModWaveAlphaStart=1.200
fModWaveAlphaEnd=1.200
fWarpAnimSpeed=0.010
fWarpScale=100.000
fZoomExponent=0.19913
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01359
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=0.040
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.500
ib_r=1.000
ib_g=1.000
ib_b=1.000
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_frame1=q1 = below(rand(100),4 + 10*(treb+mid+bass));
wave_0_per_point1=it = (it + 1)*above(sample,0)*below(it,53);
wave_0_per_point2=ita = (ita + equal(it,0))*above(sample,0);
wave_0_per_point3=
wave_0_per_point4=sw = 1-equal(it,0)*equal(ita,0);
wave_0_per_point5=swi = (equal(lr,9) + equal(lr,5))*equal(it,0)*equal(ita,4);
wave_0_per_point6=xv = if(sw - swi,xv,rand(1001)*.001*.8);
wave_0_per_point7=mx = xv + ita*.025;
wave_0_per_point8=my = if(sw - swi,my,rand(1001)*.001*.975);
wave_0_per_point9=
wave_0_per_point10=sz = .01;
wave_0_per_point11=vx = above(it,1)*below(it,39) + above(it,12)*below(it,28) - equal(it,20) + equal(it,46) + equal(it,51) + equal(it,41) - equal(it,15) - equal(it,25) + equal(it,10) + equal(it,30) - equal(it,4) - equal(it,36);
wave_0_per_point12=vy = above(it,17)*below(it,49) + above(it,22)*below(it,44) - equal(it,33) + equal(it,7) + equal(it,51) + equal(it,15) - equal(it,41) - equal(it,25) + equal(it,4) + equal(it,10) - equal(it,36) - equal(it,30);
wave_0_per_point13=
wave_0_per_point14=sa = equal(ita,0)*13 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*11 + equal(ita,4)*4 + equal(ita,5)*18 + equal(ita,6)*15 + equal(ita,7)*16;
wave_0_per_point15=sb = equal(ita,0)*11 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*12;
wave_0_per_point16=sc = equal(ita,0)*4 + equal(ita,1)*15 + equal(ita,3)*4 + equal(ita,4)*18 + equal(ita,5)*21 + equal(ita,6)*7 + equal(ita,7)*19;
wave_0_per_point17=sd = equal(ita,0)*12 + equal(ita,1)*15 + equal(ita,2)*22 + equal(ita,3)*5;
wave_0_per_point18=se = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*20 + equal(ita,3)*5;
wave_0_per_point19=sf = equal(ita,0)*6 + equal(ita,1)*5 + equal(ita,2)*1 + equal(ita,3)*18 + equal(ita,5)*10 + equal(ita,6)*15 + equal(ita,7)*25;
wave_0_per_point20=sg = equal(ita,0)*1 + equal(ita,1)*14 + equal(ita,2)*7 + equal(ita,3)*5 + equal(ita,4)*18;
wave_0_per_point21=sh = equal(ita,0)*19 + equal(ita,1)*21 + equal(ita,2)*18 + equal(ita,3)*16 + equal(ita,4)*18 + equal(ita,5)*9 + equal(ita,6)*19 + equal(ita,7)*5;
wave_0_per_point22=si = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*16 + equal(ita,3)*16 + equal(ita,4)*25;
wave_0_per_point23=sj = equal(ita,0)*25 + equal(ita,1)*5 + equal(ita,2)*19 + equal(ita,6)*14 + equal(ita,7)*15;
wave_0_per_point24=
wave_0_per_point25=lr = if(sw,lr,rand(10));
wave_0_per_point26=let = equal(lr,0)*sa + equal(lr,1)*sb + equal(lr,2)*sc + equal(lr,3)*sd + equal(lr,4)*se + equal(lr,5)*sf + equal(lr,6)*sg + equal(lr,7)*sh + equal(lr,8)*si + equal(lr,9)*sj;
wave_0_per_point27=
wave_0_per_point28=va = equal(let,23) + equal(let,24) + equal(let,26);
wave_0_per_point29=vb = above(let,0)*below(let,9) + above(let,10)*below(let,19) + equal(let,21) + equal(let,23);
wave_0_per_point30=vc = equal(let,1) + equal(let,2) + equal(let,5) + equal(let,6) + equal(let,8) + equal(let,11) + equal(let,16) + equal(let,18) + equal(let,19);
wave_0_per_point31=vd = above(let,1)*below(let,9) + above(let,10)*below(let,24) - equal(let,20);
wave_0_per_point32=ve = equal(let,13) + equal(let,14) + equal(let,24) + equal(let,25);
wave_0_per_point33=vf = above(let,1)*below(let,8) + equal(let,9) + above(let,14)*below(let,21) + equal(let,26);
wave_0_per_point34=vg = equal(let,1);
wave_0_per_point35=vh = equal(let,9) + equal(let,20);
wave_0_per_point36=vi = above(let,0)*below(let,5) - equal(let,3) + equal(let,18);
wave_0_per_point37=vj = above(let,2)*below(let,8) - equal(let,4) + equal(let,9) + above(let,14)*below(let,21) - equal(let,18) + equal(let,26);
wave_0_per_point38=vk = equal(let,11) + equal(let,13) + above(let,23)*below(let,27);
wave_0_per_point39=vl = equal(let,8) + equal(let,10) + above(let,12)*below(let,18) + above(let,20)*below(let,24);
wave_0_per_point40=vm = equal(let,1) + equal(let,2) + equal(let,8) + equal(let,16) + equal(let,18) + equal(let,19);
wave_0_per_point41=vn = equal(let,1) + equal(let,7) + equal(let,8) + equal(let,10) + above(let,12)*below(let,24) - equal(let,16) - equal(let,18) - equal(let,20) - equal(let,22);
wave_0_per_point42=vo = equal(let,11) + equal(let,14) + equal(let,17) + equal(let,18) + equal(let,23) + equal(let,24);
wave_0_per_point43=vp = equal(let,3) + equal(let,5) + equal(let,7) + equal(let,9) + equal(let,10) + equal(let,12) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
wave_0_per_point44=vq = equal(let,2) + equal(let,4) + equal(let,22);
wave_0_per_point45=vr = equal(let,9) + equal(let,20) + equal(let,25);
wave_0_per_point46=vs = equal(let,22);
wave_0_per_point47=vt = above(let,1)*below(let,13) - equal(let,6) - equal(let,8) - equal(let,11) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
wave_0_per_point48=
wave_0_per_point49=a = if(above(it,51),0,if(above(it,49),va,if(above(it,47),vb,if(above(it,44),vc,if(above(it,42),vd,if(above(it,39),ve, if(above(it,37),vf,if(above(it,34),vg,if(above(it,31),vh,if(above(it,28),vi,if(above(it,26),vj,if(above(it,23),vk, if(above(it,21),vl,if(above(it,18),vm,if(above(it,16),vn,if(above(it,13),vo,if(above(it,11),vp,if(above(it,8),vq, if(above(it,5),vr,if(above(it,2),vs,if(it,vt,0)))))))))))))))))))));
wave_0_per_point50=
wave_0_per_point51=a = a*below(ita,8)*q1;
wave_0_per_point52=
wave_0_per_point53=x = mx + vx*sz*.75;
wave_0_per_point54=y = my + vy*sz*1.5;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.86644
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shapecode_1_enabled=0
shapecode_1_sides=5
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.98600
shapecode_1_ang=0.00000
shapecode_1_tex_ang=3.14159
shapecode_1_tex_zoom=0.99979
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.900
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shape_2_per_frame1=x = sin(time) * .4 + .5;
shape_2_per_frame2=
shape_2_per_frame3=
shape_2_per_frame4=pow( (bass*.15),2);
shapecode_3_enabled=0
shapecode_3_sides=36
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.81623
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.000
shapecode_3_g=0.040
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=x = 1-q1;
shape_3_per_frame2=y = q2;
shape_3_per_frame3=x = 0.5 + (x - 0.5)*0.25;
shape_3_per_frame4=y = 0.5 + (y - 0.5)*0.25;
per_frame_1=//before inversion
per_frame_2=scale = 1;
per_frame_3=angle = time*.2;
per_frame_4=translation_x = 0;
per_frame_5=translation_y = 0.12;
per_frame_6=
per_frame_7=//complex inverted
per_frame_8=iscale = 1;
per_frame_9=iangle = sin(time*0.1337)*0.3;
per_frame_10=itranslation_u = 0;
per_frame_11=itranslation_v = 0.2;
per_frame_12=
per_frame_13=
per_frame_14=// the möbius transformation
per_frame_15=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector
per_frame_16=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c
per_frame_17=// so a/c and mu can be calculated outside of the shader
per_frame_18=
per_frame_19=a_r = cos(angle)*scale;
per_frame_20=a_i = sin(angle)*scale;
per_frame_21=b_r = translation_x;
per_frame_22=b_i = translation_y;
per_frame_23=
per_frame_24=c_r = -cos(iangle)*iscale;
per_frame_25=c_i = -sin(iangle)*iscale;
per_frame_26=d_r = itranslation_u;
per_frame_27=d_i = itranslation_v;
per_frame_28=
per_frame_29=// c^(-1)
per_frame_30=c_inv_r = c_r/(c_r*c_r+c_i*c_i);
per_frame_31=c_inv_i = c_i/(c_r*c_r+c_i*c_i);
per_frame_32=
per_frame_33=// a*c^(-1)
per_frame_34=ac_r = (a_r*c_inv_r - a_i*c_inv_i);
per_frame_35=ac_i = (a_r*c_inv_i - a_i*c_inv_r);
per_frame_36=
per_frame_37=// (bc-ad)
per_frame_38=bcad_r = (b_r*c_r - b_i*c_i)-(a_r*d_r-a_i*d_i);
per_frame_39=bcad_i = (b_r*c_i - b_i*c_r)-(a_r*d_i-a_i*d_r);
per_frame_40=
per_frame_41=// mu*c^(-1)
per_frame_42=mu_r = bcad_r*c_inv_r - bcad_i*c_inv_i;
per_frame_43=mu_i = bcad_r*c_inv_i - bcad_i*c_inv_r;
per_frame_44=
per_frame_45=q1 = ac_r;
per_frame_46=q2 = ac_i;
per_frame_47=q3 = mu_r;
per_frame_48=q4 = mu_i;
per_frame_49=
per_frame_50=q5 = c_r;
per_frame_51=q6 = c_i;
per_frame_52=q7 = d_r;
per_frame_53=q8 = d_i;
per_pixel_1=vx = 0.5+cos(time*0.1)*0.5;
per_pixel_2=vy = 0.5+sin(time*0.1)*0.5;
per_pixel_3=vz = 0;
per_pixel_4=z = 0 - vz;
per_pixel_5=x = x - vx;
per_pixel_6=y = y - vy;
per_pixel_7=
per_pixel_8=d = time*0.1-treb*treb*treb*0.00;
per_pixel_9=xx = sin(d)*x + cos(d)*y;
per_pixel_10=yy = cos(d)*x - sin(d)*y;
per_pixel_11=
per_pixel_12=x = xx;
per_pixel_13=y = yy;
per_pixel_14=
per_pixel_15=
per_pixel_16=x = x + mx;
per_pixel_17=y = y + my;
per_pixel_18=z = z + vz;
per_pixel_19=cx = 0;
per_pixel_20=cy = 0;
per_pixel_21=cz = 0.5+treb*0.0;
per_pixel_22=vx = 0;
per_pixel_23=vy = 0;
per_pixel_24=vz = 0;
per_pixel_25=zoom = 0.33;
per_pixel_26=w = 1/zoom*(1+sqrt(sqr(z-cz) + sqr(x-cx)+sqr(y-cy)));
per_pixel_27=dx = -(x-mx)*w;// + w*(y-my);
per_pixel_28=dy = -(y-my)*w ;// - w*(x-mx);
warp_1=`shader_body
warp_2=`{
warp_3=`float2 uv_m = 1.0 - abs( frac( uv * 0.5 ) * 2.0 - 1.0 ); // Eo.S' mirror code
warp_4=`ret.x = tex2D( sampler_fc_main, uv_m ).x*0.5;
warp_5=`
warp_6=` float2 d = texsize.zw*4;
warp_7=` float2 uv_z = (uv_orig-0.5)*0.996 + 0.5 +float2(0,0)*texsize.zw;
warp_8=` float3 dx = ( GetBlur1(uv_z + float2(1,0)*d) - GetBlur1(uv_z-float2(1,0)*d) );
warp_9=` float3 dy = ( GetBlur1(uv_z + float2(0,1)*d) - GetBlur1(uv_z-float2(0,1)*d) );
warp_10=` uv_z -=float2(dx.z,dy.z)*texsize.zw*2;
warp_11=`
warp_12=`ret.z = max((tex2d(sampler_fc_main,uv_m).x-0.5)*3*saturate(1-length(uv_orig-0.5)*4), tex2d(sampler_fc_main,uv_z).z);
warp_13=`ret.z += (tex2d(sampler_fc_main,uv_z).z - GetBlur1(saturate(uv_z)).z)*0.02;
warp_14=`
warp_15=`float2 uv_y = lerp(uv,uv_orig,1.0004);//(uv_orig-0.5)*1.004 + 0.5;
warp_16=`ret.y =max(tex2d(sampler_fc_main,uv_y).y ,tex2d(sampler_fc_main,uv_y).z)-0.008;
warp_17=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`float2 ac = float2(q1,q2);
comp_5=`float2 mu = float2(q3,q4);
comp_6=`float2 c = float2(q5,q6);
comp_7=`float2 d = float2(q7,q8);
comp_8=`
comp_9=`float2 z = (uv-0.5)*aspect.wz;
comp_10=`
comp_11=`// (c*z + d)
comp_12=`float2 czd = float2(z.x*c.x-z.y*c.y,z.x*c.y-z.y*c.x)*aspect.yx + d;
comp_13=`// mu/(cz+d)
comp_14=`float2 moebius = float2( mu.x*czd.x + mu.y*czd.y , mu.y*czd.x-mu.x*czd.y )/(czd.x*czd.x+czd.y*czd.y) + ac;
comp_15=`
comp_16=`moebius = 0.5 + (1.0 - abs( frac( moebius * 0.5 ) * 2 - 1.0 )-0.5)*0.99;
comp_17=`
comp_18=`uv = moebius;
comp_19=` d = texsize.zw*4;
comp_20=` float1 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ).y;
comp_21=` float1 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ).y;
comp_22=` float2 uv_y = uv-float2(dx,dy)*0.5;
comp_23=`
comp_24=`ret = lerp(tex2D(sampler_fc_main, uv_y).x*pow(hue_shader.zxy,4),
comp_25=` lerp(pow(hue_shader,6)*1.2,pow(hue_shader,8).yzx,GetPixel(uv).z)*1.5,
comp_26=` GetBlur1(uv).y*0.5);
comp_27=`
comp_28=`//ret = tex2D(sampler_fc_main, moebius );
comp_29=`}

View File

@@ -0,0 +1,431 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=1.000000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.004
fWaveScale=0.010
fWaveSmoothing=0.000
fWaveParam=-0.440
fModWaveAlphaStart=1.000
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=0.010
fWarpScale=100.000
fZoomExponent=1.83149
fShader=0.000
zoom=0.99010
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.040
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=2.44415
wavecode_0_smoothing=0.00000
wavecode_0_r=0.500
wavecode_0_g=0.700
wavecode_0_b=0.100
wavecode_0_a=1.000
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=cl = 0;
wave_0_per_frame1=t8 = 1;
wave_0_per_point1=t8 = -t8;
wave_0_per_point2=x1 = q1;
wave_0_per_point3=x2 = (xx-0.5 + sin(q2)*0.3)*2.2*0.355 + ox + 0.5;
wave_0_per_point4=y2 = 0.787;
wave_0_per_point5=
wave_0_per_point6=d= t8*(sample*0.01+0.03);
wave_0_per_point7=y = (1-sample)*y2 + sample + d*(x1-x2);
wave_0_per_point8=x = sample*x1 + (1-sample)*x2 + d*(1-y2);
wave_0_per_point9=
wave_0_per_point10=pi3 = 3.1415*2*0.3333;
wave_0_per_point11=t = -q3*300+sample*asin(1)*4.01;
wave_0_per_point12=c=1;
wave_0_per_point13=//r = sin(t)*c;
wave_0_per_point14=//g = sin(t+pi3)*c;
wave_0_per_point15=
wave_0_per_point16=//b = sin(t-pi3)*c;
wave_0_per_point17=
wave_0_per_point18=
wave_0_per_point19=r = if(above(r,1),1,r);
wave_0_per_point20=r = if(below(r,0),0,r);
wave_0_per_point21=g = if(above(g,1),1,g);
wave_0_per_point22=g = if(below(g,0),0,g);
wave_0_per_point23=b = if(above(b,1),1,b);
wave_0_per_point24=b = if(below(b,0),0,b);
wave_0_per_point25=
wave_0_per_point26=
wave_0_per_point27=xx = q1;
wave_0_per_point28=ox = (q4-0.5)*0.2;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=2.44415
wavecode_1_smoothing=0.00000
wavecode_1_r=0.500
wavecode_1_g=0.400
wavecode_1_b=0.140
wavecode_1_a=1.000
wave_1_init1=t2 = 0;
wave_1_init2=t3 = 0;
wave_1_init3=t4 = 0;
wave_1_init4=cl = 0;
wave_1_per_frame1=t8 = 1;
wave_1_per_point1=t8 = -t8;
wave_1_per_point2=x1 = 0.5;
wave_1_per_point3=x2 = 0.5 + ox + sin(q2)*0.3;//(xx-0.5 + sin(q2)*0.3)*2.2*0.355 + ox + 0.5;
wave_1_per_point4=y2 = .78;
wave_1_per_point5=
wave_1_per_point6=d= t8*(sample*0.01+0.03);
wave_1_per_point7=y = (1-sample)*y2 + sample + d*(x2-x1);
wave_1_per_point8=x = sample*x1 + (1-sample)*x2 + d*(1-y2);
wave_1_per_point9=
wave_1_per_point10=xx = q1;
wave_1_per_point11=ox = (q4-0.5)*0.2;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=5.92556
wavecode_2_smoothing=0.00000
wavecode_2_r=0.000
wavecode_2_g=0.400
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_frame1=t1 = q1;
wave_2_per_frame2=t2 = q2;
wave_2_per_frame3=t3 = q3;
wave_2_per_frame4=t4 = q4;
wave_2_per_frame5=t5 = q5;
wave_2_per_frame6=t6 = q6;
wave_2_per_frame7=t7 = q7;
wave_2_per_frame8=t8 = q8;
wave_2_per_point1=sample = 1-sample;
wave_2_per_point2=xxx = xx;
wave_2_per_point3=yyy = yy;
wave_2_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
wave_2_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
wave_2_per_point6=
wave_2_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
wave_2_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
wave_2_per_point9=
wave_2_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
wave_2_per_point11=dd = dd*0.95 + (value1);
wave_2_per_point12=ddd = 0;//dd*sample*(1-sample)*d;
wave_2_per_point13=
wave_2_per_point14=x = xx + (yy-yyy)*ddd;
wave_2_per_point15=y = yy - (xx-xxx)*ddd;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=2.44415
wavecode_3_smoothing=0.00000
wavecode_3_r=0.000
wavecode_3_g=0.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_init1=t2 = 0;
wave_3_init2=t3 = 0;
wave_3_init3=t4 = 0;
wave_3_init4=cl = 0;
wave_3_per_frame1=t8 = 1;
wave_3_per_point1=t8 = -t8;
wave_3_per_point2=y = (1+t8)*0.01;
wave_3_per_point3=x = sample;
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.690
shapecode_0_rad=0.23298
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.91434
shapecode_0_r=0.000
shapecode_0_g=1.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_init1=vx = 0
shape_0_per_frame1=x1 = 0.5 + (q1-0.5)*1.7;
shape_0_per_frame2=x2 = 0.5 + ox + sin(q2)*0.3;
shape_0_per_frame3=y2 = .78;
shape_0_per_frame4=s = 0.5;
shape_0_per_frame5=
shape_0_per_frame6=
shape_0_per_frame7=y = (1-s)*y2 + s;
shape_0_per_frame8=x = s*x1 + (1-s)*x2;
shape_0_per_frame9=
shape_0_per_frame10=xx = q1;
shape_0_per_frame11=ox = (q4-0.5)*0.2;
shape_0_per_frame12=
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.400
shapecode_1_rad=0.47693
shapecode_1_ang=5.15221
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.75683
shapecode_1_r=0.000
shapecode_1_g=1.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_init1=vx = 0
shape_1_per_frame1=x1 = 0.5 + (q1-0.5)*0.5;
shape_1_per_frame2=x2 = 0.5 + ox + sin(q2)*0.3;//(xx-0.5 + sin(q2)*0.3)*2.2*0.355 + ox;
shape_1_per_frame3=y2 = .78;
shape_1_per_frame4=s = 0.5;
shape_1_per_frame5=w = asin(1)*1/3;
shape_1_per_frame6=ang = w;
shape_1_per_frame7=
shape_1_per_frame8=
shape_1_per_frame9=y = (1-s)*y2 + s - 0.17 - sin(w)*(0.5-q1)*0.4;
shape_1_per_frame10=x = s*x1 + (1-s)*x2 - 0.08 - cos(w)*(0.5-q1)*0.4;
shape_1_per_frame11=
shape_1_per_frame12=xx = q1;
shape_1_per_frame13=ox = (q4-0.5)*0.2;
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=1
shapecode_2_thickOutline=1
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.400
shapecode_2_rad=0.47693
shapecode_2_ang=5.15221
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.75683
shapecode_2_r=0.000
shapecode_2_g=1.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_init1=vx = 0
shape_2_per_frame1=x1 = 0.5 + (q1-0.5)*0.5;
shape_2_per_frame2=x2 = 0.5 + ox + sin(q2)*0.3;//(xx-0.5 + sin(q2)*0.3)*2.2*0.355 + ox;
shape_2_per_frame3=y2 = .78;
shape_2_per_frame4=s = 0.5;
shape_2_per_frame5=w = -asin(1)*1/3;
shape_2_per_frame6=ang = w;
shape_2_per_frame7=
shape_2_per_frame8=
shape_2_per_frame9=y = (1-s)*y2 + s - 0.17 - sin(w)*(0.5-q1)*0.4;
shape_2_per_frame10=x = s*x1 + (1-s)*x2 + 0.08 - cos(w)*(0.5-q1)*0.4;
shape_2_per_frame11=
shape_2_per_frame12=xx = q1;
shape_2_per_frame13=ox = (q4-0.5)*0.2;
shapecode_3_enabled=1
shapecode_3_sides=100
shapecode_3_additive=1
shapecode_3_thickOutline=1
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.400
shapecode_3_rad=2.20775
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.35528
shapecode_3_r=0.000
shapecode_3_g=0.950
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.160
shape_3_init1=vx = 0
shape_3_per_frame1=x = 0.5 + (q4-0.5)*0.2;
shape_3_per_frame2=ang = q2;
per_frame_init_1=x1 = 0.9;
per_frame_init_2=y1 = 0.5;
per_frame_init_3=
per_frame_init_4=x2 = 0.5; y2 = 0.5;
per_frame_init_5=x3 = 0.5; y3 = 0.5;
per_frame_init_6=x4 = 0.5; y4 = 0.5;
per_frame_1=decay = 0.05;
per_frame_2=xx1 = xx1*0.98 + (bass)*0.002;
per_frame_3=xx2 = xx2*0.98 + (treb)*0.002;
per_frame_4=yy1 = yy1*0.94 + (treb+bass)*0.01;
per_frame_5=
per_frame_6=x1 = 0.5 - (xx1-xx2)*5;
per_frame_7=y1 = 1 - yy1*0.75;
per_frame_8=
per_frame_9=x1 = max(0.2,min(0.8,x1));
per_frame_10=
per_frame_11=spring = 15;
per_frame_12=grav = .65;//-0.25*yy1;
per_frame_13=resist = 0.005;
per_frame_14=bounce = 0.8;//0.5;
per_frame_15=dt = 0.0005;
per_frame_16=
per_frame_17=spx2 = (x1+x3-2*x2)*spring;
per_frame_18=spy2 = (y1+y3-2*y2)*spring;
per_frame_19=spx3 = (x2+x4-2*x3)*spring;
per_frame_20=spy3 = (y2+y4-2*y3)*spring;
per_frame_21=spx4 = (x3-x4)*spring;
per_frame_22=spy4 = (y3-y4)*spring;
per_frame_23=
per_frame_24=vx2 = vx2*(1-resist) + dt*(spx2);
per_frame_25=vy2 = vy2*(1-resist) + dt*(spy2-grav);
per_frame_26=vx3 = vx3*(1-resist) + dt*(spx3);
per_frame_27=vy3 = vy3*(1-resist) + dt*(spy3-grav*1.5);
per_frame_28=vx4 = vx4*(1-resist) + dt*(spx4);
per_frame_29=vy4 = vy4*(1-resist) + dt*(spy4-grav*4);
per_frame_30=
per_frame_31=x2 = x2 + vx2;
per_frame_32=y2 = y2 + vy2;
per_frame_33=x3 = x3 + vx3;
per_frame_34=y3 = y3 + vy3;
per_frame_35=x4 = x4 + vx4;
per_frame_36=y4 = y4 + vy4;
per_frame_37=
per_frame_38=vx2 = if(above(x2,0),vx2,abs(vx2)*bounce);
per_frame_39=vx2 = if(below(x2,1),vx2,-abs(vx2)*bounce);
per_frame_40=vx3 = if(above(x3,0),vx3,abs(vx3)*bounce);
per_frame_41=vx3 = if(below(x3,1),vx3,-abs(vx3)*bounce);
per_frame_42=vx4 = if(above(x4,0),vx4,abs(vx4)*bounce);
per_frame_43=vx4 = if(below(x4,1),vx4,-abs(vx4)*bounce);
per_frame_44=
per_frame_45=vy2 = if(above(y2,0),vy2,abs(vy2)*bounce);
per_frame_46=vy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);
per_frame_47=vy3 = if(above(y3,0),vy3,abs(vy3)*bounce);
per_frame_48=vy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);
per_frame_49=vy4 = if(above(y4,0),vy4,abs(vy4)*bounce);
per_frame_50=vy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);
per_frame_51=
per_frame_52=
per_frame_53=q1 = x1;
per_frame_54=q2 = x2;
per_frame_55=q3 = x3;
per_frame_56=q4 = x4;
per_frame_57=
per_frame_58=q5 = y1;
per_frame_59=q6 = y2;
per_frame_60=q7 = y3;
per_frame_61=q8 = y4;
per_frame_62=q2 = sin(+atan2(x4-x3,y4-y3) - asin(1)*2)*0.175;
per_frame_63=
per_frame_64=
per_frame_65=zoom = 1;
warp_1=`shader_body
warp_2=`{
warp_3=`ret = 0;
warp_4=`}
comp_1=`sampler sampler_fc_seaweed;
comp_2=`shader_body
comp_3=`{
comp_4=` float2 d = texsize.zw*4;
comp_5=` float1 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) ).y;
comp_6=` float1 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) ).y;
comp_7=` float2 my_uv = uv + float2(dx,dy)*0.2;
comp_8=`ret = tex2D( sampler_fc_seaweed, my_uv);
comp_9=`ret *= lerp(1.6,0.2,1-GetBlur1(uv).y);
comp_10=`}

View File

@@ -0,0 +1,364 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.009
fWaveScale=2.713
fWaveSmoothing=0.000
fWaveParam=0.000
fModWaveAlphaStart=1.200
fModWaveAlphaEnd=1.200
fWarpAnimSpeed=1.000
fWarpScale=1.772
fZoomExponent=5.00873
fShader=0.000
zoom=1.01100
rot=0.00300
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.00000
sx=1.00000
sy=1.00000
wave_r=0.120
wave_g=0.000
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=1.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_frame1=q1 = below(rand(100),4 + 10*(treb+mid+bass));
wave_0_per_point1=it = (it + 1)*above(sample,0)*below(it,53);
wave_0_per_point2=ita = (ita + equal(it,0))*above(sample,0);
wave_0_per_point3=
wave_0_per_point4=sw = 1-equal(it,0)*equal(ita,0);
wave_0_per_point5=swi = (equal(lr,9) + equal(lr,5))*equal(it,0)*equal(ita,4);
wave_0_per_point6=xv = if(sw - swi,xv,rand(1001)*.001*.8);
wave_0_per_point7=mx = xv + ita*.025;
wave_0_per_point8=my = if(sw - swi,my,rand(1001)*.001*.975);
wave_0_per_point9=
wave_0_per_point10=sz = .01;
wave_0_per_point11=vx = above(it,1)*below(it,39) + above(it,12)*below(it,28) - equal(it,20) + equal(it,46) + equal(it,51) + equal(it,41) - equal(it,15) - equal(it,25) + equal(it,10) + equal(it,30) - equal(it,4) - equal(it,36);
wave_0_per_point12=vy = above(it,17)*below(it,49) + above(it,22)*below(it,44) - equal(it,33) + equal(it,7) + equal(it,51) + equal(it,15) - equal(it,41) - equal(it,25) + equal(it,4) + equal(it,10) - equal(it,36) - equal(it,30);
wave_0_per_point13=
wave_0_per_point14=sa = equal(ita,0)*13 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*11 + equal(ita,4)*4 + equal(ita,5)*18 + equal(ita,6)*15 + equal(ita,7)*16;
wave_0_per_point15=sb = equal(ita,0)*11 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*12;
wave_0_per_point16=sc = equal(ita,0)*4 + equal(ita,1)*15 + equal(ita,3)*4 + equal(ita,4)*18 + equal(ita,5)*21 + equal(ita,6)*7 + equal(ita,7)*19;
wave_0_per_point17=sd = equal(ita,0)*12 + equal(ita,1)*15 + equal(ita,2)*22 + equal(ita,3)*5;
wave_0_per_point18=se = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*20 + equal(ita,3)*5;
wave_0_per_point19=sf = equal(ita,0)*6 + equal(ita,1)*5 + equal(ita,2)*1 + equal(ita,3)*18 + equal(ita,5)*10 + equal(ita,6)*15 + equal(ita,7)*25;
wave_0_per_point20=sg = equal(ita,0)*1 + equal(ita,1)*14 + equal(ita,2)*7 + equal(ita,3)*5 + equal(ita,4)*18;
wave_0_per_point21=sh = equal(ita,0)*19 + equal(ita,1)*21 + equal(ita,2)*18 + equal(ita,3)*16 + equal(ita,4)*18 + equal(ita,5)*9 + equal(ita,6)*19 + equal(ita,7)*5;
wave_0_per_point22=si = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*16 + equal(ita,3)*16 + equal(ita,4)*25;
wave_0_per_point23=sj = equal(ita,0)*25 + equal(ita,1)*5 + equal(ita,2)*19 + equal(ita,6)*14 + equal(ita,7)*15;
wave_0_per_point24=
wave_0_per_point25=lr = if(sw,lr,rand(10));
wave_0_per_point26=let = equal(lr,0)*sa + equal(lr,1)*sb + equal(lr,2)*sc + equal(lr,3)*sd + equal(lr,4)*se + equal(lr,5)*sf + equal(lr,6)*sg + equal(lr,7)*sh + equal(lr,8)*si + equal(lr,9)*sj;
wave_0_per_point27=
wave_0_per_point28=va = equal(let,23) + equal(let,24) + equal(let,26);
wave_0_per_point29=vb = above(let,0)*below(let,9) + above(let,10)*below(let,19) + equal(let,21) + equal(let,23);
wave_0_per_point30=vc = equal(let,1) + equal(let,2) + equal(let,5) + equal(let,6) + equal(let,8) + equal(let,11) + equal(let,16) + equal(let,18) + equal(let,19);
wave_0_per_point31=vd = above(let,1)*below(let,9) + above(let,10)*below(let,24) - equal(let,20);
wave_0_per_point32=ve = equal(let,13) + equal(let,14) + equal(let,24) + equal(let,25);
wave_0_per_point33=vf = above(let,1)*below(let,8) + equal(let,9) + above(let,14)*below(let,21) + equal(let,26);
wave_0_per_point34=vg = equal(let,1);
wave_0_per_point35=vh = equal(let,9) + equal(let,20);
wave_0_per_point36=vi = above(let,0)*below(let,5) - equal(let,3) + equal(let,18);
wave_0_per_point37=vj = above(let,2)*below(let,8) - equal(let,4) + equal(let,9) + above(let,14)*below(let,21) - equal(let,18) + equal(let,26);
wave_0_per_point38=vk = equal(let,11) + equal(let,13) + above(let,23)*below(let,27);
wave_0_per_point39=vl = equal(let,8) + equal(let,10) + above(let,12)*below(let,18) + above(let,20)*below(let,24);
wave_0_per_point40=vm = equal(let,1) + equal(let,2) + equal(let,8) + equal(let,16) + equal(let,18) + equal(let,19);
wave_0_per_point41=vn = equal(let,1) + equal(let,7) + equal(let,8) + equal(let,10) + above(let,12)*below(let,24) - equal(let,16) - equal(let,18) - equal(let,20) - equal(let,22);
wave_0_per_point42=vo = equal(let,11) + equal(let,14) + equal(let,17) + equal(let,18) + equal(let,23) + equal(let,24);
wave_0_per_point43=vp = equal(let,3) + equal(let,5) + equal(let,7) + equal(let,9) + equal(let,10) + equal(let,12) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
wave_0_per_point44=vq = equal(let,2) + equal(let,4) + equal(let,22);
wave_0_per_point45=vr = equal(let,9) + equal(let,20) + equal(let,25);
wave_0_per_point46=vs = equal(let,22);
wave_0_per_point47=vt = above(let,1)*below(let,13) - equal(let,6) - equal(let,8) - equal(let,11) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
wave_0_per_point48=
wave_0_per_point49=a = if(above(it,51),0,if(above(it,49),va,if(above(it,47),vb,if(above(it,44),vc,if(above(it,42),vd,if(above(it,39),ve, if(above(it,37),vf,if(above(it,34),vg,if(above(it,31),vh,if(above(it,28),vi,if(above(it,26),vj,if(above(it,23),vk, if(above(it,21),vl,if(above(it,18),vm,if(above(it,16),vn,if(above(it,13),vo,if(above(it,11),vp,if(above(it,8),vq, if(above(it,5),vr,if(above(it,2),vs,if(it,vt,0)))))))))))))))))))));
wave_0_per_point50=
wave_0_per_point51=a = a*below(ita,8)*q1;
wave_0_per_point52=
wave_0_per_point53=x = mx + vx*sz*.75;
wave_0_per_point54=y = my + vy*sz*1.5;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=12
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=2
shapecode_0_x=0.490
shapecode_0_y=0.500
shapecode_0_rad=0.09902
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=4.36077
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=x = rand(1000)/1000;
shape_0_per_frame2=y = rand(1000)/1000;
shape_0_per_frame3=ang = rand(150)/100;
shapecode_1_enabled=0
shapecode_1_sides=5
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.98600
shapecode_1_ang=0.00000
shapecode_1_tex_ang=3.14159
shapecode_1_tex_zoom=0.99979
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.900
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shape_2_per_frame1=x = sin(time) * .4 + .5;
shape_2_per_frame2=
shape_2_per_frame3=
shape_2_per_frame4=pow( (bass*.15),2);
shapecode_3_enabled=1
shapecode_3_sides=36
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=1.38306
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.000
shapecode_3_g=0.030
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
per_frame_1=t = time*12.3;
per_frame_2=rot = rot + 0.030*( 0.60*sin(0.38*time) + 0.40*sin(0.54*time) );
per_frame_3=dx = dx + 0.002*( 0.60*sin(0.434*time) + 0.40*sin(0.277*time) );
per_frame_4=dy = dy + 0.002*( 0.60*sin(0.384*time) + 0.40*sin(0.477*time) );
per_frame_5=//wave_a = 0;
per_frame_6=
per_frame_7=db = db*0.98 + bass*0.1;
per_frame_8=bb = bb + db*0.1;
per_frame_9=
per_frame_10=dt = dt*0.98 + treb*0.1;
per_frame_11=tt = tt + dt*0.1;
per_frame_12=
per_frame_13=dm = dm*0.98 + mid*0.1;
per_frame_14=mm = mm + dm*0.1;
per_frame_15=
per_frame_16=
per_frame_17=w = (bb-tt)*0.1;
per_frame_18=q11 = sin(w);
per_frame_19=q12 = cos(w);
per_frame_20=q13 = 0.5 + sin((bb-mm)*0.1)*0.25; // cx
per_frame_21=q14 = 0.5 + sin((tt-mm)*0.1)*0.25; // cy
per_frame_22=q15 = 4;
per_frame_23=q16 = 0.06;
per_frame_24=q17 = sin(-w);
per_frame_25=q18 = cos(-w);
per_frame_26=
warp_1=`shader_body
warp_2=`{
warp_3=` float2 d = texsize.zw*12;
warp_4=` float2 uv_y = uv;//0.5 + (uv_orig-0.5)*1.00 + float2(0,-0.8)*texsize.zw*0;
warp_5=` float3 dx = ( GetBlur1(uv_y + float2(1,0)*d) - GetBlur1(uv_y-float2(1,0)*d) );
warp_6=` float3 dy = ( GetBlur1(uv_y + float2(0,1)*d) - GetBlur1(uv_y-float2(0,1)*d) );
warp_7=` uv_y = uv_y + float2(dx.y,dy.y)*texsize.zw*2;
warp_8=`
warp_9=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*0.8 + rand_frame.xy;
warp_10=` float2 uv_bg = uv_orig -(uv_orig-uv)*0.4 + float2(dx.x,dy.x)*texsize.zw*2 + (tex2D(sampler_noise_lq, dither_uv).xy-0.5)*texsize.zw*4;
warp_11=`
warp_12=`ret.x = GetPixel(uv_bg).x - (GetPixel(uv_bg).x - GetBlur3(uv_bg).x)*0.02 - 0.008 +
warp_13=`(tex2D(sampler_noise_lq, dither_uv).x-0.5)*0.1;
warp_14=`
warp_15=`
warp_16=` ret.y = tex2D( sampler_main, uv ).y;
warp_17=` ret.y += (ret.y - GetBlur1(uv).y)*0.1 - 0.015;
warp_18=` dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy;
warp_19=`
warp_20=`uv_bg = uv_orig +(uv_orig-uv)*0.8 + (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)*texsize.zw*0;
warp_21=`ret.z = GetPixel(uv_bg).z*0.94 - 0.004;
warp_22=`}
comp_1=`shader_body
comp_2=`{
comp_3=`float2 cntr = float2(q13,q14);
comp_4=`float sin = q11;
comp_5=`float cos = q12;
comp_6=`float scale = q15;
comp_7=`
comp_8=`float2 uv_r = (uv-cntr)*aspect.xy;
comp_9=` uv_r = scale*float2( cos*uv_r.x - sin*uv_r.y, sin*uv_r.x + cos*uv_r.y); // rotation
comp_10=` uv_r = cntr + uv_r*aspect.zw;
comp_11=` uv_r = 1.0 - abs( frac( uv_r * 0.5 ) * 2.0 - 1.0 ); // Eo.S' mirror code
comp_12=`
comp_13=` sin = q17;
comp_14=` cos = q18;
comp_15=`
comp_16=`float2 uv_rr = (uv_r-cntr)*aspect.xy;
comp_17=` uv_rr = scale*float2( cos*uv_rr.x - sin*uv_rr.y, sin*uv_rr.x + cos*uv_rr.y); // counter-rotation
comp_18=` uv_rr = cntr + (uv_rr-cntr)*aspect.zw*q16;
comp_19=` uv_rr = 1.0 - abs( frac( uv_rr * 0.5 ) * 2.0 - 1.0 ); // Eo.S' mirror code
comp_20=`
comp_21=`uv = uv_rr;
comp_22=`
comp_23=` float2 d = texsize.zw*4;
comp_24=` float1 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ).y;
comp_25=` float1 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ).y;
comp_26=` float2 uv_y = uv+float2(dx,dy)*0.4;
comp_27=`
comp_28=`ret = lerp(float3(0.8,0.6,0.5)*tex2D(sampler_fc_main, uv_y).x,
comp_29=` lerp(float3(2,1.2,0),float3(-1,0.8,-1),GetPixel(uv).z),
comp_30=` GetBlur1(uv).y*0.35);
comp_31=`}

