Merge pull request #44 from TheLouisHong/master

heat solver: decay calculations now considers distances to tools. can now use 0 padding without issues.
This commit is contained in:
Patrick Watts
2024-11-22 02:21:09 +04:00
committed by GitHub
6 changed files with 72 additions and 19 deletions

View File

@@ -521,14 +521,14 @@ public interface EasyGiantsFoundryConfig extends Config
)
@ConfigItem(
keyName = "heatActionBuffer", // renamed to reset player's settings for previous bugged implementation
name = "Lava/Waterfall Padding Ticks",
description = "Units in ticks; buffers more than optimal heat when in lava/waterfall calculations to compensate for heat decay when the player is afk or running/walking slower than optimal.",
name = "Padding Ticks",
description = "Number of inefficient idle ticks between actions; calculations will pad more than optimal heat compensate for heat decay during idle/afk.",
position = 0,
section = advancedSettings
)
default int heatActionPadTicks()
{
return 4;
return 3;
}
@ConfigItem(

View File

@@ -49,6 +49,8 @@ public class EasyGiantsFoundryState
private final List<Stage> stages = new ArrayList<>();
private double heatRangeRatio = 0;
public final HeatActionStateMachine heatActionStateMachine = new HeatActionStateMachine();
public void reset()
{
stages.clear();
@@ -335,5 +337,9 @@ public class EasyGiantsFoundryState
return actions;
}
public HeatActionStateMachine heatActionStateMachine = new HeatActionStateMachine();
public boolean isPlayerRunning()
{
return client.getVarpValue(173) == 1;
}
}

View File

@@ -222,12 +222,6 @@ public class FoundryOverlay3D extends Overlay
)
{
int sign = isLava ? 1 : -1;
int fastVelocity = 27 * sign;
int slowVelocity = 7 * sign;
int fastAccelBonus = 2 * sign;
int slowAccelBonus = 0;
HeatActionSolver.DurationResult fastResult =
HeatActionSolver.solve(
state.getCurrentStage(),
@@ -236,7 +230,8 @@ public class FoundryOverlay3D extends Overlay
state.getHeatAmount(),
true,
isLava,
config.heatActionPadTicks() * 2
config.heatActionPadTicks(),
state.isPlayerRunning()
);
final int fastDuration = fastResult.getDuration();
@@ -248,7 +243,8 @@ public class FoundryOverlay3D extends Overlay
state.getHeatAmount(),
false,
isLava,
config.heatActionPadTicks() * 2
config.heatActionPadTicks(),
state.isPlayerRunning()
);
final int slowDuration = slowResult.getDuration();
@@ -271,6 +267,11 @@ public class FoundryOverlay3D extends Overlay
stageLoc = new LocalPoint(stageLoc.getX(), stageLoc.getY());
Point pos = Perspective.getCanvasTextLocation(client, graphics, stageLoc, text, 50);
if (pos == null)
{
return;
}
Color color = config.lavaWaterfallColour();
OverlayUtil.renderTextLocation(graphics, pos, text, color);

View File

@@ -119,6 +119,15 @@ public class HeatActionSolver
95,
91, // last one will always overshoot 1000
};
// index is stage, ordinal order
public static final int[] TOOL_TICK_CYCLE = new int[] {
5,
2,
2
};
public static final int MAX_INDEX = DX_1.length;
public static final int FAST_INDEX = 10;
@@ -206,16 +215,24 @@ public class HeatActionSolver
int start,
boolean isFast,
boolean isActionHeating,
int padding)
int paddingTicks,
boolean isRunning)
{
final boolean isStageHeating = stage.isHeating();
// adding tool cycle ticks because the first cycle at a tool is almost always nulled
// (unless manually reaching the tile, then clicking the tool)
final int toolDelay = TOOL_TICK_CYCLE[stage.ordinal()];
final int travelTicks = solveTravelTicks(isRunning, stage, isActionHeating) + toolDelay;
final int travelDecay = (int) Math.ceil((double) travelTicks / 2);
final int paddingDecay = (int) Math.ceil((double) paddingTicks / 2);
// adding 2.4s/8ticks worth of padding so preform doesn't decay out of range
// average distance from lava+waterfall around 8 ticks
// preform decays 1 heat every 2 ticks
final int min = Math.max(0, Math.min(1000, range[0] + padding));
final int max = Math.max(0, Math.min(1000, range[1] + padding));
final int min = Math.max(0, Math.min(1000, range[0] + paddingDecay + travelDecay));
final int max = Math.max(0, Math.min(1000, range[1] + paddingDecay + travelDecay));
final int actionsLeft_DeltaHeat = actionLeftInStage * stage.getHeatChange();
@@ -340,5 +357,29 @@ public class HeatActionSolver
return DurationResult.of(estimatedDuration, goalInRange, overshoot, start + dx0);
}
private static int solveTravelTicks(boolean isRunning, Stage stage, boolean isLava)
{
final int distance;
if (isLava)
{
distance = stage.getDistanceToLava();
}
else
{
distance = stage.getDistanceToWaterfall();
}
if (isRunning)
{
// for odd distances, like 7
// 7 / 2 = 3.5
// rounded to 4
return (int) Math.ceil((double) distance / 2);
}
else
{
return distance;
}
}
}

View File

@@ -121,7 +121,8 @@ public class HeatActionStateMachine
getStartingHeat(),
actionFast,
isHeating(),
config.heatActionPadTicks() * 2
config.heatActionPadTicks(),
state.isPlayerRunning()
);
goalInRange = result.isGoalInRange();

View File

@@ -7,15 +7,18 @@ import lombok.Getter;
@AllArgsConstructor
public enum Stage
{
TRIP_HAMMER("Hammer", Heat.HIGH, 20, -25),
GRINDSTONE("Grind", Heat.MED, 10, 15),
POLISHING_WHEEL("Polish", Heat.LOW, 10, -17);
TRIP_HAMMER("Hammer", Heat.HIGH, 20, -25, 4, 14),
GRINDSTONE("Grind", Heat.MED, 10, 15, 7, 19),
POLISHING_WHEEL("Polish", Heat.LOW, 10, -17, 12, 10);
private final String name;
private final Heat heat;
private final int progressPerAction;
private final int heatChange;
private final int distanceToLava;
private final int distanceToWaterfall;
public boolean isHeating()
{
return heatChange > 0;
@@ -25,4 +28,5 @@ public enum Stage
{
return heatChange < 0;
}
}