Files
winamp/Src/Plugins/DSP/dsp_sps/dxi
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The Cakewalk DirectX Plug-In Wizard has created

the following files for you:



AudioPlugIn.h, AudioPlugIn.cpp:

    CAudioPlugIn, the DirectX plug-in object.



AudioPlugInPropPage.h, AudioPlugInPropPage.cpp:

    CAudioPlugInPropPage, an class that implements the plug-in's

    property page (IPropertyPage).



AudioPlugIn.rc

    This is a listing of all of the Microsoft Windows resources that the

    program uses.  It includes the icons, bitmaps, and cursors that are stored

    in the RES subdirectory.  This file can be directly edited in Microsoft

    Developer Studio.



res\AudioPlugIn.rc2

    This file contains resources that are not edited by Microsoft 

    Developer Studio.  You should place all resources not

    editable by the resource editor in this file.



AudioPlugIn.def

    This file contains information about the DLL that must be

    provided to run with Microsoft Windows.  It defines parameters

    such as the name and description of the DLL.  It also exports

	functions from the DLL.



AudioPlugIn.clw

    This file contains information used by ClassWizard to edit existing

    classes or add new classes.  ClassWizard also uses this file to store

    information needed to create and edit message maps and dialog data

    maps and to create prototype member functions.



///////////////////////////////////////////////////////////

Support files:



AudioPlugInApp.h

AudioPlugInApp.cpp:

    Entry points for component registration and deregistration.



MediaParams.h

MediaParams.cpp:

    CMediaParams, a helper class to implement all pertinent DirectX automation

    intefaces, such as IMediaParams and IMediaParamsInfo.



ParamEnvelope.h

ParamEnvelope.cpp:

    CParamEnvelope, a container for a single parameter's envelope, i.e., its

    evolving shape over time.  CMediaParams keeps a collection of these.



///////////////////////////////////////////////////////////

Other standard files:



StdAfx.h, StdAfx.cpp

    These files are used to build a precompiled header (PCH) file

    named AudioPlugIn.pch and a precompiled types file named StdAfx.obj.



Resource.h

    This is the standard header file, which defines new resource IDs.

    Microsoft Developer Studio reads and updates this file.



/////////////////////////////////////////////////////////////////////////////

Other notes:



AppWizard uses "TODO:" to indicate parts of the source code you

should add to or customize.



/////////////////////////////////////////////////////////////////////////////