View File

@@ -0,0 +1,323 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.009
fWaveScale=2.713
fWaveSmoothing=0.000
fWaveParam=0.000
fModWaveAlphaStart=1.200
fModWaveAlphaEnd=1.200
fWarpAnimSpeed=1.000
fWarpScale=1.772
fZoomExponent=5.00873
fShader=0.000
zoom=1.01100
rot=0.00300
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.00000
sx=1.00000
sy=1.00000
wave_r=0.120
wave_g=0.000
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=1.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_frame1=q1 = below(rand(100),4 + 10*(treb+mid+bass));
wave_0_per_point1=it = (it + 1)*above(sample,0)*below(it,53);
wave_0_per_point2=ita = (ita + equal(it,0))*above(sample,0);
wave_0_per_point3=
wave_0_per_point4=sw = 1-equal(it,0)*equal(ita,0);
wave_0_per_point5=swi = (equal(lr,9) + equal(lr,5))*equal(it,0)*equal(ita,4);
wave_0_per_point6=xv = if(sw - swi,xv,rand(1001)*.001*.8);
wave_0_per_point7=mx = xv + ita*.025;
wave_0_per_point8=my = if(sw - swi,my,rand(1001)*.001*.975);
wave_0_per_point9=
wave_0_per_point10=sz = .01;
wave_0_per_point11=vx = above(it,1)*below(it,39) + above(it,12)*below(it,28) - equal(it,20) + equal(it,46) + equal(it,51) + equal(it,41) - equal(it,15) - equal(it,25) + equal(it,10) + equal(it,30) - equal(it,4) - equal(it,36);
wave_0_per_point12=vy = above(it,17)*below(it,49) + above(it,22)*below(it,44) - equal(it,33) + equal(it,7) + equal(it,51) + equal(it,15) - equal(it,41) - equal(it,25) + equal(it,4) + equal(it,10) - equal(it,36) - equal(it,30);
wave_0_per_point13=
wave_0_per_point14=sa = equal(ita,0)*13 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*11 + equal(ita,4)*4 + equal(ita,5)*18 + equal(ita,6)*15 + equal(ita,7)*16;
wave_0_per_point15=sb = equal(ita,0)*11 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*12;
wave_0_per_point16=sc = equal(ita,0)*4 + equal(ita,1)*15 + equal(ita,3)*4 + equal(ita,4)*18 + equal(ita,5)*21 + equal(ita,6)*7 + equal(ita,7)*19;
wave_0_per_point17=sd = equal(ita,0)*12 + equal(ita,1)*15 + equal(ita,2)*22 + equal(ita,3)*5;
wave_0_per_point18=se = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*20 + equal(ita,3)*5;
wave_0_per_point19=sf = equal(ita,0)*6 + equal(ita,1)*5 + equal(ita,2)*1 + equal(ita,3)*18 + equal(ita,5)*10 + equal(ita,6)*15 + equal(ita,7)*25;
wave_0_per_point20=sg = equal(ita,0)*1 + equal(ita,1)*14 + equal(ita,2)*7 + equal(ita,3)*5 + equal(ita,4)*18;
wave_0_per_point21=sh = equal(ita,0)*19 + equal(ita,1)*21 + equal(ita,2)*18 + equal(ita,3)*16 + equal(ita,4)*18 + equal(ita,5)*9 + equal(ita,6)*19 + equal(ita,7)*5;
wave_0_per_point22=si = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*16 + equal(ita,3)*16 + equal(ita,4)*25;
wave_0_per_point23=sj = equal(ita,0)*25 + equal(ita,1)*5 + equal(ita,2)*19 + equal(ita,6)*14 + equal(ita,7)*15;
wave_0_per_point24=
wave_0_per_point25=lr = if(sw,lr,rand(10));
wave_0_per_point26=let = equal(lr,0)*sa + equal(lr,1)*sb + equal(lr,2)*sc + equal(lr,3)*sd + equal(lr,4)*se + equal(lr,5)*sf + equal(lr,6)*sg + equal(lr,7)*sh + equal(lr,8)*si + equal(lr,9)*sj;
wave_0_per_point27=
wave_0_per_point28=va = equal(let,23) + equal(let,24) + equal(let,26);
wave_0_per_point29=vb = above(let,0)*below(let,9) + above(let,10)*below(let,19) + equal(let,21) + equal(let,23);
wave_0_per_point30=vc = equal(let,1) + equal(let,2) + equal(let,5) + equal(let,6) + equal(let,8) + equal(let,11) + equal(let,16) + equal(let,18) + equal(let,19);
wave_0_per_point31=vd = above(let,1)*below(let,9) + above(let,10)*below(let,24) - equal(let,20);
wave_0_per_point32=ve = equal(let,13) + equal(let,14) + equal(let,24) + equal(let,25);
wave_0_per_point33=vf = above(let,1)*below(let,8) + equal(let,9) + above(let,14)*below(let,21) + equal(let,26);
wave_0_per_point34=vg = equal(let,1);
wave_0_per_point35=vh = equal(let,9) + equal(let,20);
wave_0_per_point36=vi = above(let,0)*below(let,5) - equal(let,3) + equal(let,18);
wave_0_per_point37=vj = above(let,2)*below(let,8) - equal(let,4) + equal(let,9) + above(let,14)*below(let,21) - equal(let,18) + equal(let,26);
wave_0_per_point38=vk = equal(let,11) + equal(let,13) + above(let,23)*below(let,27);
wave_0_per_point39=vl = equal(let,8) + equal(let,10) + above(let,12)*below(let,18) + above(let,20)*below(let,24);
wave_0_per_point40=vm = equal(let,1) + equal(let,2) + equal(let,8) + equal(let,16) + equal(let,18) + equal(let,19);
wave_0_per_point41=vn = equal(let,1) + equal(let,7) + equal(let,8) + equal(let,10) + above(let,12)*below(let,24) - equal(let,16) - equal(let,18) - equal(let,20) - equal(let,22);
wave_0_per_point42=vo = equal(let,11) + equal(let,14) + equal(let,17) + equal(let,18) + equal(let,23) + equal(let,24);
wave_0_per_point43=vp = equal(let,3) + equal(let,5) + equal(let,7) + equal(let,9) + equal(let,10) + equal(let,12) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
wave_0_per_point44=vq = equal(let,2) + equal(let,4) + equal(let,22);
wave_0_per_point45=vr = equal(let,9) + equal(let,20) + equal(let,25);
wave_0_per_point46=vs = equal(let,22);
wave_0_per_point47=vt = above(let,1)*below(let,13) - equal(let,6) - equal(let,8) - equal(let,11) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
wave_0_per_point48=
wave_0_per_point49=a = if(above(it,51),0,if(above(it,49),va,if(above(it,47),vb,if(above(it,44),vc,if(above(it,42),vd,if(above(it,39),ve, if(above(it,37),vf,if(above(it,34),vg,if(above(it,31),vh,if(above(it,28),vi,if(above(it,26),vj,if(above(it,23),vk, if(above(it,21),vl,if(above(it,18),vm,if(above(it,16),vn,if(above(it,13),vo,if(above(it,11),vp,if(above(it,8),vq, if(above(it,5),vr,if(above(it,2),vs,if(it,vt,0)))))))))))))))))))));
wave_0_per_point50=
wave_0_per_point51=a = a*below(ita,8)*q1;
wave_0_per_point52=
wave_0_per_point53=x = mx + vx*sz*.75;
wave_0_per_point54=y = my + vy*sz*1.5;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=12
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=2
shapecode_0_x=0.490
shapecode_0_y=0.500
shapecode_0_rad=0.09902
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=4.36077
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=x = rand(1000)/1000;
shape_0_per_frame2=y = rand(1000)/1000;
shape_0_per_frame3=ang = rand(150)/100;
shapecode_1_enabled=0
shapecode_1_sides=5
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.98600
shapecode_1_ang=0.00000
shapecode_1_tex_ang=3.14159
shapecode_1_tex_zoom=0.99979
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.900
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shape_2_per_frame1=x = sin(time) * .4 + .5;
shape_2_per_frame2=
shape_2_per_frame3=
shape_2_per_frame4=pow( (bass*.15),2);
shapecode_3_enabled=1
shapecode_3_sides=36
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=1.38306
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.000
shapecode_3_g=0.030
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
per_frame_1=t = time*12.3;
per_frame_2=rot = rot + 0.030*( 0.60*sin(0.38*time) + 0.40*sin(0.54*time) );
per_frame_3=dx = dx + 0.002*( 0.60*sin(0.434*time) + 0.40*sin(0.277*time) );
per_frame_4=dy = dy + 0.002*( 0.60*sin(0.384*time) + 0.40*sin(0.477*time) );
warp_1=`shader_body
warp_2=`{
warp_3=` float2 d = texsize.zw*12;
warp_4=` float2 uv_y = uv;//0.5 + (uv_orig-0.5)*1.00 + float2(0,-0.8)*texsize.zw*0;
warp_5=` float3 dx = ( GetBlur1(uv_y + float2(1,0)*d) - GetBlur1(uv_y-float2(1,0)*d) );
warp_6=` float3 dy = ( GetBlur1(uv_y + float2(0,1)*d) - GetBlur1(uv_y-float2(0,1)*d) );
warp_7=` uv_y = uv_y + float2(dx.y,dy.y)*texsize.zw*2;
warp_8=`
warp_9=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*0.8 + rand_frame.xy;
warp_10=` float2 uv_bg = uv_orig -(uv_orig-uv)*0.4 + float2(dx.x,dy.x)*texsize.zw*2 + (tex2D(sampler_noise_lq, dither_uv).xy-0.5)*texsize.zw*4;
warp_11=`
warp_12=`ret.x = GetPixel(uv_bg).x - (GetPixel(uv_bg).x - GetBlur3(uv_bg).x)*0.02 - 0.008 +
warp_13=`(tex2D(sampler_noise_lq, dither_uv).x-0.5)*0.1;
warp_14=`
warp_15=`
warp_16=` ret.y = tex2D( sampler_main, uv ).y;
warp_17=` ret.y += (ret.y - GetBlur1(uv).y)*0.1 - 0.015;
warp_18=` dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy;
warp_19=`
warp_20=`uv_bg = uv_orig +(uv_orig-uv)*0.8 + (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)*texsize.zw*0;
warp_21=`ret.z = GetPixel(uv_bg).z*0.94 - 0.004;
warp_22=`}
comp_1=`shader_body
comp_2=`{
comp_3=` float2 d = texsize.zw*4;
comp_4=` float1 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ).y;
comp_5=` float1 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ).y;
comp_6=` float2 uv_y = uv+float2(dx,dy)*0.4;
comp_7=`
comp_8=`ret = lerp(float3(0.8,0.6,0.5)*tex2D(sampler_fc_main, uv_y).x,
comp_9=` lerp(float3(2,1.2,0),float3(-1,0.8,-1),GetPixel(uv).z),
comp_10=` GetBlur1(uv).y*0.35);
comp_11=`}
comp_12=`

View File

@@ -0,0 +1,348 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.009
fWaveScale=2.713
fWaveSmoothing=0.000
fWaveParam=0.000
fModWaveAlphaStart=1.200
fModWaveAlphaEnd=1.200
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.00000
fShader=0.000
zoom=0.99951
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.00909
sx=1.00000
sy=1.00000
wave_r=0.440
wave_g=0.400
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.500
ob_r=0.010
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_frame1=q1 = below(rand(100),4 + 10*(treb+mid+bass));
wave_0_per_point1=it = (it + 1)*above(sample,0)*below(it,53);
wave_0_per_point2=ita = (ita + equal(it,0))*above(sample,0);
wave_0_per_point3=
wave_0_per_point4=sw = 1-equal(it,0)*equal(ita,0);
wave_0_per_point5=swi = (equal(lr,9) + equal(lr,5))*equal(it,0)*equal(ita,4);
wave_0_per_point6=xv = if(sw - swi,xv,rand(1001)*.001*.8);
wave_0_per_point7=mx = xv + ita*.025;
wave_0_per_point8=my = if(sw - swi,my,rand(1001)*.001*.975);
wave_0_per_point9=
wave_0_per_point10=sz = .01;
wave_0_per_point11=vx = above(it,1)*below(it,39) + above(it,12)*below(it,28) - equal(it,20) + equal(it,46) + equal(it,51) + equal(it,41) - equal(it,15) - equal(it,25) + equal(it,10) + equal(it,30) - equal(it,4) - equal(it,36);
wave_0_per_point12=vy = above(it,17)*below(it,49) + above(it,22)*below(it,44) - equal(it,33) + equal(it,7) + equal(it,51) + equal(it,15) - equal(it,41) - equal(it,25) + equal(it,4) + equal(it,10) - equal(it,36) - equal(it,30);
wave_0_per_point13=
wave_0_per_point14=sa = equal(ita,0)*13 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*11 + equal(ita,4)*4 + equal(ita,5)*18 + equal(ita,6)*15 + equal(ita,7)*16;
wave_0_per_point15=sb = equal(ita,0)*11 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*12;
wave_0_per_point16=sc = equal(ita,0)*4 + equal(ita,1)*15 + equal(ita,3)*4 + equal(ita,4)*18 + equal(ita,5)*21 + equal(ita,6)*7 + equal(ita,7)*19;
wave_0_per_point17=sd = equal(ita,0)*12 + equal(ita,1)*15 + equal(ita,2)*22 + equal(ita,3)*5;
wave_0_per_point18=se = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*20 + equal(ita,3)*5;
wave_0_per_point19=sf = equal(ita,0)*6 + equal(ita,1)*5 + equal(ita,2)*1 + equal(ita,3)*18 + equal(ita,5)*10 + equal(ita,6)*15 + equal(ita,7)*25;
wave_0_per_point20=sg = equal(ita,0)*1 + equal(ita,1)*14 + equal(ita,2)*7 + equal(ita,3)*5 + equal(ita,4)*18;
wave_0_per_point21=sh = equal(ita,0)*19 + equal(ita,1)*21 + equal(ita,2)*18 + equal(ita,3)*16 + equal(ita,4)*18 + equal(ita,5)*9 + equal(ita,6)*19 + equal(ita,7)*5;
wave_0_per_point22=si = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*16 + equal(ita,3)*16 + equal(ita,4)*25;
wave_0_per_point23=sj = equal(ita,0)*25 + equal(ita,1)*5 + equal(ita,2)*19 + equal(ita,6)*14 + equal(ita,7)*15;
wave_0_per_point24=
wave_0_per_point25=lr = if(sw,lr,rand(10));
wave_0_per_point26=let = equal(lr,0)*sa + equal(lr,1)*sb + equal(lr,2)*sc + equal(lr,3)*sd + equal(lr,4)*se + equal(lr,5)*sf + equal(lr,6)*sg + equal(lr,7)*sh + equal(lr,8)*si + equal(lr,9)*sj;
wave_0_per_point27=
wave_0_per_point28=va = equal(let,23) + equal(let,24) + equal(let,26);
wave_0_per_point29=vb = above(let,0)*below(let,9) + above(let,10)*below(let,19) + equal(let,21) + equal(let,23);
wave_0_per_point30=vc = equal(let,1) + equal(let,2) + equal(let,5) + equal(let,6) + equal(let,8) + equal(let,11) + equal(let,16) + equal(let,18) + equal(let,19);
wave_0_per_point31=vd = above(let,1)*below(let,9) + above(let,10)*below(let,24) - equal(let,20);
wave_0_per_point32=ve = equal(let,13) + equal(let,14) + equal(let,24) + equal(let,25);
wave_0_per_point33=vf = above(let,1)*below(let,8) + equal(let,9) + above(let,14)*below(let,21) + equal(let,26);
wave_0_per_point34=vg = equal(let,1);
wave_0_per_point35=vh = equal(let,9) + equal(let,20);
wave_0_per_point36=vi = above(let,0)*below(let,5) - equal(let,3) + equal(let,18);
wave_0_per_point37=vj = above(let,2)*below(let,8) - equal(let,4) + equal(let,9) + above(let,14)*below(let,21) - equal(let,18) + equal(let,26);
wave_0_per_point38=vk = equal(let,11) + equal(let,13) + above(let,23)*below(let,27);
wave_0_per_point39=vl = equal(let,8) + equal(let,10) + above(let,12)*below(let,18) + above(let,20)*below(let,24);
wave_0_per_point40=vm = equal(let,1) + equal(let,2) + equal(let,8) + equal(let,16) + equal(let,18) + equal(let,19);
wave_0_per_point41=vn = equal(let,1) + equal(let,7) + equal(let,8) + equal(let,10) + above(let,12)*below(let,24) - equal(let,16) - equal(let,18) - equal(let,20) - equal(let,22);
wave_0_per_point42=vo = equal(let,11) + equal(let,14) + equal(let,17) + equal(let,18) + equal(let,23) + equal(let,24);
wave_0_per_point43=vp = equal(let,3) + equal(let,5) + equal(let,7) + equal(let,9) + equal(let,10) + equal(let,12) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
wave_0_per_point44=vq = equal(let,2) + equal(let,4) + equal(let,22);
wave_0_per_point45=vr = equal(let,9) + equal(let,20) + equal(let,25);
wave_0_per_point46=vs = equal(let,22);
wave_0_per_point47=vt = above(let,1)*below(let,13) - equal(let,6) - equal(let,8) - equal(let,11) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
wave_0_per_point48=
wave_0_per_point49=a = if(above(it,51),0,if(above(it,49),va,if(above(it,47),vb,if(above(it,44),vc,if(above(it,42),vd,if(above(it,39),ve, if(above(it,37),vf,if(above(it,34),vg,if(above(it,31),vh,if(above(it,28),vi,if(above(it,26),vj,if(above(it,23),vk, if(above(it,21),vl,if(above(it,18),vm,if(above(it,16),vn,if(above(it,13),vo,if(above(it,11),vp,if(above(it,8),vq, if(above(it,5),vr,if(above(it,2),vs,if(it,vt,0)))))))))))))))))))));
wave_0_per_point50=
wave_0_per_point51=a = a*below(ita,8)*q1;
wave_0_per_point52=
wave_0_per_point53=x = mx + vx*sz*.75;
wave_0_per_point54=y = my + vy*sz*1.5;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=12
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=2
shapecode_0_x=0.490
shapecode_0_y=0.500
shapecode_0_rad=0.09902
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=4.36077
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=x = rand(1000)/1000;
shape_0_per_frame2=y = rand(1000)/1000;
shape_0_per_frame3=ang = rand(150)/100;
shapecode_1_enabled=0
shapecode_1_sides=5
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.98600
shapecode_1_ang=0.00000
shapecode_1_tex_ang=3.14159
shapecode_1_tex_zoom=0.99979
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.900
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shape_2_per_frame1=x = sin(time) * .4 + .5;
shape_2_per_frame2=
shape_2_per_frame3=
shape_2_per_frame4=pow( (bass*.15),2);
shapecode_3_enabled=1
shapecode_3_sides=36
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.81623
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.000
shapecode_3_g=0.040
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=x = 1-q1;
shape_3_per_frame2=y = q2;
shape_3_per_frame3=x = 0.5 + (x - 0.5)*0.25;
shape_3_per_frame4=y = 0.5 + (y - 0.5)*0.25;
per_frame_1=vol = bass*8 + mid*5 + treb*3;
per_frame_2=m = m*0.97 + vol*0.08;
per_frame_3=monitor = vol;
per_frame_4=beat = above(vol,res)*above(vol,m)*above(vol,16);
per_frame_5=diff = (1-beat)*diff + beat*(vol-res);
per_frame_6=res = beat*(vol + m*0.1) + (1-beat)*(res - (0.1+diff*0.02)*60/fps);
per_frame_7=res = max(0,res);
per_frame_8=
per_frame_9=
per_frame_10=x = if(beat,rand(60)*0.01 + 0.2,x);
per_frame_11=y = if(beat,rand(60)*0.01 + 0.2,y);
per_frame_12=q1 = x;
per_frame_13=q2 = y;
per_frame_14=
per_frame_15=wave_x = q1;
per_frame_16=wave_y = 1-q2;
per_pixel_1=cx = q1;
per_pixel_2=cy = q2;
per_pixel_3=
per_pixel_4=d = pow(sqrt(sqr(x-cx)+sqr(y-cy)),0.8);
per_pixel_5=r = 0.2;
per_pixel_6=v = 0.2;
per_pixel_7=
per_pixel_8=dx = (x - cx)*v*(d-r);
per_pixel_9=dy = (y - cy)*v*(d-r);
warp_1=`shader_body
warp_2=`{
warp_3=` float2 d = texsize.zw*12;
warp_4=` float2 uv_y = uv;//0.5 + (uv_orig-0.5)*1.00 + float2(0,-0.8)*texsize.zw*0;
warp_5=` float3 dx = ( GetBlur1(uv_y + float2(1,0)*d) - GetBlur1(uv_y-float2(1,0)*d) );
warp_6=` float3 dy = ( GetBlur1(uv_y + float2(0,1)*d) - GetBlur1(uv_y-float2(0,1)*d) );
warp_7=` uv_y = uv_y + float2(dx.y,dy.y)*texsize.zw*2;
warp_8=`
warp_9=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*0.8 + rand_frame.xy;
warp_10=` float2 uv_bg = lerp(uv_orig,uv,0.2) + float2(dx.x,dy.x)*texsize.zw*2 + (tex2D(sampler_noise_lq, dither_uv).xy-0.5)*texsize.zw*4;
warp_11=`
warp_12=`ret.x = tex2D(sampler_fc_main,uv_bg).x - (tex2D(sampler_fc_main,uv_bg).x - GetBlur3(uv_bg).x)*0.02 - 0.008 +
warp_13=`(tex2D(sampler_noise_lq, dither_uv).x-0.5)*0.1;
warp_14=`
warp_15=`
warp_16=` ret.y = tex2D( sampler_main, uv ).y;
warp_17=` ret.y += (ret.y - GetBlur1(uv).y)*0.1 - 0.015;
warp_18=` dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy;
warp_19=`
warp_20=`uv_bg = uv_orig +(uv_orig-uv) + (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)*texsize.zw*0;
warp_21=`ret.z = tex2D(sampler_fc_main,uv_bg).z*0.96 - 0.004;
warp_22=`}
comp_1=`shader_body
comp_2=`{
comp_3=` float2 d = texsize.zw*4;
comp_4=` float1 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ).y;
comp_5=` float1 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ).y;
comp_6=` float2 uv_y = uv-float2(dx,dy)*0.4;
comp_7=`
comp_8=`ret = lerp(tex2D(sampler_fc_main, uv_y).x*pow(hue_shader.zxy,2),
comp_9=` lerp(pow(hue_shader,4)*1.2,3,GetPixel(uv).z),
comp_10=` GetBlur1(uv).y*0.7);
comp_11=`}
comp_12=`

View File

@@ -0,0 +1,539 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=1.000
fDecay=0.500
fVideoEchoZoom=1.030
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.010
fWaveSmoothing=0.000
fWaveParam=0.000
fModWaveAlphaStart=1.000
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=1.000
fWarpScale=0.107
fZoomExponent=4.28632
fShader=1.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01743
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=1.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=1.000
ib_g=1.000
ib_b=1.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=5.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=1
wavecode_0_samples=495
wavecode_0_sep=4
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=100.00000
wavecode_0_smoothing=1.00000
wavecode_0_r=0.000
wavecode_0_g=0.040
wavecode_0_b=0.000
wavecode_0_a=0.990
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=ab = 1;
wave_0_per_frame1=t1 = q1;
wave_0_per_frame2=t2 = q2;
wave_0_per_frame3=t3 = q3;
wave_0_per_frame4=t4 = q4;
wave_0_per_frame5=t5 = q5;
wave_0_per_frame6=t6 = q6;
wave_0_per_frame7=t8 = .07;
wave_0_per_frame8=t7 = 1;
wave_0_per_point1=t7 = -t7;
wave_0_per_point2=pi = asin(1);
wave_0_per_point3=n = 180;
wave_0_per_point4=rd = 0.075;//+(value1*10+1)*((sample*512)%2)*0.02;
wave_0_per_point5=my_x = sin(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*sin(sample*pi*4+(t7+1)*t8);
wave_0_per_point6=my_y = cos(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*cos(sample*pi*4+(t7+1)*t8);
wave_0_per_point7=my_z = sin(sample*pi*n)*rd;
wave_0_per_point8=
wave_0_per_point9=
wave_0_per_point10=
wave_0_per_point11=d = 1.4; // makes the perspective impact
wave_0_per_point12=zoom = 0.65;
wave_0_per_point13=
wave_0_per_point14=w1 = q2;
wave_0_per_point15=w2 = q3;
wave_0_per_point16=w3 = q4;
wave_0_per_point17=
wave_0_per_point18=x1 = cos(w1)*my_x + sin(w1)*my_y;
wave_0_per_point19=y1 = -sin(w1)*my_x + cos(w1)*my_y;
wave_0_per_point20=z1 = my_z;
wave_0_per_point21=
wave_0_per_point22=x2 = cos(w2)*x1 + sin(w2)*z1;
wave_0_per_point23=z2 = -sin(w2)*x1 + cos(w2)*z1;
wave_0_per_point24=y2 = y1;
wave_0_per_point25=
wave_0_per_point26=y3 = cos(w3)*y2 + sin(w3)*z2;
wave_0_per_point27=z3 = -sin(w3)*y2 + cos(w3)*z2;
wave_0_per_point28=x3 = x2;
wave_0_per_point29=
wave_0_per_point30=// perspective calculation
wave_0_per_point31=
wave_0_per_point32=l = sqrt(x3*x3 + y3*y3);
wave_0_per_point33=w = atan2(x3,y3);
wave_0_per_point34=p = tan(asin(1) + atan2(d+z3,l));
wave_0_per_point35=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
wave_0_per_point36=
wave_0_per_point37=my_x = zoom*sin(w)*p;
wave_0_per_point38=my_y = zoom*cos(w)*p;
wave_0_per_point39=
wave_0_per_point40=x = 0.5 + my_x;
wave_0_per_point41=y = 0.5 + my_y;
wave_0_per_point42=
wave_0_per_point43=b = -z3 + 0.5;
wave_0_per_point44=b = min(1,max(0,b))*0.5;
wave_0_per_point45=r = 1-b*2
wave_0_per_point46=//b = (1 - r)*0.1;
wave_0_per_point47=//a = 7/(d*16) - 0.1;
wavecode_1_enabled=0
wavecode_1_samples=445
wavecode_1_sep=4
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=100.00000
wavecode_1_smoothing=1.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.990
wave_1_init1=t2 = 0;
wave_1_init2=t3 = 0;
wave_1_init3=t4 = 0;
wave_1_init4=ab = 1;
wave_1_per_frame1=t1 = q1;
wave_1_per_frame2=t2 = q2;
wave_1_per_frame3=t3 = q3;
wave_1_per_frame4=t4 = q4;
wave_1_per_frame5=t5 = q5;
wave_1_per_frame6=t6 = q6;
wave_1_per_frame7=t8 = .09;
wave_1_per_frame8=t7 = 1;
wave_1_per_point1=t7 = -t7;
wave_1_per_point2=pi = asin(1);
wave_1_per_point3=n = 160;
wave_1_per_point4=rd = 0.075;//+(value1*10+1)*((sample*512)%2)*0.02;
wave_1_per_point5=xx = sin(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*sin(sample*pi*4);
wave_1_per_point6=yy = cos(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*cos(sample*pi*4);
wave_1_per_point7=zz = sin(sample*pi*n)*rd;
wave_1_per_point8=
wave_1_per_point9=d = sqrt( xx*xx + yy*yy + zz*zz);
wave_1_per_point10=d1 = 1;
wave_1_per_point11=xx = xx*d1;
wave_1_per_point12=yy = yy*d1;
wave_1_per_point13=zz = zz*d1;
wave_1_per_point14=
wave_1_per_point15=w = -d*t5;
wave_1_per_point16=s1 = sin(t2*1+w);
wave_1_per_point17=s2 = sin(t3*1+w);
wave_1_per_point18=s3 = sin(t4*1+w);
wave_1_per_point19=c1 = cos(t2*1+w);
wave_1_per_point20=c2 = cos(t3*1+w);
wave_1_per_point21=c3 = cos(t4*1+w);
wave_1_per_point22=
wave_1_per_point23=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_1_per_point24=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_1_per_point25=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_1_per_point26=
wave_1_per_point27=a = 0.75;
wave_1_per_point28=zoom = 0.5*atan2(a,a+z);//0.5*(1/(z+a));
wave_1_per_point29=x = 0.5 + zoom*x1;
wave_1_per_point30=y = 0.5 + zoom*y1;
wave_1_per_point31=
wave_1_per_point32=pi3 = 3.1415*2*0.3333;
wave_1_per_point33=t = sample*pi*4-2*time;
wave_1_per_point34=c=1.6;
wave_1_per_point35=r = sin(t)*c;
wave_1_per_point36=
wave_1_per_point37=g = sin(t+pi3)*c;
wave_1_per_point38=
wave_1_per_point39=b = sin(t-pi3)*c;
wave_1_per_point40=
wave_1_per_point41=j = 0.71;
wave_1_per_point42=//r = 0.5+xx*j;
wave_1_per_point43=//g = 0.5+yy*j;
wave_1_per_point44=//b = 0.5+zz*j;
wave_1_per_point45=
wave_1_per_point46=r = if(above(r,1),1,r);
wave_1_per_point47=r = if(below(r,0),0,r);
wave_1_per_point48=g = if(above(g,1),1,g);
wave_1_per_point49=g = if(below(g,0),0,g);
wave_1_per_point50=b = if(above(b,1),1,b);
wave_1_per_point51=b = if(below(b,0),0,b);
wave_1_per_point52=a = 1-(z + a)/2;
wave_1_per_point53=
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=4
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=0.09348
wavecode_2_smoothing=1.00000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_init1=t2 = 0;
wave_2_init2=t3 = 0;
wave_2_init3=t4 = 0;
wave_2_init4=ab = 1;
wave_2_per_frame1=t1 = q1;
wave_2_per_frame2=t2 = q2;
wave_2_per_frame3=t3 = q3;
wave_2_per_frame4=t4 = q4;
wave_2_per_frame5=t5 = q5;
wave_2_per_frame6=t6 = q6;
wave_2_per_point1=s8 = sample*383;
wave_2_per_point2=
wave_2_per_point3=s = 100;//0.3;
wave_2_per_point4=xx = sin(sample*s);//((sample*343)%7 - 3.5)*s;
wave_2_per_point5=zz = cos(sample*s);//((sample*49)%7 - 3.5)*s;
wave_2_per_point6=yy = (sample-0.5);//((sample*7)%7 - 3.5)*s;
wave_2_per_point7=
wave_2_per_point8=d = sqrt( xx*xx + yy*yy + zz*zz);
wave_2_per_point9=d1 = 1/d;
wave_2_per_point10=xx = xx*d1;
wave_2_per_point11=yy = yy*d1;
wave_2_per_point12=zz = zz*d1;
wave_2_per_point13=
wave_2_per_point14=w = 1+0*(d)*(t6);//(sample*sin(time*0.3)*0.02-1);
wave_2_per_point15=s1 = sin(t2*w);
wave_2_per_point16=s2 = sin(t3*w);
wave_2_per_point17=s3 = sin(t4*w);
wave_2_per_point18=c1 = cos(t2*w);
wave_2_per_point19=c2 = cos(t3*w);
wave_2_per_point20=c3 = cos(t4*w);
wave_2_per_point21=
wave_2_per_point22=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_2_per_point23=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_2_per_point24=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_2_per_point25=
wave_2_per_point26=a = 2;
wave_2_per_point27=zoom = 0.3*atan2(a-z,a);//0.5*(1/(z+a));
wave_2_per_point28=x = 0.5 + zoom*x1;
wave_2_per_point29=y = 0.5 + zoom*y1;
wave_2_per_point30=
wave_2_per_point31=pi3 = 3.1415*2*0.3333;
wave_2_per_point32=t = -z*13+t5*20;
wave_2_per_point33=c = 10;
wave_2_per_point34=r = sin(t)*c;
wave_2_per_point35=
wave_2_per_point36=g = sin(t+pi3)*c;
wave_2_per_point37=
wave_2_per_point38=b = sin(t-pi3)*c;
wave_2_per_point39=
wave_2_per_point40=j = 0.71;
wave_2_per_point41=//r = 0.5+xx*j;
wave_2_per_point42=//g = 0.5+yy*j;
wave_2_per_point43=//b = 0.5+zz*j;
wave_2_per_point44=
wave_2_per_point45=r = if(above(r,1),1,r);
wave_2_per_point46=r = if(below(r,0),0,r);
wave_2_per_point47=g = if(above(g,1),1,g);
wave_2_per_point48=g = if(below(g,0),0,g);
wave_2_per_point49=b = if(above(b,1),1,b);
wave_2_per_point50=b = if(below(b,0),0,b);
wave_2_per_point51=
wave_2_per_point52=
wave_2_per_point53=a = sigmoid(-z,10)*1.0+0.0;
wavecode_3_enabled=0
wavecode_3_samples=484
wavecode_3_sep=4
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=9.94125
wavecode_3_smoothing=1.00000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_init1=t2 = 0;
wave_3_init2=t3 = 0;
wave_3_init3=t4 = 0;
wave_3_init4=ab = 1;
wave_3_per_frame1=t1 = q1;
wave_3_per_frame2=t2 = q2;
wave_3_per_frame3=t3 = q3;
wave_3_per_frame4=t4 = q4;
wave_3_per_frame5=t5 = q5;
wave_3_per_frame6=t6 = q6;
wave_3_per_point1=s8 = sample*383;
wave_3_per_point2=
wave_3_per_point3=s = 0.25;
wave_3_per_point4=xx = ((sample*(465))%15 - 8)*s*2;
wave_3_per_point5=yy = ((sample*31)%31 - 16)*s;
wave_3_per_point6=zz = 0;
wave_3_per_point7=
wave_3_per_point8=d = sqrt( xx*xx + yy*yy + zz*zz);
wave_3_per_point9=w = 1;
wave_3_per_point10=
wave_3_per_point11=s1 = sin(t2*1);
wave_3_per_point12=s2 = sin(t3*0);
wave_3_per_point13=s3 = sin(t4*1);
wave_3_per_point14=c1 = cos(t2*1);
wave_3_per_point15=c2 = cos(t3*0);
wave_3_per_point16=c3 = cos(t4*1);
wave_3_per_point17=
wave_3_per_point18=
wave_3_per_point19=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_3_per_point20=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_3_per_point21=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_3_per_point22=
wave_3_per_point23=a = 500;
wave_3_per_point24=zoom = 0.05*atan2(a-z,a);//0.5*(1/(z+a));
wave_3_per_point25=x = 0.5 + zoom*x1;
wave_3_per_point26=y = 0.5 + zoom*y1;
wave_3_per_point27=
wave_3_per_point28=pi3 = 3.1415*2*0.3333;
wave_3_per_point29=t = -z*5+t5;
wave_3_per_point30=c = 10;
wave_3_per_point31=r = sin(t)*c;
wave_3_per_point32=
wave_3_per_point33=g = sin(t+pi3)*c;
wave_3_per_point34=
wave_3_per_point35=b = sin(t-pi3)*c;
wave_3_per_point36=
wave_3_per_point37=j = 0.71;
wave_3_per_point38=//r = 0.5+xx*j;
wave_3_per_point39=//g = 0.5+yy*j;
wave_3_per_point40=//b = 0.5+zz*j;
wave_3_per_point41=
wave_3_per_point42=r = if(above(r,1),1,r);
wave_3_per_point43=r = if(below(r,0),0,r);
wave_3_per_point44=g = if(above(g,1),1,g);
wave_3_per_point45=g = if(below(g,0),0,g);
wave_3_per_point46=b = if(above(b,1),1,b);
wave_3_per_point47=b = if(below(b,0),0,b);
wave_3_per_point48=
wave_3_per_point49=
wave_3_per_point50=a = sigmoid(z,5);
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.78900
shapecode_0_ang=0.62830
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.17257
shapecode_0_r=0.000
shapecode_0_g=1.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_init1=vx = 0;
shape_0_init2=vy = 0;
shape_0_per_frame1=rad = 0.65 + bass*0.1;
shape_0_per_frame2=
shape_0_per_frame3=an = an*0.99 + (bass-treb)*0.1;
shape_0_per_frame4=ang = an*0.1 + 0.6;
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.40271
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=2.23888
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=0.080
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=1.21525
shapecode_2_ang=0.00000
shapecode_2_tex_ang=2.57611
shapecode_2_tex_zoom=0.55595
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shapecode_3_enabled=0
shapecode_3_sides=34
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.990
shapecode_3_y=0.990
shapecode_3_rad=0.02558
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.000
shapecode_3_g=1.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
per_frame_init_1=x1 = 0;
per_frame_init_2=y1 = 0;
per_frame_1=q1 = 0;
per_frame_2=v = 0.4;
per_frame_3=j1 = j1*0.95 + sqr(bass*4)*v;
per_frame_4=j2 = j2*0.95 + sqr(mid*4)*v;
per_frame_5=j3 = j3*0.95 + sqr(treb*4)*v;
per_frame_6=
per_frame_7=n = n + j1*0.0052;
per_frame_8=n1 = n1 + j2*0.0052;
per_frame_9=n2 = n2 + j3*0.0052;
per_frame_10=
per_frame_11=
per_frame_12=q2 = n*0.01;
per_frame_13=q3 = n1*0.01;
per_frame_14=q4 = n2*0.01;
per_frame_15=
per_frame_16=k = k*0.99 + sqr(mid_att*2);
per_frame_17=q5 = k*0.00;
per_frame_18=
per_frame_19=zoom = 1.0016;
per_frame_20=warp = 0;
per_frame_21=
per_frame_22=rot = -0.00;
per_frame_23=
per_frame_24=q9 = aspectx;
per_frame_25=q10 = aspecty;
warp_1=`shader_body
warp_2=`{
warp_3=`
warp_4=` float2 d = texsize.zw*4;
warp_5=` float3 dx = ( GetBlur2(uv + float2(1,0)*d) - GetBlur2(uv-float2(1,0)*d) );
warp_6=` float3 dy = ( GetBlur2(uv + float2(0,1)*d) - GetBlur2(uv-float2(0,1)*d) );
warp_7=` float2 uv_dz = uv + float2(dy.z,-dx.z)*texsize.zw*60;
warp_8=` ret.z = (GetPixel(uv_dz).z + (GetPixel(uv).z - GetBlur1(uv).z)*200*length(uv_dz-uv))*0.96 - 0.02;
warp_9=`
warp_10=`
warp_11=` d = texsize.zw*4;
warp_12=` dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
warp_13=` dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
warp_14=`
warp_15=` float2 uv_dy = uv_orig + float2(dx.y,dy.y)*texsize.zw*6;
warp_16=` ret.y = GetPixel(uv_dy).y + (GetPixel(uv).y - GetBlur1(uv).y)*0.1 - 0.016;
warp_17=`//ret.y = 0;
warp_18=`}
comp_1=`sampler sampler_manyfish;
comp_2=`shader_body
comp_3=`{
comp_4=` float2 d = texsize.zw*8;
comp_5=` float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
comp_6=` float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
comp_7=`
comp_8=` float2 uv_dz = uv - float2(dx.z,dy.z)*0.2;
comp_9=` float2 uv_dy = uv - float2(dx.y,dy.y)*0.04;
comp_10=` float emboss = (-dx.y+dy.y) + 1 + (-dx.z + dy.z)*2;
comp_11=`
comp_12=`ret = GetPixel(uv).y*0.2;
comp_13=`ret = lerp(float3(0.2,0,0.1),float3(0.8,0.6,0),GetPixel(uv_dz).y);
comp_14=`ret *= emboss;
comp_15=`ret = lerp(ret,float3(0.2,0,0.4),GetBlur1(uv_dy).x*1.4);
comp_16=`ret = lerp(ret,float3(1,0.9,0.8),GetPixel(uv).z*1);
comp_17=`
comp_18=`}
comp_19=`

View File

@@ -0,0 +1,615 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000
fGammaAdj=1.000
fDecay=0.500
fVideoEchoZoom=1.030
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.010
fWaveSmoothing=0.000
fWaveParam=0.000
fModWaveAlphaStart=1.000
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=1.549
fWarpScale=2.940
fZoomExponent=0.02049
fShader=1.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=1.45984
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=1.000
ib_g=1.000
ib_b=1.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=5.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=495
wavecode_0_sep=4
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=100.00000
wavecode_0_smoothing=1.00000
wavecode_0_r=0.010
wavecode_0_g=0.000
wavecode_0_b=0.000
wavecode_0_a=1.000
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=ab = 1;
wave_0_per_frame1=t1 = q1;
wave_0_per_frame2=t2 = q2;
wave_0_per_frame3=t3 = q3;
wave_0_per_frame4=t4 = q4;
wave_0_per_frame5=t5 = q5;
wave_0_per_frame6=t6 = q6;
wave_0_per_frame7=t8 = .07;
wave_0_per_frame8=t7 = 1;
wave_0_per_point1=t7 = -t7;
wave_0_per_point2=pi = asin(1);
wave_0_per_point3=n = 180;
wave_0_per_point4=rd = 0.075;//+(value1*10+1)*((sample*512)%2)*0.02;
wave_0_per_point5=my_x = sin(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*sin(sample*pi*4+(t7+1)*t8);
wave_0_per_point6=my_y = cos(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*cos(sample*pi*4+(t7+1)*t8);
wave_0_per_point7=my_z = sin(sample*pi*n)*rd;
wave_0_per_point8=
wave_0_per_point9=
wave_0_per_point10=
wave_0_per_point11=d = 1.4; // makes the perspective impact
wave_0_per_point12=zoom = 0.85;
wave_0_per_point13=
wave_0_per_point14=w1 = q12;
wave_0_per_point15=w2 = q13;
wave_0_per_point16=w3 = q14;
wave_0_per_point17=
wave_0_per_point18=x1 = cos(w1)*my_x + sin(w1)*my_y;
wave_0_per_point19=y1 = -sin(w1)*my_x + cos(w1)*my_y;
wave_0_per_point20=z1 = my_z;
wave_0_per_point21=
wave_0_per_point22=x2 = cos(w2)*x1 + sin(w2)*z1;
wave_0_per_point23=z2 = -sin(w2)*x1 + cos(w2)*z1;
wave_0_per_point24=y2 = y1;
wave_0_per_point25=
wave_0_per_point26=y3 = cos(w3)*y2 + sin(w3)*z2;
wave_0_per_point27=z3 = -sin(w3)*y2 + cos(w3)*z2;
wave_0_per_point28=x3 = x2;
wave_0_per_point29=
wave_0_per_point30=// perspective calculation
wave_0_per_point31=
wave_0_per_point32=l = sqrt(x3*x3 + y3*y3);
wave_0_per_point33=w = atan2(x3,y3);
wave_0_per_point34=p = tan(asin(1) + atan2(d+z3,l));
wave_0_per_point35=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
wave_0_per_point36=
wave_0_per_point37=my_x = zoom*sin(w)*p;
wave_0_per_point38=my_y = zoom*cos(w)*p;
wave_0_per_point39=
wave_0_per_point40=x = 0.5 + my_x;
wave_0_per_point41=y = 0.5 + my_y;
wave_0_per_point42=
wave_0_per_point43=g = -z3*0.8 + 0.55;
wave_0_per_point44=//b = min(1,max(0,b))*0.5;
wave_0_per_point45=//r = 1-b*2
wave_0_per_point46=//b = (1 - r)*0.1;
wave_0_per_point47=//a = 7/(d*16) - 0.1;
wavecode_1_enabled=0
wavecode_1_samples=445
wavecode_1_sep=4
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=100.00000
wavecode_1_smoothing=1.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.990
wave_1_init1=t2 = 0;
wave_1_init2=t3 = 0;
wave_1_init3=t4 = 0;
wave_1_init4=ab = 1;
wave_1_per_frame1=t1 = q1;
wave_1_per_frame2=t2 = q2;
wave_1_per_frame3=t3 = q3;
wave_1_per_frame4=t4 = q4;
wave_1_per_frame5=t5 = q5;
wave_1_per_frame6=t6 = q6;
wave_1_per_frame7=t8 = .09;
wave_1_per_frame8=t7 = 1;
wave_1_per_point1=t7 = -t7;
wave_1_per_point2=pi = asin(1);
wave_1_per_point3=n = 160;
wave_1_per_point4=rd = 0.075;//+(value1*10+1)*((sample*512)%2)*0.02;
wave_1_per_point5=xx = sin(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*sin(sample*pi*4);
wave_1_per_point6=yy = cos(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*cos(sample*pi*4);
wave_1_per_point7=zz = sin(sample*pi*n)*rd;
wave_1_per_point8=
wave_1_per_point9=d = sqrt( xx*xx + yy*yy + zz*zz);
wave_1_per_point10=d1 = 1;
wave_1_per_point11=xx = xx*d1;
wave_1_per_point12=yy = yy*d1;
wave_1_per_point13=zz = zz*d1;
wave_1_per_point14=
wave_1_per_point15=w = -d*t5;
wave_1_per_point16=s1 = sin(t2*1+w);
wave_1_per_point17=s2 = sin(t3*1+w);
wave_1_per_point18=s3 = sin(t4*1+w);
wave_1_per_point19=c1 = cos(t2*1+w);
wave_1_per_point20=c2 = cos(t3*1+w);
wave_1_per_point21=c3 = cos(t4*1+w);
wave_1_per_point22=
wave_1_per_point23=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_1_per_point24=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_1_per_point25=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_1_per_point26=
wave_1_per_point27=a = 0.75;
wave_1_per_point28=zoom = 0.5*atan2(a,a+z);//0.5*(1/(z+a));
wave_1_per_point29=x = 0.5 + zoom*x1;
wave_1_per_point30=y = 0.5 + zoom*y1;
wave_1_per_point31=
wave_1_per_point32=pi3 = 3.1415*2*0.3333;
wave_1_per_point33=t = sample*pi*4-2*time;
wave_1_per_point34=c=1.6;
wave_1_per_point35=r = sin(t)*c;
wave_1_per_point36=
wave_1_per_point37=g = sin(t+pi3)*c;
wave_1_per_point38=
wave_1_per_point39=b = sin(t-pi3)*c;
wave_1_per_point40=
wave_1_per_point41=j = 0.71;
wave_1_per_point42=//r = 0.5+xx*j;
wave_1_per_point43=//g = 0.5+yy*j;
wave_1_per_point44=//b = 0.5+zz*j;
wave_1_per_point45=
wave_1_per_point46=r = if(above(r,1),1,r);
wave_1_per_point47=r = if(below(r,0),0,r);
wave_1_per_point48=g = if(above(g,1),1,g);
wave_1_per_point49=g = if(below(g,0),0,g);
wave_1_per_point50=b = if(above(b,1),1,b);
wave_1_per_point51=b = if(below(b,0),0,b);
wave_1_per_point52=a = 1-(z + a)/2;
wave_1_per_point53=
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=4
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=0.09348
wavecode_2_smoothing=1.00000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_init1=t2 = 0;
wave_2_init2=t3 = 0;
wave_2_init3=t4 = 0;
wave_2_init4=ab = 1;
wave_2_per_frame1=t1 = q1;
wave_2_per_frame2=t2 = q2;
wave_2_per_frame3=t3 = q3;
wave_2_per_frame4=t4 = q4;
wave_2_per_frame5=t5 = q5;
wave_2_per_frame6=t6 = q6;
wave_2_per_point1=s8 = sample*383;
wave_2_per_point2=
wave_2_per_point3=s = 100;//0.3;
wave_2_per_point4=xx = sin(sample*s);//((sample*343)%7 - 3.5)*s;
wave_2_per_point5=zz = cos(sample*s);//((sample*49)%7 - 3.5)*s;
wave_2_per_point6=yy = (sample-0.5);//((sample*7)%7 - 3.5)*s;
wave_2_per_point7=
wave_2_per_point8=d = sqrt( xx*xx + yy*yy + zz*zz);
wave_2_per_point9=d1 = 1/d;
wave_2_per_point10=xx = xx*d1;
wave_2_per_point11=yy = yy*d1;
wave_2_per_point12=zz = zz*d1;
wave_2_per_point13=
wave_2_per_point14=w = 1+0*(d)*(t6);//(sample*sin(time*0.3)*0.02-1);
wave_2_per_point15=s1 = sin(t2*w);
wave_2_per_point16=s2 = sin(t3*w);
wave_2_per_point17=s3 = sin(t4*w);
wave_2_per_point18=c1 = cos(t2*w);
wave_2_per_point19=c2 = cos(t3*w);
wave_2_per_point20=c3 = cos(t4*w);
wave_2_per_point21=
wave_2_per_point22=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_2_per_point23=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_2_per_point24=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_2_per_point25=
wave_2_per_point26=a = 2;
wave_2_per_point27=zoom = 0.3*atan2(a-z,a);//0.5*(1/(z+a));
wave_2_per_point28=x = 0.5 + zoom*x1;
wave_2_per_point29=y = 0.5 + zoom*y1;
wave_2_per_point30=
wave_2_per_point31=pi3 = 3.1415*2*0.3333;
wave_2_per_point32=t = -z*13+t5*20;
wave_2_per_point33=c = 10;
wave_2_per_point34=r = sin(t)*c;
wave_2_per_point35=
wave_2_per_point36=g = sin(t+pi3)*c;
wave_2_per_point37=
wave_2_per_point38=b = sin(t-pi3)*c;
wave_2_per_point39=
wave_2_per_point40=j = 0.71;
wave_2_per_point41=//r = 0.5+xx*j;
wave_2_per_point42=//g = 0.5+yy*j;
wave_2_per_point43=//b = 0.5+zz*j;
wave_2_per_point44=
wave_2_per_point45=r = if(above(r,1),1,r);
wave_2_per_point46=r = if(below(r,0),0,r);
wave_2_per_point47=g = if(above(g,1),1,g);
wave_2_per_point48=g = if(below(g,0),0,g);
wave_2_per_point49=b = if(above(b,1),1,b);
wave_2_per_point50=b = if(below(b,0),0,b);
wave_2_per_point51=
wave_2_per_point52=
wave_2_per_point53=a = sigmoid(-z,10)*1.0+0.0;
wavecode_3_enabled=0
wavecode_3_samples=484
wavecode_3_sep=4
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=9.94125
wavecode_3_smoothing=1.00000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_init1=t2 = 0;
wave_3_init2=t3 = 0;
wave_3_init3=t4 = 0;
wave_3_init4=ab = 1;
wave_3_per_frame1=t1 = q1;
wave_3_per_frame2=t2 = q2;
wave_3_per_frame3=t3 = q3;
wave_3_per_frame4=t4 = q4;
wave_3_per_frame5=t5 = q5;
wave_3_per_frame6=t6 = q6;
wave_3_per_point1=s8 = sample*383;
wave_3_per_point2=
wave_3_per_point3=s = 0.25;
wave_3_per_point4=xx = ((sample*(465))%15 - 8)*s*2;
wave_3_per_point5=yy = ((sample*31)%31 - 16)*s;
wave_3_per_point6=zz = 0;
wave_3_per_point7=
wave_3_per_point8=d = sqrt( xx*xx + yy*yy + zz*zz);
wave_3_per_point9=w = 1;
wave_3_per_point10=
wave_3_per_point11=s1 = sin(t2*1);
wave_3_per_point12=s2 = sin(t3*0);
wave_3_per_point13=s3 = sin(t4*1);
wave_3_per_point14=c1 = cos(t2*1);
wave_3_per_point15=c2 = cos(t3*0);
wave_3_per_point16=c3 = cos(t4*1);
wave_3_per_point17=
wave_3_per_point18=
wave_3_per_point19=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_3_per_point20=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_3_per_point21=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_3_per_point22=
wave_3_per_point23=a = 500;
wave_3_per_point24=zoom = 0.05*atan2(a-z,a);//0.5*(1/(z+a));
wave_3_per_point25=x = 0.5 + zoom*x1;
wave_3_per_point26=y = 0.5 + zoom*y1;
wave_3_per_point27=
wave_3_per_point28=pi3 = 3.1415*2*0.3333;
wave_3_per_point29=t = -z*5+t5;
wave_3_per_point30=c = 10;
wave_3_per_point31=r = sin(t)*c;
wave_3_per_point32=
wave_3_per_point33=g = sin(t+pi3)*c;
wave_3_per_point34=
wave_3_per_point35=b = sin(t-pi3)*c;
wave_3_per_point36=
wave_3_per_point37=j = 0.71;
wave_3_per_point38=//r = 0.5+xx*j;
wave_3_per_point39=//g = 0.5+yy*j;
wave_3_per_point40=//b = 0.5+zz*j;
wave_3_per_point41=
wave_3_per_point42=r = if(above(r,1),1,r);
wave_3_per_point43=r = if(below(r,0),0,r);
wave_3_per_point44=g = if(above(g,1),1,g);
wave_3_per_point45=g = if(below(g,0),0,g);
wave_3_per_point46=b = if(above(b,1),1,b);
wave_3_per_point47=b = if(below(b,0),0,b);
wave_3_per_point48=
wave_3_per_point49=
wave_3_per_point50=a = sigmoid(z,5);
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.140
shapecode_0_y=0.130
shapecode_0_rad=0.20388
shapecode_0_ang=0.62830
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.17257
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_init1=vx = 0;
shape_0_init2=vy = 0;
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.40271
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=2.23888
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=0.080
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=1.21525
shapecode_2_ang=0.00000
shapecode_2_tex_ang=2.57611
shapecode_2_tex_zoom=0.55595
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shapecode_3_enabled=0
shapecode_3_sides=34
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.990
shapecode_3_y=0.990
shapecode_3_rad=0.02558
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.000
shapecode_3_g=1.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
per_frame_init_1=x1 = 0;
per_frame_init_2=y1 = 0;
per_frame_1=//q1 = 0;
per_frame_2=v = 0.8;
per_frame_3=j1 = j1*0.95 + sqr(bass*4)*v;
per_frame_4=j2 = j2*0.95 + sqr(mid*4)*v;
per_frame_5=j3 = j3*0.95 + sqr(treb*4)*v;
per_frame_6=
per_frame_7=n = n + j1*0.0052;
per_frame_8=n1 = n1 + j2*0.0052;
per_frame_9=n2 = n2 + j3*0.0052;
per_frame_10=
per_frame_11=
per_frame_12=q12 = n*0.01;
per_frame_13=q13 = n1*0.01;
per_frame_14=q14 = n2*0.01;
per_frame_15=
per_frame_16=k = k*0.99 + sqr(mid_att*2);
per_frame_17=q5 = k*0.00;
per_frame_18=
per_frame_19=zoom = 0.995;
per_frame_20=warp = 0;
per_frame_21=
per_frame_22=rot = -0.00;
per_frame_23=
per_frame_24=w = -0.46;
per_frame_25=q1 = sin(w);
per_frame_26=q2 = cos(w);
per_frame_27=
per_frame_28=w = -n*0.001;
per_frame_29=q3 = sin(w);
per_frame_30=q4 = cos(w);
per_frame_31=q9 = n1*0.004;
per_frame_32=q10 = n2*0.004;
per_pixel_1=r = bass/4;
per_pixel_2=cx1 = 0.5+sin(time*0.618)*0.2;
per_pixel_3=cy1 = 0.5+cos(time*1.618)*0.2;
per_pixel_4=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
per_pixel_5=dir = (bass)*(r*r-d*d)*0.3;
per_pixel_6=x1 = if( above(d,r),0, sin(y-cy1)*dir);
per_pixel_7=y1 = if( above(d,r),0, -sin(x-cx1)*dir);
per_pixel_8=
per_pixel_9=
per_pixel_10=cx1 = 0.5+sin(time*2.618)*0.3;
per_pixel_11=cy1 = 0.5+cos(time*3.14)*0.3;
per_pixel_12=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
per_pixel_13=dir = -(mid)*(r*r-d*d)*0.3;
per_pixel_14=x2 = if( above(d,r),0, sin(y-cy1)*dir);
per_pixel_15=y2 = if( above(d,r),0, -sin(x-cx1)*dir);
per_pixel_16=
per_pixel_17=cx1 = 0.5+sin(-time*2.618)*0.4;
per_pixel_18=cy1 = 0.5+cos(-time*1.14)*0.4;
per_pixel_19=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
per_pixel_20=dir = -(treb)*(r*r-d*d)*0.3;
per_pixel_21=x3 = if( above(d,r),0, sin(y-cy1)*dir);
per_pixel_22=y3 = if( above(d,r),0, -sin(x-cx1)*dir);
per_pixel_23=
per_pixel_24=v = 1;
per_pixel_25=dx = (x1+x2+x3)*v;
per_pixel_26=dy = (y1+y2+y3)*v;
warp_1=`float1 s,c;
warp_2=`
warp_3=`shader_body
warp_4=`{
warp_5=`ret = 0;
warp_6=`
warp_7=`// fern fractal on the red channel
warp_8=`
warp_9=`float2 uv0 = uv.yx*4 -float2(3,0);
warp_10=`float c0 = tex2D(sampler_fc_main, uv0).z; // feeded by the spiral
warp_11=`
warp_12=`float2 uv1 = 0.5 + (uv-0.5)*1.15 + float2(-1,1)*0.05; // main arm
warp_13=`float1 c1 = tex2D(sampler_fc_main, uv1).x;
warp_14=`
warp_15=`float2 uv2 = float2(-1,0) + (float2(-1,1)*uv + float2(1,0) - 0.5)*4; // upper limb
warp_16=`float1 c2 = tex2D(sampler_fc_main, uv2).x;
warp_17=`
warp_18=`float2 uv3 = float2(1,2) + (float2(1,-1)*uv + float2(0,1) - 0.5)*4; // lower limb
warp_19=`float1 c3 = tex2D(sampler_fc_main, uv3).x;
warp_20=`
warp_21=`ret.x = (c0 + c1 + c2 + c3)*1.075; // composition of the red fractal
warp_22=`
warp_23=`// spiral in the blue channel
warp_24=`
warp_25=`float2 uv4 = float2(-1,0) + (float2(-1,1)*uv + float2(1,0) - 0.5)*4;
warp_26=`float1 c4 = tex2D(sampler_fc_main, uv4).x; // feeded by the fern
warp_27=`
warp_28=`s = q1; // sin(w)
warp_29=`c = q2; // cos(w)
warp_30=`float2 scale = 1.05;
warp_31=`float2 uv5 = (uv-0.5)*aspect.xy;
warp_32=` uv5 = scale*float2( c*uv5.x - s*uv5.y, s*uv5.x + c*uv5.y); // rotation
warp_33=` uv5 = 0.5 + uv5*aspect.zw + float2(-0.03,0.03);
warp_34=`
warp_35=`float1 c5 = tex2D(sampler_fc_main, uv5).z;
warp_36=`
warp_37=`ret.z = (c4 + c5)*1.075 - 0.00;
warp_38=`
warp_39=`// mirrored rotated checker in the green channel
warp_40=`
warp_41=`s = q3; // sin(w)
warp_42=`c = q4; // cos(w)
warp_43=`
warp_44=`float2 uv6 = (uv-0.5)*aspect.xy*2.4;
warp_45=` uv6 = scale*float2( c*uv6.x - s*uv6.y, s*uv6.x + c*uv6.y); // rotation
warp_46=` uv6 = 0.5 + uv6*aspect.zw + float2(q9,q10);
warp_47=`
warp_48=` uv6 = 1.0 - abs( frac( uv6 * 0.5 ) * 2.0 - 1.0 ); // Eo.S' mirror code
warp_49=`
warp_50=`float c6 = tex2D(sampler_fc_main,uv6).z; // feeded by the spiral
warp_51=`float c7 = tex2D(sampler_fc_main,uv6).y;
warp_52=`
warp_53=`ret.y = lerp(max(c6,c7-0.15),tex2D(sampler_fc_main,uv_orig).y-0.004,0.6); // motion blur
warp_54=`
warp_55=`}
comp_1=`// tribute to suksma!
comp_2=`
comp_3=`shader_body
comp_4=`{
comp_5=` float2 uv2;
comp_6=`
comp_7=` float4 c = float4(1,0.4,0.15,0.1);
comp_8=`
comp_9=` uv2 = uv + float2(1,0)*texsize.zw;
comp_10=` float gx1 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_11=` uv2 = uv + float2(-1,0)*texsize.zw;
comp_12=` float gx2 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_13=`
comp_14=` uv2 = uv + float2(0,1)*texsize.zw;
comp_15=` float gy1 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_16=` uv2 = uv + float2(0,-1)*texsize.zw;
comp_17=` float gy2 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_18=`
comp_19=` float3 g = normalize(float3(gx1-gx2, gy1-gy2, 0.14));
comp_20=`
comp_21=` ret = 0.5 + 0.5*g;
comp_22=` ret *= saturate(length(ret.xy-0.5)*5);
comp_23=` ret = ret.xxy;
comp_24=` ret += 1.15;
comp_25=` ret *= lerp(ret,ret*(GetBlur3(uv)-GetBlur1(uv)*treb_att),pow(hue_shader.xzy,bass_att));
comp_26=` ret *= ret;
comp_27=`
comp_28=` //ret *= 1.5; //old gamma effect
comp_29=`}

View File

@@ -0,0 +1,612 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=1.000
fDecay=0.500
fVideoEchoZoom=1.030
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.010
fWaveSmoothing=0.000
fWaveParam=0.000
fModWaveAlphaStart=1.000
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=1.549
fWarpScale=2.940
fZoomExponent=1.03315
fShader=1.000
zoom=1.56481
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=1.45984
sx=0.93272
sy=0.89632
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=1.000
ib_g=1.000
ib_b=1.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=5.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=495
wavecode_0_sep=4
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=100.00000
wavecode_0_smoothing=1.00000
wavecode_0_r=0.150
wavecode_0_g=0.000
wavecode_0_b=0.000
wavecode_0_a=1.000
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=ab = 1;
wave_0_per_frame1=t1 = q1;
wave_0_per_frame2=t2 = q2;
wave_0_per_frame3=t3 = q3;
wave_0_per_frame4=t4 = q4;
wave_0_per_frame5=t5 = q5;
wave_0_per_frame6=t6 = q6;
wave_0_per_frame7=t8 = .07;
wave_0_per_frame8=t7 = 1;
wave_0_per_point1=t7 = -t7;
wave_0_per_point2=pi = asin(1);
wave_0_per_point3=n = 180;
wave_0_per_point4=rd = 0.075;//+(value1*10+1)*((sample*512)%2)*0.02;
wave_0_per_point5=my_x = sin(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*sin(sample*pi*4+(t7+1)*t8);
wave_0_per_point6=my_y = cos(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*cos(sample*pi*4+(t7+1)*t8);
wave_0_per_point7=my_z = sin(sample*pi*n)*rd;
wave_0_per_point8=
wave_0_per_point9=
wave_0_per_point10=
wave_0_per_point11=d = 1.4; // makes the perspective impact
wave_0_per_point12=zoom = 0.85;
wave_0_per_point13=
wave_0_per_point14=w1 = q12;
wave_0_per_point15=w2 = q13;
wave_0_per_point16=w3 = q14;
wave_0_per_point17=
wave_0_per_point18=x1 = cos(w1)*my_x + sin(w1)*my_y;
wave_0_per_point19=y1 = -sin(w1)*my_x + cos(w1)*my_y;
wave_0_per_point20=z1 = my_z;
wave_0_per_point21=
wave_0_per_point22=x2 = cos(w2)*x1 + sin(w2)*z1;
wave_0_per_point23=z2 = -sin(w2)*x1 + cos(w2)*z1;
wave_0_per_point24=y2 = y1;
wave_0_per_point25=
wave_0_per_point26=y3 = cos(w3)*y2 + sin(w3)*z2;
wave_0_per_point27=z3 = -sin(w3)*y2 + cos(w3)*z2;
wave_0_per_point28=x3 = x2;
wave_0_per_point29=
wave_0_per_point30=// perspective calculation
wave_0_per_point31=
wave_0_per_point32=l = sqrt(x3*x3 + y3*y3);
wave_0_per_point33=w = atan2(x3,y3);
wave_0_per_point34=p = tan(asin(1) + atan2(d+z3,l));
wave_0_per_point35=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
wave_0_per_point36=
wave_0_per_point37=my_x = zoom*sin(w)*p;
wave_0_per_point38=my_y = zoom*cos(w)*p;
wave_0_per_point39=
wave_0_per_point40=x = 0.5 + my_x;
wave_0_per_point41=y = 0.5 + my_y;
wave_0_per_point42=
wave_0_per_point43=g = -z3*0.8 + 0.55;
wave_0_per_point44=//b = min(1,max(0,b))*0.5;
wave_0_per_point45=//r = 1-b*2
wave_0_per_point46=//b = (1 - r)*0.1;
wave_0_per_point47=//a = 7/(d*16) - 0.1;
wavecode_1_enabled=0
wavecode_1_samples=445
wavecode_1_sep=4
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=100.00000
wavecode_1_smoothing=1.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.990
wave_1_init1=t2 = 0;
wave_1_init2=t3 = 0;
wave_1_init3=t4 = 0;
wave_1_init4=ab = 1;
wave_1_per_frame1=t1 = q1;
wave_1_per_frame2=t2 = q2;
wave_1_per_frame3=t3 = q3;
wave_1_per_frame4=t4 = q4;
wave_1_per_frame5=t5 = q5;
wave_1_per_frame6=t6 = q6;
wave_1_per_frame7=t8 = .09;
wave_1_per_frame8=t7 = 1;
wave_1_per_point1=t7 = -t7;
wave_1_per_point2=pi = asin(1);
wave_1_per_point3=n = 160;
wave_1_per_point4=rd = 0.075;//+(value1*10+1)*((sample*512)%2)*0.02;
wave_1_per_point5=xx = sin(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*sin(sample*pi*4);
wave_1_per_point6=yy = cos(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*cos(sample*pi*4);
wave_1_per_point7=zz = sin(sample*pi*n)*rd;
wave_1_per_point8=
wave_1_per_point9=d = sqrt( xx*xx + yy*yy + zz*zz);
wave_1_per_point10=d1 = 1;
wave_1_per_point11=xx = xx*d1;
wave_1_per_point12=yy = yy*d1;
wave_1_per_point13=zz = zz*d1;
wave_1_per_point14=
wave_1_per_point15=w = -d*t5;
wave_1_per_point16=s1 = sin(t2*1+w);
wave_1_per_point17=s2 = sin(t3*1+w);
wave_1_per_point18=s3 = sin(t4*1+w);
wave_1_per_point19=c1 = cos(t2*1+w);
wave_1_per_point20=c2 = cos(t3*1+w);
wave_1_per_point21=c3 = cos(t4*1+w);
wave_1_per_point22=
wave_1_per_point23=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_1_per_point24=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_1_per_point25=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_1_per_point26=
wave_1_per_point27=a = 0.75;
wave_1_per_point28=zoom = 0.5*atan2(a,a+z);//0.5*(1/(z+a));
wave_1_per_point29=x = 0.5 + zoom*x1;
wave_1_per_point30=y = 0.5 + zoom*y1;
wave_1_per_point31=
wave_1_per_point32=pi3 = 3.1415*2*0.3333;
wave_1_per_point33=t = sample*pi*4-2*time;
wave_1_per_point34=c=1.6;
wave_1_per_point35=r = sin(t)*c;
wave_1_per_point36=
wave_1_per_point37=g = sin(t+pi3)*c;
wave_1_per_point38=
wave_1_per_point39=b = sin(t-pi3)*c;
wave_1_per_point40=
wave_1_per_point41=j = 0.71;
wave_1_per_point42=//r = 0.5+xx*j;
wave_1_per_point43=//g = 0.5+yy*j;
wave_1_per_point44=//b = 0.5+zz*j;
wave_1_per_point45=
wave_1_per_point46=r = if(above(r,1),1,r);
wave_1_per_point47=r = if(below(r,0),0,r);
wave_1_per_point48=g = if(above(g,1),1,g);
wave_1_per_point49=g = if(below(g,0),0,g);
wave_1_per_point50=b = if(above(b,1),1,b);
wave_1_per_point51=b = if(below(b,0),0,b);
wave_1_per_point52=a = 1-(z + a)/2;
wave_1_per_point53=
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=4
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=0.09348
wavecode_2_smoothing=1.00000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_init1=t2 = 0;
wave_2_init2=t3 = 0;
wave_2_init3=t4 = 0;
wave_2_init4=ab = 1;
wave_2_per_frame1=t1 = q1;
wave_2_per_frame2=t2 = q2;
wave_2_per_frame3=t3 = q3;
wave_2_per_frame4=t4 = q4;
wave_2_per_frame5=t5 = q5;
wave_2_per_frame6=t6 = q6;
wave_2_per_point1=s8 = sample*383;
wave_2_per_point2=
wave_2_per_point3=s = 100;//0.3;
wave_2_per_point4=xx = sin(sample*s);//((sample*343)%7 - 3.5)*s;
wave_2_per_point5=zz = cos(sample*s);//((sample*49)%7 - 3.5)*s;
wave_2_per_point6=yy = (sample-0.5);//((sample*7)%7 - 3.5)*s;
wave_2_per_point7=
wave_2_per_point8=d = sqrt( xx*xx + yy*yy + zz*zz);
wave_2_per_point9=d1 = 1/d;
wave_2_per_point10=xx = xx*d1;
wave_2_per_point11=yy = yy*d1;
wave_2_per_point12=zz = zz*d1;
wave_2_per_point13=
wave_2_per_point14=w = 1+0*(d)*(t6);//(sample*sin(time*0.3)*0.02-1);
wave_2_per_point15=s1 = sin(t2*w);
wave_2_per_point16=s2 = sin(t3*w);
wave_2_per_point17=s3 = sin(t4*w);
wave_2_per_point18=c1 = cos(t2*w);
wave_2_per_point19=c2 = cos(t3*w);
wave_2_per_point20=c3 = cos(t4*w);
wave_2_per_point21=
wave_2_per_point22=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_2_per_point23=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_2_per_point24=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_2_per_point25=
wave_2_per_point26=a = 2;
wave_2_per_point27=zoom = 0.3*atan2(a-z,a);//0.5*(1/(z+a));
wave_2_per_point28=x = 0.5 + zoom*x1;
wave_2_per_point29=y = 0.5 + zoom*y1;
wave_2_per_point30=
wave_2_per_point31=pi3 = 3.1415*2*0.3333;
wave_2_per_point32=t = -z*13+t5*20;
wave_2_per_point33=c = 10;
wave_2_per_point34=r = sin(t)*c;
wave_2_per_point35=
wave_2_per_point36=g = sin(t+pi3)*c;
wave_2_per_point37=
wave_2_per_point38=b = sin(t-pi3)*c;
wave_2_per_point39=
wave_2_per_point40=j = 0.71;
wave_2_per_point41=//r = 0.5+xx*j;
wave_2_per_point42=//g = 0.5+yy*j;
wave_2_per_point43=//b = 0.5+zz*j;
wave_2_per_point44=
wave_2_per_point45=r = if(above(r,1),1,r);
wave_2_per_point46=r = if(below(r,0),0,r);
wave_2_per_point47=g = if(above(g,1),1,g);
wave_2_per_point48=g = if(below(g,0),0,g);
wave_2_per_point49=b = if(above(b,1),1,b);
wave_2_per_point50=b = if(below(b,0),0,b);
wave_2_per_point51=
wave_2_per_point52=
wave_2_per_point53=a = sigmoid(-z,10)*1.0+0.0;
wavecode_3_enabled=0
wavecode_3_samples=484
wavecode_3_sep=4
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=9.94125
wavecode_3_smoothing=1.00000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_init1=t2 = 0;
wave_3_init2=t3 = 0;
wave_3_init3=t4 = 0;
wave_3_init4=ab = 1;
wave_3_per_frame1=t1 = q1;
wave_3_per_frame2=t2 = q2;
wave_3_per_frame3=t3 = q3;
wave_3_per_frame4=t4 = q4;
wave_3_per_frame5=t5 = q5;
wave_3_per_frame6=t6 = q6;
wave_3_per_point1=s8 = sample*383;
wave_3_per_point2=
wave_3_per_point3=s = 0.25;
wave_3_per_point4=xx = ((sample*(465))%15 - 8)*s*2;
wave_3_per_point5=yy = ((sample*31)%31 - 16)*s;
wave_3_per_point6=zz = 0;
wave_3_per_point7=
wave_3_per_point8=d = sqrt( xx*xx + yy*yy + zz*zz);
wave_3_per_point9=w = 1;
wave_3_per_point10=
wave_3_per_point11=s1 = sin(t2*1);
wave_3_per_point12=s2 = sin(t3*0);
wave_3_per_point13=s3 = sin(t4*1);
wave_3_per_point14=c1 = cos(t2*1);
wave_3_per_point15=c2 = cos(t3*0);
wave_3_per_point16=c3 = cos(t4*1);
wave_3_per_point17=
wave_3_per_point18=
wave_3_per_point19=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_3_per_point20=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_3_per_point21=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_3_per_point22=
wave_3_per_point23=a = 500;
wave_3_per_point24=zoom = 0.05*atan2(a-z,a);//0.5*(1/(z+a));
wave_3_per_point25=x = 0.5 + zoom*x1;
wave_3_per_point26=y = 0.5 + zoom*y1;
wave_3_per_point27=
wave_3_per_point28=pi3 = 3.1415*2*0.3333;
wave_3_per_point29=t = -z*5+t5;
wave_3_per_point30=c = 10;
wave_3_per_point31=r = sin(t)*c;
wave_3_per_point32=
wave_3_per_point33=g = sin(t+pi3)*c;
wave_3_per_point34=
wave_3_per_point35=b = sin(t-pi3)*c;
wave_3_per_point36=
wave_3_per_point37=j = 0.71;
wave_3_per_point38=//r = 0.5+xx*j;
wave_3_per_point39=//g = 0.5+yy*j;
wave_3_per_point40=//b = 0.5+zz*j;
wave_3_per_point41=
wave_3_per_point42=r = if(above(r,1),1,r);
wave_3_per_point43=r = if(below(r,0),0,r);
wave_3_per_point44=g = if(above(g,1),1,g);
wave_3_per_point45=g = if(below(g,0),0,g);
wave_3_per_point46=b = if(above(b,1),1,b);
wave_3_per_point47=b = if(below(b,0),0,b);
wave_3_per_point48=
wave_3_per_point49=
wave_3_per_point50=a = sigmoid(z,5);
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.140
shapecode_0_y=0.130
shapecode_0_rad=0.20388
shapecode_0_ang=0.62830
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.17257
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_init1=vx = 0;
shape_0_init2=vy = 0;
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.40271
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=2.23888
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=0.080
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=1.21525
shapecode_2_ang=0.00000
shapecode_2_tex_ang=2.57611
shapecode_2_tex_zoom=0.55595
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shapecode_3_enabled=0
shapecode_3_sides=34
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.990
shapecode_3_y=0.990
shapecode_3_rad=0.02558
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.000
shapecode_3_g=1.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
per_frame_init_1=x1 = 0;
per_frame_init_2=y1 = 0;
per_frame_1=//q1 = 0;
per_frame_2=v = 0.8;
per_frame_3=j1 = j1*0.95 + sqr(bass*4)*v;
per_frame_4=j2 = j2*0.95 + sqr(mid*4)*v;
per_frame_5=j3 = j3*0.95 + sqr(treb*4)*v;
per_frame_6=
per_frame_7=n = n + j1*0.0052;
per_frame_8=n1 = n1 + j2*0.0052;
per_frame_9=n2 = n2 + j3*0.0052;
per_frame_10=
per_frame_11=
per_frame_12=q12 = n*0.01;
per_frame_13=q13 = n1*0.01;
per_frame_14=q14 = n2*0.01;
per_frame_15=
per_frame_16=k = k*0.99 + sqr(mid_att*2);
per_frame_17=q5 = k*0.00;
per_frame_18=
per_frame_19=zoom = 0.99;
per_frame_20=//warp = 0;
per_frame_21=
per_frame_22=rot = -0.00;
per_frame_23=
per_frame_24=w = -0.46;
per_frame_25=q1 = sin(w);
per_frame_26=q2 = cos(w);
per_frame_27=
per_frame_28=w = n*0.001;
per_frame_29=q3 = sin(w);
per_frame_30=q4 = cos(w);
per_frame_31=q9 = n1*0.004;
per_frame_32=q10 = n2*0.004;
per_frame_33=
per_frame_34=
per_frame_35=vol = bass*8 + mid*4 + treb*2;
per_frame_36=vol = vol*above(vol,17);
per_frame_37=monitor = vol;
per_frame_38=beat = above(vol,res);
per_frame_39=diff = (1-beat)*diff + beat*(vol-res);
per_frame_40=res = beat*(vol+2*diff) + (1-beat)*(res - (diff*0.04 + 0.12)*60/fps);
per_frame_41=res = max(0,res);
per_frame_42=monitor = res;
per_frame_43=
per_frame_44=x = if(beat,rand(60)*0.01 + 0.2,x);
per_frame_45=y = if(beat,rand(60)*0.01 + 0.2,y);
per_frame_46=q21 = x;
per_frame_47=q22 = y;
per_frame_48=
per_frame_49=wave_x = q1;
per_frame_50=wave_y = 1-q2;
per_pixel_1=cx = q21;
per_pixel_2=cy = q22;
per_pixel_3=
per_pixel_4=d = pow(sqrt(sqr(x-cx)+sqr(y-cy)),0.8);
per_pixel_5=r = 0.2;
per_pixel_6=v = 0.2;
per_pixel_7=
per_pixel_8=dx = (x - cx)*v*(d-r);
per_pixel_9=dy = (y - cy)*v*(d-r);
warp_1=`float1 s,c;
warp_2=`
warp_3=`shader_body
warp_4=`{
warp_5=`ret = 0;
warp_6=`
warp_7=`// fern fractal on the red channel
warp_8=`
warp_9=`float2 uv0 = uv.yx*4 -float2(3,0);
warp_10=`float c0 = tex2D(sampler_fc_main, uv0).z; // feeded by the spiral
warp_11=`
warp_12=`float2 uv1 = 0.5 + (uv-0.5)*1.15 + float2(-1,1)*0.05; // main arm
warp_13=`float1 c1 = tex2D(sampler_fc_main, uv1).x;
warp_14=`
warp_15=`float2 uv2 = float2(-1,0) + (float2(-1,1)*uv + float2(1,0) - 0.5)*4; // upper limb
warp_16=`float1 c2 = tex2D(sampler_fc_main, uv2).x;
warp_17=`
warp_18=`float2 uv3 = float2(1,2) + (float2(1,-1)*uv + float2(0,1) - 0.5)*4; // lower limb
warp_19=`float1 c3 = tex2D(sampler_fc_main, uv3).x;
warp_20=`
warp_21=`
warp_22=`ret.x = (c0 + c1 + c2 + c3)*1.075; // composition of the red fractal
warp_23=`
warp_24=`// spiral in the blue channel
warp_25=`
warp_26=`float2 uv4 = float2(-1,0) + (float2(-1,1)*uv + float2(1,0) - 0.5)*4;
warp_27=`float1 c4 = tex2D(sampler_fc_main, uv4).x; // feeded by the fern
warp_28=`
warp_29=`s = q1; // sin(w)
warp_30=`c = q2; // cos(w)
warp_31=`float2 scale = 1.05;
warp_32=`float2 uv5 = (uv-0.5)*aspect.xy;
warp_33=` uv5 = scale*float2( c*uv5.x - s*uv5.y, s*uv5.x + c*uv5.y); // rotation
warp_34=` uv5 = 0.5 + uv5*aspect.zw + float2(-0.03,0.03);
warp_35=`
warp_36=`float1 c5 = tex2D(sampler_fc_main, uv5).z;
warp_37=`
warp_38=`
warp_39=`
warp_40=`ret.z = (c4 + c5)*1.075 - 0.00;
warp_41=`
warp_42=`// mirrored checker in the green channel
warp_43=`
warp_44=`s = q3; // sin(w)
warp_45=`c = q4; // cos(w)
warp_46=`
warp_47=`float2 uv6 = (uv-0.5)*aspect.xy*2;
warp_48=` uv6 = scale*float2( c*uv6.x - s*uv6.y, s*uv6.x + c*uv6.y); // rotation
warp_49=` uv6 = 0.5 + uv6*aspect.zw + float2(q9,q10);
warp_50=`
warp_51=` uv6 = 1.0 - abs( frac( uv6 * 0.5 ) * 2.0 - 1.0 ); // Eo.S' mirror code
warp_52=`
warp_53=`float c6 = tex2D(sampler_fc_main,uv6).z;
warp_54=`float c7 = tex2D(sampler_fc_main,uv6).y;
warp_55=`ret.y = max(c6,c7*0.5);
warp_56=`
warp_57=`}
comp_1=`sampler sampler_manyfish;
comp_2=`shader_body
comp_3=`{
comp_4=` float2 d = texsize.zw*2;
comp_5=` float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
comp_6=` float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
comp_7=`
comp_8=` float2 uv_dz = uv + float2(dy.z,-dx.z)*texsize.zw*64;
comp_9=` float2 uv_dy = uv - float2(dy.z,-dx.z)*texsize.zw*32;
comp_10=`
comp_11=`ret = GetPixel(uv).y*0.2;
comp_12=`ret = lerp(float3(0.2,0.2,0),float3(0.6,0.6,0),GetBlur3(uv_dz).y*8);
comp_13=`ret = lerp(ret,float3(1,1,1),GetBlur1(uv_dz).y*6);
comp_14=`ret = lerp(ret,float3(0,0,0),GetPixel(uv_dz).y*2);
comp_15=`
comp_16=`ret = lerp(ret,float3(0,1,0),GetBlur2(uv).z*1.2);
comp_17=`//ret = lerp(ret,float3(-.02,-4,2),GetPixel(uv).z);
comp_18=`
comp_19=`ret = lerp(ret,float3(1.4,0,0),GetBlur1(uv_dy).x*2);
comp_20=`ret = lerp(ret,0,GetPixel(uv_dy).x*2);
comp_21=`
comp_22=`}
comp_23=`

View File

@@ -0,0 +1,318 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000
fGammaAdj=1.900
fDecay=0.980
fVideoEchoZoom=1.169
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.243
fWaveSmoothing=0.000
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=30.965
fWarpScale=2.572
fZoomExponent=2.00672
fShader=0.000
zoom=1.00901
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.00054
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=2.02310
wavecode_0_smoothing=0.00000
wavecode_0_r=0.000
wavecode_0_g=1.000
wavecode_0_b=0.000
wavecode_0_a=1.000
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=cl = 0;
wave_0_per_point1=tt3 = tt3*0.6 + (value1)*1;
wave_0_per_point2=tt2 = tt2*0.7 + tt3*0.2;
wave_0_per_point3=tt1 = tt1*0.8 + tt2*0.1;
wave_0_per_point4=d = d*0.9 + tt1*0.2;
wave_0_per_point5=
wave_0_per_point6=y = 0.5 + d*sample*(1-sample)*6;
wave_0_per_point7=x = -0.05 + sample*1.1;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.750
shapecode_0_y=0.750
shapecode_0_rad=0.74180
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.22746
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=0.000
shapecode_0_border_g=0.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_init1=tex_saw = 0.4;
shape_0_per_frame1=ang = q1*0.2;
shape_0_per_frame2=
shape_0_per_frame3=tex_capture = above(q3,2);
shape_0_per_frame4=tex_zoom = 0.6;
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.250
shapecode_1_y=0.750
shapecode_1_rad=0.74180
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.22746
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=0.000
shapecode_1_border_r=0.000
shapecode_1_border_g=0.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_init1=tex_saw = 0.4;
shape_1_per_frame1=ang = q1*0.2;
shape_1_per_frame2=//x = 0.5 + 0.2*sin(q2);
shape_1_per_frame3=//y = 0.5 + (0.3*sin(q2));
shape_1_per_frame4=
shape_1_per_frame5=tex_capture = above(q3,2);
shape_1_per_frame6=tex_zoom = 0.6;
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.22167
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=1.000
shape_2_per_frame1=border_r = 0.5 + 0.5*sin(q1*10);
shapecode_3_enabled=1
shapecode_3_sides=100
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=a = above(q3,2);
shape_3_per_frame2=a2 = above(q3,2)*0.8;
shape_3_per_frame3=
shape_3_per_frame4=xx = if(above(q3,6),xx,rand(100)*0.01);
shape_3_per_frame5=yy = if(above(q3,6),yy,rand(100)*0.01);
shape_3_per_frame6=radi = if(above(q3,5),radi,rand(100)*0.01);
shape_3_per_frame7=
shape_3_per_frame8=rad = radi;
shape_3_per_frame9=
shape_3_per_frame10=x = xx;
shape_3_per_frame11=y = yy;
shape_3_per_frame12=
shape_3_per_frame13=
shape_3_per_frame14=r = 0.5 + 0.5*sin(q1*1.22) + 0.1;
shape_3_per_frame15=g = 0.4 + 0.4*sin(q1*1.307);
shape_3_per_frame16=b = 0.4 + 0.4*sin(q1*1.959);
shape_3_per_frame17=
shape_3_per_frame18=
shape_3_per_frame19=r2 = 0.5 + 0.5*sin(q1*1.622) + 0.1;
shape_3_per_frame20=g2 = 0.4 + 0.4*sin(q1*1.507);
shape_3_per_frame21=b2 = 0.4 + 0.4*sin(q1*1.6559);
per_frame_1=zoom = 1.01;
per_frame_2=
per_frame_3=q1 = time*0.01;
warp_1=`shader_body
warp_2=`{
warp_3=`uv = 0.5 + (uv-0.5)*1.01;
warp_4=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy;
warp_5=`float3 rand = (tex2D(sampler_noise_lq, dither_uv)-0.5);
warp_6=`
warp_7=`float3 uv3d = float3(uv_orig,q1);
warp_8=`float3 d3d = float3(0.03,0.03,0);
warp_9=`float3 dx = tex3d(sampler_noisevol_hq, uv3d + float3(1,0,0)*d3d) - tex3d(sampler_noisevol_hq, uv3d - float3(1,0,0)*d3d);
warp_10=`float3 dy = tex3d(sampler_noisevol_hq, uv3d + float3(0,1,0)*d3d) - tex3d(sampler_noisevol_hq, uv3d - float3(0,1,0)*d3d);
warp_11=`float x =tex3d(sampler_noisevol_hq, uv3d);
warp_12=`float2 my_uv = uv + (-8*float2(dx.x,dy.x)*(1-x) - 8*float2(dy.x,-dx.x))*texsize.zw;
warp_13=`
warp_14=`ret.x = tex2D( sampler_main, my_uv ).x;
warp_15=`ret.x += (ret.x - GetBlur3(my_uv))*0.1;
warp_16=`ret.x *= 0.95;
warp_17=`ret.x += rand*0.4*(1-x*2);
warp_18=`
warp_19=`ret.y = GetPixel(uv_orig+rand*texsize.zw*0).y*0.96-0.004;
warp_20=`
warp_21=`float2 d = texsize.zw*4;
warp_22=`dx = GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv - float2(1,0)*d);
warp_23=`dy = GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv - float2(0,1)*d);
warp_24=`
warp_25=`float2 uv_blue =lerp(uv_orig,0.5+(my_uv-0.5)*1.02,-1);
warp_26=`uv_blue += float2(dx.z,dy.z)*texsize.zw*0 + rand*texsize.zw*4;
warp_27=`ret.z = GetPixel(uv_blue).z + ret.x*0.2;
warp_28=`ret.z += -(ret.z-GetBlur1(uv_blue).z)*0.1 - 0.03;
warp_29=`}
comp_1=`shader_body
comp_2=`{
comp_3=`float2 uvo = uv;
comp_4=`float2 d = texsize.zw*3;
comp_5=`float3 dx = GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv - float2(1,0)*d);
comp_6=`float3 dy = GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv - float2(0,1)*d);
comp_7=`uv+=float2(dx.y,dy.y)*rad*0.3;
comp_8=`
comp_9=`d = texsize.zw*16;
comp_10=`dx = GetBlur2(uv + float2(1,0)*d) - GetBlur2(uv - float2(1,0)*d);
comp_11=`dy = GetBlur2(uv + float2(0,1)*d) - GetBlur2(uv - float2(0,1)*d);
comp_12=`
comp_13=`ret = lerp(ret, (1-GetPixel(uv).x)*float3(1.5,2.5,3),saturate(GetBlur1(uv).x*2)*0.5);
comp_14=`
comp_15=`ret = lerp(ret*rad,float3(1,0.75,0),(((dy+dx).z*0.43+0.5)*GetBlur2(uv+float2(dx.z,dy.z)*texsize.zw*32).z));
comp_16=`
comp_17=`ret = lerp(ret,float3(1.5,2,3),GetPixel(uvo).y*(0.4-rad*0.7));
comp_18=`
comp_19=`}

View File

@@ -0,0 +1,338 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=1.000
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.009
fWaveScale=1.554
fWaveSmoothing=0.756
fWaveParam=0.000
fModWaveAlphaStart=1.200
fModWaveAlphaEnd=1.200
fWarpAnimSpeed=0.010
fWarpScale=100.000
fZoomExponent=0.26311
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01359
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=1.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.500
ib_r=1.000
ib_g=1.000
ib_b=1.000
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_frame1=q1 = below(rand(100),4 + 10*(treb+mid+bass));
wave_0_per_point1=it = (it + 1)*above(sample,0)*below(it,53);
wave_0_per_point2=ita = (ita + equal(it,0))*above(sample,0);
wave_0_per_point3=
wave_0_per_point4=sw = 1-equal(it,0)*equal(ita,0);
wave_0_per_point5=swi = (equal(lr,9) + equal(lr,5))*equal(it,0)*equal(ita,4);
wave_0_per_point6=xv = if(sw - swi,xv,rand(1001)*.001*.8);
wave_0_per_point7=mx = xv + ita*.025;
wave_0_per_point8=my = if(sw - swi,my,rand(1001)*.001*.975);
wave_0_per_point9=
wave_0_per_point10=sz = .01;
wave_0_per_point11=vx = above(it,1)*below(it,39) + above(it,12)*below(it,28) - equal(it,20) + equal(it,46) + equal(it,51) + equal(it,41) - equal(it,15) - equal(it,25) + equal(it,10) + equal(it,30) - equal(it,4) - equal(it,36);
wave_0_per_point12=vy = above(it,17)*below(it,49) + above(it,22)*below(it,44) - equal(it,33) + equal(it,7) + equal(it,51) + equal(it,15) - equal(it,41) - equal(it,25) + equal(it,4) + equal(it,10) - equal(it,36) - equal(it,30);
wave_0_per_point13=
wave_0_per_point14=sa = equal(ita,0)*13 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*11 + equal(ita,4)*4 + equal(ita,5)*18 + equal(ita,6)*15 + equal(ita,7)*16;
wave_0_per_point15=sb = equal(ita,0)*11 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*12;
wave_0_per_point16=sc = equal(ita,0)*4 + equal(ita,1)*15 + equal(ita,3)*4 + equal(ita,4)*18 + equal(ita,5)*21 + equal(ita,6)*7 + equal(ita,7)*19;
wave_0_per_point17=sd = equal(ita,0)*12 + equal(ita,1)*15 + equal(ita,2)*22 + equal(ita,3)*5;
wave_0_per_point18=se = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*20 + equal(ita,3)*5;
wave_0_per_point19=sf = equal(ita,0)*6 + equal(ita,1)*5 + equal(ita,2)*1 + equal(ita,3)*18 + equal(ita,5)*10 + equal(ita,6)*15 + equal(ita,7)*25;
wave_0_per_point20=sg = equal(ita,0)*1 + equal(ita,1)*14 + equal(ita,2)*7 + equal(ita,3)*5 + equal(ita,4)*18;
wave_0_per_point21=sh = equal(ita,0)*19 + equal(ita,1)*21 + equal(ita,2)*18 + equal(ita,3)*16 + equal(ita,4)*18 + equal(ita,5)*9 + equal(ita,6)*19 + equal(ita,7)*5;
wave_0_per_point22=si = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*16 + equal(ita,3)*16 + equal(ita,4)*25;
wave_0_per_point23=sj = equal(ita,0)*25 + equal(ita,1)*5 + equal(ita,2)*19 + equal(ita,6)*14 + equal(ita,7)*15;
wave_0_per_point24=
wave_0_per_point25=lr = if(sw,lr,rand(10));
wave_0_per_point26=let = equal(lr,0)*sa + equal(lr,1)*sb + equal(lr,2)*sc + equal(lr,3)*sd + equal(lr,4)*se + equal(lr,5)*sf + equal(lr,6)*sg + equal(lr,7)*sh + equal(lr,8)*si + equal(lr,9)*sj;
wave_0_per_point27=
wave_0_per_point28=va = equal(let,23) + equal(let,24) + equal(let,26);
wave_0_per_point29=vb = above(let,0)*below(let,9) + above(let,10)*below(let,19) + equal(let,21) + equal(let,23);
wave_0_per_point30=vc = equal(let,1) + equal(let,2) + equal(let,5) + equal(let,6) + equal(let,8) + equal(let,11) + equal(let,16) + equal(let,18) + equal(let,19);
wave_0_per_point31=vd = above(let,1)*below(let,9) + above(let,10)*below(let,24) - equal(let,20);
wave_0_per_point32=ve = equal(let,13) + equal(let,14) + equal(let,24) + equal(let,25);
wave_0_per_point33=vf = above(let,1)*below(let,8) + equal(let,9) + above(let,14)*below(let,21) + equal(let,26);
wave_0_per_point34=vg = equal(let,1);
wave_0_per_point35=vh = equal(let,9) + equal(let,20);
wave_0_per_point36=vi = above(let,0)*below(let,5) - equal(let,3) + equal(let,18);
wave_0_per_point37=vj = above(let,2)*below(let,8) - equal(let,4) + equal(let,9) + above(let,14)*below(let,21) - equal(let,18) + equal(let,26);
wave_0_per_point38=vk = equal(let,11) + equal(let,13) + above(let,23)*below(let,27);
wave_0_per_point39=vl = equal(let,8) + equal(let,10) + above(let,12)*below(let,18) + above(let,20)*below(let,24);
wave_0_per_point40=vm = equal(let,1) + equal(let,2) + equal(let,8) + equal(let,16) + equal(let,18) + equal(let,19);
wave_0_per_point41=vn = equal(let,1) + equal(let,7) + equal(let,8) + equal(let,10) + above(let,12)*below(let,24) - equal(let,16) - equal(let,18) - equal(let,20) - equal(let,22);
wave_0_per_point42=vo = equal(let,11) + equal(let,14) + equal(let,17) + equal(let,18) + equal(let,23) + equal(let,24);
wave_0_per_point43=vp = equal(let,3) + equal(let,5) + equal(let,7) + equal(let,9) + equal(let,10) + equal(let,12) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
wave_0_per_point44=vq = equal(let,2) + equal(let,4) + equal(let,22);
wave_0_per_point45=vr = equal(let,9) + equal(let,20) + equal(let,25);
wave_0_per_point46=vs = equal(let,22);
wave_0_per_point47=vt = above(let,1)*below(let,13) - equal(let,6) - equal(let,8) - equal(let,11) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
wave_0_per_point48=
wave_0_per_point49=a = if(above(it,51),0,if(above(it,49),va,if(above(it,47),vb,if(above(it,44),vc,if(above(it,42),vd,if(above(it,39),ve, if(above(it,37),vf,if(above(it,34),vg,if(above(it,31),vh,if(above(it,28),vi,if(above(it,26),vj,if(above(it,23),vk, if(above(it,21),vl,if(above(it,18),vm,if(above(it,16),vn,if(above(it,13),vo,if(above(it,11),vp,if(above(it,8),vq, if(above(it,5),vr,if(above(it,2),vs,if(it,vt,0)))))))))))))))))))));
wave_0_per_point50=
wave_0_per_point51=a = a*below(ita,8)*q1;
wave_0_per_point52=
wave_0_per_point53=x = mx + vx*sz*.75;
wave_0_per_point54=y = my + vy*sz*1.5;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.86644
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=0.850
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shapecode_1_enabled=0
shapecode_1_sides=5
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.98600
shapecode_1_ang=0.00000
shapecode_1_tex_ang=3.14159
shapecode_1_tex_zoom=0.99979
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.900
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shape_2_per_frame1=x = sin(time) * .4 + .5;
shape_2_per_frame2=
shape_2_per_frame3=
shape_2_per_frame4=pow( (bass*.15),2);
shapecode_3_enabled=0
shapecode_3_sides=36
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.81623
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.000
shapecode_3_g=0.040
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=x = 1-q1;
shape_3_per_frame2=y = q2;
shape_3_per_frame3=x = 0.5 + (x - 0.5)*0.25;
shape_3_per_frame4=y = 0.5 + (y - 0.5)*0.25;
per_frame_1=wave_a = 0.01;
per_pixel_1=vx = 0.5+cos(time*0.2)*0.5;
per_pixel_2=vy = 0.5+sin(time*0.2)*0.5;
per_pixel_3=x = x - vx;
per_pixel_4=y = y - vy;
per_pixel_5=
per_pixel_6=d = time*0.04;
per_pixel_7=xx = sin(d)*x + cos(d)*y;
per_pixel_8=yy = cos(d)*x - sin(d)*y;
per_pixel_9=
per_pixel_10=x = xx;
per_pixel_11=y = yy;
per_pixel_12=
per_pixel_13=cz = 0.5;
per_pixel_14=zoom = 0.33;
per_pixel_15=w = 1/zoom*(1+sqrt(sqr(cz) + sqr(x-cx)+sqr(y-cy)));
per_pixel_16=dx = (x-mx)*w;
per_pixel_17=dy = (y-my)*w;
warp_1=`shader_body
warp_2=`{
warp_3=`float2 uv_m = 1.0 - abs( frac( uv * 0.5 ) * 2.0 - 1.0 ); // Eo.S' mirror code
warp_4=`ret.x = tex2D( sampler_fc_main, uv_m ).y*0.65;
warp_5=`
warp_6=`
warp_7=`float2 d = texsize.zw*6;
warp_8=`float2 uv_z = (uv_orig-0.5)*0.996 + 0.5; // a small dose of zoom-in
warp_9=`float3 dx = ( GetBlur1(uv_z + float2(1,0)*d) - GetBlur1(uv_z-float2(1,0)*d) );
warp_10=`float3 dy = ( GetBlur1(uv_z + float2(0,1)*d) - GetBlur1(uv_z-float2(0,1)*d) );
warp_11=`uv_z -=float2(dx.z,dy.z)*texsize.zw*2; //shortening of the nebulous matter
warp_12=`ret.z = max((tex2d(sampler_fc_main,uv_m).x-0.5)*3*saturate(1-length(uv_orig-0.5)*3.2), // feeded by the inner of the red channel
warp_13=` tex2d(sampler_fc_main,uv_z).z);
warp_14=`ret.z += (tex2d(sampler_fc_main,uv_z).z - GetBlur1(saturate(uv_z)).z)*0.02; // sort of geiss' skin dot code
warp_15=`
warp_16=`
warp_17=`float2 uv_y = lerp(uv,uv_orig,1.0001); // pushing the glassy stuff a little bit
warp_18=`ret.y =max(tex2d(sampler_fc_main,uv_y).y ,tex2d(sampler_fc_main,uv_orig).z)-0.008; // feeded by the green channel and fade-out
warp_19=`
warp_20=`ret.z *=1+ret.y*0.024;
warp_21=`}
comp_1=`shader_body
comp_2=`{
comp_3=` float2 d = texsize.zw*4;
comp_4=` float1 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ).y;
comp_5=` float1 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ).y;
comp_6=` float2 uv_y = uv-float2(dx,dy)*0.4;
comp_7=`
comp_8=`ret = lerp(tex2D(sampler_fc_main, uv_y).x*pow(hue_shader.zxy,4),
comp_9=` lerp(pow(hue_shader,6)*1.2,pow(hue_shader,8).yzx,GetPixel(uv).y)*2,
comp_10=` GetBlur1(uv).z*0.7);
comp_11=`//ret = GetPixel(uv).y;
comp_12=`}
comp_13=`

View File

@@ -0,0 +1,421 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000
fGammaAdj=1.000
fDecay=0.980
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=1
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.004
fWaveScale=0.762
fWaveSmoothing=0.900
fWaveParam=-0.440
fModWaveAlphaStart=1.000
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=0.408
fWarpScale=0.905
fZoomExponent=1.00000
fShader=0.000
zoom=1.02500
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.63735
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.040
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=1.000
ob_a=1.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=0.000
nMotionVectorsY=0.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.000
mv_r=1.000
mv_g=0.910
mv_b=0.710
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=2.44415
wavecode_0_smoothing=0.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=0.000
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=cl = 0;
wave_0_per_frame1=t1 = 0;
wave_0_per_frame2=v = 0.01;
wave_0_per_frame3=j = j + (bass)*0.01;
wave_0_per_frame4=j2 = j2 + (mid_att)*0.01;
wave_0_per_frame5=j3 = j3 + (treb_att)*0.01;
wave_0_per_frame6=t2 = j;
wave_0_per_frame7=t3 = j2;
wave_0_per_frame8=t4 = j3;
wave_0_per_frame9=//t5 = 0;
wave_0_per_frame10=k = k*0.99 + 10*mid/fps;
wave_0_per_frame11=t5 = -k;
wave_0_per_frame12=
wave_0_per_frame13=cl1 = cl1 + 0.002;
wave_0_per_frame14=cl1 = if(above(cl1,1),0,cl1);
wave_0_per_frame15=cl1 = if(below(cl1,0),1,cl1);
wave_0_per_frame16=t8 = cl1;
wave_0_per_frame17=
wave_0_per_frame18=cl2 = cl2 -1*q1;
wave_0_per_frame19=cl2 = if(above(cl2,1),0,cl2);
wave_0_per_frame20=cl2 = if(below(cl2,0),1,cl2);
wave_0_per_frame21=t7 = cl2;
wave_0_per_frame22=
wave_0_per_frame23=cl3 = cl3 +0.001;
wave_0_per_frame24=cl3 = if(above(cl3,1),0,cl3);
wave_0_per_frame25=cl3 = if(below(cl3,0),1,cl3);
wave_0_per_frame26=t6 = cl3;
wave_0_per_point1=xx = ((sample*0983624912364)%10000000+100)/10000000;
wave_0_per_point2=yy = ((xx*1896575575)%10000000+100)/10000000;
wave_0_per_point3=zz = ((yy*58652340875)%10000000+100)/10000000;
wave_0_per_point4=
wave_0_per_point5=
wave_0_per_point6=d = sqrt(sqr(xx)+sqr(yy)+sqr(zz));
wave_0_per_point7=
wave_0_per_point8=zz = zz + t8 - if(above(zz+t8,1),1,0) - 0.5;
wave_0_per_point9=xx = xx + t7 - if(above(xx+t7,1),1,0) - 0.5;
wave_0_per_point10=yy = yy + t6 - if(above(yy+t6,1),1,0) - 0.5;
wave_0_per_point11=
wave_0_per_point12=v = 0.001;
wave_0_per_point13=
wave_0_per_point14=w = 1;// (sample*sin(time*0.3)*0.01-1);
wave_0_per_point15=bb = d*d*0.5;
wave_0_per_point16=n= 0.3;
wave_0_per_point17=s1 = sin(sin(t2*w+bb)*n);
wave_0_per_point18=s2 = sin(sin(t3*w+bb)*n);
wave_0_per_point19=s3 = sin(sin(t4*w+bb)*n);
wave_0_per_point20=c1 = cos(sin(t2*w+bb)*n);
wave_0_per_point21=c2 = cos(sin(t3*w+bb)*n);
wave_0_per_point22=c3 = cos(sin(t4*w+bb)*n);
wave_0_per_point23=
wave_0_per_point24=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_0_per_point25=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_0_per_point26=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_0_per_point27=
wave_0_per_point28=zoom = .5*(1/(z+0.5));
wave_0_per_point29=x = 0.5 + zoom*x1 + sin(time*0.1)*0.;;
wave_0_per_point30=y = 0.5 + zoom*y1 + cos(time*0.16801)*0.;
wave_0_per_point31=
wave_0_per_point32=pi3 = 3.1415*2*0.3333;
wave_0_per_point33=t = z*2+t2*1;
wave_0_per_point34=c=3;
wave_0_per_point35=//r = sin(t)*c;
wave_0_per_point36=
wave_0_per_point37=//g = sin(t+pi3)*c;
wave_0_per_point38=
wave_0_per_point39=//b = sin(t-pi3)*c;
wave_0_per_point40=
wave_0_per_point41=
wave_0_per_point42=r = if(above(r,1),1,r);
wave_0_per_point43=r = if(below(r,0),0,r);
wave_0_per_point44=g = if(above(g,1),1,g);
wave_0_per_point45=g = if(below(g,0),0,g);
wave_0_per_point46=b = if(above(b,1),1,b);
wave_0_per_point47=b = if(below(b,0),0,b);
wave_0_per_point48=
wave_0_per_point49=a = 0.4;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=2.02310
wavecode_1_smoothing=0.00000
wavecode_1_r=0.000
wavecode_1_g=1.000
wavecode_1_b=0.000
wavecode_1_a=1.000
wave_1_init1=t2 = 0;
wave_1_init2=t3 = 0;
wave_1_init3=t4 = 0;
wave_1_init4=cl = 0;
wave_1_per_frame1=t8 = 1;
wave_1_per_point1=//d3 = if(equal(t8,1),t4,d3);
wave_1_per_point2=//d2 = if(equal(t8,1),t3,d2);
wave_1_per_point3=//d1 = if(equal(t8,1),t2,d1);
wave_1_per_point4=//d = if(equal(t8,1),t1,d);
wave_1_per_point5=t3 = t3*0.6 + (value1)*1;
wave_1_per_point6=t2 = t2*0.7 + t3*0.2;
wave_1_per_point7=t1 = t1*0.8 + t2*0.1;
wave_1_per_point8=d = d*0.9 + t1*0.2;
wave_1_per_point9=
wave_1_per_point10=y = 0.5 + d*sample*(1-sample)*0.6;
wave_1_per_point11=x = -0.05 + sample*1.1;
wave_1_per_point12=t8 = 0;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=5.92556
wavecode_2_smoothing=0.00000
wavecode_2_r=1.000
wavecode_2_g=0.000
wavecode_2_b=0.000
wavecode_2_a=0.660
wave_2_per_frame1=t1 = q1;
wave_2_per_frame2=t2 = q2;
wave_2_per_frame3=t3 = q3;
wave_2_per_frame4=t4 = q4;
wave_2_per_frame5=t5 = q5;
wave_2_per_frame6=t6 = q6;
wave_2_per_frame7=t7 = q7;
wave_2_per_frame8=t8 = q8;
wave_2_per_point1=sample = 1-sample;
wave_2_per_point2=xxx = xx;
wave_2_per_point3=yyy = yy;
wave_2_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
wave_2_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
wave_2_per_point6=
wave_2_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
wave_2_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
wave_2_per_point9=
wave_2_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
wave_2_per_point11=dd = dd*0.95 + (value1);
wave_2_per_point12=ddd = dd*sample*(1-sample)*d;
wave_2_per_point13=
wave_2_per_point14=x = xx + (yy-yyy)*ddd;
wave_2_per_point15=y = yy - (xx-xxx)*ddd;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=5.92556
wavecode_3_smoothing=0.00000
wavecode_3_r=0.650
wavecode_3_g=0.450
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_init1=t2 = 0
wave_3_per_frame1=t1 = q1;
wave_3_per_frame2=t2 = q2;
wave_3_per_frame3=t3 = q3;
wave_3_per_frame4=t4 = q4;
wave_3_per_frame5=t5 = q5;
wave_3_per_frame6=t6 = q6;
wave_3_per_frame7=t7 = q7;
wave_3_per_frame8=t8 = q8;
wave_3_per_point1=sample = 1-sample;
wave_3_per_point2=xxx = xx;
wave_3_per_point3=yyy = yy;
wave_3_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
wave_3_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
wave_3_per_point6=
wave_3_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
wave_3_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
wave_3_per_point9=
wave_3_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
wave_3_per_point11=dd = dd*0.95 + (value1);
wave_3_per_point12=ddd = dd*sample*(1-sample)*d;
wave_3_per_point13=ddd = sample*(1-sample)*sin(sample*200)*d*0.05;
wave_3_per_point14=x = xx + (yy-yyy)*ddd;
wave_3_per_point15=y = yy - (xx-xxx)*ddd;
shapecode_0_enabled=0
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.04043
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.73458
shapecode_0_r=0.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=0.100
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_init1=vx = 0
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.700
shapecode_1_y=0.300
shapecode_1_rad=0.66230
shapecode_1_ang=2.45044
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.74934
shapecode_1_r=1.000
shapecode_1_g=0.100
shapecode_1_b=0.100
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=0.100
shapecode_1_b2=0.100
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_init1=xx = 0.5;
shape_1_init2=yy = 0.4;
shape_1_per_frame1=d = sqrt( sqr(xx-q4)+sqr(yy-q8));
shape_1_per_frame2=
shape_1_per_frame3=xx = if(below(d,0.15),0.4+rand(200)/1000,xx);
shape_1_per_frame4=yy = if(below(d,0.15),0.3+rand(400)/1000,yy);
shape_1_per_frame5=aang = if(below(d,0.12),rand(1000)/1000,aang);
shape_1_per_frame6=ang =aang*4*asin(1);
shape_1_per_frame7=x = xx;
shape_1_per_frame8=y = yy;
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=1
shapecode_2_thickOutline=1
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.430
shapecode_2_y=0.600
shapecode_2_rad=1.16781
shapecode_2_ang=5.96903
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.67165
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_init1=xx = 0.5;
shape_2_init2=yy = 0.4;
shape_2_per_frame1=d = sqrt( sqr(xx-q4)+sqr(yy-q8));
shape_2_per_frame2=
shape_2_per_frame3=xx = if(below(d,0.15),0.4+rand(200)/1000,xx);
shape_2_per_frame4=yy = if(below(d,0.15),0.3+rand(400)/1000,yy);
shape_2_per_frame5=aang = if(below(d,0.12),rand(1000)/1000,aang);
shape_2_per_frame6=ang =aang*4*asin(1);
shape_2_per_frame7=x = xx;
shape_2_per_frame8=y = yy;
shapecode_3_enabled=0
shapecode_3_sides=100
shapecode_3_additive=1
shapecode_3_thickOutline=1
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.750
shapecode_3_rad=0.07059
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.73458
shapecode_3_r=1.000
shapecode_3_g=0.500
shapecode_3_b=0.500
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_init1=vx = 0
shape_3_per_frame1=x = q1;
shape_3_per_frame2=y = q5;
per_frame_1=zoom = 1.0;
per_frame_2=wave_a = 0;
per_frame_3=//warp = 0;
per_frame_4=
per_frame_5=r = r*0.96 + (bass-treb)*0.1;
per_frame_6=rot = r*0.1;
per_frame_7=
warp_1=`shader_body
warp_2=`{
warp_3=`float2 zoom = 1.84+(bass-treb)*0.0;
warp_4=`float2 cntr = float2(0,0);
warp_5=`float2 c = float2(0.2806,0.4508);
warp_6=`float2 my_uv = (uv-0.5-cntr)*zoom;
warp_7=`my_uv = float2(my_uv.x*my_uv.x - my_uv.y*my_uv.y, 2*my_uv.x*my_uv.y) + c;
warp_8=`
warp_9=` ret.xz = tex2D( sampler_fc_main, my_uv ).xz*float2(0.99,1) + float2(0.06,-0.004);
warp_10=` ret.y = tex2D( sampler_fc_main, 0.5 + (uv_orig-0.5)*0.98).y - 0.008;
warp_11=`}
comp_1=`shader_body
comp_2=`{
comp_3=` float2 d = texsize.zw*4;
comp_4=` float1 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ).y;
comp_5=` float1 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ).y;
comp_6=` float2 uv_y = uv+float2(dx,dy)*0.4;
comp_7=`
comp_8=`ret = lerp(float3(0.8,0.6,0.5)*tex2D(sampler_fc_main, uv_y).x,
comp_9=` lerp(float3(2,1.2,0),float3(-1,0.8,-1),GetPixel(uv).z),
comp_10=` GetBlur1(uv).y*0.35);
comp_11=`ret = lerp(ret,float3(0.4,0,0),GetPixel(uv).z*(1-GetPixel(uv).y)*2);
comp_12=`//ret = GetPixel(uv).x;
comp_13=`}
comp_14=`

View File

@@ -0,0 +1,297 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=1.000
fGammaAdj=1.560
fDecay=1.000
fVideoEchoZoom=0.362
fVideoEchoAlpha=0.000
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.599
fWaveSmoothing=0.000
fWaveParam=-0.500
fModWaveAlphaStart=2.000
fModWaveAlphaEnd=2.000
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.00000
fShader=1.000
zoom=0.99952
rot=0.00000
cx=0.500
cy=0.500
dx=-0.00500
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.510
wave_g=0.500
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=1.000
ob_g=1.000
ob_b=1.000
ob_a=1.000
ib_size=0.000
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.500
mv_r=0.000
mv_g=0.000
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=0.16188
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=25.12601
wavecode_1_smoothing=1.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.100
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.50126
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.99996
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.50126
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=1.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=0.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=1
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.50126
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.99980
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=// Flexis dampened sound response functions
per_frame_2=
per_frame_3=db = db*0.98 + bass*0.2; // dampener
per_frame_4=bb = bb + db*0.1; // accumulation, replace time expressions with this ;)
per_frame_5=
per_frame_6=dt = dt*0.98 + treb*0.2;
per_frame_7=tt = tt + dt*0.1;
per_frame_8=
per_frame_9=dm = dm*0.98 + mid*0.2;
per_frame_10=mm = mm + dm*0.1;
per_frame_11=
per_frame_12=
per_frame_13=//***** [q11-q18] variables for Flexis caleidoscope shader code *****
per_frame_14=
per_frame_15=// change
per_frame_16=q13 = 0.5 + sin((bb-mm)*0.1)*0.25; // center x
per_frame_17=q14 = 0.5 + sin((tt-mm)*0.1)*0.25; // center y
per_frame_18=w = (bb-tt)*0.1; // angle
per_frame_19=q16 = 0.25 - (db-dt)*0.025; // size
per_frame_20=
per_frame_21=//don't change
per_frame_22=q11 = sin(w);
per_frame_23=q12 = cos(w);
per_frame_24=q17 = sin(-w);
per_frame_25=q18 = cos(-w);
per_frame_26=q15 = 1/q16;
warp_1=`float2 factorA, factorB, product, julia;
warp_2=`
warp_3=`shader_body
warp_4=`{
warp_5=`
warp_6=`// ***** Flexis Julia fractal code *****
warp_7=`
warp_8=`julia = lerp(uv_orig,uv,0); // this is scaling the input motion from the per-vertex-calc, fractals are sensitive you know ;)
warp_9=`julia = (julia-0.5)*1.59; // apply some zoom
warp_10=`
warp_11=`//complex multiplication
warp_12=`factorA = julia;
warp_13=`factorB = julia;
warp_14=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, // the products real part
warp_15=` factorA.x*factorB.y + factorA.y*factorB.x); // the products imaginary part
warp_16=`
warp_17=`julia = product + float2(.61,.69); // adding 'c'
warp_18=`
warp_19=`ret = tex2D( sampler_fc_main, julia ) - 0.004; // give a gradient
warp_20=`
warp_21=`// *****
warp_22=`
warp_23=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`// ***** Flexis rotating caleidoscope code *****
comp_5=`
comp_6=`float2 cntr = float2(q13,q14); float sin = q11; float cos = q12; float scale = q15;
comp_7=`float2 uv_r = (uv-cntr)*aspect.xy;
comp_8=` uv_r = scale*float2( cos*uv_r.x - sin*uv_r.y, sin*uv_r.x + cos*uv_r.y); // rotation
comp_9=` uv_r = cntr + uv_r*aspect.zw;
comp_10=` uv_r = 1.0 - abs( frac( uv_r * 0.5 ) * 2.0 - 1.0 ); // mirror
comp_11=`
comp_12=`sin = q17; cos = q18; scale = q16;
comp_13=`float2 uv_rr = (uv_r-cntr)*aspect.xy;
comp_14=` uv_rr = scale*float2( cos*uv_rr.x - sin*uv_rr.y, sin*uv_rr.x + cos*uv_rr.y); // counter-rotation
comp_15=` uv_rr = cntr + (uv_rr)*aspect.zw;
comp_16=`
comp_17=`float2 caleidoscope_uv = uv_rr;
comp_18=`
comp_19=`// *****
comp_20=`
comp_21=`
comp_22=`ret = GetBlur3(uv_rr) + (GetPixel(uv_rr)-GetBlur2(uv_rr))*2.4 - 0.1; // nice edge enhancing, also makes an aura
comp_23=`
comp_24=`ret = lerp(ret,GetPixel(uv),0.333); // blend
comp_25=`
comp_26=`}

View File

@@ -0,0 +1,327 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000
fGammaAdj=1.700
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=1
fWaveAlpha=0.004
fWaveScale=0.295
fWaveSmoothing=0.000
fWaveParam=-0.440
fModWaveAlphaStart=1.000
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=0.228
fWarpScale=4.141
fZoomExponent=0.43865
fShader=0.000
zoom=0.99010
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.18090
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.040
ob_size=0.005
ob_r=1.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.250
mv_r=1.000
mv_g=0.500
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=2.02310
wavecode_0_smoothing=0.00000
wavecode_0_r=0.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=cl = 0;
wave_0_per_frame1=vol = bass*8 + mid*5 + treb*3;
wave_0_per_frame2=m = m*0.97 + vol*0.08;
wave_0_per_frame3=monitor = vol;
wave_0_per_frame4=beat = above(vol,res)*above(vol,m)*above(vol,16);
wave_0_per_frame5=diff = (1-beat)*diff + beat*(vol-res);
wave_0_per_frame6=res = beat*(vol + m*0.04) + (1-beat)*(res - (0.1+diff*0.02)*60/fps);
wave_0_per_frame7=res = max(0,res);
wave_0_per_frame8=b = beat;
wave_0_per_frame9=g = 1-beat;
wave_0_per_point1=tt3 = tt3*0.6 + (value1)*1;
wave_0_per_point2=tt2 = tt2*0.7 + tt3*0.2;
wave_0_per_point3=tt1 = tt1*0.8 + tt2*0.1;
wave_0_per_point4=d = d*0.9 + tt1*0.2;
wave_0_per_point5=
wave_0_per_point6=y = 0.5 + d*sample*(1-sample)*4;
wave_0_per_point7=x = -0.05 + sample*1.1;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=2.44415
wavecode_1_smoothing=0.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_init1=t2 = 0;
wave_1_init2=t3 = 0;
wave_1_init3=t4 = 0;
wave_1_init4=cl = 0;
wave_1_per_point1=w = sample*asin(1)*4;
wave_1_per_point2=d = 0.04;
wave_1_per_point3=x = 0.5 + sin(w)*d;
wave_1_per_point4=y = 0.5 + cos(w)*d;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=100.00000
wavecode_2_smoothing=0.60000
wavecode_2_r=0.000
wavecode_2_g=0.400
wavecode_2_b=1.000
wavecode_2_a=0.300
wave_2_per_frame1=t1 = q1;
wave_2_per_frame2=t2 = q2;
wave_2_per_frame3=t3 = q3;
wave_2_per_frame4=t4 = q4;
wave_2_per_frame5=t5 = q5;
wave_2_per_frame6=t6 = q6;
wave_2_per_frame7=t7 = q7;
wave_2_per_frame8=t8 = q8;
wave_2_per_point1=sample = 1-sample;
wave_2_per_point2=xxx = xx;
wave_2_per_point3=yyy = yy;
wave_2_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
wave_2_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
wave_2_per_point6=
wave_2_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
wave_2_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
wave_2_per_point9=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
wave_2_per_point10=x = xx + sample*(1-sample)*(value1-value2)*(yy-yyy)*d;
wave_2_per_point11=y = yy - sample*(1-sample)*(value1-value2)*(xx-xxx)*d;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=2.44415
wavecode_3_smoothing=0.00000
wavecode_3_r=0.000
wavecode_3_g=0.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_init1=t2 = 0;
wave_3_init2=t3 = 0;
wave_3_init3=t4 = 0;
wave_3_init4=cl = 0;
wave_3_per_frame1=t8 = 1;
wave_3_per_point1=t8 = -t8;
wave_3_per_point2=y = (1+t8)*0.01;
wave_3_per_point3=x = sample;
shapecode_0_enabled=0
shapecode_0_sides=100
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.330
shapecode_0_y=0.500
shapecode_0_rad=0.34340
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.12566
shapecode_0_tex_zoom=0.70591
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.490
shapecode_1_y=0.500
shapecode_1_rad=0.04557
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.73458
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=0.000
shapecode_1_a=0.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=0.000
shapecode_1_border_b=0.000
shapecode_1_border_a=1.000
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=1
shapecode_2_thickOutline=1
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.750
shapecode_2_rad=0.04208
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.73458
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_init1=vx = 0
shape_2_per_frame1=x = q2;
shape_2_per_frame2=y = q6;
shapecode_3_enabled=0
shapecode_3_sides=100
shapecode_3_additive=1
shapecode_3_thickOutline=1
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.750
shapecode_3_rad=0.07059
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.73458
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_init1=vx = 0
shape_3_per_frame1=x = q1;
shape_3_per_frame2=y = q5;
per_frame_init_1=x1 = 0.9;
per_frame_init_2=y1 = 0.5;
per_frame_init_3=
per_frame_init_4=x2 = 0.5; y2 = 0.5;
per_frame_init_5=x3 = 0.5; y3 = 0.5;
per_frame_init_6=x4 = 0.5; y4 = 0.5;
per_frame_1=wave_a = 0;
per_frame_2=zoom = 0.996;
per_frame_3=warp = 0.18 - (bass-treb)*0.15;
warp_1=`shader_body
warp_2=`{
warp_3=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1 + rand_frame.xy;
warp_4=`
warp_5=`ret = GetPixel(uv) - 0.08;
warp_6=`float2 uv1 = uv;
warp_7=`float2 d = texsize.zw*4;
warp_8=`float3 dx = GetBlur1(uv1 + float2(1,0)*d) - GetBlur1(uv1 - float2(1,0)*d);
warp_9=`float3 dy = GetBlur1(uv1 + float2(0,1)*d) - GetBlur1(uv1 - float2(0,1)*d);
warp_10=`d *= float2(dx.x,dy.x)*0.4;
warp_11=`uv1+=d;
warp_12=`//uv1 = frac(uv1);
warp_13=`ret.x = tex2d(sampler_fc_main, uv1).x;
warp_14=`ret.x -=(GetBlur1(uv1).x-ret.x)*0.05 + 0.004;
warp_15=`
warp_16=`ret.z = max(length(float2(dx.x,dy.x))*1.4,GetPixel(lerp(uv_orig,uv,-1) - float2(dx.z,dy.z)*texsize.zw*4).z) - 0.004;
warp_17=`}
comp_1=`shader_body
comp_2=`{
comp_3=`float2 uv1 = uv;
comp_4=`float2 d = texsize.zw*3;
comp_5=`float3 dx = GetBlur1(uv1 + float2(1,0)*d) - GetBlur1(uv1 - float2(1,0)*d);
comp_6=`float3 dy = GetBlur1(uv1 + float2(0,1)*d) - GetBlur1(uv1 - float2(0,1)*d);
comp_7=`uv1 = uv+float2(dx.x,dy.x)*texsize.zw*32;
comp_8=` ret = GetPixel(uv1).x*float3(1,0,0)*0.5;
comp_9=`
comp_10=`ret.x += (+dx.x - dy.x)*0.4;
comp_11=`ret = pow(ret.x,0.8)*float3(1.2,0.15,0);
comp_12=`ret = lerp(ret,float3(1,1,1),GetBlur2(uv - float2(dx.x,dy.x)*texsize.zw*128).z*0.6);
comp_13=`
comp_14=`ret = lerp(ret,float3(1,1.1,1.2),GetPixel(uv1).z);
comp_15=`
comp_16=`ret = lerp(ret,float3(0.2,0,0.1),GetBlur1(uv - float2(dx.y,dy.y)*texsize.zw*16 - float2(dx.x,dy.x)*texsize.zw*32 ).y*6);
comp_17=`//ret = GetPixel(uv);
comp_18=`}

View File

@@ -0,0 +1,524 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.004
fWaveScale=0.010
fWaveSmoothing=0.000
fWaveParam=-0.440
fModWaveAlphaStart=1.000
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=0.010
fWarpScale=100.000
fZoomExponent=0.92170
fShader=0.000
zoom=0.99010
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.040
ob_size=0.000
ob_r=0.000
ob_g=1.000
ob_b=0.000
ob_a=0.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=2.44415
wavecode_0_smoothing=0.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=0.000
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=cl = 0;
wave_0_per_frame1=t1 = 0;
wave_0_per_frame2=v = 0.01;
wave_0_per_frame3=j = j + (bass)*0.01;
wave_0_per_frame4=j2 = j2 + (mid_att)*0.01;
wave_0_per_frame5=j3 = j3 + (treb_att)*0.01;
wave_0_per_frame6=t2 = j;
wave_0_per_frame7=t3 = j2;
wave_0_per_frame8=t4 = j3;
wave_0_per_frame9=//t5 = 0;
wave_0_per_frame10=k = k*0.99 + 10*mid/fps;
wave_0_per_frame11=t5 = -k;
wave_0_per_frame12=
wave_0_per_frame13=cl1 = cl1 + 0.002;
wave_0_per_frame14=cl1 = if(above(cl1,1),0,cl1);
wave_0_per_frame15=cl1 = if(below(cl1,0),1,cl1);
wave_0_per_frame16=t8 = cl1;
wave_0_per_frame17=
wave_0_per_frame18=cl2 = cl2 -1*q1;
wave_0_per_frame19=cl2 = if(above(cl2,1),0,cl2);
wave_0_per_frame20=cl2 = if(below(cl2,0),1,cl2);
wave_0_per_frame21=t7 = cl2;
wave_0_per_frame22=
wave_0_per_frame23=cl3 = cl3 +0.001;
wave_0_per_frame24=cl3 = if(above(cl3,1),0,cl3);
wave_0_per_frame25=cl3 = if(below(cl3,0),1,cl3);
wave_0_per_frame26=t6 = cl3;
wave_0_per_point1=xx = ((sample*0983624912364)%10000000+100)/10000000;
wave_0_per_point2=yy = ((xx*1896575575)%10000000+100)/10000000;
wave_0_per_point3=zz = ((yy*58652340875)%10000000+100)/10000000;
wave_0_per_point4=
wave_0_per_point5=
wave_0_per_point6=d = sqrt(sqr(xx)+sqr(yy)+sqr(zz));
wave_0_per_point7=
wave_0_per_point8=zz = zz + t8 - if(above(zz+t8,1),1,0) - 0.5;
wave_0_per_point9=xx = xx + t7 - if(above(xx+t7,1),1,0) - 0.5;
wave_0_per_point10=yy = yy + t6 - if(above(yy+t6,1),1,0) - 0.5;
wave_0_per_point11=
wave_0_per_point12=v = 0.001;
wave_0_per_point13=
wave_0_per_point14=w = 1;// (sample*sin(time*0.3)*0.01-1);
wave_0_per_point15=bb = d*d*0.5;
wave_0_per_point16=n= 0.3;
wave_0_per_point17=s1 = sin(sin(t2*w+bb)*n);
wave_0_per_point18=s2 = sin(sin(t3*w+bb)*n);
wave_0_per_point19=s3 = sin(sin(t4*w+bb)*n);
wave_0_per_point20=c1 = cos(sin(t2*w+bb)*n);
wave_0_per_point21=c2 = cos(sin(t3*w+bb)*n);
wave_0_per_point22=c3 = cos(sin(t4*w+bb)*n);
wave_0_per_point23=
wave_0_per_point24=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_0_per_point25=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_0_per_point26=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_0_per_point27=
wave_0_per_point28=zoom = .5*(1/(z+0.5));
wave_0_per_point29=x = 0.5 + zoom*x1 + sin(time*0.1)*0.;;
wave_0_per_point30=y = 0.5 + zoom*y1 + cos(time*0.16801)*0.;
wave_0_per_point31=
wave_0_per_point32=pi3 = 3.1415*2*0.3333;
wave_0_per_point33=t = z*2+t2*1;
wave_0_per_point34=c=3;
wave_0_per_point35=//r = sin(t)*c;
wave_0_per_point36=
wave_0_per_point37=//g = sin(t+pi3)*c;
wave_0_per_point38=
wave_0_per_point39=//b = sin(t-pi3)*c;
wave_0_per_point40=
wave_0_per_point41=
wave_0_per_point42=r = if(above(r,1),1,r);
wave_0_per_point43=r = if(below(r,0),0,r);
wave_0_per_point44=g = if(above(g,1),1,g);
wave_0_per_point45=g = if(below(g,0),0,g);
wave_0_per_point46=b = if(above(b,1),1,b);
wave_0_per_point47=b = if(below(b,0),0,b);
wave_0_per_point48=
wave_0_per_point49=a = 0.4;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=2.44415
wavecode_1_smoothing=0.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_init1=t2 = 0;
wave_1_init2=t3 = 0;
wave_1_init3=t4 = 0;
wave_1_init4=cl = 0;
wave_1_per_frame1=t8 = 1;
wave_1_per_point1=t8 = -t8;
wave_1_per_point2=y = sample;
wave_1_per_point3=x = 0.5 + t8*0.005;
wave_1_per_point4=
wave_1_per_point5=pi3 = 3.1415*2*0.3333;
wave_1_per_point6=t = time + sample*2;
wave_1_per_point7=c=2;
wave_1_per_point8=
wave_1_per_point9=r = sin(t)*c;
wave_1_per_point10=g = sin(t+pi3)*c;
wave_1_per_point11=
wave_1_per_point12=b = sin(t-pi3)*c;
wave_1_per_point13=
wave_1_per_point14=
wave_1_per_point15=r = if(above(r,1),1,r);
wave_1_per_point16=r = if(below(r,0),0,r);
wave_1_per_point17=g = if(above(g,1),1,g);
wave_1_per_point18=g = if(below(g,0),0,g);
wave_1_per_point19=b = if(above(b,1),1,b);
wave_1_per_point20=b = if(below(b,0),0,b);
wave_1_per_point21=
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=100.00000
wavecode_2_smoothing=0.60000
wavecode_2_r=0.000
wavecode_2_g=0.400
wavecode_2_b=1.000
wavecode_2_a=0.300
wave_2_per_frame1=t1 = q1;
wave_2_per_frame2=t2 = q2;
wave_2_per_frame3=t3 = q3;
wave_2_per_frame4=t4 = q4;
wave_2_per_frame5=t5 = q5;
wave_2_per_frame6=t6 = q6;
wave_2_per_frame7=t7 = q7;
wave_2_per_frame8=t8 = q8;
wave_2_per_point1=sample = 1-sample;
wave_2_per_point2=xxx = xx;
wave_2_per_point3=yyy = yy;
wave_2_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
wave_2_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
wave_2_per_point6=
wave_2_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
wave_2_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
wave_2_per_point9=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
wave_2_per_point10=x = xx + sample*(1-sample)*(value1-value2)*(yy-yyy)*d;
wave_2_per_point11=y = yy - sample*(1-sample)*(value1-value2)*(xx-xxx)*d;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=2.44415
wavecode_3_smoothing=0.00000
wavecode_3_r=0.000
wavecode_3_g=0.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_init1=t2 = 0;
wave_3_init2=t3 = 0;
wave_3_init3=t4 = 0;
wave_3_init4=cl = 0;
wave_3_per_frame1=t8 = 1;
wave_3_per_point1=t8 = -t8;
wave_3_per_point2=y = (1+t8)*0.01;
wave_3_per_point3=x = sample;
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.02015
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.12566
shapecode_0_tex_zoom=1.51878
shapecode_0_r=0.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=0.100
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=1.000
shapecode_1_y=0.500
shapecode_1_rad=0.39872
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.12566
shapecode_1_tex_zoom=1.51878
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=1
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=1.000
shapecode_2_y=0.500
shapecode_2_rad=3.00540
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.12566
shapecode_2_tex_zoom=1.51878
shapecode_2_r=0.000
shapecode_2_g=1.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=1.000
shapecode_3_y=0.500
shapecode_3_rad=0.39872
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.12566
shapecode_3_tex_zoom=1.51878
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
per_frame_init_1=x1 = 0.9;
per_frame_init_2=y1 = 0.5;
per_frame_init_3=
per_frame_init_4=x2 = 0.5; y2 = 0.5;
per_frame_init_5=x3 = 0.5; y3 = 0.5;
per_frame_init_6=x4 = 0.5; y4 = 0.5;
per_frame_1=decay = 1;
per_frame_2=xx1 = xx1*0.9 + (bass)*0.01;
per_frame_3=xx2 = xx2*0.9 + (treb)*0.01;
per_frame_4=yy1 = yy1*0.94 + (treb+bass)*0.0075;
per_frame_5=
per_frame_6=x1 = 0.5 + (xx1-xx2)*1.5;
per_frame_7=y1 = 0.5 + yy1;
per_frame_8=
per_frame_9=//x2 = 0;y2 = 0;x3 = 0;y3 = 0;x4 = 0;y4 = 0;
per_frame_10=
per_frame_11=spring = 18;
per_frame_12=grav = 1;
per_frame_13=resist = 5;
per_frame_14=bounce = 0.9;
per_frame_15=dt = 0.0003;
per_frame_16=
per_frame_17=vx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring);
per_frame_18=vy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav);
per_frame_19=vx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring);
per_frame_20=vy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav);
per_frame_21=vx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring);
per_frame_22=vy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav);
per_frame_23=
per_frame_24=x2 = x2 + vx2;
per_frame_25=y2 = y2 + vy2;
per_frame_26=x3 = x3 + vx3;
per_frame_27=y3 = y3 + vy3;
per_frame_28=x4 = x4 + vx4;
per_frame_29=y4 = y4 + vy4;
per_frame_30=
per_frame_31=vx2 = if(above(x2,0),vx2,abs(vx2)*bounce);
per_frame_32=vx2 = if(below(x2,1),vx2,-abs(vx2)*bounce);
per_frame_33=vx3 = if(above(x3,0),vx3,abs(vx3)*bounce);
per_frame_34=vx3 = if(below(x3,1),vx3,-abs(vx3)*bounce);
per_frame_35=vx4 = if(above(x4,0),vx4,abs(vx4)*bounce);
per_frame_36=vx4 = if(below(x4,1),vx4,-abs(vx4)*bounce);
per_frame_37=
per_frame_38=vy2 = if(above(y2,0),vy2,abs(vy2)*bounce);
per_frame_39=vy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);
per_frame_40=vy3 = if(above(y3,0),vy3,abs(vy3)*bounce);
per_frame_41=vy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);
per_frame_42=vy4 = if(above(y4,0),vy4,abs(vy4)*bounce);
per_frame_43=vy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);
per_frame_44=
per_frame_45=
per_frame_46=q1 = x1;
per_frame_47=q2 = x2;
per_frame_48=q3 = x3;
per_frame_49=q4 = x4;
per_frame_50=
per_frame_51=q5 = y1;
per_frame_52=q6 = y2;
per_frame_53=q7 = y3;
per_frame_54=q8 = y4;
per_frame_55=
per_frame_56=warp = 0;
per_frame_57=zoom = 1.00;
per_frame_58=q6 = atan2(vx4,vy4);
per_frame_59=q5 = sqrt(vx4*vx4 + vy4*vy4);
per_pixel_1=dir = -q6*1 + asin(1)*1;
per_pixel_2=
per_pixel_3=b1 = 0.1; // distance
per_pixel_4=m1 = q5*25;//-0.6 + q5*200; // size
per_pixel_5=t1 = 0.05; // velocity
per_pixel_6=
per_pixel_7=xx = q4;
per_pixel_8=yy = 1-q8;
per_pixel_9=
per_pixel_10=
per_pixel_11=x1 = xx +cos(dir+1.5708)*b1;
per_pixel_12=y1 = yy -sin(dir+1.5708)*b1;
per_pixel_13=
per_pixel_14=x2 = xx -cos(dir+1.5708)*b1;
per_pixel_15=y2 = yy +sin(dir+1.5708)*b1;
per_pixel_16=
per_pixel_17=d1 = sqrt((x1-x)*(x1-x)+(y1-y)*(y1-y))-b1*2;
per_pixel_18=si1 = 1- 1/(1+pow(2,-d1*100));
per_pixel_19=
per_pixel_20=d2 = sqrt((x2-x)*(x2-x)+(y2-y)*(y2-y))-b1*2;
per_pixel_21=si2 = 1- 1/(1+pow(2,-d2*100));
per_pixel_22=
per_pixel_23=si3 = -pow(q5,3)*00;
per_pixel_24=
per_pixel_25=dx = (si1*sin(y1-y)*m1*d1 - si2*sin(y2-y)*m1*d2 + si3*cos(dir)*t1)*2;
per_pixel_26=dy = (-si1*sin(x1-x)*m1*d1 + si2*sin(x2-x)*m1*d2 - si3*sin(dir)*t1)*2;
warp_1=`shader_body
warp_2=`{
warp_3=` float2 scale = float2(1280,1024)*texsize.zw; // 1280x1024 : the resolution i modelled this shader with
warp_4=` float1 d = 0.005;
warp_5=` float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x;
warp_6=` float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y;
warp_7=` float1 dxb = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x;
warp_8=` float1 dyb = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y;
warp_9=` float2 my_uv = uv - float2(dx,dy)*0.006 + float2(dxb,dyb)*0.003;
warp_10=`
warp_11=`
warp_12=`
warp_13=` float2 v = 0.01;
warp_14=` ret.x = tex2D( sampler_fw_main, my_uv).x;
warp_15=`
warp_16=`
warp_17=` ret.x += (ret.x - GetBlur3(uv).x)*.1;
warp_18=` ret.x += 0.004;
warp_19=`
warp_20=`
warp_21=`//--------------------------------
warp_22=`
warp_23=` my_uv = uv + float2(dy,-dx)*0.05*(1.2-GetBlur3(uv).y);
warp_24=`
warp_25=`
warp_26=`
warp_27=` v = 0.01;
warp_28=` ret.z = tex2D( sampler_fw_main, my_uv).z;
warp_29=`
warp_30=` ret.z += (ret.z - GetBlur1(uv).z)*length(my_uv-uv)*180/length(scale);
warp_31=` ret.z *= 0.85;
warp_32=` ret.z += 0.008;
warp_33=`
warp_34=`
warp_35=`
warp_36=`//--------------------------------
warp_37=`
warp_38=` d = 0.01;
warp_39=` my_uv = float2(-dy,dx)*0.045;
warp_40=`
warp_41=` dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y*scale.x;
warp_42=` dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y*scale.y;
warp_43=` my_uv += uv - float2(dx,dy)*0.03;
warp_44=`
warp_45=`
warp_46=`
warp_47=` v = 0.01;
warp_48=` ret.y =tex2D( sampler_fw_main, my_uv).y;
warp_49=`
warp_50=`
warp_51=` ret.y += (ret.y - GetBlur3(my_uv).y)*0.1 + 0.03;
warp_52=`}
comp_1=`sampler sampler_rand00;
comp_2=`sampler sampler_rand01;
comp_3=`
comp_4=`shader_body
comp_5=`{
comp_6=`
comp_7=`
comp_8=` float2 d = texsize.zw*12;
comp_9=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
comp_10=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
comp_11=` float2 my_uv = uv + float2(dx.y,dy.y)*0.1;
comp_12=`
comp_13=`float3 re;
comp_14=`
comp_15=`//uv = uv + 0.02*float2(cos(uv.y*27),sin(uv.x*39));
comp_16=`float2 m = float2(1-q4,q8);
comp_17=`float2 bg_uv = m + (uv-m)*0.992; // subtle 3D shadow drop
comp_18=`float2 mid_uv = m + (uv-m)*0.996;
comp_19=`ret = lerp( float3(0,0,0.2), float3(0.3,0,1),tex2D( sampler_fw_main, bg_uv).y);
comp_20=`ret = lerp(ret, float3(1,1,0), max(GetBlur1(bg_uv).z*1.5,tex2D( sampler_main, mid_uv).z)); // if that isn't a cool glow effect?
comp_21=`ret *= 1-GetBlur1(bg_uv).x*2; // drop shadow
comp_22=`ret = lerp( ret, float3(1,0.1,0.4),tex2D( sampler_fw_main, uv).x);
comp_23=`
comp_24=`re = tex2D( sampler_rand00, my_uv);
comp_25=`ret = lerp( tex2D(sampler_rand01,my_uv), re, ret.x);
comp_26=`
comp_27=`}

View File

@@ -0,0 +1,507 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.004
fWaveScale=0.010
fWaveSmoothing=0.000
fWaveParam=-0.440
fModWaveAlphaStart=1.000
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=0.010
fWarpScale=100.000
fZoomExponent=0.92170
fShader=0.000
zoom=0.99010
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.040
ob_size=0.000
ob_r=0.000
ob_g=1.000
ob_b=0.000
ob_a=0.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=2.44415
wavecode_0_smoothing=0.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=0.000
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=cl = 0;
wave_0_per_frame1=t1 = 0;
wave_0_per_frame2=v = 0.01;
wave_0_per_frame3=j = j + (bass)*0.01;
wave_0_per_frame4=j2 = j2 + (mid_att)*0.01;
wave_0_per_frame5=j3 = j3 + (treb_att)*0.01;
wave_0_per_frame6=t2 = j;
wave_0_per_frame7=t3 = j2;
wave_0_per_frame8=t4 = j3;
wave_0_per_frame9=//t5 = 0;
wave_0_per_frame10=k = k*0.99 + 10*mid/fps;
wave_0_per_frame11=t5 = -k;
wave_0_per_frame12=
wave_0_per_frame13=cl1 = cl1 + 0.002;
wave_0_per_frame14=cl1 = if(above(cl1,1),0,cl1);
wave_0_per_frame15=cl1 = if(below(cl1,0),1,cl1);
wave_0_per_frame16=t8 = cl1;
wave_0_per_frame17=
wave_0_per_frame18=cl2 = cl2 -1*q1;
wave_0_per_frame19=cl2 = if(above(cl2,1),0,cl2);
wave_0_per_frame20=cl2 = if(below(cl2,0),1,cl2);
wave_0_per_frame21=t7 = cl2;
wave_0_per_frame22=
wave_0_per_frame23=cl3 = cl3 +0.001;
wave_0_per_frame24=cl3 = if(above(cl3,1),0,cl3);
wave_0_per_frame25=cl3 = if(below(cl3,0),1,cl3);
wave_0_per_frame26=t6 = cl3;
wave_0_per_point1=xx = ((sample*0983624912364)%10000000+100)/10000000;
wave_0_per_point2=yy = ((xx*1896575575)%10000000+100)/10000000;
wave_0_per_point3=zz = ((yy*58652340875)%10000000+100)/10000000;
wave_0_per_point4=
wave_0_per_point5=
wave_0_per_point6=d = sqrt(sqr(xx)+sqr(yy)+sqr(zz));
wave_0_per_point7=
wave_0_per_point8=zz = zz + t8 - if(above(zz+t8,1),1,0) - 0.5;
wave_0_per_point9=xx = xx + t7 - if(above(xx+t7,1),1,0) - 0.5;
wave_0_per_point10=yy = yy + t6 - if(above(yy+t6,1),1,0) - 0.5;
wave_0_per_point11=
wave_0_per_point12=v = 0.001;
wave_0_per_point13=
wave_0_per_point14=w = 1;// (sample*sin(time*0.3)*0.01-1);
wave_0_per_point15=bb = d*d*0.5;
wave_0_per_point16=n= 0.3;
wave_0_per_point17=s1 = sin(sin(t2*w+bb)*n);
wave_0_per_point18=s2 = sin(sin(t3*w+bb)*n);
wave_0_per_point19=s3 = sin(sin(t4*w+bb)*n);
wave_0_per_point20=c1 = cos(sin(t2*w+bb)*n);
wave_0_per_point21=c2 = cos(sin(t3*w+bb)*n);
wave_0_per_point22=c3 = cos(sin(t4*w+bb)*n);
wave_0_per_point23=
wave_0_per_point24=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_0_per_point25=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_0_per_point26=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_0_per_point27=
wave_0_per_point28=zoom = .5*(1/(z+0.5));
wave_0_per_point29=x = 0.5 + zoom*x1 + sin(time*0.1)*0.;;
wave_0_per_point30=y = 0.5 + zoom*y1 + cos(time*0.16801)*0.;
wave_0_per_point31=
wave_0_per_point32=pi3 = 3.1415*2*0.3333;
wave_0_per_point33=t = z*2+t2*1;
wave_0_per_point34=c=3;
wave_0_per_point35=//r = sin(t)*c;
wave_0_per_point36=
wave_0_per_point37=//g = sin(t+pi3)*c;
wave_0_per_point38=
wave_0_per_point39=//b = sin(t-pi3)*c;
wave_0_per_point40=
wave_0_per_point41=
wave_0_per_point42=r = if(above(r,1),1,r);
wave_0_per_point43=r = if(below(r,0),0,r);
wave_0_per_point44=g = if(above(g,1),1,g);
wave_0_per_point45=g = if(below(g,0),0,g);
wave_0_per_point46=b = if(above(b,1),1,b);
wave_0_per_point47=b = if(below(b,0),0,b);
wave_0_per_point48=
wave_0_per_point49=a = 0.4;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=2.44415
wavecode_1_smoothing=0.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_init1=t2 = 0;
wave_1_init2=t3 = 0;
wave_1_init3=t4 = 0;
wave_1_init4=cl = 0;
wave_1_per_frame1=t8 = 1;
wave_1_per_point1=t8 = -t8;
wave_1_per_point2=y = sample;
wave_1_per_point3=x = 0.5 + t8*0.005;
wave_1_per_point4=
wave_1_per_point5=pi3 = 3.1415*2*0.3333;
wave_1_per_point6=t = time + sample*2;
wave_1_per_point7=c=2;
wave_1_per_point8=
wave_1_per_point9=r = sin(t)*c;
wave_1_per_point10=g = sin(t+pi3)*c;
wave_1_per_point11=
wave_1_per_point12=b = sin(t-pi3)*c;
wave_1_per_point13=
wave_1_per_point14=
wave_1_per_point15=r = if(above(r,1),1,r);
wave_1_per_point16=r = if(below(r,0),0,r);
wave_1_per_point17=g = if(above(g,1),1,g);
wave_1_per_point18=g = if(below(g,0),0,g);
wave_1_per_point19=b = if(above(b,1),1,b);
wave_1_per_point20=b = if(below(b,0),0,b);
wave_1_per_point21=
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=100.00000
wavecode_2_smoothing=0.60000
wavecode_2_r=0.000
wavecode_2_g=0.400
wavecode_2_b=1.000
wavecode_2_a=0.300
wave_2_per_frame1=t1 = q1;
wave_2_per_frame2=t2 = q2;
wave_2_per_frame3=t3 = q3;
wave_2_per_frame4=t4 = q4;
wave_2_per_frame5=t5 = q5;
wave_2_per_frame6=t6 = q6;
wave_2_per_frame7=t7 = q7;
wave_2_per_frame8=t8 = q8;
wave_2_per_point1=sample = 1-sample;
wave_2_per_point2=xxx = xx;
wave_2_per_point3=yyy = yy;
wave_2_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
wave_2_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
wave_2_per_point6=
wave_2_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
wave_2_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
wave_2_per_point9=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
wave_2_per_point10=x = xx + sample*(1-sample)*(value1-value2)*(yy-yyy)*d;
wave_2_per_point11=y = yy - sample*(1-sample)*(value1-value2)*(xx-xxx)*d;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=2.44415
wavecode_3_smoothing=0.00000
wavecode_3_r=0.000
wavecode_3_g=0.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_init1=t2 = 0;
wave_3_init2=t3 = 0;
wave_3_init3=t4 = 0;
wave_3_init4=cl = 0;
wave_3_per_frame1=t8 = 1;
wave_3_per_point1=t8 = -t8;
wave_3_per_point2=y = (1+t8)*0.01;
wave_3_per_point3=x = sample;
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.02015
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.12566
shapecode_0_tex_zoom=1.51878
shapecode_0_r=0.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=0.100
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=1.000
shapecode_1_y=0.500
shapecode_1_rad=0.39872
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.12566
shapecode_1_tex_zoom=1.51878
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=1
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=1.000
shapecode_2_y=0.500
shapecode_2_rad=3.00540
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.12566
shapecode_2_tex_zoom=1.51878
shapecode_2_r=0.000
shapecode_2_g=1.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=1.000
shapecode_3_y=0.500
shapecode_3_rad=0.39872
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.12566
shapecode_3_tex_zoom=1.51878
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
per_frame_init_1=x1 = 0.9;
per_frame_init_2=y1 = 0.5;
per_frame_init_3=
per_frame_init_4=x2 = 0.5; y2 = 0.5;
per_frame_init_5=x3 = 0.5; y3 = 0.5;
per_frame_init_6=x4 = 0.5; y4 = 0.5;
per_frame_1=decay = 1;
per_frame_2=xx1 = xx1*0.9 + (bass)*0.01;
per_frame_3=xx2 = xx2*0.9 + (treb)*0.01;
per_frame_4=yy1 = yy1*0.94 + (treb+bass)*0.0075;
per_frame_5=
per_frame_6=x1 = 0.5 + (xx1-xx2)*1.5;
per_frame_7=y1 = 0.5 + yy1;
per_frame_8=
per_frame_9=//x2 = 0;y2 = 0;x3 = 0;y3 = 0;x4 = 0;y4 = 0;
per_frame_10=
per_frame_11=spring = 18;
per_frame_12=grav = 1;
per_frame_13=resist = 5;
per_frame_14=bounce = 0.9;
per_frame_15=dt = 0.0003;
per_frame_16=
per_frame_17=vx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring);
per_frame_18=vy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav);
per_frame_19=vx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring);
per_frame_20=vy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav);
per_frame_21=vx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring);
per_frame_22=vy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav);
per_frame_23=
per_frame_24=x2 = x2 + vx2;
per_frame_25=y2 = y2 + vy2;
per_frame_26=x3 = x3 + vx3;
per_frame_27=y3 = y3 + vy3;
per_frame_28=x4 = x4 + vx4;
per_frame_29=y4 = y4 + vy4;
per_frame_30=
per_frame_31=vx2 = if(above(x2,0),vx2,abs(vx2)*bounce);
per_frame_32=vx2 = if(below(x2,1),vx2,-abs(vx2)*bounce);
per_frame_33=vx3 = if(above(x3,0),vx3,abs(vx3)*bounce);
per_frame_34=vx3 = if(below(x3,1),vx3,-abs(vx3)*bounce);
per_frame_35=vx4 = if(above(x4,0),vx4,abs(vx4)*bounce);
per_frame_36=vx4 = if(below(x4,1),vx4,-abs(vx4)*bounce);
per_frame_37=
per_frame_38=vy2 = if(above(y2,0),vy2,abs(vy2)*bounce);
per_frame_39=vy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);
per_frame_40=vy3 = if(above(y3,0),vy3,abs(vy3)*bounce);
per_frame_41=vy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);
per_frame_42=vy4 = if(above(y4,0),vy4,abs(vy4)*bounce);
per_frame_43=vy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);
per_frame_44=
per_frame_45=
per_frame_46=q1 = x1;
per_frame_47=q2 = x2;
per_frame_48=q3 = x3;
per_frame_49=q4 = x4;
per_frame_50=
per_frame_51=q5 = y1;
per_frame_52=q6 = y2;
per_frame_53=q7 = y3;
per_frame_54=q8 = y4;
per_frame_55=
per_frame_56=warp = 0;
per_frame_57=zoom = 1.00;
per_frame_58=q6 = atan2(vx4,vy4);
per_frame_59=q5 = sqrt(vx4*vx4 + vy4*vy4);
per_pixel_1=dir = -q6*1 + asin(1)*1;
per_pixel_2=
per_pixel_3=b1 = 0.1; // distance
per_pixel_4=m1 = q5*25;//-0.6 + q5*200; // size
per_pixel_5=t1 = 0.05; // velocity
per_pixel_6=
per_pixel_7=xx = q4;
per_pixel_8=yy = 1-q8;
per_pixel_9=
per_pixel_10=
per_pixel_11=x1 = xx +cos(dir+1.5708)*b1;
per_pixel_12=y1 = yy -sin(dir+1.5708)*b1;
per_pixel_13=
per_pixel_14=x2 = xx -cos(dir+1.5708)*b1;
per_pixel_15=y2 = yy +sin(dir+1.5708)*b1;
per_pixel_16=
per_pixel_17=d1 = sqrt((x1-x)*(x1-x)+(y1-y)*(y1-y))-b1*2;
per_pixel_18=si1 = 1- 1/(1+pow(2,-d1*100));
per_pixel_19=
per_pixel_20=d2 = sqrt((x2-x)*(x2-x)+(y2-y)*(y2-y))-b1*2;
per_pixel_21=si2 = 1- 1/(1+pow(2,-d2*100));
per_pixel_22=
per_pixel_23=si3 = -pow(q5,3)*00;
per_pixel_24=
per_pixel_25=dx = (si1*sin(y1-y)*m1*d1 - si2*sin(y2-y)*m1*d2 + si3*cos(dir)*t1)*2;
per_pixel_26=dy = (-si1*sin(x1-x)*m1*d1 + si2*sin(x2-x)*m1*d2 - si3*sin(dir)*t1)*2;
warp_1=`shader_body
warp_2=`{
warp_3=` float2 scale = float2(1280,1024)*texsize.zw; // 1280x1024 : the resolution i modelled this shader with
warp_4=` float1 d = 0.005;
warp_5=` float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x;
warp_6=` float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y;
warp_7=` float1 dxb = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x;
warp_8=` float1 dyb = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y;
warp_9=` float2 my_uv = uv - float2(dx,dy)*0.006 + float2(dxb,dyb)*0.003;
warp_10=`
warp_11=`
warp_12=`
warp_13=` float2 v = 0.01;
warp_14=` ret.x = tex2D( sampler_fw_main, my_uv).x;
warp_15=`
warp_16=`
warp_17=` ret.x += (ret.x - GetBlur3(uv).x)*.1;
warp_18=` ret.x += 0.004;
warp_19=`
warp_20=`
warp_21=`//--------------------------------
warp_22=`
warp_23=` my_uv = uv + float2(dy,-dx)*0.05*(1.2-GetBlur3(uv).y);
warp_24=`
warp_25=`
warp_26=`
warp_27=` v = 0.01;
warp_28=` ret.z = tex2D( sampler_fw_main, my_uv).z;
warp_29=`
warp_30=` ret.z += (ret.z - GetBlur1(uv).z)*length(my_uv-uv)*180/length(scale);
warp_31=` ret.z *= 0.85;
warp_32=` ret.z += 0.008;
warp_33=`
warp_34=`
warp_35=`
warp_36=`//--------------------------------
warp_37=`
warp_38=` d = 0.01;
warp_39=` my_uv = float2(-dy,dx)*0.045;
warp_40=`
warp_41=` dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y*scale.x;
warp_42=` dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y*scale.y;
warp_43=` my_uv += uv - float2(dx,dy)*0.03;
warp_44=`
warp_45=`
warp_46=`
warp_47=` v = 0.01;
warp_48=` ret.y =tex2D( sampler_fw_main, my_uv).y;
warp_49=`
warp_50=`
warp_51=` ret.y += (ret.y - GetBlur3(my_uv).y)*0.1 + 0.03;
warp_52=`}
comp_1=`shader_body
comp_2=`{
comp_3=`float2 m = float2(1-q4,q8);
comp_4=`float2 bg_uv = m + (uv-m)*0.992; // subtle 3D shadow drop
comp_5=`float2 mid_uv = m + (uv-m)*0.996;
comp_6=`ret = lerp( float3(0,0,0.2), float3(0.3,0,1),tex2D( sampler_fw_main, bg_uv).y);
comp_7=`ret = lerp(ret, float3(1,1,0), max(GetBlur1(bg_uv).z*1.5,tex2D( sampler_main, mid_uv).z)); // if that isn't a cool glow effect?
comp_8=`ret *= 1-GetBlur1(bg_uv).x*2; // drop shadow
comp_9=`ret = lerp( ret, float3(1,0.1,0.4),tex2D( sampler_fw_main, uv).x);
comp_10=`}

View File

@@ -0,0 +1,478 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=2.789
fWaveScale=0.292
fWaveSmoothing=0.000
fWaveParam=0.120
fModWaveAlphaStart=1.000
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=0.010
fWarpScale=100.000
fZoomExponent=0.92178
fShader=0.000
zoom=0.99010
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=0.000
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.200
ob_g=0.000
ob_b=0.000
ob_a=0.100
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=2.44415
wavecode_0_smoothing=0.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=0.000
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=cl = 0;
wave_0_per_frame1=t1 = 0;
wave_0_per_frame2=v = 0.01;
wave_0_per_frame3=j = j + (bass)*0.01;
wave_0_per_frame4=j2 = j2 + (mid_att)*0.01;
wave_0_per_frame5=j3 = j3 + (treb_att)*0.01;
wave_0_per_frame6=t2 = j;
wave_0_per_frame7=t3 = j2;
wave_0_per_frame8=t4 = j3;
wave_0_per_frame9=//t5 = 0;
wave_0_per_frame10=k = k*0.99 + 10*mid/fps;
wave_0_per_frame11=t5 = -k;
wave_0_per_frame12=
wave_0_per_frame13=cl1 = cl1 + 0.002;
wave_0_per_frame14=cl1 = if(above(cl1,1),0,cl1);
wave_0_per_frame15=cl1 = if(below(cl1,0),1,cl1);
wave_0_per_frame16=t8 = cl1;
wave_0_per_frame17=
wave_0_per_frame18=cl2 = cl2 -1*q1;
wave_0_per_frame19=cl2 = if(above(cl2,1),0,cl2);
wave_0_per_frame20=cl2 = if(below(cl2,0),1,cl2);
wave_0_per_frame21=t7 = cl2;
wave_0_per_frame22=
wave_0_per_frame23=cl3 = cl3 +0.001;
wave_0_per_frame24=cl3 = if(above(cl3,1),0,cl3);
wave_0_per_frame25=cl3 = if(below(cl3,0),1,cl3);
wave_0_per_frame26=t6 = cl3;
wave_0_per_point1=xx = ((sample*0983624912364)%10000000+100)/10000000;
wave_0_per_point2=yy = ((xx*1896575575)%10000000+100)/10000000;
wave_0_per_point3=zz = ((yy*58652340875)%10000000+100)/10000000;
wave_0_per_point4=
wave_0_per_point5=
wave_0_per_point6=d = sqrt(sqr(xx)+sqr(yy)+sqr(zz));
wave_0_per_point7=
wave_0_per_point8=zz = zz + t8 - if(above(zz+t8,1),1,0) - 0.5;
wave_0_per_point9=xx = xx + t7 - if(above(xx+t7,1),1,0) - 0.5;
wave_0_per_point10=yy = yy + t6 - if(above(yy+t6,1),1,0) - 0.5;
wave_0_per_point11=
wave_0_per_point12=v = 0.001;
wave_0_per_point13=
wave_0_per_point14=w = 1;// (sample*sin(time*0.3)*0.01-1);
wave_0_per_point15=bb = d*d*0.5;
wave_0_per_point16=n= 0.3;
wave_0_per_point17=s1 = sin(sin(t2*w+bb)*n);
wave_0_per_point18=s2 = sin(sin(t3*w+bb)*n);
wave_0_per_point19=s3 = sin(sin(t4*w+bb)*n);
wave_0_per_point20=c1 = cos(sin(t2*w+bb)*n);
wave_0_per_point21=c2 = cos(sin(t3*w+bb)*n);
wave_0_per_point22=c3 = cos(sin(t4*w+bb)*n);
wave_0_per_point23=
wave_0_per_point24=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
wave_0_per_point25=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
wave_0_per_point26=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
wave_0_per_point27=
wave_0_per_point28=zoom = .5*(1/(z+0.5));
wave_0_per_point29=x = 0.5 + zoom*x1 + sin(time*0.1)*0.;;
wave_0_per_point30=y = 0.5 + zoom*y1 + cos(time*0.16801)*0.;
wave_0_per_point31=
wave_0_per_point32=pi3 = 3.1415*2*0.3333;
wave_0_per_point33=t = z*2+t2*1;
wave_0_per_point34=c=3;
wave_0_per_point35=//r = sin(t)*c;
wave_0_per_point36=
wave_0_per_point37=//g = sin(t+pi3)*c;
wave_0_per_point38=
wave_0_per_point39=//b = sin(t-pi3)*c;
wave_0_per_point40=
wave_0_per_point41=
wave_0_per_point42=r = if(above(r,1),1,r);
wave_0_per_point43=r = if(below(r,0),0,r);
wave_0_per_point44=g = if(above(g,1),1,g);
wave_0_per_point45=g = if(below(g,0),0,g);
wave_0_per_point46=b = if(above(b,1),1,b);
wave_0_per_point47=b = if(below(b,0),0,b);
wave_0_per_point48=
wave_0_per_point49=a = 0.4;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=2.44415
wavecode_1_smoothing=0.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_init1=t2 = 0;
wave_1_init2=t3 = 0;
wave_1_init3=t4 = 0;
wave_1_init4=cl = 0;
wave_1_per_frame1=t8 = 1;
wave_1_per_point1=t8 = -t8;
wave_1_per_point2=y = sample;
wave_1_per_point3=x = 0.5 + t8*0.005;
wave_1_per_point4=
wave_1_per_point5=pi3 = 3.1415*2*0.3333;
wave_1_per_point6=t = time + sample*2;
wave_1_per_point7=c=2;
wave_1_per_point8=
wave_1_per_point9=r = sin(t)*c;
wave_1_per_point10=g = sin(t+pi3)*c;
wave_1_per_point11=
wave_1_per_point12=b = sin(t-pi3)*c;
wave_1_per_point13=
wave_1_per_point14=
wave_1_per_point15=r = if(above(r,1),1,r);
wave_1_per_point16=r = if(below(r,0),0,r);
wave_1_per_point17=g = if(above(g,1),1,g);
wave_1_per_point18=g = if(below(g,0),0,g);
wave_1_per_point19=b = if(above(b,1),1,b);
wave_1_per_point20=b = if(below(b,0),0,b);
wave_1_per_point21=
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=100.00000
wavecode_2_smoothing=0.60000
wavecode_2_r=0.000
wavecode_2_g=0.400
wavecode_2_b=1.000
wavecode_2_a=0.300
wave_2_per_frame1=t1 = q1;
wave_2_per_frame2=t2 = q2;
wave_2_per_frame3=t3 = q3;
wave_2_per_frame4=t4 = q4;
wave_2_per_frame5=t5 = q5;
wave_2_per_frame6=t6 = q6;
wave_2_per_frame7=t7 = q7;
wave_2_per_frame8=t8 = q8;
wave_2_per_point1=sample = 1-sample;
wave_2_per_point2=xxx = xx;
wave_2_per_point3=yyy = yy;
wave_2_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
wave_2_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
wave_2_per_point6=
wave_2_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
wave_2_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
wave_2_per_point9=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
wave_2_per_point10=x = xx + sample*(1-sample)*(value1-value2)*(yy-yyy)*d;
wave_2_per_point11=y = yy - sample*(1-sample)*(value1-value2)*(xx-xxx)*d;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=2.44415
wavecode_3_smoothing=0.00000
wavecode_3_r=0.000
wavecode_3_g=0.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_init1=t2 = 0;
wave_3_init2=t3 = 0;
wave_3_init3=t4 = 0;
wave_3_init4=cl = 0;
wave_3_per_frame1=t8 = 1;
wave_3_per_point1=t8 = -t8;
wave_3_per_point2=y = (1+t8)*0.01;
wave_3_per_point3=x = sample;
shapecode_0_enabled=0
shapecode_0_sides=100
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.71426
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.12566
shapecode_0_tex_zoom=1.51878
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=0.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=0.100
shapecode_0_border_g=0.000
shapecode_0_border_b=0.000
shapecode_0_border_a=1.000
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.430
shapecode_1_y=0.420
shapecode_1_rad=0.15799
shapecode_1_ang=0.18850
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.87865
shapecode_1_r=0.000
shapecode_1_g=1.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=x = q4;
shape_1_per_frame2=y = q8;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=1
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=1.000
shapecode_2_y=0.500
shapecode_2_rad=3.00540
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.12566
shapecode_2_tex_zoom=1.51878
shapecode_2_r=0.000
shapecode_2_g=1.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=1.000
shapecode_3_y=0.500
shapecode_3_rad=0.39872
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.12566
shapecode_3_tex_zoom=1.51878
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
per_frame_init_1=x1 = 0.9;
per_frame_init_2=y1 = 0.5;
per_frame_init_3=
per_frame_init_4=x2 = 0.5; y2 = 0.5;
per_frame_init_5=x3 = 0.5; y3 = 0.5;
per_frame_init_6=x4 = 0.5; y4 = 0.5;
per_frame_1=decay = 1;
per_frame_2=xx1 = xx1*0.9 + (bass)*0.01;
per_frame_3=xx2 = xx2*0.9 + (treb)*0.01;
per_frame_4=yy1 = yy1*0.94 + (treb+bass)*0.0075;
per_frame_5=
per_frame_6=x1 = 0.5 + xx1-xx2;
per_frame_7=y1 = 0.5 + yy1;
per_frame_8=
per_frame_9=//x2 = 0;y2 = 0;x3 = 0;y3 = 0;x4 = 0;y4 = 0;
per_frame_10=
per_frame_11=spring = 18;
per_frame_12=grav = 1;
per_frame_13=resist = 0.2;
per_frame_14=bounce = 0.9;
per_frame_15=dt = 0.0003;
per_frame_16=
per_frame_17=vx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring);
per_frame_18=vy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav);
per_frame_19=vx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring);
per_frame_20=vy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav);
per_frame_21=vx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring);
per_frame_22=vy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav);
per_frame_23=
per_frame_24=x2 = x2 + vx2;
per_frame_25=y2 = y2 + vy2;
per_frame_26=x3 = x3 + vx3;
per_frame_27=y3 = y3 + vy3;
per_frame_28=x4 = x4 + vx4;
per_frame_29=y4 = y4 + vy4;
per_frame_30=
per_frame_31=vx2 = if(above(x2,0),vx2,abs(vx2)*bounce);
per_frame_32=vx2 = if(below(x2,1),vx2,-abs(vx2)*bounce);
per_frame_33=vx3 = if(above(x3,0),vx3,abs(vx3)*bounce);
per_frame_34=vx3 = if(below(x3,1),vx3,-abs(vx3)*bounce);
per_frame_35=vx4 = if(above(x4,0),vx4,abs(vx4)*bounce);
per_frame_36=vx4 = if(below(x4,1),vx4,-abs(vx4)*bounce);
per_frame_37=
per_frame_38=vy2 = if(above(y2,0),vy2,abs(vy2)*bounce);
per_frame_39=vy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);
per_frame_40=vy3 = if(above(y3,0),vy3,abs(vy3)*bounce);
per_frame_41=vy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);
per_frame_42=vy4 = if(above(y4,0),vy4,abs(vy4)*bounce);
per_frame_43=vy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);
per_frame_44=
per_frame_45=
per_frame_46=q1 = x1;
per_frame_47=q2 = x2;
per_frame_48=q3 = x3;
per_frame_49=q4 = x4;
per_frame_50=
per_frame_51=q5 = y1;
per_frame_52=q6 = y2;
per_frame_53=q7 = y3;
per_frame_54=q8 = y4;
per_frame_55=
per_frame_56=
per_frame_57=zoom = 1.004;
per_frame_58=
per_frame_59=q6 = atan2(vx4,vy4);
per_frame_60=q5 = sqrt(vx4*vx4 + vy4*vy4);
per_pixel_1=
per_pixel_2=dir = -q6*1 + asin(1)*1;
per_pixel_3=
per_pixel_4=b1 = 0.08; // distance
per_pixel_5=m1 = q5*45;//-0.6 + q5*200; // size
per_pixel_6=t1 = 0.5; // velocity
per_pixel_7=
per_pixel_8=xx = 0.5 + (q4-0.5)/aspectx;
per_pixel_9=yy = 1-(0.5 + (q8-0.5)/aspecty);
per_pixel_10=
per_pixel_11=
per_pixel_12=x1 = xx +cos(dir+1.5708)*b1;
per_pixel_13=y1 = yy -sin(dir+1.5708)*b1;
per_pixel_14=
per_pixel_15=x2 = xx -cos(dir+1.5708)*b1;
per_pixel_16=y2 = yy +sin(dir+1.5708)*b1;
per_pixel_17=
per_pixel_18=d1 = sqrt((x1-x)*(x1-x)+(y1-y)*(y1-y))-b1*2;
per_pixel_19=si1 = 1- 1/(1+pow(2,-d1*100));
per_pixel_20=
per_pixel_21=d2 = sqrt((x2-x)*(x2-x)+(y2-y)*(y2-y))-b1*2;
per_pixel_22=si2 = 1- 1/(1+pow(2,-d2*100));
per_pixel_23=
per_pixel_24=si3 = -pow(q5,3)*00;
per_pixel_25=
per_pixel_26=dx = (si1*sin(y1-y)*m1*d1 - si2*sin(y2-y)*m1*d2 + si3*cos(dir)*t1)*2/aspectx;
per_pixel_27=dy = (-si1*sin(x1-x)*m1*d1 + si2*sin(x2-x)*m1*d2 - si3*sin(dir)*t1)*2/aspecty;
warp_1=`shader_body
warp_2=`{
warp_3=` float2 d = texsize.zw*8;
warp_4=` float1 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) ).x;
warp_5=` float1 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) ).x;
warp_6=` float2 my_uv = uv - float2(dx,dy)*texsize.zw*0.5;
warp_7=`
warp_8=` ret.x = tex2D( sampler_fw_main, my_uv);
warp_9=` ret.x += (ret.x - GetBlur3(my_uv).x)*0.2 - 0.004 ;
warp_10=`
warp_11=` ret.y = tex2D( sampler_fw_main, uv_orig).y*0.98 - 0.004;
warp_12=`
warp_13=`
warp_14=`
warp_15=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=` float2 d = texsize.zw*4;
comp_5=` float1 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) ).x;
comp_6=` float1 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) ).x;
comp_7=` float2 my_uv = uv - float2(dx,dy);
comp_8=`
comp_9=`
comp_10=`ret = lerp( float3(0,0,1)*GetPixel(uv).x,
comp_11=` float3(1,0,0),
comp_12=` GetPixel(my_uv).y
comp_13=` );
comp_14=`}

View File

@@ -0,0 +1,451 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.004
fWaveScale=0.010
fWaveSmoothing=0.000
fWaveParam=-0.440
fModWaveAlphaStart=1.000
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=1.096
fWarpScale=1.442
fZoomExponent=0.05354
fShader=0.000
zoom=0.99010
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.040
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=2.44415
wavecode_0_smoothing=0.00000
wavecode_0_r=0.500
wavecode_0_g=0.700
wavecode_0_b=0.100
wavecode_0_a=1.000
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=cl = 0;
wave_0_per_frame1=t8 = 1;
wave_0_per_point1=t8 = -t8;
wave_0_per_point2=x1 = q1;
wave_0_per_point3=x2 = (xx-0.5 + sin(q2)*0.3)*2.2*0.355 + ox + 0.5;
wave_0_per_point4=y2 = 0.787;
wave_0_per_point5=
wave_0_per_point6=d= t8*(sample*0.01+0.03);
wave_0_per_point7=y = (1-sample)*y2 + sample + d*(x1-x2);
wave_0_per_point8=x = sample*x1 + (1-sample)*x2 + d*(1-y2);
wave_0_per_point9=
wave_0_per_point10=pi3 = 3.1415*2*0.3333;
wave_0_per_point11=t = -q3*300+sample*asin(1)*4.01;
wave_0_per_point12=c=1;
wave_0_per_point13=//r = sin(t)*c;
wave_0_per_point14=//g = sin(t+pi3)*c;
wave_0_per_point15=
wave_0_per_point16=//b = sin(t-pi3)*c;
wave_0_per_point17=
wave_0_per_point18=
wave_0_per_point19=r = if(above(r,1),1,r);
wave_0_per_point20=r = if(below(r,0),0,r);
wave_0_per_point21=g = if(above(g,1),1,g);
wave_0_per_point22=g = if(below(g,0),0,g);
wave_0_per_point23=b = if(above(b,1),1,b);
wave_0_per_point24=b = if(below(b,0),0,b);
wave_0_per_point25=
wave_0_per_point26=
wave_0_per_point27=xx = q1;
wave_0_per_point28=ox = (q4-0.5)*0.2;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=2.44415
wavecode_1_smoothing=0.00000
wavecode_1_r=0.500
wavecode_1_g=0.400
wavecode_1_b=0.140
wavecode_1_a=1.000
wave_1_init1=t2 = 0;
wave_1_init2=t3 = 0;
wave_1_init3=t4 = 0;
wave_1_init4=cl = 0;
wave_1_per_frame1=t8 = 1;
wave_1_per_point1=t8 = -t8;
wave_1_per_point2=x1 = 0.5;
wave_1_per_point3=x2 = 0.5 + ox + sin(q2)*0.3;//(xx-0.5 + sin(q2)*0.3)*2.2*0.355 + ox + 0.5;
wave_1_per_point4=y2 = .78;
wave_1_per_point5=
wave_1_per_point6=d= t8*(sample*0.01+0.03);
wave_1_per_point7=y = (1-sample)*y2 + sample + d*(x2-x1);
wave_1_per_point8=x = sample*x1 + (1-sample)*x2 + d*(1-y2);
wave_1_per_point9=
wave_1_per_point10=xx = q1;
wave_1_per_point11=ox = (q4-0.5)*0.2;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=5.92556
wavecode_2_smoothing=0.00000
wavecode_2_r=0.000
wavecode_2_g=0.400
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_frame1=t1 = q1;
wave_2_per_frame2=t2 = q2;
wave_2_per_frame3=t3 = q3;
wave_2_per_frame4=t4 = q4;
wave_2_per_frame5=t5 = q5;
wave_2_per_frame6=t6 = q6;
wave_2_per_frame7=t7 = q7;
wave_2_per_frame8=t8 = q8;
wave_2_per_point1=sample = 1-sample;
wave_2_per_point2=xxx = xx;
wave_2_per_point3=yyy = yy;
wave_2_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
wave_2_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
wave_2_per_point6=
wave_2_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
wave_2_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
wave_2_per_point9=
wave_2_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
wave_2_per_point11=dd = dd*0.95 + (value1);
wave_2_per_point12=ddd = 0;//dd*sample*(1-sample)*d;
wave_2_per_point13=
wave_2_per_point14=x = xx + (yy-yyy)*ddd;
wave_2_per_point15=y = yy - (xx-xxx)*ddd;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=2.44415
wavecode_3_smoothing=0.00000
wavecode_3_r=0.000
wavecode_3_g=0.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_init1=t2 = 0;
wave_3_init2=t3 = 0;
wave_3_init3=t4 = 0;
wave_3_init4=cl = 0;
wave_3_per_frame1=t8 = 1;
wave_3_per_point1=t8 = -t8;
wave_3_per_point2=y = (1+t8)*0.01;
wave_3_per_point3=x = sample;
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.690
shapecode_0_rad=0.23298
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.91434
shapecode_0_r=0.000
shapecode_0_g=0.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_init1=vx = 0
shape_0_per_frame1=x1 = 0.5 + (q1-0.5)*1.7;
shape_0_per_frame2=x2 = 0.5 + ox + sin(q2)*0.3;
shape_0_per_frame3=y2 = .78;
shape_0_per_frame4=s = 0.5;
shape_0_per_frame5=
shape_0_per_frame6=
shape_0_per_frame7=y = (1-s)*y2 + s;
shape_0_per_frame8=x = s*x1 + (1-s)*x2;
shape_0_per_frame9=
shape_0_per_frame10=xx = q1;
shape_0_per_frame11=ox = (q4-0.5)*0.2;
shape_0_per_frame12=
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.400
shapecode_1_rad=0.47690
shapecode_1_ang=5.15221
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.75680
shapecode_1_r=0.000
shapecode_1_g=0.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_init1=vx = 0
shape_1_per_frame1=x1 = 0.5 + (q1-0.5)*0.5;
shape_1_per_frame2=x2 = 0.5 + ox + sin(q2)*0.3;//(xx-0.5 + sin(q2)*0.3)*2.2*0.355 + ox;
shape_1_per_frame3=y2 = .78;
shape_1_per_frame4=s = 0.5;
shape_1_per_frame5=w = asin(1)*1/3;
shape_1_per_frame6=ang = w;
shape_1_per_frame7=
shape_1_per_frame8=
shape_1_per_frame9=y = (1-s)*y2 + s - 0.17 - sin(w)*(0.5-q1)*0.4;
shape_1_per_frame10=x = s*x1 + (1-s)*x2 - 0.08 - cos(w)*(0.5-q1)*0.4;
shape_1_per_frame11=
shape_1_per_frame12=xx = q1;
shape_1_per_frame13=ox = (q4-0.5)*0.2;
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=1
shapecode_2_thickOutline=1
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.400
shapecode_2_rad=0.47693
shapecode_2_ang=5.15221
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.75683
shapecode_2_r=0.000
shapecode_2_g=0.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=1.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_init1=vx = 0
shape_2_per_frame1=x1 = 0.5 + (q1-0.5)*0.5;
shape_2_per_frame2=x2 = 0.5 + ox + sin(q2)*0.3;//(xx-0.5 + sin(q2)*0.3)*2.2*0.355 + ox;
shape_2_per_frame3=y2 = .78;
shape_2_per_frame4=s = 0.5;
shape_2_per_frame5=w = -asin(1)*1/3;
shape_2_per_frame6=ang = w;
shape_2_per_frame7=
shape_2_per_frame8=
shape_2_per_frame9=y = (1-s)*y2 + s - 0.17 - sin(w)*(0.5-q1)*0.4;
shape_2_per_frame10=x = s*x1 + (1-s)*x2 + 0.08 - cos(w)*(0.5-q1)*0.4;
shape_2_per_frame11=
shape_2_per_frame12=xx = q1;
shape_2_per_frame13=ox = (q4-0.5)*0.2;
shapecode_3_enabled=1
shapecode_3_sides=100
shapecode_3_additive=1
shapecode_3_thickOutline=1
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.400
shapecode_3_rad=1.46816
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.53425
shapecode_3_r=0.000
shapecode_3_g=0.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=1.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_init1=vx = 0
shape_3_per_frame1=x = 0.5 + (q4-0.5)*0.2;
shape_3_per_frame2=ang = q2;
per_frame_init_1=x1 = 0.9;
per_frame_init_2=y1 = 0.5;
per_frame_init_3=
per_frame_init_4=x2 = 0.5; y2 = 0.5;
per_frame_init_5=x3 = 0.5; y3 = 0.5;
per_frame_init_6=x4 = 0.5; y4 = 0.5;
per_frame_1=decay = 0.05;
per_frame_2=xx1 = xx1*0.96 + (bass)*0.005;
per_frame_3=xx2 = xx2*0.96 + (treb)*0.005;
per_frame_4=yy1 = yy1*0.94 + (treb+bass)*0.0075;
per_frame_5=
per_frame_6=x1 = 0.5 - (xx1-xx2)*5;
per_frame_7=y1 = 1 - yy1*0.75;
per_frame_8=
per_frame_9=x1 = max(0.2,min(0.8,x1));
per_frame_10=
per_frame_11=spring = 15;
per_frame_12=grav = .65;//-0.25*yy1;
per_frame_13=resist = 0.005;
per_frame_14=dt = 0.0005;
per_frame_15=
per_frame_16=spx2 = (x1+x3-2*x2)*spring;
per_frame_17=spy2 = (y1+y3-2*y2)*spring;
per_frame_18=spx3 = (x2+x4-2*x3)*spring;
per_frame_19=spy3 = (y2+y4-2*y3)*spring;
per_frame_20=spx4 = (x3-x4)*spring;
per_frame_21=spy4 = (y3-y4)*spring;
per_frame_22=
per_frame_23=vx2 = vx2*(1-resist) + dt*(spx2);
per_frame_24=vy2 = vy2*(1-resist) + dt*(spy2-grav);
per_frame_25=vx3 = vx3*(1-resist) + dt*(spx3);
per_frame_26=vy3 = vy3*(1-resist) + dt*(spy3-grav*1.5);
per_frame_27=vx4 = vx4*(1-resist) + dt*(spx4);
per_frame_28=vy4 = vy4*(1-resist) + dt*(spy4-grav*4);
per_frame_29=
per_frame_30=x2 = x2 + vx2;
per_frame_31=y2 = y2 + vy2;
per_frame_32=x3 = x3 + vx3;
per_frame_33=y3 = y3 + vy3;
per_frame_34=x4 = x4 + vx4;
per_frame_35=y4 = y4 + vy4;
per_frame_36=
per_frame_37=vx2 = if(above(x2,0),vx2,abs(vx2)*0.8);
per_frame_38=vx2 = if(below(x2,1),vx2,-abs(vx2)*0.8);
per_frame_39=vx3 = if(above(x3,0),vx3,abs(vx3)*0.8);
per_frame_40=vx3 = if(below(x3,1),vx3,-abs(vx3)*0.8);
per_frame_41=vx4 = if(above(x4,0),vx4,abs(vx4)*0.8);
per_frame_42=vx4 = if(below(x4,1),vx4,-abs(vx4)*0.8);
per_frame_43=
per_frame_44=vy2 = if(above(y2,0),vy2,abs(vy2)*0.8);
per_frame_45=vy2 = if(below(y2,1),vy2,-abs(vy2)*0.8);
per_frame_46=vy3 = if(above(y3,0),vy3,abs(vy3)*0.8);
per_frame_47=vy3 = if(below(y3,1),vy3,-abs(vy3)*0.8);
per_frame_48=vy4 = if(above(y4,0),vy4,abs(vy4)*0.8);
per_frame_49=vy4 = if(below(y4,1),vy4,-abs(vy4)*0.8);
per_frame_50=
per_frame_51=
per_frame_52=q1 = x1;
per_frame_53=q2 = x2;
per_frame_54=q3 = x3;
per_frame_55=q4 = x4;
per_frame_56=
per_frame_57=q5 = y1;
per_frame_58=q6 = y2;
per_frame_59=q7 = y3;
per_frame_60=q8 = y4;
per_frame_61=q2 = sin(+atan2(x4-x3,y4-y3) - asin(1)*2)*0.175;
per_frame_62=
per_frame_63=q13 = 0;
per_frame_64=q11 = (1-x4)*4;
per_frame_65=monitor = xx4*0.01;
per_frame_66=zoom = 0.998;
per_frame_67=rot = 0.00;
per_frame_68=warp = 0.02;
per_frame_69=wave_a = 0;
warp_1=`shader_body
warp_2=`{
warp_3=`
warp_4=` float2 d = texsize.zw*2;
warp_5=` float3 dx = ( GetBlur1(uv_orig+float2(1,0)*d)-GetBlur1(uv_orig-float2(1,0)*d) );
warp_6=` float3 dy = ( GetBlur1(uv_orig+float2(0,1)*d)-GetBlur1(uv_orig-float2(0,1)*d) );
warp_7=`
warp_8=`float2 uv_red = 0.5 + (uv-0.5)*0.996 - float2(0,1)*texsize.zw - float2(dx.x,dy.y)*texsize.zw*4;
warp_9=`
warp_10=`uv_red = frac(uv_red); // fix for the old Radeons
warp_11=` ret.x = tex2D( sampler_main, uv_red ).x;
warp_12=` ret.x += (ret.x - GetBlur2(uv_red)).x*0.4 + 0.004;
warp_13=`
warp_14=`float2 uv_green = lerp(uv_orig,uv,1) + float2(0,2)*texsize.zw - float2(dx.y,dy.y)*texsize.zw*2 + float2(dy.z,-dx.z)*texsize.zw*16;
warp_15=`
warp_16=`ret.y = max(saturate(GetBlur1(uv_orig).x-0.4)*1.2*ret.x, tex2d(sampler_fc_main,uv_green).y - 0.004);
warp_17=`}
comp_1=`shader_body
comp_2=`{
comp_3=` float2 d = texsize.zw*4;
comp_4=` float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
comp_5=` float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
comp_6=`
comp_7=`float2 uv_x = uv - float2(dx.y,dy.y)*0.1 + float2(dx.z,dy.z)*0.06;
comp_8=`ret = GetBlur2(uv_x).x*saturate(1-GetPixel(uv).y)*pow(hue_shader.yxz,8)*3;
comp_9=`ret = lerp(ret,pow(hue_shader.yzx,8)*1.4,GetPixel(uv_x).x*0.8 + GetBlur1(uv_x).x);
comp_10=`ret *= saturate(1 - GetBlur1(uv).z*4);
comp_11=`ret = lerp(ret,1,pow(hue_shader,8)*GetPixel(saturate(uv - float2(dx.z,dy.z)*2)).y*1.2);
comp_12=`ret = lerp(ret,pow(hue_shader,8).zxy*1.8,GetPixel(uv).z);
comp_13=`}

View File

@@ -0,0 +1,401 @@
[preset00]
fRating=5.000000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=1.000
nVideoEchoOrientation=2
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.004
fWaveScale=0.010
fWaveSmoothing=0.000
fWaveParam=-0.440
fModWaveAlphaStart=1.000
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=0.010
fWarpScale=100.000
fZoomExponent=1.83149
fShader=0.000
zoom=0.99010
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.040
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=2.44415
wavecode_0_smoothing=0.00000
wavecode_0_r=0.500
wavecode_0_g=0.700
wavecode_0_b=0.100
wavecode_0_a=1.000
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=cl = 0;
wave_0_per_frame1=t8 = 1;
wave_0_per_point1=t8 = -t8;
wave_0_per_point2=x1 = q1;
wave_0_per_point3=x2 = (xx-0.5 + sin(q2)*0.3)*2.2*0.355 + ox + 0.5;
wave_0_per_point4=y2 = 0.787;
wave_0_per_point5=
wave_0_per_point6=d= t8*(sample*0.01+0.03);
wave_0_per_point7=y = (1-sample)*y2 + sample + d*(x1-x2);
wave_0_per_point8=x = sample*x1 + (1-sample)*x2 + d*(1-y2);
wave_0_per_point9=
wave_0_per_point10=pi3 = 3.1415*2*0.3333;
wave_0_per_point11=t = -q3*300+sample*asin(1)*4.01;
wave_0_per_point12=c=1;
wave_0_per_point13=//r = sin(t)*c;
wave_0_per_point14=//g = sin(t+pi3)*c;
wave_0_per_point15=
wave_0_per_point16=//b = sin(t-pi3)*c;
wave_0_per_point17=
wave_0_per_point18=
wave_0_per_point19=r = if(above(r,1),1,r);
wave_0_per_point20=r = if(below(r,0),0,r);
wave_0_per_point21=g = if(above(g,1),1,g);
wave_0_per_point22=g = if(below(g,0),0,g);
wave_0_per_point23=b = if(above(b,1),1,b);
wave_0_per_point24=b = if(below(b,0),0,b);
wave_0_per_point25=
wave_0_per_point26=
wave_0_per_point27=xx = q1;
wave_0_per_point28=ox = (q4-0.5)*0.2;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=2.44415
wavecode_1_smoothing=0.00000
wavecode_1_r=0.500
wavecode_1_g=0.400
wavecode_1_b=0.140
wavecode_1_a=1.000
wave_1_init1=t2 = 0;
wave_1_init2=t3 = 0;
wave_1_init3=t4 = 0;
wave_1_init4=cl = 0;
wave_1_per_frame1=t8 = 1;
wave_1_per_point1=t8 = -t8;
wave_1_per_point2=x1 = 0.5;
wave_1_per_point3=x2 = 0.5 + ox + sin(q2)*0.3;//(xx-0.5 + sin(q2)*0.3)*2.2*0.355 + ox + 0.5;
wave_1_per_point4=y2 = .79;
wave_1_per_point5=
wave_1_per_point6=d= t8*(sample*0.01+0.03);
wave_1_per_point7=y = (1-sample)*y2 + sample + d*(x2-x1) - 0.03;
wave_1_per_point8=x = sample*x1 + (1-sample)*x2 + d*(1-y2);
wave_1_per_point9=
wave_1_per_point10=xx = q1;
wave_1_per_point11=ox = (q4-0.5)*0.2;
wave_1_per_point12= x = 0.5 + (x-0.5)/q10;
wave_1_per_point13= y = 0.5 + (y-0.5)/q11;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=5.92556
wavecode_2_smoothing=0.00000
wavecode_2_r=0.000
wavecode_2_g=0.400
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_frame1=t1 = q1;
wave_2_per_frame2=t2 = q2;
wave_2_per_frame3=t3 = q3;
wave_2_per_frame4=t4 = q4;
wave_2_per_frame5=t5 = q5;
wave_2_per_frame6=t6 = q6;
wave_2_per_frame7=t7 = q7;
wave_2_per_frame8=t8 = q8;
wave_2_per_point1=sample = 1-sample;
wave_2_per_point2=xxx = xx;
wave_2_per_point3=yyy = yy;
wave_2_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
wave_2_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
wave_2_per_point6=
wave_2_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
wave_2_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
wave_2_per_point9=
wave_2_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
wave_2_per_point11=dd = dd*0.95 + (value1);
wave_2_per_point12=ddd = 0;//dd*sample*(1-sample)*d;
wave_2_per_point13=
wave_2_per_point14=x = xx + (yy-yyy)*ddd;
wave_2_per_point15=y = yy - (xx-xxx)*ddd;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=2.44415
wavecode_3_smoothing=0.00000
wavecode_3_r=0.000
wavecode_3_g=0.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_init1=t2 = 0;
wave_3_init2=t3 = 0;
wave_3_init3=t4 = 0;
wave_3_init4=cl = 0;
wave_3_per_frame1=t8 = 1;
wave_3_per_point1=t8 = -t8;
wave_3_per_point2=y = (1+t8)*0.01;
wave_3_per_point3=x = sample;
shapecode_0_enabled=0
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.400
shapecode_0_rad=2.20775
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.35528
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.160
shape_0_init1=vx = 0
shape_0_per_frame1=x = 0.5 + (q4-0.5)*0.2;
shape_0_per_frame2=ang = q2;
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.400
shapecode_1_rad=0.59958
shapecode_1_ang=0.81681
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.75683
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=0.800
shapecode_1_g2=0.400
shapecode_1_b2=0.200
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_init1=vx = 0
shape_1_per_frame1=x1 = 0.5;
shape_1_per_frame2=x2 = 0.5 + ox + sin(q2)*0.3;//(xx-0.5 + sin(q2)*0.3)*2.2*0.355 + ox;
shape_1_per_frame3=y2 = .78;
shape_1_per_frame4=s = 0.5;
shape_1_per_frame5=
shape_1_per_frame6=y = (1-s)*y2 + s - 0.16;
shape_1_per_frame7=x = s*x1 + (1-s)*x2 - 0.12;
shape_1_per_frame8=
shape_1_per_frame9=xx = q1;
shape_1_per_frame10=ox = (q4-0.5)*0.2;
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=1
shapecode_2_thickOutline=1
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.400
shapecode_2_rad=0.59958
shapecode_2_ang=5.46637
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.75683
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=0.400
shapecode_2_g2=0.800
shapecode_2_b2=0.200
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_init1=vx = 0
shape_2_per_frame1=x1 = 0.5;
shape_2_per_frame2=x2 = 0.5 + ox + sin(q2)*0.3;//(xx-0.5 + sin(q2)*0.3)*2.2*0.355 + ox;
shape_2_per_frame3=y2 = .78;
shape_2_per_frame4=s = 0.5;
shape_2_per_frame5=
shape_2_per_frame6=y = (1-s)*y2 + s - 0.16;
shape_2_per_frame7=x = s*x1 + (1-s)*x2 + 0.12;
shape_2_per_frame8=
shape_2_per_frame9=xx = q1;
shape_2_per_frame10=ox = (q4-0.5)*0.2;
shapecode_3_enabled=1
shapecode_3_sides=100
shapecode_3_additive=1
shapecode_3_thickOutline=1
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.400
shapecode_3_rad=2.20775
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.35528
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.160
shape_3_init1=vx = 0
shape_3_per_frame1=x = 0.5 + (q4-0.5)*0.2;
shape_3_per_frame2=ang = q2;
per_frame_init_1=x1 = 0.9;
per_frame_init_2=y1 = 0.5;
per_frame_init_3=
per_frame_init_4=x2 = 0.5; y2 = 0.5;
per_frame_init_5=x3 = 0.5; y3 = 0.5;
per_frame_init_6=x4 = 0.5; y4 = 0.5;
per_frame_1=decay = 0;
per_frame_2=xx1 = xx1*0.9 + (bass)*0.01;
per_frame_3=xx2 = xx2*0.9 + (treb)*0.01;
per_frame_4=yy1 = yy1*0.94 + (treb+bass)*0.0075;
per_frame_5=
per_frame_6=x1 = 0.5 + (xx1-xx2)*3;
per_frame_7=y1 = 1 - yy1*0.75;
per_frame_8=
per_frame_9=spring = 20;
per_frame_10=grav = .65-0.25*yy1;
per_frame_11=resist = 0.03;
per_frame_12=bounce = 1;//0.5;
per_frame_13=dt = 0.0005;
per_frame_14=
per_frame_15=spx2 = (x1+x3-2*x2)*spring;
per_frame_16=spy2 = (y1+y3-2*y2)*spring;
per_frame_17=spx3 = (x2+x4-2*x3)*spring;
per_frame_18=spy3 = (y2+y4-2*y3)*spring;
per_frame_19=spx4 = (x3-x4)*spring;
per_frame_20=spy4 = (y3-y4)*spring;
per_frame_21=
per_frame_22=vx2 = vx2*(1-resist) + dt*(spx2);
per_frame_23=vy2 = vy2*(1-resist) + dt*(spy2-grav);
per_frame_24=vx3 = vx3*(1-resist) + dt*(spx3);
per_frame_25=vy3 = vy3*(1-resist) + dt*(spy3-grav*1.5);
per_frame_26=vx4 = vx4*(1-resist) + dt*(spx4);
per_frame_27=vy4 = vy4*(1-resist) + dt*(spy4-grav*4);
per_frame_28=
per_frame_29=x2 = x2 + vx2;
per_frame_30=y2 = y2 + vy2;
per_frame_31=x3 = x3 + vx3;
per_frame_32=y3 = y3 + vy3;
per_frame_33=x4 = x4 + vx4;
per_frame_34=y4 = y4 + vy4;
per_frame_35=
per_frame_36=vx2 = if(above(x2,0),vx2,abs(vx2)*bounce);
per_frame_37=vx2 = if(below(x2,1),vx2,-abs(vx2)*bounce);
per_frame_38=vx3 = if(above(x3,0),vx3,abs(vx3)*bounce);
per_frame_39=vx3 = if(below(x3,1),vx3,-abs(vx3)*bounce);
per_frame_40=vx4 = if(above(x4,0),vx4,abs(vx4)*bounce);
per_frame_41=vx4 = if(below(x4,1),vx4,-abs(vx4)*bounce);
per_frame_42=
per_frame_43=vy2 = if(above(y2,0),vy2,abs(vy2)*bounce);
per_frame_44=vy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);
per_frame_45=vy3 = if(above(y3,0),vy3,abs(vy3)*bounce);
per_frame_46=vy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);
per_frame_47=vy4 = if(above(y4,0),vy4,abs(vy4)*bounce);
per_frame_48=vy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);
per_frame_49=
per_frame_50=
per_frame_51=q1 = x1;
per_frame_52=q2 = x2;
per_frame_53=q3 = x3;
per_frame_54=q4 = x4;
per_frame_55=
per_frame_56=q5 = y1;
per_frame_57=q6 = y2;
per_frame_58=q7 = y3;
per_frame_59=q8 = y4;
per_frame_60=q2 = sin(+atan2(x4-x3,y4-y3) - asin(1)*2)*0.2;
per_frame_61=monitor = q2;
per_frame_62=
per_frame_63=
per_frame_64=zoom = 1;
per_frame_65=q10 = aspectx;
per_frame_66=q11 = aspecty;
per_frame_67=wave_a = 0;

View File

@@ -0,0 +1,465 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.280
fDecay=0.800
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.286
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=0.010
fWarpScale=100.000
fZoomExponent=0.92178
fShader=0.000
zoom=0.99010
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=1.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_0_per_point3=
wave_0_per_point4=mx=mx+(.0002*cos(ma));
wave_0_per_point5=my=my+(.0002*sin(ma));
wave_0_per_point6=
wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
wave_0_per_point11=
wave_0_per_point12=x=mx;
wave_0_per_point13=y=my;
wave_0_per_point14=
wave_0_per_point15=a=(above(bass+mid+treb,.8));
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
wave_1_per_point3=
wave_1_per_point4=mx=mx+(.0001*cos(ma));
wave_1_per_point5=my=my+(.0001*sin(ma));
wave_1_per_point6=
wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_1_per_point8=my=if(above(my,.9),(.9-my),my);
wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_1_per_point10=my=if(below(my,.1),(.9+my),my);
wave_1_per_point11=
wave_1_per_point12=x=mx;
wave_1_per_point13=y=my;
wave_1_per_point14=
wave_1_per_point15=a=(above(bass+mid+treb,.1));
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_2_per_point3=
wave_2_per_point4=mx=mx+(.0004*cos(ma));
wave_2_per_point5=my=my+(.0004*sin(ma));
wave_2_per_point6=
wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_2_per_point8=my=if(above(my,.9),(.9-my),my);
wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_2_per_point10=my=if(below(my,.1),(.9+my),my);
wave_2_per_point11=
wave_2_per_point12=x=mx;
wave_2_per_point13=y=my;
wave_2_per_point14=
wave_2_per_point15=a=(above(bass+mid+treb,.3));
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
wave_3_per_point3=
wave_3_per_point4=mx=mx+(.0008*cos(ma));
wave_3_per_point5=my=my+(.0008*sin(ma));
wave_3_per_point6=
wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
wave_3_per_point11=
wave_3_per_point12=x=mx;
wave_3_per_point13=y=my;
wave_3_per_point14=
wave_3_per_point15=a=(above(bass+mid+treb,.2));
shapecode_0_enabled=0
shapecode_0_sides=39
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=126
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.06989
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.62832
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass);
shape_0_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
shape_0_per_frame3=
shape_0_per_frame4=mx=mx+(.0002*cos(ma));
shape_0_per_frame5=my=my+(.0002*sin(ma));
shape_0_per_frame6=
shape_0_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_0_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_0_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_0_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_0_per_frame11=
shape_0_per_frame12=x=mx;
shape_0_per_frame13=y=my;
shape_0_per_frame14=
shape_0_per_frame15=a=(above(bass+mid+treb,.8));
shapecode_1_enabled=0
shapecode_1_sides=41
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=239
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.06989
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.62832
shapecode_1_tex_zoom=1.00000
shapecode_1_r=0.000
shapecode_1_g=1.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ma=ma+(above(bass,1)*3.1415*.05*bass);
shape_1_per_frame2=ma=ma-(above(mid,1)*3.1415*.05*mid);
shape_1_per_frame3=
shape_1_per_frame4=mx=mx+(.0001*cos(ma));
shape_1_per_frame5=my=my+(.0001*sin(ma));
shape_1_per_frame6=
shape_1_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_1_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_1_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_1_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_1_per_frame11=
shape_1_per_frame12=x=mx;
shape_1_per_frame13=y=my;
shape_1_per_frame14=
shape_1_per_frame15=a=(above(bass+mid+treb,.1));
shapecode_2_enabled=0
shapecode_2_sides=43
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=32
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.06989
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.62832
shapecode_2_tex_zoom=1.00000
shapecode_2_r=0.000
shapecode_2_g=0.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=ma=ma+(above(mid,1)*3.1415*.01*mid);
shape_2_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
shape_2_per_frame3=
shape_2_per_frame4=mx=mx+(.0004*cos(ma));
shape_2_per_frame5=my=my+(.0004*sin(ma));
shape_2_per_frame6=
shape_2_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_2_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_2_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_2_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_2_per_frame11=
shape_2_per_frame12=x=mx;
shape_2_per_frame13=y=my;
shape_2_per_frame14=
shape_2_per_frame15=a=(above(bass+mid+treb,.3));
shapecode_3_enabled=0
shapecode_3_sides=14
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=127
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.05560
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.62832
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
shape_3_per_frame2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
shape_3_per_frame3=
shape_3_per_frame4=mx=mx+(.0008*cos(ma));
shape_3_per_frame5=my=my+(.0008*sin(ma));
shape_3_per_frame6=
shape_3_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_3_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_3_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_3_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_3_per_frame11=
shape_3_per_frame12=x=mx;
shape_3_per_frame13=y=my;
shape_3_per_frame14=
shape_3_per_frame15=a=(above(bass+mid+treb,.2));
per_frame_init_1=x1 = 0.9;
per_frame_init_2=y1 = 0.5;
per_frame_init_3=
per_frame_init_4=x2 = 0.5; y2 = 0.5;
per_frame_init_5=x3 = 0.5; y3 = 0.5;
per_frame_init_6=x4 = 0.5; y4 = 0.5;
per_frame_1=xx1 = xx1*0.9 + (bass)*0.01;
per_frame_2=xx2 = xx2*0.9 + (treb)*0.01;
per_frame_3=yy1 = yy1*0.94 + (treb+bass)*0.0075;
per_frame_4=
per_frame_5=x1 = 0.5 + (xx1-xx2)*2;
per_frame_6=y1 = 0.4 + yy1;
per_frame_7=
per_frame_8=x1 = max(0,min(1,x1)); y1 = max(0,min(1,y1));
per_frame_9=
per_frame_10=spring = 10;
per_frame_11=grav = .5;
per_frame_12=resist = 1;
per_frame_13=bounce = 0.75;
per_frame_14=dt = 0.0008*(60/fps);
per_frame_15=
per_frame_16=vx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring);
per_frame_17=vy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav);
per_frame_18=vx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring);
per_frame_19=vy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav);
per_frame_20=vx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring);
per_frame_21=vy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav);
per_frame_22=
per_frame_23=x2 = x2 + vx2;
per_frame_24=y2 = y2 + vy2;
per_frame_25=x3 = x3 + vx3;
per_frame_26=y3 = y3 + vy3;
per_frame_27=x4 = x4 + vx4;
per_frame_28=y4 = y4 + vy4;
per_frame_29=
per_frame_30=vx2 = if(above(x2,0),vx2,abs(vx2)*bounce);
per_frame_31=vx2 = if(below(x2,1),vx2,-abs(vx2)*bounce);
per_frame_32=vx3 = if(above(x3,0),vx3,abs(vx3)*bounce);
per_frame_33=vx3 = if(below(x3,1),vx3,-abs(vx3)*bounce);
per_frame_34=vx4 = if(above(x4,0),vx4,abs(vx4)*bounce);
per_frame_35=vx4 = if(below(x4,1),vx4,-abs(vx4)*bounce);
per_frame_36=vy2 = if(above(y2,0),vy2,abs(vy2)*bounce);
per_frame_37=vy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);
per_frame_38=vy3 = if(above(y3,0),vy3,abs(vy3)*bounce);
per_frame_39=vy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);
per_frame_40=vy4 = if(above(y4,0),vy4,abs(vy4)*bounce);
per_frame_41=vy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);
per_frame_42=q4 = x4;
per_frame_43=q8 = y4;
per_frame_44=
per_frame_45=q1 = aspectx;
per_frame_46=q2 = aspecty;
per_frame_47=q10 = x1;
per_frame_48=q11 = y1;
per_frame_49=zoom = 1;
per_frame_50=warp = 0;
per_frame_51=q6 = atan2(vx4,vy4);
per_frame_52=q5 = sqrt(vx4*vx4 + vy4*vy4);
per_frame_53=
per_frame_54=a = a*0.95 + q5;
per_frame_55=
per_frame_56=s = s*0.9 + a;
per_frame_57=q3 = s*0.1;
per_frame_58=monitor = s;
per_frame_59=
per_frame_60=wave_a = 0;
per_pixel_1=x = 0.5 + (x-0.5)*q1;
per_pixel_2=y = 0.5 + (y-0.5)*q2;
per_pixel_3=xx = q4;
per_pixel_4=yy = 1-q8;
per_pixel_5=
per_pixel_6=dx = 0; dy = 0;
per_pixel_7=
per_pixel_8=d = sqrt((x-xx)*(x-xx)+(y-yy)*(y-yy));
per_pixel_9=
per_pixel_10=r = 0.11;
per_pixel_11=v = 20;
per_pixel_12=v2 = q5;
per_pixel_13=dx = (v*(sin(y-yy)*(d-r)-(x-xx)*(d-r/2)) + cos(dir)*v2)*(1.00-sigmoid(d-r,100));
per_pixel_14=dy = (-v*(sin(x-xx)*(d-r)+(y-yy)*(d-r/2)) -sin(dir)*v2)*(1.00-sigmoid(d-r,100));
warp_1=`shader_body
warp_2=`{
warp_3=` float2 d = texsize.zw * 8;
warp_4=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
warp_5=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
warp_6=`
warp_7=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * .3 + rand_frame.xy;
warp_8=`
warp_9=` float2 my_uv = lerp(uv_orig,uv,1) ;
warp_10=` float2 uv_x= my_uv + float2(dx.x,dy.x)*texsize.zw *4;
warp_11=` float2 uv_y= my_uv + float2(dx.y,dy.y)*texsize.zw *4;
warp_12=` float2 uv_z= my_uv + float2(dx.z,dy.z)*texsize.zw *4;
warp_13=` ret.x = GetPixel(uv_x).x - (GetPixel(uv_x) - GetBlur3(uv_x)).x * 0.02;
warp_14=` ret.y = GetPixel(uv_y).y - (GetPixel(uv_y) - GetBlur3(uv_y)).y * 0.02;
warp_15=` ret.z = GetPixel(uv_z).z - (GetPixel(uv_z) - GetBlur3(uv_z)).z * 0.02;
warp_16=`
warp_17=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5) *0.1*(bass-treb);
warp_18=` ret -= ret.yzx*0.1 - 0.04;
warp_19=`
warp_20=`}
comp_1=`shader_body
comp_2=`{
comp_3=` uv = 0.05 + 0.9*uv;
comp_4=`
comp_5=` // equivalent of a laplacian: [center*4 - each of the 4 neighbors*1]
comp_6=` ret = 0;
comp_7=` ret += tex2D(sampler_main, uv ).xyz*4;
comp_8=` ret -= GetBlur1(uv)*4;
comp_9=`ret *= -1;
comp_10=`
comp_11=` // little bit of noise:
comp_12=` ret *= 1 + 0.12*(tex2D(sampler_noise_lq, rand_frame.xy
comp_13=` + uv*texsize.xy*texsize_noise_lq.zw).xxx*2-1);
comp_14=`
comp_15=` // palettize:
comp_16=` ret = pow(ret, float3(0.5, 0.5, 0.7));
comp_17=`
comp_18=` ret = (ret-0.1)*1.1;
comp_19=`
comp_20=` //ret.xyz *= 2; // a little bit of overbright
comp_21=`}
comp_22=`
comp_23=`

View File

@@ -0,0 +1,470 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000
fGammaAdj=1.280
fDecay=0.800
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.286
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=0.010
fWarpScale=100.000
fZoomExponent=0.92178
fShader=0.000
zoom=0.99010
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=1.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_0_per_point3=
wave_0_per_point4=mx=mx+(.0002*cos(ma));
wave_0_per_point5=my=my+(.0002*sin(ma));
wave_0_per_point6=
wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
wave_0_per_point11=
wave_0_per_point12=x=mx;
wave_0_per_point13=y=my;
wave_0_per_point14=
wave_0_per_point15=a=(above(bass+mid+treb,.8));
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
wave_1_per_point3=
wave_1_per_point4=mx=mx+(.0001*cos(ma));
wave_1_per_point5=my=my+(.0001*sin(ma));
wave_1_per_point6=
wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_1_per_point8=my=if(above(my,.9),(.9-my),my);
wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_1_per_point10=my=if(below(my,.1),(.9+my),my);
wave_1_per_point11=
wave_1_per_point12=x=mx;
wave_1_per_point13=y=my;
wave_1_per_point14=
wave_1_per_point15=a=(above(bass+mid+treb,.1));
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_2_per_point3=
wave_2_per_point4=mx=mx+(.0004*cos(ma));
wave_2_per_point5=my=my+(.0004*sin(ma));
wave_2_per_point6=
wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_2_per_point8=my=if(above(my,.9),(.9-my),my);
wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_2_per_point10=my=if(below(my,.1),(.9+my),my);
wave_2_per_point11=
wave_2_per_point12=x=mx;
wave_2_per_point13=y=my;
wave_2_per_point14=
wave_2_per_point15=a=(above(bass+mid+treb,.3));
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
wave_3_per_point3=
wave_3_per_point4=mx=mx+(.0008*cos(ma));
wave_3_per_point5=my=my+(.0008*sin(ma));
wave_3_per_point6=
wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
wave_3_per_point11=
wave_3_per_point12=x=mx;
wave_3_per_point13=y=my;
wave_3_per_point14=
wave_3_per_point15=a=(above(bass+mid+treb,.2));
shapecode_0_enabled=0
shapecode_0_sides=39
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=126
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.06989
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.62832
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass);
shape_0_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
shape_0_per_frame3=
shape_0_per_frame4=mx=mx+(.0002*cos(ma));
shape_0_per_frame5=my=my+(.0002*sin(ma));
shape_0_per_frame6=
shape_0_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_0_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_0_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_0_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_0_per_frame11=
shape_0_per_frame12=x=mx;
shape_0_per_frame13=y=my;
shape_0_per_frame14=
shape_0_per_frame15=a=(above(bass+mid+treb,.8));
shapecode_1_enabled=0
shapecode_1_sides=41
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=239
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.06989
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.62832
shapecode_1_tex_zoom=1.00000
shapecode_1_r=0.000
shapecode_1_g=1.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ma=ma+(above(bass,1)*3.1415*.05*bass);
shape_1_per_frame2=ma=ma-(above(mid,1)*3.1415*.05*mid);
shape_1_per_frame3=
shape_1_per_frame4=mx=mx+(.0001*cos(ma));
shape_1_per_frame5=my=my+(.0001*sin(ma));
shape_1_per_frame6=
shape_1_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_1_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_1_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_1_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_1_per_frame11=
shape_1_per_frame12=x=mx;
shape_1_per_frame13=y=my;
shape_1_per_frame14=
shape_1_per_frame15=a=(above(bass+mid+treb,.1));
shapecode_2_enabled=0
shapecode_2_sides=43
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=32
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.06989
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.62832
shapecode_2_tex_zoom=1.00000
shapecode_2_r=0.000
shapecode_2_g=0.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=ma=ma+(above(mid,1)*3.1415*.01*mid);
shape_2_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
shape_2_per_frame3=
shape_2_per_frame4=mx=mx+(.0004*cos(ma));
shape_2_per_frame5=my=my+(.0004*sin(ma));
shape_2_per_frame6=
shape_2_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_2_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_2_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_2_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_2_per_frame11=
shape_2_per_frame12=x=mx;
shape_2_per_frame13=y=my;
shape_2_per_frame14=
shape_2_per_frame15=a=(above(bass+mid+treb,.3));
shapecode_3_enabled=0
shapecode_3_sides=14
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=127
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.05560
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.62832
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
shape_3_per_frame2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
shape_3_per_frame3=
shape_3_per_frame4=mx=mx+(.0008*cos(ma));
shape_3_per_frame5=my=my+(.0008*sin(ma));
shape_3_per_frame6=
shape_3_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_3_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_3_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_3_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_3_per_frame11=
shape_3_per_frame12=x=mx;
shape_3_per_frame13=y=my;
shape_3_per_frame14=
shape_3_per_frame15=a=(above(bass+mid+treb,.2));
per_frame_init_1=x1 = 0.9;
per_frame_init_2=y1 = 0.5;
per_frame_init_3=
per_frame_init_4=x2 = 0.5; y2 = 0.5;
per_frame_init_5=x3 = 0.5; y3 = 0.5;
per_frame_init_6=x4 = 0.5; y4 = 0.5;
per_frame_1=xx1 = xx1*0.9 + (bass)*0.01;
per_frame_2=xx2 = xx2*0.9 + (treb)*0.01;
per_frame_3=yy1 = yy1*0.94 + (treb+bass)*0.0075;
per_frame_4=
per_frame_5=x1 = 0.5 + (xx1-xx2)*2;
per_frame_6=y1 = 0.4 + yy1;
per_frame_7=
per_frame_8=x1 = max(0,min(1,x1)); y1 = max(0,min(1,y1));
per_frame_9=
per_frame_10=spring = 10;
per_frame_11=grav = .5;
per_frame_12=resist = 1;
per_frame_13=bounce = 0.75;
per_frame_14=dt = 0.0008*(60/fps);
per_frame_15=
per_frame_16=vx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring);
per_frame_17=vy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav);
per_frame_18=vx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring);
per_frame_19=vy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav);
per_frame_20=vx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring);
per_frame_21=vy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav);
per_frame_22=
per_frame_23=x2 = x2 + vx2;
per_frame_24=y2 = y2 + vy2;
per_frame_25=x3 = x3 + vx3;
per_frame_26=y3 = y3 + vy3;
per_frame_27=x4 = x4 + vx4;
per_frame_28=y4 = y4 + vy4;
per_frame_29=
per_frame_30=vx2 = if(above(x2,0),vx2,abs(vx2)*bounce);
per_frame_31=vx2 = if(below(x2,1),vx2,-abs(vx2)*bounce);
per_frame_32=vx3 = if(above(x3,0),vx3,abs(vx3)*bounce);
per_frame_33=vx3 = if(below(x3,1),vx3,-abs(vx3)*bounce);
per_frame_34=vx4 = if(above(x4,0),vx4,abs(vx4)*bounce);
per_frame_35=vx4 = if(below(x4,1),vx4,-abs(vx4)*bounce);
per_frame_36=vy2 = if(above(y2,0),vy2,abs(vy2)*bounce);
per_frame_37=vy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);
per_frame_38=vy3 = if(above(y3,0),vy3,abs(vy3)*bounce);
per_frame_39=vy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);
per_frame_40=vy4 = if(above(y4,0),vy4,abs(vy4)*bounce);
per_frame_41=vy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);
per_frame_42=q4 = x4;
per_frame_43=q8 = y4;
per_frame_44=
per_frame_45=q1 = aspectx;
per_frame_46=q2 = aspecty;
per_frame_47=q10 = x1;
per_frame_48=q11 = y1;
per_frame_49=zoom = 1;
per_frame_50=warp = 0;
per_frame_51=q6 = atan2(vx4,vy4);
per_frame_52=q5 = sqrt(vx4*vx4 + vy4*vy4);
per_frame_53=
per_frame_54=a = a*0.95 + q5;
per_frame_55=
per_frame_56=s = s*0.9 + a;
per_frame_57=q3 = s*0.1;
per_frame_58=monitor = s;
per_frame_59=
per_frame_60=wave_a = 0;
per_pixel_1=x = 0.5 + (x-0.5)*q1;
per_pixel_2=y = 0.5 + (y-0.5)*q2;
per_pixel_3=xx = q4;
per_pixel_4=yy = 1-q8;
per_pixel_5=
per_pixel_6=dx = 0; dy = 0;
per_pixel_7=
per_pixel_8=d = sqrt((x-xx)*(x-xx)+(y-yy)*(y-yy));
per_pixel_9=
per_pixel_10=r = 0.11;
per_pixel_11=v = 20;
per_pixel_12=v2 = q5;
per_pixel_13=dx = (v*(sin(y-yy)*(d-r)-(x-xx)*(d-r/2)) + cos(dir)*v2)*(1.00-sigmoid(d-r,100));
per_pixel_14=dy = (-v*(sin(x-xx)*(d-r)+(y-yy)*(d-r/2)) -sin(dir)*v2)*(1.00-sigmoid(d-r,100));
warp_1=`shader_body
warp_2=`{
warp_3=` float2 d = texsize.zw * 8;
warp_4=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
warp_5=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
warp_6=`
warp_7=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 0.24 + rand_frame.xy;
warp_8=`
warp_9=` float2 my_uv = lerp(uv_orig,uv,1) ;
warp_10=` float2 uv_x= my_uv + float2(dx.x,dy.x)*texsize.zw *4;
warp_11=` float2 uv_y= my_uv + float2(dx.y,dy.y)*texsize.zw *4;
warp_12=` float2 uv_z= my_uv + float2(dx.z,dy.z)*texsize.zw *4;
warp_13=` ret.x = GetPixel(uv_x).x - (GetPixel(uv_x) - GetBlur3(uv_x)).x * 0.02;
warp_14=` ret.y = GetPixel(uv_y).y - (GetPixel(uv_y) - GetBlur3(uv_y)).y * 0.02;
warp_15=` ret.z = GetPixel(uv_z).z - (GetPixel(uv_z) - GetBlur3(uv_z)).z * 0.02;
warp_16=`
warp_17=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5) *0.04;
warp_18=` ret -= ret.yzx*0.1 - 0.04;
warp_19=`
warp_20=`}
comp_1=`shader_body
comp_2=`{
comp_3=` float2 uv2;
comp_4=`
comp_5=` float4 c = float4(1,0.4,0.15,0.1);
comp_6=`
comp_7=` uv2 = uv + float2(1,0)*texsize.zw;
comp_8=` float gx1 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_9=` uv2 = uv + float2(-1,0)*texsize.zw;
comp_10=` float gx2 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_11=`
comp_12=` uv2 = uv + float2(0,1)*texsize.zw;
comp_13=` float gy1 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_14=` uv2 = uv + float2(0,-1)*texsize.zw;
comp_15=` float gy2 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_16=`
comp_17=` float3 g = normalize(float3(gx1-gx2, gy1-gy2, 0.14));
comp_18=`
comp_19=` ret = 0.5 + 0.5*g;
comp_20=` ret *= saturate(length(ret.xy-0.5)*5);
comp_21=` ret = ret.xxy;
comp_22=` ret += 1;
comp_23=` float3 what = lerp(ret,ret*(GetBlur3(uv)-GetBlur1(uv)),pow(hue_shader,ret));
comp_24=` ret *=what;
comp_25=` ret *= hue_shader;
comp_26=`
comp_27=` //ret *= 1.5; //old gamma effect
comp_28=`}

View File

@@ -0,0 +1,465 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=1.280
fDecay=0.800
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.286
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=0.010
fWarpScale=100.000
fZoomExponent=0.92178
fShader=0.000
zoom=0.99010
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=1.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_0_per_point3=
wave_0_per_point4=mx=mx+(.0002*cos(ma));
wave_0_per_point5=my=my+(.0002*sin(ma));
wave_0_per_point6=
wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
wave_0_per_point11=
wave_0_per_point12=x=mx;
wave_0_per_point13=y=my;
wave_0_per_point14=
wave_0_per_point15=a=(above(bass+mid+treb,.8));
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
wave_1_per_point3=
wave_1_per_point4=mx=mx+(.0001*cos(ma));
wave_1_per_point5=my=my+(.0001*sin(ma));
wave_1_per_point6=
wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_1_per_point8=my=if(above(my,.9),(.9-my),my);
wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_1_per_point10=my=if(below(my,.1),(.9+my),my);
wave_1_per_point11=
wave_1_per_point12=x=mx;
wave_1_per_point13=y=my;
wave_1_per_point14=
wave_1_per_point15=a=(above(bass+mid+treb,.1));
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_2_per_point3=
wave_2_per_point4=mx=mx+(.0004*cos(ma));
wave_2_per_point5=my=my+(.0004*sin(ma));
wave_2_per_point6=
wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_2_per_point8=my=if(above(my,.9),(.9-my),my);
wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_2_per_point10=my=if(below(my,.1),(.9+my),my);
wave_2_per_point11=
wave_2_per_point12=x=mx;
wave_2_per_point13=y=my;
wave_2_per_point14=
wave_2_per_point15=a=(above(bass+mid+treb,.3));
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
wave_3_per_point3=
wave_3_per_point4=mx=mx+(.0008*cos(ma));
wave_3_per_point5=my=my+(.0008*sin(ma));
wave_3_per_point6=
wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
wave_3_per_point11=
wave_3_per_point12=x=mx;
wave_3_per_point13=y=my;
wave_3_per_point14=
wave_3_per_point15=a=(above(bass+mid+treb,.2));
shapecode_0_enabled=0
shapecode_0_sides=39
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=126
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.06989
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.62832
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass);
shape_0_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
shape_0_per_frame3=
shape_0_per_frame4=mx=mx+(.0002*cos(ma));
shape_0_per_frame5=my=my+(.0002*sin(ma));
shape_0_per_frame6=
shape_0_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_0_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_0_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_0_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_0_per_frame11=
shape_0_per_frame12=x=mx;
shape_0_per_frame13=y=my;
shape_0_per_frame14=
shape_0_per_frame15=a=(above(bass+mid+treb,.8));
shapecode_1_enabled=0
shapecode_1_sides=41
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=239
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.06989
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.62832
shapecode_1_tex_zoom=1.00000
shapecode_1_r=0.000
shapecode_1_g=1.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ma=ma+(above(bass,1)*3.1415*.05*bass);
shape_1_per_frame2=ma=ma-(above(mid,1)*3.1415*.05*mid);
shape_1_per_frame3=
shape_1_per_frame4=mx=mx+(.0001*cos(ma));
shape_1_per_frame5=my=my+(.0001*sin(ma));
shape_1_per_frame6=
shape_1_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_1_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_1_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_1_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_1_per_frame11=
shape_1_per_frame12=x=mx;
shape_1_per_frame13=y=my;
shape_1_per_frame14=
shape_1_per_frame15=a=(above(bass+mid+treb,.1));
shapecode_2_enabled=0
shapecode_2_sides=43
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=32
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.06989
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.62832
shapecode_2_tex_zoom=1.00000
shapecode_2_r=0.000
shapecode_2_g=0.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=ma=ma+(above(mid,1)*3.1415*.01*mid);
shape_2_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
shape_2_per_frame3=
shape_2_per_frame4=mx=mx+(.0004*cos(ma));
shape_2_per_frame5=my=my+(.0004*sin(ma));
shape_2_per_frame6=
shape_2_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_2_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_2_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_2_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_2_per_frame11=
shape_2_per_frame12=x=mx;
shape_2_per_frame13=y=my;
shape_2_per_frame14=
shape_2_per_frame15=a=(above(bass+mid+treb,.3));
shapecode_3_enabled=0
shapecode_3_sides=14
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=127
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.05560
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.62832
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
shape_3_per_frame2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
shape_3_per_frame3=
shape_3_per_frame4=mx=mx+(.0008*cos(ma));
shape_3_per_frame5=my=my+(.0008*sin(ma));
shape_3_per_frame6=
shape_3_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_3_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_3_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_3_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_3_per_frame11=
shape_3_per_frame12=x=mx;
shape_3_per_frame13=y=my;
shape_3_per_frame14=
shape_3_per_frame15=a=(above(bass+mid+treb,.2));
per_frame_init_1=x1 = 0.9;
per_frame_init_2=y1 = 0.5;
per_frame_init_3=
per_frame_init_4=x2 = 0.5; y2 = 0.5;
per_frame_init_5=x3 = 0.5; y3 = 0.5;
per_frame_init_6=x4 = 0.5; y4 = 0.5;
per_frame_1=xx1 = xx1*0.9 + (bass)*0.01;
per_frame_2=xx2 = xx2*0.9 + (treb)*0.01;
per_frame_3=yy1 = yy1*0.94 + (treb+bass)*0.0075;
per_frame_4=
per_frame_5=x1 = 0.5 + (xx1-xx2)*2;
per_frame_6=y1 = 0.4 + yy1;
per_frame_7=
per_frame_8=x1 = max(0,min(1,x1)); y1 = max(0,min(1,y1));
per_frame_9=
per_frame_10=spring = 10;
per_frame_11=grav = .5;
per_frame_12=resist = 1;
per_frame_13=bounce = 0.75;
per_frame_14=dt = 0.0001*(60/fps);
per_frame_15=
per_frame_16=vx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring);
per_frame_17=vy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav);
per_frame_18=vx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring);
per_frame_19=vy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav);
per_frame_20=vx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring);
per_frame_21=vy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav);
per_frame_22=
per_frame_23=x2 = x2 + vx2;
per_frame_24=y2 = y2 + vy2;
per_frame_25=x3 = x3 + vx3;
per_frame_26=y3 = y3 + vy3;
per_frame_27=x4 = x4 + vx4;
per_frame_28=y4 = y4 + vy4;
per_frame_29=
per_frame_30=vx2 = if(above(x2,0),vx2,abs(vx2)*bounce);
per_frame_31=vx2 = if(below(x2,1),vx2,-abs(vx2)*bounce);
per_frame_32=vx3 = if(above(x3,0),vx3,abs(vx3)*bounce);
per_frame_33=vx3 = if(below(x3,1),vx3,-abs(vx3)*bounce);
per_frame_34=vx4 = if(above(x4,0),vx4,abs(vx4)*bounce);
per_frame_35=vx4 = if(below(x4,1),vx4,-abs(vx4)*bounce);
per_frame_36=vy2 = if(above(y2,0),vy2,abs(vy2)*bounce);
per_frame_37=vy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);
per_frame_38=vy3 = if(above(y3,0),vy3,abs(vy3)*bounce);
per_frame_39=vy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);
per_frame_40=vy4 = if(above(y4,0),vy4,abs(vy4)*bounce);
per_frame_41=vy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);
per_frame_42=q4 = x4;
per_frame_43=q8 = y4;
per_frame_44=
per_frame_45=q1 = aspectx;
per_frame_46=q2 = aspecty;
per_frame_47=q10 = x1;
per_frame_48=q11 = y1;
per_frame_49=zoom = 1;
per_frame_50=warp = 0;
per_frame_51=q6 = atan2(vx4,vy4);
per_frame_52=q5 = sqrt(vx4*vx4 + vy4*vy4);
per_frame_53=
per_frame_54=a = a*0.95 + q5;
per_frame_55=
per_frame_56=s = s*0.9 + a;
per_frame_57=q3 = s*0.1;
per_frame_58=monitor = s;
per_frame_59=
per_frame_60=wave_a = 0;
per_pixel_1=x = 0.5 + (x-0.5)*q1;
per_pixel_2=y = 0.5 + (y-0.5)*q2;
per_pixel_3=xx = q4;
per_pixel_4=yy = 1-q8;
per_pixel_5=
per_pixel_6=dx = 0; dy = 0;
per_pixel_7=
per_pixel_8=d = sqrt((x-xx)*(x-xx)+(y-yy)*(y-yy));
per_pixel_9=
per_pixel_10=r = 0.1;
per_pixel_11=v = 20;
per_pixel_12=v2 = q5;
per_pixel_13=dx = (v*(sin(y-yy)*(d-r)-(x-xx)*(d-r/2)) + cos(dir)*v2)*(1.00-sigmoid(d-r,120));
per_pixel_14=dy = (-v*(sin(x-xx)*(d-r)+(y-yy)*(d-r/2)) -sin(dir)*v2)*(1.00-sigmoid(d-r,120));
warp_1=`shader_body
warp_2=`{
warp_3=` uv = lerp(uv_orig,uv,2) ;
warp_4=` float2 d = texsize.zw * 2;
warp_5=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
warp_6=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
warp_7=`
warp_8=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1.2 + rand_frame.xy;
warp_9=`
warp_10=` float2 uv_x= uv + float2(dx.x,dy.x)*texsize.zw *8;
warp_11=` float2 uv_y= uv + float2(dx.y,dy.y)*texsize.zw *8;
warp_12=` float2 uv_z= uv + float2(dx.z,dy.z)*texsize.zw *8;
warp_13=` ret.x = GetPixel(uv_x).x - (GetPixel(uv_x) - GetBlur3(uv_x)).x * 0.02;
warp_14=` ret.y = GetPixel(uv_y).y - (GetPixel(uv_y) - GetBlur3(uv_y)).y * 0.02;
warp_15=` ret.z = GetPixel(uv_z).z - (GetPixel(uv_z) - GetBlur3(uv_z)).z * 0.02;
warp_16=`
warp_17=` ret +=(tex2D(sampler_noise_lq, dither_uv).xyz-0.5) *0.04;
warp_18=`ret -= ret.yzx*0.1 - 0.02;
warp_19=`
warp_20=`}
comp_1=`float2 uv_x, uv_y, uv_z, uv_echo;
comp_2=`shader_body
comp_3=`{
comp_4=` float2 d = texsize.zw*8;
comp_5=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
comp_6=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
comp_7=`
comp_8=`
comp_9=` float3 emboss = (dx - dy)*0.5 + 1;
comp_10=`
comp_11=` float2 uv_light1 = float2(q4,1-q8);
comp_12=` float c = 2;
comp_13=` float dd = 1.1;
comp_14=` float1 light1_dy = dd-pow(length( uv - float2(dx.y,dy.y)*c - uv_light1),.2);
comp_15=` float1 light1_dx = dd-pow(length( uv - float2(dx.x,dy.x)*c - uv_light1),.2);
comp_16=` float1 light1_dz = dd-pow(length( uv - float2(dx.z,dy.z)*c - uv_light1),.2);
comp_17=`
comp_18=`
comp_19=`
comp_20=`ret = pow(float3(light1_dx,light1_dy,light1_dz),1)*GetPixel(uv)*2.4;
comp_21=`
comp_22=`
comp_23=`}

View File

@@ -0,0 +1,295 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000
fGammaAdj=1.560
fDecay=1.000
fVideoEchoZoom=0.362
fVideoEchoAlpha=0.000
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.599
fWaveSmoothing=0.000
fWaveParam=-0.500
fModWaveAlphaStart=2.000
fModWaveAlphaEnd=2.000
fWarpAnimSpeed=1.000
fWarpScale=0.107
fZoomExponent=0.15840
fShader=1.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.510
wave_g=0.500
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.010
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.500
mv_r=0.000
mv_g=0.000
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=0.16188
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=25.12601
wavecode_1_smoothing=1.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.100
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.50126
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.99996
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=x = 0.5+sin(time*0.618)*0.2;
shape_0_per_frame2=y = 0.5+cos(time*1.618)*0.2;
shape_0_per_frame3=rad = bass*0.05;
shape_0_per_frame4=border_r = 1-(sin(time*1.25)*0.3+0.7);
shape_0_per_frame5=border_g = 1-(sin(time)*0.3+0.3);
shape_0_per_frame6=border_b = 1-(sin(time/3)*0.5+0.5);
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.50126
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=1.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=0.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=x = 0.5+sin(time*2.618)*0.3;
shape_1_per_frame2=y = 0.5+cos(time*3.14)*0.3;
shape_1_per_frame3=rad = bass*0.05;
shape_1_per_frame4=border_r = 1-(sin(time*1.25)*0.3+0.7);
shape_1_per_frame5=border_g = 1-(sin(time)*0.3+0.3);
shape_1_per_frame6=border_b = 1-(sin(time/3)*0.5+0.5);
shape_1_per_frame7=
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=1
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.50126
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.99980
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=x = 0.5+sin(-time*2.618)*0.4;
shape_2_per_frame2=y = 0.5+cos(-time*1.14)*0.4;
shape_2_per_frame3=rad = bass*0.05;
shape_2_per_frame4=border_r = 1-(sin(time*1.25)*0.3+0.7);
shape_2_per_frame5=border_g = 1-(sin(time)*0.3+0.3);
shape_2_per_frame6=border_b = 1-(sin(time/3)*0.5+0.5);
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=q11 = 0.5/asin(1);
per_frame_1=
per_frame_2=//zoom = 0.99;
per_frame_3=ib_r = sin(time*1.25*4)*0.3+0.7;
per_frame_4=ib_g = sin(time*4)*0.3+0.3;
per_frame_5=ib_b = sin(time/3*4)*0.5+0.5;
per_frame_6=wave_r = 1- ib_r;
per_frame_7=wave_g = 1- ib_g;
per_frame_8=wave_b = 1- ib_b;
per_frame_9=//wave_mystery = -1+bass/2;
per_frame_10=wave_x = 0.5+sin(time*3)*0.3;
per_frame_11=wave_y = 0.5+cos(time*2.187)*0.3;
per_frame_12=t = t + 2.5/fps;
per_frame_13=t = if(above(t,2),t-2,t);
per_frame_14=q12 = -t;
per_pixel_1=r = bass/4;
per_pixel_2=cx1 = 0.5+sin(time*0.618)*0.2;
per_pixel_3=cy1 = 0.5+cos(time*1.618)*0.2;
per_pixel_4=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
per_pixel_5=dir = (bass)*(r*r-d*d)*0.3;
per_pixel_6=x1 = if( above(d,r),0, sin(y-cy1)*dir);
per_pixel_7=y1 = if( above(d,r),0, -sin(x-cx1)*dir);
per_pixel_8=
per_pixel_9=
per_pixel_10=cx1 = 0.5+sin(time*2.618)*0.3;
per_pixel_11=cy1 = 0.5+cos(time*3.14)*0.3;
per_pixel_12=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
per_pixel_13=dir = -(mid)*(r*r-d*d)*0.3;
per_pixel_14=x2 = if( above(d,r),0, sin(y-cy1)*dir);
per_pixel_15=y2 = if( above(d,r),0, -sin(x-cx1)*dir);
per_pixel_16=
per_pixel_17=cx1 = 0.5+sin(-time*2.618)*0.4;
per_pixel_18=cy1 = 0.5+cos(-time*1.14)*0.4;
per_pixel_19=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
per_pixel_20=dir = -(treb)*(r*r-d*d)*0.3;
per_pixel_21=x3 = if( above(d,r),0, sin(y-cy1)*dir);
per_pixel_22=y3 = if( above(d,r),0, -sin(x-cx1)*dir);
per_pixel_23=
per_pixel_24=
per_pixel_25=dx = x1+x2+x3;
per_pixel_26=dy = y1+y2+y3;
warp_1=`shader_body
warp_2=`{
warp_3=`ret = GetPixel(frac(uv));
warp_4=`}
comp_1=`shader_body
comp_2=`{
comp_3=`float t = q12;
comp_4=`float2 c = ((uv-0.5)*aspect.wz);
comp_5=`float1 ang_hq = atan2(c.x,c.y);
comp_6=`float2 spiral = float2(ang_hq*q11*1.5,0.666*log(length(c))-ang_hq*q11+t);
comp_7=`spiral = 0.5 + (0.5 - abs( frac( spiral * 0.5 ) * 2.0 - 1.0 ))*float2(0.96,1.02); // mirror
comp_8=`ret = GetPixel(saturate(spiral));
comp_9=`}

View File

@@ -0,0 +1,335 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.000
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.009
fWaveScale=1.554
fWaveSmoothing=0.000
fWaveParam=0.000
fModWaveAlphaStart=1.200
fModWaveAlphaEnd=1.200
fWarpAnimSpeed=0.010
fWarpScale=100.000
fZoomExponent=0.19913
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01359
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=1.000
wave_b=0.040
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.500
ib_r=1.000
ib_g=1.000
ib_b=1.000
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_frame1=q1 = below(rand(100),4 + 10*(treb+mid+bass));
wave_0_per_point1=it = (it + 1)*above(sample,0)*below(it,53);
wave_0_per_point2=ita = (ita + equal(it,0))*above(sample,0);
wave_0_per_point3=
wave_0_per_point4=sw = 1-equal(it,0)*equal(ita,0);
wave_0_per_point5=swi = (equal(lr,9) + equal(lr,5))*equal(it,0)*equal(ita,4);
wave_0_per_point6=xv = if(sw - swi,xv,rand(1001)*.001*.8);
wave_0_per_point7=mx = xv + ita*.025;
wave_0_per_point8=my = if(sw - swi,my,rand(1001)*.001*.975);
wave_0_per_point9=
wave_0_per_point10=sz = .01;
wave_0_per_point11=vx = above(it,1)*below(it,39) + above(it,12)*below(it,28) - equal(it,20) + equal(it,46) + equal(it,51) + equal(it,41) - equal(it,15) - equal(it,25) + equal(it,10) + equal(it,30) - equal(it,4) - equal(it,36);
wave_0_per_point12=vy = above(it,17)*below(it,49) + above(it,22)*below(it,44) - equal(it,33) + equal(it,7) + equal(it,51) + equal(it,15) - equal(it,41) - equal(it,25) + equal(it,4) + equal(it,10) - equal(it,36) - equal(it,30);
wave_0_per_point13=
wave_0_per_point14=sa = equal(ita,0)*13 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*11 + equal(ita,4)*4 + equal(ita,5)*18 + equal(ita,6)*15 + equal(ita,7)*16;
wave_0_per_point15=sb = equal(ita,0)*11 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*12;
wave_0_per_point16=sc = equal(ita,0)*4 + equal(ita,1)*15 + equal(ita,3)*4 + equal(ita,4)*18 + equal(ita,5)*21 + equal(ita,6)*7 + equal(ita,7)*19;
wave_0_per_point17=sd = equal(ita,0)*12 + equal(ita,1)*15 + equal(ita,2)*22 + equal(ita,3)*5;
wave_0_per_point18=se = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*20 + equal(ita,3)*5;
wave_0_per_point19=sf = equal(ita,0)*6 + equal(ita,1)*5 + equal(ita,2)*1 + equal(ita,3)*18 + equal(ita,5)*10 + equal(ita,6)*15 + equal(ita,7)*25;
wave_0_per_point20=sg = equal(ita,0)*1 + equal(ita,1)*14 + equal(ita,2)*7 + equal(ita,3)*5 + equal(ita,4)*18;
wave_0_per_point21=sh = equal(ita,0)*19 + equal(ita,1)*21 + equal(ita,2)*18 + equal(ita,3)*16 + equal(ita,4)*18 + equal(ita,5)*9 + equal(ita,6)*19 + equal(ita,7)*5;
wave_0_per_point22=si = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*16 + equal(ita,3)*16 + equal(ita,4)*25;
wave_0_per_point23=sj = equal(ita,0)*25 + equal(ita,1)*5 + equal(ita,2)*19 + equal(ita,6)*14 + equal(ita,7)*15;
wave_0_per_point24=
wave_0_per_point25=lr = if(sw,lr,rand(10));
wave_0_per_point26=let = equal(lr,0)*sa + equal(lr,1)*sb + equal(lr,2)*sc + equal(lr,3)*sd + equal(lr,4)*se + equal(lr,5)*sf + equal(lr,6)*sg + equal(lr,7)*sh + equal(lr,8)*si + equal(lr,9)*sj;
wave_0_per_point27=
wave_0_per_point28=va = equal(let,23) + equal(let,24) + equal(let,26);
wave_0_per_point29=vb = above(let,0)*below(let,9) + above(let,10)*below(let,19) + equal(let,21) + equal(let,23);
wave_0_per_point30=vc = equal(let,1) + equal(let,2) + equal(let,5) + equal(let,6) + equal(let,8) + equal(let,11) + equal(let,16) + equal(let,18) + equal(let,19);
wave_0_per_point31=vd = above(let,1)*below(let,9) + above(let,10)*below(let,24) - equal(let,20);
wave_0_per_point32=ve = equal(let,13) + equal(let,14) + equal(let,24) + equal(let,25);
wave_0_per_point33=vf = above(let,1)*below(let,8) + equal(let,9) + above(let,14)*below(let,21) + equal(let,26);
wave_0_per_point34=vg = equal(let,1);
wave_0_per_point35=vh = equal(let,9) + equal(let,20);
wave_0_per_point36=vi = above(let,0)*below(let,5) - equal(let,3) + equal(let,18);
wave_0_per_point37=vj = above(let,2)*below(let,8) - equal(let,4) + equal(let,9) + above(let,14)*below(let,21) - equal(let,18) + equal(let,26);
wave_0_per_point38=vk = equal(let,11) + equal(let,13) + above(let,23)*below(let,27);
wave_0_per_point39=vl = equal(let,8) + equal(let,10) + above(let,12)*below(let,18) + above(let,20)*below(let,24);
wave_0_per_point40=vm = equal(let,1) + equal(let,2) + equal(let,8) + equal(let,16) + equal(let,18) + equal(let,19);
wave_0_per_point41=vn = equal(let,1) + equal(let,7) + equal(let,8) + equal(let,10) + above(let,12)*below(let,24) - equal(let,16) - equal(let,18) - equal(let,20) - equal(let,22);
wave_0_per_point42=vo = equal(let,11) + equal(let,14) + equal(let,17) + equal(let,18) + equal(let,23) + equal(let,24);
wave_0_per_point43=vp = equal(let,3) + equal(let,5) + equal(let,7) + equal(let,9) + equal(let,10) + equal(let,12) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
wave_0_per_point44=vq = equal(let,2) + equal(let,4) + equal(let,22);
wave_0_per_point45=vr = equal(let,9) + equal(let,20) + equal(let,25);
wave_0_per_point46=vs = equal(let,22);
wave_0_per_point47=vt = above(let,1)*below(let,13) - equal(let,6) - equal(let,8) - equal(let,11) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
wave_0_per_point48=
wave_0_per_point49=a = if(above(it,51),0,if(above(it,49),va,if(above(it,47),vb,if(above(it,44),vc,if(above(it,42),vd,if(above(it,39),ve, if(above(it,37),vf,if(above(it,34),vg,if(above(it,31),vh,if(above(it,28),vi,if(above(it,26),vj,if(above(it,23),vk, if(above(it,21),vl,if(above(it,18),vm,if(above(it,16),vn,if(above(it,13),vo,if(above(it,11),vp,if(above(it,8),vq, if(above(it,5),vr,if(above(it,2),vs,if(it,vt,0)))))))))))))))))))));
wave_0_per_point50=
wave_0_per_point51=a = a*below(ita,8)*q1;
wave_0_per_point52=
wave_0_per_point53=x = mx + vx*sz*.75;
wave_0_per_point54=y = my + vy*sz*1.5;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.86644
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.030
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shapecode_1_enabled=0
shapecode_1_sides=5
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.98600
shapecode_1_ang=0.00000
shapecode_1_tex_ang=3.14159
shapecode_1_tex_zoom=0.99979
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.900
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shape_2_per_frame1=x = sin(time) * .4 + .5;
shape_2_per_frame2=
shape_2_per_frame3=
shape_2_per_frame4=pow( (bass*.15),2);
shapecode_3_enabled=0
shapecode_3_sides=36
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.81623
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.000
shapecode_3_g=0.040
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=x = 1-q1;
shape_3_per_frame2=y = q2;
shape_3_per_frame3=x = 0.5 + (x - 0.5)*0.25;
shape_3_per_frame4=y = 0.5 + (y - 0.5)*0.25;
per_pixel_1=vx = 0.5+cos(time*0.2)*.5;
per_pixel_2=vy = 0.5+sin(time*0.2)*.5;
per_pixel_3=x = x - vx;
per_pixel_4=y = y - vy;
per_pixel_5=
per_pixel_6=d = time*0.1;
per_pixel_7=xx = sin(d)*x + cos(d)*y;
per_pixel_8=yy = cos(d)*x - sin(d)*y;
per_pixel_9=
per_pixel_10=x = xx;
per_pixel_11=y = yy;
per_pixel_12=
per_pixel_13=cz = 0.5;
per_pixel_14=zoom = 0.33;
per_pixel_15=w = 1/zoom*(1+sqrt(sqr(cz) + sqr(x-cx)+sqr(y-cy)));
per_pixel_16=dx = (x-mx)*w;
per_pixel_17=dy = (y-my)*w;
warp_1=`shader_body
warp_2=`{
warp_3=`float2 uv_m = 1.0 - abs( frac( uv * 0.5 ) * 2.0 - 1.0 ); // Eo.S' mirror code
warp_4=`ret.x = tex2D( sampler_fc_main, uv_m ).x*0.5;
warp_5=`
warp_6=`
warp_7=`float2 d = texsize.zw*4;
warp_8=`float2 uv_z = (uv_orig-0.5)*0.996 + 0.5; // a small dose of zoom-in
warp_9=`float3 dx = ( GetBlur1(uv_z + float2(1,0)*d) - GetBlur1(uv_z-float2(1,0)*d) );
warp_10=`float3 dy = ( GetBlur1(uv_z + float2(0,1)*d) - GetBlur1(uv_z-float2(0,1)*d) );
warp_11=`uv_z -=float2(dx.z,dy.z)*texsize.zw*2; //shortening of the nebulous matter
warp_12=`ret.z = max((tex2d(sampler_fc_main,uv_m).x-0.5)*3*saturate(1-length(uv_orig-0.5)*3.2), // feeded by the inner of the red channel
warp_13=` tex2d(sampler_fc_main,uv_z).z);
warp_14=`ret.z += (tex2d(sampler_fc_main,uv_z).z - GetBlur1(saturate(uv_z)).z)*0.02; // sort of geiss' skin dot code
warp_15=`
warp_16=`
warp_17=`float2 uv_y = lerp(uv,uv_orig,0.9996); // pushing the glassy stuff a little bit
warp_18=`ret.y =max(tex2d(sampler_fc_main,uv_y).y ,tex2d(sampler_fc_main,uv_orig).z)-0.008; // feeded by the green channel and fade-out
warp_19=`}
comp_1=`shader_body
comp_2=`{
comp_3=` float2 d = texsize.zw*4;
comp_4=` float1 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ).y;
comp_5=` float1 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ).y;
comp_6=` float2 uv_y = uv-float2(dx,dy)*0.4;
comp_7=`
comp_8=`ret = lerp(tex2D(sampler_fc_main, uv_y).x*pow(hue_shader.zxy,4),
comp_9=` lerp(pow(hue_shader,6)*1.2,pow(hue_shader,8).yzx,GetPixel(uv).y)*2,
comp_10=` GetBlur1(uv).z*0.7);
comp_11=`//ret = GetPixel(uv).y;
comp_12=`}
comp_13=`

View File

@@ -0,0 +1,460 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.004
fWaveScale=0.010
fWaveSmoothing=0.000
fWaveParam=-0.440
fModWaveAlphaStart=1.000
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=0.010
fWarpScale=100.000
fZoomExponent=1.83149
fShader=0.000
zoom=0.99010
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.040
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=1.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=2.44415
wavecode_0_smoothing=0.00000
wavecode_0_r=0.500
wavecode_0_g=0.700
wavecode_0_b=0.100
wavecode_0_a=1.000
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=cl = 0;
wave_0_per_frame1=t8 = 1;
wave_0_per_point1=t8 = -t8;
wave_0_per_point2=x1 = q1;
wave_0_per_point3=x2 = (xx-0.5 + sin(q2)*0.3)*2.2*0.355 + ox + 0.5;
wave_0_per_point4=y2 = 0.787;
wave_0_per_point5=
wave_0_per_point6=d= t8*(sample*0.01+0.03);
wave_0_per_point7=y = (1-sample)*y2 + sample + d*(x1-x2);
wave_0_per_point8=x = sample*x1 + (1-sample)*x2 + d*(1-y2);
wave_0_per_point9=
wave_0_per_point10=pi3 = 3.1415*2*0.3333;
wave_0_per_point11=t = -q3*300+sample*asin(1)*4.01;
wave_0_per_point12=c=1;
wave_0_per_point13=//r = sin(t)*c;
wave_0_per_point14=//g = sin(t+pi3)*c;
wave_0_per_point15=
wave_0_per_point16=//b = sin(t-pi3)*c;
wave_0_per_point17=
wave_0_per_point18=
wave_0_per_point19=r = if(above(r,1),1,r);
wave_0_per_point20=r = if(below(r,0),0,r);
wave_0_per_point21=g = if(above(g,1),1,g);
wave_0_per_point22=g = if(below(g,0),0,g);
wave_0_per_point23=b = if(above(b,1),1,b);
wave_0_per_point24=b = if(below(b,0),0,b);
wave_0_per_point25=
wave_0_per_point26=
wave_0_per_point27=xx = q1;
wave_0_per_point28=ox = (q4-0.5)*0.2;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=2.44415
wavecode_1_smoothing=0.00000
wavecode_1_r=0.500
wavecode_1_g=0.400
wavecode_1_b=0.140
wavecode_1_a=1.000
wave_1_init1=t2 = 0;
wave_1_init2=t3 = 0;
wave_1_init3=t4 = 0;
wave_1_init4=cl = 0;
wave_1_per_frame1=t8 = 1;
wave_1_per_point1=t8 = -t8;
wave_1_per_point2=x1 = 0.5;
wave_1_per_point3=x2 = 0.5 + ox + sin(q2)*0.3;//(xx-0.5 + sin(q2)*0.3)*2.2*0.355 + ox + 0.5;
wave_1_per_point4=y2 = .78;
wave_1_per_point5=
wave_1_per_point6=d= t8*(sample*0.01+0.03);
wave_1_per_point7=y = (1-sample)*y2 + sample + d*(x2-x1);
wave_1_per_point8=x = sample*x1 + (1-sample)*x2 + d*(1-y2);
wave_1_per_point9=
wave_1_per_point10=xx = q1;
wave_1_per_point11=ox = (q4-0.5)*0.2;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=5.92556
wavecode_2_smoothing=0.00000
wavecode_2_r=0.000
wavecode_2_g=0.400
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_frame1=t1 = q1;
wave_2_per_frame2=t2 = q2;
wave_2_per_frame3=t3 = q3;
wave_2_per_frame4=t4 = q4;
wave_2_per_frame5=t5 = q5;
wave_2_per_frame6=t6 = q6;
wave_2_per_frame7=t7 = q7;
wave_2_per_frame8=t8 = q8;
wave_2_per_point1=sample = 1-sample;
wave_2_per_point2=xxx = xx;
wave_2_per_point3=yyy = yy;
wave_2_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
wave_2_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
wave_2_per_point6=
wave_2_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
wave_2_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
wave_2_per_point9=
wave_2_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
wave_2_per_point11=dd = dd*0.95 + (value1);
wave_2_per_point12=ddd = 0;//dd*sample*(1-sample)*d;
wave_2_per_point13=
wave_2_per_point14=x = xx + (yy-yyy)*ddd;
wave_2_per_point15=y = yy - (xx-xxx)*ddd;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=2.44415
wavecode_3_smoothing=0.00000
wavecode_3_r=0.000
wavecode_3_g=0.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_init1=t2 = 0;
wave_3_init2=t3 = 0;
wave_3_init3=t4 = 0;
wave_3_init4=cl = 0;
wave_3_per_frame1=t8 = 1;
wave_3_per_point1=t8 = -t8;
wave_3_per_point2=y = (1+t8)*0.01;
wave_3_per_point3=x = sample;
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.690
shapecode_0_rad=0.23298
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.91434
shapecode_0_r=0.000
shapecode_0_g=1.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_init1=vx = 0
shape_0_per_frame1=x1 = 0.5 + (q1-0.5)*1.7;
shape_0_per_frame2=x2 = 0.5 + ox + sin(q2)*0.3;
shape_0_per_frame3=y2 = .78;
shape_0_per_frame4=s = 0.5;
shape_0_per_frame5=
shape_0_per_frame6=
shape_0_per_frame7=y = (1-s)*y2 + s;
shape_0_per_frame8=x = s*x1 + (1-s)*x2;
shape_0_per_frame9=
shape_0_per_frame10=xx = q1;
shape_0_per_frame11=ox = (q4-0.5)*0.2;
shape_0_per_frame12=
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.400
shapecode_1_rad=0.47693
shapecode_1_ang=5.15221
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.75683
shapecode_1_r=0.000
shapecode_1_g=1.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_init1=vx = 0
shape_1_per_frame1=x1 = 0.5 + (q1-0.5)*0.5;
shape_1_per_frame2=x2 = 0.5 + ox + sin(q2)*0.3;//(xx-0.5 + sin(q2)*0.3)*2.2*0.355 + ox;
shape_1_per_frame3=y2 = .78;
shape_1_per_frame4=s = 0.5;
shape_1_per_frame5=w = asin(1)*1/3;
shape_1_per_frame6=ang = w;
shape_1_per_frame7=
shape_1_per_frame8=
shape_1_per_frame9=y = (1-s)*y2 + s - 0.17 - sin(w)*(0.5-q1)*0.4;
shape_1_per_frame10=x = s*x1 + (1-s)*x2 - 0.08 - cos(w)*(0.5-q1)*0.4;
shape_1_per_frame11=
shape_1_per_frame12=xx = q1;
shape_1_per_frame13=ox = (q4-0.5)*0.2;
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=1
shapecode_2_thickOutline=1
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.400
shapecode_2_rad=0.47693
shapecode_2_ang=5.15221
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.75683
shapecode_2_r=0.000
shapecode_2_g=1.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_init1=vx = 0
shape_2_per_frame1=x1 = 0.5 + (q1-0.5)*0.5;
shape_2_per_frame2=x2 = 0.5 + ox + sin(q2)*0.3;//(xx-0.5 + sin(q2)*0.3)*2.2*0.355 + ox;
shape_2_per_frame3=y2 = .78;
shape_2_per_frame4=s = 0.5;
shape_2_per_frame5=w = -asin(1)*1/3;
shape_2_per_frame6=ang = w;
shape_2_per_frame7=
shape_2_per_frame8=
shape_2_per_frame9=y = (1-s)*y2 + s - 0.17 - sin(w)*(0.5-q1)*0.4;
shape_2_per_frame10=x = s*x1 + (1-s)*x2 + 0.08 - cos(w)*(0.5-q1)*0.4;
shape_2_per_frame11=
shape_2_per_frame12=xx = q1;
shape_2_per_frame13=ox = (q4-0.5)*0.2;
shapecode_3_enabled=1
shapecode_3_sides=100
shapecode_3_additive=1
shapecode_3_thickOutline=1
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.400
shapecode_3_rad=2.20775
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.35528
shapecode_3_r=0.000
shapecode_3_g=0.950
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.160
shape_3_init1=vx = 0
shape_3_per_frame1=x = 0.5 + (q4-0.5)*0.2;
shape_3_per_frame2=ang = q2;
per_frame_init_1=x1 = 0.9;
per_frame_init_2=y1 = 0.5;
per_frame_init_3=
per_frame_init_4=x2 = 0.5; y2 = 0.5;
per_frame_init_5=x3 = 0.5; y3 = 0.5;
per_frame_init_6=x4 = 0.5; y4 = 0.5;
per_frame_1=decay = 0.05;
per_frame_2=xx1 = xx1*0.96 + (bass)*0.005;
per_frame_3=xx2 = xx2*0.96 + (treb)*0.005;
per_frame_4=yy1 = yy1*0.94 + (treb+bass)*0.0075;
per_frame_5=
per_frame_6=x1 = 0.5 - (xx1-xx2)*5;
per_frame_7=y1 = 1 - yy1*0.75;
per_frame_8=
per_frame_9=x1 = max(0.2,min(0.8,x1));
per_frame_10=
per_frame_11=spring = 15;
per_frame_12=grav = .65;//-0.25*yy1;
per_frame_13=resist = 0.005;
per_frame_14=dt = 0.0005;
per_frame_15=
per_frame_16=spx2 = (x1+x3-2*x2)*spring;
per_frame_17=spy2 = (y1+y3-2*y2)*spring;
per_frame_18=spx3 = (x2+x4-2*x3)*spring;
per_frame_19=spy3 = (y2+y4-2*y3)*spring;
per_frame_20=spx4 = (x3-x4)*spring;
per_frame_21=spy4 = (y3-y4)*spring;
per_frame_22=
per_frame_23=vx2 = vx2*(1-resist) + dt*(spx2);
per_frame_24=vy2 = vy2*(1-resist) + dt*(spy2-grav);
per_frame_25=vx3 = vx3*(1-resist) + dt*(spx3);
per_frame_26=vy3 = vy3*(1-resist) + dt*(spy3-grav*1.5);
per_frame_27=vx4 = vx4*(1-resist) + dt*(spx4);
per_frame_28=vy4 = vy4*(1-resist) + dt*(spy4-grav*4);
per_frame_29=
per_frame_30=x2 = x2 + vx2;
per_frame_31=y2 = y2 + vy2;
per_frame_32=x3 = x3 + vx3;
per_frame_33=y3 = y3 + vy3;
per_frame_34=x4 = x4 + vx4;
per_frame_35=y4 = y4 + vy4;
per_frame_36=
per_frame_37=vx2 = if(above(x2,0),vx2,abs(vx2)*0.8);
per_frame_38=vx2 = if(below(x2,1),vx2,-abs(vx2)*0.8);
per_frame_39=vx3 = if(above(x3,0),vx3,abs(vx3)*0.8);
per_frame_40=vx3 = if(below(x3,1),vx3,-abs(vx3)*0.8);
per_frame_41=vx4 = if(above(x4,0),vx4,abs(vx4)*0.8);
per_frame_42=vx4 = if(below(x4,1),vx4,-abs(vx4)*0.8);
per_frame_43=
per_frame_44=vy2 = if(above(y2,0),vy2,abs(vy2)*0.8);
per_frame_45=vy2 = if(below(y2,1),vy2,-abs(vy2)*0.8);
per_frame_46=vy3 = if(above(y3,0),vy3,abs(vy3)*0.8);
per_frame_47=vy3 = if(below(y3,1),vy3,-abs(vy3)*0.8);
per_frame_48=vy4 = if(above(y4,0),vy4,abs(vy4)*0.8);
per_frame_49=vy4 = if(below(y4,1),vy4,-abs(vy4)*0.8);
per_frame_50=
per_frame_51=
per_frame_52=q1 = x1;
per_frame_53=q2 = x2;
per_frame_54=q3 = x3;
per_frame_55=q4 = x4;
per_frame_56=
per_frame_57=q5 = y1;
per_frame_58=q6 = y2;
per_frame_59=q7 = y3;
per_frame_60=q8 = y4;
per_frame_61=q2 = sin(+atan2(x4-x3,y4-y3) - asin(1)*2)*0.175;
per_frame_62=
per_frame_63=q13 = 0;
per_frame_64=q11 = (1-x4)*4;
per_frame_65=monitor = xx4*0.01;
per_pixel_1=d = sqrt((x-0.5)*(x-0.5)+(y-0.5)*(y-0.5))*rad;
per_pixel_2=n=20-d*20;//*(0.8-d*0.5*mid);//+5*sin(time);
per_pixel_3=t= t+(treb_att-1)*0.005/fps;
per_pixel_4=t = q13*200+sin(q11);
per_pixel_5=w= q13*50+sin(q10);
per_pixel_6=//w=0;
per_pixel_7=v = 20;//2*(1+d*5+1-bass*2);// +bass*0.5;
per_pixel_8=X2 = x-0.5;
per_pixel_9=Y2 = y-0.5;
per_pixel_10=X1 = sin(w)*X2 -cos(w)*Y2;
per_pixel_11=Y1 = cos(w)*X2 +sin(w)*Y2;
per_pixel_12=x = X1;
per_pixel_13=y = Y1;
per_pixel_14=dx1 = 0.01*(cos((-x+y)*n+t) + sin((x+y)*n+t));//*bass;
per_pixel_15=dy1 = 0.01*(cos((x-y)*n-t) + sin((-x-y)*n-t));//*bass;
per_pixel_16=dx2 = sin(-w)*dx1 - cos(-w)*dy1;
per_pixel_17=dy2 = cos(-w)*dx1 + sin(-w)*dy1;
per_pixel_18=dx = v*dx2;
per_pixel_19=dy = v*dy2;
warp_1=`shader_body
warp_2=`{
warp_3=`ret.x = tex2d(sampler_main, uv).y +0.6 - length((uv_orig-0.5)*aspect.xy);
warp_4=`ret.z = tex2d(sampler_fc_main,uv).z - 0.4 + bass_att*0.1;
warp_5=`}
comp_1=`shader_body
comp_2=`{
comp_3=` float3 c = tex2D(sampler_main, uv);
comp_4=` float2 s1 = float2(0.51,0.5);
comp_5=` float2 s2 = float2(0.5,0.5);
comp_6=` float2 uv1 = s1 + (uv-0.5)*1;
comp_7=` float2 uv2 = s2 + (uv-0.5)*0.96;
comp_8=` float1 b3c1 = GetBlur3(uv1).x;
comp_9=` float1 b2c0 = GetBlur2(uv).x;
comp_10=` float1 b1c2 = GetBlur1(uv2).x;
comp_11=` ret = lerp(float3(1,1,0.5),float3(0.15,0,0.2),1-b3c1);
comp_12=` ret = lerp(ret,float3(0.0,0.0,0),b2c0.x);
comp_13=` ret = lerp(ret,float3(-0.2,0,0.5),b1c2.x);
comp_14=` ret = lerp(ret,float3(0.9,0.7,0),c.x);
comp_15=` ret = lerp(ret,2,c.y);
comp_16=` ret = lerp(ret,0,GetBlur1(uv).z*2 - c.y*1);
comp_17=` ret = lerp(ret,float3(0.5,0,0.1),c.z);
comp_18=`
comp_19=`}

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